you could just make one……………
http://wiki.guildwars2.com/wiki/Ruby_Pendant
I think the OP was just surprised that they couldn’t “see” it on the TP, since that rarely happens for an item like this. (Plus, in the past, I’ve always bought these with custom offers: nearly always 10-30% cheaper than crafting my own, taking into account the sale value of the mats.)
I agree. I don’t like the “feature” whereby moving the cursor over the field moves the focus; I prefer it work like every other website: you have to click in or tab to the field.
However, given this is the way the UI works now, I’ve found two reliable workarounds:
- Move the cursor from the bottom of the field, e.g. from underneath “copper” or
- Start with the gold field and use [tab] and/or [shift+tab] to move the focus forward or backward (respectively).
After a little practice, I can get either of those methods to work nearly 100% of the time without paying much attention. (I still prefer the standard system; I’ve just gotten used to the current setup.)
Hope that is of some help, while they fix the bug with focusing (or better yet: go back to the customary system everyone else uses).
It worries me that ArenaNet supposedly is very close to resolving this, but it has been almost 20 days since the last time they updated us. I really hope they give us some more information soon which is not just repeating that they are close! Why can they not tell us if something has gone wrong, or some unexpected obstacles have appeared? It seems almost certain that something along those lines has happened, since this remains unfixed.
I hope I am not too whiny, and I know they probably have a lot on their hands right now, but this is a very important issue for many people. Postponing a fix until Heart of Thorns just seems unfair.
The point person working on the fix probably has nothing directly to do with HoT; their job is probably writing and running scripts that run on the database, since that is likely a big part of the solution. Writing scripts is usually easy. Testing them, so they don’t do anything unexpected, is usually hard; I’ve seen a lot of programmers get it wrong, even though the scripts were otherwise solid, efficient, and well targeted tools. Usually, the problem was there was an unexpected impact of changing a certain field from X to Y.
So when we got our last word on the topic nearly two weeks ago, they probably had a script that did everything it was supposed to do and were in the process of testing it. The reason it didn’t show up in the most recent scheduled update is that they probably uncovered something during testing. Even if that “something” was completely minor, given that we’ve waited ~4 months already, I’m sure they are erring on the side of caution: much better that we wait longer still than they make the change with any issues whatsoever.
Further, throwing more people on this particular issue isn’t likely to speed things up. It just takes time to identify & resolve issues that are caused by unexpected side-effects of scripts running on the entire player database.
tl;dr I am sure they are moving as fast as is possible (or nearly so) and that HoT isn’t affecting the fix.
I do, however, wish they would give us an update every week, even if it’s nothing more than, “soz, we don’t have an ETA yet.”
“TAKE HEED! I HAVEN’T TAKEN LEAVE OF MY SENSES! I’VE SEEN CREATURES OF METAL AND STEAM!”
For a while, I thought she was saying, “Take Steed. I haven’t taken leafs from the census. I’ve seen creatures of mallets and teams.”
Regardless, when the ambient dialogue becomes annoying, I just find a different area to spend time in. One nice thing about the Royal Terrace: there isn’t much of it in the first place.
The drop rate for sprockets from the Watchwork pick has been well-documented. You bought for the convenience and the bone pick theme, not for the value.
I completely agree that the Watchwork Pick should never have offered a game feature in the gem store that is unavailable from normal game play (regardless of people being able to convert gold to gems). However, ANet not only disagrees, they doubled down: the Watchwork Pick is a permanently available item now.
Consequently, while I am sympathetic with the OP’s situation, I feel that it amounts to Buyer’s Remorse. We’ve all been there (and most of us will be there again.) There’s not much you can do to prevent it except to do as much research as you can beforehand.
tl;dr I’m sorry you don’t like the bone pick.
Everyone, including ANet, wants them to do this. The problem is: it isn’t cheap for them to do so. It costs a lot in terms of resources, time, and energy — none of which would be available for them to work on other stuff. While lots of players would like to see S1 again, there are also a lot who want to see new stuff more.
My guess is: they will introduce a Season 1 “lite” version, maybe “as soon as” 2017. (Although I’d like to be wrong about the timing and the depth.)
“Just don’t vendor your stuff.” Uhh thanks guys. I was selling things and then I must have logged off for the day and then you can’t buyback things after you already log. Yeah I check my buyback tab every time before I log now, but the loss is already done. You shouldn’t be able to vendor things of value that easily.
And yeah, 50g for the bow, but I’m saving for a legendary right now and every little bit of gold counts. Now I have to replace the bow and replace the gold I lost unnecessarily. It could be an easy fix.
People have problems if there is a buy back value (like the OP) and others run into problems if there isn’t (“this item is bound and useless to me — ANet, please let me turn it into something valuable”). Some items can’t be deleted without typing out the name and other people find that burdensome. (PS to those people: shift-click the item, copy from chat, paste, and remove the brackets.)
ANet can only go so far in protecting us from ourselves and nearly every issue falls into the category of “well, I’ll never make that mistake again.” That is, this is a one-time issue that only affects a tiny portion of the community. I am not sure it’s worth the time to create, test, and run a script just to change all the values from a number to 0, especially since it’s not clear if this is universally beneficial.
Instead, I prefer that ANet leave some of the burden of protecting our valuables to… us. Use invisible/safe bags (can’t sell anything in them), divide your items before visiting a vendor, be careful when you are tired (or just don’t manage your inventory then), etc.
tl;dr I’m sorry you lost something valuable. As much as I sympathize, I don’t think that was ANet’s responsibility to prevent.
I have not been lucky with the tequati event. I’ve noticed fewer and fewer players doing it. Last 2 times I went, we didn’t succeed. Not enough players and we were getting wiped nonstop.
Use lfg and be atleast 20-30 min early to get into a good one.
I’ve had 100% success showing up between 10 and 20 minutes ahead, 90% success showing up at 5-10 minutes ahead and 80% success showing up with more than 20 minutes left. Your mileage will vary.
I had this issue with all 3 guild banks I have access to. One of the guild had only 4 log entries, but it seems they came back now. Weird issue.
Oh, well that happens on occasion. The server that keeps track of the guild logs isn’t the same as the one that keeps track of your character in the open world. Sometimes they get out of synch with each other, most often when ANet is doing server maintenance; it can happen for other reasons, too.
Other symptoms include your friends list not refreshing locations or problems with guild chat. It usually resolves itself after a while or if you exit the game and return.
Since the impact tends to be temporary, minor, and doesn’t affect everyone and since there are a lot of root causes, I don’t think it gets much priority in terms of prevention on their side.
tl;dr it happens sometimes, it will probably happen again; it resolves itself quickly (usually).
If they don’t plan to reduce price for owners of previous content, then I guess they just made my future purchasing questions easier, and lost a customer.
Thanks for your time.
In fact, you are getting something that new player won’t get: an extra character slot, which retails for US$10, the same deeply discounted price ANet charged for the entire game a few months ago.
So, in effect, you are getting a discount, just not necessarily in the way you expect. ANet has done it this way to make sure that new players don’t have to pay extra.
Personally I wanted 1 of each class in each race for the racial skills and flavour. But now I’m thinking at 46, i might aswell keep going.
And I didnt know they raised the cap to 67, that pretty much seals it for me. Im grabbing the slots
Go, Ixillius, Go! (in other words: have fun )
(Let us know how you manage to get all your characters outfitted, too, and what you do with them when they aren’t in use.)
The most efficient way to farm linen is to play the game and buy it off the TP. That maximizes your fun/hour and allows you to get as much linen as you like. Second best is farming gold and buying the linen off the TP.
The karma:gold method using crab-grabbin gloves yields 10-12 silver per thousand karma. As one would expect (given that ANet doesn’t want us to easily convert), that’s not very efficient. In fact, it’s about the same value you’d get by using karma to acquire Oric Tools or Basic Salvage Kits (11.43 silver/1,000 karma).
Worse, it’s horribly tedious: fill up inventory, race to a forge, forge-forge-forge, run back to karma vendor. You can save time if you own a conduit, only those cost 140g initial investment.
tl;dr do whatever you like and buy the linen directly instead.
- Why would anyone want to run turrets, considering how often they are criticized ?
- I’ve never been in a map that didn’t get full teams for defense.
- Human nature tells us that most people would rather do less for more; defense requires doing more for the same.
- Silverwastes events (each event offers some). Change maps to avoid the timeout periods. Obviously: max your buffs (booster, ice cream or birthday blaster, karmic utility infusion, banners, etc).
- Silverwastes chest farms (obsidian drops directly; not much karma).
- Daily Tequatl: tons of karma in consumable form. A little karma from the events (max your buffs).
- Fractals of the Mists, at least 10 levels below your personal level (max your buffs).
- Event chains anywhere in the open world (not as much karma; usually a lot more loot).
- EotM: good way to get extra karma, as well as other loot (thanks to Zephyra for reminding us) Keep trying until you get an instance with a commander who knows the map/mechanics/farm well.
- Do extra dailies. Some offer karma consumables as a reward; the wiki has the details.
Those aren’t in any particular order.
(edited by Illconceived Was Na.9781)
The current daily systems is too easy, in my opinion. Total no challenges. You can be finished within 5 minutes.
They are supposed to be easy. And FYI: even so, not everyone manages to finish them within 5 minutes.
The current daily systems is always the same.
I agree that there could be more interesting options and they could vary more from week to week or even month to month.
Old daily and monthly systems was much more difficult. You had to do more, much more.
Actually, they weren’t particularly more difficult. In fact, some of the daily challenges are identical from the old system. Naturally, the monthly requirement involved more, only it wasn’t anything close to a month’s worth. Aside from getting bored quickly, the monthlies could be finished within a weekend by anyone who can do the current dailies within 15 minutes.
tl;dr they weren’t harder
You needed to do things in WvW, PVE, PVP and the world. And do not forget the jumping puzzles.
You didn’t have to do things in all three modes. The WvW & PvP monthlies aren’t much different from the current dailies. About the only thing missing are the JPs and those are sort of trivialized anyhow.
Give people a major challenge.
Again, the point is for these to be anything other than a major challenge.
It’s better since the last skill/trait system update. Some current heals and elites don’t really fit with the others, although they did “shoehorn” a few others to fit.
Still, it would be nice to see this more consistent. I expect that to happen around the same time that every skill and trait has a corresponding underwater version.
There just aren’t any for sale. Uncheck the option “Only Show Available” and it will show up in a search. According to GW2TP, the supply of each dropped below 10 in June and below 5 in July, until now, where it’s 0. Naturally, this has been accompanied by jumps in price.
I’m still seeing a history for each of the banks to which I have privileges. One bank’s log goes back a month, one a few days, although they all have the same number of entries.
Same here.
Still happens to me.
Sometimes near end of the event, just now at the start.Just crashes.
Happened to me on tequatl once in the past, never on any other bosses.
Have you opened a ticket with customer service yet? Have you tried tuning down your graphics (especially number of display models and/or character quality)? A few events tend to push CPU/GPU to the max (all those shinies appearing in one spot, with skill effects, combos, etc).
I used to crash irregularly with KQ and Teq, almost always happening during the mad rush to the ground chest. I have been able to completely prevent this by decreasing those two options or turning away from the chest and waiting a minute after the kill.
edit: moved reply to duplicate question: https://forum-en.gw2archive.eu/forum/support/bugs/Constant-crash-at-Karka-Queen/5294899 .
(edited by Illconceived Was Na.9781)
So when Season 1 comes around again, all those limited time items that are still desired today will likely return.
I look forward to watching people hold their breath for this. (Or, in less facetious terms: I doubt very much this will happen before 2017.)
we even could have put peas in guacamole. It’s all about perspective.
Thank Kormir it didn’t go that far! The results could have spurred the wrath of another dragon. (And would have tasted gross.)
You are throwing your money away, if you sell immediately.
That’s not true. You are just failing to gain all you can. Like the OP was saying: originally, they didn’t use the TP at all, so selling immediately is far far better than what they used to do.
Of course, it’s better still to make custom offers between the WTB|WTS prices and it’s better than that to make tactical offers that look at historical values, not just the once available at any given moment.
tl;dr not everyone is market savvy. The first step is to help people use the TP at all. After, we can help them get more coin from the same effort.
I don’t think ANet should make a change for Mini Gwyn. However, I think they do need to be more consistent in the future:
- If an item has a miniscule drop rate, it should be tradeable, not bound.
- If an item is account bound, there should be a way to make use of the extras.
The drop rate for the poly-luminescent jewels is just about as low as it is for mini Gwyn. The difference is that you can save up to buy one (or someone who is lucky can sell, if they don’t want it), whereas with the mini, you can’t.
The great thing about special event weeks is that the more extreme it is, the more likely it is to get people to rethink strategy & tactics. Plus, it’s simpler to implement than fixing some of the existing issues, since the special event is meant to destabilize the status quo, while bug fixes are meant to re-stabilize what was broken.
So far my favorites are:
- No rallying off kills, except under the out-manned buff.
- Capping doesn’t repair walls.
- Siege doesn’t require supply and does less damage.
Thanks, but I’d rather sell and get money right away, than waiting a day and get my gear in return when no one buys it.
This attitude (and misconception) is what makes high end TP flippers so wealthy…..
Don’t get me wrong, there is a time to sell immediately (like when the sell order and buy order price is a within a few coppers), but doing it just for sake of convenience with no effort is never going to make you rich via the TP.
My point is your “Tip of the Day” is a good in terms of using the Trading Post religiously, but really horrible when telling others to blindly sell to the highest buy order….you can do what you want, but it’s NOT the best way to make the most coin.
Here’s the thing: Battle Cat is right…and Brother Grimm is right, too.
- There are tons and tons of people who almost never use the TP (and, alas, these include folks who complain about having trouble earning coin). For this group, Battle Cat’s advice is timely: you are better off using the TP in the first place.
- For those people who regularly use the TP, Brother Grimm’s advice is apt: being more patient and customizing your buy|sell offers will generate 25-100% more coin than not, most of the time.
- And those who regularly set their own prices should consider offering below the highest buy offers and pricing above the lowest sell offers: nearly everything fluctuates in price, especially high-volume items such as mats (and especially ectos and the like), so you can generally get the same items for 10-30% less (or sell them for 10-30% more) by not accept the pricing of the moment.
tl;dr different people need different advice, depending on their current habits.
The tooltip has always been misleading and inaccurate. They claim to have fixed the “inaccurate” bit (although my tests show different results); they have never fixed the misleading text.
Instead, I now assume that the tooltip text on salvage kits is wrong and instead look to wiki or reddit for empirical values of what is actually salvaged.
Often ANet doesn’t tell us if an item will have a use later. In this case, they specifically warned us to use them before a deadline (that was extended for a few weeks) or lose the opportunity to trade them in.
I sold 2 Ectoplasm for vendor price somehow in the auction house thinking it would have been the sell it now price…
This happens when you click the sell button in the BLTC before it has actually loaded the price into the window.
A known bug is still a bug, even when we have a work-around.
By default, the TP only loads the most recent orders. At the bottom of ‘My Transactions’ is a button to “Load More,” which will load ~ one more ‘page’ of orders.
You can get exotics with no MF. You can get no exotics with high MF. What having MF does is make it more likely that you’ll see more exotics in the long run; it’s not something you’ll notice in any short term comparison.
Eh, I don’t think the people who designed the layout were thinking about this at all. There are lots of design issues with the layout (and with the original TP).
However, I completely agree that a lot of folks are impulse buyers. If you leave the same stuff up in the store all the time, people are likely to think, “eh, I can get that any time.” If we know that things have a limited availability, then we tend to be likely to buy “just in case.”
In a way, this is also better for the players: if something is always available, we don’t think of obtaining it as something special and we tend to discount its value. We tend to give more importance to things that aren’t always around.
A particularly groan-inducing one is, of course, Elementalist’s Burning Fire. You know, the fire that burns. As opposed to… wait a minute.
In GW2, there are lots of skills that create fire and plenty of fiery things; not all of them cause burning. It’s an unimaginative name, to be sure; I don’t happen to find it groan-inducing within the context of the game.
Zealot’s Speed that somehow survived for so long without being renamed to… well, literally anything else. The trait has got nothing to do with speed, and it hasn’t for a very long time.
Fair enough. Zealot’s Wrath would do the job just fine.
Then there’s Warrior’s rifle skill Aimed Shot that is… shot from the hip. It’s literally the only Warrior’s rifle skill (well, with the obvious exception of Rifle Butt) in which the character does not actually aim. Call it “Reckless Shot” or “Crippling Shot” (on second thought, that already exists) or anything else, but right now it’s just silly.
I see it as an ironic name, since (a) as you say, it’s a hip shot and expected to be unaimed and inaccurate and (b) the reputation of warriors in lots of MMOs includes players who don’t worry about accuracy, just swing the weapon often.
I wouldn’t object to a name change, even though I don’t see a big problem with it as is.
(edited by Illconceived Was Na.9781)
Yeah, but the problem there is the time wasted trying to find a port back in. Sometimes there are people down there, sometimes not.
That makes this a suggestion about how to improve the rewards and/or its acquisition, rather than a bug report.
Personally, I find it’s an incredibly easy, guaranteed rare + champ bag. I’m willing to live with some inconvenience.
I would like a developers point of view on this if any read this post,
They have already said that it’s ok to sell dungeon paths. I’m not sure how this is different, although typically, I would think that there is less demand (since there aren’t collections or achievements tied to just finishing the final fractal).
The exchange trends up and it still has notably ups and downs. Right around Wintersday in 2013 and 2014, there was a noticeable drop (probably due to people getting gift cards for the holidays, among other reasons). In November, it was closing in on 20g/100 gems; by March or so, it has stabilized at ~15-16g/100, dropping as low as 13g/100 if you caught it at just the right moment (which usually lasted less than a few hours, if that).
In other words, watch the market. Buy low, sell high.
Good catch, Khezekiah.
Eternal Borderlands. Apparently, OP used the MF in Stonemist. (Maybe it’s meant to be ironic, since typically people feel they can’t make a lot of coin in WvW and the OP did, only using an unexpected method.)
It’s Eternal Battlegrounds XD As a WvW player I had to correct that :P
Right. I’ve made that same typo since launch. Three borderlands and one battleground. (You don’t have to be a WvW player to correct it… or to make the mistake. Doesn’t matter how many times I’ve been, I still just automatically type “borderland” for all wvw maps.)
Glad you were able to get things fixed, Aerlen. Thanks for letting us know.
Right now, it’s easy to boost power and even a little power goes a long way towards improving damage. It’s not as easy to boost healing power (no Healing Power stacking mechanic; instead, there’s regeneration) and a little healing power doesn’t matter all that much.
However, for those who want to run it, there are all sorts of interesting healing-oriented builds. I have friends who run Healineers and no one ever dies, unless the engineer lags (and even then, not most of the time).
So it strikes me that the balance is already ok for the content we currently have. Maybe that will change in the future. Maybe not.
The Airship has a portal that allows you to choose a destination. IIRC, it’s on the top.
The airship doesn’t have a portal or indication of how to travel to other cities. You talk to the Airship Captain at the front of the inside cabin (by the crafting stations) and he asks you where you’d like to go.
[/quote]
My apologies. I used the word “portal” generically, as in “access to the other zones.” Khani is correct that it’s not an Asura Gate, which is what most people would have expected “portal” to refer to.
(I’ve corrected my post accordingly.)
I bought a Captain’s Airship Pass to check it out – on the description it reads “Quick travel to all cities” as one of the features- but I could not find a portal or place to do so, does anyone know if there is a place on the airship to do this?
Also, on the Royal Terrace Pass, if you double click the pass does it teleport you there like the Captain’s Airship Pass or do you have to go to Divinity’s Reach first and gain entry with the pass through the gate?
The Airship has an NPC that allows you to choose a destination.
For the Royal Terrace, you can double-click the pass to reach it from anywhere in the open world (similar to other teleports, it won’t work from e.g. home instances).
edit: thanks to khani, who pointed out my bad word choice. Airship has an NPC that will transport you to the main cities; Terrace uses an Asura Gate. I had written ‘portal’ to mean both types of mechanisms, however I forgot that most people use “portal” and “Asura Gate” interchangeably.
(edited by Illconceived Was Na.9781)
Eternal Borderlands. Apparently, OP used the MF in Stonemist. (Maybe it’s meant to be ironic, since typically people feel they can’t make a lot of coin in WvW and the OP did, only using an unexpected method.)
There are a couple of maps out there with farming routes for open world/JP chests that include empty fragments.
Still a tad annoyed there are some things for sale in the gem store that we were originally told would be free. The living stories season 2 is one of them.
LS #2 was free, if you logged on during the relevant time period (even if you didn’t play). ANet always said it would cost gems if you didn’t unlock it during that grace period.
Plus, since it costs gems, you can convert gold to pay for it. (That isn’t, of course, very convenient. It does, however, mean that you can still get the content without spending a dime.)
That’s still true. We continue to get content and feature updates without cost.
Of course, since that statement was made, the community pushed for an expac and ANet is also delivering that, which, by necessity, reduced the amount of no-cost content we’ve seen for the last 5-8 months.
Just a website repeating ANet’s hype; doesn’t really say anything different and, again, it’s still largely true.
There were a few others, but harder to look for the info 4-5 years later.
4-5 years? The game has only been out 3 years.
tl;dr ANet has stayed true to the original quotes, within the context of also adding an expansion (at least partially due to player demand for paid-for content, too).
This isn’t a bug, it’s intended behavior. The specific mechanic is Diminished Returns. It’s to prevent people (or bots) from repeating the same content over and over again.
They’ve said that Diminishing Returns almost never happens, so I don’t think that’s the case here.
There are different sorts of diminishing returns. John Smith was speaking of the type of DR that happens when you overfarm a particular spot, not of event DR.
Event DR is very common; “exhaustion of spot DR” is not.
You can easily test event DR in the silverwastes with Red Rock up: escort supply a couple of times; you’ll soon notice that you are getting less karma|xp|coin than you did originally.
It’s less easy to test it with Rhendak, however your description matches the symptoms precisely:
- You get it after a few times of repeating the event 1x/day.
- It goes away if you leave the area and do something else for a while.
tl;dr like the rest of us, you are suffering from Event DR, not a bug.
In the RNG thread that John Smith(ArenaNet’s economist started)players are all pretty down about RNG in this game and what does he do? He adds another gambling mechanism. GG, bro.
In that same thread, no one has been able to propose alternative mechanics that are better in all the relevant dimensions. RNG in gaming rewards is like democracy as a political system: as bad as it is at times, it beats the alternatives.
Plus, some people like to gamble, especially with digital coins.
This isn’t a bug, it’s intended behavior. The specific mechanic is Diminished Returns. It’s to prevent people (or bots) from repeating the same content over and over again.
You can get rid of DR by going into WvW and doing an event there (that involves killing something — capping ruins doesn’t count); occasionally, your toon will have built up enough DR that won’t be enough, so you might have to do a few more events.
There are a couple of different kinds of DR — I think you’re running into two of them: event DR, which you can see from the fact that you are also getting less karma|xp|etc from completing the event. And foe-specific DR, which you can see b/c you might not even get the champ bag.
can we have a chest containing a legendary weapon of choice as login reward?
You can have that now, just start saving your coin instead of spending it.