“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
what are you talking about, most of the gs are small for human
land all the hit with 50%+damage taken?….hehe…
misleading title is misleading
it’s just stupid imo. they should have implant the nerf and boon hate at the same time.
instead of leaving us in a bad position
Well, more banners cof farm for me
i use sigil of accuracy
Not really, pin gear is to know if you are zerker or not. they don’t care if its rare or exotic as long as it’s zerker gear. because if you are not, they are pretty much losing time to let you profit.
" I whisper them once with just a " " so I can block them "
“ so tired of this unhealthy relationship going on”
seems irony
female human female sylvaris have amazing heavy armor. but you just feel good when your charr and norn is swinging that weapon unlike human and sylvaris and asura is good too.
So you are complaining about how one weapon’s skill of one profession is better then another weapon’s skill of another profession, because it’s take less skills. 1st of all it’s like comparing gw2 to wow. 2nd of all, because we are boss warriors?! we don’t need freaking easy mode?! you should be thankful about me responding to your pointless thread, cuz no one else seems to care. /thread
(edited by Lighter.5631)
What are you talking about…..you don’t waste your skill.. you throw your sword backward and still hit the target….
….still….warrior does insane damage
Yeah, but they give up condition removal/healing/defences to do it.
you want those? go play a guardian
….still….warrior does insane damage
heres mine. trying to get legendary now :p
I really have to wonder, why do people start playing a game that is different from all the others out there, then try to turn it in to “the other game” that they like to play so much? If you like the other game so much, go play that and leave us alone. GW2 has been perverted enough by players trying to turn it in to another clone, enough is enough. Go away.
I completely agree.
It is like the whole “player housing” movement. Why do people want that in this game? They already have it in other games, we don’t need it here.
ikr theres sword hammer bow greatsword centaur castle trees and all those stuff in other games so we dont need them here!
Yes, mounts would be nice. and it will add a new objective atleast for me to work on.
i wouldn’t mind if it doesnt have any speed increase.
also another unrelated thing i want to mention
Waypoints get annoying sometime with all those loadscreens and stuff, these things prevent people from enjoying and traveling in this beautiful world(i thought devs improved open world rewards, because they want to get people spare out in this world). people just WP to where ever their destination is because theres so many of them.
An idea: burst skills heal the Warrior for X% of the damage dealt, where X is the number of points you have in the Discipline line.
X doesn’t need to be 1:1 (i.e. 1 point grants 1%), especially not for AoE burst skills. For ST it could be alright.
That is not really sustain, that is pretty much burst and way too uncommon of one.
Warriors atm are way too much about burst, if you add even more burst to a burst class, what you have left is a class with little to no staying power. If it has little to no staying power you can pretty much leave it out of the fight like thief is.
This is what warriors mean’t to be, want good sustain? go roll a guardian and go next door please.
They should give warrios offensive mobility and give guardian offensive and defensive mobility :O
i run arah with full melee sets and serker build i guess its your problem
Daecollo needs his own sub forum =D
Not really unique adding yet another regen though, seeing there’s adrenal health(regen, and basically does pretty much exactly what your are suggesting) healing signet(regen), and banner(regen).
Yes, a troll only sub forum only for him
I feel like guardians have higher mobility in fight then warrior.
No, most likely disgusting in both ways. Damage and easy to get shut down
or did you mean
Warrior: throw him a cripple and hes done?
tell me how bad you must be to be able to get hit by bullcharge and 100b
Personally i have only played human as my main(which i only have one)
but i have to say that asuras have awesome movements so are charrs. and as a warrior, it feels so good to be a charr(played it in mist :P) or a norn, it feels like i can cover more space with my sword(every enemy is just so easy to reach) and each strike even the auto attack feels powerful and pleasant to use, now look back to my human i feel weak.
and Sylvaris are basically humen, but they have glowing effect which looks awesome.
…i believe that’s a guardian’s buff. so probably some guardian buffed him?
a one handed weapon with full 5 skills without offhand
you guys should try it out
and there’s dota 2
i think these l2p arguments are starting to get old , i dont even know if you are trolling or just lacking serious amount of logic anymore
apparently, everyone in wvw is a l2p noob except thieves, no just no.
are you seriously comparing an ele to a banner warrior.
can’t find anyone doing arah, not even in guild
you have no idea what this thread is even about.
Someone complaining that the Elementalist has a movement skill, and the Thief has none.
rtl is the only movement skill to not be affected by the orb slow
- The Thief has Heartseeker, Withdraw, and Roll for Initiative, that are all movement skills, just like Ride the Lightning. Next to that the Thief has a ton of snare skills, including casting caltrops on dodge roll.
- The Warrior has movement skills on greatsword and sword, and AoE weakness on warhorn. Next to that the Warrior has AoE fear, launch, and invulnerability utilities. Plus various condition removal traits like “movement skills break immobilize”.
- The Ranger has movement skills in greatsword and sword. Invulnerability from “Protect Me” and Signet of Stone, or various snare trap skills. You have condition removal from Signet of Renewal, Healing Spring, and traits, plus a ton of regeneration and protection on dodge roll. And finally AoE fear, protection, regeneration, or condition removal from pets.
not like movement skills on greatsword actually work with orbs on hand lol. try a warrior before talking
and one of you still lost SM i assume?
Devs need to look in to this
Nice thread.
I as well have been tracking dev movements for some time now. I noticed that devs haven’t spoken about most professions lately.
Important facts:
- Rangers aren’t being discussed about on forums. (regarding this subforum and the thread).
- Necromancers (my other top profession) are in the same spot – absolute denial of existence on dev part. Most notable example lately – a bug/fix with our profession mechanic which I tried to get explained with numerous people on numerous occasions, without success.
- Jon Peters made an appearance after last patch few times, when I last checked – he wrote 3-4 posts on mesmer forums. He also mentioned undocumented elementalist changes and later added them to the notes after the patch.
- Devs are very picky about whose question they choose to answer.
- There is no sign of any change happening in the near future.
- Increased activity in sPvP forums regarding PvP in general after the patch (they mentioned they use to have more time after a patch hits the live environment).
Fun fact:
#i love how everyone just ignore warriors like it’s not even there.
I can confirm that the greatsword power ‘rush’ misses more than half the time so you dont have to. For now i use it as a movement power to get close to the enemy instead of an attack
rush actually hit more times then i expected.
none the less i’m always top or top 3 in tournaments. maybe you just need to l2p?
And I’m Bill Clinton.
If Warrior was good you’d see many in tPvP, but there are very few and for a good reason; we can’t bunker and we are worse than other classes at roaming.
Plus all the bugs to Rush, Bull and Bolas greatly impair our PvP ability.
Just fixing those bugs would make us a lot more viable.I ain’t even asking buffs, just fixes to bugged skills.
And i know your mother.
I don’t see MANY warriors in tPvP, but i see a good amount of them. and about those “bugs” i learnt to deal with them
I don’t think the F1 ability is “useless,” esp if you spec for it.
Well, IMO, that’s exactly one of the main problems with the thief class, that everything is pretty useless unless you spec for it.
Sure, Steal may be useful, WHEN you spec for it. But example, a Crit/Shadow/Acro build literally has ONE single trait available to improve steal (and only if you spec 20+ in shadow).
When I play the thief class I always get the feeling that I’m being punished for what I COULD do, rather than for what I can actually do.
For example, because thieves can add an extra stack of venom, and share venoms, the devs balanced venoms taking into account these circumstances… That leave us with venoms that last… 3 seconds… Thanks devs, but what happens to thieves that choose not take those traits? Essentially 4 almost-useless skills, that’s what happens.
The same happens with steal, if you take every available trait to boost it, sure, it can be arguably good, but if you choose to build in other ways, the base Steal ability is pretty lackluster.
still better then “speced for it but still useless” like in some other profs lololololol. not to mention that f1 is useful even without the steal effect
and how is “if you want it to be usefull you need to spec for it” a problem? not like any tank skills for warrior or guardian are any useful without being speced to it or DPS skills are any useful without being speced to it. i guess you are that kind of guy who want to tank like boss with a dps build? get out
(edited by Lighter.5631)
It’s the combination of the highest dps, best mobility and permastealth that’s wrecking WvWvW.
Thiefs are not the most mobile.
Warriors and Elementalists are both faster. The thief however is far more evasive, because you dont know which direction the thief is running in, its very hard to chase.
Please, please tell me how is warrior faster and more mobile, very please
Cause warriors are pretty kitten good. Sorry if you didn’t know that.
What Perspective? PvE? Yes. tPvP? Nada.
none the less i’m always top or top 3 in tournaments. maybe you just need to l2p?
Currently thief is like a bad joke for PvE. Yes, we do decent DPS if specced for it, and we can (if traited) do a few extra dodges. But we have zero survivability beside dodging, stealth is useless after last patch, our main heal (crit heals) is nerfed to uselessness.
I heard some dev saying that each class should have several good builds to choose from. Well, lets start by giving thief a single good build for PvE, because right now thief is 100% redundant for PvE (as in, no role to fullfill).
Its also very hard to motivate why any group, no matter the content, would pick a thief before another class. Maybe if they know they will die a lot, and need stealth-ressses. But then, everyone can do that with spy-kits.
Basically, thief feels like a warrior, but:
- less weapons and skills
- worse healing
- lower health
- lower armor
- less support
- no tanking abilityAnd warriors complain? :-)
Yes, Warriors have alot of weapons and skills, it’s not like they are all forced to use only one set of weapons and skills because how useless every other skills are right?
Lower health lower armor, not like warriors have that much evade skills right? not like those extra health armor actually help right?
less support, not like support warriors can do any damage right? not like rezing people and keeping people from wipe aren’t support right?
Thieves should be definitely tanking right?
your thread is a bad joke
(edited by Lighter.5631)
they despawn after some time so you never used to be able to do this, this is now possible because pets have a 1 sec CD outside of combat – rangers can now give allies some pretty useful buffs it seems.
False, this right here points at OP was the reason it got increased from a 1s CD to the full CD out of combat.
Not being funny, but which part is false? :S
He’s just a troll
i hope that yaks isnt as overpopulated as maguuma…
Sorry, but that match my experience. with a newly made thief, without the knowledge of most of it’s skills, i managed to do as good as with my lv80 warrior and some times i do better.
In spvp? hotjoining and h/s spamming works up to a point but after that point you actualy do need to learn what to do.
In www if you are owning the field on an upleveled thief not understanding your skills then I humbly bow to your innate ability and pity your opposing servers.
Because that “learn what to do” for thief is so easy. no more excuse. spvp wvw both. my opposing servers? you mean that server with almost double of our points?
O.k. I might have been unfair to you.
As an exercise though ask yourself how you would counter your thief on your warrior? Its a question that has been asked many times before and a lot of players have come up with answers.
After this assume the next warrior you attack will use this same counter that you have thought through for your thief. So its time to think of a way to attack a warrior in a way that gets round this counter. This might involve an entirely different way of playing your thief.
Repeat until your head spins a bit.With the trite example of H/s spamming it will work on players that have never worked out the counter to it. In www there are a lot more than spvp. If you want to have more success though you need to assume that the opponant you face will counter it. This means throwing that whole easy play style away and learning how to do something different.
This is what I meant by learning what to do.The debate about stealth is more about whether there is a level of play with it that simply can’t be countered.
I personally don’t think there is but I do accept that it might be a pain to counter and that it can end up bending builds a bit out of shape to do it.
For me this needs small changes not hyperbole or claims that a class is easy requiring no skill.
Yes. i would have no problem dealing thieves in PvP atleast not as much as dealing necros rangers, but this is WvW section, i have to say that stealth need a nerf
(edited by Lighter.5631)
The thieves who doesnt think so, blame it on lack of skill for all who cant cope with thieves, which is, it seems the majority of the playerbase, which leads me to conclude the essence of the discussion is indeed, if you dont roll a thief, you need to L2P…basically
The reason it’s a L2P issue is new players in both WvW and sPvP hotjoin get rickrolled by GC thieves left and right. They come here to vent with suggestions like “dots shouldn’t allow stelath” and “Damage should break stealth”. Things that show a complete lack of understanding of this game’s stealth mechanics.
In all honestly, if you don’t at least try every class in sPvP or level it to 40 in PvE or so for more gated learning of the profession (so you can read every utility and trait and fully understand them) you are nerfing yourself in any form of PvP in this game. Most people who have thieves and play them regularly also play other professions. This game is very alt friendly (at least until every ascended item is out). The reason players who have 80 Thieves don’t have trouble beating thieves is because they know the mechanics. It’s the same with every other prof it’s just that the Thief is the most different (resource based instead of CD, stealth and steal) relative to other profs and very noob vs noob friendly. It’s not until higher skill levels that the Thief is more balanced.
We’ve tried thieves in Spvp. It’s obvious how opd the class is. Thieves don’t have trouble being thieves because both are opd, and someone has to win. Lol, circular argument.
Not sure I entirely follow you, but I think you are echoing the op in saying that thieves require no skill because they are op.
I have tried to suggest that this doesn’t match my experience of playing one, particularly as the playerbase get better and better at countering thieves. In spvp it might feel like they are op and easy but as you hit higher levels of skilled oponents it suddenly turns out they aren’t.To what someone else was saying about the ltp comments. Its worth remembering that the op starts by saying stealth is overpowered and requires no skill. This is supported by videos.
It is perfectly legitimate to say that the opposition in those videos play poorly if this is what is being used to support the original suggestion. Also it is legitimate to analyse the play style and build the op is using if it is designed to minimise risk and maximise survival. This type of thief play might require low skill and be hard to kill, but it isn’t very good at getting kills. The types of thief that is going out getting player kills are nothing like this. The experience of playing or facing one of these builds is nothing like this.
Is what the op achieves by harassing and slowing groups legitimate or broken. I say its legitimate.
There have been some solid suggestions about changes to stealth but they will probably get drowned out in the call of op, or perma, or other equally common but misinformed comments.Sorry, but that match my experience. with a newly made thief, without the knowledge of most of it’s skills, i managed to do as good as with my lv80 warrior and some times i do better.
In spvp? hotjoining and h/s spamming works up to a point but after that point you actualy do need to learn what to do.
In www if you are owning the field on an upleveled thief not understanding your skills then I humbly bow to your innate ability and pity your opposing servers.
Because that “learn what to do” for thief is so easy. no more excuse. spvp wvw both. my opposing servers? you mean that server with almost double of our points?
The thieves who doesnt think so, blame it on lack of skill for all who cant cope with thieves, which is, it seems the majority of the playerbase, which leads me to conclude the essence of the discussion is indeed, if you dont roll a thief, you need to L2P…basically
The reason it’s a L2P issue is new players in both WvW and sPvP hotjoin get rickrolled by GC thieves left and right. They come here to vent with suggestions like “dots shouldn’t allow stelath” and “Damage should break stealth”. Things that show a complete lack of understanding of this game’s stealth mechanics.
In all honestly, if you don’t at least try every class in sPvP or level it to 40 in PvE or so for more gated learning of the profession (so you can read every utility and trait and fully understand them) you are nerfing yourself in any form of PvP in this game. Most people who have thieves and play them regularly also play other professions. This game is very alt friendly (at least until every ascended item is out). The reason players who have 80 Thieves don’t have trouble beating thieves is because they know the mechanics. It’s the same with every other prof it’s just that the Thief is the most different (resource based instead of CD, stealth and steal) relative to other profs and very noob vs noob friendly. It’s not until higher skill levels that the Thief is more balanced.
We’ve tried thieves in Spvp. It’s obvious how opd the class is. Thieves don’t have trouble being thieves because both are opd, and someone has to win. Lol, circular argument.
Not sure I entirely follow you, but I think you are echoing the op in saying that thieves require no skill because they are op.
I have tried to suggest that this doesn’t match my experience of playing one, particularly as the playerbase get better and better at countering thieves. In spvp it might feel like they are op and easy but as you hit higher levels of skilled oponents it suddenly turns out they aren’t.To what someone else was saying about the ltp comments. Its worth remembering that the op starts by saying stealth is overpowered and requires no skill. This is supported by videos.
It is perfectly legitimate to say that the opposition in those videos play poorly if this is what is being used to support the original suggestion. Also it is legitimate to analyse the play style and build the op is using if it is designed to minimise risk and maximise survival. This type of thief play might require low skill and be hard to kill, but it isn’t very good at getting kills. The types of thief that is going out getting player kills are nothing like this. The experience of playing or facing one of these builds is nothing like this.
Is what the op achieves by harassing and slowing groups legitimate or broken. I say its legitimate.
There have been some solid suggestions about changes to stealth but they will probably get drowned out in the call of op, or perma, or other equally common but misinformed comments.
Sorry, but that match my experience. with a newly made thief, without the knowledge of most of it’s skills, i managed to do as good as with my lv80 warrior and some times i do better.
Me and my friend (both thieves) can destroy a group of 5 when they saw us coming lololol. they got backups too, but too bad,just more people for us to destroy
So what is your opinion on the topic of this thread trying to address the issue of stealth/culling/thief OPness in WvW… its cool you can destroy people with two thieves… But what does this contribute to this topic?
So what is your opinion on the topic of this thread trying to address the issue of stealth/culling/thief OPness in WvW… it’s cool you can comment about how my comment didn’t contribute to this topic(which is not true), but what does this contribute to this topic?
Me and my friend (both thieves) can destroy a group of 5 when they saw us coming lololol. they got backups too, but too bad,just more people for us to destroy
I remeber doing jumping puzzles with full of red name around me, and they were all jumping with me it felt epic.
well, about those campers, i’d say when you got your legendary, go JP and kill those campers.
Impale cooldown increased to 20s, because 15 was gamebreaking.
it’s still 15 bro. and what game breaking? it’s still bad as blablabla
this is brand new for me tbh:) i have been playing pvp since launch and i have seen some incredible dagger eles and some really good thieves but i have never seen necromancers as a threat since today:)
i have an engineer wiht a glass cannon build with low armor but i can honestly tell you i haven’t lost many 1vs1s but this guy was different, he burst me down while tanking another guy at the same time it was so fast even faster than a thief so it was weird cause this wasn’t 1vs1 and i am impressed; so anyone has any idea what build that was? that makes him burst me down in 2 seconds and tank the other guy??
you will see threats coming when theres 2 necromancers and 2 mesmers in the same team while you playing as a warrior
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.