I hope there are. I like getting achievement points for doing what i was gonna do anyway.
I wonder if he kittens as hard as he burns people.
I’m getting myself all excited.
Nvm, just watched never lucky vs. denial. thf sucks pls buff.
I think what thf needs is more viable builds that allow it go beyond just a decap/+1 role. But for that you need to find a way to provide tools for that without buffing the decapper thf.
Thief is not a decapper. Any class can decap a free node. +1 also is not a role. Any class can +1 a fight.
Guardian, Druids, Engies, also Warriors are much better decapper than thief and they can also provide a better support in a 2 vs 1 fight.
Please stop giving as an excuse for thief nerfs the simple fact they can decap a free node. If thieves only decap free nodes is just because they cannot do anything else.
What in the world are you going on about?
I think what thf needs is more viable builds that allow it go beyond just a decap/+1 role. But for that you need to find a way to provide tools for that without buffing the decapper thf.
Taunt ignores dodging
Test of Faith should proc once per player..
Omg
Purification has a cast time.
This happens for all ground based skills. Teleporoting out of wards or rings that apply conditions will still knock you down/inflict a condition on you when you teleport out of the area. One presumes it is intended since it happens with everything.
The counter to DH, particularly medi trapper is power rev.
I personally just don’t want to be forced back to only having one viable build again.
@Kuya, I didn’t know they were different.
Ah.
Here we go again.
So, which DH build are you talking about?
Should have come back sooner when your class was present in queue 2 to 3 per team.
Yea, F2 from DH should not go down unless you substantially buff it elsewhere. Unlike vanilla F2, it’s interruptable and no way is any guard gonna want a 2k heal that can be interrupted.
If you insist on whining about it though, what we could do is split the heal in two, one 2.5k upon initial activation and a 2.5k heal at landing.
Honestly, i think anet benefits better from listening to guards (such as sayin) on what to nerf and not the regular peanut gallery that strolls around here.
For example what you could do:
1-Cut 2s from symbol of punishment and blades
2-cut base healing from writ of persistance by half to 50 and double healing power contribution (0.075>0.150)
3-cut base damage from dragon’s maw by 50% and buff trap by spreading the might boon to allies as well
4-cut base damage from procession of blades by 50%, spread fury to allies as well on activation and apply 1 stack of bleed per hit (10 stacks if all hits connect).
5- lower purification activation healing from 6.4k to 5k and have regen spread to allies as well.
Additionally:
1-cut symbol of faith cast time to 1/2
2-have glacial heart also apply quickness when it activates
3-have virtuous solace activate at 40% instead of 25%.
Is this like the 3rd or 4th time there’s a wave of ‘nerf dh’ threads in the pvp forum since the class’s release? I can’t remember since it’s happened so often now, i might have lost track. Usually it goes on for a month or two, goes silent, and then comes roaring back for another month or so.
Pretty irritating actually. Last season i had to shelve my guard since it was undertuned, and now this season playing guard has been fun and rewarding again. Would hate to have a repeat of S3.
So serious question: why is something that was there from the very beginning (guardian blocks) suddenly a problem now?
It stands to reason that if the blocks didn’t change, then something else must have that is actually the cause of your complaining.
ive told you a million times other classes sustain got nerfed. how many times i gotta say it?
No use telling him. He is always the white knight in all of the DH threads even if the opposition has sound reasoning. It’s getting old.
Opposition has sound reasoning? I guess we could call being embarrassingly wrong “sound reasoning”. Just to humor you.
I often help the needy, you know.
What you guys are actually whining about is symbol spam. Blocks are the same. Healing is the same. Cleansing is the same. The new thing is symbol spam which when traited can provide a steady stream of healing through writ of persistence and/or a steady stream of damage (regardless if the trait is taken or not, in terms of damage)
Now question, are you guys asking for a nerf to symbols? If so, in what way?
No, what’s actually going down here is people are coming forward saying they don’t enjoy fighting this opponent for various reasons, and then your trying to put words in peoples mouths and tell them what they think.
I’ll be frank here as I could go on and write probably a 30 paragraph post of things I find frustrating with guard atm. Instead I’ll simplify, my issues with guard/dragonhunter are simply:
- Has to much persistent sustain
- Has to much aoe cleave/heal with no risk.
- Has to much reliability without denial mechanics
So symbols.
Thanks.
What you guys are actually whining about is symbol spam. Blocks are the same. Healing is the same. Cleansing is the same. The new thing is symbol spam which when traited can provide a steady stream of healing through writ of persistence and/or a steady stream of damage (regardless if the trait is taken or not, in terms of damage)
Now question, are you guys asking for a nerf to symbols? If so, in what way?
(edited by Kuya.6495)
So serious question: why is something that was there from the very beginning (guardian blocks) suddenly a problem now?
It stands to reason that if the blocks didn’t change, then something else must have that is actually the cause of your complaining.
I completely understand. But I don’t care.
:D
i like the cut of your jib
Anet seems incapable of collecting sensible feedback, this leads always to overnerfs and overbuffs on professions..
Going to stop you right there. This is absolutely not true. ANet tends not to communicate with us very much in terms of balancing and making class changes but they definitely read the forums and listen to player input/feedback.
The guardian buffs this past patch reflect this. Many of the changes and buffs they made are verbatim changes that were suggested by myself and/or other players on the guardian forum:
- Change sword auto attack to a non-projectile (long overdue change)
- Let Shield of Courage’s stability duration begin the moment you press f3 (logical buff)
- Move the Heavy Light knockback to Longbow 3 only (adds more fun/skill to using LB)
- Every guardian weaponset should have access to at least 1 symbol (sword and scepter got symbols)
- Increase scepter attack speed (they half did this, and half increased projectile speed as far as I can tell).
- Increase speed of sword #3 projectiles (it was extremely unreliable before now)
- Removed the airborne component of Hammer #2 (so it could be used with JI again).
Quoted for truth
It’s not really a good idea to do wings of resolve after shield of courage at low hp though. While if you trait virtues you can at least put stab on f3, there are a few animation frames during the f2 leap in which the shield points backwards allowing the enemy to get a few shots in before you land. If enough damage is done before you reorient and have low hp before f2 animation finishes, you can get downed. It’s safer to use purification while f3 is up and safer to use f2 earlier in a fight or when focus 5 is up.
I just want guardian CC to go. Traps dazing is too much. They have quite a lot of invulns too that just need to be toned down.
What do you mean by “a lot of invunls”?
-symbolic build
-kd on elite trap
what
lmao i took a dump on this guy with p/p thief in queue and he got mad about it
lol
bros, i don’t think adding a longer pull on gs is gonna make it any more viable or fix necro sustain issues. you should instead ask for sustain capabilities to be added to gs.
DH is poorly designed (like all Elite specializations), and because of the way it’s designed, it is specifically overpowered in SPVP, no where else.
You’ve still never properly explained your opinion here. For all I know you’re just trying to dump some warrior salt over here.
Not entirely correct- Its over powered in
-Low level pvp
and
-with opponents with low skill level
and/or
-when classes are stacked in low level pvp.So tl:dr, If you’re having trouble with DH you’re bad.
Sounds about right.(And I’m almost convinced it blocks 360 even though it’s not supposed too)
Nope
Can’t blame OP. LB3 is the most favorite skill in the entire guard skill set. After that it’s shield 5 and sword 2.
Power rev is the only thing that has managed to kill me quickly under certain circumstances.
Rifle warrior is another one too but since there’s no cc like the power rev burst, i still have time to recover. If a rifle war does catch me with low hp its usually curtains.
I still see aurashare tempests running around that aren’t easy to kill though unless you 2v1 and sometimes even then if you don’t have enough cc and dps.
I think that it would be better to and easier to just make a 1v1 queue. Because it’s 1v1 it’s easier and faster to pair them up. If you don’t wana 1v1 then you go to normal queue where you can fight premades or solo players but if you want to only have your own skills determine the outcome of a match then go to 1v1 queue.
My thoughts on Capricorn:
The bell event adds a bit of fun to the map as it increases in strategic value over the course of the match. It makes a good distraction for 3-capping while a team focuses on it. The map size is good and the flat easily navigated terrain makes rotating easy. The objective spacing is decent, preventing zergs from dominating too much.
Ok, that said… improvements it could have to make it a decent map
- Fix the Blue spawn direction so it points out the main gate.
- Add more buildings around the dock to match the ones around the bazaar.
- Match the general topography of the Bazaar and Dock. The raised pedestal of the Bazaar unbalances it from the Dock’s generally flat north area. Having to jump up from the Blue home makes it harder to capture.
- Improve the speed at which side gates can access the Home point. It’s actually faster to get to home from the main gate, which defeats the purpose of the side gate (other than spawn camp breaking)
- Increase the capture point sizes. This is quite a big one. A Trap DH can totally overwhelm a capture point and make it impossible to contest the point. The side points are especially difficult to contest. The Bell point should be significantly larger as well to reduce the dominance of trap builds on the map.
- Make the bell scale for both teams when one team captures it. The scale currently is per-team, making it not as valuable late in the game except for teams who regularly controlled it. If the bell scales no matter who captures it then it becomes a more important item late game and can swing the match. It would be much like tranquility on Silent Storm.
I would actually prefer if the bell awarded more points to the team that is behind on points.
So: capturing bell first time awards lagging team 25 and the team that is ahead also ges 25. Second time the team that is lagging gets 50 but the team that is ahead still gets 25. Third time 75 for lagging team, 25 for team that is still ahead.
I kill thieves even when I don’t even know they are around. OP sucks
This is always funny
Above average? Like who? You?
Lol
Necros shouldn’t get buffs to lf. It just makes the class rely too much on one mechanic. Better to either modify skills and utilities that aren’t used as much to address sustain.
I recommend buffing signet of locusts so that the hp gained when activated is a percentage of maximum hp based on the number of targets in range. For example, perhaps 10% max hp per target so the necro gains back 50% of max hp when attacked by 5 targets in range when the signet is activated ? It might dissuade ganging up on necros. Another suggestion is to make spectral recall teleport you back to your initial position with the hp you had when you activated the skill or have the skill automatically drop you into shroud regardless of its cd when activated. Another suggestion is to have parasitic contagion heal hp even whilst in shroud. Another alternative is to buff gs by making death’s spiral reflect projectiles and nighfall could simply pulse blindness exclusively around the necro(increase pulse to 1 second instead of 2, and make it last 6 seconds instead of 4).
(edited by Kuya.6495)
I think people like legacy because the mid point is large enough to allow for kiting aoe and when mid dominance is established, it is easy to rotate either far or home.
With that said, i also prefer capricorn and forest. I also like kyhlo but that’s because mid is quickly reached by porting making a guard’s usual lack of mobility less problematic.
Can anet poll us on whether capricorn can be moved off beta and placed in ranked rotation once the new map launches?
This thread reminds me so much of dh whine threads
If you d/c for more than 1-2 minutes, please do not reconnect until the match is over. You’ll just make your team lose pips.
No, i don’t care that occasionally you can still win a fight after a dc comes back after a few minutes. More often than not it wont happen and you’re just wasting everyone’s time.
Don’t you think it’s a tad bit ironic to see threads littering the forums complaining about pre mades and threads complaining about queue times?
There’s a simple solution that takes some time and patience on everyone’s part. It’s call making the game good. Give back SoloQ, and then more people will queue solo, thus lowering queue times. With fewer solo queuers getting in the way of premades, those queuing as a team will have more competitive games. If they didn’t want competitive games, then they should be in hotjoin or even unranked. There’s a place for every kind of player in this game, but right now, the PvP places are mixed together and it’s kittening things up.
That would substantially drive up the queue times for premades.
Don’t you think it’s a tad bit ironic to see threads littering the forums complaining about pre mades and threads complaining about queue times?
What’s the general impression on the ele forum on what needs to be buffed?
OP says that guard already has plenty of group cleanses but this skill isn’t even good at that.
One simple change would be to give it the deflecting shot treatment and make it targetable with a much longer range.
Lb/hammer is a good meditrapper variant. Probably a better team fighter than the sw/focus variant.
A menders symbolic guard should be able to hold a point and take a point away from a druid.
Occasionally, when someone stomps you from stealth and they come out of it, they appear to be stomping quickly, but that’s probably just a graphical bug. It’s not actually quicker.