I would love unpredictable AI on the level of an fps shooter, or even just as different as those class npcs in Hear of the Mists.
In addition I loved having downstate on those nightmare mobs (was it them? can’t remember) during the old living story – lack of stomping in pve also makes it extremely boring.
In summary – more unpredictable enemies, stomping/downstate in pve.
Stomping is just padding the mob with more HP in this case. One of the least interesting thing you could do to a mob. With enough DPS the stomp is a waste of time.
Stomping is fun to do and the lack of it in pve I find really boring. Would be nice to have npcs you need to Tele stomp or stab/invuln stomp.
If you really enjoy pressing F that much you might want to give material gathering a try.
The Final story event was fine before all the changes were added. They should have never added everything they did. Since the change, the soloing became impossible, never mind trying to do it with a party. Most players do it once and never again.
but they haven’t added anything …
It depends on your definition of near. :P
I would love unpredictable AI on the level of an fps shooter, or even just as different as those class npcs in Hear of the Mists.
In addition I loved having downstate on those nightmare mobs (was it them? can’t remember) during the old living story – lack of stomping in pve also makes it extremely boring.
In summary – more unpredictable enemies, stomping/downstate in pve.
Stomping is just padding the mob with more HP in this case. One of the least interesting thing you could do to a mob. With enough DPS the stomp is a waste of time.
Yes but most mmos also have a you can sell it for up to 72 hours then it will auto cancel and you have to repost.
That make people lower their sell offers aswell but that dont happen in Gw2 as it can be up for years for no additional cost.Edit.
Imagine the 10k chack egg sacks having to be repost every 3 days for example or legendaries and precursors.
Then sellers will just sit around waiting for people to put up a high enough buy order.
It tells you that you have to be a grandmaster whatever regardless. Talking to the the NPC just teaches you the recipe.
A truly smart AI would be nearly unstoppable. That’s why the AI is deliberately stupid.
For example, a perfect AI could dodge your attacks with perfect timing.
A perfect AI would also ignore tanks and attack the squishiest and highest dps character. That’s why I never liked games that supported tanks — you have to include a way to get the mob to attack the tank, which is generally not the best plan for a smart mob.
Play gw1 if you haven’t.
Monster ai,
-they focus the squishiest.
-won’t stand in aoe
-melee won’t stack more than 3 on a single target
-The healers kite from melee
-They know which of their allies are being attacked and will cast support skills on them
-they will attempt to interupt skills (visible activation bars in gw1)
-they won’t waste energy (resource) casting hexes/enchantments on targets that already have them, they can see the buff/debuff bars
-monsters with a self dmging hex (think confusion) would stop attacking if the next attack would kill them and cast non attack skills, if it was a hex that damaged self on spell casting and next spell would kill them they would just attack.
-if their enemy had an enchantment spell that dmged foes when struck, the ai would often just retarget another nearby enemy.But it wasn’t completely troll or anything,
-if the enemy monk was the last foe from their party standing then they would stop kiting.I have played GW1. There’s no dodge. A perfect AI in gw2 could hypothetically dodge with perfect timing.
PS It’s not cheating — just unfair.
Yes good AI could dodge, twice, before running out. That assumes that mobs would be given full endurance.
You can still defeat a player opponent who dodges your attack in PvP.
Also from the other side. As seen in GW1 the AI wasn’t perfect at interrupting skills either.
That aside. The AI would need a way to decide what it does or does not dodge. An AI that just randomly dodges or easily baited to burn dodges would not be a very dumb AI as well. Although even that dumb AI would still be an improvement over what we have in terms of actual engagement.
Edit: did they finally fix that stupid forum bug???!
The biggest problem with this suggestion is that it hinges on people actually wanting whatever is on sale. If it miss its make it would be a complete waste of time for ANet.
You are wrong mate, mesmers got terrible damage but boost the whole group with alacrity, necro got mediocer damage but since they dont give the group anything they are rarely wanted, and elementalists got highest damage on big targets + a crap ton of boons from combo fields that they blast.
Thank you. I lack your expience.
However, my understanding from others is that magic users can take very little damage, relative to heavy armour users.
Which is the point I was originally making.
That isn’t true either. Necromancer has one of the highest passive sustain.
Same with chronomancer that runs domi/illu. You have so much active dmg mitigation that you have to make an effort to die in pve. Elementalists are really the only ones with the ’can’t take much dmg’ problem. If an enemy so much as sneezes on them they flop on the ground dead.
There is a reason I said passive.
In terms of active defense an ele has enough tools to deal with things but active defenses relies heavily on player skill and experience regardless of class.
Exchanging gold for gems or gems for gold does not create any new gold, it just shifts around existing gold and gems between players, so has no effect on inflation at all.
IIRC the exchange like the TP actually destroys some gold every time a transaction is performed through fees. So it does have an effect just in the opposite direction.
You are wrong mate, mesmers got terrible damage but boost the whole group with alacrity, necro got mediocer damage but since they dont give the group anything they are rarely wanted, and elementalists got highest damage on big targets + a crap ton of boons from combo fields that they blast.
Thank you. I lack your expience.
However, my understanding from others is that magic users can take very little damage, relative to heavy armour users.
Which is the point I was originally making.
That isn’t true either. Necromancer has one of the highest passive sustain.
Well you could always upgrade the thick leathers in the forge mate.
Edit
Might not be a good idea tho since you need it for the ascended crafting.
Also because the average conversion is 25:1. You would be using 39s worth of thick leather to make 23s worth of hardened leather.
I don’t think I’ve seen anyone use the circus weapons
I think there is a kernel of validity to the OP’s concern. The majority of the playerbase has likely been in the Zerk meta for a long time, and all of a sudden these new areas completely flip the paradigm. I’m not saying that players shouldn’t adjust, but ANet could do better at transitioning areas, especially when you consider the cost of entire new sets of gear for the majority of players.
Actually high damage is still better … dead thing don’t freeze or chill you either.
Get frozen -> break out -> get warmth buff -> fail to kill mob before warmth wears off -> get frozen again -> …
A truly smart AI would be nearly unstoppable. That’s why the AI is deliberately stupid.
For example, a perfect AI could dodge your attacks with perfect timing.
That sounds more like a cheating AI.
A perfect AI would also ignore tanks and attack the squishiest and highest dps character. That’s why I never liked games that supported tanks — you have to include a way to get the mob to attack the tank, which is generally not the best plan for a smart mob.
Offense and defense would need be be part of the equation but definitely not stop there. A melee mob that chases constantly after the squishiest target would be a very stupid AI.
I honestly do not know why people think 50/50 matchmaking is a bad thing. My best guess is that people just want want something to blame when they lose.
Because I am awesome and should be winning every match. Even the ones I am not playing in!!!!!
This is not a bug and it’s not useless. This is the forum for bugs, not complaints.
Dying midflight when casting a heal skill is a bug in my opinion. I could have casted a different skill with a more positive result.
Yet you didn’t and apparently learned nothing from the experience.
https://wiki.guildwars2.com/wiki/Healing_skill a 1s activation time is nothing special for a healing skill. Practically every healing skill is interruptible. Even Shelter can get interrupted if an unblockable attack is used.
Yes although in the case of scribing you probably shouldn’t treat it like the other crafting profession. At lv80 crafting low level gear can be completely useless but level is irrelevant when it comes to decorations. The guide is the cheapest route to maxing scribe but you might end up creating a lot of stuff you don’t need or want.
Precursor crafting is for the “Epicness” to whoever made the achievement. It is never meant to reduce the cost to acquire one but to reduce the RNG factor besides pulling from TP instead.
If “Epicness” is cool kid slang for “Tedium”, I agree.
I did the tier 1 collection for Dawn. Of the time it took me, most of it was spent standing around waiting for events to start. Some events in the early game areas had me waiting an hour or more, only to finish them in a minute or so. Awful way to spend time. It was about as “epic” as watching grass grow.
When I finished and saw the materials it took, I had a good laugh and never looked back.
Epic and viable are probably two of the most abused words in the English language these days.
I completely agree. The issue I have is that if I purchase a precursor, the Legendary I get will be unbound and I can sell it. If you craft a precursor, often for more $ than purchasing, the Legendary you get is bound. Not sure why Anet decided to make it bound. They should have kept it unbound and people could simply choose which path to take to the same end item.
because they did leave it that way and you are just confused …
Even under the the most frivolous situation where you buy stuff like dagger blades and hilts instead of buying the ingots and crafting the hilts yourself you still save around 5g
I miss calculated something. It should be 100 Gold more expensive than on TP. But hey I don’t see the point of having those achievements then. You spend your time on those boring crafts, and achievements all over the map for what? To pay 100 gold more and spend hours of crafting and doing achs?… Seriously..
I just went and checked. Crafting Spark is 124g cheaper than buying even with a buy order.
At least the prices are pretty close in this case.
The problem with doing that in a party is that you sometimes accidentally fail to tag some that are killed by the other party members unless you are going for the one or two at a time approach.
Are you using them on lv80 characters?
You can’t die while doing it. Let the guy finish talking first and let Braham do his “you should see this” line. And occasionally one will get stuck IN the wall, which will bork you.
There are a couple extras so one or two in the wall isn’t a problem.
Agreeing to disagree on specifics is fair enough – any denigration of AD&D won’t be tolerated, though
Our DM took weeks (at least) to prepare his campaigns. The throw of the dice controls all often enough, though, to always make things fun.
That just doesn’t happen in GW2.
Success and failure shouldn’t come down to luck of the roll. That might be fine for pen and paper but not for a video game.
They are talking about saving throws, variation in damage dealt or taken, chances to be attacked, and stuff like that. That sort of variation during play in GW2 would really make this game a lot more fun, I agree.
Saving throws are not relevant since that is exactly the type of thing that shouldn’t depend on RNG. That should all come down to the player using the right skills at the right time … or not.
Getting attacked or not should be based on positioning for always hostile mobs or other actions for non-hostile mobs. There is a devourer queen for one of the hearts in Iron Marches that will attack you if you pick up the eggs.
We used to have vestigial traits in GW2 like that (ferocity, charm, and another I think), and occasionally they would determine the course of an encounter.
Those things never had any impact on combat. They just gave you different dialog options when talking certain NPCs.
Another thing that is missing from this game is a real faction system. Being able to earn faction with any group in the game is really a fun angle to develop, but somewhat complicated too. EQ1 had one of the very best faction systems, and I wish more games would copy it.
I fail to see how that has anything to do with the current topic.
Given how chatcodes work that wouldn’t be very useful.
Pretty sure they gave people the boost because of too much kittening about how HoT is lv80 only content and they bought the game but couldn’t play NOW.
so this still does not work right a year later (what a surprise anet)
either update the master acheivment to specifically say it requires you not to die and TAKE IT AWAY IF YOU DO or fix whatever else is wrong with it
I happened to have cleared it last week. and you can down but not die. It’s a bit buggy though, as dying elsewhere in the instance might also remove the buff. also, do not kill any chack in the pit before braham finished his comments
You can run through the entire instance and then just fight the vet and adds just before the pit.
Welcome to RNGland … you probably won’t enjoy your stay.
I just did the easy ones. Salvage Pit, Flying Circus, Drone Race, Ley Line Run and a occasional bit of Tendril Torchers. On Wings of Gold and Beetle Feast are also easy but I just forgot about them.
It’s not like collecting the parts for Gift of Magic is all that quick anyway so I was never in much of a hurry.
(edited by Khisanth.2948)
I agree, I see this happen all the time. It usually leads to people burning out of the game really fast due to the fact that they have no idea what to do or want to aim for once they reach lvl 80.
I had a friend who only wanted to pvp because he heard pvp gives you “tomes of knowledge” which he heard could level you up from 1 to 80 the “fastest.” He barely ever played gw2, but usually pvped in most of the other MMO’s he played in the past. To help him get prepared we went into an empty hot join map. I told him about conditions and boons, told him about the importance of dodge and how he could go about countering different classes. I even held his hand in making a build he could play around with. He was so unbelievably confused about even the most basic of functions. When I told him hes better off just playing the game regularly from lvl 1 to 80 so he could have a better time understanding the game, he agreed and never played again lol.
This whole rush mentality is different in this game, because if you rush you will fail not because of your gear, but because of your skill. I did a few unranked matches with a friend the other day and we faced off against some people who were so faceroll easy. We could tell they had very little understanding of how to actually play. I think Anet really needs to provide a better more obvious tutorial for players without making them look dumb for both WvW and spvp. As well as teach people about boons and conditions. Because people are still getting daze and stun confused with immobilization.
Learning is a process not an instantaneous event. The desire to learn also has to come from within. No matter how much they teach it will never cover everything. For a person who is willing to observe and learn it doesn’t matter if they use a boost, tomes or level the old fashion way.
If ANet somehow knows of a surefire way to get people to want to learn I am sure various educational institutions around the world will be interested.
The best thing they could do is direct people to the wiki since that has both broad coverage and will stay mostly up to date but many if not most will scoff at this “homework”.
Corpses hang around until they are fully looted …
The issue is that the character who achieves or purchases the precursor it is soulbound to that character.
I think you’re a bit mistaken there. HoT precursors are always account bound on acquire. Old precursors are unbound on acquire, and they also become soulbound only when equipped. So, unless you’ve equipped your precursor(s), you should be able to pass them from character to character.
Or put an upgrade into it while ignoring the warning message …
If it is telling to get gliding that sounds like it is already several steps into the story. A screenshot might be helpful …
Seriously who designed this encounter? It’s the worst end boss design I’ve EVER SEEN.
Looks like you already forgot the Zhaitan “battle”.
I didn’t, regardless how easy that was, you could get it done.
After they made it scale from solo to with a full party there is a section where it can stall and then you can’t get it done. I guess they fixed getting it done. :P
That is happening because the “Allow Skill Retargeting” option was made to work with AoE skills a while ago. It is intentional but it has questionable value.
Button mashing counts as engaging? :/
I consider fact that this mob has dodge and cc a step up.
It’s the equivalent of random button mashing. There are well designed challenges and then there is using cheap tricks. Both methods can be used to challenge a player but they are not equal.
I got over 250 of those Wintersday tool boxes and I’m still working my way through them now! They’re certainly a cheap way to get Ori tools on all of my characters without having to swap, but I get a bit frustrated with them because I seem to end up with more sickles than anything else so I always have a bunch of those sitting in my bank.
The bank space is probably worth more than the few silvers you are saving per tool.
There’s something weird with the AI of the Bitterfrost frontier mobs. I’ve had them run away even if I’m not using any AoE, and they’ve also consistenly stood in AoE to die. The wolves occasionaly just leap at me, then run away until they can leap again (which isn’t that bad of a strategy).
More annoying to me is the aggro range, especially the veteran elementals. They seem to start shooting at me from ~1200 range away, and sometimes even bring other packs of wolves.
On the other hand the elementals seem maybe slightly smarter? They do not seem to be susceptible to LoS pulling but there might be another reason for that.
Fused Molten Sickle is just as fast as the Consortium Sickle.
The true answer is buy whatever gathering tool is on sale in the gemstore though (or buy for aesthetics). Remember that the flute sound can get annoying and the solar tools can partially block screen view though (not good if gathering around close wandering mobs).
I highly doubt the Wintersday tools will ever come back – that’s the sole reason why I put off buying unlimited tools for well over a year when those were added…Anet knows that too.
No reason not to bring them back unless they are concerned about the price of snowflakes that aren’t good for much.
Except for the snowflakes they have all the disadvantages of the tools you can buy from vendors.
You can always turn the commendations into gold.
Talking about PvE enemies, most of them are just standing in front of you no matter what you do. Attack them with ‘Hundred Blades’ and they will just take every single strike instead of dodging away and cover until you finished. Start a ‘Meteor Shower’ and they will just stay inside of the AOE field and wait for meteors instead of evading.
Looking at the newest release, the Sons of Svanir in Bitterfrost Frontier can now one-hit you with a special attack but they’re not evading either. Instead adding power every new release they should get the ability to be smarter and step aside.
Let’s focus on the general aspect of AI here, of course some enemies will be smarter than others related to the lore. But this is more about the technical challenges. Would it be possible to see smarter enemies in future releases?
The enemies in Bitterfrost Frontier are a lot dumber than even the ones from launch.
You attack some of them and they just run off to a corner until you kill them.
Then we have the svanir from the griffon chick event that just run around like headless chicken.
I would have to say the closest thing to “smart AI” are the shadowleapers in HoT. Since they evade ranged attacks and use only ranged attacks themselves, their frequent backward leaps and stealth teleports work great for them. They’re probably the most dangerous “trash” enemy I can think of as a result.
I don’t think spamming evades can be considered smart …
The backwards leap can also result in them triggering their own leash mechanic. That is probably one of the dumbest thing in the game.
all of them?
The only mob I can think of that does dodge is those shadow stepping frogs.
Every other mobs just seems like they are on a dodge timer.
Frogs are also on a timer. Mordrem snipers will dodge and CC melee by kicking them away. They also use stealth but nuhoch stealth detection renders that irrelevant so I am not sure what is the point.
(edited by Khisanth.2948)
Apart from the Watchwork pick none of the infinite tools give extra materials.
The only one that’s supposed to gather faster is the Consortium sickle. The part of the animation that involves your character is shorter because you just swing it instead of bending down, but I’m not convinced it actually gathers faster. I don’t notice any difference when I go from that to a normal sickle and I think if there is a difference it’s a second at most.
(But then I’m equally sure some people will argue that 1 second per gather over a year adds up to X minutes saved and makes a huge difference to their efficiency.)
All the other tools are identical, the only difference is the animation.
The Consortium sickle is definitely faster. This is easily seen if you gather the patch of artichokes in Mount Maelstrom. With a regular sickle you will get hit by the troll while you gather but with the Consortium sickle you can gather and move fast enough to avoid all the attacks. The Consortium sickle gathers as fast as the golem if you interrupt the golem. The fused sickle should be the same speed as the consortium sickle but I don’t have that one so I can’t check myself.
Some of the other tools are apparently a bit smarter. If you end up getting an extra swing at an ore node they gather all 4 without you having to press F again.
So you are referring to events? There are group events and non-group events. Soloing a non-group event shouldn’t be an issue but while some people can solo some group events some of the time not everyone can solo all of them all of the time.
… because they decided to keep the stupid Matryoshka doll setup for the recipe?
Why not just add Mystic Coins to Guild Missions?
That would also be a short term solution
Easy level guild treks can be solo’ed.
Medium level guild trek you’ll want two.
Hard level guild trek is doable with three but that can but a little close with the timer if you are unlucky.
Guild races can be done with other guilds.
Easy level guild bounties only have 3 possible targets(Brekabek, Trillia Midwell and Poobadoo) and they be solo’ed with a bit of effort or easily done with 2 but you can always ask map chat for a bit of help as well.
Unless you are gathering the other materials at a fairly brisk pace you generally won’t need to worry too much about favor. Just keep an eye out for guild treks and doing those would be enough to keep up most of the time.
Oh also make sure you have your mission preference set to PvE only if for no other reason than the fact that some of the WvW and PvP missions requires a minimum of 3 guild members to participate to get credit.
