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Last thing before I go, EU is more relaxed and fun in my opinion, NA tends to stress over every little camp.
lololol! This is so true. Now bear in mind I spent 6+ months playing NA, so I have 450 skill in obsessively watching the map, but my second day on EU:
Sunnyhill has swords, so I run over to see what’s happening. There’s a 60-man enemy zerg pounding away, about to set up rams. I call out in map and run inside. Meanwhile the gate is melting. Here’s the convo:
Me: Sunnyhill 60 X enemy zerg. Rams down!
Map commanders: Ok let me know when it gets to 50%, I just want to finish off this tower.
Me: Gate at 50%!
Commander: Ok yell out when it’s at 10%
Me: 10%!!!!! Going fast!
Commander: Ok yell out when it’s at 5%.
Me: It’s going down noooowwww!!
Commander: Ok I suppose we should head that way.
Our zerg arrives just as the enemy pushes into lords, wipes the enemy zerg, and then en-masse heads to the gate, gets it to 100% in under a second, then trots off, like nothing ever happened.
Needless to say, lol, I was gobsmacked. And have since learned to not panic so much.
I’m not sure how it is on other servers, but also noticing that guild groups on EU will repair walls/gates as a group to at least 80% before they head out elsewhere. I saw this a bit on my NA server, but never as consistently as I do with multiple guilds on EU.
Yep, AC. The condition augment is really something. But I’m also geared condition too.
i think wut jayne ment was a server based ts mumble or vent
Actually the opposite. While most guilds in EU seem to work on their own VOIP, the relay of information universally is used via /map and /team … at least the maps I’ve been on. It’s kinda cool, multitasking — in a way the independent guild VOIPs make everyone pay attention to map and team chat because it’s universal.
On NA often map or team chat can get missed and subsequently stuff gets lost.
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Had fun playing with supply traps tonight on EB.
But when I was on, DL pushed Anza at least four times, three times with 3-4 catas by moles, and then once with two trebs and a least a 50 man zerg a little further away from moles.
Err… you should check your glasses. The “at least 50 man zerg” held the outmanned buff all the time during these attacks, we were about 25 players and it was a public raid with only a handful of experienced Drakkari against two guild zergs from Piken Square. Yeah, I really wonder how we could not take over Anza under these circumstances.
Oh there were at least 40-50 of you, lol .. I have the bootprints on my backside to prove it
…. I’m the one that runs into your zerg and dies at your feet so I can count you and yell out intel. I think you’re selling your group a bit short though, I thought you guys did well — was kinda “what the heck? I’m seeing treb fire from out in the middle of nowhere? Wait, now there’s two trebs up ….” (trots over). I just pride myself on scouting and reading the map so I can get to where you are and alert the map. And if I’m lucky, I don’t die and do this, haha. I hope whoever killed me got a precursor from my loot bag.
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Naw DL hit Mendons about four times in a row and kept going at Anza with multiple trebs and catas.
And how many times did it succeed, lemme ask it this way:p
I had to log for dinner, but we held them (and you guys off at OW, naughty!) with siege and guild pushes. You guys hit both those targets too — poor Mendons and Anza, like the most popular girls at the prom, lol. Anza was finally flipped twice thereafter (goodbye T3 tower
), I wasn’t on, not sure by whom.
Edited to add: But when I was on, DL pushed Anza at least four times, three times with 3-4 catas by moles, and then once with two trebs and a least a 50 man zerg a little further away from moles.
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Naw DL hit Mendons about four times in a row and kept going at Anza with multiple trebs and catas.
No lag at all today. Was wonderful!
Thank you to both FSP and DL for the really fun fights this week. It’s fun learning a new server’s tactics and honestly your guilds on EB today had me running all over for hours on end trying to keep tabs on you guys. Was quite the workout, even if it was virtual
Saw some really surprising and tricky stuff done. Made gameplay really enjoyable. So, thank you!
I still see map chat used an awful lot on the maps I’m in.
I honestly think they get so many in-game reports that it’s hard to sort through the legitimate ones and the ones where players just don’t understand the game mechanics. Doing the actual ticket helps get a real body looking into it. But it’s your call. All I know is that four different players that were causing issues in the past on my server stayed there for weeks on end, and only wind up never logging in again after the formal ticket was written up (I kept them on friends list to monitor because they caused a lot of disruptive behaviour).
Also, be sure to include any photos/video links you took to support the claim .. upload your images to a site like photobucket and include the links because Anet’s system rejects images over a certain size.
But it’s up to you. All I’m saying is this method appears to work and solve the issue.
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Ranger is easiest to do this with … but I can do it on my mesmer too (just have to peel them off one at a time).
Now let’s talk about those dredge. Dredge are OP. Watched dredge run into Speldan and kill off the supervisor and then the enemy guy just stroll in afterwards and cap, lol.
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EU guilds also favour open field combat. Many of them would prefer not to siege if there was an option.
lol YES!
I’m a bit of a siege addict. I’m sure they think I’m nuts as I manically build up siege in towers and keeps, lol. Hard habit to let go of …
File a support ticket on the guy, under “violations.” It gets faster results:
https://en.support.guildwars2.com/
What they want to know:
*What time this happened/date
*The abuser’s account name
*Your server/the abuser’s server
*Details of the exploit
*What map it was in
*What toon you were on when you witnessed it
While Anet can’t tell you what they do to players when they investigate, this ticket creates a paper trail on that player’s account and is the better way to help them help you.
So I’m curious what people who have played both sides of the pond think about this. What do you perceive are the key differences between NA and EU WvW gameplay?
I’ve only been EU side a couple weeks now, and have only faced a handful of EU servers, so this is by no means definitive (ergo me asking others for feedback), but here’s what I see so far, having been on an NA server since beta:
- EU is more guild focused. That means more organized GvGs, etc. Seeing a lot of overall highly skilled players in map as a result.
- EU tends to have more strategic-thinking players. Less blobs and man-mowering the gates and walls down, although there still are blobs/zergs, and more “oh wow they tried that” moments, at least for what I’ve seen. Could be these are old tactics tho, but new to me. However, having said that, there have been zergs I’ve seen in one matchup on EU that were the biggest I’ve seen in my life — easily 120 players in one big angry red blob, lol. Never saw that many at in one spot at once in NA, even with SoR and BG.
- NA tends to have the better 24/7 coverage, even in the mid-tiers, comparatively. On EU, there is a noticeable difference in map population for all sides involved once EU prime passes. One 30-ish PST-based guild (6pm PST onward) on any server there would have a massive impact to overall rating/gameplay (EST tends to overlap time a bit with EU prime). The T1 servers in EU have the closest 24/7 coverage, but it’s nothing compared to NA’s coverage.
- NA servers incorporate militia more, train militia, and invest in them as a core to their server.
Any other differences you’ve noticed?
Best to just ignore Venton and Marrett…
They mean well…
I think…
Most of the time…Maybe?
Heh.
Remove the coin cost from upgrades. Hundreds of supply is enough of a cost already.
Yes.
The supply and time it takes is enough. There shouldn’t be any cost out of the players pockets.
Completely agree.
Not sure what you did today but saw an improvement. Had a brief moment of lag spike around 3:30pm est that lasted for about 10 minutes max, but even though it delayed my skill abilities, I was still able to push them …. A marked improvement from the two-three minute delay I was getting before, and only for 10 minutes and not several hours. So thank you, whatever you did!
I make it a habit of monitoring and timing any siege I place on a map. I don’t expect others to do it (I’m delighted when they do!) … but I will look at the clock and know I have 55 minutes before I have to return to retick it. Having it adjusted to an hour massively improved the quality of my wvw time. I actually can get out a zerg a bit
I"m primarily interested in defensive play, so having to go back within one hour is not a big deal to me.
Me and a friend managed to keep all four T3 towers on EB ticked with 10-15 pieces of siege in each today. That siege saved the towers from about five assaults each against about 70 man zerg. Was pretty proud of that
So I’d suggest that if you build siege, you expect to have to do the ticking yourself. It’s not fair in some ways, but at least you have some control over it. Otherwise, don’t build it, let the tower fall, and have the server learn the hard way how invaluable it is to keep this stuff ticked.
If they ever made siege permanent, that would be a disaster. Having witnessed months of troll siege griefing, permanent siege would have the map capped within the first hour of reset. And all flame rams. Or ballistas facing into walls.
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Somewhere, Theon is screaming at his monitor .. :P
Sorry Jayne, but it seems Theon agrees with the rest of us
I know. I was kidding.
Players are unable to take supplies from tower/keep/castle if any upgrade is going on and the tower/keep/castle isn’t under attack.
Punishing players from taking supplies from a fully upgraded tower/keep/castle with a full stock of supplies is kind of dumb.
What if the tower is under attack and few defenders? There’s a million reasons why it’s good to be able to take supply from a tower or keep, yes, even while it’s upgrading. If you limit the ability to do so, that can often mean losing the tower because the outside has a massive zerg, and those few defenders were unable to build any siege to defend it.
Now if people would only tick siege so it didn’t despawn, or heck, even build it from time to time … lol ….
As for the OP, the only thing you can do is establish good WvW habits amongst players. That starts by educating people early and often, and repeating it when a tower or keep is NOT under attack. Education is key. But sometimes you have players who just don’t care either. You do your best with what you have. But saying these things in the heat of battle tends to get missed. Use your map chat a lot .. players can only get better if they are armed with the right information.
Somewhere, Theon is screaming at his monitor .. :P
EU servers are not an option for us any more, we have been there for half the time we have played GW2. Although the tactics are far superior,
This is what i have noticed having played NA since beta and recently transferred over to EU. More is done with less, and often with spectacular results. I find it more thrilling, actually.
That said, I can understand the desire not to pv-door. I haven’t been matched up with all servers in EU, only a handful so far, and the thing that EU seems to lack is 24/7 coverage. However, you should realize that with this new RNG matchup, there’s no guarantee you won’t be pv-dooring on NA either. We are seeing such funky matches … much like EU too … that there’s no guarantee you won’t be facing a T3 server on some matches, even if you move to a T1 NA server.
And the gap between server coverage/population between the NA tiers is significant .. T1 to T2? T2 server struggles to compete because it lacks the full coverage, and the T1 server facing the T2 server winds up getting horribly bored. At all hours of the day, not just oceanic. T2 to T3 is yet another significant population gap, and the same thing repeats. I’m not sure how it works EU-side, but the differences between the tiers in terms of population for fair RNG fights are significant.
Given how chaotic the matchups are, I’m more concerned you are “grass is greener” in this instance. And if it’s your permanent final move .. well then just be 100% sure.
Best of luck to you wherever you land though!
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This guy’s video is pretty much what I’m seeing in WvW .. it starts about 1:30pm (EST) every day and goes on for several hours like this:
You’ll see what happens about the 1 min mark I think in the video. Brutal.
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Dear FSP mesmer near NW tower psbl,
You sent me flying a couple times to my death. I was glad to repay the favour.
Seems to be an EU problem .. although there are a few NA guys saying they’re seeing it too:
https://forum-en.gw2archive.eu/forum/support/tech/Official-response-on-the-Lag-issues-please
Smart money’s on SoS. These guys have been shoved in with T1 and T2 servers and while they don’t win the match, they certainly give those servers a run for their money. Tough buggers, and really coordinated.
Back to report that Phophet’s fix didn’t hold. Severe lag issues today .. back to the 2-3 minute delay in WvW if more than 20 players are in the same area. Have never had this issue before, and I’ve been in WvW about 12 hours a day since November without problems. Just started since last patch.
And to add to what Atoss said .. whispers come through in real time, but /map /team or /say is delayed like the rest. Sometimes taking a couple minutes to appear on chat screen. Glad you recorded that Atoss, that’s exactly what I’m experiencing too, only more prolonged.
All my characters experience the same thing (ranger, mesmer, elementalist, necro).
Playing on an EU server from North America. Thought initially that was the issue, but seeing other posts here, not sure.
Anyone else have a fix they’ve tried?
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It used to be based on rating (and still is a bit), but a couple weeks back they changed it so that matchups were randomized.
You can find current rankings etc here:
Really like the idea, as per the OP’s suggestions. Friendlies should be able to pass through it. But I’d only add that it should be limited in how many times it could be used … like only one barricade could be used at choke point into lord’s room at hills. I don’t think you should be able to put up three or four of them at a time, even given siege proximity cap.
lol I knew about this three (or was it two?) days ago
Calling out servers isn’t against the CoC is it? I do it all the time.
So, TC and…. SoR or SoS? I wish I could control an EB zerg into not charging red names… Whoever the commander is, pls tell me the secret.
It wasn’t SoS.
Since the other thread was deleted, I’ll just say I agree with the player who said that anyone doing this should be reported and banned. It completely exploits the intent of WvW and turns it into a mindless grindfest, without any strategy or finesse. And if it’s to the extent that it’s coordinated with the other server involved via teamspeak, it’s even more heinous. Was very sad to hear this was happening on TC.
I agree with the poster a couple up from me though. If you are against it, get some friends together and build a dozen ACs and just farm these guys who come in expecting an empty tower. Coordinate. That will nip this inter-server farce in the butt quick when one side appears to be not “going along with the plan.” (Note: I suspect if they plan on doing this again, they won’t be so free in map chat about it. You can still get the ac’s together and farm them … the more often the “allied enemy” meets resistance, the quicker this alliance will fall, because the “agreement” will be voided, and there will be no guarantee of an empty tower to farm.)
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Great fight just now in FSP garrison. You FSP guys were fierce!
I’m following this topic since I bought GW2, because I have this problem since I bought it and saw that beyond anyone have an immediate solution to the problem also realized it would take to have something official, then went back, tried a few things in despair and I ended up finding a possible solution (at least I’m two days in a row without suffering any kind of connection lag in WvW or PVE)
I just went to Windows Firewall> Advanced Settings> Inbound Rules
then searched an item called’’ Guild Wars 2 Game Client’’ and saw that the firewall had blocked some connections this item
at and what I did was: Double Click on the locked item> Properties and where it was written’’ connection’’ blocked’’ just switched to allow connection’’
I did this on all items that were blocked with the connection and I’m playing with no lag so far
please note: I do not know if this is real or a temporary solution, I’m just trying to find a solution as well as all who are experiencing this problem and also please note that I’m not American, I’m from Brazil and this post was made almost all the google translator, the only thing I did was to review some things, so please excuse any grammar error, grateful.
and remember to post feedback.
Nope, I checked all this just for grins, but all of my ports for GW, the GW client, and anything related to GW was clear and open so there’s nothing stopping it at least from my own computer on out. For some info gathering: I have also opened the gaming ports on my router, but it made no difference, and since I’m not really comfortable leaving ports wide open anyway I closed them again.
I had to manually add GW2 to windows firewall .. and then I went in to macafee and adjusted there too .. wasn’t blocked on macafee, but doing this seems to have solved my lag issues. Then again, it could be because we’re not facing the same numbers as we did last week in WvW … but so far, so good
Phophet .. I tried your method .. had to go in via Macafee and do it, but it appears to have helped .. was only on 20 mins tho, but it seems better. Then again, might be the time of day, lack of bodies .. i’ll find out tomorrow and come back here. Thank you if this fixes it!
Hehe, Onyx should pace himself.
Lol I love these new accounts with short posting history. Ah well, at least Anet’s making money off of it.
…..
So you did go over after all eh? Which one did you wind up picking? JQ again? Give hugs to Cyril for me. Too bad TW went to JQ too … That would have been some interesting video to watch.
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Only a WvW player, ahhh hell -_- let’s be honest about this…….
Lol awesome!
That’s his um, “vacation” I believe . . .
If he comes back to your server, just take screen shots of what he says and file an actual support ticket on him here (if he’s being not nice I mean):
https://en.support.guildwars2.com/
Let Anet sort it out then. But have the documentation to help them.
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Blue Perception? lol he’s on Piken at the moment, but I think on a ‘three day holiday’ .. wink wink. And had threatened to leave for another server all week. We’re crossing our fingers.
What I see on screen:
My character stalls entering any tower or keep door in WvW. I run for about 30 seconds before I pop inside. With bigger zergs, I will often not even see the enemy and suddenly die.
Worst situation: I was running into Sunnyhill on WvW map, the lag started and I got through the gate and started to run up the stairs .. the game “reloaded” and put me in a virtual loop where I’d run to the base of Sunnyhill stairs, then suddenly pop back to the door and run up the stairs again over and over in this infinite loop for about two minutes. I hit the map and wp to get me out of the loop and it took about two minutes for it to register — until then i was doing that gate/stairs loop over and over.
I have never had this issue with lag so extreme until the most recent patch of game. I have been with the same ISP for two years now. Everything had “normal” lag prior — massive zerg, you get the lag, etc .. but now it appears to happen randomly and makes the game totally unplayable.
http://mos.millenium.org/matchups
Numbers along the left hand side indicate previous position.
Good luck to everyone this week!
I thought I’d post this mostly because I think you’d all find it amusing. This is the tiny “forward” group I saw on EU maps the other day. They were there to take out the oil and cannons ahead of the main zerg.
T1 NA sees similar zerg sizes.
That was just the advance group. They were quickly joined by the main Zerg which had about 80-90 players, on top of these guys in the pix, lol. I have never seen a Zerg that large in all my time on NA. Not even BG or SoR (and I was around reset/Saturday this past match). I just lol when I see these guys appear because its just a holy crap moment, lol. Will try my best to get a screen of the entire zerg, but most often I’m too busy manically fighting and I forget, lol.
Edited to add: here’s close to capturing them all … Saw this in another match thread and while you can’t see them in inner or on the wall around the corner, this kinda shows the numbers ….
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I thought I’d post this mostly because I think you’d all find it amusing. This is the tiny “forward” group I saw on EU maps the other day. They were there to take out the oil and cannons ahead of the main zerg.
For clarification, “King” Z The Bored is not myself, God emperor of Fort Aspenwood. Currently, there is the possibility of a civil war. (Naturally, I’m with myself.)
Joffrey and that other fellah came back didn’t they? Blah, sorry. Maybe Thorazine dart?
It always makes me giggle a little bit that if you take away the “Jade” part on the scoreboard .. in french the remaining two words are kinda naughty.
^ Wow. I wonder what is player cap per map. I thought it was 80. Does anet have an official say in this?
Anyway, waiting for GVG with SOR. Noms some chicken.
Jayne was clearly drunk and was unable to count correctly. I doubt it really is that high unless EU has a different cap.
lol I’ll take a screen cap next time … I don’t fib.
It blew me away seeing so many, because I thought, like you guys, it was much less than that. I wonder if EU does have a different cap tho.
I watched a zerg of 120 players, last night, invade the EU server borderlands I transferred to. I’m not even joking. Counted each and every one of the 120 heads while they were lined up on the north hills wall getting ready to attack. Have never seen a zerg that big, never on NA at least. For perspective: the zerg took up the entire north hills wall from the north gate all the way to the south end corner, not a single gap, all a big massive sea of red — and then some of the zerg headed to the north inner gate as well, so it was even a bit more than the 120 I counted on the wall. So unless they have different rules for EU map cap than NA, I can tell you it’s at least 120 players from the enemy. EU is crazy. But in a good way.
