A data miner found these kites in the above link coded as toys equipable with town clothes.
Magnet pull is fine, only adjustment I’d be happy with is if it targeted a little higher, or popped the target up a speck and then rapidly pulled to avoid the terrain issue.
“u guys do realise u dont need LOS to magnet right? lmao”
…Not trying to derail the thread but, is there any targeted skill that requires LoS upon initiating cast?
Doubting a dev will come in, but does anyone know drop info on Kite Fortunes?
Otherwise I’m starting a drop research thread for everyone
Bought 50 Kite Fortunes
251 scraps ranging from 1-4 per fortune with rare chance of 50 scraps (2 occurrences)
0 Golden Fortunes
^Same question as this guy, if we miss this event will we be unable to obtain quartz for the entire rest of the game or will everyone receive it after the event is over?
Nope its completely coded as animation(same as pre-patch rocket boots), not CC. But that’s off topic, the questions been answered, so close thread?
The real question is why stabilized armor doesn’t have anything to do with granting stability or resistance to CC.
July 9 Content Release Notes
Charr
-Fixed an issue where tails do not hide on armors that normally clip through. Tails are now hidden on these sets.
Yes it’s kinda getting old, I’ve grown used to the look but there’s no reason for this issue to be set aside for so long. Bettin’ my furry tail the new sets clip too. Feel free to pm and ask me for a few gold if I’m wrong
Im okay with this being fixed as soon as they make signets and trait speed buffs follow the same rule, but this should be moved to the spvp forum as it belongs there and will get more attention.
P.S. fix the title
(edited by Lord Aargadon.4135)
Same thing happens with clusterbomb, and its just not the merlons, the entire wall and door will eat the projectile once the bug kicks in. Happens much more often on t3 walls. Fortunately the flag bug still works….
No, on the hill between graveyard and blue base wall, you can rocket boost from the highest point over the wall.
you can jump over the blue team wall in foefire doing this :/
I heard some myth of a charge on Elixer X nakoda, and if they were to put torment on engi, napalm looks like a nice candidate.
Thats actually very clever, is it a flat power gain or multiplier from rampage, if multiplier, ever try 25 might stacks with that?
Problem with picking it up is that it destroys the waterfield and slows you down, whereas with blasting the field remains for you to leap with jumpshot or projectile finishers to apply regen to allies near target. And then theres that small chance of pickup getting rupted and turret being destroyed at the same time midfight.
Also just because the cd says 15/20 doesn’t mean it is, its closer to 17/21 for pickup/blast.
You should be testing and posting results in both, and maybe even WvW, just make sure you’re fighting mobs of same level for the PvE portion.
Is there any point to this thread besides bashing Karl, as we already know Scope is broken.
Because WvW is a pvp environment I highly doubt any player is going to be still enough to ever make use of scope, I’m not going to bother testing there for that reason.
I still don’t see why people believe that this test would need to be run in the mists. A test of critical hit chance is not a test of damage(even though they are related to each other). If necessary I can describe the way I run my test but, again, it really isn’t an important part for purpose of testing crit chance. As long as I have 50% crit chance where I was testing, which I did, the rest of the work is accurate.
The point is traits do not always function the same between Pvp Pve and WvW, and you do realize there are other players that you can party with on other servers to test and lvl 80 mobs in WvW?
You should be testing and posting results in both, and maybe even WvW, just make sure you’re fighting mobs of same level for the PvE portion.
Is there any point to this thread besides bashing Karl, as we already know Scope is broken.
As the OP has been answered and the usual trolls already bloated it with misinformation, Im going to flag the thread to avoid confusion for the other forum goers sake, so if you want to discuss it start a new thread or one of the other patch threads that have already discussed it.
Last dev post about engis was in…Thief forums! But yeah that was about nefing 100nades also so Im good with no dev responses here, just more communication behind their direction would be good.
I was referring to medkit fine as is, not heal turret.
Heal turret is 16s regen, two 1/2s waterfields that apply regen, err am I wrong? I guess if you pop it too quick you’ll only get that 8s. so all in all cd is more like 16s for pickup or 21-22 for blast. I like the idea of more supporty skills, but dont hurt my medkit please.
So, are we agreeing to fine as is or does there need to be more discussion?
Well will we see the remaining weapon skins implemented this month or next April Fools? Sorry if this has been asked before. And also, any chance at adding a sweet set of Lord Vanquish/Super themed armor?
You can still atemt to 100nades the siege user with the fall trait, and if youre feeling bold, a consussion barrage followed by grenade barrage almost guarentees the loss of a blueprint if you nab them right when its thrown down. And as said many times, freeze grenade and chill field from mortar slow down the rate at which rams attack.
I know Magnetic grasp is unblockable, the others do not have anything about unblockable in the tooltip.
I’ve tried many times to block ballista shots, does not work, same with treb and cata shots, but it may be the lag thats keeping those two from getting destroyed. If not, I can see why they dont, as you could destroy a majority of the shots alone with the low cd on Air Blast, it might render elementalist focus useless for defense -.- although toss elixer U reflect/smoke field will destroy cata and treb fire assuming it doesnt fizzle.
* looks through comments, reads majority, eats a snickers bar and proceeds typing
It looks like a good majority of the engi forum regulars are present, few absent or tardy. I’ve came to the same conclusion as others have, theres not really much to talk about anymore as everyone has picked their sides on all the old disputes, gotten tired of the old jokes("Only an Engineer" could use some attention...), and everyone knows all the builds. You want to see some activity, find us something new and/or interesting to talk about.
You’d think itd be simple to but a cd on taking retal dmg, even 1/2 second would be great….
……
Youre right, Aoe Should have no limit.
To compensate single target skills now do triple dmg to make them not completely worthless in comparison, since people are not happy with taking effort to owning nubz in large numbers. Also, we have removed all siege since one 100b warrior can elimate an entire zerg that attempts to rush build it.
/sarcasm
You should at least think about the nightmare of balancing multi-hit and single hit attacks before you post more worthless threads. If you claim your Aoe does nothing, does my single hit attack that deals equal dmg without the chance to hit more than one character do negative nothing?
The “Double Pop” is fixed, guess flamethrower is no longer viable in the meta.
Im not saying anything is wrong but the exploiting, if you want to go GC then by all means go ahead. But the exploiting… its a little silly and frankly I see it as another one of the reasons pvp is pretty much dead in this game, everyone just flocks to the easiest build to play effectively, I dont give a crap how it deals double damage, just like how nades sometimes detonate twice or three times each underwater, Ill just play it fair and avoid whats broken.
But anyways, lets get this thread back on track and drop the exploit talk.
The double explosion when not detonating is a bug. Please do be mature about this…
Wrong, glass cannon FT works incredibly well. 11k Damage on FT 2 EVERY 6 seconds? Yes please.
Except that 11k dmg is exploiting a bug.
Funnily enough, you can still get your commendations and rares from just killing one bounty from teir 1.
It was silly, you need 30 points in Explosives to get the 100nade build, so 40 points, and really Grenadier is the problem.
Except they specifically stated nade n EG KitRef are both too powerful, so I expect them to be shortening the Super elixer duration and removing its impact heal for the refinement, nades will launch something like blind nades, or even better, rng on which nade gets launched. And if they really cared, they would just make nade refinement detonate around you, not launch from inside your model….
Completely joking about this but it had to be said.
After stealth nerf
Rank -1: Killed by thief
Im pretty sure its just the aspect ratio that makes her look odd, if you really want to test out maximum weirdness, go roll a charr and max the eye size.
I’m also hoping for a big buff to harpoon gun. It’s such a cool concept to use a harpoon gun but it takes a back seat to the grenade kit. The Grenade Kit isn’t even that good underwater, it’s so one dimensional. It’s just that the harpoon gun is so… bad.
- needs to be sped up about double speed and hit about 1.5x harder I think for a good start. Also adding a couple more mines to #2 would be nice, 5 in total sounds better. #3 is just… I don’t even know. It’s fun sometimes but I don’t really get the point of it. #4 and #5 I like, they feel very Engineer-y as is.
Uh no, at a good range #2 hits like truck thats actually optimus prime, and its on a 4s cd if you trait it, #1 is awfully slugish but Im pretty sure thats to balance #2. #3 is a good rupt and is for getting out of melee range, #4&5 are good too.
I completely forgot about this, last time I head they were adressing single target attacks being pathetic compared to powerful spammable Aoe, not everything thats aoe. Im not going to break down how everything qualifies to be nerfed, but really the thing that may get nerfed is GK again.
They are not supposed to stack, they rate increases by largest multiplier.
-Player uses +40% endurance rate food and has vigor(+100%)
Total vigor rate is 200%, not 240%
Not to mention we have to blow a utility just for that 4 evade. Anyways, Im pretty sure everyone here has established most of what Karl said was scripted and a waste of time, heavily biased etc… . I cant really think of anything else worth stating, but those of you who care more than I, get in touch with grouch n give him feedback that he would appreciate, not just flaming please. As it is, Sotg isnt even worth watching, its just hearing crap we already know.
(edited by Lord Aargadon.4135)
I had no idea it removed more than one, the only way I can think of that it removed two for you, is if Clensing Formula 401 actually worked with it.
Engis, mes, and theif. Do any other profs have stealth?
Just did a little testing, it turns out Rifled Barrels does increase the hangtime, Its a dirty dirty backstabbing trait. Go figure.
Less smiles MOAR QUOTES!
Woah man, thats a double nerf, all the way…Woah…Woaaah, thats soo intenseWOOAOAAHAHAH MY EYES MY DWAYNA OH WOOOOOAAAAAHHHHH YEAAAAh..ohhh my Dwayna look at that its starting to look like a triple nerf….oohhh man its a double nerf all the way across the sky…. oh…what does this mean? OHHHHh…Its so bright, so bright and vivid OHhhhh….Its so beautiful…Its a double complete nerf, right in my front yard…..Tooo much, I dont know what it means……its so intense…Oh my Dwayna…..
~Double Rainbow
Oh, and this needs resurrected too
http://www.youtube.com/watch?v=gfRXlkZuxLc
You silly penguin, flamethrower is a utility kit made to attack utilities like minions, not players!
Seriously, cone is massive and needs reduced, then we could maybe see 5 targets or a dmg/range buff
24k = naked warrior with frenzy.
Thats balance for you.
But seriously, Kit Refinement is just….akward, I can understand removing GB and replacing it with something like “Creates a poison, freeze, and shrapnel grenade” but Idk, its a silly trait for 10pts, whereas most grandmaster traits are terrible. Traits need redone badly.
The problem with midrange is that every class has skills built in to get away from midrange or has terrible midrange themselves(many scepter skills need buffed and go midrange) therefore there are no midrange battles, unless everything goes perfectly for you. If they want midrange make the shotgun(rifle) a shotgun.
SOTG and prepatch blogs are like reading the devs speculate about their own game.
(edited by Lord Aargadon.4135)
Some foods need buffed, some need nerfed, some foods need added, but nourishment should stay. You shouldn’t look at food buffs as a sign of elitism and be discouraged, but instead try using them yourself. If your problem is something that can’t be solved like how some foods are vastly greater compared to others and only benefit your build, then roll a build that does work better or is more viable with food buffs.
Nourishment is a part of your build, but one you have to pay for continually instead of all at once like gear. Think of it as time limited trait. For those of you saying food is cheap, no it really isn’t , the cost stacks up quite a bit overtime, and don’t t6 tool buffs take t6 mats which are 5s and upward?
Stomp or be stomped, wvw is wvw.
We kinda already have a mace/shield combo with toolkit, but I wouldn’t mind seeing it either. Hammer and bow maybe for 2h weps, as engi’s could deck them both out with all sorts of gadgets.
Umm, they can just ban people who use macros, its been practiced for a while…..
I think he means people that are using macros that are doing multiple actions(1click=1action only)
I’m still waiting on that legendary shotgun, so I don’t have to deal with a shotgun animation coming out of a sniper rifle’s scope, or the barrel clipping the ground, or hip shotting a sniper rifle….
