Showing Posts For Invictus.1503:

Another week

in Necromancer

Posted by: Invictus.1503

Invictus.1503

@ Anomaly – I don’t know if you meant it this way or not, but your post read rather childishly.

As for the topic, this patch was obviously to fix some unintended issues created by their former patch, nothing more. It is much easier to fix a bug when it is fresh and you can pinpoint when it was caused because the variables are so much fewer.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

DS kills Minions?

in Necromancer

Posted by: Invictus.1503

Invictus.1503

Yeah, I hate that Lich Form kills them. It has a minion skill itself and I was looking to make a MM hybrid build using Lich Form until I tested it and it killed my other minions. Disappointing and hopefully a bug rather than intentional.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Minion Master not as fun as I hoped

in Necromancer

Posted by: Invictus.1503

Invictus.1503

Top wish lists for minions (and I don’t think this is asking too much)

1. AI fix, I hate having them stand around doing nothing
2. Either increase survivability or let me kill them (like blowing up the bone minions)
3. Let Death Nova trigger when blowing up my bone minions (I hate that I have to choose which should take effect)

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Can someone please explain...

in Necromancer

Posted by: Invictus.1503

Invictus.1503

There are already numerous threads on this subject and some still active. Do we really need another to talk about the same thing.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Minion Master not as fun as I hoped

in Necromancer

Posted by: Invictus.1503

Invictus.1503

Ditto – in the BWs they were better because you could at least get a small horde. Jagged Horrors didn’t degen so you could keep a few out at once. You got 3 Bone Minions and 2 Fiends. I hope they fix them as I’m with you in that I loved my GW1 minion master (and I played it from day one of GW1 launch).

What I can say is stay positive. MM was a joke in early GW1 history as well and then later became the godly, and finally settled on very good (for PvE). Hopefully we’ll go through a similar transformation in GW2.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Do we want bugs fixed or more?

in Necromancer

Posted by: Invictus.1503

Invictus.1503

Fix our bugs and minions, after that we’ll see how this class is actually supposed to play. After that, we’ll talk if balance is necessary

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Greater Marks Chillblains

in Necromancer

Posted by: Invictus.1503

Invictus.1503

I thought the other marks already worked properly with Greater Marks? I think there’s still a bug with how Mark of Evasion interacts with Greater Marks but I haven’t noticed the weapon skills (other than Chilblains, up till now) having problems.

I believe the other marks work properly, but when casting you still see the smaller circle for targeting rather than the larger circle based on the trait. So targeting is more difficult, but when laid it is the right size.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Minion AI is extremely bad

in Necromancer

Posted by: Invictus.1503

Invictus.1503

I’ve replied to so many of these threads I am worn out. Yes it is bad, yes it is bugged, yes it nearly destroys a game style many (including me) love to play, yes it renders many of our traits nearly useless.

Bottom line is that many have said the same thing, so it is nearly impossible for A.Net not to have noticed. Therefore logically one of the below must apply:

1) A.Net is working on it, but it isn’t a simple solution so it is taking a while
2) A.Net doesn’t think it is a problem
3) A.Net doesn’t know how to fix it and therefore have tabled it until a far future date
4) A.Net doesn’t care

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Freeze build rune discussion

in Necromancer

Posted by: Invictus.1503

Invictus.1503

You link doesn’t work

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Necromancer minions

in Necromancer

Posted by: Invictus.1503

Invictus.1503

All I have to say is I want my MM back. This has always been my favorite style in any game (and in GW1 played it from launch to this day). Please make them viable again and I’d love a trait to get an extra minion per cast as Enerjak mentioned.

Why does Zhaitan get to have all the fun with undead while we get so little?

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Fear Duration

in Necromancer

Posted by: Invictus.1503

Invictus.1503

Frankly I would like to see a few more fear options. It was originally coined as a necro specialty. I agree with people that the DS should be 2 seconds and that the AOE is fine at 1 second. However give me a few more options to apply some fear please. It is my favorite condition, but we have so little of it.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Oh, we got alot of our bugs fixed this week, yay!

in Necromancer

Posted by: Invictus.1503

Invictus.1503

Not like there is much to type. This is what we got…

Necromancer
Updated Chillblains to properly function with the Greater Marks trait.

Granted that that was a very annoying bug, but once again we got the short end of the stick, very little love for the necromancer. Maybe next time.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Having a duel feature?

in Guild Wars 2 Discussion

Posted by: Invictus.1503

Invictus.1503

Don’t know that I would use it, but as long as you can set yourself to not even receive duel requests then I think it would be a good addition. I’m not much for PvP, but I may try that from time to time and I think it would enhance the game.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Next gw2 Expansion Class?

in Guild Wars 2 Discussion

Posted by: Invictus.1503

Invictus.1503

A true Shapeshifter class. I know we have form skills now, but a class that specialized in this and could have form skills as a majority of their options and other skills to actually compliment them. They could even have feral/basic weapon types such as clubs, claws, slings, etc.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

How's Mesmer PvE?

in Mesmer

Posted by: Invictus.1503

Invictus.1503

I have a necro as my original main, a mesmer, a thief, and a guardian that I play all in PVE. Mesmer was the most frustrating at first and had the steepest learning curve, but I have her at level 52 now and frankly she is my favorite now. The play style keeps me thinking and is just fun, and at this point I don’t feel subpar when running with groups (at first I always felt like the weakest link, but no longer).

Frankly it depends on how you like to play. Mesmer is a more cerebral profession and requires keeping track of what is going on around you and having proper timing a lot more than many other professions.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

would Mesmers be over powered if illusions persisted until out of combat?

in Mesmer

Posted by: Invictus.1503

Invictus.1503

To answer the original poster, I agree that clones should be persistent both for practicality and fun (I want to run around the map with myself by my side). Phantasms I think are just fine as they are and would be OPed if they were persistent.

The only problem I see with clones being persistent is the AI. If they were persistent, would they fall victim to the same buggy AI as the necromancer minions?

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Mesmer is the slowest class out there...

in Mesmer

Posted by: Invictus.1503

Invictus.1503

The only thing mesmer are good at is being in the down state… than you have access to the best Phantasm…

The original post was an obvious rage rant, but this just strips away any credibility. Either you just want to complain, or you don’t know what a mesmer is about. If you just want to whack things and put up some mindless numbers, then go warrior (seems it would be more to your level). The mesmer has a lot going for it and I’m killing with mine.

P.S. I suggest you look at my signature and take that to heart.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Blood is Power change your feelings?

in Necromancer

Posted by: Invictus.1503

Invictus.1503

So back to the argument at hand. Is the lifeforce loss to power builds worth the slight if not needed and appreciated buff to condition builds. Seems like devs are not quite sure where to change our class for the better. Take away from one build to give to another all the while making MM necros sit in the corner by themselves.
Really wish we could have anyone from Anet just go over a slight plan for necro development. Even if it is just a casual outline of what they would like to test / go over. that way the necro community can dig our hands in and help somewhat.
Tek.

This! I would like to know what the thought process is from our dev. Do they think the MM is fine and we aren’t playing it properly (maybe we aren’t using DS right :P). Where are they focusing and what can we help by testing or giving feedback.

In the end, I’d just like to get an idea of where they are going. I stopped leveling my “main” (necro of course) at level 54 simply because I’m waiting on the bugs to be fixed and to know what the fun builds may be once they are.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Blood is Power change your feelings?

in Necromancer

Posted by: Invictus.1503

Invictus.1503

Simply put, I don’t like it. I want my Life Force generation back

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

I want to summon...

in Necromancer

Posted by: Invictus.1503

Invictus.1503

lol, seconded. Then we can have a chicken shaman staff and go around say “Rise chicken, arise!”

On a semi-serious note though, frankly any diversity in our summoning would be great. I love summoning undead creatures!

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Thanks!

in Account & Technical Support

Posted by: Invictus.1503

Invictus.1503

Yes, thank you for this. I have a Macbook pro and have always hesitated on getting a Mac desktop specifically because of the gaming limitations. This is a step in the right direction and is appreciated!

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Map Completion Tracking

in Suggestions

Posted by: Invictus.1503

Invictus.1503

Either I’m simply not able to find it or there is no way to see which maps I’ve completed 100%. Sure, when I’m on the map I can see how complete it is, but I don’t see which I’ve completely done and which I haven’t. Especially with the bugs preventing full completion of maps this would be nice since at a glance I can’t see it.

In the end, I don’t want to map travel, and spend the money, to go someplace just to see if I’ve completed it or not. If I’m missing this simple feature please let me know. Something similar to GW1 would suffice.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Sword/Sword - Scepter/Pistol Power/Crit Build

in Mesmer

Posted by: Invictus.1503

Invictus.1503

Wait wait wait…Mesmers can use dual swords? WHY WAS I NEVER TOLD?

Now if they could only wield duel pistols, that would be awesome!

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

What is your favorite Phantasm

in Mesmer

Posted by: Invictus.1503

Invictus.1503

So, I’m greatly enjoying my mesmer (rerolled into mesmer until they fix all the necro bugs) and thought I’d ask for opinions. I was curious as to what are peoples’ favorite phantasm and why (please give your reasons rather than just the phantasm’s name)

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Mesmer butterflies

in Suggestions

Posted by: Invictus.1503

Invictus.1503

I like purple and the butterfly. Purple is historically the color of royalty and the mesmer has been a class that has always been more aristocratic/nobility oriented and theatrical. Butterflies also embody a very colorful nature.

It also works into the chaos theme as butterflies represent the “Chaos Theory.” They have also evolved a misdirection and confusion style of defense in nature with their patterns serving multiple purposes (depending on species).

In addition, as GADefence pointed out, the colors are associated with Lyssa who is the patron of the human mesmer in GW1 and therefore carried into GW2.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

To The Dev: Any Plans to make phantasm stay until out of combat

in Mesmer

Posted by: Invictus.1503

Invictus.1503

Anyway screw the cooldown or the cast time ..that is not the point.

Im not asking they they remain until they die…

Im asking they they remain until your out of combat…SEE THE DIFFERENCE.

That way you can actually use them for their intended purpose in AOE situation.

So your suggestion is to deal with it….when a certain combat mechanic doesn’t work well you make suggestion so it improves…YOU DONT JUST DEAL WITH IT.

Wow, you seem very hostile towards anybody with a different view than yours. If you truly meant this as a suggestion then might I suggestion you post it in the “Suggestions” forums rather than here for discussion. I still hold to my original post as to my take on this topic.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

To The Dev: Any Plans to make phantasm stay until out of combat

in Mesmer

Posted by: Invictus.1503

Invictus.1503

It is a unique to the profession. If they remained, now they are basically pretty minions (of the necro). If they are permanent then they are humanoid pets (of ranger). If they are not tied to a baddie, but instead have a time duration then they are spirit weapons or elementals that look like you (of Guardian and Elementalist).

It fits with the lore that they disappear as well. Since they are illusions it stands to reason that if the target of the illusion is dead, the illusion would die too. It can be frustrating with quick mobs, but with boss battles they are awesome!

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Minions should roll/dodge when the master does.

in Necromancer

Posted by: Invictus.1503

Invictus.1503

I would personally hate this. I don’t want to interrupt their attacking just because a baddie is targeting me and causing me to dodge.

Oh, and @ NixZero – I love the subtle “Young Frankenstien” reference there

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Rerolling, and this is why. [constructive thread]

in Necromancer

Posted by: Invictus.1503

Invictus.1503

I re-rolled after hitting lvl 50 mainly because I’m tired of running a conditionmancer build and still being underwhelming (perhaps because conditionmancer was the last choice I would have picked). I rolled a mesmer and thief and started having fun again so although I love my necro, I’m going to play them until I have a few more viable feeling options and then return to my necromancer with full force and have fun with him again.

In short, the necromancer in his current form became very stale to me in a large part because of lack of options. I’ll return to him though, of that I’m sure.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Minions: Where are the zombies/ skeletons???

in Necromancer

Posted by: Invictus.1503

Invictus.1503

I’m not sure they are bringing anything back as much as piecing together random parts. In one of the story missions (unnamed to avoid even a little spoiler) Trahearne states that his minions were never alive in the first place and that is why they weren’t subject to Zhaitan’s control.

Lore wise, I think control of formerly living undead is completely Zhaitan’s now and our necromancers have to be creative with spare parts so to speak.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Confusing Combatants question

in Mesmer

Posted by: Invictus.1503

Invictus.1503

My apologies if this has been covered before, but does Confusing Combatants activate when you shatter an illusion? In other words, is shattering considered them being killed. Logic says yes, but I’m not sure if the game treats it as a kill.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

necromancer has only few fear skills.

in Necromancer

Posted by: Invictus.1503

Invictus.1503

I agree, fear was coined as a necromancer specialty and I love the mechanic. However I was somewhat disheartened with how little fear we actually do have, especially since we have a trait specifically to add to fear.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Charr and Trenchcoats/Skirts

in Charr

Posted by: Invictus.1503

Invictus.1503

The long coat with the tail just bother the begeezus out of me. Good looking armors seem a pipe dream for the Charr right now.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Charr run animation

in Charr

Posted by: Invictus.1503

Invictus.1503

I’m on the side of I love the run. Was one of the reasons I wanted to play a charr. Plus, given our physiology it seems very natural for such a race to run like that.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Jon Peters the Jay Wilson of the Necro community?

in Necromancer

Posted by: Invictus.1503

Invictus.1503

The real issue is that we are not diverse, which he somewhat touches on in the second post. Frankly I love necromancer, have in every game I’ve played all the way back to D&D. I made a necro on day 1 of GW1 and still play him to this day. I made a necro on day 1 in GW2 and have just felt pigeon holed.

I don’t want to be a conditionmancer all the time! Give me some other viability without making me feel sub-par. DS I agree can be very powerful (if a bit out of place or limited in a few fashions), but give me some more functional options for crying out loud.

Oh, and make Jagged Horrors useful (biggest pet peeve of mine right now)

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Player to Player trading

in Black Lion Trading Co

Posted by: Invictus.1503

Invictus.1503

I agree with A.Net on this one. I love not seeing the constant spamming of WTS WTB. If you make a deal with somebody you can either trust the mail system, or post it in the TP and they can buy from you in there. TP will be more stable and has been improving and the 15% tax, well that is the cost of business imo.

Yay for A.Net for this system, they have a fan in me for not giving in on this subject. You can gift, trade with a trusted person, or trade through the TP system. If you trust them, use mail, if you don’t then use TP. The 15% tax on that is the cost of ensuring they don’t run off with your stuff. All is good in the world of A.Net and you get much less in the way of spamming and scamming.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Necromancer Mark Activation

in Necromancer

Posted by: Invictus.1503

Invictus.1503

Personally I’d like to, but that is being greedy if you ask me. If we could activate them then they wouldn’t be much different than a well. I see them more as a magical trap in lore and gameplay.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

about accessories

in Necromancer

Posted by: Invictus.1503

Invictus.1503

Keep in mind that vitality also affects your Death Shroud’s life force pool. So if you find yourself using DS a lot then vitality is a good investment.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Death Shroud weakens & complicates builds.

in Necromancer

Posted by: Invictus.1503

Invictus.1503

We choose to play the necro in this game not because it is easy, but because it is hard.

Nice JFK quote (though I don’t think many people got it)

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Wait, what happened to the necro?

in Necromancer

Posted by: Invictus.1503

Invictus.1503

I still have faith in A.Net. I seriously doubt they don’t notice the plethora of issues currently plaguing the Necromancer. I’m betting the reason we weren’t addressed is because they are working on a larger scale project to fix those issues with a Necromancer and didn’t want to rush the job for this update.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Necromancer Minion Issues.

in Necromancer

Posted by: Invictus.1503

Invictus.1503

In all I think controls matching the ranger pet controls are unlikely. From a logic (granted logic in a fantasy game is dangerous), a necromancers undead minions are bound to be less intelligent than a ranger pet and the necromancer doesn’t have an empathetic connection to them like the ranger does to his pet. However the control to unsummon would fit this “logic” as it just means the necromancer is finished with his minion.

What I would like to see is improved AI…minions don’t have to be intelligent to know to attack when master attacks or is being attacked. Nor does it need to be intelligent to know not to attack if master is not being attacked or attacking.

Finally, Jagged Horrors need revisited so they are at least somewhat useful and not detrimental and annoying. I’ve given plenty of suggestions on threads specifically for Jagged Horrors and won’t repeat them here, but c’mon A.Net, give us a bone here.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Skillpoint in Devast District bugged

in Bugs: Game, Forum, Website

Posted by: Invictus.1503

Invictus.1503

Still an issue as of yesterday

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

I like necromancer the way it is, for now.

in Necromancer

Posted by: Invictus.1503

Invictus.1503

I too love the necromancer and will stick with mine. However I’ve been disillusioned so far as the best build and only truly viable (in my opinion) is what I would have chosen as my last choice for the theme.

First Choice: I tried MM and was very underwhelmed by a plethora of issues
Second Choice: Vampire build was appealing, but the reality was pathetic
Third Choice: Death Shroud focus sounded cool. Do everything I could to maximize the potential, damage, longevity, and survivability of DS. Unfortunately this was a flop as well because of the slow auto-attack and quickness that DS was drained from me even fully spec’ed
Last Choice: Master of conditions. This is the most viable and has been what has allowed me to advance my necro.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

A loveletter to ArenaNet..

in Necromancer

Posted by: Invictus.1503

Invictus.1503

Signed – AN responded to the Guardians to tell them the hammer was about to get some love. I’d like a little something too. Improve Jagged Horrors and/or make my MM a bit more viable are my preferred topics, but I’ll take anything at this point.

That said, I’ll be sticking it out with my necro as I love the philosophy of the class. I just want some more “professional satisfaction” so to speak. Love ya’ AN and I’m sure you’ll come to our rescue as soon as you get a chance!

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

jagged horror trait discussion

in Necromancer

Posted by: Invictus.1503

Invictus.1503

- changing their spawn location from near the necromancer, to near the target killed

That last point hadn’t been mentioned yet, but I think it’s important. Since they spawn near the necro like other pets, it often degens before it even reaches the next target in many fights.

This is what I was alluding to as well. They spawn and are often dead before they get to the baddies…especially when running a staff build where you are keeping your distance.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Skillpoint in Devast District bugged

in Bugs: Game, Forum, Website

Posted by: Invictus.1503

Invictus.1503

Event starts when you near it, activating the sword creates the animation, but no enemy appears and the skill cannot be completed. Confirmed in Yak’s Bend

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

jagged horror trait discussion

in Necromancer

Posted by: Invictus.1503

Invictus.1503

The life force gain is negligible considering the CD and the investment of the trait. As for the horror’s themselves, even with Death Nova, unless they are in the middle of a large mob that is even laughable because mine often just die before they can get to another baddie. Combine this near useless functionality with the annoying triggering of the “oh no my minion died” (add race specific quote of choice) makes a near useless trait into one that is actively annoying! Don’t get me wrong, I like the voice (for the most part), but repeatedly moaning about a horror gets on my nerves and makes me want to avoid the death trait line altogether.

Take away their life degen and/or give them a slight passive ability (perhaps while they are alive other minions get a slight boast in damage or something) and they could be useful. Really anything because I WANT to like them as I loved them in GW1 (played a MM for a long time there).

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Jagged Horrors, Why do they exist again?

in Necromancer

Posted by: Invictus.1503

Invictus.1503

I have to agree. I have played necromancer since the first days of GW1 and now GW2 and find that running MM now is not nearly as useful as other necro builds (and in many cases it is downright kittened). However my biggest complaint is about these jagged horrors. Even with Death Nova, they are only barely useful as they can’t even make it to another mob before dying and then exploding with nobody around. ANET needs to take off the degen already. I mean with a max of 5 that die in one hit anyway, they aren’t overpowered, but at least then could be useful.

And the constant voicing of their rise and death is nothing less than annoying. Makes me almost skip the entire death trait line just to avoid that minor trait!

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.