Frankly I’m ok with the way it was presented. Most people who complain about the “wall of text” (granted I’m generalizing and it doesn’t apply to all) are the people who simply want to get into the game and play it without much need or want for explainations or back story. This isn’t a bad thing nor meant to be derogatory, just simply a way of playing the game.
Those really interested in the backstory (such as myself) would be happy to read a short page of text to get the story. Would I like an ingame cinimatic, sure, do I need one or miss it dearly if not there, not really.
In fact, that simple story told would mean they would have to animate it, get voice actors (and if they wanted professionals that would take both time and money), record and edit it, etc.. Frankly I’d rather that time and effort go elsewhere and they let the story writer give the optional web story like they did.
Look to the Moa Chick of GW1. The quest was doable but lengthy and across all maps (4) of GW1.
1. It required unique and deadly situations. Seriously who in their right mind would purposely get hit by the Forgeman’s molten dump?
2. It required interesting play. Dipping the egg in a stream that you can easily see but “can’t get there from here” half hour treck.
3. And most importantly I didn’t have to farm 250 of anything!
This, I loved the Black Moa Chick quest feel. Something like this would be awesome with the GW2 world and could be used to bring life to certain areas as well as challenge players to get out there and do it. Much better than a quest to farm mats or just buy from the TP.
Not even wearing the tentacles (I have, but like my Halloween back piece better).
I and many others have said before. Axe should cleave. Give me that and I will be a happy necro, which is sad since all other classes have a cleave weapon and this would just bring us up to the average level weapon wise.
Either fits with lore pretty well. None of the racial skills are worth choosing a race just for them for the most part, and they are both big races. Ultimately it will come down to aesthetics for you. Given that you like your humans and you regret your asura, I’d suggest Norn. They are much more human looking and less foreign in design than the charr. Not to take anything away from charr, but given what I know of from your post I would suggest Norn will have a better chance of making you happy.
I love all of the areas within Maguuma Jungle as the environment is lush, varied, and just fun. You can go from a sunny tree-filled area to a dark wet jungle in a single stroll and the creatures within are very interesting. The only thing it is missing is an area where corruption has touched, which I really hope we see in the near future.
I see a lot of good suggestions (and some that make me cringe). What do you think are the chances of DS5 skill being brought in on the 5/28 update?
The answer is simple, they make more money off of RNG. You may spend $50, $60, $70, etc. to keep trying because many people think “I’ll just try it once more time” then fail and next paycheck they try yet again. Whereas most of those same people would complain or not even buy a skin that cost $60 up front. In the end the RNG generates quite a bit more cash. Business sense is what it is in this world.
They will only stop if the community starts boycotting the items and they have to look at other ways to generate the cash.
Agreed, not much of a “secret” when that much is given away without even setting foot on the beach. Very disappointing.
Also keep in mind that DS has a direct relation to you vitality. So, if you want to use it to full extent, trait for it and do everything you can to increase your vitality.
I agree it should be upscaled for the event. Then I’m sure they will remove the upscaling after the living story moves on to other areas and Southsun will be a lvl 80 zone again. I mean they upscaled it for the original event too so I don’t see why it wouldn’t be repeatable.
I usually display what sounds good for my toon. My necro is always sporting “Emissary of the Mad King” while my flamethrower wielding engie shows “Flameseeker” and Guardian displays “Avenger of the Dispossessed.”
They all fit a theme that goes with their style.
In the original design they had this like in GW1, but it was scrapped pretty early on and frankly I like the results. They also had mana and health potions originally as well, but decided to get rid of them too.
They announced on their official forum (which obviously you frequent) and official website. In game they had a bar showing the Molten Alliance weakening. They won’t come right out in game and have an NPC say “on this date the living story will move on and close this chapter” as that is not takes out of the immersion of the world. I think they did everything right in terms of imposing the time limit. Sorry if you didn’t get the achievement, but now you know (and knowing is half the battle).
I want a storyline just to introduce Mordremoth (Jungle Dragon). He is closer to home than bubbles, and has multiple (if subtle) references throughout. I don’t think we need a full “Let’s find and kill Mordremoth” storyline, but something to start showing his corruption and perhaps even open up to meet his champion as a new world boss. It would also give an opportunity to open up one more jungle zone which is under represented at the moment.
Guild Wars Beyond was scraped for Eye of the North. Beyond was going to come after Nightfall, but it was decided that they should start working on GW2. To do this they decided to scrap GW:Beyond and develop Eye of the North as a tie in to GW2. Some of the concepts of Beyond was put into EotN. So I really don’t ever see Beyond entering into the fold.
You are thinking of Utopia. GW Beyond were content adds long after GWEoN game was released. It was dubbed as the tie in for between GW1 and what was coming in GW2. It was basically showing the first signs of how we went from there (GW1 culture and landscape) to here (GW2 culture and landscape).
Many fantasy games that use this as a base of a culture tend to think towards the climate in Greenland. If you are not familiar with those weather patterns, here you go:
Greenland has an arctic climate with average temperatures that do not exceed 10° C (50° F) in the warmest summer months. In the southern part of the country and the innermost parts of the long fjords, the temperature can, however, rise to more than 20° C (68° F) in June, July or August.
2 weeks is what I’d suggest for minimum time for any item to be sold. Let people get a paycheck for crying out loud.
I would like to see an overhaul where 4 new armor slots are added and can only be populated by various magic find items. For those with current MF gear, the MF stat should be replaced with another and an equivelent item added to their inventory for the MF they lose from their standard option.
There, something else to hunt for and get (MF items to be equipped), current MF gear is compensated, and it doesn’t mean sacrificing any other stat to bring MF as these slots will only be able to hold special MF only gear.
You should look at a well support build. I have great success with specced out wells, can keep regen on allies and offer AoE heals as well as vulnerability, poison, and bleeds. My overall DPS, while of course not at warrior level, is rather respectable. My guild always enjoys having my necro with them in dungeons.
I can’t get over the fact they’re perfectly willing to go with the Asian thing for their releases in Asia, but for still think it makes sense to not add more Canthan content to GW2? And if Oriental art was ever a problem, they’re able to give them exclusive armor skins (probably gem store, or something), and other Asian influenced in-game stuff but we can’t have it? What about everyone in NA/EU that are Asian? I get doing it when you’re going to launch in the region, but I don’t get leaving the rest of us out of it & not using Cantha as the launching pad for those things. I’m not saying they should wait for a Cantha expansion, but they could do an update that adds more stuff relating to Cantha in general…I just don’t get it, and honestly it makes me angry towards them.
This is a long thread so I don’t blame people for missing this. However the issue was never that they had Asian themes, the problem was that they mixed a lot of Asian cultures together and presented them as one. This is a sore subject and basically had a very negative reaction (Japanese themes intwined with Korean adding Chinese etc. in the mix). If Cantha did not lump them all in together they would have been fine.
I’m not saying that it makes it as I think it is overreactionary, however I’ve been raised in a much different culture so who says I’m right there…In any case, the example of adding Chinese themed skins and the like is not a problem as long as it doesn’t make the same aforementioned mistake.
Skill > Gear stats.
I’ve seen people get slaughtered with toughness/vitality armor while I laugh at their corpses while wearing full MF gear.
Agreed, but for the point of this discussion you have to assume all other variables are equal (otherwise it is a pointless discussion). So a player of exactly the same level of skill, knowledge of area, etc. who where full maximized gear is statistically going to fair better than one who gears for magic find.
As many people that use MF say, they have both farming MF gear and different dungeon gear, the only place that MF is actually “bad” is in a dungeon, I fail to see why there is any need to remove MF anywhere else. Simply making MF useless in dungeons and also increasing the rewards of all dungeon chests should be enough.
Or just making it spread to groups as an average. I don’t understand why other people don’t see that as the easiest, best solution.
I don’t like that because then it just shifts the pendulum the other direction. “Unless you contribute XX amount of MF then you can’t party with us.” In addition, if you took it as an average number then it makes that even worse since one person with no MF lowers the overall average of other people’s MF gear.
All tonics should allow participation in the Costume Brawl if you ask me. That would make them at least somewhat useful to some people.
Not really sure if your post is in any way serious, but what the heck. Here ya’ go.
Rogue/Thief - Rogue is a broad term used in D&D and then later in most RPGs and MMOs. The Rogue could be anything from the brute that mugs you to the assassin that stabs you in the back. The Thief is more specific skillset that generally is light on their feet, in and out, and doesn’t want to simply stand toe-to-toe. GW2 plays more like the “Thief” sub-set rather than the more broad Rogue term.
Guardian/Paladin - Guardians are similar in overall functionality, however the Guardian does tend to be more protective of the group and focused more on group combat than most Paladins, but not by much. Guardians also do not have the religious overtones that Paladins carry with them.
Class/Profession - this is another termed derived by D&D and has since been adopted by many many RPGs and MMOs over the years. Remember, most of these types of games now-a-days claim at least some influence from D&D. The term “class” itself is simply a way of “classifying” different skillsets and abilities. The terms you used in your example (upper class, etc.) are the same way, but much more popularized.
Elementalist/Mage - My guess is that mage is a more generic term and could apply to any spellcaster, so not using that term is likely to avoid confusion of which specific type of spellcaster to which one is referring.
(edited by Invictus.1503)
So what are some ideas for the next or soon to come living story?
Personally I’d like a living story that introduces Mordremoth as the sixth Elder Dragon. I’m not talking about an epic story that leads to us battling another Elder Dragon (than can be left for expansions or huge content updates), but just opening up another zone in the Maguuma Jungle and also seeing his corruption spread. Could then open another world event to fight his Champion.
I’d like to open more content, fix some bugs, introduce the 6th dragon (Mordremoth), and possibly a new race before we get new classes.
I’m hoping that Mordremoth is introduced in a soon to be coming new living stroy arch. Not talking about us going into battle with him, but just opening up some more of Maguuma Jungle and letting us fight some minions of his corruption.
Problem is that some people are getting richer with gold and those people don’t mind spending it on gems regardless of the price. This causes the price to continue to go up while those of us who don’t farm like crazy (not saying farming itself is bad) are left behind and have to break the bank to get gems.
The loot isn’t unique, the loot table is unique. If you are looking at “unique” as meaning unique to each toon you own getting things specifically for them then that isn’t the case. If you look at “unique” as meaning that each person who receives a drop gets that drop from their own personal loot table then that is accurate.
To one of your examples though, the loot does scale with toon level so that also adds another layer to how it is unique (for example anything below level 40 does not receive rare drops).
For the more immediate details, we’ll be releasing more info about our first May update here shortly.
Define “shortly” :P
My guess is 5/12 when they remove the MF dungeon. I’m hoping they’ll sneak a few additional updates into that patch (looking at you DS skill 5!)
I love my well/marks build for most dungeons. Specced out it offers survivability, respectable damage, and support to your team.
Anet said i believe, this month is a Bug Fixing patch.
You beat me to it. Minimal balance, likely no content. Bug fixes which are dearly needed, especially for a few professions in particular. Maybe they’ll surprise us with something small though.
@ Kasama & Apolyon – I don’t think the OP is arguing its effectiveness, he is arguing the math and what the new counter in the Hero Panel is showing. I haven’t done the math so don’t know if he is correct or not, but your posts seem to suggest that he is saying something else. Granted the title of the thread could have been better, but the post itself seems clearly concerned with the counter’s mathematics.
Just curious, when do you guys think there will be new land mass available, AKA crystal dessert, ring of fire, isle of janthir…etc… Im kinda getting bored with the same old maps…
any input is appreciated, good or bad
Not likely to be soon as there are plenty of areas on the current continent to explore. Also, none of those places you mentioned are continents, they are all on the Tyrian continent (though crystal dessert does extend to its borders).
I’ve been asking for Tribal Armor to return (believe it was PvE available in Beta events) for a while. Please make it happen!
Pifil and Draehl, you just gave me an idea based on your ideas!
Decay; Reduces the duration of boons by 33%, every time the target gains a boon, they take damage. Acts like immobilize where you can’t stack the duration unless you layer them on top of one another at the end of the duration.
Question, if the boon is applied by somebody else, who is punished? Would the applier be punished (opening the window to the complaint that the applier can’t always see what conditions people have and therefore could not prepare for the damage) or would the recipient be punished (opening the argument that somebody else applied a boon that they didn’t want and just killed them)?
The other option is to only damage outgoing boons (whether on self or others), but then boons applied by friendly Guardians would not be effected and the condition becomes much less useful.
Yes, there are unblockable skills, but a vast majority are not. Strategic use is necessary, but to everything there must be a counter. There are many examples or reasons I could give, but simply put, there are plenty of uses but it isn’t something that can deal with every single threat, which is why there are plenty of other skills also available (and dodge rolls).
Yes, this was suggested multiple times (by me as well) in the forums to discuss the new condition and skill. Personally I love the idea of DoT based on movement. It would basically be like Confusion except that it hits for movement rather than skill usage.
I’m still a fan of a suggestion I saw regarding a condition that damages people based on their movement. Similar to how confusion damages people as they use skills, this condition would damage people as they take steps. Stand still and you don’t get damaged, try to kite or run and you start incurring damage.
This helps solve the problem of necromancers having trouble with keeping up with other professions without giving them more mobility (which devs seems to want to avoid). this also adds a control mechanic and a choice of those inflicted. Finally, with the exception of dragon style bosses, this is effective in PvP, WvW, and PvE.
Call it “arthritis” or “stiffness” or “rigor mortis” or something to that effect.
I will try to keep this brief as I am tired right now:
After starting with that line you ultimately go into two full posts on the subject. Failure on keeping it brief
As to your topic, you are right on much of this and the need for these and other features. So much so if you look through the forums you will find a plethora of topics that address each of these issues as well as others.
I would love to see a condition that punishes movement in the same way that confusion punishes action.
I think this would work very well in keeping with the idea that Necros are designed to be 1.) an attrition class and 2.) slow, but terrible to engage with.
I think it could deal damage based off of how much a class moves in distance. For example, normal kiting would deal damage, but huge movements like gap closers or RTL would be devastating in the say fashion that spamming abilities with confusion on leads to a quick death.
I don’t know what to call it, maybe “Death’s chase” or something. But it could really allow Necros to keep people from running as well as give them a way to create distance, all in another way to deal damage.
EDIT: My idea is pretty similar to “Chains” above. Either way, it’s what I want to see the most of the posted ideas.
This is a great concept. Rather than give us more ways to chase players down, punish them for running away from us. It’s the necro equivalent of HS/Backstab! But with a CD, natch.
I agree, this is probably my favorite idea. A confusion style condition based on movement. Stand still and you don’t get hurt (by that condition ). Love it!
As for the char clipping, do as stated above. Introduce a fuedal japanese style flagpole that attaches to the armor
They already are doing that in the next update.
I think this pretty much solidifies that capes are not coming. They now have a similar item and I think they are here to stay and capes are a thing of the past.
Mordremoth because he is jungle blight themed. Really hope they bring him in soon, perhaps to introduce him in a Living Story that ultimately leads to opening up a little more of the Maguma Jungle in the form of a new zone. That would be great!
To speak Lore on this minor spoiler alert since these eyes are created from the souls of the ancient dead kings and nobility, perhaps although they are twisted and forced to serve now, they still have a longing for their long dead kingdom. They always see a hint of how Orr once was before its destruction.
Tribal Armor, but they removed it from PvE after the Beta
http://img19.imageshack.us/img19/9881/cantha.jpg
Look at his avatar-face. Now read his name. Now read the text. Cantha is still up and running otherwise he would say something at past tens or similar.
I think they forgot to delete this character lolo
I’m guessing they forgot to remove this NPC when they blasted the Canthan district out of Divinity Reach and put a big crater in its place. Very very sad though as I, like most in this thread, love the Canthan culture and really wanted to see what happened to the Jade Sea after 250 years.
Drop a note on the guild forums and/or an in-game letter to the guildleader informing them that you are absent because.
Any normal, worthwhile guild will tell you good luck with the thing and we’ll see you when we’ll see you.
Sometimes you just have to acknowledge you can’t contribute and depart, hoping to come back later. Set expectations and explain.
tl;dr communicate well
This exactly. If it is a hardcore guild then simply it isn’t the right one for you anyway and you probably wouldn’t have fun with them anyway. If it is a guild with some activity rules then most of the time simply talking to the Guild Leader makes all the difference and they can’t make exceptions for you. Those guilds simply don’t want people who have stopped playing to clutter their ranks most of the time, but the simple courtesy is enough for them to let you remain.
This has a number of threads on it, I’m surprised moderators haven’t closed this thread and pointed to one of the others. It is a popular suggestion.
That said, I agree and really hope it is implemented. I won’t type out my full response given elsewhere (I’m lazy), but even if it had the same costs or slightly higher than the trainer in the city I’d love it. Perhaps let us buy an item that we can keep with us that resets traits and gives us an option to choose between saved templates.
I have often thought the same thing. Would think it is a simple adjustment.