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The Basics of WvW guide and more!

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Siege Part 2: Placement and Superior Siege

Siege placement

So you have your siege blueprints bought, how to place it? Simple, go into your inventory and double click the siege blueprint and then use the 1st skill to place it with the assistance of ground targeting and a Build site shall appear. Now simply use interact to put supply into the siege if you have any and call others over to do so as well and the siege will be up in no time! I wont talk about specific ‘placement’ locations as there are way too many and I’m sure you will find some or be told in team chat where siege is best used.

A thing to remember when placing siege also, is that the siege spawns facing the direction in which you were facing when you threw it down. This doesn’t matter much on say, Ballistas and Arrow Carts which spin around by themselves, but it does on Trebuchets and Catapults. If you need to build a counter Trebuchet and get it up and aimed before the enemy notice then having it facing the right direction is an imperative as siege turns slowly, and it’s a little awkward for you when the enemy has caught you out because your Trebuchet hasn’t turned fast enough.

Superior Siege

Siege weapons can be upgraded using the right recipe in the Mystic Forge. To do this you will need a certain amount of the siege blueprints you wish to upgrade and a Siege masters guide bought from the Forge merchant. Recipes will be below. (Coming Soon ;D)

Superior siege is basically just a normal siege but with added bonuses such as extra damage and such. The one exception to this rule is the ‘Superior Alpha Siege Golem’. Simply because the ‘Superior Alpha Siege Golem’ actually becomes the awesome and fearsome Omega Golem. The Omega Golem runs faster, has double the health of an Alpha siege Golem and is ranged rather than melee. It’s number 1 skill shots rockets and is ranged (can also hurt walls too!) It’s Number two skill is upgraded so that you spin around while shooting flame-throwers for an absolute spiral of decimation (Slight over exaggeration but I love Omegas!). It’s Number 3 skill the shield lasts longer than than the Alphas. It’s Number 4 skill is changed to shoot a Barrage of Missiles to cause destruction to siege and player alike. If you haven’t guessed it yet, Omegas are the Big Daddy siege. Useful in most situations but can still be torn down by a single Ballista or a group of smart players. Omegas are also quite expensive going for 5 gold upwards in worth so buy them at your own risk and use them wisely.

Guild Siege

The last type of siege is the Guild siege. These come in the forms of Guild Catapults and Guild Siege Suits. These things are bought for influence by your guild and can be placed by anyone who has access to the use of Guild weapons. These siege weapons act simply as normal siege weapons would bar that they cost 50% of the require supply. So 25 supply for the catapult and 50 Supply for the Siege Suit (It’s just an Alpha really ).

Commanders and Squads

Now, I won’t say too much about commanders. Commanders are people who have paid 100 gold for the right to title and the ability to form squads. Most likely you will see people running around with their Blue Commander Symbol (Blue Dorito) trying to bring organisation to the forces. Commanders can form ‘Squads’ these are basically parties of up to 30 people allowing them to see Squad attack and defend Symbols. they can only be set up by the commander, but joined by anyone. The Commander can then give information such as attack or defend orders on the map or see the Supply level of everyone in the Squad. If you join a commanders squad then that is the only commander icon you will be able to see on the map, even if there are other commanders about.

Roaming and you!

Okay, so you may not be all that into massive battles of carnage and siege weaponry. You may feel roaming is more for your tastes. If you don’t like the massive battles for whatever reason, join a roaming squad, hit camps, hit the NPC objectives, kill reinforcements trying to reach a battle, have a skirmish with an rival Roaming squad, Bunker down and slaughter that enemy army running blindly into your groups Ballistas! You can do it all, it just takes practise and learning. If you wish to do this I recommend going with friends who you play with regularly and are used to working with. Roaming groups are very useful and can be one of the major parts to a siege as well with the cutting of supply lines and such. So if you don’t like being apart of the army, you can still contribute, so don’t feel like you can’t!

Dius Vanguard [DiVa]

(edited by KinkyWarrior.1879)

The Basics of WvW guide and more!

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Siege Equipment 

Siege Equipment requires supply, and siege blueprints bought from a siege master. There are both Offensive siege equipment and Defensive orientated siege equipment. It should also be stated that there is a ‘Despawn Timer’ on placed siege, meaning that they disappear if they are not interacted with for around half an hour. So if your just chilling in a camp/keep/tower and there is siege about, just do a quick lap of the place interacting with it. 

Arrow Cart 
Pros: Small, fast firing AoE, Cheap on supply and cash, Great in Offensive and Defensive situations but better in Defensive situations. 

Cons: Easily destroyed, weak against anything other than players. 

Notes: Arrow carts don’t require a Line of Sight, only a target-able location with your mouse pointer in range. They also have 3 types of shot: 1) A normal Arrow Barrage great for dishing out pain to the masses fast. 2) Crippling Shot Barrage which is great for keeping the enemies in the killzone. 3) Bleeding Shot Barrage, a normal Barrage with extra bleeding!

Flame Ram
Pros: Destroys gates fast, can dish out burning damage to adjacent players, cheap, great offensive siege. 

Cons: Can only hit adjacent players with flame attack, Useful only if built by gate, rendered useless if oil pot is above, Offensive only. 

Notes: Gates only! You can’t ram a wall down, the many people I have seen try this… Otherwise a ram does what a ram does, it rams. Can be placed slightly further back to avoid knock back splash damage off of catapults.

Ballista 
Pros: Medium Cost, Powerful against single targets, small spacing needed, great defensively, Useful also in Offensive situations. 

Cons: No AoE (See Notes), Attacks can be dodged by simply moving sideways, difficult to position well. 

Notes: Ballistas Require a line of sight to fire. It’s shots are ‘Piercing’ meaning they go through people and hit behind them too, so while not AoE, it has the potential to hit behind them too. So no, you can’t use your fat Norn friend as a shield. 3 types of shot; 1) Just a normal piercing shot. 2) An explosive shot that does minimal AoE and can also be used to hit siege which you cant hit it with a normal shot. 3) Reinforced Shot, does incredible amounts of damage against siege, so a well placed hill Ballista can clear keep/tower defence siege and a a Ballista or two placed in the right place can stop that pesky Golem army you may see from time to time.  

Catapults 
Pros: Massive damage against gates and walls, Medium Expense, good offensively and defensively. 

Cons: Weak health (single handedly destroyed one with a quick flanking assault), short range. 

Notes: Now you will be walking around WvW and will likely come across a catapult facing the back of a keep gate. No one has found an effective use for gravel yet apart from mass chicken genocide so I highly don’t recommend using that option. Post March 26th, catapults can no longer damage rams

Trebuchet
Pros: MASSIVE range; can hit Stonemist from inside Anzalias Pass, Huge damage output against Walls, Gates and players, can fire dead cows to spread poison condition among enemies. Surprisingly good offensively and Defensively. 

Cons: Expensive in supply and cash, Easily Destroyed, Slow turning

Notes: Great for taking out enemy Trebuchets if built up higher or really quickly. Great for knocking down walls and the siege the enemy is using to defend the ‘Outpost’ with. Cows spread a disease cloud, use it to add more pain to the defending forces or to render a section of wall diseased. 

Alpha Siege Golem 
Pros: Only mobile siege in the game as of yet, has lots of health, absolutely minces gates. 

Cons: Massively expensive, can be kited easily due to slow speed, not too hard to take down by it’self. 

Notes: Awesome for gate mashing. You’ll see these guys used in Ninja assaults to break in without being noticed. Can be ‘Timewarped’ for fast gate punching (borderline ridiculous :P). Golem armies of about 15+ can be common but also easily stopped.

Dius Vanguard [DiVa]

(edited by KinkyWarrior.1879)

The Basics of WvW guide and more!

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Supply, Supply Camps, Upgrades and Repairs

Supply

Supply is the most important thing in WvWvW, it is what allows you to build siege equipment, upgrade your Outposts and is basically the lifeblood of your server. Supply is basically a currency. You may only hold 10 supply at one single time or 15 if the associated guild buff is activated at the place in which you got the supply, so it normally takes lots of players or one player going back and forth to actually build something. Supply is gathered from Supply Camps, taking out enemy Supply Caravans and taking it from keep stores and such.
Note: Although with that said I hugely recommend only taking supply from camps as keeps and towers normally need their supply for upgrades or for when it comes under assault.

Supply Camps

Now, supply camps get their own little section as these things are a little extra special and need a bit more attention. Why? you may ask. Well, if you don’t have supply camps, you don’t get supply, you don’t get supply, no siege or upgrades, no siege or upgrades? No taking more ‘Outposts’ or upgrading of controlled ‘Outposts’. Supply is the lifeblood of all your siege attempts in WvWvW. Here is how it works.

When you capture a supply camp, every few minutes it will spawn a ‘Supply Dolyak’ and some supply. The supply that spawns may be taken straight out of the store to be used on the front-line or may be used to upgrade the supply camp (see below; Upgrades + Siege).

The other thing that Spawns is the ‘Supply Dolyak’ (Or Bessie as they are now commonly known as on Gandara ) these fellows are also very important. They carry supply, either 35, or 75 when upgraded, to any nearby towers, 70 to 140 to any keeps and Stonemists you may have. They will go back and forth until the Outpost stores are full. They start off as just a Dolyak, but can be upgraded to have caravan guards in. You should defend these peckers with your life. In an extended defense, it is vital to push them through into the keep you’re defending to keep it supplied for repairs. Killing A supply yak awards 3 points for whichever server lands the deathblow .

Upgrades + Repairs

Supply can be used on all types of ‘Outpost’ with the exception of a sentry. Supply is used to buy upgrades. Upgrades require cash and karma to purchase alongside the correct amount of supply and time. For instance an Oil Pot may be mounted above a gate for 50 supply, 20 silver and 100 karma (Values made up). The supply in the store gets deducted over time and will require a living ‘Worker’ Npc to finish. (Personnel upgrades deduct supply immediately)

In towers, keeps and Stonemist you may buy defensive upgrades such as;

Added NPC’s
Simple really, adds guards to walls.

Upgraded walls (Has three tiers) or Gates (Has two tiers)
Upgrades the walls and gates to be stronger… much stronger.

Burning Oil Pots
Drop molten oil on rams and silly players standing under it.

Cannon
Shoots cannon balls for great AoE damage, limited range and aiming.

Mortar
Useful for longer range AoE damage.

Waypoint
Useful for mobility around the map. (Keeps and Stonemist Only)

Now you may be walking through the keep or tower with a bit of gold, and think “Hey! I’m going to upgrade this”. Well there is a kind of an recommended order to upgrading things which I believe goes like this:

Reinforce Walls —> Second Worker(At the same time as walls if supply is available) --> Reinforce Gates —> Cannons --> Mortar —> Fortify Walls/Waypoint --> Any Personnel Upgrades left over after sufficient supply to hold a respectable defence has gathered

Just a little note here; allow for enough supply for the upgrade itself AND enough supply to hold the keep should it fall under attack during the process of upgrading.

Supply Camp upgrades are slightly different. The four upgrades are; Increased Supply Deliveries, Which doubles the supply Dolyaks carry. Caravan Guards, which help a little towards the defending the Yak, mainly useful for neutral mobs hitting the Yaks rather than players. Increased guards, simply increases the amount of Guards at a supply camp. Increased Guard Level increses the level of all guards in the camp up to 82. The order for this is really simple; Get the first two upgrades, Deliveries and Caravan guards. Only get the other two upgrades if the camp will be guarded by players for a prolonged time or is a camp that is unlikely to flip any time soon.

Repairs work in much the same way as upgrades with the exception being you have to physically pick up supply and walk it to the gate and then interact to repair the gate. Note that you can repair a gate while it is under attack from inside the keep, and this helps towards a great defence.

Dius Vanguard [DiVa]

(edited by KinkyWarrior.1879)

The Basics of WvW guide and more!

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Title: The Basics of WvW and the start of a comprehensive guide!

Foreword

Inspired by this thread: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/WvW-Forums-our-failure/first#post877012

Please Please PLEASE, suggest improvements or point out mistakes as then I shall amend them! I’ll be adding a useful links section too!

I recommend that you also read through and look at the links in the fourth post so to get an even better idea of WvW and the current playing field it is in!

Basics

What Is World Vs World Vs World?

Well in a nutshell this is what World Vs World vs World is (WvWvW): It is a form of Player vs Player Vs Enviroment in which players go to one of four ‘battlegrounds’ and fight to take control of different ‘Outposts’ against two other severs. With each ‘Outpost’ you hold, depending on the size and importance of the ‘Outpost’, you get given a certain amount of points every 15 minutes. The more ‘Outposts’ your sever controls, the more points they get every time there is a point tally. The winner is the server with the most points at the end of a one week match up.

Outpost breakdown

There are 5 classifications of Outpost in WvWvW, in ascending worth of points: Sentries, Supply Camps, Towers, Keeps, Stonemist Castle.

Sentries: Sentries are points on the maps which are guarded by a single Veteran Guard. They are easy to take with most people being able to solo them quite easily.

Point Value: 0

Supply Camps: Supply camps are a small outpost at which Supply Dolyaks and supply spawn at (see below for supply and Dolyaks). They have in them Guards, a Quartermaster and a Supervisor. Supply camps are the second easiest to capture, I have seen it done with as few as 3 people but an non-upgraded camp may be able to be taken with as little as two.

Point Value: 5

Towers: Towers are small outpost which are dotted around and have a single wall and gate to defend them. the wall is manned by NPC’s and the Tower Lord is also Surrounded by NPC’s. To claim a tower you must breach the wall and kill the Tower Lord. We Song have breached a tower numerous times with as few as 4 people, but I highly recommend using 6+ to take on the Tower lord and his guards.

Point Value: 10

Keeps: There are three keeps on each of the borderlands battlegrounds (one at the east, one to the west and finally a central one), and three in Eternal Battle grounds (South East, South West, North), one for each sever. Keeps are similar to towers in that to take them, you must kill the Keep Lord. The difference is they have a two tier defence; Two walls, Two gates to get through. What is on the inside of the keep varies between each keep.

Points Value: 25

Stonemist Castle: Stonemist castle is a unique building, is is about the size of 4 keeps and is extraordinarily hard to capture. Stonemist has Two main walls, each with 3 entrances (one for each server). In between each wall is a massive courtyard. Then there is the second wall which you must breach. Once breached you enter the Stonemist’s interior, a three tier tower. On the bottom floor is a massive room with only a few Npc’s on, on the bottom floor is the Castle Lord also. On the Middle floor you have a load of NPC’s much like the top floor. But also on the top floor there is Balcony’s which extend outward to overlook the courtyard.

Points Value: 35

Npc Objectives

Throughout the Borderlands and the Eternal Battlegrounds you will find a little symbol which is two axes, one pointing up and one pointing down. Now these symbols signify an area which means that if you server controls it; they will be rewarded with NPC help. Normally to gain control the event asks you to ‘help’ a certain race such as Quaggans. Normally this revolves around thinning out a particularly aggressive enemy race in the area or gathering something. On the Borderlands you get three Quaggan weather nodes, each associated to a keep. Simply do the event to gain control of them and then the associated Keep outpost will either get a healing storm if the keep is yours or a lightning storm to damage siege and players if it’s the enemy’s. Also on the Borderlands is the ‘Temple Of Storms’, here you kill Krait and stand in the capture ring until it is yours. This one sends a few Quaggan squads to help defend locations on the map such as camps and the gates of some keeps.

On the Eternal Battlegrounds you have 3 of these NPC objectives, situated midway between each server. These ones when captured simply send a squad of NPC’s to help guard the two nearest camps to it. The Ogre camp is between the Blues and the Reds, The Hylek Camp is Situated between Greens and Blues, and finally the Dredge Camp is situated between Reds and Greens.

Note: The Dredge camp when captured will also spawn special turrets which shoot enemy players. These spawn at Nearby towers.

Dius Vanguard [DiVa]

(edited by KinkyWarrior.1879)

Request : Lets build a Guide to WvW

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

I have a premade somewhere written before a few updates. I’ll get it and adjust accordingly.

Dius Vanguard [DiVa]

WvW essentials: Communications

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

I endorse the message of this thread! ;P Nice Post!

Dius Vanguard [DiVa]

Logging out

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

As stated above it’s happening all over. It doesn’t surprise me at all to find some on Gandara are doing it. Personally I never have or will, no matter how many times I die, purely for the fact that my income in WvW tops my Outcome so I don’t care nout about costs or what ever it makes people log out for. On that note combat logging from the other servers has only really been an issue for me this week, never really in the past. I put it down to a growing trend of idiocy.

Dius Vanguard [DiVa]

The WvW holy commandments!

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

I stole ur golem yesterday i give u 1 today, i dont want to be a sinner xD
though i think its too late for that…

Wasn’t my Golem :P And we needed a third driver anyway. But your still a sinner! i’ve heard stories! ;P

Dius Vanguard [DiVa]

The WvW holy commandments!

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Of course but this is just a 50/50 mess around thread created because I saw common etiquette forming on my server and was curious as to see whether it applied all over. Also there may be different rules of etiquette which could have emerged on other servers which are just for lol’s and things and I wished to see, like what silly things other servers/ guilds from servers do. Such as planting flame rams upon stealth abusing Thiefs :P

In no attempt am I trying to force a certain set of rules, as I too have probably gone against most these commandments, and whoever says they haven’t, I would daresay is lying. ;P

As I say above I’m not attempting to give a list of rules in an attempt to force upon a single way of playing on to people.

Just a list of general rules of thumb for new people and such to give a general idea of the… ‘Etiquette’? of WvW (And a few silly ones in there too ) Post your own too!

I suppose I am being misleading here and I apologise. Take it more as an; this is what is EXPECTED of you but you DON’T have to do it. I haven’t just pulled these ‘Commandmants’ out of no where, these are things which I have seen to be widespread throughout the game or my server itself. In no way am I trying to say you must play by these rules. The format is just a lil mess around too :P. (Ya know, all the Thou must stuff.)

Edit: In essence, it’s just a mess about thread. :P

Dius Vanguard [DiVa]

(edited by KinkyWarrior.1879)

The WvW holy commandments!

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Thou Shalleth learn the Holy Prayer of WvW!


Our Castle Lord, which art in Stonemist,
Hallowed be thy Capture Ring.
Thy Castle come.
Thy will be revived,
in Borderlands as it is in Eternal.
Give us this day our daily badges.
And encourage us our trespasses,
As we slay them that trespass against us.
And lead us not into Jumping Puzzles,
But deliver us our daily Blueprints.
For thine is the Castle,
The Points, and the glory,
For one week and the next.
Amen.

Quoting me would’ve been easier. I’m always on the front lines, and very cooperative (why the caps?) in WvW. However, I understand that WvW is an extension of PvE and players are free to do whatever they want.

Of course but this is just a 50/50 mess around thread created because I saw common etiquette forming on my server and was curious as to see whether it applied all over. Also there may be different rules of etiquette which could have emerged on other servers which are just for lol’s and things and I wished to see, like what silly things other servers/ guilds from servers do. Such as planting flame rams upon stealth abusing Thiefs :P

In no attempt am I trying to force a certain set of rules, as I too have probably gone against most these commandments, and whoever says they haven’t, I would daresay is lying. ;P

Dius Vanguard [DiVa]

(edited by KinkyWarrior.1879)

The WvW holy commandments!

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

One has inscribed upon the holy tablet, commandments which make sense or may not be disagreed with by the vast majority of the WvW community, with the names of their authors.

Dius Vanguard [DiVa]

Tactics and the best class for each one

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

In order
Yanking off walls:
Mesmer/Guardian (mesmer slightly higher, lower CD)
Thief/Engineer (engineer slightly higher, longer range, also mortars)

What mesmer skill yanks people off walls?

Temporal Curtain chains on to A yank skill (Focus Skill)

Dius Vanguard [DiVa]

The WvW holy commandments!

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

You forgot to preface it, “And the Commander spoke these words, saying, ‘I am the Lloyd thy Commander, who brought you out of Eternal Battlegrounds, out of the land of futility. Thou shalt have no other Commanders before me.’”

Hahaha… my name isn’t Lloyd xD

Dius Vanguard [DiVa]

The WvW holy commandments!

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Just a list of general rules of thumb for new people and such to give a general idea of the… ‘Etiquette’? of WvW (And a few silly ones in there too ) Post your own too!

1) Thou Shall only take supply from designated supply camps. Unless the need is utterly dire.

2) Thou Shall realise, in a moment of crisis, that sentry point is not important.

3) Thou Shall not attempt to sway the server into assaulting a location for personal gain, merely support the server in the hopes that the needed location becomes viable to attack.

4) Thou Shall Not partake in Jumping Shenanigans if the server is need of help. One shall have patience until a time of calm or absolute domination. (Or Friday… everyone does it on a Friday.)

5) Thou Shall Not shanghai a persons personal Golem unless permission has been granted.

6) Thou Shall sacrifice oneself to contest an object if reinforcements are nearby and need only a few more seconds.

7) Thou Shall complain about thieves at every opportunity, as they are the bane of WvW. (Even if you are a thief ;D)

8) Thou Shall realise, it doth not take 20 people to take an empty supply camp and shall support elsewhere.

9) Thou Shall acknowledge the fact that your server is nothing without Bessie (The Dolyak) and thou shall throw your life away if it means her survival.

10) Thou Shall realise that Auto Attacking a gate and/or wall accomplishes nothing, and thou shall watch ones flanks.

11) Thou Shall never use the catapults ‘Gravel’ option, as it is pointless. (Subject to change under the bearings that a brave scholar deciphers a time in which it is useful for gravel.)

12) Thou Shall complain about ‘Culling’, for it is also, the bane of WvW.

13) Thou Shall complain often about the ’OP’ness of Mesmer portals ability to back door keeps and towers.

14) Thou Shall use Mesmer Portals to back door Keeps and Towers.

15) Thou Shall use all Mesmer portals, even if one does not know where to it leads. If it leads into an enemy army, you shall thank the Mesmer for giving you the chance of dealing death upon your enemies.

16) If one see’s a fellow WvW goer duelling with an enemy one vs one, one shall not involve himself unless the enemy has some unfair advantage. (Such as being level 80 and your friend up scaled.)

17) Thou shall warn of attacks, and not justkittenabout in a tower wondering why no one is helping.

18) One shall carry supply at all times, as supply is the life blood of all things WvW.

19) Thou Shall dance upon the corpses of dead spies, if time and circumstances permit, in an attempt to make them way point.

20) Thou shall plant flame rams on thieves that abuse stealth, if time and resources permit. (soon to be invalid?) – Peetee

21) Thou shall not kill the holy grub. – djkittiek

22) If thou is commanding, ye shall always have thy holy Mesmer handy at all time. – Hymnosi

23) Thou Shall refresh Siege de-spawn timers if passing through an captured objective. (Timer not 100% confirmed but double check anyway) – PolarApe

24) Thou shall complain about the op’ness of Warriors, Guardians, Elementalists, Mesmers, Necros and Engineers whenever possible, cause they are the bane of WvW. – Aysnvaust

25) Thou shall never complain about the op-ness of rangers, cause they are not. – Aysnvaust

26) Thou shalt chuckle when the word “truce” is mentioned, even as thy eyes watch thy supposed truce “partner” take thy towers, for ‘tis a silly word in WvW. The word is only as good as the gentle who gives it, and so many gentles either don’t give or don’t honor such a word. – AveryFarman

27) As thine mother and thine first grade teacher toldest thou, if thou comest upon an empty alter of supply and thine fellow is waiting for the manna from heaven to fallest and refill it, thou shalt waitest for thine fellow to retrievest his supply before thou takest supply from the holy alter of supply thineself. For thou never want to hearest from thine mother, “Son, I am disappointest.” (Decrypted version; thou shall form an orderly queue should the supply camp be empty.) – Sotaudi

Thats all I could think of for now. If you have more ‘Commandments’ of WvW post below. Even if it’s just a server special rule. Would be great to see the quirky rules different servers have :P

Dius Vanguard [DiVa]

(edited by KinkyWarrior.1879)

Commanders need fixing

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

I like that coloured idea, it makes it easier to identify. Commanders can put orders on the map, you have to be in their squad to see them though.

Dius Vanguard [DiVa]

Abaddon & Gandara & Aurora

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

As it stands the Gandara War machine has awoken now. We were losing 40k to 20k (around that) towards the end of the second day and we looked to be faltering but now the event is over and people tire of the fractals we set out once more to destroy our enemies.

Am Is putting up on hell of a fight, Congrats to [TEST] and [Army] for their victories and thanks for the fun battles. [UNTY] from AG is another guild which has been fun to play against and it makes me sad that AG can’t cover the maps as I reckon they would be one hell of a formidable foe.

Dius Vanguard [DiVa]

Gandara peak hour queues?

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Queues? Never heard of them!

On a more serious note, we tend to have queues on two maps, maybe three if pushed but otherwise there is normally always one map without a queue, or if we’re realy going for it one with a short queue. Although Fractals is out; soooo no queues for Gandara

Dius Vanguard [DiVa]

What is your realm best known for?

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Gandara: We know all Supply Yak’s as Bessie

Dius Vanguard [DiVa]

General Patch Discussion [merged]

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

I think all of this is a little blown out of proportion, having 400+ hours on my ranger I can honestly say even if I’m disadvantaged numberwise, I can still hold my own.

This. I seriously dont have all these problems that others have. I use a GS too, so it’s good news for me.

Dius Vanguard [DiVa]

General Patch Discussion [merged]

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

ranger improvement? you gave us a few underwater stuff…
we still gonna get murdered in PvP and WvW.
plus you added time to ranger traps? so the ONLY currently fuction build, the trap ranger is now fail.

Don’t know about you but I do pretty well. I work with a team mostly and mould myself around them so I suppose that helps. But even solo I can hold my own pretty well. Also Trap ranger wasn’t the only functional build, I play whatever I feel like works for me. Maybe try stop using builds you see others and do whatever flows nicely for you? ( I dont mean that in a horrible way, I mean it seriously, because I find random crap I throw together works a lot better for then other builds I hear or see. )

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General Patch Discussion [merged]

in Ranger

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Hi Anders, I’m totally not here so skip this post and read on…

We made the improvements we had time to test. There are still more ranger improvements but when our time is limited we have to focus on things we know we can fix. Signets and shouts are still on the docket, and I suspect some of each of these will get some love in the next time around. As you can see a lot changed in this build for every profession and we have to test these changes as well.

I do still believe ranger is the profession in most need of improvement after this patch and we will continue to make those improvements. If we could fix everything at one time we would, but the reality is there are a limited # of hours to make changes.

I see a lot of talk about ranger weapons, but I don’t think that is the real problem. I think sword and longbow are both good weapons, which is why the changes take longer. The problems are deeper, in pets ability to hit moving targets, trait lines with not enough viable choices and skills that are often too specialized to really compliment the weapon builds. These aren’t things we can change overnight. The change to Greatsword block was in fact a very difficult change, but we made it because we knew it was the right thing to do.

There are >500 skills in this game, 480 traits, and 2 designers working on this. Even then often we are bottle necked by other issues. I’m not going to say we are not working on these things, nor can I say there are things we could have changed but just ran out of time on, but this was a patch that contained ranger improvements and it will not be the last one that does so. Maybe you want more than honesty but that is what I currently have to offer.

Jon

I for one am grateful for the knowledge that your still working on it. The problem I believe most people have is the fact that, intentionally or not, you built this patch up to be everything us rangers wanted and needed and they feel let down because of this. I personally will continue to have faith but next patch, just don’t build it up so much ;D

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General Patch Discussion [merged]

in Ranger

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

My rangers fine. Jus saying.

Dius Vanguard [DiVa]

Commander Tags in PVE

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

I used my Commander tag in the Mad Kings labrynth to show people where events were. I also helped show people were things were for the scavenger hunt.

Edit: I also WvW ALOT I just wanna add that :P

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Gandara Needs You!

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Well it was gandara that originally started it off which caused the issue. Ive already talked to seafarers about it since spamming other peoples forums is just ¬_¬

without proof? I saw it happen myself and was asked to move to from a guy claiming to be a higher up in one of your largest wvw guilds. Although i didnt expect to need screenshots so I cant post what I dont have.

Either way live with your rank, we found that even with less wvw population theres a lot you can improve. At this rate we will be fighting you in a month or so anyway :P

Don’t ever believe anyone, who tells you they’re the servers rep. No 1 person can represent an entire server. No 1 guild represents our entire WvW core.

99% of Gandara didn’t even know about the UW alliance moving up. When I mention WvW and fmv and Khal, I STILL have to explain to people who they are and where they come from. Most of the regular people on Gandara were very, very shocked about them moving up. Hell most disagreed with it. I knew about it but very very very very few Gandarans did. The point I’m trying to make; dont accuse an entire server of stealing guilds when it was 1 guy or guild.

On another note. Gandara’s original core of WvW players really doesn’t lack heart, but we seem to have a lot of people who do . An example being; I was commanding on a map yesterday and we were out manned. I asked 6 different people to tell their guilds we needed more people. 10 minutes later I saw people from all 6 guilds. It was beautiful. We need more people like this and our nightcrew, and we can go further. Much further.

Dius Vanguard [DiVa]

Whats this new build?

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Seriously, can the updates start being applied at noon or 10 AM EST on US servers?

How many of these threads need to be made before Anet changes it?

Why so it can only interrupt the European primetime?

Dius Vanguard [DiVa]

Commander Introduction Thread

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Commander Name: Lloantix
Server: Gandara
Primary Tactics Used: Ninja Golem; Slow and entrench
Works alone or with other Commanders: With others, mainly Commander Ly Ann
Style of Commanding: All really, changes depending on my mood.
Way you communicate best: TS3; Mumble; Guild chat; Team chat; Squad Chat

Dius Vanguard [DiVa]

Mesmer portals are game breaking in WvWvW

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Culling with it is an issue. Portalling past defences is not, You went through all the effort of breaching once during an attack and it’s your fault for not sweeping after one. It’s 2 minutes of your time and all your Mesmer ports into keeps stop.

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Gear Grind coming to WvW?

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

I doubt said Ascended Gear would be THAT much better than level 80 exotics. Well I hope so anyway.

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11/9 FR VS JS VS Gandara. Forget 100% map

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Yea fair enough Piddu I understand that you shouldn’t have to check frequently but alas; it seems to be the only way. It’ll be worse this week. Gandara Morale is significantly lowered by having to fight the same servers again, especially now that Ranik got their nightforce back (Where DID they go during the first week? Help Viz and Arbor with desolation? the matches were running at the same time if you transferred mid week).
Well Gandara tends to lose one week then win the next as it stands due to being better than the tier below but not good enough for the tier we’re in now. While yes the first round of FR vs JS vs Gandy was extraordinarily level, that week the Fort Ranik night team was definitely not there, when they are this week :P. So I suppose you could hope for next week to be a Gandara Roflstomps week.

Dius Vanguard [DiVa]

You complain about permastealth thieves?

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Rangers aren’t as bad as most people are making out. We’re so average its unreal. I find once a thief is downed state, he’s mine. Even if I’m down, my pet normally revives me nicely and I can just have a rock throwing contest with him ending either I kill him or I res up and slam him anyway :P. My problem lies in actually downing the thief in the first place.

On the topic of other classes, I can take a lot on in a 1v1 and come out on top, about the same as most other classes really, nothing spectacular but they’re not terrible either. On top of that your an upscale; all upscales are sub par to all 80 exotics.

And yes; Ranger update on the 15th! Cant wait going to be good hopefully

Dius Vanguard [DiVa]

11/9 FR VS JS VS Gandara. Forget 100% map

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

It’s all about timing my friend. We had JS garrison just two days ago.

Edit: Colour is based on rank so yea it does change. As it stands right now we’ll be red next week buuut we still have all week so it could change.

Dius Vanguard [DiVa]

(edited by KinkyWarrior.1879)

Battle of the Titans - BT, Desolation, VS

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

As a person who fought both Desolation and Blacktide many times back in the 24 hour match ups and Blacktide on the first week I can see that it will be a hell of a match up

Backing Blacktide all the way! Good luck to not just Xaoc, but the ENTIRE blacktide WvW community

Dius Vanguard [DiVa]

Gandara [Eu] Vs Fort Ranik [FR] Vs Jade Sea [FR]

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Sorry I haven’t posted in a while I couldn’t find the thread! :P Anyway things have been TENSE the last few days. Around 2 days ago, Gandara lost it’s momentum and Fort Ranik started to gain on us nicely. Yesterday Fort Ranik Shot into the lead with some very good play which I can only say well done to. And now finally, it has cumulated into a Fort Ranik win. They now have a good 32k lead with + 450 potentials (yeh I did some rough maths to figure out we cant pull back from that ). Gandara did sooo well this week from our perspective and I would just like to say well done to everybody on the Gandaran WvW side because you fought kitten hard and never gave up.

Awesome battles have been taking place all week such as a great three way for the JS garrison yesterday ;P and I hope the last few hours end with just as equal awesomeness and epic battles!

It’s nice to report that Gandara as a server has pulled nicely together now to form a nice core of WvW’ers in terms of people in general and guilds and hopefully we’ll see more coordinated efforts by the many WvWvW based guilds.

Attachments:

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Gandara [Eu] Vs Fort Ranik [FR] Vs Jade Sea [FR]

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

So I just logged on to see Gandara just in the lead by about 800 points give or take. It makes me proud to see this as the last time we fought Fort Ranik we got steam rolled by them. It seems Gandara is pulling itself together nicely, Guilds and Random people contributing to the every day effort. Last Night’s Cross Map Omega Golem attack worked well in successfully softening the oppositions defence and allowing the recapture of Stonemist in the Eternal Battlegrounds. How the other Golem squads did, I cannot say as I was over seeing the EB group with Ly Ann. Gandara is really pulling together for this match-up and the battles have been epic, large fights, small fights all around. With an epic ‘Helms Deep’ fight in Dreadfall bay which was awesome to be apart of. The match seems to be very clean of exploiters and hackers thus far and lets hope it stays that way

Attachments:

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Biggest (golem) ARMY you've ever seen!

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

We at Gandara raise you your alphas with 5 Omegas and 4 Alphas! We got 3 more omegas too later on, they were fun to drive

Attachments:

Dius Vanguard [DiVa]

WvW Seige Weapon Location - Bug or Feature?

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Or a quickly built treb in the keep could knock them all off. I would hardly call it Unassailable.

Dius Vanguard [DiVa]

Gandara [Eu] Vs Fort Ranik [FR] Vs Jade Sea [FR]

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Gandara are in the lead but by a minuscule amount and Fort Ranik have the point per tick lead. Its been epic fights all round and so far an nicely even matchup. I expect many place changes are in order today

Attachments:

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Gandara [Eu] Vs Fort Ranik [FR] Vs Jade Sea [FR]

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

So here it is guys. New week, new matchup. Gandara started strong last night at the turn of the match with a cross map effort by multiple guilds and Commanders. We managed to stem the tide of night capping we usually suffer from. Good work to everyone involved, commanders, soldiers and guilds!

The score is close on the first day! With Gandara holding the points gained per tick lead at the moment. We wish Fort Ranik and Jade Sea a drama free matchup, let this be a matchup of epic battles and many rams!

Attachments:

Dius Vanguard [DiVa]

10/26 - Miller´s Sound/ Gandara/ Jade Sea

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Yep the orbs are gone and the Gandaran War machine is in full flow! The fighting has been fun and Gandara is gunning for you Jade Sea!

Dius Vanguard [DiVa]

Mad King Dungeon Runs: your drops

in Halloween Event

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Mad Moon perma on my second run Haven’t farmed it since though o.0

Dius Vanguard [DiVa]

10/26 - Miller´s Sound/ Gandara/ Jade Sea

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Enough of Hacking or Cheating. It is not the tactics and ways of any server, just fools who think they’re helping lets leave it out. and return this thread to a thread for innocent banter and tales of ye olde match.

On a more cheery note you guys are a nice fight, both servers. As a commander I have been popping around all the maps often and each time it’s a hard fight.

I hope Millers loved the Gandaran ninja capping of the garrison FR borderlands the night before last That was mine and Commander Beldy’s handiwork

Dius Vanguard [DiVa]

Reasons why Repair costs in WvW are bad for gameplay

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Yea its not much for said repairs, even less the lower level you are. I die all the time because even though I’m a ranger I will Leeroy catapults and stuff which is fun to do!

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Gunnars Hold Reborn

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

You guys put up a HELL of a fight for a down fallen server! I had lots of fun fighting you guys myself and I wish you all good luck with future battles and such

Dius Vanguard [DiVa]

Melee kittened in WvW

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Melee is great. Normally in an offensive situation, flanking and such as said before is the way to go. In defensive situations, they make up the forefront, get them to stand in front of siege pointed at choke hold, use Guardians for CC and then the warriors to screw up anyone who gets too close. They also make a good gate so it’s kinda like having a temporary repair if done right ;P

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American players in EU servers in WvW

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

" And tbh coming from someone from Gandara that is like our “food” server whom we beat time and time again in all time zones and in every matchup it is jus pathetic." – Kraken (Sorry no quote button o.0)

Okay so I had no problem with the rest of your post at all. Latin/South Americans or not, you got better night coverage then us well then good for you, I personally don’t care about Americans(Continent) on EU. But to go ahead and say we’re your “food” server that you beat time and time again “no matter the time zone”? That’s just wrong. EVERY time Gandaran prime time hit when we were up against you, our point gain topped yours. Fort Ranik topped us both, these guys are beasts. So yea while you may have won the match ups against us, I would not say that we are your “food” server considering when it is prime time for us both we at least an equivalent level of server skill so to speak and we both got trashed by Fort Ranik anyway.

Dius Vanguard [DiVa]

Commander Squads

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

^ this people must join your squad via the map.

/squadinfo is the command to see squad supply levels and such

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The sad story of [fmv] and why we're leaving Underworld

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

It’ll be good to have some people who will be fighting at our sides, winning or losing

Dius Vanguard [DiVa]

What can a WvW newb do for starters?

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

Thank you all for your input. Three questions, though.

1. How do people tell how damaged is a wall/door? Just by guesstimating the length of the ‘health’ bar? Or by some other way, and I’m missing it?

2. Is it Ok to take supply from a keep if it is uncontested, has a regular yak dropping supply to it, and I have blueprints and I need supply to build siege weapons there?

3. The base I’m in is under attack. Should I spend it’s resources on building extra defensive weapons or to repair the door the enemy is slamming?

Thank you.

This is all subjective to the situation.

1) You guesstimate, it’s quite easy to see it at quarter intervals, just round up or down.

2) NEVER take supply from a keep even if, it is tier 3, uncontested and seems like it will be for a while and has regular Yaks going to it. Under no circumstances do you take supply from it if its mid upgrade or on the front line. If you need siege built in there, there is always a nearby camp, it’s 60 seconds there and back so just run. Keep the supply there for when it does come under attack.

3) Again this depends. If you have a damaged gate but the rams are down and there is just a disorganized mass then Siege. If the gate is going down and reinforcements are on the way but the gate needs repairs for them to reach in time, gate. All supply should be used depending on the situation so we cant give you a straight yay or nay situation.

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The sad story of [fmv] and why we're leaving Underworld

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

I have been seeing you guys on Gandara and it’s obvious you have moved there seeing as I have seen high [fmv] and high [WvW] populations. Well sad to say you jumped from one meat grinder into another! Well it’s nice to have you guys and I really hope you stay as I have been talking to a lot of you guys and you seem like a great bunch. If we can entice you into staying then we have have one less guild or two server hopping and that’s a victory against free transfers

Dius Vanguard [DiVa]

What server needs Americans/EST people?

in WvW

Posted by: KinkyWarrior.1879

KinkyWarrior.1879

I vouch for Gandara. We could always use the extra night force. And yea as Quw said we do have a few idiots on there as every server probably has. We have gotten our stuff together lately and a few Americans would be another awesome addition to our server

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