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Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: Juba.8406

Juba.8406

His point was that you have alternatives to Warrior’s Sprint that are just as good if not better.

That makes Warrior’s Sprint far less “required” than something like Fast Hands.

The alternative ironically is to be a lesser degree shout warrior.

and thats wrong it is not better, DISC line as a whole package is better than any alternative.

Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: Juba.8406

Juba.8406

It’s a question of trade offs that also factor into gear selection.

For example, a while back I shifted away from WS and went with pack runes, which allowed me to maintain perma swiftness in combat and pretty much perms swiftness out of combat using SoR and Balanced Stance. I find this better than WS, and Pack Runes is a great rune set otherwise, even though I ended up putting my Strength Runes in the bank when I made the switch.

I can also run with a traited warhorn to give 10 people perma swiftness,. Again no WS required, and Tactics is becoming a more useful line under the new changes, making this a very viable option.

I can just rely on the gap closers on weapons for mobility if I want, or I can use ranged weapons if dealing with kiters and assuming I’m not using escape as a defense strategy, or I could equip Traveller or Speed Runes like everybody else if I felt my mobility was too low and I didn’t want to change my traits or weapons.

That’s pretty much why I’m not for making WS baseline. We have more options than most classes when it comes to mobility.

So you wanted every warrior to pick pack runes and traited warhorn so full TACT line ?!

i mentioned this in my post up a TACT warrior defiantly has no needs for Warrior’s Sprint.

Also why should i take pack runes ? the easier path will be to actually pick DISC line :] and be done with it.

Here is a better suggestion :

  • Baseline Fast Hands
  • Warriors Sprint moved to STR line replacing Building Momentum

Since a Shoutbow or any build that try to bunker points has no need for swiftness but they get it free because it is just there in same lines they trait to, but a STR warrior needs swiftness and have to trait DISC or Pack runes in your case.

Why are all the thieves so cold?

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Posted by: Juba.8406

Juba.8406

I wear Arctic Explorer Outfit, I’m extra HOT.

Please Make Mending a Physical Skill

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Posted by: Juba.8406

Juba.8406

For Mending to be able to compete with the other heals, its healing per second should be somewhere between TTL and HS passive. The problem is that it might just replace HS in CI builds, so for the buff to happen it will have to be made incompatible with CI.

You need to spec STR to make it a real heal and since DISC is forced upon us, that leaves you a choice between DEF or TACT you cant take both, a shoutbow can take both lines thus getting heals and condi cleanse from both lines, a Mending Warrior already made the compromise.

Making it a 16s heal with Physical Skills trait is enough.

Unhappy with Warrior (Phalanx Strength)

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Posted by: Juba.8406

Juba.8406

The sad fact is that GS is our one actually viable weapon (along with longbow maybe); rather than have one over-powered talent propping up the whole build… it really needs to be separated out to give some more diversity.

That is wrong unless you play PvE or WvW roaming and its obvious why, Stationery targets for your 100b and mobility.

GS has no place in PvP yet, lets hope this get changed with the upcoming buff to Forceful Greatsword, Physical skills and zerk power.

it really needs to be separated out to give some more diversity.

You mean more Crippling and another reason to bring a shoutbow warrior, thats not how diversity works, Unless you want an OP Shoutbow with AoE might stacks buffing machine, like shoutbow needs more buffs.

(edited by Juba.8406)

Unhappy with Warrior (Phalanx Strength)

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Posted by: Juba.8406

Juba.8406

OP

You know that there is more game modes than your PvE ? what you are asking is simply killing GS once and for all.

So NO.

@josh: Why 'Fast Hands' is not baseline?

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Posted by: Juba.8406

Juba.8406

Apparently to Anet Long Bow is the most “defining skill” for the warrior profession, so they gave you a baseline 1200 range.

I suggest changing Warrior’s description here https://www.guildwars2.com/en/the-game/professions/warrior/
to something that reflects Anet vision like :

“Warriors are masters of Long Bow who rely on Celestial amulet, Shouts, War Horn, and Combustive shot to survive in battle. Adrenaline is always there fueling their cleansing super power, STR & ARMS trait lines are just there as noob traps —the longer warriors stay in a fight, the cheesy and boring they become.”

@josh: what about mending/physc skills?

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Posted by: Juba.8406

Juba.8406

broken promises, empty promises everywhere!

said mending would be physical, then never happened.

As we mentioned nearly every other breath during the initial livestream, things are subject to change.

You also mentioned nearly every other breath during the initial livestream, “GIVE feedback, talk to us, post on forums”.

What is the purpose of these ready ups if you didn’t listen to a single feedback ? you could have just made the changes and just that.

Mending is Warrior’s worst heal, the skill that needs the real help, making it a Physical is enough as per your ready up.

Yet you make Healing Surge a shout thus AoE heal, 24s cd, Full Adrenaline and +25% AoE to Endurance !!!!??

How about you delete Mending and be done with it ? because clearly that skill is not going to be picked.

Not to mention all the feedback “which asked by you” we had in Warrior’s forum (Fast hands, Cleansing Ire, Baselines, Defense line, Embrace the Pain, Thick Skin, Warrior’s Sprint,etc…).

I mean its your game and all, you can do whatever you want with it and its fine by me, but please don’t ask for feedback again when you just throw it on the nearest wall.

@josh: what about mending/physc skills?

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Posted by: Juba.8406

Juba.8406

broken promises, empty promises everywhere!

said mending would be physical, then never happened.

As we mentioned nearly every other breath during the initial livestream, things are subject to change.

You also mentioned nearly every other breath during the initial livestream, “GIVE feedback, talk to us, post on forums”.

What is the purpose of these ready ups if you didn’t listen to a single feedback ? you could have just made the changes and just that.

Mending is Warrior’s worst heal, the skill that needs the real help, making it a Physical is enough as per your ready up.

Yet you make Healing Surge a shout thus AoE heal, 24s cd, Full Adrenaline and +25% AoE to Endurance !!!!??

How about you delete Mending and be done with it ? because clearly that skill is not going to be picked.

Not to mention all the feedback “which asked by you” we had in Warrior’s forum (Fast hands, Cleansing Ire, Baselines, Defense line, Embrace the Pain, Thick Skin, Warrior’s Sprint,etc…).

I mean its your game and all, you can do whatever you want with it and its fine by me, but please don’t ask for feedback again when you just throw it on the nearest wall.

Guild vs. Guild confirmed!

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Posted by: Juba.8406

Juba.8406

I need to buy another one?

50$ for GvG ?

TAKE MY MONEY.

23.6. patch - Bloodlust minor in arms nerfed

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Posted by: Juba.8406

Juba.8406

Attack of Opportunity was like the best trait there, it got rekt badly.

Wasn't Mending going to become a Physical?

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Posted by: Juba.8406

Juba.8406

They said Mending is going to be a Physical Skill, Surge a Shout.

They forgot a trait line and spent about 10 mins on warrior, while hours on others, don’t worry.

Thank God for Final Fantasy VII remake announcement to cheer me up or yesterday would have been really a kitten day.

Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: Juba.8406

Juba.8406

For fellow warriors saying NO for a baseline Warrior’s Sprint :

Please bear with me for a moment.

let us suppose we got Fast Hand as baseline.

lets say i picked STR + DEF lines and still considering my next line.

I am Aiming for Adrenaline and Movement speed.

if i go DISC ill get :

  • +25% movement speed.
  • 5 adrenaline strikes on 5s cd.
  • keeping 33% of my adrenaline.
  • perma 4 might stacks.
  • +7% damage for Bursts.
  • lower cd for Bursts.
  • a choice between 0%-24% boost to damage or 1 condi clear on 5s cd.

lets say i went to ARMS :

1st choice is Signet Mastery, with this you can keep swiftness for 25s @ 48s cd.

But you still got 23s of downtime.

So i would pick Rending Strikes to help, but still, you need about 7 guaranteed crits, with 33% chance that means +21 crit hits!!!……..all that just to get about 23s of swiftness and right assuming you run with 100% crit chance.

So in terms of swiftness, WS is way better than 2 major ARMS traits.

Lets say i picked Furious to generate adrenaline, in order for this trait to beat Versatile Rage i need to crit my enemy Once in every second !!!.

So in general i will get from ARMS:

  • 33% chance for 1 bleed, 3s swiftness and 8s vulnerability on a crit.
  • 25s swiftness, 5 stacks of might and Fury on 48s cd.
  • +50% crit chance on stunned foes.
  • +10% damage to bleeding foes.
  • +50% bleed duration.
  • 1 adrenaline strikes on crit.

Some good things, but It doesn’t fix my movement speed problems or adrenaline generating.

The only way to fix my problem without picking DISC is to pick a Warhorn, Shouts and TACT trait line xD…. a Shoutbow without the Bow.

Or save the headache and pick DISC, then ill get what i want plus ton of great traits.

(edited by Juba.8406)

A Way to Fix the Cleansing Ire "Problem"

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Posted by: Juba.8406

Juba.8406

“Remove a condition for every bar of adrenaline spent when you hit with a burst skill

Didn’t notice the underlined, my bad, anyway i don’t see the purpose of splitting CI and keeping both aspects in the same line, you could better aim for a baseline EtP to encourage dropping the whole line.

A Way to Fix the Cleansing Ire "Problem"

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Posted by: Juba.8406

Juba.8406

[quote=5146310;enLight.1695:]

Making a Better Defense Trait Line

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Posted by: Juba.8406

Juba.8406

It seem my fellow Warriors don’t like reading Walls of text, well who does so guilty myself.

TLDR

  • Cull the weak is now a minor.
  • Thick Skin is merged with Desperate power and now is a major.
  • Cleansing Ire is now a minor.
  • Adept traits now spread out between all three tiers and some other traits redistributed.

check the attached image.

I will still not pick Reactive Armor over dogged march or Spiked Armor with that trait line :x

Strange, i thought you would be the 1st to like this change, do you feel its still lacking or inferior to neighboring traits “Dogged March” & “Spiked Armor” ? what do you suggest for this trait ?

Making a Better Defense Trait Line

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Posted by: Juba.8406

Juba.8406

Switch Armored Attack with Last Stand.

Last Stand + Rousing Resilience works very well with each other. I use it on my SW leech build. I get auto-toughness + stability proc at the same time.

Plus, Armored Attack would work well with Sundering mace if I want to use a offensive defense trait build.

But this means that every warrior building into Defense will pick Last Stand since it will compete with weaker traits in comparison “Sundering Mace” &“Defy Pain”, and we would have made another CI situation.

I think the New Last Stand has no place but a GM and Armored Attack needs to be brought down since it got nerfed.

(edited by Juba.8406)

Making a Better Defense Trait Line

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Posted by: Juba.8406

Juba.8406

For defense line, I would really like something that improves skill 4 on Shield.

Also something that adds regen to Rampage or some other special effect.

Also faster cast time on burst skills would be nice as well.


Edit:

Shield Master- along with current effect, Shield 4 has larger range and gives 90 toughness.

Cull the Weak- along with current effect, Rampage grants might/Hammer Damage increased for 5 seconds after being hit by a crit.

Thick Skin- 40% chance to gain increased armor while struck by an attack while below 50% HP, and 100% while above 90%. Negates Defiant Stance.

I don’t think Shield needs any improvement, already fine and will get better next patch but you are right about the added toughness and makes sense.

Rampage as per coming changes is crazy already and hammer buff makes no sense since Merciless Hammer went to discipline, the change on Thick Skin looks interesting i suppose the proc will need a cooldown.

what if, warriors sprint run 100% faster

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Posted by: Juba.8406

Juba.8406

Too OP and will enforce Discipline line upon warriors even more.

They just need to undo the merge with Mobile Strikes then make Warrior’s Sprint baseline.

Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: Juba.8406

Juba.8406

Well… It’s actually not that bad at all, as you could dps in axe and/or sword decently effectively for an extended period of time, it’s just not optimal. But that’s just the thing, nothing else has room to be optimal When one this is OP.

The main reason I either want everyone to have it, no one, or leave it as a Discipline trait is much more than the swap value, but it completely changes the value and power of sigils for warrior.

Your argument doesn’t make any sense to me:

  1. Can you provide a viable build that doesn’t trait FH? One that keeps pace with non warriors, can win fights, etc?
  2. All warriors already run FH, so making it baseline changes nothing with respect to warriors and sigils
  3. No one has denied that FH is a powerful trait, but if all warriors run it and warriors aren’t OP now, then what’s the issue?

The EA warroir build 6 4 0 4 0 does not run fast hands.

Even in PvE that build is not Meta, the real question can it work in PvP ? hell it wont work even in WvW, Just like a warrior who brings no longbow to a pvp match.

Nothing against you poster, but if people in this thread use PvE as an argument you are pathetic.

Making a Better Defense Trait Line

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Posted by: Juba.8406

Juba.8406


(2) The Black Hole
Cleansing Ire

Cleansing Ire Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill.

On June 25, 2013 two years ago, Warrior got reborn thanks to this trait, Every warrior took refuge in this trait after being for so long in the bottom of the barrel.

But still this trait is hurting Warrior’s build diversity so much only surpassed by Fast Hands.

Also its a Major trait, No one will pick the 2 other traits no matter what.

  • A Must have trait, Forcing the defense line upon warriors.
  • Its a Major Master trait, rendering the two neighboring traits useless.

So what we can do to improve things ?

well we can do one of the followings :

  • (1) Make Cleansing Ire Baseline.
  • (2) Move Cleansing Ire to Discipline trait line as a minor.
  • (3) Make Embrace the Pain Baseline. (Gain adrenaline when hit)
  • (4) Make Cleansing Ire a Minor in Defense trait line.

(1) crazy right ?
(2) Diversity ultimate solution ? keeping all the black hole traits in 1 line.
(3) with the coming changes to Mending and Brawler’s recovery we might just need the (Gain adrenaline when hit) aspect of CI as baseline, but still CI will get picked.
(4) if everything up there failed, then please at least make Cleansing Ire a Minor trait with this we can actually choose a trait in Master tier.

I will assume Anet took the worst case scenario which is (4) make CI a Minor trait.

These are fantastic ideas and I hope someone from Anet is paying attention here.

I like all of the above, though I do not think that “(2) Move Cleansing Ire to Discipline trait line as a minor” is necessary, as Discipline already has Brawler’s Recovery, and lumping all the must-haves into one line will hurt build diversity.

PS I nominate Juba for Forum Specialist: Warrior

Great comment and thanks for the nomination <3.

Agree that was kinda a silly idea but if that so you will be forced to one line which is Discipline better than being forced into two lines.

If we get Fast Hand as baseline then making CI as a minor is the better option.

A Way to Fix the Cleansing Ire "Problem"

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Posted by: Juba.8406

Juba.8406

Many players are concerned that Cleansing Ire is a “black hole” trait—that it will almost always be chosen over Last Stand or Cull the Weak. Here is a possible solution to that problem:

1) Replace the minor trait Thick Skin with: “Embrace the Pain (Gain adrenaline when hit.).”
This replaces a useless minor trait with something useful, thematically synergizes with the other minor traits (Adrenal Health and Spiked Armor), and gives warriors the freedom to choose any of the three master traits without sacrificing that essential adrenaline gain.

2) Change Cleansing Ire to: “Remove a condition for every bar of adrenaline spent when you hit with a burst skill.”
The adrenaline-gaining ability of the trait has been moved to Embrace the Pain.

3) Change Cull the Weak to: “Increases damage to weakened foes by 10%. Striking a foe below the health threshold (50%) inflicts weakness (3 sec.).”
Applying weakness earlier in the fight is stronger and, with the damage increase, makes this trait a more attractive choice.

I think these changes would give warriors more of a real choice for their Defense master trait: Cleansing Ire, for a condition meta; Last Stand, for a CC meta; and Cull the Weak for a DPS meta.

You just enforced CI and defense line upon warriors even more.

  • Embrace the Pain in the same line not baseline but a minor “a reason to pick Defense”.
  • a more powerful Cleansing Ire “a reason to pick CI”.

You wanted warriors to consider not picking CI but you did the opposite.

I don’t know what Larynx and that Ranger Aomine are thinking but the OP is suggesting a Buff to CI, yet they support it lol, OK fine with me xD

Long map load times after patch

in Bugs: Game, Forum, Website

Posted by: Juba.8406

Juba.8406

Hi folks, here’s some info on the issue.

There was some work done to how we build character textures (aka “composites”) in an effort to reduce memory fragmentation and out of memory crashes. There were two parts to the change:

1) Reduce the number of asynchronous composite builds in flight from four to one to reduce the total amount of texture memory used by the composite system. This should be reverted back to four soon enough.
2) Make the composite system allocate a small pool of texture to reuse during the composite build process. If there is no more room in the pool, the composite system waits a frame to give active composite jobs an opportunity to finish and release their textures back to the pool.

When a single character composite is built, as many as 122 separate ~1MB temporary textures are allocated, worked on, then discarded. These textures are too big to fit in the Windows Low Fragmentation Heap, so they cause massive memory fragmentation. Fragmentation occurs when a large chunk of memory is allocated from the OS then other smaller allocations occur “around” that larger allocation. When the chunk of memory is released back to the OS, this leaves holes in the address space so the OS can have a hard time finding large enough contiguous blocks of memory for larger allocations in the future.

In addition to fragmentation, character composites would allocate several hundred MB’s of memory during map load, starving other tasks of precious memory. When the OS either runs out of available address space or doesn’t have enough contiguous space for a large allocation, GW2 crashes. The texture pooling helps with both issues by both reducing fragmentation (by reusing textures) and limiting the number of textures that can be allocated at once.

We’re working on finding a good balance between the size of the texture pools and affected load times. Keep an eye out for future release notes related to the issue.

Hopefully this info is interesting to people

Sorry for the inconvenience!

-Dave

what about the skill lag and high ping and spike.

Making a Better Defense Trait Line

in Warrior

Posted by: Juba.8406

Juba.8406

It seem my fellow Warriors don’t like reading Walls of text, well who does so guilty myself.

Ahah now the biter is bit ;p

More seriously though, I have nothing to criticize here. I find your ideas particularly balanced (don’t you want to take the place of someone at Anet ? ;D) and I like the way you create new synergies.

Regarding CI though, the problem is : no matter what you do with it, it will always stay a must-have trait.
Because the thing is, I do agree that making CI a minor trait would be really nice but it wouldn’t solve the problem of build diversity as everyone would still be forced to take this line. So, sure you could still take another trait and it would be a good start in making this traitline better but honestly, I doubt that any other trait is going to be worth the sacrifice of taking this whole traitline I mean look at the traits we’ve got the choice with : none is going to be “build making”.

No the real problem is the trait in itself, maybe they should tone the cleansing part down a bit to even things out, I don’t know.

lol, thank you.

I agree with you, but I think fast hands is now the real criminal of diversity.

We got mending and brawelers recovery to compete with CI cleansing but we got nothing to shake FH even for a tiny bit, that’s why I don’t think CI should be baseline but FH should be.

But still any warrior building into Defense will be shooting himself in the foot for not picking CI over any other trait, so making it a minor gives us 3 traits to actually choose between.

Long map load times after patch

in Bugs: Game, Forum, Website

Posted by: Juba.8406

Juba.8406

The map shows that it is STREAMING client models on every map load.

To clear up some confusion: unless one is seeing things in the Jit Queue, it’s streaming (loading) from disk, not the server.

We’re investigating map loading times.

Also skill lag in WvW.

Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: Juba.8406

Juba.8406

lol

So almost every profession is angry at us for just having a simple discussion xD

Whats next ? nerf (forum/professions/warrior/) ?

Warrior is my second most played class. If a necromancer says something off the wall and blatantly OP I typically let them know that it’s out of line and why. The major difference is the Necromancer crowd tends to be slightly less combative (at least internally toward other Necromancers). You’re having a simple discussion and I’m giving you a simple statement that it would be a terrible change, and it’s very obvious to see the pro-warrior buff bias in this thread when the only alternative anyone is willing to accept is the one that baselines it for just the warrior, anything that could nerf it is instantly written off. This isn’t a simple discussion about build diversity, its a buff bait and little else.

  • You said earlier that Warrior is your PvE main.

I don’t have anything against PvE, but i think anything can work there meta or not, and PvE is not an argument at least for this thread, i think its obvious we discussing FH+WS from a PvP/WvW perspective and its more obvious that those who plays and mains warrior in all 3 segments of the game should get the most valued opinions.

Every warrior here agrees on FH as baseline but we still split upon making WS baseline.

  • You said earlier that you can prove that FH is not required.

Yet you failed to deliver that prove of any kind, even PvE has no meta builds without FH.

  • Necromancer is lacking something ?

Then why you dont go to your sub and demand/discuss that there ? i don’t see why you or any other profession poster here hating on us for giving feedback that was asked by Anet in the 1st place ?

  • “This isn’t a simple discussion about build diversity, its a buff bait and little else”

Well believe what you want sir, for all i care.

We don’t want Discipline line to be a “Must Have” line, currently we spend a basic of 7 trait points just to get Cleansing Ire + Fast Hands before we check any other traits.

Thats 50% of our trait points, with next changes we will spend 66% to get these traits, if you don’t see we are in a huge problem then i don’t know what to say to you.

Making a Better Defense Trait Line

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Posted by: Juba.8406

Juba.8406

Overall, I would say that I prefer your proposed changes over the current planed defense line. Cull the Weak is not a very interesting trait, but it is certainly preferable to the current Thick Skin. Your trait distribution is more desirable, and Cleansing Ire as a minor is a great idea.

Personally, I don’t care for how they did the new “Last Stand.” It is one of those traits that is a lump composed of weaker traits. I think such traits should be reworked to appear more streamlined. In this case, I would replace the 6 sec of vigor and +25% stance duration with a -20% cd reduction. The vigor can be moved to Defy Pain to split up the trait a bit.

Side note: The other lumpy warrior trait, Vigorous Shouts, can be changed similarly by transferring the +adrenaline portion of the trait to “Shrug it Off.”

Well thank you, glad to hear warriors thoughts of this.

For Last Stand as it stands for up coming changes, its really worthy of a GM spot, free stability with vigor and extended stances time.

with this trait you could build a warrior with 0 stability from utilities, 8s would be enough for a yolo warrior to kill his foe, -20% is great but i don’t think we will see that.

Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: Juba.8406

Juba.8406

lol

So almost every profession is angry at us for just having a simple discussion xD

Whats next ? nerf (forum/professions/warrior/) ?

Experiencing High Ping Spikes Since Update

in Bugs: Game, Forum, Website

Posted by: Juba.8406

Juba.8406

OMG game is kittening unplayable.

I would pay $100 just fix the skill lag

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Posted by: Juba.8406

Juba.8406

kittening unplayable.

Classes for Game of Thrones characters?

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Posted by: Juba.8406

Juba.8406

Brandon Stark

a Revenant.

I would pay $100 just fix the skill lag

in WvW

Posted by: Juba.8406

Juba.8406

Clearly there is something wrong, even PvE maps take way longer time to load than before.

Experiencing High Ping Spikes Since Update

in Bugs: Game, Forum, Website

Posted by: Juba.8406

Juba.8406

i got a normal ping but unbelievable +3s skill lag.

I would pay $100 just fix the skill lag

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Posted by: Juba.8406

Juba.8406

There are many hops (routers) between your house and Anet’s servers, any one of which could be responsible for your skill lag. It’s not necessarily serverside. A 100mb connection doesn’t do anything for you if your’re pinging in the triple digits.

Kill the downloads of course, and also try playing over ethernet (if you’re on wifi) If you have a sub 100 ping, no FPS problems (60+), and are still getting 2+ second skill lag, then you can effectively blame the servers.

most likely it’s your isp or between you and the servers, but far too difficult to consistently explain this point, that you could have 1 MB connection, 100, or even 1 TB/sec doesn’t matter if there is latency between you and the servers…

throughput will be affected by bottlenecks. You would need to do traceroutes, probably enough to do pathping to the servers and see where the issue might be, as there could be severe packet loss somewhere.

https://forum-en.gw2archive.eu/forum/support/support/Latency-Lag-for-EU-Players-merged/first

Latency/Lag for EU Players? [merged]

in Account & Technical Support

Posted by: Juba.8406

Juba.8406

You know the game its not fun when your skills took +3s to actually activate.

I would pay $100 just fix the skill lag

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Posted by: Juba.8406

Juba.8406

100MB connection.
overclocked i7-4770k @4.00Ghz.
GTX 770.

Fix your servers.

Song about: I AM A WARRIOR

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Posted by: Juba.8406

Juba.8406

Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: Juba.8406

Juba.8406

Juba, I play multiple classes. That doesn’t make my points any more/less valid.

More important … I provide points. Logical reasons.

If you can’t provide the logical reasons, then I can’t help but assume you have none. It would have taken far less effort at this point to just give those reasons than the run-around you’re trying to give now.

but clearly you know nothing about warrior, Your posts in this thread is proof enough.

I will say it again and i will keep saying it.

Fast Hands + Warrior’s Sprint need to be baseline, anything else and DISC will be dominating Warrior Builds.

lets suppose FH is baseline will that be enough to drop :

  • Versatile Rage
  • Warrior’s Sprint
  • Versatile Power
  • Burst Mastery

will it ?

Can any other line have a chance against DISC ? i don’t think so , this line still needs to lighten up and there is no better trait to snatch from that list that has a bigger impact on warrior and in line with Anet description like Warrior’s Sprint.

Make (Fast Hands + Warrior Sprint) Baseline

in Warrior

Posted by: Juba.8406

Juba.8406

^^^

Ignore me all you want, this thread for Warriors fellow mates, a Mesmer wont understand.

We spent 8 pages so you can you see how FH important for warrior, see you page 16.

Make (Fast Hands + Warrior Sprint) Baseline

in Warrior

Posted by: Juba.8406

Juba.8406

Why do I say this? Because:

  • I agreed to both Fast Hands and Embrace the Pain being baselined … even repeated myself several times now because people like you give the impression that “reading is hard”

these are 2 half solutions.

Even with those, DEF will be picked and DISC will be picked.

How about we get a full solution for JUST ONE of these.

No need to do anything about Cleansing Ire, just make it minor so it dosent kill the 2 other traits.

and Make FH + WS Baseline, we can live with CI as its.

(edited by Juba.8406)

Making a Better Defense Trait Line

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Posted by: Juba.8406

Juba.8406

It seem my fellow Warriors don’t like reading Walls of text, well who does so guilty myself.

TLDR

  • Cull the weak is now a minor.
  • Thick Skin is merged with Desperate power and now is a major.
  • Cleansing Ire is now a minor.
  • Adept traits now spread out between all three tiers and some other traits redistributed.

check the attached image.

Attachments:

(edited by Juba.8406)

Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: Juba.8406

Juba.8406

@Juba:
So now you’re asking for 2 additional traits to just be made baseline?

I see no logic whatsoever supporting you desiring these and others warriors have also said that Warrior Sprint is not required at all.

I see nothing other than greed supporting your desire for these other traits to be baselined as well.

Then we achieved nothing, DISC will still be dominating.

WS is more of QoL for warrior and make Anet description of Warrior true, either we get it now or QQ about it for the next 6 months.

Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: Juba.8406

Juba.8406

It will be more problematic when they add the immobilise cleansing to it, as that will be very useful.

undo the merge with “Mobile Strikes” and make it a major trait.

Versatile Power - Recharge 30% faster

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Posted by: Juba.8406

Juba.8406

I have “Dungeoneer”

facepalm.png

Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: Juba.8406

Juba.8406

Versatile Power - Recharge 30% faster

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Posted by: Juba.8406

Juba.8406

Here what i think.

  • Make Fast Hands Baseline.
  • Undo the Merge between (Warrior’s Sprint) & (Mobile Strikes)
  • Make Mobile Strikes a Major trait “might need a bit of a buff ?”
  • Make Warrior’s Sprint Baseline.
  • Versatile Power – now ONLY gives might on swap “3 stacks maybe ?”
  • Burst Recharge – New Minor trait in place of Fast Hands spot “30% Burst recharge”

Yeah right.. 25 % run speed and quickly swap weapon, 2 most useful feature as baseline. And 3 might on swap.. Greedy Top Meta class as always lol..

I do have a lv80 warrior and use him to do all dungeons and fractals, but still think it’s too much for Warrior. It is already one of the top classes in all game modes, and the changes are 95% all major buffs. I wouldn’t ask for more like you guys did here.

These changes aim so warrior can drop Discipline line, warrior will take these traits anyway, its just for diversity sake we need these traits baseline.

BTW warrior got 0 baseline traits, while all other proffesions got at least 1 and some like Mesmer got 6.

So do your homework before talking nonsense.

Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: Juba.8406

Juba.8406

What if warriors had a baseline 7,5 second weapon swap? Then you can get an additional 2,5 seconds off if you go into Discipline. That way, you can choose not to get it and not be handicapped completely, whereas Discipline still remains a great traitline to pick.

Wouldn’t work.

You would still pick DISC even if we get 5s FH baseline, because of Warrior’s Sprint and Versatile Rage, the same key traits that you pick with 3 points invensments currently.

FH as baseline is not enough for a warrior to consider dropping DISC.

Making a Better Defense Trait Line

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Posted by: Juba.8406

Juba.8406

I’m just joking btw… Seriously though, you have some ideas there that would work nicely and this would be a pretty decent change for defense. Some of the traits in there, like CI, simply HAVE to be taken. The spread you have there is not OP, its pretty good. I’m also not a fan of Spiked Armor being a minor.

Never expected the ranger to agree to this, good points.

Waiting for fellow warriors feedback.

Stick and Move - +30% condition duration

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Posted by: Juba.8406

Juba.8406

i think STR line is pretty good with coming changes, no need to add anything there.

Versatile Power - Recharge 30% faster

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Posted by: Juba.8406

Juba.8406

Here what i think.

  • Make Fast Hands Baseline.
  • Undo the Merge between (Warrior’s Sprint) & (Mobile Strikes)
  • Make Mobile Strikes a Major trait “might need a bit of a buff ?”
  • Make Warrior’s Sprint Baseline.
  • Versatile Power – now ONLY gives might on swap “3 stacks maybe ?”
  • Burst Recharge – New Minor trait in place of Fast Hands spot “30% Burst recharge”