(edited by Kuya.6495)
Question: what is the definition of kitten cheese spec when it has plenty of viable counters?
Are we sure we just aren’t defining cancer cheese specs as those specs that counter the ones we personally like to play?
I hope you consider adding capricorn to the rotation too!
Just go guard with hunter’s fortification and meditations and worry about condis never
Why not both burning and self cleanse?
Agree on using blinds to prop up necro defenses. Allowing healing through shroud just sounds like a balance headache waiting to happen.
Using a dodge to get stability so you can “avoid” something …
Isn’t that the point of dodge in the first place?
I dunno. I always feel these kind of threads are made by people who main classes weakest to condis. For example, power revs. Meanwhile when you see a thread complaining about dh it’s probably a thf main doing the complaining and similarly threads whining about condi warriors are usually ele and necro mains.
Had a match with a guard bandwagonner claiming that dh is broken. We had 3 guards, enemy had 2. We lost 500-150. In his defense he claimed he never said he was good.
You can always tell who isn’t a dh main.
Thought thread was about which build is better.
It always seem to be a thf that whines the most about dh needing a nerf.
I don’t understand that dilemma. If getting on the point is too dangerous, then stay off it and kill the dh standing on it. Doesn’t matter if he’s capped the point. If he dies, he’s given your team 5 points and you’re just gonna cap the point anyway or at least decap it, so the dh gains nothing from that little stunt if he can’t stay alive long enough to receive help or if he can’t kill you.
Now, if you’re not able to kill the dh by yourself whilst staying off the point, then you have no business picking that 1v1 in the first place.
They reduced healing on purification, lowered daze duration on traps, increased cd of hunter’s determination n and reduced shield of courage from 5 to 4s. What else do you want?
They removed gyro daze completely.
Let’s start by removing DH trap daze too
;D
Start? DH nerfs have been constant since october of last year. I think its safe to say the complaints will never stop unlesss anet deletes the class.
Also, sour grapes.
Call of the wild+powered up bristleback f2 =danger.
Why couldn’t they just equally distribute the classes in each match? If there are 4 necros and 4 dh in a match couldn’t they just split them between the 2 teams effectively eliminating any advantage of class stacking? There just seems to be alot of issues with banning multiple classes on thr same team.
The problem would be what the mmr distribution would look like after that. If you prioritize avoiding class stacks, you might stack one team with higher mmr players. Then the question you would need to ask is: what affects match outcome more? Mmr or class composition?
Maybe what they’re aiming to do is to put the stability in dwarf and ventari to force revs out of glint?
The counter to dh is power dps. Anything that is unblockable is a huge advantage. If it’s an attack that is both cc and burst dps that is also an advantage if it pierces blocks. In that regard, a power rev and power warrior have better chances vs a dh.
dont forget guard has never had a build without valor literally ever
Nah, i think you could change valor to virtues when facing power heavy comps thanks to the stab on f3. I know changing valor to virtues has made it much easier for me to handle revs since they can’t knock me out of f3 with surge of the mists. I do change back to valor if i see a lot of condi though.
your bad build doesnt count
You should give it a try sometime. Of course, that only works on symbolic (dh+valor+honor or dh+virtues+honor). Medi trapper always takes virtues and valor anyway.
dont forget guard has never had a build without valor literally ever
Nah, i think you could change valor to virtues when facing power heavy comps thanks to the stab on f3. I know changing valor to virtues has made it much easier for me to handle revs since they can’t knock me out of f3 with surge of the mists. I do change back to valor if i see a lot of condi though.
, I absolutely hate pvp!!
I get my butt whipped like i was not even playing.
And, i consider myself a descent player.
Uh huh.
Ah so you guys want meditations nerfed not because of balance but because of sour grapes.
That’s kind of petty.
They reduced healing on purification, lowered daze duration on traps, increased cd of hunter’s determination n and reduced shield of courage from 5 to 4s. What else do you want?
Monks focus base healing normalized like all the other ones have been over the last few patches
when was monk’s focus last changed? Like 3 years ago?
Why whine about it now?
They reduced healing on purification, lowered daze duration on traps, increased cd of hunter’s determination n and reduced shield of courage from 5 to 4s. What else do you want?
(edited by Kuya.6495)
Ele buffs seem promising though. Gonna have to watch out for those burst burns.
I still think you get more out of hunter’s determination over bulwark. The use of stability in pvp can’t be overstated. Maybe if bulwark also reduced f3’ cd i might be tempted.
At least symbols weren’t touched.
Ele has the same problem necro has: great at organized team play, not so fun at solo q. Anet needs to find a way to create alternate specs for solo q play (dps ele, power nec) without buffing the meta specs.
Meh. I’ll allow it.
OP probably plays thf.
Don’t forget that the fart kills thfs standing miles away. Even if they’re not in the match.
necro needs mobility other classes need a survivability and burst damage tune down after that everything balanced.
Neg
Necro is fine at the competitive and organized play level. What it needs is a viable alternate spec that can be used for solo play.
If they was able to stack classes, they would prefer by a lot a mallyx revenant for boon corruption(into confusion). At last they will not spend all the time ressing the necro to don’t get a overnumer disadvantage.
Mallyx removes boons, not corruption.
Yes he do, a Lot. But in Confusion instead of other non damaging conditions (almost All the boons you find in game don’t become damaging conditions or even useful enough in stack or duration to inflict damage)
https://wiki.guildwars2.com/wiki/Banish_Enchantment
https://wiki.guildwars2.com/wiki/Spontaneous_DestructionBanish is a Movement Skill with 600 range (barely istant), AoE and unblockable that inflict 3 Confusion for every boon removed (2 boon 6 confusion, a damage that a necro can not even think to have on his corruption build), also spammable much more than necro signets. Reve mallyx also have a lot of Resistance and can steal conditions from allies (similar to necro plague signet, but better).
Then, when he need more support, he can swap on herald, or better direct damage with sword+shield and swap to Shiro and burst down everything on his way.
Double (high) damage source, a lot of defensive skills/traits/boons, boon spam and a lot of AoE boon corruption. What do you want more?
A necro will never be able to do similar things.
The skill description you linked quite literally says remove, not corrupt. As in, even if the target has no boons, the confusion is applied because they are two independent mechanics. Now i’m pretty sure banish is neither a movement skill nor does it apply 3 stacks of confusion per boon removed but someone who’s played rev more recently will have to confirm for me since i haven’t touched condi rev since S1 (because it’s bad).
Now since i don’t play at esl level, someone who does will have to inform you why they rather use necros over condi revs despite your enthusiastic defense.
necro needs mobility other classes need a survivability and burst damage tune down after that everything balanced.
Neg
Necro is fine at the competitive and organized play level. What it needs is a viable alternate spec that can be used for solo play.
If they was able to stack classes, they would prefer by a lot a mallyx revenant for boon corruption(into confusion). At last they will not spend all the time ressing the necro to don’t get a overnumer disadvantage.
Mallyx removes boons, not corruption.
necro needs mobility other classes need a survivability and burst damage tune down after that everything balanced.
Neg
Necro is fine at the competitive and organized play level. What it needs is a viable alternate spec that can be used for solo play.
At least on dh, fighting a full trapper is as simple as popping shield of courage before you port on him.
Spear of Justice – Unblockable, 20 second cooldown, cripple, pull, almost unavoidable, burns, renews when you kill a foe (if using Radiance Traitline) or with Renewed Focus (meditation).
- Please change so we can block this and make it slower and more noticable like revenant’s taunt. Maybe increase the recast to kitten and the pull at 120s. Make the tether last for 10s to compensate.
Shield of Courage – Blocks “all attacks” from front to side not only from projectiles but from melee attacks as well for 5 seconds (untraited) and can be renewed with reviving an ally (traited) and with Renewed Focus (meditation)
- Change Shield of Courage so it gives the DH a chance to block the next 5 attacks for the next 5 seconds. ( 7 attacks for the next 7 seconds if traited with Bulwark). Reduce cooldown from 75s to 60s to compensate.
Hunter’s Fortification – Removes conditions when blocking. Receives less dmg when the dragonhunter has no conditions.
- Please increase the recast of this trait from @1s to at least @2s preferably @ every 4 seconds. Move the “receives less dmg when DH has no conditions” and add it to “Big Game Hunter” trait’s passive effect.
lol
How’d you get gw2 to run on a gameboy color?
Lol
Did making a thread about this make you feel better about something you will never ever get?
I just think that mace 2 doesn’t synergize well with symbol guard due to how slow the cast time is. It shouldn’t be the case that if i want to run a more defensive symbol menders that i have to really debate between scepter and mace due to mace’s ridiculously slow symbol cast time. Mind you i don’t have a problem with the auto or mace 3. Just the symbol cast time leaves you open to counterattack for too long when the pay off of getting the symbol off is so small.
A hot mess is actually a good thing
Learn2gayslang
It’s not exactly hard to get either. Been in wvw twice now for about 3-4 hours each time with guild buff and boost and i’m 3/4 done.
Killing the treb and running repair kits is the key part in any ESL match on Kyhlo…
Which is why every team I’m on dedicated at least 3 players to treb defense.
Only 3?
This has me triggered. When will anet fix this?
Saiyan has posted multiple suggestions on what to nerf on guard and even made threads about it. He’s been more constructive than all the DH complainers combined.
At the moment i feel you get more out of sceptet and sword symbol spam than mace. You get to stack symbols quickly letting you get more healing out of it thanks to the honor line. With that said, mace has going for it the aegis on mace 3 which is 2 blocks.
(edited by Kuya.6495)
Or representation of dh in wts
If dh being op means less thfs in solo q, i’d say that’s a godsend
Yes plz lower cast time on mace 2. It’s too slow for so little healing
A DH killed him last match.
Anet has at one point said being in a pre made didn’t significantly increase your chance of winning queues. The playerbase continued to complain about pre mades anyway.
Anet recognizes that there is a difference between a problem caused by facts and a problem caused by player perception and that simply showing the playerbase the stats on the frequency of wins for pre mades isn’t enough to get them to change their minds about pre mades. So they made a poll. Smart move really. They do what the player base wants and when it becomes obvious that there is no tangible benefit, anet remains blameless.