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Lack of trinity makes this game boring I think

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Posted by: Lafiel.9372

Lafiel.9372

In the long term the lack of the trinity makes instances and any other group play boring and shallow to say the least.

People aren’t forced to co operate and work together or strategize like in other mmo’s that we’ve all played in the past.

If you want people to continue playing this game for any length of time you need to bring back the trinity Anet.

Trinity is what makes gameplay shallow. One of my favorite class to play was healer because I only had to play with 1 hand wink.

AC is insane now.

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Posted by: Lafiel.9372

Lafiel.9372

This is my opinion, based off my experiences.

I used to enjoy AC. I didn’t care for the armor, but I liked doing the runs. It was pretty chill. A nice way for me to kill an hour and spend some time on Skype with my friends.

Now?

Now, I find, AC to be a mass of burning hell and anger. EVERYTHING is buffed. I’ve run with atleast 4 different groups, 2 of which were all on Skype coordinating our moves (We’re usually extremely good at group events and can overcome most things.) and they’ve taken atleast 2-3 hours. The last of which took 4 hours, and we didn’t even finish. I just left to go CoF.

This is a bit extreme. Granted, some of you guys may do much better, the point being is it had NO need to be buffed to this degree. I shouldn’t need to worry about running from the Waypoint to the Howler King without dying. I never worried about that before. I could easily make it, without even getting hit. Now I’m lucky to make that first left turn without 15 things tackling my kitten to the ground. Oh, dodge roll, you might say. We all did. Everyone but the thief got their kitten handed to them.

I understand that the “If you don’t like it, don’t do it.” rule applies, but once again, the principle of it is that it is far too buffed now. It takes far too long. It needs to be brought back down..

#Begin trolling/flaming/whatever.

Really? Besides path 2 being wildly annoying, path 1 and 3 are actually nerfed in my view, the mobs have much less hp and the bosses are a joke now. Before you had like a tiny range in which you could dodge the aoe shout for the p3 boss. Now you can face tank that crap and not break a sweat.

Switching to 64-bit OS solves problems!

in Players Helping Players

Posted by: Lafiel.9372

Lafiel.9372

4 gb ram is still a bit low, you should consider doubling it if you have the cash to spare.

Guilds as Third-party Trading Channel

in Black Lion Trading Co

Posted by: Lafiel.9372

Lafiel.9372

Just use the trading post.. it’s a small price to pay for the 100 % insurance of getting what you paid for.

I was guild leader and I'm now the lowest ranking member

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Although this was a bohoo on your part, I agree that the guild panel functions are extremely not user friendly. For example, I can accidentally right click a member and upgrade him to a guild leader without any warning or undo ability and then completely lose access to my very own guild.

I noticed this kind of problem since the very first day and was testing out the “accidents” we can run into with such things with a close friend. Needless to say, it’s not surprising yet reaffirming that anet has very kitten poor support… It’s always the same copy and paste sentence, “we are sorry that this happen to you, we can’t do anything about it even though it was our fault”.

In most games, guild leaders are bound to the account so if the guild leader quits, usually the guild cannot be sustained anymore. In this case, Anet should have a simple confirmation box before a guild leader transfer is done. possibly similar to a character delete confirm box "are you sure you want to change guild leaders to xxx, please type your account name to confirm (or email address or guild name, whatever works)

(edited by Lafiel.9372)

Charged Lodestone rarity is just too high.

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

The problem is CoF is too easy actually. People all farm that dungeon because it’s the most rewarding and faceroll easy. I don’t think any 1 path of a dungeon should be completable within 5 minutes.

What's your favourite Jumping Puzzle?

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Posted by: Lafiel.9372

Lafiel.9372

Please don’t tell me the guild jumping puzzle was the amazing piece of work you were working on!! I was hoping for something more.. soloable.

I miss the Mad King JP

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

I think sometimes, although a group effort JP may be fun, ultimately, jumping puzzles should be left as a soloable event. Sometimes you just wanna spend some good fun playing JP and not have to gather up a pug or guildies just to have fun.

Guesting and Overflow [merged]

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Man, it’s real empty on our server, only like 10 people per event

Stop deleting my nicknames!

in Bugs: Game, Forum, Website

Posted by: Lafiel.9372

Lafiel.9372

It’s been awhile, I hope theres a plan fix for this soon. I actually need my nicknames to identify people! >.<

emergency patch?

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

BUT hey! they fixed something on mesmer! That’s always a good one

Guesting and Overflow [merged]

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Its not Guesting or overflow, its loot, if loot was spread over the whole game as it is in world events, these issues wouldn’t exist..

Honestly Anet has limited loot to such an extent these things are the only way for a majority to get nice stuff, easy fast and convenient… not grind slow and painful…

This is why the world events are so bad..the rest of the loot in the worlds need to catch up.

You have to remember, anet employs a open loot per character system. This means that if 10 people tagged 1 mob, they’ll all get a chance at loot while in most other games and let’s say WoW, it employs a single loot shared amongst the party based on a flawed need/greed system. So the question is, do you want 1 rare to share between 5 ppl per chest or do you want a chance at a rare for yourself each on 5 or more people.

Guesting and Overflow [merged]

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Account bound chest will solve everything.

Your Easiest/Toughest Opponent?

in Mesmer

Posted by: Lafiel.9372

Lafiel.9372

I seem to be at the opposite end. I haven’t found necros or other mesmers to be that hard, especially mesmers. On the other hand thieves give me the most agonizing of headaches, especially either the ones that keep hugging my face with heartseeker, or the ones that are near perma-stealthing. Exactly what are you guys doing that makes thieves so relatively easy?

I dunno, I find thieves easy just because of the “hey why are you hitting yourself, stop hitting yourself effect” i.e. retaliation and confusion are your best friend against them.

Jumping Puzzles of the Mist

in Suggestions

Posted by: Lafiel.9372

Lafiel.9372

Excellent idea, I can just imagine a tower based ascending level type jumping puzzle, where every level gets harder and harder and crazier and crazier. I imagine this would require an insane amount of work however so I wouldn’t expect something like this to be implemented within the next few months, maybe even as an expansion.

Guesting. One server change per week please.

in Suggestions

Posted by: Lafiel.9372

Lafiel.9372

Stop starting new guesting threads not to mention a lack of proof. There are merged threads and a billion others if you do a simple search.

Ascended Earring Costs

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

I’m going to quote Isaiah Cartwright on the cost of ascended accessories:

These items are mainly earned through guild content, we included them on the laurels vendor to give players the opportunity to earn them if they are not in a guild but they are priced high to encourage players to try and accomplish them via the guild content.

source: https://forum-en.gw2archive.eu/forum/game/gw2/Holy-kitten-Cleric-Ascended-Accessory/page/3#post1516124

(Note: I personally disagree with his reasoning, because some players simply have no access to guild missions and its rewards because smaller guilds (10 people or less) have difficulty earning enough influence to unlock the guild content, let alone completing any guild missions.)

It’s a bit unfair and frankly it will damage small guilds since most people will now bandwagon to bigger guilds in order to reap maximum benefits. These should have been made more flexible in my opinion but yeah… that’s anet sometimes. On the other note, I really wish they clarified a few things on the guild commendation but I have yet to see any response by official devs.

I miss the Mad King JP

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

The JP we have nowadays just isn’t enough now that i’ve experienced the mad king JP. That was one of the best jumping puzzle experiences I had in awhile and now everything else just seems plain kitten easy :o.

Not to mention the theme and sadistic style of the puzzle was awesome, the christmas one, although was fun, just didn’t feel dark enough and was ultimately way too easy.

I hope anet has some big plans for future JP like this and I really hope that when the next halloween comes, it won’t just be a rehash of the old event stuff!

The best JP? Oh man I can remember all the complaints of it being hard and the in-game harrassment of all those poor Charr and Norn.

If it was the best JP to rile people up, it definitely deserves that title.

As I said, people will always complain. The big char sprite issue was fixed in the next puzzle (christmas one) by providing alternate paths which lead to the same place. The puzzle itself was without a doubt still great. In fact to me, the big sprites didn’t annoy me a all since I could out run most people and that I didn’t rely on visual so much but the feel of the jump when I do puzzles.

I miss the Mad King JP

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

The JP we have nowadays just isn’t enough now that i’ve experienced the mad king JP. That was one of the best jumping puzzle experiences I had in awhile and now everything else just seems plain kitten easy :o.

Not to mention the theme and sadistic style of the puzzle was awesome, the christmas one, although was fun, just didn’t feel dark enough and was ultimately way too easy.

I hope anet has some big plans for future JP like this and I really hope that when the next halloween comes, it won’t just be a rehash of the old event stuff!

I completely agree. I would love to see JPotM (Like fractals, but jumping puzzles of the mists). The JP gets harder and harder and changes every level, but your chest reward, karma, gold, etc (whatever reward) gets higher as you go along. Actually, I made go suggest this now.

If that happened there’d be a thousand threads about:

“I can’t do jump puzzles! They’re too hard! Woes ME!”

“JUMP PUZZLES FRACTALS ARE TOO HARD!”

“That’s it, I quit because of jump puzzle fractals!”

“Ehhmerrgerrd jermp perzzerles r harruudd!”

“Anet broke their manofesto again! Waaaaah! BAAAAWWW! I’m a kittening idiot!”\

-

Though I personally would love seeing something like that as I love and am very good at jump puzzles.

There will always be complaints, I personally see people saying, everyone is doing JP now, no one is doing xx and xx. Guesting is ruining jp (somehow) and xx killed xx loot drop. But aside from that, this would be excellent addition to the game. However, I kind of doubt it’ll come to light.

I miss the Mad King JP

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

The JP we have nowadays just isn’t enough now that i’ve experienced the mad king JP. That was one of the best jumping puzzle experiences I had in awhile and now everything else just seems plain kitten easy :o.

Not to mention the theme and sadistic style of the puzzle was awesome, the christmas one, although was fun, just didn’t feel dark enough and was ultimately way too easy.

I hope anet has some big plans for future JP like this and I really hope that when the next halloween comes, it won’t just be a rehash of the old event stuff!

I completely agree. I would love to see JPotM (Like fractals, but jumping puzzles of the mists). The JP gets harder and harder and changes every level, but your chest reward, karma, gold, etc (whatever reward) gets higher as you go along. Actually, I made go suggest this now.

One problem with this excellent suggestion.. it’ll be too fun and I don’t want to do anything else!

I miss the Mad King JP

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

The JP we have nowadays just isn’t enough now that i’ve experienced the mad king JP. That was one of the best jumping puzzle experiences I had in awhile and now everything else just seems plain kitten easy :o.

Not to mention the theme and sadistic style of the puzzle was awesome, the christmas one, although was fun, just didn’t feel dark enough and was ultimately way too easy.

I hope anet has some big plans for future JP like this and I really hope that when the next halloween comes, it won’t just be a rehash of the old event stuff!

Guesting NEEDS to stop

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Posted by: Lafiel.9372

Lafiel.9372

Guests get kicked to overflow, when people from the home server log on.—Make it so Anet.

Just show up to the event early, you have dragon timers. Use them. For all you know it isn’t guests, there’s enough people on many many servers to cause an overflow in a region without guests there. Dragon chests are worth it, so tons of people are going to show up. They aren’t getting rid of guesting, they aren’t going to punish guesters, so you might as well just show up early for your own good.

Yeah, and then when everyone starts doing that we’re back to the original problem.

No chests for guests. Go back to your home server.

What problem? People showing up early? If you care about the event you’ll show up early, if you don’t you won’t. Punishing a guest for making preparations for the event is silly and selfish. Simple as that.

Please reread my post and try again. Second, server natives are already being stuck in overflows, unable to participate in events thanks to guesters. So take your pick: Punish guesters or punish people who’ve been on the server since launch.

Firstly, it’s not guest who are filling up your servers since guest are put on priority for overflow. Second, doesn’t matter if it’s your home server, it’s first come first serve…

It’s like going to KFC and telling the immigrant to bugger off because you’re a citizen and have priority in line.

No it’s not. It’s like having an assigned parking space and finding someone else in it when you’re trying to get into the office to start your day. (That happens at my place of residence. If the guy who’s ‘visiting’ the neighbors parks overnight in my spot again I’m having him towed.)

But it is not an assigned parking space, it’s just a parking space you self claimed because you’ve been parking in it for awhile. It is really a public parking space.

Actually, it’s assigned to my unit. My unit is posted on a sign in front of the space. I have a garage and a space with my unit number assigned to it.

So no, it’s not public.

I’m not talking about your office parking space…..i’m talking about the server slot in your server with the example you provided of a parking space…………. which also makes my kfc example a much better comparison to what you’re referring to.. because server slots has always been first come first serve… besides, there is no way to know whether you’re in overflow because of guest or own players in your server. In reality, as I have said many times, the ratio of guest to home players is probably 1:9 at best since guest are put in overflow as a priority and that the home players on your server make up most of the population.

Also, guesting has been implemented long ago without experiencing any of these issues.

(edited by Lafiel.9372)

Guesting NEEDS to stop

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Guests get kicked to overflow, when people from the home server log on.—Make it so Anet.

Just show up to the event early, you have dragon timers. Use them. For all you know it isn’t guests, there’s enough people on many many servers to cause an overflow in a region without guests there. Dragon chests are worth it, so tons of people are going to show up. They aren’t getting rid of guesting, they aren’t going to punish guesters, so you might as well just show up early for your own good.

Yeah, and then when everyone starts doing that we’re back to the original problem.

No chests for guests. Go back to your home server.

What problem? People showing up early? If you care about the event you’ll show up early, if you don’t you won’t. Punishing a guest for making preparations for the event is silly and selfish. Simple as that.

Please reread my post and try again. Second, server natives are already being stuck in overflows, unable to participate in events thanks to guesters. So take your pick: Punish guesters or punish people who’ve been on the server since launch.

Firstly, it’s not guest who are filling up your servers since guest are put on priority for overflow. Second, doesn’t matter if it’s your home server, it’s first come first serve…

It’s like going to KFC and telling the immigrant to bugger off because you’re a citizen and have priority in line.

No it’s not. It’s like having an assigned parking space and finding someone else in it when you’re trying to get into the office to start your day. (That happens at my place of residence. If the guy who’s ‘visiting’ the neighbors parks overnight in my spot again I’m having him towed.)

But it is not an assigned parking space, it’s just a parking space you self claimed because you’ve been parking in it for awhile. It is really a public parking space.

Guesting NEEDS to stop

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

Guests get kicked to overflow, when people from the home server log on.—Make it so Anet.

Just show up to the event early, you have dragon timers. Use them. For all you know it isn’t guests, there’s enough people on many many servers to cause an overflow in a region without guests there. Dragon chests are worth it, so tons of people are going to show up. They aren’t getting rid of guesting, they aren’t going to punish guesters, so you might as well just show up early for your own good.

Yeah, and then when everyone starts doing that we’re back to the original problem.

No chests for guests. Go back to your home server.

What problem? People showing up early? If you care about the event you’ll show up early, if you don’t you won’t. Punishing a guest for making preparations for the event is silly and selfish. Simple as that.

Please reread my post and try again. Second, server natives are already being stuck in overflows, unable to participate in events thanks to guesters. So take your pick: Punish guesters or punish people who’ve been on the server since launch.

Firstly, it’s not guest who are filling up your servers since guest are put on priority for overflow. Second, doesn’t matter if it’s your home server, it’s first come first serve…

It’s like going to KFC and telling the immigrant to bugger off because you’re a citizen and have priority in line.

I can't complete Claw of Jormag event

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Posted by: Lafiel.9372

Lafiel.9372

I’m getting really kitten off. It’s the second time today I was doing the Claw of Jormag event, but I got a weird kind of crash. First the sound goes away and is replaced by an annoying beep. Then, after 10 seconds my game just crashes…
When I log back in, I’m in overflow. All my efforts wasted and got no rewards…

Turn your sound quality in settings to the lowest. This should fix the sound bug.

Dragon events ruined with Overflow.

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

I reckon this is how it was meant to be. You want to kill a dragon, try not coming last minute and reap the full rewards while everyone else did all the work.

Also, guesting is likely not the issue here, it is servers with huge populations crowding on the same map. Overflow needs to be triggered faster or reward made account bound.

Overflow on all big events on a medium server

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Posted by: Lafiel.9372

Lafiel.9372

I really don’t understand this overflow business. I’m on SoS and I haven’t hit an overflow once o_o…. (I do dragons quite often, maw etc) I guess we’re quite a big pve server nowadays now that we’ve lost our wvw portion.

Last patch ruined Fotm Chests esplly Jade Maw

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Posted by: Lafiel.9372

Lafiel.9372

I get 2 cores minimum from the last chest in my last 10 fractal runs. Observed anecdotal reports are bias.

Guesting and Overflow [merged]

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Posted by: Lafiel.9372

Lafiel.9372

As I have mentioned in many post, guesting are put on lower priority while in guested server. So they are put in overflow FIRST. Therefore, the maps are in overflow because your server is overcrowded by your own people and are made up of mostly your own people… The guest ratio is likely 9:1 at best (1 being the guest).

JQ Tequatal Finally Crashed Server

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Posted by: Lafiel.9372

Lafiel.9372

It’s obvious it’s not what the OP suggest but some people like to believe otherwise. The moderator only quoted what he has read from other posters and has forwarded the potential issue to the appropriate team. No acknowledgement was made that guesting was the culprit of lag in meta-events or that it was the cause of the massive DC server wide in both NA and EU (not to mention that EU and NA are completely separate).

As I said earlier, this was likely a global short boohoo by anet, not something directly related to an occurence of a single map and a single server- it was a coincidence. E.g. I just finished my arah instance path 1 and just before chest we all d/c, does that mean our completion of the dungeon crashed all the servers worldwide through a butterfly effect as Sahfur and OP claims. (Also, Sahfur, just cut to the point next time, no need to act all high and almighty while not posting anything significantly contributing at all. We’re all here to discuss why it happened and I stand to my point that a single event on 1 server will and should not chain effect a global D/C onto other servers. If this was ever true, then it is a huge design flaw- like the tiny exposed weakpoint on the death star in star wars which completely destroys it.

I just want to add something i’ve said so many times in other post and will say again now.
1. Guest are put on low priority when on guested server. That means that they will be put in overflow first if the map cannot handle it.
2. Why would guest lag your event if it is not in overflow? The map server should be plenty capable or designed to be plenty capable of handling the amount of users it allows into the map. Maybe it’s time to revised the user limit before overflow is reached in these world maps?

It seems obvious to me this is more of a technical issue of server stability than users using the option of guesting. Also to answer one last question that people bring up saying that guesting should only be offered. One of the reasons why anet implemented guesting is to allow lower pop servers to complete events they previously weren’t able to in certain areas due to lack of population. Making it invite only will not allow these players to do that. I guess you could be selfish and say, i’m on high population server so it’s their fault for playing on a low population server, how is that my problem!! Go back to your cou- I mean server!!!.

(edited by Lafiel.9372)

Impossible achievements?

in WvW

Posted by: Lafiel.9372

Lafiel.9372

I agree, Ultimate Dominator is reasonable if not too easy. 500k kills would be more reasonable, and the other achievements should of course be brought in line with this.

When you think of it, 86 WvW kills per day is not hard at all for a dedicated player.

I would refrain from saying it’s “too easy” when no one has got it yet, and the estimated time frame to achieve it is approximately 6-8 years for the average semi-hardcore player sounds pretty hard for me.

In my eyes, 100k seems like an ideal amount, anything more is just like hotw bosses hp, needless and boring. 100k shows you know your thing, you’ve spent at least 1-3 years playing wvw.

Impossible achievements?

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Posted by: Lafiel.9372

Lafiel.9372

I just want to bump this up and ask, has anyone been even CLOSE to completing any one of the achievements under WvW. I mean i’ve been playing since release and I’ve got 1k+ wvw kills playing casually. I imagine more hardcore players are probably at least 20x my amount… so lets say 20,000 kills/250,000 is still another 6 years before anyone gets the killing achievement? Likewise with everything else. Anet really wanted to make these achievements as close to impossible as possible eh.

Red Guard guild leader has around 170k kills.

Are you sure that it is not 17k not 170k… that is like 1k kills per day, 83 kills per hour given he plays 12 hours. and 2 kills per minute. It’s almost like a factory process line of players lining up to get massacred by this guild leader lol.

Guesting and Overflow [merged]

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Posted by: Lafiel.9372

Lafiel.9372

The forums have been hit lately with a lot of requests to remove guesting as a feature. Many of these requests have stemmed from the overpopulation of server events due to the recent limitation put in place by the latest patch—that you may only loot a world event once per day per character. The bottom line: use of Guesting to enable looting of a world event more than once per day is an exploit.

People are using this exploit in blatant disregard for the servers they are guesting onto and for those who do not use this exploit to triple their ability to loot. This exploit has the potential to crash servers, not just the economy. After the Jormag event on my home server, chat was taking several minutes to post messages I was sending. It’s hurting the community as well.

After a recent Teq kill, I asked a member of the fight to stop guesting and lagging our server, their response was, “you think it only happens to your server. every server is experiencing this issue, and it’s not my problem..thanks though.” Though I didn’t appreciate the fact that s/he was unconcerned with the well-being of the server s/he was exploiting, their message is clear. Every server is experiencing this, and those who are exploiting servers to further their own gain, do not feel that they are at fault for it.

We need to send a clear message to these people, it is not okay to do this. It needs to be prevented somehow, and those who are aggressively and unmercifully exploiting the guesting mechanic need to be punished for it.

If guesting was exploitable, then prior to chest being only once a day, it would have been exploited much worse.

JQ Tequatal Finally Crashed Server

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Posted by: Lafiel.9372

Lafiel.9372

Pardon me, but I find it very naive to believe that it wasn’t the cause of the crash considering the circumstances.

INB4 common sense.

And i’m sure you also think guesting is the cause major cause of the huge lag people are experiencing on these high population servers even though these servers are overcrowded and were very capable of sending their maps into overflow if there is reason enough for players to cluster together in areas which reward them well.

Referring back to your logic, I don’t see how me being in an instance and on a completely different server, would be affected by an event occurring on a completely different server and completely different map.

There was another time people outside had a similar server wide disconnect but since I was in a dungeon, we were unaffected. So I have more than enough reason to believe this was a boohoo in a global scale by anet, not because of enough players clustering around a jq map to cause other servers to crash/disconnect.

Oh and just to finish off, "trust me, i’m an engineer wink*

(edited by Lafiel.9372)

JQ Tequatal Finally Crashed Server

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Posted by: Lafiel.9372

Lafiel.9372

I just killed the juton boss in path 1 arah and game crashed no tokens- fine. BUT now we have a kitten here thinking the whole world is revolved around their server and their boss that it would crash the multiple servers in gw2. Haha..

Typical.

Impossible achievements?

in WvW

Posted by: Lafiel.9372

Lafiel.9372

I just want to bump this up and ask, has anyone been even CLOSE to completing any one of the achievements under WvW. I mean i’ve been playing since release and I’ve got 1k+ wvw kills playing casually. I imagine more hardcore players are probably at least 20x my amount… so lets say 20,000 kills/250,000 is still another 6 years before anyone gets the killing achievement? Likewise with everything else. Anet really wanted to make these achievements as close to impossible as possible eh.

Guesting is out of control.

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Posted by: Lafiel.9372

Lafiel.9372

Obvious solution is to make dragon timers span across all servers at the same time. If Dragon X is due to spawn at 3pm, make it spawn on ALL servers at 3pm. Problem solved.

Obvious solution would be to make the chests per account instead of per character.

I also think that this is the obvious solution if there ever was a solution which was required for this problem. However, I think that most people are suggesting the other solutions related to dragon timer or guesting because it best benefits them (most likely because they’re on a high population server). So finding out the occurrence of these events are not hard and doing them is also not hard so they can reap multiple character benefits much easier than other servers would (thus these changes will not affect them at all).

Guesting is out of control.

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Posted by: Lafiel.9372

Lafiel.9372

what do you mean?
we know precisely when the events start.
theres no random….

people use “event timers” found on the internet and teleport to where the next event will start.

The “window” period gives it a element of randominess. (It’s 1.15 window for jormag and 30 minutes for shatterer and teq, obviously shatterer is the more specific one since it has a short pre event but that’s also a lower level event).To implement a completely random timer would make it unfair for certain servers on certain days since one day you could only have 1 spawn while another server may have had 10 spawns.

dont talk about unfair here, its not much worst than rng
and over time, average will win.
the idea is “stopping the people from doing events in chain”.
as it is the whole server farmers + guests are going at the same
exact spot at the same exact time, to play in facerollable “free loot giving” event.

to me, thats total failed design.

It’s not win because not everyone is farming events as an “average” thing. Some people may have time to play the game for one particular day but only to be hit with a bad ’rng" of event. Besides, another rng for events would just trigger another huge public outcry on it. So here we have many people complaining about rng and suddenly there are more suggestions of more rng. Why not make the chest account bound as I suggest? I think this is a perfect solution. Why bother touching other things that work when obviously this is a people are so concentrated on farming dragons now event.

I don’t see how this is free loot either. You spend time waiting for an event, playing for an event, and you get rewarded “once” on that character with a minimum of a rare as oppose to previously where you have to hunt it 3-5 times to get a rare.

So now we have people who complained how bad the loot is and now we have people saying it’s too easy? You just can’t please EITHER side can you. There is no middle line, it’s either too hard or too easy for people, not JUST the right amount (because this DOES NOT EXIST) If you wanna say its faceroll easy, everything in this game is faceroll easy, fotm is a joke, cof is a joke, arah is a joke, nothing is really that challenging (for me) anyways, but you dont’ see me complaining about it because this is a matter of personal skill and opinion. Other people do not share the same thought as me or are at the same skill level as me.

Final note, if these world events were so easy, why do people die in the masses a lot during these events, think about it. (even before the lag, so don’t argue with lag please)

Guesting is out of control.

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Posted by: Lafiel.9372

Lafiel.9372

what do you mean?
we know precisely when the events start.
theres no random….

people use “event timers” found on the internet and teleport to where the next event will start.

The “window” period gives it a element of randominess. (It’s 1.15 window for jormag and 30 minutes for shatterer and teq, obviously shatterer is the more specific one since it has a short pre event but that’s also a lower level event).To implement a completely random timer would make it unfair for certain servers on certain days since one day you could only have 1 spawn while another server may have had 10 spawns.

Guesting is out of control.

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Posted by: Lafiel.9372

Lafiel.9372

Guesting has exacerbated the problem and it not playing a factor is blind nonsense. The loot parameters were upped which brought people back into the open world on heavy servers like TC, but the added strain of guesting plays a huge role in making many of these events unplayable.
Nerfing the loot won’t fix anything because it’ll drive people away from the game, the fix would be to either add a fee to guesting or to outright prevent guests from being able to loot more than one chest per dragon regardless of server they might play on. Chests from events should be set as one per day, per character, per account regardless of what server you decide to do the event, problem solved.

Again, most high population servers are very capable of putting a map on overflow on it’s own. Guest as I mention before, will be put on lower priority and put into an overflow. Thus, as much as you would like to put the blame on guest, the ratio of your players and guest players is likely to be 9:1 at best. The real question is, if a map isn’t put in overflow and then how come the server can’t handle the amount of players on the map. Maybe they should reduce the number of people allowed on these maps before an overflow is hit. Therefore, ensuring that the people that ARE on it won’t lag.

Again, I will mention again, guest have lower priority and are put in overflow than home server players.

(edited by Lafiel.9372)

Guesting is out of control.

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Posted by: Lafiel.9372

Lafiel.9372

I don’t believe either of the solutions mentioned would work. Firstly, one of the reasons guesting was implemented was so lower pop servers was able to do certain events in which they can’t do by guesting to a higher pop server. Making it invite only would not allow these people to do that (unless you’re fore the selfish opinion that they went to a lower pop server knowing what they got into, shame on them).

Making world spawn timers random isn’t really going to help. Besides, the timer atm is random enough as it is, jormag has a 3 hour spawn time and a 1hour+ spawn window.

The only REAL solution is for anet to provide us better servers (unlikely since this means upping their upkeep cost OR make the reward account bound and not character bound. That way, each account is only able to do 1 chest for each boss per account. I think this is the perfect and most easily implementable solution. People kill it once and move on to other things. In fact, people may even spread out even more across the world because of it because they may wanna catch other bosses which they didn’t catch previously to get more chest.

Again, stop putting the blame on guesting and start thinking about the real problem and solution here.

(edited by Lafiel.9372)

Guesting is out of control.

in Guild Wars 2 Discussion

Posted by: Lafiel.9372

Lafiel.9372

I now cannot attend any major event on my server due to guesting.

Whenever I attempt to do a Dragon or the Fire elemental or even the Maw I am put into Overflow due to the guesting problem.

It’s just tottaly nuts that I can’t even do the events on my home server because guesters are just pushing me out of the main zone.

You need to make home server people have priority over guesters. I can’t even do major events and that’s a huge chunk of fun gone from the game for me.

Here is several pieces of evidence that this is not because of guesting, just people like to put the blame on something and don’t stop to take 2 seconds to think logically. (just blame the immigrant syndrome eh)

Guesting was implemented over a month ago and you never experienced this type of lag since its implemention even though back then dragon chest was actually abuseable (no limit on the amount of chest lootable)

As much as people don’t know and like to blame, guesting has a much higher chance of putting someone in an overflow if the server demands it "Guesting on worlds that are full or highly populated increases your risk of being put into an overflow map. " quote from wiki page.

Therefore, think about this logically and clearly. Prior to this update, a lot of people on your overcrowded server were farming dungeons (cof etc, take note that a lot of post like LF3M COF FARM ONLY ZERKER WARRIOR/MESMER ALLOWED have significantly reduced). Now with the improved loot drop, a lot of people on your server have decided to come out of these dungeons and all cluster on these world boss maps in order to get these. Just take a moment and THINK about the amount of people i’m talking about on YOUR server clustering onto one map. Just think, and now think back to how guesting was implemented for over a month now and have experienced none of these issues. Now think back to how a lot of servers are becoming more populated in the open world now (as anet intended) since they stop dungeon farming and only the highest populated servers are experiencing these lag issues.

Lastly, I want you to think about the WvW now. There is no guest there, so you can’t put the blame on them, yet, t1 this week is experiencing extremely horrible lag. Now do you see my point? The servers in t1 and t2 are TOO large, some much much larger than others (BG/TC/JQ) and a map will never be able to handle such huge populations on a server no matter what. That is what overflows are for, and the only thing you can hope is that anet brings you guys better servers to fix this and cursed yourself for being so big. Like many things which grow out of control, they end up destroying themselves.

(edited by Lafiel.9372)

Is the problem really guesting?

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Posted by: Lafiel.9372

Lafiel.9372

You people just don’t get it do you. If guesting was the issue here, we would have LONG experienced this issue SINCE guesting was first release since back then, it was actually exploitable since dragon chest spawn more than once a day. IT IS OBVIOUS that it is NOT guesting that is causing the issue but people from your server moving out of dungeon farming and towards dragon farming. Stop trying to blame a minority % of the outta servers, although some people may choose to guest at TC and JQ, not everyone in all 20+ servers are choosing to do so and at the very same moment. We have our own bosses to kill too.

Think about it logically, everywhere is being more crowded not in the outside world due to the increase reward. The two main servers which are experiencing an overcrowd issue most is one of our two biggest servers in the game. Do you think it’s more likely that it is the HUGE population base of players on your server who are crowding up your map or do you think it is ALL GUEST and a minority of your own server people there. It’s like LA, LA back then was so easily put into overflow with people from their OWN server. I don’t know how I can convey this point any clearer. Guesting to events exist but it’s not the cause of lag or overflow. In fact, here on SoS, I’ve never been put on overflow although events are slightly laggier which does seem to be an issue. Anet needs to address some more stable and durable servers. Instead of putting the blame of people who guest, why not suggest we get some better servers on these world bosses.

Again, people who keep blaming it on guesting and saying people can loot the same chest 3 times per toon by guesting clearly knows nothing and is just prove that, we can never be given anything good since continue blame in the wrong direction will just lead anet to take it away for everyone.

TC a crowded mess.

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Posted by: Lafiel.9372

Lafiel.9372

This is good, people should transfer off these big servers and go to the little ones nudge nudge it’s about time our population diversed a bit

Rares. Lots of them.

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Posted by: Lafiel.9372

Lafiel.9372

Proves that people can complain about anything. Not enough rares not too much rares

Is the problem really guesting?

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Posted by: Lafiel.9372

Lafiel.9372

Guesting is a minor issue that people like to put the blame on. This is obvious because only the huge population servers are experiencing these issues. The major issue is that they have a huge population base and not guesting.

It's still February but the monthly reset.

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Posted by: Lafiel.9372

Lafiel.9372

I’ve been in March for 16 hours already.

You time travelers need stronger restrictions..

You mean Australians?

NO! Just No!!! It’s Kiwi time travellerssssss

Suggestion regarding guesting, lag, and overflow

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Posted by: Lafiel.9372

Lafiel.9372

Guest is not the issue, these events are worth it and people are just all doing it. Stop blaming something you don’t understand.

Stop Guesting

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Posted by: Lafiel.9372

Lafiel.9372

No, no it doesn’t pose a problem for guild missions. Unless your guild is so inconsiderate they start missions without all their people present? I can’t imagine the queue being longer than 5 minutes or anything at all like they are for wv3.

So the real problem here is that you just don’t know how to get to places where you need to be on time and not with guesting.

And also the fact that the guild can just not start missions during a peak dragon event time anyways, extremely easy to avoid. (dragons are on a 3 hour timer so you have 3 hours at least to do guild missions and a brief 5 minute window in which you cant (average time most dragon dies nowadays)

Stop Guesting

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Posted by: Lafiel.9372

Lafiel.9372

[/quote]
If you were so concerned about it, you’d show up a little earlier to those events (you admitted you use the dragon timers) and be through the queue when it starters. And nothing is stopping you from going to a different server. After all you have the timers, and I honestly doubt even the lowest pop server has trouble fielding people for dragon events, especially now.

Everything is working as intended. And your analogy completely fails since it’s all public.[/quote]

Wow, you really have a thick skin don’t you? From your replies I can assume you’re a guester and being a really inconsiderate one too, reason being you’re asking the residents of the server you’re guesting to fk off to other server. Also I bet u’re guesting for the sole purpose of faster world event boss kill because your server is either dead PVE wise or just doesn’t give a fk. Save yourself a little dignity and be considerate while u’re in other people’s server.

I’m sorry but ANet will surely see this as an issue as it is always residents > guests and guesting is implemented to play with friends, not to inconvenient residents of other servers. I like what someone suggested in the other thread. Guesting to require an invite by a resident of a particular server.[/quote]

I think you’re the one being inconsiderate, considering you’ve been using “fk off” and “fk”. What he is saying is, why do you think you’re so important that it gives you the right to kick someone else who has lined up in an appropriate manner for a spot, was there for the whole event and you just come along in the last minute and push him out? That is like saying, because you’re a citizen, you get priority in line when you’re at KFC over a person who is here on a working VISA or a traveler. Home server or not, there is no debate, the spot goes to the person who arrives first. The only debate is that the server is experiencing lag and it seems that some people don’t have good enough computers to handle it. (you may argue it’s server lag but it’s also because of computer lag that you’re unable to tag the boss because a lot of other people can still tag the boss fine)