in the list of developers I have the least faith & trust in.
Congratulations ArenaNet!
50 pieces of data is nowhere near enough to realistically establish a trend.
Tiny data sets simply don’t work. If I tossed a coin 3 times and it came up heads each time, should I conclude that there’s a 100% chance of it coming up heads or should I do many more coin tosses?
Stop player-player item/gold transactions. Problem solved. You have a tp no need for mail.
Worst idea ever, no need to keep posting it in different threads.
This is a multiplayer game. I interact with other players. I send loot to people, lend gold when people need it, etc.
There’s plenty of need for trading outside of the TP.
Why?
Vague feedback isn’t all that useful, justify your suggestions! Tell us the advantages of the changes, show us that you have considered the disadvantages too.
This is a balancing decision, and it should not come down to how people feel. It should be based on actual metrics.
A month after an MMO launches is a poor time to have second thoughts. The game is still in its infancy.
I intend to let the game evolve and change as it is certain to do, and then make a decision.
But given the lack of a monthly fee, I’m certain it will be better value than just about any other form of entertainment (e.g. a couple of hours of entertainment for the price of a cinema ticket, etc).
it is very hard to tell if its useful based on the experience of one player or even a small group of players as the data is so meagre statistically. What can be assumed though is that there is a point where loading up with MF gear must be actually hurting. If you forsake, say, all runes and upgrades for MF, you will kill monsters noticeably slower than someone who uses superior stat upgrades and armors, which will hurt you income overall.
People need to keep this in mind.
A couple of dungeon runs is not enough to decide whether it’s worth using, especially without being able to track the other potential factors such as number of mobs which you got kill credit for, etc.
Personlly I’ll be using magic find while leveling, I’ve never had any real combat issues so I don;t miss the extra combat stats.
WvW exploits?
I thought the server transfer limitations were to counter the people who would transfer from one server to another, farming chests / crafting materials, repeatedly?
When running highly populated DE’s on my Guardian 2 of my 3 utility slots are fire fields (the other being judges intervention for mobility / area damage).
If you die with 0 currency is it permadeath or is there a waypoint which costs 0?
I know city waypoints do when you are in the city, but I don’t think they do from outside the city.
If you made a report via the in-game tools there’s no need to put it anywhere.
I’m fully against patches being delayed just because some people don’t want them as often. And it’s not really viable to have clients of different versions connecting either (if it was delaying your own updates instead of everyone’s).
Please do not dumb the game down for the few who want to play while not actually paying attention.
Tell them that if they want to be “chilling” and “paying semi attention” then they shouldn’t be trying to do a jumping puzzle at the same time.
Jestunhi:
Did you read the original post?
“My question, to both ArenaNet and the community, is: are those things exploits or not? There are three questions here:”
“to both ArenaNet and the community,”
“the community.”
:| Absolute genius.
And I gave my opinion. Using mobility skills to increase mobility doesn’t sound like an exploit to me.
I have no problem with asking for opinions or giving them. What I have a problem with is people deciding and claiming that their opinions are fact.
You regularly see people state that the same thing is and is not an exploit, both stating it as a fact instead of saying they think it is or view it as one, and being unable to back it up with any official source.
:edit:
nd it wasn’t aimed at you, it was aimed at “no that wasn’t an exploit” in a dungeon speed run discussion a few posts back. I’d be interested in seeing a source on that.
(edited by Jestunhi.7429)
Can anyone link to an official source stating whether speed runs were or were not an exploit?
If not, why is it being discussed? Your personal opinion is not fact, you do not have the authority to decide if something is an exploit.
Using mobility skills to provide mobility?
Doesn’t sound like an exploit, sounds like using the abilities for exactly what they were designed for.
Double post due to forum issues:
502 – Web server received an invalid response while acting as a gateway or proxy server.
There is a problem with the page you are looking for, and it cannot be displayed. When the Web server (while acting as a gateway or proxy) contacted the upstream content server, it received an invalid response from the content server.
Edit & delete buttons not present due to poorly coded forums.
I cannot remove the double post nor edit the second post…
please do listen to what I say, i have addressed everything you just said and I’ll do it again.
I enjoy questing, in any MMO, and while I think the questing in GW2 is sub par I still enjoy it enough to want to do it (or at least enough that I want to try and enjoy it), I don’t want to be forced to PvP/explore(when I say explore I mean go to points marked on my map just to get exp, I actually do enjoy looking at the world while I quest)/craft/grind in any way in order to quest, so what option does that leave me, go to other level appropriate zones, that’s my only other option.
Your only option for level appropriate content is in level appropriate zones. Yet you seem see the distribution of content into areas which have roughly the same level requirement as a bad thing?
but this creates more problems than it solves, now not only does my characters progression in the world not make sense but I am actively removed from the game, I am unable to immerse myself or in any way feel like I am doing anything but grinding for exp for levels, I want to quest for the experience of questing (not the exp points for levels) and I want to continue questing, not to get to 80 but rather because I enjoy questing (and I have been told time and again that I should be doing things because I enjoy them and not for the “reward”, which is what I’m trying to do), but every time I finish questing in a zone I am forced to run alternative objectives that i do not enjoy just to grind out a few levels to correct my progression, it completely goes against the design philosophy of the game, and makes for an even poorer questing experience (and the questing is not that good to begin with).
The only way it “doesn’t make sense” is from an immersion / storyline point of view. And I agree that the storylines across zones could be better inter-connected.
But it’s hardly unrealistic to fight easier enemies while training for harder ones. Practicing on a challenge which you can do to allow you to acheive greater challenges from the skills / experience learned is something that happens both in real life and in computer games all the time.
I dunno, maybe I’ve just been spoiled by another recent MMO that had the best questing I’ve ever seen in an MMO, but the more I look at the way questing is designed in GW2 the more I see how badly it was done, which is a shame because I also see so much potential for questing in GW2 and it wouldn’t take anything more than some heavy tweaking.
It’s not done badly, it’s done differently. It may well be done in a way which is less suited to your personal playstyle, but that doesn’t make it bad.
It’s less linear. There is more content that I could ever need to get enough xp to reach level 80 and the level downscaling means that it can be a challenge (depending on the quest, etc).
please do listen to what I say, i have addressed everything you just said and I’ll do it again.
I enjoy questing, in any MMO, and while I think the questing in GW2 is sub par I still enjoy it enough to want to do it (or at least enough that I want to try and enjoy it), I don’t want to be forced to PvP/explore(when I say explore I mean go to points marked on my map just to get exp, I actually do enjoy looking at the world while I quest)/craft/grind in any way in order to quest, so what option does that leave me, go to other level appropriate zones, that’s my only other option.
Your only option for level appropriate content is in level appropriate zones. Yet you seem see the distribution of content into areas which have roughly the same level requirement as a bad thing?
but this creates more problems than it solves, now not only does my characters progression in the world not make sense but I am actively removed from the game, I am unable to immerse myself or in any way feel like I am doing anything but grinding for exp for levels, I want to quest for the experience of questing (not the exp points for levels) and I want to continue questing, not to get to 80 but rather because I enjoy questing (and I have been told time and again that I should be doing things because I enjoy them and not for the “reward”, which is what I’m trying to do), but every time I finish questing in a zone I am forced to run alternative objectives that i do not enjoy just to grind out a few levels to correct my progression, it completely goes against the design philosophy of the game, and makes for an even poorer questing experience (and the questing is not that good to begin with).
The only way it “doesn’t make sense” is from an immersion / storyline point of view. And I agree that the storylines across zones could be better inter-connected.
But it’s hardly unrealistic to fight easier enemies while training for harder ones. Practicing on a challenge which you can do to allow you to acheive greater challenges from the skills / experience learned is something that happens both in real life and in computer games all the time.
I dunno, maybe I’ve just been spoiled by another recent MMO that had the best questing I’ve ever seen in an MMO, but the more I look at the way questing is designed in GW2 the more I see how badly it was done, which is a shame because I also see so much potential for questing in GW2 and it wouldn’t take anything more than some heavy tweaking.
It’s not done badly, it’s done differently. It may well be done in a way which is less suited to your personal playstyle, but that doesn’t make it bad.
It’s less linear. There is more content that I could ever need to get enough xp to reach level 80 and the level downscaling means that it can be a challenge (depending on the quest, etc).
I mute all these things anyway.
I’d rather have my own music or a TV show / movie on in the background. The only thing I keep are the sound effects of combat, etc so I can tell if I’m attacked while not paying attention.
Don’t chase the FOTM class or the class you think will be next to be buffed – if you do you will only hate it when it’s correctly balanced.
Play the class with the play-style that you enjoy most.
the sad thing is pvp is kitten boring and focused in zerg without any skill required
Unlike PvE where adding an extra 20 people to one side makes no difference?
The amount of scripted content in PvE will always be higher than in PvP in any game which has both.
PvP is more of a sandbox system. They give you the objectives and the map and let the players do what they want to do.
PvP doesn’t need hours of storyline, etc.
Posted by: Jestunhi.7429
You said yourself that they are from different accounts.
The problem is that all they need to do is make up the cost of the game on an account before it is banned. No amount of IP banning or similar will stop someone who really wants to get a new account and get back in-game.
I would imagine a quick look at the chat logs for each character reported would clearly show whether they have broken the rules, certainly it’s a lot easier to check for than a well written bot.
Welcome to MMO forums.
The people loving the game are too busy playing to post threads stating how much they enjoy it.
The people unhappy about something come here.
Obviously, this isn’t 100% accurate, but certainly people are far more likely to come here with negative feedback than positive.
It least they are soulbind on use – this allows you to mail them to alts or sell them on the TP is vendoring / salvaging isn’t your preference.
Exploration isn’t supposed to be easy.
But yeah, the ones in the instances took longest to find for me too. :p
If I played a game of baseball and never touched the ball, would my personal experience mean the game is not focused on hitting / catching / throwing the ball?
Whether each player enjoys / takes part in each feature does not necessarily reflect the intended focus of the game.
And this post would have made more sense IF THE QUOTE BUTTON WORKED!
Stupid quote button is missing again.
Worse developed forums EVER!
So, what zone do they hang out in so I can keep an eye out for them? So it’s clear I am in no way denying the existence of bots, just saying that so far they have not effected me more than a couple of mails / chat messages. I’ve not had to deal with them stealing my mobs, etc.
“What I’m reading here is “I want to limit my gameplay to a small percentage of the content & map, but I still expect to be given loads of xp as if I’d completed it all”.
You want to skip the majority of the content designed for each level? Fine, you’re free to do so. But it’s hardly surprising that you find yourself too low level to succeed in the higher level areas."
no, I don’t want to do vistas or PoI for the experience because it turns the areas between them into travel zones thus devaluing the world that has actually been well crafted, I like vistas and I like PoI, but there is a difference between incentivising them and making them required, I’m not asking to be fed EXP so that I can be a higher level, I’m asking that questing give enough exp that I can go to the next zone once I have exhausted all the quests in the area (or at least be no more than 1-2 levels below), questing should be in and of itself its own reward, but instead my reward for questing is being forced to do something else so that I can continue questing, and even then the questing isn’t that good. people tell me just to go to anther level appropriate zone? but that removes me from any sense of character/immersion and makes it feel like I’m grinding for levels, when I’m actively trying to avoid grinding for levels, again, the difference between grinding and questing is presentation, GW2 severely lacks it.
I’m not asking to be rewarded for questing, I’m asking not to be drastically inhibited for questing.
Look at 1-15 zones as an example.
There are 5 I think.
If you do just one fifth of the content available for level 1-15 players (and that’s discounting exploration, gathering, crafting, WvW, and the various other things you can do to get xp – when those are taken into account it’s much less than a fifth of the content available to characters in that level range) it’s unsurprising that you aren’t completely ready for the next level bracket.
FYI I’ve just finished completing all the 1-15 maps on my server and didn’t see a single character which was an obvious bot.
So anyone saying “it’s the same on every server” or “everyone has seen it” is just making assumptions.
I think the two main issues with W3 right now are (1) access issues (not sure what can be done about that, but it’s an issue) and (2) benefit of it is too weak. DAoC had Darkness Falls, a dungeon which was only accessible to the realm that held the PvP areas. The setup here would have to be different because it is server based, but a substantial server bonus like that — access to a dungeon that other servers don’t have access to, which has cosmetic gear that is unique (probably the most unique in the game) — on some kind of a shortish timer (say access is for one of the two weeks and then it resets) would be a step in the right direction, I think. Giving people increased power based on wins would be against the core philosophy of the game, but you could give them access to a unique place where unique and rare gear looks could be farmed (anti-farming turned off for this, because that would be the point) to provide motivation.
Heh, I remember leveling alts in DAoC & rushing to DF for easy PLing whenever we won access to it (although first we’d have to clear out all the enemies).
WvW is the logical place to go for endgame as things are designed. The issue with WvW is what is my reward? What am I working for at level 80 with great gear in WvW? The reward system needs to be rethought.
When you come out saying a major component of a game needs to be retooled you are essentially saying the game is broken. This is a very difficult thing for me to say about this game
I disagree.
I loved WvW when I first tried it in the low levels.
And I’ll love it even more when I’m the appropriate level instead of boosted with minimal skills, etc.
While I wouldn’t disapprove of further progression / rewards in WvW, it’s important to keep in mind that further progression increases the gap between a booster player and a maxed out lvl 80. They need to find that balance between providing rewards (to some “fun” isn’t a reason to play – they feel entitled to more and more rewards) and the actual gameplay which is supposed to be the important thing.
“Friends” who decide whether they want to help me based on the loot they will get aren’t friends at all. They just want me around when it’s convenient for them.
Fine as it is IMO.
Guild Wars originated from the Lore. The different guilds in lore waging war against each other. (http://wiki.guildwars.com/wiki/Lore) Read up, then rethink your post.
This is only accurate if they wrote the lore, then named the game based on that lore.
I think the reality is that that’s the in-game explaination of the name, not the actual reason they named the game that.
I can’t see the people in charge saying “read this part of the lore, I think we should name the game after it!”.
Jest, by that logic…exploring over and over again is repetitive. You just contradicted yourself. Just saying…
Exploring the same thing over and over again would be.
Just like killing the same mobs or farming the same small group of events thay spawn near each other would be.
But exploring new locations and doing new quests would not be.
Those players can self pace though and make themselves go slower, I don’t have the option to make myself level faster. So in the end it isn’t as harmful as you think and doesn’t affect them really in any way.
Yes you do. Your client doesn;t have crafting, PvP, WvW or anything else which you choose to skip disabled.
It’s entirely your choice to skip it. And skipping it has consequences. You need to accept the consequences when you make a decision.
Well you have to consider the leveling balance of all the players. If exp gain was higher, then anyone who DOES like to craft, pvp and find as many events as possible would level at a rate that’s much too fast and that would ruin their experience. You’ll just have to accept that doing only one thing in the game to level means you’ll have to do a lot more of that.
Cutting out content in any manner will limit the gains that you get.
Grinding quests isn’t nearly as repetitive because it would be faster to level than going LOTR nerd and trying to figure out how to get up a mountain for 15 minutes or so. Faster leveling = less repetitive than slower leveling…it’s common sense.
But that’s not the definition of repetitive.
Doing different things for 2 hours is not more repetitive than doing the same thing for 1 hour.
The thing which is most repetitive is most repetitive. And in this case it would be repeatedly killing the same mobs or doing the same quests.
I’m level 34 and I’ve just finished the last 1-15 zone, I fail to see how you could be lacking the xp to get into a map with content which you have not yet done.
And the mid level maps?
As far as I can see it;s impossible to complete the provided content and not have enough xp to progress. The problems come when you limit yourself to one one chain of maps, etc.
Why are you even trying to reach a poi if you don’t like exploring?
To level up so I’m able to do my personal story quests…it’s not like I have another choice since I can’t quest grind, hate the crafting system due to item costs, and don’t like the way that pvp is set up.
What level are you and how many of the maps in your level bracket have you completed (even ignoring the POI / vista exploration there is heart / dynamic event content)?
I’m level 34 and I’ve just finished the last 1-15 zone, I fail to see how you could be lacking the xp to get into a map with content which you have not yet done.
Op, that is my issue too. This game focus’s far too heavily on exploration and zone completion rather than just letting people grind out quests for exp. It makes the game feel really repetitive imo…
It feels repetitive because instead of grinding the same mobs / repeatable quests you are encouraged to explore new locations?
Am I the only one confused?
It doesn’t need to be completely flat…it just needs to be flat-er. There’s no reason to have like 20 mountains in one small area blocking the POI other than to annoy people like me who are trying to get to it. The maps just need to be easier to traverse, that’s all.
But there can be obstacles to increase the challenge. Some people want their achievements to actually be an achievement.
Well maybe if they didn’t make the game so frustratingly lame…
I wandered around in LA for 54 minutes trying to find the PoI that was in the sewers. They made this game one giant maze, and there needs to be some more simplicity for the casual players.
Oh yeah, in regards to your handholding comment…funny how I didn’t need my hand held in Guild Wars 1, way to admit that this isn’t a worthy sequel.
There’s a difference between making a game casual-accessible and dumbing it down so it’s easy to get 100% completion.
When I had trouble finding POI’s I just asked in Map.
Rhanoa is true, the lack of persistence in GW1 makes it hard to label it as an MMO.
I seem to recall it was marketed as an ORPG instead due to the amount of instancing?
Why not take some of the things from WoW and improve the game? WoW has like 8 million players…clearly they’re doing some things right…
And the closer to a WoW clone it gets the less reason they have to quit WoW and play GW2.
Why would a player with max level, geared characters quit WoW to play a clone of the same game?
If they are bored of WoW then why would they be interested in a clone? And if they are not why would they stop playing WoW for something which offered nothing new or different?
Cloning WoW isn’t the way to succeed. WoW wasn’t a clone, it was an overly simplified MMO aimed at a populaiton outside of the existing core-MMO playerbase at the time. MMO’s used to be played by gamers and geeks, but WoW broke it wide open and got other people in there.
They didn’t steal customers from existing MMOs by duplicating them, they aimed at a group of people who weren’t already loyal to another monthly sub.
the game will dead, everytime more people get max level and when u get max level the game ends cos there isnt gear progression, just like d3 and swtor, another mmorpg repeating the same fail, lategame, progression and rewards are the only thing that matters in a mmorpg, thats why the old games with kitten graphics were fun, thats why wow with cartoon graphics, monthly fees + cash shop+ expansions still have 9million subs and mop with fail pandas will sell 8 to 12 millions.
Gw1 was good becouse it was unique, pvp was good, and farming/speed clears were fun and rewarding.
FYI WoW does not offer unlimited progression. Due to how long it’s been since WoW was released they may have more content, but you would still burn through it all if you played long enough.
And I suspect once GW2 has been out as long as WoW it will have more content too.
If it’s not like that then there must be an end to the progression. If there is endless progression how would someone who buys the game a year after release ever compete with someone who has a year headstart of endless progression?
And the reason I need to catch up is I play competitive games. I play things like WvW but until I get to 80 I have to deal with some skills, some quickbar slots and artificially boosted stats.
@marianitten: …or what about those similar replies, bashing folks giving valid suggestions on improving the experience at level 80, with comments like “if you don’t like it, go back to wow”.
How is it that those types of responses aren’t as equally dejected?
What you need to keep in mind is not every requested feature would be an “improvement” in everyone’s eyes.
The people who want endless progression may want higher levels, more tiers of skills, etc. Therefore they would see that as an improvement.
To the casual player who is boosted to level 80 in WvW that just widens the gap between the hardcore players and the casuals and would certainly not be an improvement.
There are opposing views on almost any proposed features. At some point a design decision needs to be made and respected. They cannot please everyone and they need to choose which type of player they are aiming for.
What also needs to be kept in mind is that no developer in their right mind will just implement everything that someone asks for.
Offering feedback is fine, but the developers have to make decisions which will please one part of the playerbase and displease another it’s simply not possible to please everyone.
As such, there will be some people who will not like the game, and there will be people who woul be happier playing something else.
Any MMO with true endless progression would mean that there is no way for anyone who gets the game after launch to ever catch up to the original players.
That sounds awful.
What about map completion? It’s done. Can’t DO THAT anymore, now can I? Can’t level up and enjoy unlocking skills anymore or traits either, as I really enjoyed that too. So how do I continue to do that? Yeah, see the problem here? If not, too bad, it’s there.
If all you enjoy is progression then I recommend single player RPGs.
They can offer much much more because balance is a far smaller issue.
But an MMO which allows players to compete has to have caps on levels, stats, etc – it can’t have the same kind of seemingly endless progression as single player games can.
Alternatively, MMO’s designed for months or even years of progression exist. Eve being the example that comes to mind, sandbox MMOs in general but Eve would require a significant time investment to do all of the skills.
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