(edited by Khisanth.2948)
Looking over it … OP’s description sounds a lot more like Beetle Feast than Drone Race.
I think their idea of doing something about it is to put consistent spawns in Ember Bay …
If the adventure flags were immune to mobs near them, then you’d just have a group of people standing around near them waiting for someone else to do the outpost events that would make the adventures available for them.
Most events in the SCAR camp chain can be done with 5 or less people, the last event in the chain does produce quite a mob, and Drone Race is not available until that last chain is done. If 30 people were there and ran past you, perhaps starting Drone race wasn’t the priority for the group, perhaps they left because the TD Meta started?
It’s a sad reality that the adventures are not available until certain things are done, but, it’s sadder when NO ONE is there to help you start it and you have to kick it off for yourself and those waiting by the flag for someone else to do the events that would start it.
The last event only produce a lot of mobs if you also have a lot of people there. HoT has scaling issues but I don’t think that is one of them.
The only tricky part of the SCAR chain is the one with two elite but you just have to avoid aggroing both at the same time.
It does list it as pulsing 3 times.
3 stacks of regeneration with a 4s duration and 0 healing power is 1560 total healing
Might as well do the ones at the skritt camp by the lava where you rescue the baby skritt too.
That would make finishing the heart a lot more annoying.
It would just like they did with Jade. I don’t bother with that heart unless the fissure event is active. But with the Skritt camp one, you at least have a lot of other ways to complete the heart. They’re eventually going to fix this one too once they realize that you can just camp in a spawn point and complete the daily in about a min. I don’t get why certain mobs have 15-20 sec respawn times in the first place.
Hmm looks like those mobs no longer give any loot or exp
Should be the same as any other back item. The page for the salvage tool has data on what kind of stuff you can get from salvaging item from a particular slot.
While trying to do the sparkfly event daily I noticed that there are a lot of spurious event markers. There are many event markers being displayed for non-existent events. In some locations it is literally an empty space, not even ambient creatures of neutral mobs.
Logically true but it becomes a bit more problematic with skills that persist for a while. The current approach is the more consistent but less intuitive approach. Blind is essentially a reverse aegis.
I did find some brackish skales and a rolling devil that takes no damage … I’ve killed that group before pretty much daily since the Ember Bay release.
I’ve had that problem in Bloodstone Fen where none of the stuff would respawn for one of my characters. It seems to be instance specific since if I taxi into another instance it is fine.
No. It causes your next hit after getting the condition to miss which is consistent with multihit skills still being able to get in some hits.
Might as well do the ones at the skritt camp by the lava where you rescue the baby skritt too.
That would make finishing the heart a lot more annoying.
Seems slightly odd that people are complaining about timers on the only map that provides an in game timer …
It’s why I think they handled the Carnival weapons wrong. They could have made them as a rareish account bound drop from doing events in that map and killing mobs. But no, it’s from grinding gold with an option to pay less gold by doing one heart over and over and over and over again. And the prices! hai chihuahua! I looked at the prices and echoed what my thieves on my elite skill say, “You’re kidding, right?” Can we say “obvious gold sink is obvious?” A reward that has its main goal as being a gold sink for the rich is not a reward for playing the events on the map.
You can only buy the voucher once per day per account so you can’t really do it over and over even if you want to.
If you got exotics all the time, you’d be bored of them too.
I rarely get them(even in fractals they seem pretty rare now) but I am bored with them anyway. I don’t even bother using a BLSK on them anymore.
its only available from laurel vendors and the like. its not on any drop table that I know of.
It is actually on a drop table.
You can get it from doing guild missions. The only time I’ve ever gotten an ascended accessory from a guild mission and it happened to be that one.
It is also possible for ascended accessories to drop in fractal although that is relatively rare compared to rings.
Warrior does have a pull, spear 3 …
Thanks for the update but would suggest not saying “do JP’s instead” as the first option…
Many players don’t like JP’s so putting it first might, just, make people think that’s the reason for the bug?..
As a question… How many players actually do JP’s as a daily compared to how many simply use the gather/lumber/mine option????
My own history should show I use WvW often, PvP sometimes and JP,s almost never for dailies
How many people do JP daily? That is an interesting question because many people just take a mesmer portal. Except for the super easy Urmaug’s Secret I always see people portaling at JPs when it is a daily although sometimes I don’t bother doing it either.
I wvw on both necro and my guardian. Unless something is drastically different on other servers, being pulled is something that doesn’t happen. Outside of necro, every class seems to poop stacks of stability on the exhale.
Maybe it comes up in roaming or small scale skirmishing, but it’s certainly not a problem with ZvZ or organised groups…
Thief doesn’t have much stability either.
Reaper GS pull is somewhat fiddly. Seems to fail for no apparent reason. Pretty crappy at hitting anything that moves as well. On the other hand the spear sometimes fails in similar ways too like the pull not going the full distance.
The population for server transfers only counts people who actually go into WvW so unless you actually go and participate your transfer would not make any difference.
If food stacked in duration then it would be competing with the gemstore metabolic primer. I don’t see them allowing food to stack for this reason.
The primer is a bit better than stacking duration. It gives you the extended duration but you still get the option to switch buffs. With duration stack if you decide to switch you end up wasting some of that duration.
Why would a level 80 need to see their effective level?
Because effective level works vice-versa in this game.
Again, what use would effective level be for a level 80 player?
Mostly because of some areas which seems a big buggy with their levels where the creatures could be significantly higher than your down scaled level. Like the ice element after the end of the tribulation cavern JP.
On the other hand in those cases you can tell from the color of the mob’s level display.
Why should it be nerfed? I mean, whats the problem?
There is no apparent problem now. But what if they want to “fix” the price of ectos and as someone else said, they add an ecto sink? That ecto sink would be a terrible idea, instead of fixing the supply of ectos from that particular activity (which is way higher than any other) they’d add a completely irrelevant ecto sink in order to “fix” the problem.
So while it’s not a problem, it might be if they see it as a problem and try to fix it in a wrong way.
Before adding any ecto sinks the question to ask is why the existing ones aren’t eating up enough.
On the other hand … I am pretty sure I acquire ectos faster than hardened leather …. -_-
A better question is “Is the supply too high maybe?”
Maybe but for example if I wanted to craft a set of medium armor. If I don’t have enough leather then it doesn’t matter how much ectos I have since more leather than ectos is necessary. The ratios matter more than the supplies for the individual items. The leather is just an example, it could be anything else that is used in conjunction with ectos.
Even if ecto supplies have remained constant their prices still would have dropped due to things like ascended boxes dropping which means there is less need to use ectos for crafting. Then there is the fact that eventually the majority of people will have as many character fully geared as they are interested in and they will have no more conventional use for ectos.
Why should it be nerfed? I mean, whats the problem?
There is no apparent problem now. But what if they want to “fix” the price of ectos and as someone else said, they add an ecto sink? That ecto sink would be a terrible idea, instead of fixing the supply of ectos from that particular activity (which is way higher than any other) they’d add a completely irrelevant ecto sink in order to “fix” the problem.
So while it’s not a problem, it might be if they see it as a problem and try to fix it in a wrong way.
Before adding any ecto sinks the question to ask is why the existing ones aren’t eating up enough.
On the other hand … I am pretty sure I acquire ectos faster than hardened leather …. -_-
Hmm … the prices only started dropping in June but the patch was in April.
People blame AB multiloot but seems to have forgotten about the rares that are being handed out from other events. I haven’t really been keeping track but I know that I’ve been getting 1 or 2 rare containers from random events. Mostly in VB but that is just because that is where I play the most.
I’ve only ever seen one other person way up there.
I only ever see one other person, but 1/3 of the times, that other person has completed the event (it’s not hard to do solo for a lot of folks). There are, of course, other ways to complete the heart.
So rather than saying that the heart is broken, I claim merely that it’s the longest, most annoying of the five… except for the one by the circus, which I find much more annoying and tedious to complete.
Pocket raptors are great for the circus …
Loyalty does not require bribes.
Magic gatherer is the easiest one to do. Start from the airship then glide off the bow and follow the trail of unbound magic orbs.
In order to gather the unbound magic you will need to complete the “Reaper of Magic” story step.
I have suggested a fixed placement for icons before and I still stand by that idea. The thing is buffs and boons can (especially on bosses) appear and disappear very fast on enemies that it can make it hard to read the descriptions if you want to by trying to hover your mouse over them as they are constantly moving.
That would be better handled elsewhere. Middle of combat is not a very good time to be reading those descriptions.
For example in Grim Dawn there is a section in the character panel that gives you some details about your most recently killed boss type creatures. Some sort of bestiary thing that records information about things your character has encountered would be nice.
(edited by Khisanth.2948)
You have to buy the recipes for the insignia and each of the items you wish to craft. They are not discoverable as other stat sets are. Last I checked they were very expensive.
The exotics are not that bad. The ascended recipes are expensive but that is pretty much irrelevant now. Just craft some other cheap set and swap stat using the exotic insignia/inscription.
Skill points or whatever they were originally called were automatically converted into spirit shards on lvl 80 characters with excess points long ago when shards came out.
The only way you can grind that 200 (and i’ve done it many times) is dailies, and converting tomes of knowledge on lvl 80 characters into shards. Basically how i look at it, I can make 3 from a daily, and about 5 a night in WvW from tomes.
gotta grind, and i don’t know any other way to do it faster with little time spent (I only play after work and kids go to bed, so my time spent daily is limited to about 3 hours a night)
you also get it as drops sometimes from trash mobs in fractals.
You get it as drop from everything on a lv80. Can’t remember if it requires a lv80 mob as well but I am pretty sure it was in the patch notes. Got too many to care about remembering.
At least Ember Bay seems to have some consistent coral nodes now … otherwise there is mount maelstrom
I would settle for a cursor that didn’t disappear as easily or just stop making the cursor hidden when you try to move the camera. -_-
It would make sense if the boons/conditions were always ordered based on priority for removal/corruption.
I previously proposed a similar idea to remove weapon swap cd. The weapon swap cd seems arbitrary and GW2 has way too many cooldown-regulated combat functions already.
However, in removing the cooldown, I think we should model FPS games. Weapon swap should have a small cast time. In a FPS game, it’s not called a ‘cast-time’ but rather it’s the animation of pulling out a second weapon, during which you cannot fire.
I propose a 1/2 second cast time on weapon swap and no cooldown. Warrior’s fast hands could reduce the cast time to 1/4 second and Rune of the Warrior could still reduce cast time by 20%.
Because it would have a short cast time, we would no longer be able to swap weapons while stunned. I think this is okay. You could alternatively add the very short cd like engineer has while kit swapping, but I think the short cast time is a better solution. The cast time retains a cost (primarily that, for the next 0.5 seconds, you cannot perform any other action) which an instant weapon swap with brief cool down does not. Weapon swap should still have a cost, I think it would just be better if the cost were a cast time rather than an arbitrary cooldown.
Dazing yourself every time you try to weapon swap sounds like one of the worse ideas ever posted.
It makes it easy to identify the control freaks. I think that is a good thing.
Its not really true, We had a very similar system. Before hero points and spirit shards existed there was only skill points. Skill points were acquired via skill challenges (now hero challenges) and leveling post 80. When the system was changed all skill challenge skill points were turned into Hero Points, all excess skill points were turned into spirit shards. So basically we had no advantage and the system is basically the same now. Our only real advantage is time. We’ve had years to acquire thousands of extra points by playing.
There is an advantage actually. Old system didn’t require maxing out all masteries.
Please bring back party commander, just like how there is a raid leader with ability to kick. I would like the same power available for the 5 man groups.
if I start up a party I would like the power to get rid of the people causing me trouble.
That gets abused: party leader runs dungeon with PUGs, kicks PUGs before final boss, invites guildies in their place for the reward.
or just an impatient person clicking the leave party too quickly
Having a cooldown forces you to weight the current needs against future needs. Removing the cooldown would mean there is no longer a need to consider that at all. That seems more like removing depth rather than adding depth.
I disagree. Engi doesnt have cooldowns on kit swaps and theres definitely more depth of skill useage with him. The ele has cooldowns but also has 4 attunements which would be like having 4 weapon slots instead of 2 and there is plenty of depth and weight in your decisons.
Dont forget, skill cooldown and class mechanics like initiative and energy on the revenant add to that weighted decision making.
So many times i just need to use one or two skills on my other weapon but then I’m stuck there for 10 seconds and it just completely ruins the flow of combat. The daredevil dps rotation is so incredibly bad and boring, imagine what you could do and what combo options open up by being able to swap quickly between weapons. But its not like youre just gonna be keyboard mashing either because you still have your initiative to limit what you can do. This could be said about every class aside from ele and engi
Engi has more buttons to press. That doesn’t automatically equal to depth. Attunement changing is essentially the same as weapon swapping since they have the same lockout and decision making required. They should not be lumped together with engineer kits.
Eliminating this one decision to make would certainly make the game easier to play but I don’t think that would be adding depth. You can’t be adding depth when you are removing a layer of decision making. There is no longer any need to consider the consequences being locked out of one of your weapon set. On the other hand at least for PvE this wouldn’t make much difference. In 4 years of playing there has been maybe 3 times where I actually felt the need to play to a level where that kind of decision was being made.
The best place is probably VB since it rains crowbars during the day. The airship cargo has a chance of giving you a spirit shard and the cargo gives bags which has a chance of giving another shard.
Edit: Didn’t we once get a full heal + AOE knockback at level up? It’s been a while.
That is still around.
Having a cooldown forces you to weight the current needs against future needs. Removing the cooldown would mean there is no longer a need to consider that at all. That seems more like removing depth rather than adding depth.
Sry rampagers was core. Dire came out later, with magi, shaman’s, marauders is relatively new.
Just take any t6 mat from crafting a base legendary, those are core equivalents. Zerker (blood), Carrion (bones), Knights (armored scale), Cleric (totems), valk (fangs or claws? can’t remember), rampagers (poison/venom) etc
Rest are not core. Apothecary came out first as secondary when they released the Karka Queen island event.
I think Dire and the like came out with the release of Dry Top and Silverwastes or around that time?
Rabid, Dire, Shaman, Magi’s, are available at dungeon vendors and/or Orr temple vendors, which have been ingame since inception I believe, not craftable but they’ve been around this whole time with the ability to grab the inscription/insignia by salvaging the armor/weapons from dungeons. I would personally like to be able to craft these core stats but alas.
The ability to get the inscription and insignia from salvaging wasn’t always possible. That arrived at around the same time as ascended crafting.
Not really a viable solution since people are silly and close destroy the fissure before you are halfway done with the heart. With a 10minute respawn that will be about 20 minutes to do that one heart.
I would rather they didn’t exist at all and balancing didn’t rely on this crutch for “more” content.
It would be cool if they added a breakbar when he does his spin attack at lower HP so you could stop that particular attack. It would be more cool if I could see my AOE circles in that boss arena, though.
they could start with removing the giant lightbulb under the transparent platform …
What I HAVE discovered to be true is that the buff is dynamic to each individual foe.
What I can guess is true is that stacks seem to erode about as fast as vulnerability does, which averages 2-3 seconds per stack.
That is because it is just the effect of vulnerability stacks.
It is simplest to look at it from the perspective of the thing being hit.
If I have vulnerability stacks on me I take X% more damage where X is the number of stacks.
If it is a reaper with Decimate Defenses attacking me I also have an additional 2*X% chance to be hit by a critical strike.
More importantly these were available since launch. Those other drop only stats were not craftable at launch which would be the reason why they aren’t craftable for these weapons.
Would make the fresh air part of fresh air tempest kind of pointless.
weapon swap are a big part of many builds.
Would also mean rework of sigils like geomancy
All on swap sigils already have a 9s cooldown.
It does. Its called the Engineer.
That still has a 0.7s cooldown :P