Sucks that it only happens one weekend, was out of town that weekend and now won’t get the chance. I’m hoping for a grand finale at the end of the event, but that is highly unlikely I suppose.
I’m looking forward to this. It will prevent me from getting constant NPC dialogs come up just because they are close to my loot. YAY ANET!
Love it, thanks.
@ penatbater – It allows us to turn off the right-click target option. People like me who practically hold the RC mouse button constantly to move the camera would, before this patch, often lose our target because we would unintentionally RC on something else, or an NPC, or a friendly player and thus our target would then be taken from our enemy to said friendly. Very annoying.
or how focus4(with increased range) still acts as if it’s range is only 900?
The patch notes stated this was fixed. I haven’t been able to log into the game so haven’t tested, are you saying you tested it and it still isn’t resolved?
Guys i really don’t know why your stressing about having less health when downed then all the other classes, you should be rejoicing for gods sake! They removed the misleading text from Reapers Might and updated Parasitic Bonds tooltip.
Was this meant as sarcasm? If so I suggest using /sarcasm as written word does not translate the sentiment well. If this was not sarcasm then, whaaaaat?
The only real fix they need is to respond quicker (they often delay their attack by quite a few seconds) and their pathing. This would put them into the battle so when you blow them up it is effective. That is all.
I wouldn’t mind getting a third one though, like back in the beta.
Just read the patch notes today (6/11), another patch and this, acknowledged and breaking bug, has still not been fixed!
Jon, any updates on the delay?
Fishing
Player Housing
Furniture Making crafting discipline
New Crafting Recipes (especially fish recipes)
New Zones
New Dungeons
New Utility Skills
New Elite Skills
Tengu
Two-Handed Axes
Did you read the OP request at all? Only the last line had anything to do with it. If you were trying to make some other, off topic, comment you should have at least prefaced it with what you intended.
I don’t want new classes until they have a good handle on the ones they have. New races, yes. New weapons, soon once they’ve fixed some bugs. New classes not at least until the 2nd expansion if ever.
I totally support this, as I do the other dozen threads suggesting the same thing (one even created by me long ago). GW1 had it, GW2 should too. I don’t mind paying each time, but having to find the NPC and THEN manually adjusting the traits and skills again is just maddening!
Take your pick:
Scythe
Two handed battle axe
Whip
Kama
Glaive
Halberd
Spiked Gauntlets
Flail
Double Bladed Sword
Wow, they are even more Canthan looking than expected. Made of jade, and using a serpentine dragon that is very Asian looking. About as close as you can get to Cantha without actually mentioning its name.
I’d like to see a larger focus on Chill. I could see some interesting Spite or Soul Reaping traits that give our chill an added effect, allow use to do more damage to chilled enemies. Etc.
This idea has potential, but may I present a counter. Perhaps something similar to the guild bounty Bookworm Bwikki’s ability could be given to the necro in the form of a trait line.
For those who don’t know, Bwikki is immune to any damage dealt by people afflicted with Chill. I’m not saying they should go that far, but perhaps a 50% reduction in damage by chilled foes or something like that to strengthen our defenses and make Chill more prominent.
What I’d really like to see is a new area and concept introduced with the living story and then some lasting effect after it leaves. This seems to have started with the Southsun piece as it changed the landscape (with settlements) and introduced a perm. global event (Karka Queen).
I’m holding out for one of the next few living story events to investigate some odd occurances in Maguuma Jungle → which leads to finding a new type of corruption discovered → then opens a new Maguuma Jungle map → ends with us meeting Mordremoth’s champion.
The end product when the story moves on = new Maguuma Jungle map and new world event to fight Mordremoth’s champion (like the other dragon events currently in the game).
-TP fees I’m ok with really
-WP fees are also not bad
-Fee to change your traits…I’m not thrilled with but it is affordable
-Having to go to the NPC in Lion’s Arch to change traits is ridiculous. Should be able to adjust them out of combat whenever you like (if they want to keep cost in there somewhere I’m fine with that)
-Templates, like in GW1 would allow for better game play as it gets us out of prep. state and into playing the game faster. Again, charge us if you want, but don’t make me redo everything by hand when I want to switch builds for solo or group content (or even different dungeon setups).
That all said, this has been brought up in the Suggestions forum many many times.
One word, C.L.E.A.V.E.
Give this to the axe and I’m perfectly happy.
Can somebody remind me what the old Shade trait did?
Did I miss the first appearance? I figured it wouldn’t happen until a patch came out
If what you say is true, I too am disappointed. Would expect something big and unique with all the hype leading up to it. C’mon A-net, you delivered with the bosses in MF finale, why so lazy for this one?
My wish list is much shorter:
- Axe now has cleave
- Minions attack rotation is sped up (so they attack sooner when entering combat)
- A source of burning (said to be coming)
- A source of fear in the form of a Utility skill (so I don’t have to use Staff just to get a fear outside of DS)
-“Reanimater” merged into another trait and “protection of the horde” replaced with something useful – My suggestion is to merge “reanimater” with “Minion Master” trait and give 2 jagged horrors instead of 1.
Actually torch could fit well to the necromancer concept, and it could be both an effective condition/direct dmg weapon AND with some defensive use(which currently we don’t have any OHs like this), aoe burn with LF filler etc and more good stuff, but on the other hand , giving too much burn on the necro could turn OP.
I think it would be interesting to give u torch as a main-hand weapon. First to use as main-hand and we could use it as a magical flame wielding weapon that burned in a cone shape (giving us Cleave like abilities on auto-attack!). Just a random thought.
Although I’m not a fan of either of the “dungeon” missions this time around (loved MF from last story arc though), I like the concept. Solo to complete the storyline, but team for the explorable piece.
Overall, I don’t like the actual content, but that is personal preference. I do like their approach though.
I very much miss the build templates. Even in PvE I like to run different builds (multiple builds for dungeons alone depending on the team I run with) bot for fun and functionality. A simple feature that allowed me to save a load traits and skills would go a long way for me. I don’t care about the costs (make it an item I have to buy and consume) just don’t make me go all the way to LA, reset my traits, manually set all my traits and skills, then go back to the area to play the game. Takes me out of the game for nearly 30 minutes just to do everything.
•…
I can provide proof
This is a general poll, one does not need to provide proof because it doesn’t really matter. If I may offer a little advise that not only applies to this, but many things in life. Statements like this make you seem defensive and/or insecure. These statements may even lead people, who otherwise would take you at your word, to believe you are actually trying to hide something or deceive.
I don’t think this is the case with you, I’m guessing you’re simply young (not an insult by any means) and haven’t been exposed to this lesson in the past. Thanks for your input on the survey, you have quite a bit of varied profession experience.
Great change, thanks for listening to the community here. Looking forward to see what you do with the axe…the FIRST time
All is well. Seems they listened to the community and now we have a sickle worth having. Nice revision A-Net
Well it was worth it. I was very underwhelmed with the original sickle and it’s three prior revisions, but it is now worth the price. I may just have to buy another for one of my alts. Thank you very much for listening to the community on this one.
That isn’t the only animation issue. The sickle is way too long now. Originally it was the correct size, but with the pick animation it floated in the are because of the shorter handle. Then they changed it to give it the same length handle as the pick (odd move) so it would no longer float with the pick animation. Now that they corrected the animation they need to adjust the handle back as it now looks very silly when gathering because of how far the hand is choked up on the handle.
im looking for confirmation rather than assumptions no matter how much evidence it points to
If this is truly the case, then your topic will die very quickly as only a handful of developers could give that and frankly they rarely answer such questions. A forum post is about getting opinions of the community.
That said, I believe it is extremely unlikely it will stay. Makes no sense to me why it would stay beyond the story arc. When the SSC story arc ends and they move on it will probably end.
Necro – 80
Mesmer – 80
Guardian – 80
Thief – 80
Engineer – 80
Warrior – 32
Elementalist – 18
Despite whatever fixes went in, the root and water animation don’t play for me about 80% of the time.
Same for me, I just get the sound.
I thought I was just missing it when harvesting bushes since the water spout and vines often don’t go above or beyond the bush itself. I’ll have to check tonight when I get home.
I suspect the custom arenas are the happy medium the devs have decided on. Keeps dueling away from those who don’t want to be asked all the time “wanna duel” while giving people who want to duel an option to go to a 1v1 build arena. Then, and this is important, they figured out a way to make money on it which makes them happy.
I’d like to see two things (though I am happy it is no longer swung like the pick).
1) Animation for water and growing vines increased. Right now it is barely seen, especially on bushes.
2) Reduce the handle size back to a one handed item. The sickle was increased in size from the original when it was swung like a pick because at first it was just floating. Now it is pick sized, but with the animation correction the handle needs shortened again.
1/2 tickets to crates – lucky as hell
I’d like to see two things (though I am happy it is no longer swung like the pick).
1) Animation for water and growing vines increased. Right now it is barely seen, especially on bushes.
2) Reduce the handle size back to a one handed item. The sickle was increased in size from the original when it was swung like a pick because at first it was just floating. Now it is pick sized, but with the animation correction the handle needs shortened again.
As for the weapon swap, they stated this was unintentional, but that they weren’t changing it back. Very unfortunate, but considering their statement I don’t think that part can be considered a bug any longer.
I just did it for the first time after reset and did not get any reward at all. It is either a one time deal or I’m bugged.
Step in the right direction though hopefully they do two things to make it better.
1) Beef up the animation as you often can’t see it with bushes and as mentioned it is a little late.
2) Resize the sickle to its original size (one handed item) so that it looks like you are using it. It is currently the size of a pick, but used properly as a sickle.
That said, I’m thankful that they are working to fixing this item so we get our money’s worth.
Mine works just fine. It is a target skills so if you have fast casting on make sure you are targeting on the mine properly.
Same swing as the pick/sickle, the tree will just split in half >_>
lol, but you can’t split the tree if you’re hacking at it’s roots, which is what it would look like.
In any case, I’m still holding out on this simply being a bug where the code got mixed up with the molten pick and that they are just trying to sort it out. Here’s hoping, though without A-net weighing in who knows (and increasing the sickle’s length has made me nervous). At least they acknowledged the increased time to harvest as a bug they are working on at the moment.
**I know I used the wrong “its” but for some reason otherwise it filters the word and makes it “kittens”
I expect it will be an every April thing. Though they may designate another month to it as well considering the popularity. In any event, I suspect it will be similar to holiday content.
1. Axe given cleave
2. redesign of the minor traits of death line (specifically reanimator)
3. Minion love such as AI fixes and/or scaling with player stats
I think the overhead swinging animation is actually intended. Anet reinforced this idea when they lengthened the handle of the sickle so it no longer floats, and changed the sound effect to one of rustling leaves.
I’ll be disappointed if this is the case. There is no time whatsoever that a sickle should be swung like that. A hoe, maybe, but even then you don’t generally swing a hoe over your head.
Actually it is called indentured servitude. Not quite slavery as they entered the contract willingly, though almost as bad as they tricked them into it. But remember, that is part of why they are the bad guys.
Functionality is one thing, but animation is still important for a game. No different than if a staff was using the animation for a sword. Still functional, but takes away from the game.
Overall the game is beautiful and the molten pick was brilliant, I can’t believe that this is what was meant for the sickle. I understand a bug, things like that happen, I’d just like to be sure A-net is aware and hopefully working to resolve.
There was a thread on this, but it was closed by a moderator due to
“Due to the inflammatory tone of this thread, it will be closed. Please keep in mind that if you want to discuss issues on our forums, you have to do it in a constructive way.”
For those who don’t know, the sickle uses the exact same animation as the molten pick (and if you look closely, it floats as it is a one handed item wielded by two hands). It spouts water instead of lava as well.
My reasoning is that this MUST be a bug as it is too obvious of an issue to have been meant this way. Hopefully we can either get a conformation of this or explanation of the logic behind wielding a one handed harvesting sickle like a full scale pick axe.
This thread is not meant to be nasty so please refrain from being belligerent, but it is meant to point out a glaring issue that hopefully the devs are working to resolve.
I still have to think it is a bug. Was hoping they’d fix with the patch release, but usually there are a few bugs fixed shortly after a patch so let’s hope this is the case. The water animation isn’t bad and I don’t mind it being used, just the swing of the sickle is silly as hell not to mention the sound.
To the point if it is supposed to be a swing like a hoe then I say two things…1) then it shouldn’t be called and look like a sickle, 2) you don’t swing a hoe with the same force as a pick axe.
Bug…only explanation. The devs. aren’t daft enough to have meant for that to be the real animation.
Honestly, people, why do you care so much about how it looks? It’s more of a practical item rather than a cosmetic one, which is why I bought it. I’m just happy about having space in my bags for more important things, and never again worrying about “ruined plant fibres”.
It is a matter of quality and a reflection of the devs., not to mention emersion. Sure, if it is functional that is all that matters to some (as it looks like is the case for you). For those people the same logic could be applied to armors and weapons. Make every weapon have the same animation whether it makes sense or not, as long as it still functions the same, who cares if a sword and a staff share the same animation, right? For that matter, why bother making different skins for gauntlets and boots, just put boots on everybody’s hands and arms as long as it functions properly who cares, right?
For people like me, I expect a sickle to function like a sickle in looks and functionality. The animation and sound is different for regular picks and sickles, so this shouldn’t be different.
That said, I’m still holding out that this is simply a bug. It is much too glaring an issue for it to be anything less.
I’ll weigh in and also say Ele in PvE. I just can’t get into that one and have had trouble leveling her.
80 toons: Necro, Mesmer, Guard, Engi, Thief
Currently ~30 toons: War, Ele
Molten Pick = Genius
Infinite Sickle = Either a bug (since it is first release and they haven’t said anything about it this would make sense), or complete and utter laziness and an extremely poor reflection on the company as a whole.
My opinion and hope is that it is simply a bug and they made a slight code error and used the wrong animation and sound.