Video looks edited. How long did it actually take to learn and beat the patterns?
Personally, I made a video back then primarily in response to the complaints, so I did it naked with all the achievements. Before making it, I had only played the encounter once when it was originally released for the story, and this video was my first attempt at doing it (technically second, but only for the clean start). It’s a very simple encounter if you know how it goes. For example, the rocks that drop in a line across the room is actually a timer that shows you when the dragon is going to pop out to attack, so you need to light a fire within that time.
If you only see one then that means you should have the rest.
Not necessarily, maybe they didn’t log in to get the other episodes for free.
The one in the gem store is the complete package that dynamically adjusts based on what you have unlocked.
When people spread misinformation about the game in the strongest terms possible, there’s going to be a backlash.
It was bait. Obviously they would have known that the dailies weren’t 100% HoT, but that exaggeration is also the only thing that kept this topic alive. It’s pointless however, because the type of person that would have liked to know this probably isn’t reading the forums. It might seem trivial, but ArenaNet did lose sales because of this.
I’ve been playing alts in the downtime (1-80 + HoT 4x so far), and this happens all throughout the story, usually with the NPCs that are considered your party. It’s because they changed how they worked:
As for why NPC allies sometimes don’t fight until they are attacked, this is often done by design, because one of our design pillars is that NPC’s should not be allowed to complete content for the player. We think it’s a bad player experience if they can simply get up and go make a sandwich and let the NPC’s tank everything until they win. Having said that, we also believe that NPC’s should look and feel useful to you when you are actively playing the game, but sometimes getting that balance right can be tricky, and the AI or the scripting doesn’t always cooperate. In cases where the allied NPC’s are literally doing nothing, even if you are getting ganged up on and/or attacked, that’s a bug and should be reported, definitely.
… and because the NPCs are invulnerable in the Labyrinth, they can’t actually take damage so they’ll never engage.
The funny thing is, although the dev claims AFKing makes it a bad experience, that’s exactly what they’ve created for normal players. It simply looks bad to have the NPCs idly following you around. I’m guessing this is also the reason why you now need to hug escort NPCs, otherwise they’ll stop.
It’s surprising it’s gone on this long, because it makes the game look bad very early on. Oddly, the NPCs act properly in season 3, allowing you to AFK parts of it. If they can’t simply revert it, at the very least, NPCs should engage when you enter combat or attack something. It’d feel more realistic however if they could freely engage, which should be limited to within 1000 range of the player, otherwise they should return to you.
ArenaNet’s problem is that they created too much work. The legs and chest specifically has to be fit for each body type of each gender of each race, which is why they always skip them. Outfits have that same problem of course, but armor ends up being 3x the work because of the 3 weights. The design of armor also has less freedom because it needs to fit a specific pattern.
It wouldn’t be ideal, but the best thing ArenaNet could do is abandon the weights. That way armor isn’t 3x the work.
Login to https://account.arena.net/content and verify that you added HoT to your account. If your game was running in the background when you upgraded, you need to restart it. Some features will be locked for a time after upgrading, but you should be able to access HoT’s content.
Getting the same issue, except on mine it says “Newly acquired accounts require validation. This feature will unlock in 4 days.” Kinda odd that I have to wait 4 days to play a game that I bought today?
Free accounts have to go through a waiting period to be fully unlocked. You should be able to access the content, but the free restrictions, such as the trading post, will still be there for a time. It’s to prevent fraud, as in using a stolen card to upgrade, then dump it all and run, destroying the economy.
I wouldn’t expect a discount, maybe some vet reward(s) for those who own HoT.
Either way, it’s going to cause complaints, more so if it’s not discounted.
Their 1 box model doesn’t really make much sense. They could simply sell the latest expansion by itself as “the game” and everything else separate, just like how the seasons are separate. Unlike vertical MMOs, you don’t actually need to play through HoT to move forward, so there’s no actual need to include it.
You might have just happened to lose your connection. If the problem persists, and only occurs in instances, try running the game with:
Gw2.exe -clientport 443
Tutorials need to be done in a 1vs1 situation. As a daily, people would accidentally finish the breakbar daily while zerging.
If they actually wanted to teach people, they would have had a boss in the story that had to be broken, with the NPCs pointing it out and maybe even a UI popup. It needs to be somewhere that everyone’s going to be forced into it. Hero challenges for example could have been done like adventures and designed as tests.
GW2 is CPU dependent, which is something you’re not going to typically encounter in games other than large scale MMOs. It may be using 30% across all cores, but what actually matters is only one of them.
The usual problem however is that the GPU isn’t operating at the proper speed. You won’t notice it with a lot of games, as they fall well within the limit, but GW2 does a lot of back and forth, so it has to wait. Use GPU-Z to confirm the bus interface speed while running the test.
Assuming they’re on schedule, you have until after SAB in April. If it plays out like last year and they delay the patch to March 31st, SAB will run until April 18. To be safe, the 4th would be the absolute earliest.
Also, where on the Wiki was this info?
I said for estimating it, see the wiki, as in look at the previous years to see the start and end dates. Festivals are only filler to serve as a distraction, which they’ll extend when they want to push something back. In this case, there was always going to be a patch on the 7th because of PvP, so it was likely always planned. This year really isn’t lining up nicely for them. SAB will also need to be extended, or delayed by a week on the current schedule.
If they actually had a timer though, you can bet it would always show the usual duration. Once they promise a duration, they can’t shorten it, and extending it ahead of time only leads to speculation.
Back when HoT was revealed, they announced that their plan was to offer a single box which included all past expansions. The core game wasn’t free at that point, and being told to buy it again obviously caused a lot of complaints. As a counter, they offered veteran rewards, and the free client was released shortly after. The free client however failed to sell the game as expected.
The most you should expect is for HoT to be included with the next expansion. Surely ArenaNet isn’t going to want to go through the same thing all over again however, so expect a $10 to $20 discount or bonuses for owning HoT.
HoT could become free for everyone, but likely not until the 3rd expansion. The only reason to make it free would be to keep the population up, especially since HoT was designed for an active population.
Not revealing the date is intentional. The timer would have said that LNY was going to last the standard 2 weeks. For estimating it, simply look at the wiki.
They may not completely separate them, but they do factor in language, so when you’re all together, it’s because there wasn’t enough.
SPvP is really the only one where they might think about a clear separation for teams, but doing so would greatly increase queue times. It also wouldn’t actually change anything from an English perspective, because language is not based on server, it’s based on what the player chose, so people would just switch to English for shorter queues.
You have to choose to remember your IP when verified. If you were, their system is either bugged, or your IP is constantly changing.
The reminder is intentional and will occur roughly every 5 logins. The average user doesn’t know what they’re doing, so although the default email authentication can actually be the more secure option, they have to assume the user is going to be compromised and thus not having 2FA makes you a risk.
As an alternative, you can use an authenticator, which is also the faster option.
It is possible to disable the reminders, but you’ll need to run the game in read-only using -sharearchive and a separate shortcut for updating with -image.
Reporting the error is not to help you, but to potentially report a bug. You will never get a response from that. You need to click show details to see the log, then post it here and/or contact support directly. Crash logs are stored in %appdata%/Guild Wars 2/ArenaNet.log.
By the sounds of it, you are likely crashing because of software manipulating GW2’s connection. Lavasoft has been a common one.
If enemies scaled to your level, it would be faked. You wouldn’t appear to be downscaled for example, but it’d all be modified behind the scenes. If enemies actually scaled, that’d make it easy to grief, so they’d have to scale everyone up.
In early development, ArenaNet actually planned on not having levels, but decided it felt wrong.
im not even sure whats the purpose of gw2’s system tbh what does it acomplish? i mean sure it scales you to the zones lvl but why do that? to make the content challenging?
Simply to keep the content relevant.
You have to use the 32-bit exe:
Gw2.exe -32 -uninstall
Alternatively, delete the GW2 folder, %appdata%/Guild Wars 2/ and Documents/Guild Wars 2/
As far as I know Anet it sadly won’t release this year. They are so super slow with content I’d rather fear a release somewhere in 2018…
Anywhere from August 2017 to May 2018 is realistic.
What has been released so far in season 3 took 6 months to develop, so they likely already have at least 3x that amount ready for the expansion. Considering expansions are the only thing that’ll bump up sales, they’d likely rather release sooner than later, but they also can’t afford to make the same mistakes by rushing it. They also need the next season ready to go within 3 months to keep the influx of players active, otherwise they might as well switch to the expansion-dlc model. Before the expansion however, they can afford to take a ~6 month break with no real consequence, as the news alone will keep people active in preparation.
For one thing they’ve had more time to plan this time and practice making an expansion and Living World releases at the same time, so it wouldn’t surprise me if Season 3 runs right up until the expansion is released, or rather 1 month before.
1 month would be the absolute minimum, unless they revealed the expansion in one episode and continued on with the season. They’d also need a few months for distribution, which they could skip, but there’s no way they wouldn’t leave a few months for marketing, otherwise it’d have very poor sales. They’ll also likely want season 4 ready to go in order to keep the influx of players active, so there’ll likely be a 2-4 month gap prior to launch just for that.
Theyre not at the next pax so announcement wont be soon. And omce announced it’ll be another year till release
One of their goals was reducing those gaps, and considering the hype train worked against them, it’s highly unlikely they’d try another year of that. Colin was really the hype guy anyways. They’re also not going to reveal the expansion before the season does, otherwise that’d ruin it. They could fit in PAX West though, if they really wanted to.
2-3 years
~2 years is fairly average for active MMOs. For example, WoW has been every 2, FF14 every 1-2, HoT was in development for ~2.
Ask support to close the account, or you can ask to change the registered email:
https://help.guildwars2.com/hc/en-us/requests/new
If you have control over the computer playing it (or router), simply block GW2’s IP.
GW2 caps out on 3 cores, so unless you’re running dual core or your computer is bloated with background processes, I wouldn’t expect anything. It’ll likely just put other processes to sleep while disabling certain OS tasks.
There were “hints” of the next area going towards the Crystal Desert, which episode 4 should confirm. Considering seasons are used as the introduction, the next expansion will be about Fire vs Ice, the White Mantle, Aurene and everything else that’s been going on.
Expansions are typically every 2-3 years. Considering seasons play out over a year, season 3 could be over by Summer, leading to a Winter release which would be 2 years later.
Pre-purchasing? Of course there’ll be. They wanted to reduce the downtime between releases however, so don’t expect for there to be a year long gap like there was with HoT. It’ll likely be at best 3 months or at worst 6.
The original, ~4 year old disc? You can manually do it by copying the files and merging them into Gw2.dat using the command: copy /b Gw2.js* Gw2.dat
sometimes in the middle of fights
… and sometimes they immediately go down because of it.
GeForce Experience can cause that. Disable sharing/shadowplay.
They usually say “challenging group” to refer to instanced content. Obviously if it was open world, it would just be trivially zerged, but then again, everything post HoT is basically challenging group content compared to what the average MMO offers in the open world. There also already was an open world leather zerg farm in BF.
With instanced content in mind, it reminded me of the old Candidate Trials.
Are you trying to login to the actual game client? Doing so prompts the verification and option to remember the IP.
Yes, it’s a basic feature of HoT.
Use GPU-Z to confirm that the bus interface is running optimally at x16 or x8 at least (PCIe x16 2.0 @ x16 2.0) while the GPU is active by clicking ? → render test. A common problem has been putting the GPU in the wrong slot.
Delete the folder %appdata%/Guild Wars 2/ and if it exists, Documents/Guild Wars 2/Local.dat. This will reset your hardware-related settings, and can be the cause of problems after changes to hardware.
The problem involving Windows 10 and the 900 series happened a few months ago after a driver update, which I would expect to be resolved by now. You’d need to clean install older drivers otherwise, from however many months ago that was. If you installed GeForce Experience, disable its sharing/shadowplay feature as it has caused problems.
If they didn’t want to make raiding a requirement, all they would have to do is remove the lock on the masteries. They likely want that incentive however, because behind the scenes, participation is very important.
If they wanted to go back to the core idea of leveling however you wanted, they could add a repeatable mastery track to award points for leveling. In other games I’ve played with a similar system, leveling is generally the primary method of gaining points, while finding them is to simply to speed up the process, just like hero challenges before 80.
If ArenaNet didn’t go the cheap route that is masteries, your first glider probably would have been something you put together yourself by collecting parts in VB. If it was an item you actually equipped, you’d also be able to control when you didn’t want it. All of the glider masteries would have been craftable upgrades, likely as an account collection, or to the item itself.
It’s very unlikely that they’d use crafting now on top of it. The closest thing we’ll likely see to an upgrade is having gliding disabled in the next expansion, where a new mastery re-enables it.
For Frozen Out, you can use the brazier at the entrance to skip to the boss.
Armor is meant to be more prestigious and thus reserved for in-game rewards. Not only are they more expensive, because 3 weights = 3 outfits, they’re also far less profitable. Releasing them regularly outside of expansions would likely mean using them as gold sinks, costing 100+ gold per piece.
Discussion of future Legendaries/ls3 episodes
in Guild Wars 2: Heart of Thorns
Posted by: Healix.5819
There is no requirement that they need to release the remaining legendaries in a specific time frame. They will likely continue to be released in intervals, even if it continues into the next expansion, which likely won’t have its own.
Episode 4 would have been released on January 24th if nothing else was going on. The goal is not to give you free content, but to keep you active, so they’re not going to waste their resources by overlapping releases. That’s why the current events have been so spread out, because they’re only used to fill the gaps. Episode 4 will likely be released on February 14th following their normal 2 week cycle, or it could be January 31st at the earliest, which is only a 1-3 week delay.
Seasons were originally meant to take place in pseudo real time over the course of a year. If that’s still the case, season 3 could be ending very soon, like within the next 1-3 episodes.
Episode 4 will either be going to the Crystal Desert, or that’s the target for the next expansion.
The bosses of Ember Bay are laughable easy and on a really short cooldown, they don’t “deserve” to have better rewards.
Ever wonder why the sloth queen dies so fast? These events are balanced for 2-3 people. With those numbers, you can’t out DPS her heal, so you actually have to wait out the food delivery. The event actually takes around 4 minutes.
What “time-consuming” bosses in Ember Bay were you talking about, by the way? I haven’t seen any.
Probably the jade, considering a lot of people fail/ignore it. The encounter is basically a skill test. If no one does it properly, the people on the ledge will constantly be shot at which can turn it into a mess taking 10+ minutes and likely failing. All it takes is one person in melee range to tank it, then the ledge is safe and it’ll only take ~4 minutes.
If the problem doesn’t occur within your ISPs network, they don’t have to care. The most they could even do is notify the other network of a problem. Likewise, ArenaNet can only do the same. When it comes to these big networks, only the big businesses carry any weight.
The most you could do is use a VPN in an attempt to reroute your connection through a different path, otherwise you can only wait it out.
You can do it somewhat easily by pulling the veteran to the rocks on the left side facing the next area. Moving between the two sides of the rocks causes the veteran to path back and forth, and since it always pauses to attack, you simply rush it into the wall and repeat with no risk of dying. One of the skills, the vulnerability I think, acts as an interrupt/taunt causing it to attack instantly, so don’t use it in melee.
It really should be nerfed to only take maybe 20 hits at most. It’s just a simple grind achievement.
If you haven’t been to the hot springs event in a while, it used to be impossible because it was basically scaled for every NPC there. It’s easy now, but timed defense events are not worth the time they take.
It really doesn’t make sense with how the ancient chests are distributed. The wurm isn’t even a group event. With only a few people, the sloth queen is probably the most challenging, but only because it takes one person to fail it – stop DPS. The karka queen is the clear winner however. Even the escort spawns elites when done solo, but the queen itself has retaliation, a deadly ~20k jump and a spit that only gets faster. The jade is actually easy. You simply go in melee range, dodge its swings, juke its spin, and do the most damage to keep aggro so all the people on the ledge can AFK.
These events are already balanced for ~3 people. Only BF really needs to be toned down, mainly the jades.
(edited by Healix.5819)
Make “challenge” achievements visually repeatable, as in a simple confirmation that the challenge was completed. Achievements in boss encounters for example, like the extra challenges in the story. This would help when making tutorial videos, and for the personals satisfaction of doing it again.
The holidays could have delayed it a little.
That’s what the Lunar festival is for, which likely pushed back the episode to February 14th (~3 week delay). Tomorrow should confirm it, since episodes are revealed the week prior.
I think an indirect form of this will come with Build Templates; by swapping builds, your pre-made look will change along with the gear you set.
With that in mind, any extra clutter such as outfit creation would only bloat the UI and mechanics.
Build templates would only save what you had equipped, not your wardrobe. Even if they did implement wardrobe templates, it’d only be a macro to apply skins.
To implement an outfit-like wardrobe, the modifications to the UI could be as simple as a small row of buttons to allow for multiple pages. Pages would be sold for gems of course, where each page would store a set of skins, working exactly like it does now. There’d probably be 5 to 10 pages at most, only 1 free, meaning that many outfits. Activating one of those pages would freely apply all of those skins to your current gear, but for a better implementation, skins should equipped instead transmuted, to prevent the problem with cultural armor.
All my characters are 30+, the highest just hit 40. Most of my gear is self-crafted, dropped by mobs or bought with karma.
If veteran instances existed, they would be for level 80s and the rewards would be no different from playing in level 80 areas. If there was something even higher, it would just be zerg content. That’s the problem, where most people play the game on easy mode and even believe that’s normal, as in zerging content scaled for 3+ or grouping for solo content, except there’s no downside for doing that and it can actually be more rewarding.
Hard modes have been suggested for years, as it was a feature in GW1, but ArenaNet has already said they wouldn’t do it. It’s not a smart idea to split the population because it’s very important to keep old areas active, otherwise the game appears dead to new players.
When leveling, there’s no need to keep your gear up to date. I’m usually 10-30 levels behind in gear with no accessories, rings, backpack or specific runes/sigils, as I only equip what the personal story or leveling rewards provides. On a weaker class like elementalist, you should encounter “deadly” pirates around level 30-50 that can kill you in maybe 5-10 seconds. This pales in comparison to HoT however, where regular enemies can hit for upwards of 15k vs your 12k health. This is where your choice of class can make a huge difference. For comparison, both being glass builds, necro is at the opposite end with an effective health of ~50k, which can basically faceroll in comparison.
When I recommend playing the game at +5 to +10, that’s actually how the game used to be balanced, before the massive nerfs in the original beta, except for the glancing blows. If you’ve ever been hit by an ettin’s club smash (the knockdown) or a moa’s flurry of pecks for example, that would have simply killed you. The best part, it was still considered too challenging for the WoW-type players, so levels 1-20 were further nerfed with the NPE ~2 years later.
If possible, try using a VPN. Alternatively, try running it with: Gw2.exe -clientport 443
I used to have an ISP that would disconnect me in another MMO after I did certain things, such as entering an instance. In short, they were monitoring my connection, flagging the traffic as torrent/whatever traffic and throttling it, causing the disconnect.
If you’re 64-bit, trying running the game in 32-bit using: Gw2.exe -32
From a very old dev response, try removing your armor before the cinematic.
instead of asking for a redo of the UI to have another Barbie doll panel for mix and match armor that acts like an outfit, why not simply ask that T charges be removed from the game?
In some other games I’ve played, I’ve seen it done where you basically have 2 slots side by side, one for armor and one for skins. Some take it a step further by having multiple pages, allowing you to store multiple outfits. Something like that would be better because the skins aren’t actually tied to your gear, so not only are you more likely to skin while leveling, it also prevents cases where, for example, cultural armor prevents you from transferring ascended.
The simple solution is of course removing the charges, but if ArenaNet did this, they could instead compensate by making them more rare, so maybe people would actually buy them.
They don’t really need to advertise HoT. What they’re advertising is the free game for new players, so they’re showing the original reviews. Free players then get HoT advertising within the game.
I’m fine with enough personal challenges (HPs, MPs) being made accessible to solo players who have no stomach for exploration, but if the next expansion is nothing but solo play, meta events that require zero organization, and flat terrain with no exploration you can count me out!
The original design of the game was that events would draw solo players together to complete group content. In general, the majority of MMO players play solo, which was probably the idea. Season 1 caused everyone to flood the maps, so in response, ArenaNet tried to split people up, which began the new ~4 group split design. The obvious problem with that however was that now 4 to 10x the amount of players were realistically needed, which caused the LFG problem. The harder it is to simply show up and play, the less people will show up and the faster the content is going to die out.
Organization in HoT is not required, unless you consider popping tags and force-filling the map organization. An even distribution of players is all you need. With a better UI, you wouldn’t even need commanders, and splitting the population into lanes/teams could have even been entirely automated, which would have been far more successful, much like WoW’s LFR.
There’s always going to be exploration, because ArenaNet’s always been about that. The maps aren’t going to be flat flat, but don’t expect to see complex multi-layered zones. As shown by HoT pre-launch, people don’t care about the complexity, what they’re going to focus on is how many zones and how big they are on the map, because they’re going to compare it with what the competition offers. That’s probably why they went with a new zone for every episode, because the lack of them was one of the common complaints.
Hero challenges should be completely redone imo, changing them from simple events to 1vs1 hero challenges; basically skill tests and played out like adventures. It would be an easy way to teach and test players, rather than letting people continue to effortlessly zerg without consequence. They’d still need an alternative however, such as paying gold to win, because they can’t risk blocking progression.
I wouldn’t be surprised if masteries as they are end up being scrapped. Core masteries that are actually needed should be through simple leveling, whereas points are for the more cosmetic ones. The problem is, with no direction, people can turn masteries into a nearly impossible grind instead of the casual experience it can be. Personally, I would preferred something more like a character-based level cap increase, like if HoT offered 20 HoT-specific mastery levels and enemies were level 80 + mastery level.
Unlike most MMO, people can’t rely on gear to counter the difficulty, which makes bad players more obvious. Bad players are however the majority in every MMO, as most are the casual players that only play for maybe an hour a day on average and simply want to jump in and play. Compared to other MMOs however, GW2 is basically Dark Souls in comparison, where regular enemies are capable of killing you within seconds.
Failing at PvP objectives happens in every MMO, as the new, the casuals and the 1vs1 me crowd are more focused on killing than winning. For SPvP, don’t forget that the lower ranks are going to be full of newer players and that most people are likely coming from non-action standstill games like WoW.