“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
according to the new patch notes, the changes are actually good now, sure there’s some stuff might seem bad but overall its good.lets hope anet apply the new notes instead of the old one, because if not………………………:(
yea, that longbow range increase could use some 20% cd decrease
according to this note, no leg specialist icd, more access to swiftness and actual burst skill damage increase via trait.
love you anet.
devs can actually pull that off somehow, they won against “pros” and only lost the following match because they had warrior who couldnt do anything instead a guardian
i once played regen bunker type, with banner regen, healing signet, and rune. i pretty much have 3 regen ticking per sec and have banner of tactic and toughness, so it would be two heal too, guess what…cant compare with a guardian or any good bunker profs.sure when a not dps not bunker hit you, its like nothing, but when its burst or two or.more people..and..that active healing signet heals so littel its like none on a high hp build.
but dropping banner for everyone to have perma regen in group fight is actually really nice
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I think stealth could use a counter, yes. The problem is that stealth or not – thieves and mesmers are perfectly killable as it is.
Maybe a good option would be a 50% movement speed debuff while hidden, this way you would counter stealth by simply running away until it fades, without crippling it’s defensive use.
Useless, considering the thief can use steal or a signet or shadowstep to port to you and disregard the movement penalty.
not, because that way they need to actually use utilities more carefully, and it would be more difficult to land their burst.
no, we need more damage because everything else would just be a guardian, we need enough damage to actually compensate ua for landing the hits and not doing close to no damage because enemy have too much sustain
Well, it seems they are nerfing us based on just that. They are cutting down a huge chunk of our DPS and hybridity just because we can speed-run the best.
I still don’t get how they’re merging our DPS at all. If you land every hit in the axe chain we’re actually getting a 14% damage buff, and they didn’t touch greatsword. So please, tell me how this is a nerf?
how is that not touching GS at all, ICD for leg specialist, GS needed baldetrail boomerang immobilize to land hundred blades, now that combo just got destroyed now all we got are CCs, yet they are spraying stunbreaks across all builds. as off traits now we will be limited by alot and missing alot of things, it would be difficult to choosewhich trait should we get, DOTE might helo tho but its situational. and it has always been a pain in the kitten to land the final hit
…because its not the class that make you getting hit?…
post it in race sections
I can tell you that i would give my Ether Fest for Mending any time. It HEALS for the SAME (base) AMOUNT,
ha…ha…ha… your joke is so bad, it isnt even funny. did you just throw your logic to the group, or you are too single minded to see the big picture not to mention your whole comment is full of fail? oh wait, you play wvw zergvzerg, i guess that’s why.
glad man, always have discipline banner ready in boss fight in high level fotm with FGJ and OMM
pvp its just a joke.
Almost every time I use an interruption skill, really. Mace mainhand has two of the best interrupts in the game, and one is getting better.
Confusion only interrupts when you use a skill, if your stunned you can’t use skills.
Do you understand this?
Almost every time I use an interruption skill, really. Mace mainhand has two of the best interrupts in the game, and one is getting better.
Confusion only interrupts when you use a skill, if your stunned you can’t use skills.
Do you understand this?
Yes, I do, and since every class is getting stunbreak diversity (which we happen to be QQing endlessly about), your point is moot =p
If you stun them for 3 seconds and drop 8 seconds of 4xConfusion on them, they have a choice.
a) Sit there and let the Burn, Poison, and Bleeds tick while I smack them in the face for 1-2k crits, then frantically cast skills while Confusion ticks them for the remaining 5 seconds.
b) Break the stun and then cast skills, causing the full 7-8 seconds of Confusion to tick.
Regardless of the target’s ability to break stuns or not, this trait is very good because it provides extra condition cover and the possibility to smack for a very insidious amount of damage.
because you can obviously get all those (significant)burn poison and bleeds with even one set of weapon as a CC weapon. And because they can`t obviously cleanse those conditions.
as long you don`t have a build ready, all you talking is just bs, because just throwing random conditions there will obviously help you win the argument.
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Almost every time I use an interruption skill, really. Mace mainhand has two of the best interrupts in the game, and one is getting better.
Sorry but that`s not true, i`ve been trebing alot and ive gotten alot of multiple +3 in one hit , yet i rare see any interrupt. one match i even gone up to 376 point in a tpvp.
and it`s not like ive never played any CC weapon.
tell me how many times you get interrupt off a CC.
I`ve been trebing all day long lately and an interrupt pop up is like a big deal.
by nerfing warriors to the group
30 10 0 0 30 dual axe build now dude.
know what? damage nerf next patch! and stunbreak for everyone to make sure warriors stay at the bottom!
you should just totally reroll an engineer if you want to perma immob someone, like a warrior especially.
axe/axe will be the best damage combo for warrior for the next patch if those lame notes are true
30 10 0 0 30 is the way to go with 15% damage 15% crit chance +10%crit damage axe and gain adren with axe attacks -20% axe cd and dual wielding +5% damage
Not that sure, there are a lot of stun breakers around and a lot of players keep an utility with stun break+Stability. I wonder what is going to be more effective after the patch: stun lock or constant Immobilize (sword and Leg Specialist)? Very curious
1 sec of immo every 5 seconds is nothing and you might or might not have the skills ready for it, not to mention that last hit of the autoattack chain is a pain in the kitten to land as of right now.
i just changed my runes to fighter and got bullrush frenzy zerker stance, i guess warriors just can’t go wrong with dem frenzies
they better merge endure pain and revamped berserker stance or something.
thanks for nerfing greatsword to the ground, it was totally op, new damage build will be
30 strength
30 disciplines
10 tactics for leg,
dual axe/lb build.
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I like sword, but if you think 20 more range is even noticeable, well… I’ve been playing Guardians since BWE2 and I have never run into a situation where I’ve said “Man, that 20 range sure made a difference.”
you should try warrior sword and find out then
Because an Necromancer can compliment their damage, keep them alive with AoE Blinds, CC the oppponent almost as much as a CC-based Engineer, and all the while provide far more bursting potential at the same time than an Engineer.
To put it into perspective, Kindia (LB A/S Warrior) and myself captured a point, and held it for 7 minutes against constant attacks from a premade team, at one point winning a 5v2 with only 50% health from the start.
An Engineer, can only single-target and CC opponents outside of grenades (Grenades don’t help a Warrior much at all, by the way). Necromancers aid with a much bigger picture.
please tell me how necro cc better for warrior to land their damage then engi, because you are basically talking non sense right now, and yea, you can’t do a 5v2 with 50% health or its hotjoin with more then 5 people. and your example proves nothing, not to mention i once teamed with an engi and we moved from point to point destroying everything in our path within seconds. but then again that was my best map
Necromancer can Fear, perma chill, immobilize, daze, blind, all whilst dealing heavy damage. Engineers are not as effective at doing all of that, let alone AoE.
say what? listing some random conditions doesnt help you win the argument, since i have nothing to comment, ill just say necromancers simply cant compare to engineer when talking about babysitting warriors.
Guardian
15char
…you guys should try dual sword on warrior…i mean… for real…
Weakness:
25% Chance to miss our burst.Blind:
100% Chance to miss our burst.Evades:
100% Chance to miss our burst.If we miss our burst:
We cannot cure any of these, so we waste our adrenaline and our cool-downs.Horrible system, it doesn’t change anything. Now that we do less damage we will not only not have a spot in PvP, we will lose it in PvE as well. Why take a Warrior when we can play Guardian, do more damage/more buffs/have an overall easier instance run?
you forgot stunbreaks for everyone now. not to mention them damage nerfs.
Yup, i guess anet just want players to delete their warriors so they can delete this class, dem buffs to zerker guards.
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Because an Necromancer can compliment their damage, keep them alive with AoE Blinds, CC the oppponent almost as much as a CC-based Engineer, and all the while provide far more bursting potential at the same time than an Engineer.
To put it into perspective, Kindia (LB A/S Warrior) and myself captured a point, and held it for 7 minutes against constant attacks from a premade team, at one point winning a 5v2 with only 50% health from the start.
An Engineer, can only single-target and CC opponents outside of grenades (Grenades don’t help a Warrior much at all, by the way). Necromancers aid with a much bigger picture.
please tell me how necro cc better for warrior to land their damage then engi, because you are basically talking non sense right now, and yea, you can’t do a 5v2 with 50% health or its hotjoin with more then 5 people. and your example proves nothing, not to mention i once teamed with an engi and we moved from point to point destroying everything in our path within seconds. but then again that was my best map
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Not quite, actually. A Well-based Necromancer is by far the best teammate for a Warrior.
Lol tell me how a necromancer is better teamate then an engineers constant no-moving CC for warriors to land their damage.
or just simply make names only appear on real players head.
its called necromancer
that would be damage nerf
This was taken earlier. Two Warriors dominated a 4v2, and I was also using an experimental build I had theorycrafted 5 minutes prior.
Warriors are viable and even quite good, just not as viable as other classes. Warriors need to be babysat, but trust me when I say, there is no better teammate for me than a good Warrior.
you know whats a better teamate for warrior? engineer.
and dominating in an all 30 vs all 20 with a single digit rank is nothing.. really..not to mention if you are going to use it as an example for your opinion..
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nop, if those notes are real
Yes, anet yes, nerf the damage build and buff defend build because these two are definitely related together and warriors damage build was definitely OP and need nerf.
and your defend build is definitely going to be better then bunker guardian and yea, buff them zerker guardians too, so warriors can be the worst at everything.
…and the patch is going to be 25….how are we supposed to play this with everything new…but still wanted to submit but going on vacation the 23th..
What a weird way to prevent a double immob on GS #4. If they go with this, they should show ICDs instead of making us keep up with all the ICDs for every trait, sigil, etc.
Im sure that they put ICD just to prevent the constant immobilize from sword cripple and they forgot about greatsword 4.
this changed nothing to warriors sustain and nerfed warriors most powerful damage build to the ground, only if that 25% speed will do anything for staying on target, i bet it will not, you will be dead anyway.
oh look, they buffed zerker guardian, so great, now alone with bunker, now they get better zerker which is already decent. i guess anet just want to remove warrior completely and let everyone play guardian
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No, just no……
They just nerfed warriors most close to useful direct damage build(because it has a chance to win against anything other then bunker if well played) to the ground and with that weakness(can’t even touch non bunker now)..thanks you Anet officially just made an build useless. I guess anet just want everyone to play condition sword build now.
time to roll a weakness bunker. thanks. can’t wait for this game to become a bunker fest, so fun!
I’m missing something here. when did healing surge use adrenaline? is that changing soon too?
Gives adren not uses.
The remove condi is when we gain a bar of adren not use it.
So if you use Healing surge and gain 3 bars, you’ll also lose 3 condis (hypothetically).
so you don’t spend any adren when using it so it means no condition remove….?
The whole weakness thing is not making any sense. As I understand it, a glancing blow does 50% damage. So weakness is a 25% chance of hitting for 50% damage, which overall is -12.5% DPS for a couple of seconds… /golfclap? It’s not protection or blind, is it?
edit: and to be a bit more on topic, I wonder if the cleanse on burst happens before the burst, so that blind etc are auto-purged before the attack. That would be very strong.
At the moment weakness only applies if it’s a non-crit. The change is going to make it so that ALL hits, crit or not, will have a chance of being a glancing blow. This is pretty much made to counter high-crit chance builds and crits in general.
time to change class and roll bunkers
i just made a soldier, carrion(hybrid) dual sword lb hybrid build and played like 6 tpvp matches after reading the leaked patch note. i must say that it’s good, it does nice damage, but i felt limited.
and i couldn’t decide between fear me or berserker stance because both have their pros.
then again, zerker gs+lb or gs+axe shield is still better imo. because it’s less limited in situations and direct burst damage are just nice.
and personally, i wouldn’t go all in in precision, too much crit chance won’t help you that much. traits ofc will focus on crit damage and precision because these give the best traits for this build, but trinket i would say go for carrion, power, vital, condition (and im talking about pvp here, not to mention in wvw you can have food)
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so pretty much every classes are getting stun breaks according to leaked info, did they make warrior not cc dependable or am i missing something…
sword is definitely going to be good, with all these cripples and perma fury without the help of any utilities and adept dual wielding. and long range blocks and high damage final thrust. im going to love it. finally ill be able to use them swords again after i throw them away after using them to get my warrior to lv70 and realized how gs is so much better
Make Leg specialist 2 immobilize in 10 sec please…..i mean…greatsword 4…and 4…and 4…
you have no idea how happy i was when reading that final thrust change and follow by all these sword changes, even tho no oh changes.and i got sad when i see leg specialist cd…wth..wth anet..then im happy for endure pain change and im sad because people say thakittens fake
Yeah, sorry, he was referring to WvW, while I was thinking about tpvp.
In tpvp I find it difficult.
in tpvp is a total diffierent story compare to wvw.
Scavenger Hunt? precursor?
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