I know this is in the gray area because it’s not really an exploit, as players use software that do not alter game functions and features, but this is an unfair advantage.
Because there is no official answer about macros as being forbidden, I can assume it is allowed.
It’s officially not a gray area. Here’s your officially official answer that you officially asked for. Its officially all exploit.
Officially from your dear Lord Aargadon. Also, random thanks to Gaile Gray for being officially awesome.
The thread has officially received its answer so should probs be closed er something.
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Overall feel and personal key thoughts summary: Enjoyed new story, welcome Guardian buff and Scrapper nerf. Thank you so much for salvage all. New map is boring, along with no new weapons, armors, and stat combo’s. Two out of Five Empyreal Stars
Good
- LS3, I enjoyed the dialogue, intrigued to find out where it goes.
- New fractal
- New PvP map is good.
- Added New PvE map along with glider attacks
- Class Balance, Guard changes were nice, along with some other buffs to other areas. The Scrapper change was good(coming from a Engi main) but…
Bad
- Class balance …I don’t feel like the Scrapper spec excels at any keyrole still, but thats a longstanding multiclass plague. New Rev bugs, the Ele change just makes it clunky in a lot of situations now. I understand some of the reason behind it, but I feel like it should have been handled differently.
- Caudecus’s exit. Really? More omg, its the hero, what do we do? Poof Portal. Find a new exit please
- The new gemstore armor and weapon set tied with the release. They don’t look good.
- Everything about the new PvE map, Bloodstone Fen. I enjoyed it at first, but the lack of space, variety, and new obtainable items killed it in less than an hour. There just isn’t incentive to play the new map for me and it just doesn’t feel fun.
- The glider skills, I don’t feel any incentive to use them, Im not in the air long or close enough to effictively use them while also being in range to not have them heal/reset. The only time they feel useful is when a zerg is blasting the same guy to bypass that. Also the fact some npc’s have annoying anti-air attacks make me want to avoid using the glider when they’re present.
- Unbound magic, the currency feels pointless, nothing purchasable appeals to me other than the Asc backpack. The ammy and rings aren’t inline with how easy they are to obtain through other means. You could have made some of the new armors seen on npc’s purchasable with it, along with the new weapons, or something :|
- Size, Events, NPC’s, and Appearance. With how small it is combined with the meta events it has, I feel like I’m just walking from one end of the hall to another, there’s not much to explore or see, the maps ugly, it has Orr vibes. Most events I just spam auto on key npc spawns to complete(Seekers & Rift). The larger ones aren’t as bad when it comes to being actively playing.
- Changes to Infusions, lack of refund seems shortsighted and RUDE.
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^Ding ding ding, we have a winner, it’s both! Really, it is.
The tip is misleading, you need to put 20 kegs down(very quickly, almost all at once) right below the red arrow, not just anywhere around it like it says. And portals dont work btw.
They changed the release page, no more pic preview of next update :(
They drastically lowered the deviation amount a monthish ago, but yes some rng still happens and thats what you’re seeing. Simple as that.
Don’t take what I say as fact(as it may change and I’m only going off what others said) but it seems as sigils will no longer share cd’s once the feature update comes. Try to avoid the aggressive and belittling crap out of this please =/
I just hope it doesn’t go the gw1 route with the PvP unlock pack in the gemstore, once that comes out they’ve gone way too far. Anet really likes crossing the lines they draw =/
Don’t forget Rox’s pet devourer ‘Frostbite’ is replacing Eir’s Garm
^There is those few, but it’s more than likely low ranked Charrs or less likely cubs. And who says the Charr aren’t allowed to decorate with something that’s not metal or used to kill people? But on the other hand they could be there to appease Sylvari or Human taste in decoration, make them feel more welcome kinda thing, doubtfully, but theres that too.
The Watchknights were inspired from the remains of Gw:Utopia ‘s Chronomancers, and since utopia was cancelled some of it leaked into gw EotN, that picture is from the Hall of Monuments in gw eotn for those that don’t know. So I’m not entirely surprised that something like that existed. (Thanks for bringing the thread somewhat back on topic)
Helmet is no longer attainable, the rest is bought off the TP, magitech medium set 800gems.
Thanks for taking your time to explain all that Konig, I just felt they were too advanced..noo.. just out of place considering the era of technology the world is in if they were indeed super advanced in the pure technology aspect rather than the more believable golem magitech(still boggles my mind humans made them).
And just saying this again, ufo looks like a crane coming through a portal. Anyone else notice the big red arrow swooshing around as mega stilettos stomps?
From what the trailer shows, I think it looks like a crane coming through a portal or being held up by those devices protruding force fields. With that being said, the Iron Forgeman is a large djinn powered metal suit, more akin to a golem, rather than a mechanical clockwork AI capable of reforming, repairing and, combining with other allies, created in the basement by people we know nothing about(do correct me if I’m wrong, I could find nothing on the origin of watchwork/twisted and Ive never been huge on lore).
ANYWAYS, back to the topic on this patch. I dunno, I’m skeptical of it. Anet hasn’t exactly impressed me with lore&story this time around, but maybe my taste have just changed.
Looks like a new boss everyone will zerg too the moment yellow letters flash on the screen, it’ll be just like pre-nerf Scarlet invasions. Except green, large fangs, and lotsa plant vomit. Yum!
Running from a giant fembot’s stilletos! If its an instance it’ll probably be very similar to the clockheart, strafing off the danger zones, but with your friends glancing up and giggling," Ha, giant boobs".
Trying to maintain my positive side, I really do hope that what they do cough up this patch does have some…believable relevance to the past or at the very least be fun to play.
Who says it has to be a “rich” node like the ones in PvE, it could behave like the rich ori node in Obsidian Sanctum where it merely has a high chance of 2 ores and a orb/crystal per swing, also these nodes will likely be hard capped at 3 swings, with 0 chance for bonus swings.
And here I was hoping we’d eventually get to grow a small farm in the home instance by collecting rare seeds and ‘oreberries’. Calling it now, lets just rename the home instance the gem post.
Thread Necroooooooo.
And yes they do read and they’ve already stated they won’t be visiting charr/asura armor clipping and general design issues anytime soon.
I have a partial set of medium T3, I didn’t real care for it at first put then I realized the pants give you a tail spike….yeah not ever taking them off now.
@OP Yes. I really love that HUGE bulky feel that set gives. I see t3 heavy and yes, its a sweet looking piece of art. Then someone walks by in that and woah t3 looks like ceremonial paper bikini armor compared to it.
Not sure if you’ve noticed, but flame turrets cone attack hits 5 instead of normal 3 like most cone attacks, does that count as a bug?
For me, switching targets after using overcharge, mainly rocket, the turret would often cease firing until overcharged again, I’d recommend testing this yourself since I was unable to test this extensively.
You’re making a mistake if you’re assuming the devs had a reason.
‘Twiddles thumbs waiting for infraction and dev response showing more disconnection from players while not admitting there’s a problem’
Just pointing this out, but is this the first time living world content appeared in Orr? Assuming this is LW of course. Something big is happening for the devs to touch the forsaken level 80 zones again.
Going along with Arewn post above this, since you do not gain WvW score on this map, will we be able to guest to other servers EotM?
Just throwing this out there but, non-projectile attacks that behave like Arrowcarts, good animation then impact.
Actually it’s the new skill Anti-Toxin spray and it’s for all classes and accessed as part of the new content next week. That’s not a rifle, it’s a staff.
Survive as last villager, get the Ripper chainsaw giddy with excitement as you think your going to get to spill some ectoplasmic guts everywhere, ghost uses Mad King Says forcing you to drop Ripper and proceeds to eviscerate and laugh on your corpse. Yup.
The one game where having a chainsaw makes you an easy target…
It is indeed a 90s cd. It’s been tested plenty times.
Hey, if you can get the camera over/on top the wall in WvW its somewhat fun to see what you can hit. Or you could just throw turrets/nades through flagpost.
Your point? SE p1 is 1g takes about 7 minutes is extremely easy, SE p3 takes maybe 45 minutes, gives 1g and is extremely annoying. The gold added on was not thought out for any dungeon.
They throw four lines of code in the mystic forge, 20% chance something good comes out. /shrug
Make the trait give them the supply crate animation, optional small dmg on impact, and add a blast finisher maybe?
It would of been a little more fun if whoever was on your AC wasn’t using broken zoom(probably from SAB or hacks) just saying. Regardless it was a great fight and I hope there’s more to come today and tomorrow.
They still drop, but are very rare yet marked as common rarity so MF does not increase drop rate. Dailies and monthlies also have these as uncommon drops.
You have two weeks to renew the arena or it is deleted, unless something has changed.
lol that is definitely getting saved.
As we type, all the mods are saving this too, I promise it won’t be deleted until they’ve all done so.
As with other sets Im betting this will be PvE/WvW only, so any confirmation on if this is introduced into sPvp would be nice
T7 should drop from keep lords/champ loot bags.
Number 1. Chill/Cripple/Immobilize are considered conditions
Reference: http://wiki.guildwars2.com/wiki/Condition#List_of_conditions
Note how all conditions are Red upside down pentagons for their icon should be a huge hint.These are not CC here is a list of CC if you need it for a refresher:
http://wiki.guildwars2.com/wiki/Crowd_Controlyou sir seem to be misinformed. CC means “Crowd-Control” as in controlling your enemy to some degree.
even tho Chill/Cripple/Immobilize are considered conditions they still slow or stop people from moving.
Theres a reason for classifying them as ‘soft’ CC and ‘hard’ CC, I suggest people start specifying what type before confusing players or yourself, as not every understands what you mean by saying CC in general.
…Did 22 games, 4 temple. Guess I’m just lucky?
Just Pm the server owner and get him blocked from them, if you really want to get rid of him stick him on your friend list and see if he does this in others and proceed to notify each one to get him kicked.
Rytlock has been ‘away’ at Lions Arch since Dragon Bash, whether or not this is simply because a dev forgot to put him back, I do not know. Makes the latest Rox story blog seem…well not quiet thought out.
Huh, it never occurred to me when reading the trait’s tool tip that the “100%” was referring to the base duration of the conditions, and that any duration investment would be regarded as “over 100%”. Kind of seems like wishful thinking honestly.
Like Zone said, all it needs is an internal CD and it will be fine.
That’s how the developers explicitly said it should work in patch notes and various posts. It’s not wishful thinking.
Here’s how the mechanic was explained in patch notes: “Berserker’s Stance: Increased the recharge to 60 seconds. Reduced the duration to 4 seconds. This stance now reduces incoming condition duration by 100%, so only modified conditions can get through.”
June 25th patch notes have the above stated. If you could Lopez edit your above post so I can delete this to save space.
Yes it would, solo and I believe team tourney both award a tournament chest on win.
Random thought, I don’t wish to get caught into this war, but don’t forget that condis still tick past 25% whereas direct dmg immunity at 25% would make you completely immune to dmg past that point, so please stop making that comparison.
Incorrect. New conditions can still be applied and will cause damage to the warrior while in endure pain state. 60 second internal cooldown (used to be 90 seconds).
On the other hand, engineer is completely immune to all condition application and new condition damage while in automated response state. No internal cooldown.
I was comparing AR to a theoretical Endure Pain at 25%, I am not saying what you have mistaken my message for, I know that Endure pain only works on direct damage and I am sorry for not saying direct dmg immediately after I had implied so, please read more carefully before accusing info of being incorrect
Random thought, I don’t wish to get caught into this war, but don’t forget that condis still tick past 25% whereas direct dmg immunity at 25% would make you completely immune to direct dmg past that point, so please stop making that comparison.
As for extended condition duration breaching this trait, I’m assuming this is working as intended. At one point it allowed conditions with +200% duration to bypass this, but that was patched and labeled as a bug. If anything I’d like to know where an Anet employee stated that anything past 100% duration should bypass this trait. Unless it’s Karl, any reference but Karl.
Off topic, but whats a high level tpvp player that runs this?
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Nope, Devon just answered this on Reddit recently
Knightmare: Any chance of getting WvW Rank locked unique skins? Maybe an Aura around you? Something/anything unique to WvW to show off??? ( Same for SPVP, but thats a different topic)
Devon: That is not something I had thought of, but I think it’s a good idea and I’ll at least start the ball rolling. Skins take forever and a day to be made though, so it won’t be for months if we do it at all
It is to prevent massive farming. The guantlet actually provides good rewards. Assuming you win, each ticket nets you 12 to 15 silver after selling sprockets.
Two days ago, guildie beats Liadra, gets Charged Lodestone. Forty seconds later, other guildie beats her and gets rifle Precursor. But that’s just RNG
Engineers got a bug spray gun and a metal detector for rifles, an awful sovereign pistol, no unique pistol from champ bags and a meh shield.
To the FA char engineer that couldnt leave woodheaven to occupied by [RE],
Hats off to you my friend. I enjoy a good engi fight and i have ran into you before but fighting on the edge of the cliff for the past couple hours was fun. You are one determined dude.
Happy hunting
Thanks good sir/mam, you wouldn’t believe how hard it is to kill a treb in a tower being patrolled by 40 roaming Tc’s with a bugged elite while trying to find an angle that doesn’t fire into a wall or rock while trying to avoid oh so many CC’s at roughly 15 fps and sporadic lag attacks.
No treb makes a happy dance his pants off Charr.
Flamethrower was a solid choice, its blind while stunned saved you once against the npc’s, Napalm and Incendiary ammo were a bit redundant as FireBomb alone put out permaburn. Had another player come by, FT would definitely been your top choice, you’d been able to shove the player off any of the nearby cliffs or blindstomp if you managed to disengage the npcs and finish him.
Otherwise I would of suggested Radiation field to lessen the guards and champ’s dps, elixir guns duration is too low for the weakness to stack and its not like you would want to sit in the kit doing auto all day long, nor would the stunbreak be needed but Acid Bomb would of been useful for putting distance between the guards after a glue bomb.
I noticed you only used shield #4 for blast/knockback, are the tower lords shots unblockable? Also you like using that smoke bomb on the champ, don’t forget blind works only 10% of the time (: Side note, when you initiate the fight, is cabilist’s pull a projectile? Maybe you should try poppin a shot and then let Magnetic Shield/Airblast eat the bolas and pull.