Showing Posts For Konig Des Todes.2086:

Any date for Malchor's sculpting period?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

One of the “unfinished” Dwayna statues at his workshop in Malchor’s Leap is written in Old Krytan if I remember correctly. Which means that he was still sculpting Dwayna’s visage after Kryta was established and held its own language – though we don’t know when Kryta was established by Orr (it was settled twice – first by Orr while King Doric was king (100 BE to Year 0), the second was by Elonians in 300 AE).

Though this gives the indication that he was blind sometime after 100 BE.

The Scriptures of Grenth isn’t very helpful given how it might be that Malchor sculpting Grenth’s statue is falsified (the gods have a habit of doing this to cover up the previous gods – they did for Abaddon, why not for Dhuum? I mean, other than the Memory of Dhuum’s Last Stand, nothing predating knowledge of the events of Nightfall signifies knowledge of Dhuum in Tyria).

Alternatively, if Grenth was sculpted by Malchor, then he was likely sculpted while young (he does look like a young warrior in the Malchor statue after all) since it’s highly implied that Grenth is Malchor’s son.

But basically, we can only narrow it down to 100 BE to 0 AE for certainty, and from 48 BE to 0 AE for possibility.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

250 years have passed.

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

There’s nearby quaggans? I only remember Inquest, sylvari, and hylek.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

250 years have passed.

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

There are ruins throughout the game. A heck of a lot more than Lion’s Arch. I think you’ll be hard pressed to not find a single returning structure in most of the zones/cities.

Lornar’s Pass has the corpse of Maw the Mountain Heart as well as the Dwayna statue that was in Dreadnaught’s Drift.

Dredgehaunt Cliffs has the Granite Citadel and Sorrow’s Furnace.

Mount Maelstrom has Droknar’s Forge (incorrectly and often misspelled as Droknah’s – must be slang) and Port Sledge (though completely changed thanks to sylvari).

Timberline Falls has Camp Rankor ruins.

Frostgorge Sound has Iron Horse Mines (sunken) and Yak’s Bend.

Plains of Ashford have Ashford Abbey (and the old Catacombs entrance), Great Northern Wall, Balthazar’s statue, and Ascalon City. Black Citadel has Rin.

Diessa Plateau has Nolani, Grendich, Oldgate (though never named in GW1), part of Dragon’s Gullent (other part is in Fireheart Rise), and of course there’s the Great Northern Wall.

Blazeridge Steppes has Serenity Temple and the Pockmark Flats crystal (and yes, part of the Great Northern Wall).

Iron Marches has Piken Square, the entire Great Northern Wall GW1 mission area, the Searing Cauldron from GW1, and yes, the Great Northern Wall.

Queensdale as Temple of the Ages and Shaemoor.

Gendarran Fields has Nebo Terrace (formerly Nebo Village) and the Ascalon Settlement (and, arguably, Melandru’s Cenote might be Bergen Hot Springs).

Kessex Hills has the Wizard’s Tower (moved).

Caledon Forest has the Temple of the Unseen (renamed to Ruins of the Unseen).

Brisban Wildlands has Aurora Glade, Henge of Denravi, and Fort Koga.

Metrica Province has the Golem Foundry (aka G.O.L.E.M. site).

There’s probably some I’m forgetting.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

So Primordus CAN corrupt living beings?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Those destroyer “eggs” hatch full grown crabs and trolls, spawned by the Destroyer Queen.

All three mentors present the same two possibilities: a living creature who was corrupted when pregnant (the situation with all the “reproducing” risen in Orr – the spiders, drakes, and chickens), or alternatively a new type of destroyer who can create more of its kind. All champions can produce more of its kind for destroyers (Destroyer of Life, The Great Destroyer, for examples). The Destroyer Queen is just one of these – and it uses a new method of spawning destroyers.

Those destroyer “eggs” appear more like mobile spawning pools – in Edge of Destiny and Eye of the North, we see champions over pools of lava that spawn destroyers. In the novel, their spawning is described as slowly congealing rock and lava into forms (not verbatim). These “eggs” are probably doing the same, but in a mobile form – allowing destroyers to be created away from pools of lava.

Nothing but the plausible thoughts of the mentor hints to those being literal eggs laid by a pregnant corrupted giant crab. While most spawned destroyers are indeed crablings, there are, as said, adult crabs and iirc, trolls and harpies that also spawn from these eggs. Last time I checked, a crab can’t give birth to a fully-grown crab, let alone to trolls and harpies.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Ironhammer's Crypt

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

They were norn – given there were few if any dwarves that far north prior to Eye of the North (sans Stone Summit, and they were only that far north after Sorrow’s Furnace fell during Prophecies).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

6th playable race, what's your top 3 pick?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Except that the quaggans can’t control when they go berserk and that when they do, they attack friend and foe. For such a thing to become a skill, it’d turn all friendlies into hostiles and make you unable to differentiate who’s what. That’s far more work for a single aspect of gameplay which is completely imbalanced to the other races.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

So.. we have airships now.

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I’ve always figured that the human’s main hand in the Pact technology was bringing in the means to tie asuran magic – which they seemingly can only tie to power crystals – to charr technology. You seldom – if ever – see asuran arcane power crystals in the Pact and their structures and equipment, after all.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Almorra Soulkeeper - Not being Branded

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

They’ve already divulged the “secret.”

She was on the edge of the Dragonbrand’s formation. It literally just missed her. There’s a communing skill challenge at the place where her warband was turned, in northern Blazeridge Steppes (just NW of where you fight the Shatterer). Right at a little crevice and at the western edge of the Dragonbrand.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

So.. we have airships now.

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Human’s forte is in two areas: resilience and magical artifacts.

If one looks closely, human history has always had standard objects imbued with magics. They made sigils, various magical weapons, magical stone bombardment. Yeah, asura are the magic experts. But they can only tie magic to crystals – anything magical they make is tied to arcane crystals. Humans, though, can tie magic to stone, metal, crystal, or anything.

They also make stuff that can withstand a lot of stress and damage.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

So Primordus CAN corrupt living beings?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

As Bard says, Primordus likely can, just chooses not to – similarly, Zhaitan can but chooses not to. Dragon energies can seemingly corrupt anything but sylvari and forgotten magic, or Grenth-related stuff (statues of Grenth and the temple of Grenth in Orr are said to be resisting dragon corruption).

That area in Crucible of Eternity is hard to pin. I’ve seen a charr turned into an Icebrood Kodan and a human into a Branded Charr in that very chamber.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Lady Grimassi, who is she?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Ankittenhe? I’m trying to figure out what word that was…

Hint: Four words, first is and, second is am, third is I, fourth is the. Put them all together, lowercased, remove an and he at the ends – you see what word was ridiculously censored.

That’s how the ED’s should really defeat us. Put some poison in a bowl, stick a blue arrow thing over it, and watch the bodies pile up.

I think Thorn will be having a new “prank” next Halloween.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Ascalonian food supply

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Historically, wise rulers had food stores ready against droughts and famines. Add that to what’s been metioned and it is possible to have held out for a bit.

If Adelbern was anything, it wasn’t wise.

Actually, he was wise, before he fell into insanity. His militaristic wisdom is what led him to become crowned by public demand, after all.

And despite what Elias said, he was falling to insanity since the Searing – though it only truly struck with his son’s death.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Lady Grimassi, who is she?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Mragga’s probably a good comparison, and I’d agree that’s what she reminds me of.

In 10 years, we’ll become corrupt evil half-<insert player race here> half-imps, corrupted by that one bowl of “stew.”

Ankittenhe only one who finds it weird our idiotic our characters are? Anything that looks suspicious, we’ll eat. Be it Draithor’s experimental meat (which spawns a Jagged Horror from our gut Aliens style) or some mysteriously rotting meat that the Fleshreavers probably use to coat their body in…

It’s a surprise we’re not all on the crapper for food poisoning…

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The dragons are the six human gods

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Dustfinger, nothing in that line ever mentions the mantle of godhood. In fact, everything we’re given indicates that the Six were already gods when they arrived on Tyria (it may be that Abaddon, Dhuum, and Lyssa weren’t among them, but Dwayna, Balthazar, and Melandru are certainly made out to be gods when they arrived on the world). Though this is from human history, it’s more credible than the dev merely stating that the gods harnessed powers which is reflected into a draconic facet.

His lines merely states that they harnessed powers from somewhere, and for xyz reason, when made physical that power appears draconic. It doesn’t in any way mean that they became gods by harnessing Elder Dragon powers – it could just as easily be regarding the bit of them harnessing Zhaitan’s power unknowingly when strengthening the bloodstone, or it may be that they harnessed power from, say, Glint sometime later to become even more powerful gods. Or it may be that they killed and absorbed the power of a Elder Dragon-like being on another world.

@Elias: It’s my supposition that the Flame Legion enchanted the Searing Cauldrons – which were made based off of the Cauldron of Cataclysm given by the titans – from Kralkatorrik’s energy. Hence why the crystals appear purple-ish (and the Searing Effigy’s flame attacks are purple too). In one of the latter personal storyline missions, we’re told that the Flame Legion enchanted the cauldrons themselves, and from a Priory historian in Blazeridge, we’re told that the magic used for the Searing predates the titans who gave them the cauldrons (which matches the Ecology of the Charr’s line about the Cauldron of Cataclysm, which was given to the charr by the titans, is powered by an ancient dormant power).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Origin of The Pale Tree

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

@Gaudrath: You mean that it being constantly and repeatedly stated that sylvari die before corruption can take place isn’t evidence that sylvari cannot be corrupted? Stated both in game and by developers since nearly a year before release? The reason why the Pale Reavers (a group of all sylvari scouts in the Pact) exist?

We’re outright told that all Elder Dragons cannot corrupt sylvari. And have been for a while. This isn’t a questionable matter, buddy boy. The sixth and DSD may be an exception given their lack of influence on the world and lore about them, but icebrood, branded, and destroyers are not.

Sources. Quotes. You are known to extrapolate quite a bit. All the above you mentioned is in the context of Zhaitan. Not Jormag. Not Kralk. Not Primordus. Nightmare certainly isn’t explained. So please, quit pretending you have the final answer to everything, because you don’t, you are guessing just like the rest of us.

My guess is that Sylvari are already being corrupted en masse. It’s called the Nightmare Court and the turning is just as permanent as dragon corruption. It fits all the patterns. The only thing we don’t know is which Elder Dragon is behind it. We know it isn’t Zhaitan, but it might as well be Mordremoth for all we can tell.

Do you truly want me to dig through years of interviews just to satate your need to disagree with me? Ever since it was first stated, which was in interviews well before the game released it was stated that they are immune to the dragon*s* corruption – always plural. Always. Meaning more than one, and has never been “immune to Zhaitan’s corruption” – even in game, its also talked about in plural (such as, iirc, the sylvari story step Sharpened Thorns). It’s just used in context of Zhaitan since he’s the one fought in the Personal Story.

I’ll check through interviews that I can, but honestly, you’re telling me to search through hundreds of articles – some of which might not exist anymore. But it is the case. Just because you seek to uphold your beliefs doesn’t mean otherwise.

As to the nature of the Dream of Dreams – I suspect, based on the descriptions of it given during A Light in the Darkness (that it’s made of aether and memories, and that it can foretell the future), I suspect it is somehow related to – if not a part of – the Mists. The Mists connects all times of past, present, and future and is very much aetheric.

Edit: I couldn’t find the interview, but the original wording was along the lines of “instead of being corrupted, the sylvari dies before the corruption can take place” – I specifically recall it being very clear that they die rather than be turned – they can’t just stand in a dragon’s corruptive breath and be perfectly fine. They just die instead of being turned into a minion.

So from that, we can only know that they couldn’t be corrupted by Kralkatorrik and Jormag, possibly Mordremoth as well (possibly only for Mordremoth since he wasn’t revealed to even exist at the time) – after all, Zhaitan only corrupts corpses so you can’t die if you’re already dead (and Primordus/DSD have shown no intention of corrupting living beings, though on the latter it’s more due to lack of information) – and from the game we know that Zhaitan’s included in that immunity.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Iron Marches: Ruins in the Infestation?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

You seem to misremember what was said about seer ruins. It’s not that no one cares to identify them, it’s that no one can. They don’t realize what they’ve found – and seer ruins were found in both GW1 and GW2 (and I think more than just the bloodstones were meant).

Now, I think those we saw in GW1 were in the Far Shiverpeaks – Raven’s Point’s first level has statues which look just like the seers, nearby structures being two designs – one sharing the Ascalonian structures, and others being ice/crystalline. But I haven’t seen any such ruins in GW2.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Jotun symbols glowing - DE

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The Fleshreavers that come from the Mists do so at Godslost Swamp. No where else except possibly this above location, which has a sealed portal to the Mists (presumably the Underworld since that’s where the other fleshreavers from the Mists come from, as well as some imps).

It’s actually not all that usually a big deal when stuff comes from the Mists – it just means that there’s a barrier there. It’s stated several times that the souls of the dead (in GW2’s case: shades and aatxes) are drawn to the living and so when a portal to the Mists appears, they’ll frequently head to there. Demons from the Mists also are drawn to these portals, though for different reasons.

When things are made a big deal, they’re usually unique.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Zhaitan and Necromancy

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

instead he just clung to a tower and roared at us.

That’s because you crippled him. He was unable to fly because his right big wing was damaged to the point of no-flying with it, and 2 of his smaller wings were cut off with the laser. He was stuck on that tower – or he could have just fell down to the clouded depths. And we were pretty high up – he wouldn’t go away from that unscathed (though would have had a better chance of survival, imo, if he did).

As for why he’s hated, the others said it just as good.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Where is the orrian army?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

the symbol looks very similar, if not identical, to the guardian’s Symbol of Wrath.

Pretty sure it’s an ele skill – which also chills opponents.

Most of the Orrian spellcasters appear to me to be either elementalists (putrifier, preserver, wizard, etc.) or necromancers (acolyte, plaguebearer, wraith). Only the special ones seem to be otherwise (mostly mesmers – though there are some special risen that are elementalists or necromancers).

I don’t think I’ve seen a single guardian/monk-like risen.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The dragons are the six human gods

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

P.S. Konig, I love your sig quote.

It’s just a rip from Prophecies.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

How far did the foefire go?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

When the Foefire happened, Ebonhawke might have been a lot smaller, so it could have been just out of range, back then. Depending on where the historical core of the town is.

Well, it was a mining town before it was a fortress, so I’d imagine the southern portion – where the graves, farms, and yes, mine is.

A second option would be magic, which explains many things, so maybe Ebonhawke is protected somehow.

In an interview, Jeff Grubb said that Ebonhawke was out of range of the Foefire. Meaning it didn’t reach that far.

However, he also said that it was because it wasn’t “part of Ascalon at the time” (which isn’t true… so I’m guessing on that he was mistaken).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The Norn's Fight with Jormag.

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

It was from one of the skaalds – I think in Snowden Drifts.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Iron Marches: Ruins in the Infestation?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Ascalonian ruins in GW1 had a lot of gargoyle motifs, actually.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Exposed Neck/Napes

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

This isn’t a design flaw.

It’s a design to allow these armors to make sense for when Anet add largos as a playable race. Their wings come from the nap of the neck, so that area must be bare for largos wings to come from!

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Jotun symbols glowing - DE

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Presumably a good portion of them were wiped out in the menagerie, but (considering their life cycle) they’d be pretty kitten hard to eradicate completely. We can easily assume the practice of making fleshreavers still exists based on the graverobbing necro in Kessex with his fleshreaver pets.

You don’t make fleshreavers. They make themselves.

They’re a living race – they give birth to skeletal infants and add dead flesh to act as their own non-existent skin.

Rragar Maneater was simply trying to tame these creatures. He did not make or create any. In Eye of the North, there were just as many Fleshreavers in the depths beneath the Shiverpeak Mountains than there were in Rragar’s Menagerie.

Yes but do you know anything else that comes out of the mists…. The only other thing we know to have come from/through the mists are the Gods. SO i personally find it interesting that Fleshreavers are coming into Tyria in places of power/items of power from the mists.

Titans, demons, anything you find in World versus World. Skale. Wind Riders. Dryders. Behemoths. Nightmares (aka “evil spirits” like Aatxes, Shades, etc.), souls.

There’s a kitten ton of stuff that comes from or thrives within the Mists, not just the gods.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Asura from other continents?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

As the title states, are there asura’s living in other continents/countrys like Elona? Are there asura that came from underground elona?

First question:Unsupported but possible. Second question: Not that we know of.

The Asura came from underground everywhere. Eye of the North showed us that the Asura have gates under every continent.

BZZT. Wrong.

Since I just finished explaining this in another thread, I’ll just quote myself:

The Eye of the North intro quests are very canonocity-questionable for the Elona and Cantha quests.

If all three quests were canon, it would put Ogden, Vekk, and those dwarves underneath Lion’s Arch, Kamadan, and Kaineng City all at the same time as well as having all three areas look 60% the same – or alternatively, have those three cities connected via underground passages that are all very very short. The former is chronologically impossible, and the latter is geographically impossible.

It’s likely that the Elona and Cantha quests are to be treated like the quest in Factions to take players to Tyria, or quests in Nightfall to take players to Tyria and Cantha. They’re not canon – they break the timeframe, claiming threats that are no longer an issue to be continued threats, in order to allow players to go back to older content to experience those no-longer-an-issue-timeline-wise threats.

NOTHING proves or really even implies outside the existence of two canon-questionable quests that asura lived “everywhere underground” (and even then, Elona, Tyria, and Cantha is not “everywhere”).

Edit: Apparently, you cannot quote yourself – as the quote tag will just appear as… blank (or if there’s a quote within the quote of yourself, of that inner quote). Interesting.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

HCRASN or NSARCH??

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Looks like there’s a cut off letter under the sash, which has a flat bottom (could be o), so I’m betting it’s meant to be Lion’s Arch.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

So.. we have airships now.

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Plus, as stated, we’d need to establish an Asura Gate in Cantha – the only one known to be there was tied to a gate that was destroyed.

Debatable topic. The Eye of the North intro quests are very canonocity-questionable for the Elona and Cantha quests.

If all three quests were canon, it would put Ogden, Vekk, and those dwarves underneath Lion’s Arch, Kamadan, and Kaineng City all at the same time as well as having all three areas look 60% the same – or alternatively, have those three cities connected via underground passages that are all very very short. The former is chronologically impossible, and the latter is geographically impossible.

It’s likely that the Elona and Cantha quests are to be treated like the quest in Factions to take players to Tyria, or quests in Nightfall to take players to Tyria and Cantha. They’re not canon – they break the timeframe, claiming threats that are no longer an issue to be continued threats, in order to allow players to go back to older content to experience those no-longer-an-issue-timeline-wise threats.

Zhaitan is much smaller than a mountain.

I wouldn’t be so sure. The dungeon actually skews size proportions for Zhaitan. Zhaitan’s larger – about twice so – than the Glory of Tyria, which itself is about three times larger than the standard airships. However, due to the size of the Glory of Tyria, Zhaitan doesn’t look so big in comparison.

You probably would be saying he’s the size of a mountain if we were fighting him on foot or even on one of those smaller airships (which he’d be able to just flyswat out of the air with ease).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Jotun symbols glowing - DE

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Dialogue actually says it was jotun magic, iirc. Jotun magic making a barrier or some sort to keep the portal closed, I think. Been a while since I did that DE chain though.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

How far did the foefire go?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

No, I meant Diessa. The ghosts I’ve seen in Iron Marches are closer to the Foefire’s Heart in Ascalon City Ruins than those from Oldgate in Diessa.

Anyways, I compared distances, and with how far the ghosts are in Diessa and at Nolani Academy, the Foefire would have reached just north of Ebonhawke in that direction. Though I had forgotten about Rebel’s Seclusion – so those might be further, which would then put Ebonhawke in the Foefire’s path unless it wasn’t a nice little circle.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

So.. we have airships now.

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Why do you keep calling it Pride – it’s Glory of Tyria. Shesh. :P

But as said time and time again, the Pact isn’t going to be sending their flagship out on a mission of questionable results. Especially when the deep sea dragon (and yes, the Pact does know of it – or of the sixth ED as Trahearne, the Master of Whispers, and your personal story log after Victory or Death all mention fighting five Elder Dragons, and there are quaggan who openly tell that they were forced out of the Unending Ocean by an Elder Dragon (well “by dragons”) in Timberline Falls, so it’s more likely that they know of the DSD than the sixth) – and while the DSD may have hibernated underwater, don’t forget that it’s a dragon and can fly too. It likely has domain over the airspace above the Unending Ocean as well as the ocean’s depths.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Claw of Jormag ... is it a dragon?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Zhaitan, in fact, is the only one we know of that even looks organic.

Kralkatorrik is said, in Edge of Destiny, to have scales and to bleed (even if said blood does crystallize). But similarly, he’s said to be “more magical than physical” and can turn his body into a literal sandstorm.

If the dragon champions are similar to elementals, then their creation is as easy as conjuring a regular elemental – elementals are not limited in number and in fact can appear out of thin air when conditions are met. Which is why the dragon champions come in unlimited supply.

They don’t literally appear out of thing air, since they come from the elements – there is a limit on them, it’s just that limit is very very very high.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Falling Damage Reduction traits

in Suggestions

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I wouldn’t mind if the distance of a fall for the faceplant is extended, but removed completely is unrealistic – no matter how good you are at landing from a fall, if you fall long enough the pure force of gravity will have its toll.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Make Soa story rewards buyable from npc

in Suggestions

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Pretty sure you can get the story mode skins from certain karma vendors in the world.

Not always karma vendors, but yes, you can get them from various other places in the world. Most are from crafting, I think, but they’re all from somewhere.

It’s just that the personal story items have unique names, not unique skins. The Trooper’s armor set is the Caudecus’ Manor armor set (kind of odd that you can get a dungeon set from personal story…).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Not revealing clothes for female plox

in Suggestions

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I think the perspective of this thread is backwards. We need more male armor to make them look like strippers.

My charr needs more sex appeal :P

While hoping to god that the last sentence is a joke, I wouldn’t mind this.

And for the OP – norn wearing “skimpy” clothing makes sense. They’re norn. Their lore demands that they have little clothing – both male and female. Why? Their bodies produce large amounts of body heat, which allows them to survive in cold climates despite their lack of fur or blubber. And in turn, they also tend to wear few clothing or armor (the latter is more about them being kittenes though).

If you ask me, there are too few skin-showing armors when it comes to norn – especially male of any class. Though this fault comes from how all races share the same design with little modifications to fit their race’s physique.

I wouldn’t mind a few less “skimpy” armors in light, but I don’t think that there’s too many or that having some is an issue.

Just so long as you don’t go giving charr females tutus, or gods forbid, giving male charrs some speedos.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Explorable Dungeons

in Suggestions

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Any way that’s not the suggestion I wanted to make, I would like to suggest genuinely explorable dungeons (I did touch upon this in the thread about FoW & UW). Where you go in, all paths are open, no story but a random selection of events occur in various locations and you have to find the bosses to fight (chests + some tokens).

Any thoughts?

Uh, FoW and UW had stories to it – it’s just that you can do everything in a single visit and order didn’t matter.

Anyways, I wouldn’t mind a dungeon structured in such a way. In a way, it’d be like Fractals of the Mists but you get to chose the fractal you go to rather than being randomized.

However, personally, I’d rather these be added in the form of mini-dungeons – that is, open world dungeons, like Flame Temple Tombs. I could picture, for instance, Anet opening up the Catacombs from GW1 (you can only go to the entrance currently) and expanding it. It takes place underneath most of Plains of Ashford, effectively doubling the area of the zone, and connecting to a few other underground spots (like into the Barradin Estate crypts). That would just be lovely.

After reading this I can picture dungeons being these areas where mobs and bosses randomly spawn and each time you kill one and another one spawns, it can grow in strenght untill your party wipes. Similar to FoTM, but without having 3 10-20 min map rotation. Once your group wipes you get rewards depending on how far you got in. It’d basically be a horde mode, but better then fotm imo. What do you guys think?

Sounds like challenge missions from GW1 (excluding the Glint’s Challenge one). And we all know how popular those were.

Hint: they weren’t.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Allow Race Changes!

in Suggestions

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Wait, what does crafting have to do with your character’s race?

Anyways, due to the personal story, changing races wouldn’t easily work. It could probably be done, but it’d take a lot more coding than its worth.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

How far did the foefire go?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The Foefire had two affects:

Killing charr
Turning humans (and some cows/cats) into undying ghosts.

The kill charr part of the blast only happened within the city itself. The rest stretched much further – reaching into the southern half of Iron Marches, Diessa Plateau, and western Blazeridge Steppes. It didn’t reach Ebonhawke, though I find that a bit strange since I think Ebonhawke is closer than the furthest part of Diessa with ghosts in it.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

So.. we have airships now.

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

So…let me get this straight. We have teleportation. Instantaneous teleportation that is perfectly safe and harmless. But we can’t make a zepplin that can travel to Cantha? I just…it kind of takes away from the world for me. Come on Asura fairy rainbow magic technology, WORK!

You kind of need a gate in Cantha to use an asura gate’s teleportation to go there.

And there is none.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The dragons are the six human gods

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

It’s more likely that Grenth and Balthazar are just in some other world at the time and didn’t even know that their home was being wrecked.

I mean, it’s not like they’re all knowing.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Eye of Zhaitan!!!

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I think it was you Konig that wrote a good article bout how to approuch lore, sort of starter guide, cant remember where (you name pops up in soo many places :P )

But you wrote there something in the lines of being carefull to not mix game mechanics with lore.

You’re probably referring to the guidelines on Guru2 – in which case it was a collaboration between me and Gmr Leon, using Symeon’s older Guru1 guideline and Quintus’ GWO guideline as a basis to expand upon.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Claw of Jormag ... is it a dragon?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

You have dragon’s in many forms. In gw2 there was this bone dragon called Rotscale: http://wiki.guildwars.com/wiki/Rotscale wich has nothing to do with elder dragon’s

Not necessarily true. In 2009, Rotscale was put on par to Glint.

@OP: There’s something very very important to denote about Guild Wars and dragons.

Dragons in Guild Wars are not living flying reptiles. Rather than being dragons, they’re more of magical beings/constructs that are shaped like giant winged lizards. Even the Elder Dragons – based on Zhaitan and the nature given to them thus far – cannot be called “dragons” because they’re more of magical seemingly non-fleshy eldritch abominations that just resemble dragons.

The only similarity dragons in Guild Wars have with dragons in high fantasy is twofold:

General shape and they have breath attacks.

The Claw of Jormag is frozen bones(?) and ice made into a draconic shape and given sentience. The Shatterer is lightning and stone made into a draconic shape. Glint was crystals made into a draconic shape. Etc.

The only “flesh and blood” dragons in GW would be those in Cantha – the Saltspray Dragons. And possibly whatever Bone Dragons were in life, though only possibly.

So yes, it’s a dragon, but it’s not like your standard fantasy or mythological dragon. It’s just a dragon from a Guild Wars viewpoint.

It is not a chronological mess. It is stated on more than one occasion in the game that the Shatterer is just one of many such creatures. The same goes for Claw. The only reason Tequatl is “named” is because those hylek don’t know any better.

I always thought Tequatl was more of a description of a type of creature than a proper name. It’s the Hylek word meaning “the one who is in darkness,” which I figured they were using to mean that type of dragon (any of them would be in darkness) rather than a specific creature.

If you read the dialog with the translation in mind rather than treating it as a name, it still works equally well.

I figured the same. The hylek call the risen “Sunless” and Tequatl is hylek for “one who is in darkness” (so yes, his name Tequatl the Sunless is indeed redundant – effectively meaning “One who is in darkness, the Sunless” – though alternatively it would also be “One who is in darkness, the Risen” or “The Risen who is in darkness” if one were to treat “the Sunless” as an dependent phrase rather than a title or surname). Tequatl is probably the hylek’s name for all of Zhaitan’s dragon champions.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Wondering About Possible Future Zones?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The core of the Dominion of Winds seems to be the island which housed the Sanctum Cay mission in GW1. In fact, the earliest official GW2 map had a nebulous border surrounding that specific island, marking it as the Dominion of Winds. However, we do not know for sure its full extent, except by extrapolating from its known gates.

If one were to look at the Shuttered Gate’s placement, it’s impossible for that to be tied to the walls in Kessex and Caledon – both of which match the books’ map perfectly. Simply due to Garrenhoff.

I don’t think the city’s boundaries have changed.

The Maguuma Waste is incredibly likely, especially considering the possibility of a new Dragon, there.

Not to mention the bandit/Nightmare Court/Inquest alliance issue, and Malyck’s tree being to the west of the Maguuma. I except a Maguuma Waste/Magus Falls combo release sometime in the future with all three plot points.

That leaves the Ring of Fire Island Chain, and who knows what Anet will or won’t do with that. It’s off by itself, and despite its climate, I do not know if Primordus nests there or not.

Primordus is underground – he has not yet surfaced. The Ring of Fire has nothing to do with the Elder Fire Dragon. The Ring of Fire has been, until now, Risen territory.

Now, if only they’d do something about the door in the NE corner of Barbarous Shore, Elona – that’s been bugging me for YEARS. Maybe if they ever deliver on GWB for Elona? Please?

That was said years ago to have been put there for lore purposes only – it’s a hidden corsair route into Vabbi.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Eye of Zhaitan!!!

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I somehow doubt that they went to be all fancy-like by having the eye’s surface reflect. It’s probably just some scenery from outside Anet’s office that was on the eye of the developer whom they took multiple images of their eye for 3d rendering of.

(yes, I’m being sarcastic with the last bit… though the outside Anet’s office bit was serious)

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Have the dragons made Tyria poor?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

In GW1, having 1,000 gold coins meant having 1 platinum. Hence my statement.

Anet could have kept such, or say “it was just mechanics” and redo – but that’s basically saying “retcon!” to the uneducated populous.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Iron Marches: Ruins in the Infestation?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Looks like your standard ruin models – like used in the Zraith’s Beacon (aka Obsidian Sanctum) or Windy Tunnels or all across Sparkfly Fen. They tend to be used for either Krytan or Deldrimor ruins, but they seem to be your generic “very old stone ruins” design.

That area was off the map in GW1, being north of inbetween Dragon’s Gullet (modern southern Fireheart Rise/northeastern Diessa Plateau) and Ruins of Surmia mission (which is mostly dragonbrand area north of Blazeridge Steppes – yup, the one city Kralkatorrik branded was Drascir) and I don’t think there’s anything Ascalonian which was placed in that general area.

The only only thing that comes to mind would be possibly the Tombs of Drascir, though I’d suspect those to be closer to Drascir than the Infestation.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

The Norn's Fight with Jormag.

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Yes, well, except for the fleshreavers, none of those are really much of any care (well, skritt are, but not in the scale of “having done this makes the dragon kittener”.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Slayer Achievement and Giants

in Suggestions

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Actually, Wargs are considered canines (same as wolves, rock dogs, and any other dog).

Also, I’m finding it laughable people are thinking that anything large should count as a kill of the giant species. It’s not “Large Creature Slayer.”

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

weapons: what is gw2 missing

in Suggestions

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I expect Anet to expand on not only the weapon types, but the weapon-available-per-profession over the course of added expansions. Rather than new professions, we’ll likely get new weapons for existing professions – be those weapons that exist already (e.g., giving rangers the hammer is something I can see, or engineers the mace) or brand new weapon types (one-handed spears, above-water two-handed spears, greataxes, fist/gauntlet weapons (including katars), etc.).

But I don’t see such being added before any expansion.

But I’d really like some one-handed spears. Krait get them, why not us?

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Make The Shatterer attack at his sides

in Suggestions

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Today I did the Shatterer event for the third time (don’t spend much time in Blazeridge Steppes personally), and I noticed something…

Almost everyone was standing to the Shatterer’s right side. Why? He never attacks there – his minions do, but he himself doesn’t. He only attacks his front and (I think) has a defense to behind him (his tail was electrified so I’d find it weird if not). I don’t think even his crashing down attack damages the high ground on his sides. This seems fairly wrong that there are safe spots in a fight against a dragon champion, and this can be fixed easily – have lightning strikes or crystals drop from his wings (as they’re directly above said safe zones) at various times during the fight.

On a side note: can those prison crystals he make be made stronger with huge numbers of players (or more people getting imprisoned? They are destroyed so fast with how many players there are in the event usually.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.