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How's pvp right now?

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Posted by: Kuya.6495

Kuya.6495

Even thf is still useful in solo q. It’s just the only class i never want to see stacked though since it actually requires the thf to know how to rotate. Unless he runs condi evade spam thf.

The Poll.

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Posted by: Kuya.6495

Kuya.6495

Time to get the popcorn ready for this drama

How's pvp right now?

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Posted by: Kuya.6495

Kuya.6495

Despite the ccmplaints, there currently is no class that is considered so weak that it will lose you the game in soloq. The two classed that could be argued to be lowest on the totem pole (ele and necro) are used in tournaments while all the other classes are perfectly good to bring to solo q.

Extended Off-Season and Other Updates

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Posted by: Kuya.6495

Kuya.6495

To address the prospect of long queue times for team queues, why not let teams queue for ranked and unranked simultaneously? Of course it means they will be doing unranked most of the time but at least they will be able to pvp while they wait for the ranked queue. (Maybe also allow queueing ranked during a hotjoin match?)

Also, as compensation for the long queue times, teams should earn more pips than solo queue players (assuming pips are still used).

(edited by Kuya.6495)

Extend Revenge of the capricorn please

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Posted by: Kuya.6495

Kuya.6495

The reason why they make these time limited is to get people to try them in droves before time expires for testing. Same logic for timed sales.

Dragonhunter isn't op, 4 of them are!

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Posted by: Kuya.6495

Kuya.6495

For ranked pvp i think max 2 of a class is a better rule to compromise for queue times.

Dh nerf rumor?

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Posted by: Kuya.6495

Kuya.6495

So someone in solo q was saying dh is getting nerfed. I’ve also seen supposed rumors of a signet of inspiration nerf. I can’t seem to find the full list of rumored changes on reddit. Anyone got any deets?

DH Longbow

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Posted by: Kuya.6495

Kuya.6495

How does lb have better multi target pressure than a spammable symbol?

NO Balance Patch? What's going on?

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Posted by: Kuya.6495

Kuya.6495

Grouch, are you going to nerf my precious symbolic guardian and make me sad again or nah?

Yes, please do and thank you.

Not a guardian’s fault you pickef thf.

NO Balance Patch? What's going on?

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Posted by: Kuya.6495

Kuya.6495

Where are the balance patch rumors posted, btw?

PvP Druid needs balancing

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Kuya.6495

I solo queue’d to legend, bruv

PvP Druid needs balancing

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Posted by: Kuya.6495

Kuya.6495

I’m in legend. Haven’t seen that.

Maybe my teams just know how to burst.

PvP Druid needs balancing

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Posted by: Kuya.6495

Kuya.6495

I have never seen a druid keep a teammate alive under a burst nor have i ever seen a druid survive a 3v1. A 2v1 maybe, depending on the dps the two enemies are packing.

I feeltm that the complaining about druid is mostly a solo q hero issue where people seem to get mad if they can’t solo something and win. Team wise? I find druid balanced.

PvP Druid needs balancing

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Posted by: Kuya.6495

Kuya.6495

Why do you think druids need adjusting?

NO Balance Patch? What's going on?

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Posted by: Kuya.6495

Kuya.6495

Grouch, are you going to nerf my precious symbolic guardian and make me sad again or nah?

button to turn off new map

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Posted by: Kuya.6495

Kuya.6495

you do understand normal ranked will not be on .

What do you mean “normal rank will not be on”?

button to turn off new map

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Posted by: Kuya.6495

Kuya.6495

They’re gathering feedback on coliseum. Suck it up or play ranked.

Scheduled PvP Maintenance - 10/06/2016 at 3pm Pacific

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Posted by: Kuya.6495

Kuya.6495

Is there some bug i don’t know about?

DH Longbow

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Posted by: Kuya.6495

Kuya.6495

Viable? Yes. Ideal? No. Scepter is higher overall damage. Maybe lb is good fof burst just like gs is but if you’re doing challenging content such as high fractals or raids, lb is not the weapon to use.

Opinions on the New PvP Maps

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Posted by: Kuya.6495

Kuya.6495

I think coliseum favors classes that can hold a point because your teammates can reach you faster to +1. Meanwhile, capricorn is better for classes with mobility due to how far away the points are.

Opinions on the New PvP Maps

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Posted by: Kuya.6495

Kuya.6495

Yeah, it seems like fights are constantly getting +1’d, which happens in PvP, but especially on this map. It just doesn’t really feel good to be winning a 1v1 on point, then get jumped by 2 enemies that just ran over from mid in 2 seconds. This happens ALL THE TIME, on Coliseum because it’s a short distance from mid point and you can’t see +1’s coming due to walls.

That’s a good thing actually. It means the strategies you use for coliseum are different from the ones you use for capricorn.

NO Balance Patch? What's going on?

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Kuya.6495

I think unrealistic expectations pretty much sums up this forum.

Why is DH not competitive at esl level?

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Posted by: Kuya.6495

Kuya.6495

Exactly. Necro and ele is pretty straight forward in esl and yet they are still meta there.

DH in sPvP

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Posted by: Kuya.6495

Kuya.6495

You are correct in sending clones to trigger traps but it might be in your benefit to wait until you’re sure he already used his traps. By that i mean if you notice that when you sent your clones that the dh didn’t bend over to place the traps but they triggered anyway , that means he has a second set of traps at the ready. Keep pressuring from range until he drops those traps to rid himself of your clones.

After that expect the dh to drop purification and use f3 and f2. You wana pay close attention to f2 so you can interrupt. Your mirror blade will go through f3. If the dh drops purification there is little you can do to avoid triggering it unless you chose to not spawn clones and just pressure from range. Another option is to knock the dh away from the point (where he most likely placed his heal trap after your initial burst) and there you can ileap and tear into him.

Opinions on the New PvP Maps

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Posted by: Kuya.6495

Kuya.6495

When can we see the results of the survey?

Why can't ANET balance for 1v1?

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Posted by: Kuya.6495

Kuya.6495

No its not even close to being balanced.

Every class should have a 50/50 chance vs every other class but that’s not the case. Too many hard counters in this game

You’re using a fighting game’s definition of balance as opposed to a team based game’s definition of balance.

I think you’re just playing the wrong game. Go play super smash brothers or marvel vs capcom instead. Beware though, there are top picks there too.

while my definition would promote a significantly more balanced game.

You’re right. I’m wrong.

Thanks

Lol

DH in sPvP

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Kuya.6495

What do you usually try to do when you face a full trapper?

Why can't ANET balance for 1v1?

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Posted by: Kuya.6495

Kuya.6495

No its not even close to being balanced.

Every class should have a 50/50 chance vs every other class but that’s not the case. Too many hard counters in this game

You’re using a fighting game’s definition of balance as opposed to a team based game’s definition of balance.

I think you’re just playing the wrong game. Go play super smash brothers or marvel vs capcom instead. Beware though, there are top picks there too.

while my definition would promote a significantly more balanced game.

Nope.

Why can't ANET balance for 1v1?

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Posted by: Kuya.6495

Kuya.6495

No its not even close to being balanced.

Every class should have a 50/50 chance vs every other class but that’s not the case. Too many hard counters in this game

You’re using a fighting game’s definition of balance as opposed to a team based game’s definition of balance.

I think you’re just playing the wrong game. Go play super smash brothers or marvel vs capcom instead. Beware though, there are top picks there too.

PVP Progression

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Posted by: Kuya.6495

Kuya.6495

I made the mistake of making Ad Infinitum first so when i got the achievements at start of s3, it wasn’t worth the money. Now i have enough mats but i just got dawn so, nope.

wars actually the weakest link

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Kuya.6495

Yo, captain obvious, i know wars were hardly used in wts. I am saying that as a response to wts we might see more condi wars at that level since support ele proved to be very good for keeping the necro alive rather than relying on rez bot engi.

wars actually the weakest link

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Kuya.6495

I actually think that with more eles in esl, condi war is more useful. The single target cc spam is absolute murder on eles and condi wars have little to fear from necros and condi mes. It’s guard and thf that i see little place for in current meta.

The Guardian comeback to Fractals

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Posted by: Kuya.6495

Kuya.6495

Thank you! I think i will run torch for lower fracs and focus for higher fracs. Radiance on torch and virtues on focus. Probably will go sword/focus scepter/shield for higher fracs. Might stand to gain more from higher sustain, plus the shield means i have an additional means to upkeep aegis for unscathed contender.

Does no one play Stronghold?

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Kuya.6495

Hopefully they have some balance changes in the works and a new stronghold map soon.

(And a deathmatch mode that can be checked on and off like stronghold for courtyard and some new map with the options for 3v3 and 5v5).

The Guardian comeback to Fractals

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Kuya.6495

I don’t have an ascended torch yet so I’m thinking using my ascended focus. Is an exotic torch still higher dps than an ascended focus?

There will be times when doing higher fractals where i will have to use focus due to agony. Under those circumstances, is it still worth it to use the radiance line even if not wielding a torch for the crit rate on one handed weapons plus cd reduction on sword or should i just take virtues?

Why can't ANET balance for 1v1?

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Posted by: Kuya.6495

Kuya.6495

Yo, the game being designed around 5v5 doesn’t mean some classes can’t 1v1 effectively.

In fact with a game like gw2 where there is a lot of flexibility in how you spec your character, even a good solo build is bound to happen just by accident. Coincidentally the flexibility in designing your class’s layout is what makes balance even more difficult than a game where skills and traits are pre set and cannot be customized.

Countering Druids as DH

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Posted by: Kuya.6495

Kuya.6495

I’ll copy paste what i posted in the guard forum:

Menders symbolic is only one that can stalemate them, yes. You can however steal the point away from them as their CA will make them lose the point, and you can also push them off the point with shield 5. So technically you win that match up. You might wana save shield 5 for the bristleback though.

Druids hard counter DHs

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Posted by: Kuya.6495

Kuya.6495

Menders symbolic is only one that can stalemate them, yes. You can however steal the point away from them as their CA will make them lose the point, and you can also push them off the point with shield 5. So technically you win that match up. You might wana save shield 5 for the bristleback though.

PVP Progression

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Posted by: Kuya.6495

Kuya.6495

Finished back at the start of season 3.

Why do people complain about DH

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Posted by: Kuya.6495

Kuya.6495

What traps is a dh that can facetank 3 players on a node spamming?

Necro lack of survivability is unacceptable

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Kuya.6495

I was looking around less used trait lines to think of what you could do to add a new viable pvp spec to necro and i got:

Reaper line:
1. Augury of Death makes shouts also siphon 2 conditions from per ally to you.

2. Soul Eater makes gs consume conditions on critical hit. Gravedigger becomes unblockable for a time after you’ve consumed a condition.

3. Blighter’s Boon makes you also gain lf when you consume a condition. Heal during shroud when you consume a condition.

Death magic line:

4. Shrouded Removal : should consume a condition rather than remove one every few second whilst in shroud. Also gain a stack power buff every time you consume a condition similar to invigorated bulwark on guard. Buff stacks up to 10 times, give 50 power every stack.

Blood magic line:

5. Unholy Martyr should also make your attacks unblockable for a few seconds whilst in shroud every time you consume a condition while you are in shroud.

Greatsword:

6. Death Spiral reflects projectiles for 3 seconds when cast.

7. Nightfall: change to pulse every 1s instead of 2s. Apply blindness every pulse as well as 2 stacks of stability every pulse. Increase pulse duration from 4s to 6s.

I think this way you kill two birds with one stone: you give reapers a viable sustainy build in spvp solo q, you force reapers to take these specific 3 trait lines in order to make the build work so they can’t use it to buff corruptionmancer (note that the traits are reliant on eachother = can’t get the unblockables in shroud from unholy martyr without the trait shrouded removal from another trait line). Buffs gs. Creates a viable power spec for reaper.

Note that the buffs to reaper don’t really buff corruptionmancer, since that build takes signets, wells and skills for corruption. The changes are meant to make synergy for gs use since it gets you to take shouts to draw conditions to use with gs to make your attacks unblockable and generate more lf. Death magic and blood magic trait lines are already sustain heavy on a number of traits: Unholy Sanctuary, Beyond the Veil, Armored Shroud, Blood Bond (should make this one work with chill too), Vampiric Presence, Vampiric. Nightfall change address weakness to cc. Stacking power buff is there to make the power build stronger since a lot of the traits in blood and death are more oriented towards sustain than dps.

(edited by Kuya.6495)

Matchmaking has never been worse

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Posted by: Kuya.6495

Kuya.6495

a good match making algorithm would pit me against equally kitten players no? All us bad players would be playing against each other, playing badly of course, and all you god-like players would be doing whatever you do. That way people with equal skill, be it bad or good, would be able to enjoy challenging matches. A broken system is one where you can consecutively loose over and over and keep being matched against better players.

What’s your aggregate win/lose ratio, sweetheart?

I’ll bite, overall 1315:658 (so about 50%), this season 69:21 with 7 losing streaks. So what does this have to do with all the clearly one sided and bad matches I’ve been experiencing this season?

Thank you.

Now a question for you: what would the win/lose ratio look like for the average player if the matchmaking algorithm were always trying to pair evenly skilled players according to mmr?

Matchmaking has never been worse

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Kuya.6495

Oh sure I’ve played 3 games today and they’ve gone 500-110, 201-500, 133-500 none in my favor, and of the last 10 games I’ve won 3 with only 1 game lost within a 100 point gap… ok that’s complete kitten and clearly the system is broken… but I have to heartily disagree it’s always been this bad, last season wasn’t particularly better, although I guess you probably just had more lucky matches.

Clearly it must be broken because, why would someone as skilled as you lose so badly?

Oh my you know you’re dealing with the crème de la crème when the best counter points is: you suck.

Of course lets make some attempt to reasonable discussion. The point that you’re missing here is that even if I’m a kitten player, a good match making algorithm would pit me against equally kitten players no? All us bad players would be playing against each other, playing badly of course, and all you god-like players would be doing whatever you do. That way people with equal skill, be it bad or good, would be able to enjoy challenging matches. A broken system is one where you can consecutively loose over and over and keep being matched against better players.
So let’s give your point (as shallow as it is) all the merit possible: I’m a horrible player. How does that change that the match making algorithm is putting me up against better players? Over and over? How in your mind is that a sign of a good match making algorithm when every single match is a one sided affair?

Please do enlighten me, my mind is completely and utterly unable to fathom what you’re on about, so you can only expose me to paradigm shifting knowledge here.

What’s your aggregate win/lose ratio, sweetheart?

So, instead of looking at what I said, instead of attempt to engage me on content of my post or in the realm of ideas, you think that being a better / worse player makes the opinion right and wrong? You do understand that how good of a player I am is irrelevant to the point I’m making?
Ok since you’re so bloody insistent, lets say I’m the worst player ever to exist. How is that relevant at all?

My ratio is 52% sweety. Just trust me and show me your ratio, i promise you’ll understand. Don’t be defensive. Your ratio doesn’t mean you’re bad unless you have a small sample size or are a potato.

Necro lack of survivability is unacceptable

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Posted by: Kuya.6495

Kuya.6495

The solution is to not buff or nerf corruption mancer in any way and seek to buff a necro spec that can be self reliant in solo q. I would recommend anet buff power reaper and give gs defensive utility. Anet just needs to modify traits in such way that its not possible to use the power spec buffs on the condi spec.

Matchmaking has never been worse

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Posted by: Kuya.6495

Kuya.6495

Oh sure I’ve played 3 games today and they’ve gone 500-110, 201-500, 133-500 none in my favor, and of the last 10 games I’ve won 3 with only 1 game lost within a 100 point gap… ok that’s complete kitten and clearly the system is broken… but I have to heartily disagree it’s always been this bad, last season wasn’t particularly better, although I guess you probably just had more lucky matches.

Clearly it must be broken because, why would someone as skilled as you lose so badly?

Oh my you know you’re dealing with the crème de la crème when the best counter points is: you suck.

Of course lets make some attempt to reasonable discussion. The point that you’re missing here is that even if I’m a kitten player, a good match making algorithm would pit me against equally kitten players no? All us bad players would be playing against each other, playing badly of course, and all you god-like players would be doing whatever you do. That way people with equal skill, be it bad or good, would be able to enjoy challenging matches. A broken system is one where you can consecutively loose over and over and keep being matched against better players.
So let’s give your point (as shallow as it is) all the merit possible: I’m a horrible player. How does that change that the match making algorithm is putting me up against better players? Over and over? How in your mind is that a sign of a good match making algorithm when every single match is a one sided affair?

Please do enlighten me, my mind is completely and utterly unable to fathom what you’re on about, so you can only expose me to paradigm shifting knowledge here.

What’s your aggregate win/lose ratio, sweetheart?

(edited by Kuya.6495)

Matchmaking has never been worse

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Posted by: Kuya.6495

Kuya.6495

Oh sure I’ve played 3 games today and they’ve gone 500-110, 201-500, 133-500 none in my favor, and of the last 10 games I’ve won 3 with only 1 game lost within a 100 point gap… ok that’s complete kitten and clearly the system is broken… but I have to heartily disagree it’s always been this bad, last season wasn’t particularly better, although I guess you probably just had more lucky matches.

Clearly it must be broken because, why would someone as skilled as you lose so badly?

What's with all the DH hate?

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Posted by: Kuya.6495

Kuya.6495

I also frequently kill good players that i can’t kill on any other classes by spamming my aa on ele.

Thief Shadowstep Vs DH Traps

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Posted by: Kuya.6495

Kuya.6495

shadowstepping “ports” you to your target by running you across the shortest possible path, so when you step across the trap, it will be in a straight line rather than around it.

If that were the case, you’d get knocked down/feared while porting across Line of warding, spectral wall or unsteady ground. Somehow shadowsteps avoid those walls but can’t avoid circular walls.

Anet would have to answer but i imagine:

You can’t shadow step unharmed from a circular ward if you’re inside of it but you can if you’re outside of it even if it’s right in front lf you. The shadow step might try to look for a path where it’s possible to cross but if you’re surrounded by a ward then therr is no safe path to take.

Why is DH not competitive at esl level?

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Kuya.6495

So the impression i’m getting from -m00’bs and saiyan is that dh is actually competitive for esl as a dps class but it requires the correct comp to make it work.

What would be the ideal comp for a dps dh in esl? Invo rev, mes, ele, necro, druid?

Also, kitten, do you agree with saiyan that scepter/sword might be better than sword/lb? I know you ran lb in wts, but i wanted to know if that matchup changed your opinion.

(edited by Kuya.6495)

Why is DH not competitive at esl level?

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Posted by: Kuya.6495

Kuya.6495

What would you change in order to make dh more viable for esl, saiyan? Particularly, i presume you’d want to address the one trick pony problem.

Or perhaps you don’t think dh needs a change and its current predicament is just a consequence of the current meta? Meaning, that without intervention from anet, the meta will eventually change into something that utilizes dh and its strengths?

If that’s what you meant, perhaps we can elaborate on what the strengths of dh are and what exclusive or special qualities they can contribute to a team at esl? If we know what its strengths are, maybe we can predict what meta favors it.