- Sharkmaw Cavern in LA: masterwork or better x2 + universal upgrades x2
- Not So Secret in Gendarran: a couple of blade shards, blue gear x2, universal upgrade x1
- Skipping Stones in Southsun: I forget the loot; the main reason to park there is it’s close to a passiflora sometimes
Another place you should consider parking is at any permanent rich platinum vein. 10 plat ore / day is worth 15-20 silver.
so it goes away now and game will crash when I try to load another map. #awesome
There are too many possible scenarios to troubleshoot via the forums, without more details. So your best bet in my opinion is to open a support ticket and work with Custom Service directly; they seem to be very effective in helping people with exactly this sort of thing.
Did you transfer servers? Perhaps, your guild vault somehow got left behind…
Did you receive the nearly-immediate automated response on your ticket? If so, and you have heard nothing else in over 72 hours, you can post the ticket number in the pertinent Sticky in Account/Tech Support.
Good luck.
Transferring servers shouldn’t affect the guild bank anymore (unless they moved from NA to EU or vice versa — I’m not sure what happens then and it’s too costly to test).
Scratch that advice and read this post:
https://forum-en.gw2archive.eu/forum/game/wuv/World-Population-Changes-Are-Coming
If you can afford the time, I now recommend waiting until they follow this up with details. It should become easier to decide where to move, be easier to move in some cases, and might be cheaper to move to a (currently) high-tier server (although I’m sure there will be cases where it becomes more expensive to move, too).
Yes, I understand that. The character that opened the most I watched as it went up 11%. All other characters remained at the original number—no one else increased MF by percent. So, there is a discrepancy now between characters. Shouldn’t all characters be at the same MF if they have received no additional buffs?
All the characters will have the same account-wide buff. Where are you looking that you are seeing something else? Maybe you could share some screen shots, which would make it easier for us to troubleshoot with you.
I finaly found the source thanks to another poster
https://forum-en.gw2archive.eu/forum/game/gw2/Things-we-know/page/2#post5200018
JonPeters
“I understand that this would be helpful but in the absence of a test server, which is our current situation, we will do as much as we can as fast as we can. We made some changes today and more will be coming as the week goes on. After that our intention is to make balance and bug fix changes to this stuff every couple of weeks leading up to the release of HoT.”The key word people are missing is “intention” 1.a thing intended; an aim or plan:
It’s not a guarantee of releasing patches every two weeksThe key words are “every couple of weeks” — in colloquial English, this doesn’t mean “every two weeks” — regardless of whether they intend to stick to it or not, they never promised an update every Tuesday.
edit: grammar fix
Look I’m not here to play semantic word games with you
If you read my post I never once said they promised a patch every two weeks like others have claimed they did. I was simply pointing out what some people are misinterpreting as a guarantee when it isn’t. Sorry “intention” is a keyword here like it or not, for all we know the dev could have misspoke.
I apologize: I quoted you to point out that there was nothing in the original quote that suggested 22 July, regardless of intent. You are correct that “intention” is just as key in understanding the what the devs said and I’ll rephrase my post so that is clear.
PS to Lauren: thanks very much for letting us know.
The Mad King pops in with this pun for the thread:
A Monumental announcement is approaching “soon”
What, no trademark with the soon? That means it will be actually soon? not just soon™? Oh, frabjous day!
I think most of it is that those are logical pairings based on possible builds. If you’re running a high power build with high critical potential, you’d want zerker. Similar build, but with lower critical potential? You might run assassin’s instead. Same thing with condi or hybrid builds. Certain ones have more logical choices.
I don’t see it. How is Magi (Healing + Precision/Vitality and one of the original prefixes) more “logical” than a traditional healer’s combination of Healing + Vit/Tough (max healing, max durability)? And why have Nomad’s (Touch + Heal/Vit) and not the one I just mentioned?
Further, the zerker meta didn’t exist originally (there were all sorts of recommendations in the first few months of the game), so it’s not as if the devs knew what would be most used/least used.
My point is that the prefix system limits the variety of combinations in an artificial and unintuitive way. I’d prefer something that was more modular and/or that used a more predictable naming convention.
Thank u very much I dont really rush but I think i will wait a bit to see if the highest offer is higher than 3100 if not, i will list it for 3300-3400
thanks!
If you listed it for 3300-3400, it looks like it sold already and if so, congratulations
From the developer’s point of view:
- Outfits are cheaper to design & test — each of the 10 designs only has to be tested against itself; they do not need to be tested against any other armor or outfit in the game.
Thing is… they don’t test them. Pretty much all outfits have clipping, low res texture problems, legs/hands/heads/tails disconnected from the body and visible seams on the body. Some of these were fixed but many more were just shrugged off and forgotten.
I’m not sure I equate “they didn’t eliminate all the clipping issues” with “they don’t test them”. In any case, the point is moot: regardless of how well they are QA’d, it still takes more resources to make armor pieces (there are a lot more dye combinations, animations, etc to handle).
The point I am making is that the advantage of outfits over armor is entirely on their absence of customization options, both for ANet and for the player.
- For ANet, it takes more resources to create six armor pieces than a single outfit. It also takes more resources to allow people to mix and match with an outfit, since that is the very thing that allows outfits to require less time.
- For the player, the outfit remains the same regardless of how you change the armor beneath it. That advantage is lost if you can turn off parts of the outfit (and therefore need to pay attention to the armor below, along with its colors).
This doesn’t mean that ANet has found the right balance between outfits (more frequently added, only via the gem shop these days) and armor (infrequently added and only via Living Story). I’m just explaining why a customized outfit ends up being a worse choice than either an outfit or an armor set.
Magic Find is account bound. You can have additional character-bound boosters that will raise it further. For example:
- Your account has 8% Magic Find.
- Character A, without bonuses shows 8%
- Character B, representing a guild with an active MF boost, shows 18%
- Character C, repping that same guild and with an Omnom Bar, shows 48%
See the wiki’s article on Magic Find for a list of all the different boosts.
(There is also a server-wide boost, depending on how many points your world has scored in WvW during the week, so you number could drop on Friday after reset, when the matches restart.)
wouldn’t it be just as easy for you to look?
3 responses from people who didn’t read/understand what I wrote… -_-’
The populations don’t change overnight the way you think. A world that is high or full will stay full 24/7. It only changes gradually. (ANet has never said exactly what the formula is, only that it’s not entirely based on how many people online at the given moment.)
Put another way, any worlds that are expensive when you look are going to be expensive when you aren’t checking. So the advice remains the same: just pick one of the cheapest.
Great idea. Thanks (on behalf of all the newbies) for setting this up.
PS I hope you are cross-posting in Reddit, Guru, and map chat. If you set up a tiny URL to an event page, I will help spread the word.
What do you think? Will buying a bunch of gems ruin the game for someone like me? Or am I just not aware of other aspects of the game?
Naw, you seem to have a good idea of what things you like to do, what challenges you accept (and which you reject), and your own tolerance for tedium. If you get the top-priced version of HoT and the extra gems, you can use them to:
- Convert to gold to buy some stuff you couldn’t otherwise afford (ideally, wait for the exchange rate to hit 20g/100 gems again).
- Buy stuff for friends. I find that people really appreciate getting little things from the gem store, because they never would have spent the gems or gold themselves.
- Save it for a rainy day. There’s always a time when there’s something fun on the gem store and you just don’t have any gems on hand.
- An extra set of harvesting or salvaging tools. Those are so convenient for my alts; the only thing stopping me from buying tons is the total cost.
tl;dr I’m sure you’ll have fun no matter which version of the game you buy. Your attitude matters more than the details.
There’s one thing you have to remember: This is a generation of entitlement.
Eh, it’s not a generational thing at all. And it’s not about entitlement either. Some people enjoy complaining, some people enjoying stirring up kittens [sic], and some with legitimate gripes have trouble expressing their opinion without sounding rude, condescending, or far removed from reality.
Then, there are those with unreasonable expectations.
All of the above will post on the forums. Typically, people who just enjoy the game a lot or a little won’t bother. That means, over time, the vast majority of posters will be whining about this, that, or the other. (Which, by the way, doesn’t make them wrong.)
It has nothing to do with age; I’ve seen it from older people, too.
As someone else stated, it doesn’t really help to post a topic that complains about complaining. If reading the forums frustrates you, don’t read them.
On the other hand, I’d welcome seeing more people who offer a positive attitude and a critical view about the game. To do that, you have to manage to not worry too much about nattering nabobs of negativity.
Yes, you can get a silver doubloon from any chest, but you have to be the right level to do so. Not sure about specific odds though.
Only chests that consistently drop so-called “universal upgrades” (meaning crests/doubloons/marks/medallions/gemstones). Not all JP chests do this nor do all open-world chest. However, most drop do, usually 1-2 gear + 1-2 universals.
- Lightning Pull is completely bugged. It jumps way way further then the target. Not once did it hit the mark. Could not complete it today for daily.
I had no trouble using it as expected.
I don’t think you are being hit with DR like you think you are. Google other post and you will find in all actuality you are not suffering from it.
Actually, it sounds exactly as if he’s suffering from DR.
@OP: it doesn’t matter how many hours since your last session, if you haven’t been online with that character. Go somewhere else with that character.
- For event DR, do at least one other event for which you get silver/gold credit and involves killing foes.
- For loot DR, it usually means playing (not just being AFK) for 30+ minutes, depending on how much DR you built up and how often on that toon.
People who got DR in Orr using guardians to farm e.g. the three temples in the final zone used to use up to 3 guardians and swap them around, then play them e.g. in southsun for karka queen to break DR.
More of you should care more tbh, so a few decent lads could win big money that could change their lives
They can’t win big money that might change my life, so why should I care more?
No subscription is a misused term here.
You know the fuss everyone is making over the expansion packages? Its because there is no separate expansion purchase. The base game and expansion (and all future expansions) are rolled into a single box. Always.
This means that if you buy the game and then buy an expansion, you’ve been retro-actively charged a subscription. If you buy the game, buy an expansion and then buy another expansion, you’ve repaid for the base game twice (equivalent to two retro-active subscriptions).
If you buy the base game, stop playing computer games for a decade, come back and buy the current game box (base game + 3 expansions), you’ll retro-actively pay 1 subscription worth of… subscribing.
Fairly cheap subscription, I think it will total about a 3rd of a normal subscription subscription – but calling the “unique” model Anet has set up f2p is a prime example of malicious spin doctoring and underhanded psychology.
What a convoluted way to think of it. ANet has always described it as “buy to play” (never “free to play”) and that’s much more accurate than describing it as a retroactive subscription.
- If I stop playing computer games, … I won’t be playing computer games and therefore (if sensible) won’t be paying for the games nor the subscriptions. Total costs: US$0.
- When I do start playing a B2P, I am paying for the privilege of playing the game going forward. I will pay that once and not have to pay again to continue to play the vanilla version.
- When an expansion is released, I will again pay once and be able to play the expansion content without being forced to spend any money.
There is no scenario that allows you to play for years in which a B2P/no-sub game costs as much money than a B2P+sub game.
For example, with GW2, to play the game for three years, I paid a set fee and got two living stories free, plus a bunch of other content/QoL changes, also for free. In contrast, with a sub game, I would have paid for the original game and the subscription for those 36 months.
There is no scenario possible in which I get to play a game for 3 years without also paying any sub-fee, if applicable.
I believe this is the right section, I do want to know because I play WvW but I don’t care if the server itself is wvw active, I just want to transfer at a lower cost, Which is why I’m looking for a server that is Medium(500 gems)/High (1000 gems) instead of very high (1800 gems) during the night.
If you don’t care about the level of WvW activity, it doesn’t matter which server you choose. In PvE, the game only opens enough maps for the current population across all servers in the same region. In other words, whether you are AG, BT, or Dez doesn’t matter; you could all end up on the same map.
So if you are set on playing in EU (because of ping & despite your schedule), then choose the cheapest world.
The game already includes two methods to “pass down” rewards to someone else: the trading post and the internal mail. This, of course, doesn’t apply to those rewards they want us to get on our own (whether through RNG or otherwise), in which case the items are bound.
In other words, if ANet wanted to make it easier for people to get fractal skins without getting them as drops, they would just unbind them.
That said, I wouldn’t mind if they added a sort of progress system for RNG-only acquisitions. They already use this for BL skins:
- You can get very lucky and get a BL skin ticket.
- You can get partially lucky and get a BL ticket scrap.
They could do this for fractal skins, fossilized insects, the mini ghost dog, etc. This wouldn’t change the drop rates; it would, however, give us a sense that we are making progress, thus changing our feeling about the drop rates.
You could go F11 and change the setup everytime you swap classes if it’s a big issue for you.
Another thing you could do is buying a gaming keyboard or gameboard where you can upload different preset and change them fast. I use the Logitech G13 but only change the presets when playing with Engi, Mesmer or Ele because of the F4. You could check that out.
Your solution is to change keyboards or remap every key every time you swap characters? Even the G13 only memorizes a few mappings at a time and it’s sometimes touchy about loading them accurately.
At best, those amount to kludgy workarounds to the stated issue. This is a problem that would be better dealt with from inside the game, even if I’m not holding my breath that ANet will implement it before 2020 (heck, they don’t even allow us to save our current settings, never mind save multiple profiles).
I finaly found the source thanks to another poster
https://forum-en.gw2archive.eu/forum/game/gw2/Things-we-know/page/2#post5200018
JonPeters
“I understand that this would be helpful but in the absence of a test server, which is our current situation, we will do as much as we can as fast as we can. We made some changes today and more will be coming as the week goes on. After that our intention is to make balance and bug fix changes to this stuff every couple of weeks leading up to the release of HoT.”The key word people are missing is “intention” 1.a thing intended; an aim or plan:
It’s not a guarantee of releasing patches every two weeks
Equally important are the words “every couple of weeks” — in colloquial English, this doesn’t mean “every two weeks” — regardless of whether they intend to stick to it or not, they never promised an update every Tuesday.
edit: grammar fix
edit: as Jedi Yoga correctly points out, “intention” is every bit as key; I’ve rephrased accordingly.
(edited by Illconceived Was Na.9781)
I just did Caledon and had a good 10+ hearts buffered in the bottom right corner, so this isn’t consistent with the limit of stacking.
Did my old hearts get knocked out because of receiving chests during boss events?
Yes, there’s some sort of total limit and some sort of limit specific to bonus chests vs hearts vs dailies. It also seems to be a different limit when you leave the map. A couple of times, I have had a lot of bouncy chests queued up (I don’t like to open them until I’m ready for more stuff or have the relevant bonuses) and I swap maps and suddenly, I have more karma and stuff piling into inventory.
So it is my understanding that they are more concerned with the “newish” players than the “veterans” because it is “disproportionate” to their monatary botton line?
No, that’s an incorrect understanding, at least as it applies to this situation. Some of the people they hope will buy HoT are veterans; some are GW1 players who aren’t yet GW2 players. Obviously, people who aren’t affected by this bug, well, whether ANet cares about them or not is moot for this particular bug, since these players don’t care much either way if it gets fixed today or next year.
I know it’s just business, and money talks……
Reputation matters, too. It’s pretty clear that they don’t like noteworthy bugs (of which this is merely one) slowing down their hype train for HoT.
but still an over 4 month now issue with no sign of a relaunch is a MAJOR disservice to thier loyal players and those who “worked the grind” to get all those goodies.
It’s a miserable inconvenience, not a “disservice” per se. It doesn’t prevent us from playing the game, just from enjoying a certain type of reward.
The thing is, there really isn’t much way to accelerate the implementation. Here’s a situation in which they didn’t change the HoM…and yet the rewards bugged out. So the cause is elusive and therefore the complete solution has to be very careful, otherwise it could trigger a different set of of foreseen issues. In other words, the presence of the original unexpected consequence suggests the potential for others — and my guess (based on the evidence) is that they ran into at least one more such issue, which is why the implementation didn’t happy “soon™” from the last announcement.
If they are actually working on this issue, a break from the constant HOT updates and a quick update on the HOM would be awesome
I would love that. I’m not holding my breath because (see below), they probably don’t have anyone assigned to do that. It’s my guess that ANet doesn’t have anyone assigned to communicate to the public about bug fixes or minor feature changes, which is why that we frequently don’t hear about stuff that does get fixed.
(Which is unfortunate for situations like this bug and for ANet, who should get credit when they do fix long-standing bugs. That often goes unnoticed because this same setup means we don’t always hear when that happens.)
(or is that asking to much?)
And, no it’s not “too much to ask” that someone keep us updated about this situation. It’s not asking too much, except that hardly any company in the world sets their teams up to communicate with their users on specific bugs like this. Microsoft doesn’t do it (and arguably they could afford to). Even within companies, people who work in tech often communicate poorly with their colleagues, when all that requires sometimes is picking up a phone or writing a brief email.
Another issue tech people speak “tech” and their customers/users speak English (or French, etc). So people who aren’t used to being cautious with word choice (on both sides) are being asked to do so.
Usually, the only way this happens smoothly & routinely is when the company dedicates a person (or team) of people to serve as “client managers” and that gets expensive — each client manager means one less developer (if not two) and most tech teams think (rightly or wrongly) that it’s better to have more coders/testers and fewer people who aren’t directly involved in producing their product (GW2 in this case).
tl;dr
- Yes, we all — including ANet — wish this was already a done deal.
- Yes, we all — including ANet staff working on this — wish there was appropriate communication on the topic.
- Unfortunately, the first is delayed by unforeseen consequences of seemingly unrelated code changes and the second doesn’t happen because the company isn’t set up to update us about bugs in general (it’s not specific to this one).
Personally, I wish they would be faster and I wish they would learn that it helps their game for someone to stay in touch on notable issues that arise. I just don’t see either changing because we keep coming here to remind them.
I don’t really have much to add to this except that I couldn’t have said it better. Well done.
https://huntersinsight.wordpress.com/2015/07/23/consistently-inconsistent/
I am posting to request that you change the title of your post so it’s informative about what you hope us to learn. I also request that you change the body of your post so it captures the “salient points” of the article.
Something like:
(External Article) How GW2’s Inconsistencies Hurt the Community
Here’s an article about a root issue that I think is affecting everyone’s enjoyment of the game. It has to do with [insert tl;dr for either the article or the issue it’s raising etc]
I don’t bother following external links without knowing something about what I’ll find on the other end. (I usually don’t bother responding to forum posts with uninformative titles, either — I made an exception because I couldn’t sleep)
edit: syntax
(edited by Illconceived Was Na.9781)
Well, Arenanet haven’t exactly gone out of their way to instil trust in their playerbase.
- They said they would do a patch every two weeks to adjust balance in light of the huge balance patch. Have they? Nope. Have they even mentioned anything about it? Nope.
- They haven’t released any statements regarding the wvw, or even acknowledged it.
A simple statement here or there would quell the playerbase immediately. Have they bothered to? Nope. Their silence only further angers everyone.
This is a good example of how some people have extraordinary expectations, which are bound to lead to disappointment.
- They never said they were going to schedule updates every two weeks. At most, they have said they hope to keep up the cadence of a planned release “every few weeks,” which in colloquial English, could be as few as three updates in 11 weeks, if not fewer.
- They have, in fact, acknowledge some of the issues in WvW this week. I agree they could have said more, including “well, it’s only for a week, so we don’t plan to adjust anything now, and instead we’re concentrating on other key bugs and HoT BETA.” Still, this isn’t unusual behavior for ANet or any other gaming company.
I removed this poster’s name, because I don’t want to single them out in particular. They aren’t crazy for having those expectations, even if I think they are unrealistic. They aren’t alone, either. Some players hype themselves into a frenzy about a particular issue that should be fixed or a feature that should have been added ages ago, and sometimes with good reason.
Me? I try to have fun with the game as it exists, bugs and all. Turns out: I can have a lot of fun, even if it would be ever so much better if these other things came to be true as well.
Please give us the option to remove the spell linking in chat its driving me nuts as most games use shift as run i so often die while posting my spells in chat.
REMOVE THE SPELL LINKING IN CHAT WHILE YOU PRESS SHIFT/CTRL
Alternatively, how about if people get used to using [shift] as a modifier for chat in this game?
(That said, I do wish it was possible to change keyboard mapping for all ‘hotkeys’, not just some.)
well last time we figured you can damage the mobs before the portal actually spawns.. maybe we killed them while being “on the other side of the portal” ?
That has the sound of a common kind of programming bug, in which the devs haven’t planned for players being too efficient. I can imagine that the game doesn’t have a provision for despawning the portal unless there’s at least one foe left to kill.
If you send in a formal bug report, include that as a suggested cause; it should be easy to reproduce in their test environment.
It strikes me that the game’s AI is overly artificial and insufficiently intelligent. That helps to explain why minions are too dumb to move 2 cm to be in range of attacks, why ranger pets fail to dodge, and why foes are too easy to counter (allowing a meta of all offense to dominate PvE).
To their credit, ANet seems to recognize this and also seems to be gradually making adjustments to change the AI. I can’t promise that means effective minions by Wintersday (I hope it means big changes to AI by HoT’s release).
tl;dr I support your wish and I think it’s part of a fundamental root cause that will take a long time to fully address.
SInce a certain made such a long response (namely Lunacy Solacio.6514), I will make mine short & sweet.
If this fix is so “risky”, why did they break it in the first place? They expect their players to “play by the rules” and they should as well.To be honest, with all the hype of HOT and Dev. team being so “hush hush”, I’m not expecting the relaunch of the HOM till the release of HOT (if they remeber about it at all). I have just lost faith.
The “fix” is not risky; it’s apparently already done. The remaining work is to finish a script that reverses the unearned rewards without doing anything else. It’s easy to change a “flag” or "setting on an individual account. It’s easy to do it for 40 accounts. However this work requires a script that touches every single existing account, perhaps over 4 or even 5 million at this point. That means testing all sorts of other things that could be related to the way in which the points accrued or when they did.
The fact that this got bugged in the first place means there is some sort of unintended consequence of some other change (probably for HoT and its collections) and they have to ensure that there isn’t yet another unforeseen issue.
That’s what makes this tricky.
Look at it from their point of view: it would make their lives so much easier if they could get this done and out of the way. It would be a high profile win on a 4-month old issue, that disproportionately affects incoming newish players and returning veterans, the very players they hope that will buy HoT.
My question is, that can i do with luck after i got 300%?
Nothing. (There are a tiny number of crafting/forging uses; in general, it will just take up space in your inventory, which is among the reasons I’m not bothering to max it out.)
Um, no, the selling price is exactly the price an item sells for. What you see on the TP are offers: someone with an item is offering to sell it at price X and someone without the item is willing to pay price Y. There are tons of other people who haven’t made an offer and might offer anything in between or above/below those prices.
Thus, the only time the listing fee can be determined is at the moment the item is listed, regardless of whether it sells. The only time the tax can be determined is at the moment the item sells. Both are reasonably based on the sell offer price: in the first case, so the obligation is on the seller and in the second, since that’s the price at which the item sells.
In other words, the system makes sense in the context of how the Trading Post works.
Further, the purpose of fees and taxes (in the real and virtual worlds) is to serve the best interests of the community. Thus, the point isn’t to reward Gnashblade because he controls the TP. Rather the purpose is to remove huge amounts of wealth from the economy, to prevent the hyper-inflation that affects many virtual economies.
tl;dr the system makes sense.
Most days, I run the jumping puzzle at about the same time. There’s no particular pattern to what’s going on in the random map I get sent to. Sometimes, it’s in time out, sometimes, it’s just a few people working on chieves and running events. Sometimes, it’s a PUGly breach/vw map. And just sometimes, it’s a chest run.
In other words, I think it’s just luck of the draw that you’re seeing chest runs more often this week than last.
What sort of loot do you think you should get? If everyone is getting that amount of loot, what do you think happens to the market value of, well, everything on the TP? There’s a good argument to be made that there’s too much loot rather than not enough.
Personally, I think what happens is that we suffer from loot fatigue. When we start off, getting masterwork is noteworthy and then rares are good. And then we reach a point where we get a low-rate named exotic, look it up on the TP, and realize it’s “only” worth 3 gold (or sometimes less) and we go “meh, who cares.”
That’s not so much a problem with the loot tables as in the fact that we stop seeing any of the loot as special. Increasing the chances of exotics dropping changes that only briefly, and then it accelerates the fatigue, because we’ll get used to that level and kind of loot.
Pretty much the only thing that changes our perspective is when the game adds new elements to the game, with new loot. And we haven’t seen anything like that for months and probably won’t see anything like it again until HoT releases.
tl;dr I don’t see anything wrong with the loot tables. I think instead we’re just ready for the new content.
I do wonder if the 100% rep guilds kick someone who has a personal bank guild and has to rep it for a few minutes here and there to use the bank storage.
They don’t. “100% rep” is just easier to say in a recruitment message than “we require 100% rep, unless you are repping your guild bank or participating in a WvW tournament with a specialized WvW guild or unless you have some other special dispensation authorized by an officer.”
Not everything we collect needs to be a collection. Besides, dyes are already pricey enough (for some people’s tastes) without the community being encouraged to collect them.
I guess I wouldn’t mind if they made it a generic sort of thing:
- Unlock 1 dye.
- Unlock any 10.
- Unlock any 100.
- Unlock any 382. (Max)
Almost tempted to send them the 7G… 1c at a time.
I wonder what ANet would think of 20 people sending the same “scammer” 1 copper in each of 2 emails — that would fill up their in box, without anyone having to worry about getting suppressed.
(OK, I know ANet would call it harassment, which it would be — I just like the thought of just desserts. In other words: don’t actually try this from home.)
I wouldn’t mind if it were a single chest that you could open with either bandit keys or zephyr picks, with the loot being a random combination of what you could find from either type of chest.
They said they would do balance patch every 2 weeks right after specialization changes.. A patch should be yesterday. How i can take them serious at this point?
They never said this. Never. “Around every couple of weeks” in colloquial English could mean 3 scheduled updates in 10 or even 12 weeks. And even then, it’s not a promise, it’s a goal that gets pushed back if things are ready in time.
(Don’t get me wrong: I’d prefer to see updates every two weeks and I’d prefer that they didn’t drop the festivals and other temporary content while they work on HoT — I hope that they figure out a better balance for the next expac.)
Just to know…
Why you guys play PVE?There is no point for me…
You play to farm legendaries, but you can go there and buy a legendary with real money and no effort…
It’s only “4fun”, but do the same things all the time isn’t that fun…WvW, its a competitive in theory, so, win it’s the point!
PVP, same thing!
There’s no point to WvW: the matches are the same every week, the objectives are the same, the complaints are the same, even the trolls are the same.
There’s no point to PvP: the matches have been the same for years, there are tons of people who don’t know how to play getting mixed in with those who do, people game the rewards system, the complaints are the same.
(to be clear: I don’t personally believe either statement; I just think they are fair arguments to make, in the context of the original post)
In other words, it’s all in the eye of the beholder what constitutes boring/repetitive and what people find challenging. You don’t like PvE? no problem, don’t play it.
The first part is a known hiccup: don’t outrace rox/braham after the steam curtains. Instead, at least one person needs to wait around for them to begin their dialogue on the hill. It’s a minor bug, easily worked-around, unless you don’t realize it can happen.
I’ve never had a problem with the portal disappearing unless you “lost” one of the foes, since it only despawns after the last alliance member drops dead. I’m not sure how you could have done that, though.
New wiki feature and interaction: Leave article feedback (beta)
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
Wiki editors have tried all sorts of techniques to try to help readers become contributors. They have offered contests, help, encouragement, as well as made changes to how stuff can be edited. It still all ends up as requiring some confidence in using markup text. Even commenting on the talk page requires some awareness of policies/practices and syntax.
Consequently, something like this is great: it works much more closely to adding comments to a blog, even if perhaps it uses a design from 1995. (The feedback bit; the wiki itself looks pretty good.)
tl;dr I think it’s a great change and I’ll be encouraging those I know to “add feedback” rather than complain about something they think is missing, wrong, misleading, or unhelpful from/on the wiki.
I tried it, seems to be working properly. If this is something you are continually seeing please submit screenshots of the issue occurring so we can better determine what is going on.
Branden’s test account is apparently is quite poor. (Good thing he couldn’t reproduce the bug or he’d owe Evon Gnashblade money before he could fix it.)
OP what level are you?
If you are level 80, jump into Silverwastes and do the event, as well as the hidden depths event. This will net you lots of gear bags (3 blue/green items) as well as a bunch of rares and other salvageable goods. Salvage EVERYTHING. Including the rares, and then salvage the ectos. Just salvaging all the greens and blues that I get I can get about 2000 luck per run. Upgrade all the essences of luck via artificer (lvl 0). It’ll save your mouse.
It would also be beneficial to invest in a copper fed salvage-o-matic. Frees up a ton of inventory space, and is a kitteneaper per salvage than the basic kits.
Also good advice.
(Except for kitteneapering — not sure what it is, but I think it’s illegal in 22 of these United States, the European Union, and New Zealand).
Silverwastes farming will generate additional revenue for you, in addition to all the luck. (Plus, while you are there, it will boost your Magic Find temporarily.) Bonus tip: save the gear and champ bags so you can open them on an L53 character (the mats that will drop from salvaging are worth substantially more at that level).