Reset on Friday is a good day because it’s the beginning of the weekend when people are more free. Imagine reset on Monday and having the match be a blowout (as it always is) by the time everyone comes in to play on the weekend.
As for events starting on Fridays. We’ve seen devs work on emergency stuff over the weekends (I recall two instances where devs were thanked for doing so) — it’s just that this is WvW, so they probably don’t really care enough to do so.
Sure we don’t buy as many gems as the cuddly wuddly little collectors
I wouldn’t be surprised if the opposite weren’t true. The WvW game mode is much less lucrative than PvE so WvW players probably have less gold. Which means when it comes time to buy gemstore stuff there’s more chance they buy gems with real money. (And WvW players do buy skins: everyone wants to look good, not just PvE players… just look around whenever a new gemstore skin is released.)
So perhaps Anet would make more money catering to WvW?
well theres 2 other bugs that I know of, both related to golems. 1 is well known already and Ive seen few people using it. the other is something I just discovered, Ive reported it to anet.
This is WvW we’re talking about. Privately reporting a bug is not going to get it fixed. It needs to be spread to such an extent that it becomes an embarrassment before a fix is considered.
Do minipets count when it comes to determining how many AOE bolts fire out?
https://forum-en.gw2archive.eu/forum/game/wuv/Ideas-for-other-WvW-special-events
https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Siege-Blueprint-Skill-Cancel-Build-Disabled
https://forum-en.gw2archive.eu/forum/game/wuv/Ideas-for-other-WvW-special-events/first#post5289303
https://forum-en.gw2archive.eu/forum/game/wuvtest/Leap-over-wall-at-flame-keep
https://forum-en.gw2archive.eu/forum/game/wuvtest/Way-too-difficult-to-get-started
There is just 2 1/2 pages of World vs. World -centeric Dev posts/threads from the Dev Tracker. (Sorry, got tired of pasting.) You can use it to find Dev posts in the sub-forum you are most interested, as well.
Good luck.
Sorry but the sub-forum that most of those posts are on is the “WvW Desert Borderlands Stress Test” forums. Which only people that have pre-purchased HoT can get into. Which is NOT the same as the current standard WvW forums. They don’t listen to us, stop kidding yourself
Yeah. Including posts clearly not in the WvW forum just shows how hard it is for even the Anet apologists to defend Anet.
A dev did show up in the “Make your own special event” thread, said some of the ideas were interesting, and that he would forward them to “the team.”
Two issues though:
- considering they thought this golem event was a good idea, the good ideas he was referring to were probably the joke/sarcastic ones.
- what team?
You CAN’T use up the golems kitten how many times do we have to say it. There is an unlimited supply thanks to badge vendors. And can’t you realise that the BlackLion is a fake SIMULATED economy and that prices have nothing to do with supply and demand? Prices will augment with demand, yes. But BL can’t run out of golems. At all
Sure you can’t run out, but there was a golem duping exploit a while back and people suspect the reason for this “event” was to remove those excess prints from that exploit.
Personally, I don’t think they care about WvW enough to bother with doing anything at all about those duped prints. This was probably just an extremely poorly thought out idea by people who don’t even WvW.
People are already sick of the event and are just going to log out for the week pretty soon. Not as many golems are going to be used up as Anet thought.
If there’s an update this week (in particular Tuesday), you’re going lose your golem. That’s what, 4 gold down the drain?
The saving grace is that we likely only have golem week because Anet needs some filler “content” so perhaps there won’t be any updates.
Then again, I hear of some new(?) exploit that makes you super powerful so if there’s an update to fix that: poof goes your golem.
On the other hand, this exploit only affects WvW and EotM, so perhaps there’s no rush of fix it.
There’s some cool ideas here, folks. I’ll pass it along to the team.
Bad news. Considering the devs thought golem week was a good idea, I suspect those “cool ideas” are the joke/sarcastic ones.
LOL. Though fyi, you’re no longer allowed to necro posts older than 1 month in the WvW forum because of one week where people were necroing all sorts of broken dev promises.
There is a difference between shifting population and having guilds move to your server which increases population and activity. NSP players have already admitted to receiving guilds on the WvW forums. While some of their population was due to fair weathers, it was minimal, just like every other servers fair weathers cause minimal increases.
They received guilds, crapped all over T4 and then got crapped on in T3 and gave up. I’ve been on several servers that have faced NSP in the past, one thing holds true with NSP, when things get tough they give up. This goes all the way back to when they were throwing matches against AR, YB is known for being the worst siege/tower humping server NA, NSP is known for giving up.
It comes off as offensive but it’s what I have seen from NSP in 3 years.
LOL, you’re talking about two guilds from ET, neither of which ran more than 10 people at a time, one of which left quickly with the remaining running roughly once a week.
Yep, bandwagon.
You don’t even have a clue what you’re talking about.
No, they did have a band wagon. I had an alt on DH I watched them go from where they were to considerably larger within a couple weeks. You can go back and look at their PPT progression on millenium. They weren’t big enough for T3 but to big for T4 so they were T3.5, which was not the case the couple weeks prior when fighting them.
NSP doesn’t doesn’t depend on two or three massive WvW guilds to hold everything up like many servers — it survives off of lots of smaller guilds, pugs, and some really good pugmanders. (For years NSP hasn’t even had a guild that runs ~20 people regularly.) So while the servers ranked above NSP got their big WvW guilds farmed away to T2 (creating the four T2 servers), NSP stayed pretty stable.
That’s how NSP ended up in T3.
Plus, being a server of pugs, you see extreme population shifts from week to week depending on how unbalanced the matchup happens to be…
The way I see it, if you’re in a big WvW guild that runs 20 people at a time, you’re going to have fun no matter how unbalanced the matchup (against you) because you’re going to get big fights and win a lot of them.. so you’ll still log on a reasonable amount during these unbalanced matchups. Not so with pugs.
Then again, if you do have big WvW guilds, they get farmed away by the higher tiers, so the way it is now for NSP fits pretty well.
F – uninstall the game and go play a more holy combat trinity focused one
Although I have to agree on your first point, Anet should remove the option to see the amount of achievement points someone has accumulated, since it has nothing to do with dungeons themselves.
But somehow most people still think it’s a relevant scale for someone’s skill….
Lots of AP = more likely to be familiar with the game, little AP = less likely to be familiar with the game. People are just playing the odds.
And given that Anet gives players no better alternative, this — bad as it may be — is the best that player’s have.
If dungeons are what you’re primarily interested in when it comes to GW2, I highly recommend you either:
- play dungeons as a duo/trio team as it’s much more fun than 5-manning them anyway… you will get a lot of fun out of this, or
- quit the game as the game mode is pretty much abandonware at this point, with the only changes being side effects of bugs created when Anet works on other parts of the game.
Tattoo for sure. Why spend money now for HoT when (1), you have so little information about it and (2), there is no release date and it’s beginning to look like it won’t be out until the very end of the year.
We’re still waiting for the Carrion rings, which they promised “in the next batch” back in February of 2013:
Looking at the content they’ve created in the past couple years, chances are “challenging group content” is VW-type gameplay: start taxiing now, stand here, don’t stand there, hit 1.
This is a L2P issue. You’re getting outbid because you’re trying to lowball it. Your price is not higher than what everyone else is willing to pay so you don’t deserve the item.
Don’t want to be outbid? Offer a price that your competitors aren’t willing to outbid.
There’s a certain percentage of players who will spy on the enemy using alt accounts no matter what the circumstances.
Bigger pop servers start the week winning, and when you’re winning even more people come out to WvW for your side. So the chances one of these spy players shows up is greater.
That’s why you see spying even in matches where one server massive outnumbers another.
Three years people have been asking for a solution to this problem. I think it’s safe to say nothing is going to be done.
oh, they have been banned many times, but new accounts are cheap. Thing is, every time we got them banned and they reappeared again with new account, we have to start all over the horribly long process of proving that they are hacking.
Anet is so slow in acting on hackers and trolls that these players find it worth the money to get new accounts.
this matter has been ignored to death by ANet since the beginning. their worry is that by allowing us to salvage WvW armor, it would disrupt the economy, not sure how, but they forgot that WvW also cost gold to buy…
If they’re really worried about the economic impact, just make it so that it salvages to nothing except upgrade items like runes. Too much effort for Anet to bother, I guess.
Might I suggest a programmable keyboard or mouse where you can program a button to do 50 clicks?
FYI you can be banned for this (“botting”).
but the third server is almost always left alone, leaving us in last nearly every week we’re matched up
Let’s take a look at the numbers:
In the last 20 weeks:
- CD has been matched up with Ebay 6 times (not including this week as it just started)
- Ebay ended up in 1st place once.
- 2nd place 4 times (the last three meetings, Ebay has gotten 2nd place… most recently last week).
- 3rd place once.
So what is the deal with CD and EBay? Why does CD always hit the third server? Is there some sort of conspiracy between CD and EBay? /s
(edited by Lord Kuru.3685)
It’s a cakewalk. Spend a couple runs not trying to finish the instance, but rather just running around while paying attention to and learning the tells for every attack.
I haven’t seen any player confirmation that the boss hitbox has truly been fixed, but if it has, the easiest way to do this is would be with staff ele: icebow plus meteor shower will finish the boss in two cycles easily.
It’s been like this for way over two years.
In my day, we frequently saw announcements in Lions Arch like: “Massive Golem Rush in 5 minutes in EB,” or “Our Garri needs help right now, please come.”
This got people curious and excited about WvW. This is an MMO, people love community events, and that’s exactly what these were. If you never entered WvW before, you’d come in for the first time with a sense of purpose and belonging and that hooked you in. Now people come into WvW for the first time, wander about aimlessly by themselves, get ganked a couple times, log out and never return.
Megaservers was a massive loss for WvW. (Player-run PvE events are very few and far between also these days.)
Leaving the disastrous NPE in the state sorry state that it was for so long already taught everyone to tome their way to 80, so the changes are a bit too late now.
“Play how we want you to play” is pretty much the new motto and it definitely applies when it comes to skills.
Even though PvP has turned out to be a spectacular failure in this game, it is a major focus of development. It seems they’re afraid of including more skills into the game as the more choice the player has, the harder it is to balance the game. Combine this with their poor balancing abilities and lengthy periods between balance patches (twice a year), the safe thing to do is to have as few skills as possible.
Saw you place guardian in the second tier and felt odd. Saw you say hunter and quit reading.
I see “hunter” enough that I wonder if in some localization, “ranger” becomes XXX, which itself translates best to “hunter” when moved back to English?
People have been reporting that the new Desert BL is large. Perhaps the plan is to only have EB and only one copy of the Desert BL?
And even if this isn’t the plan, maybe it’s something to consider (depending on how “fair” the three keep layouts are).
Who says we have to follow Anet’s scoring scheme? The API allows players some flexibility in creating our own scoring schemes. For example:
- Weigh EB PPT more/less.
- Count only EB PPT.
- Count PPT only during primetime, or only oceanic, or only EU, etc.
- Weigh PPT depending on the time (e.g. primetime worth more, nighttime worth less, or vice versa!)
- Count PPT differently: modify how much towers and keeps are worth.
- Count PPK more/less heavily (though I’m not sure the API allows for differentiation between player kills and sentry kills).
- Whatever you can come up with that the API allows!
- All of the above, put all these up on a site like mos and allow players to develop a consensus as to which one(s) they favor.
I know nothing of what can be done with GW2 overlays, but perhaps it’s possible to have overlays that replace the scoreboard with a player-rolled scoring scheme?
Disadvantage: matchups will still be determined by Anet’s scoring.
Anet’s doesn’t seem interested in fixing WvW, so perhaps players can do something to keep it alive longer than it otherwise would.
It looks like the map is not suitable for WvW players anyway. It’s design obviously a continuation of the EotM failure.
Players can just choose to ignore it and focus on EB… which might be a good idea anyway because WvW populations are continuously decreasing anyway.
Talk about a stupid idea. All you’ll get is people kicking you anyway and either selling to private lists of customers, or just inviting guild members. The market for buying instances exists and so it’s going to happen whether you like it or not.
Moreover, selling instances is totally legit. Anet has explicitly stated this.
Instead, you should talk about solving the roots of the problem: Anet’s lack of interest in dealing with bad behavior as well as kick policy/dungeon ownership.
The 254 crit is more likely explained by the display number being truncated from 254.7875 to 254. It’s pretty common because it takes less work than rounding. You have a data value of 254.7875 and you want to display a whole number. The easiest way to do that is convert it to a string “254.7875” and then just cut off the ‘.’ character and any characters that come after it. So you end up with a string which is “254” and you display it. Alternatively you convert it to an integer data type first, then to a string. It may still truncate rather than round depending on the compiler. I am not sure which is standard but I suspect trancating is. Make sense?
They’re probably storing the numbers as floats or doubles so it’s arguably easier to just round or truncate to an int using the appropriate function (“round” or “floor” in C) then display that int.
Using a function to round it is an extra step that has no purpose. You need to convert it to a string in order to display it either way.
Basically here are the possibilities.
1. Your display function only takes strings. So you convert it directly to a string and cut off the decimals.
2. Your display function can take ints or strings. You convert it to an int, which automatically truncates it and then plug the int into the function.
3. Your display function can take floats, but it doesn’t truncate or round automatically. You do not want to display the decimals to the player so you actually convert it to a string and truncate it.
There’s no reason to use the rounding function because it would give you a float with .0000000… on the end which after converted to a string would still have the decimal point and zeroes, and you’d have to truncate the string anyway. So rounding is an extra computation that has no purpose unless for some reason rounding the displayed number is extremely important.
The actual damage dealt is not rounded or truncated. Only the displayed number is truncated.
You might be right… then again in C if you printf up to a given number of decimal digits (using “%0f” for zero decimal digits), the result is automatically rounded.
Actually, now that I think about it, if you use wall of reflection on Lupi’s AOE in phase 2 and hit aegis in the middle (with the +20% damage when you have aegis trait), you can see an increase in damage that can’t be accounted for if damage modifiers were additive:
If you have two +10% damages from sigil and consumable, +7% from burning foes, +10% vs foes in symbols, then the +20% from aegis should give only 13% bigger numbers than without aegis in the additive model.
In the multiplicative model, you’d see 20% bigger numbers.
We’re talking really big numbers here (20000 range), so it’s easy to see the difference: I actually was wondering about it recently but couldn’t explain the numbers since I assumed damage was on the additive model.
Bone wall at Alphard doesn’t go down
- Reproduction: Wipe at Alphard and quickly waypoint
- Prevention: If you wipe wait a bit before waypointing.
- Fix: Do a full party wipe.
Has anyone tried the “wait a bit before waypointing” recently? I could have sworn I’ve done that (waited until bone wall exploded, then WP) and it didn’t work.
For me personally, this is one of the most annoying “minor” bugs in the game, especially when that fool Yissa bounces a ball of death onto me.
Because “stress test” is not “beta.” They got you on that technicality and they’re using it to the best of their ability.
GM Chris already takes care of hackers on lower tiers. It’s not favoritism, but the severity of the acts. The BG spy on TC single-handedly poked holes in a queued BL’s Keep, and allowed his team to rush it. JQ took advantage of the brouhaha, and joined in the chaos. In our case, the same person was already suspended twice, and Anet did that to all his accounts.
The continuous trolling on TC is enough to hit our morale, which in turn affects our gameplay. We just want to compete at a high level and have some fun fights. No one on our server cheats and trolls other servers. We just ask Anet to take care of the rule breakers so we can all fight cleanly. It’s the TC way!
This happens all the time, it’s nothing special at all. Again, I urge Anet to work in the order the complaints are brought up instead of jumping the queue for T1.
The 254 crit is more likely explained by the display number being truncated from 254.7875 to 254. It’s pretty common because it takes less work than rounding. You have a data value of 254.7875 and you want to display a whole number. The easiest way to do that is convert it to a string “254.7875” and then just cut off the ‘.’ character and any characters that come after it. So you end up with a string which is “254” and you display it. Alternatively you convert it to an integer data type first, then to a string. It may still truncate rather than round depending on the compiler. I am not sure which is standard but I suspect trancating is. Make sense?
They’re probably storing the numbers as floats or doubles so it’s arguably easier to just round or truncate to an int using the appropriate function (“round” or “floor” in C) then display that int.
Unfortunately, the only thing you tested is whether crits are additive or multiplicative with % damage modifiers. I don’t think that was ever in question. What is less clear is whether multiple different % modifiers are multiplicative together or not.
Also, you didn’t figure out if the trait is multiplicative with itself or not, which was a question somebody in the thread asked. If it’s multiplicative with itself your crit would be 255.42493625 and if it’s additive with itself it would be 254.7875. They both round to 255 so we don’t know. You’d have to test with higher base damage to find out if that trait is multiplicative or additive with itself.edit: My bad, you got 254 damage. That means that the game truncates rather than rounding, so the trait is additive with itself. This doesn’t prove that multiple different sources of % damage are additive with each other though.
Yeah… numbers are too small for using this method to test +3% traits. By the way, I think the 187% crit damage they list in the hero panel is not an exact number so that probably explains the 254 vs 255.
I’d be better to test with a +20% trait and a +10% trait with lots of hits, then do some statistical analysis, but I’ll leave that to someone else.
I think you should mail to exploits@arenanet.com (or whatever the address is) and wait in line like everyone else for action to (not) be taken.
Anet: if you’re going to make an example of someone, please show you have no favoritism towards T1 by dealing with complaints in the order they are received.
As far as I know, all bonuses from “damage is increased” is calculated from your base damage. So additive.
https://wiki.guildwars2.com/wiki/Damage_calculation#Damage_calculation
The wiki is often incorrect.
Not sure if that page is incorrect but it’s always best to test for yourself rather than blindly trusting the wiki.
Ok.. so i did some testing:
Mesmer, critical damage 187%, traited with phantasms at 3% damage each. No other traits that give damage, no might, or any other modifiers.
I used spatial surge. It has the feature that all three hits in a single attack will always hit for the same base damage.
I spawned three phantasmal defenders, attacked with one attack of spatial surge, and shattered with distortion while attacking.
After many tries, I got one set of damage that worked out perfectly (shatter at the right time, critical hit at the right time). It looked like this:
critical hit for 254
regular hit for 125
regular hit for 125
It looks like I shattered between hits #1 and #2 because:
- If i had shattered before all three hits, the crit should have been 125*1.87=233.75. It doesn’t fit with the data.
- So I either shattered at the very end, or I shattered between hits #1 and #2.
- In either of the above two cases the critical hit of 254 is base damage modified by all damage modifiers: 187% crit damage and 3% from each of 3 phantasms.
In the additive model, that would mean base damage is: 254/1.96 = 129.59 … in the multiplicative model that means a base damage of 124.30 - If I had shattered after all three hits had already completed, then the two non critical hits would have had to be modified from base damage. In the multiplicative model, that would have been 135.83, and in the additive model that would have been 135.49. But the non-critical hits were 125 so that doesn’t fit with the data.
- So I shattered between hits #1 and #2. Which means hit #1 got all damage modifers while hit #2 got none. So we conclude at this point that base damage was exactly 125.
Given the base damage of 125 and the fact that hit #1 had full damage modifers: in the multiplicative model, damage from hit #1 would have been: 255.42 and in the additive model, it would have been: 245.
Since hit #1 was 255, it looks like the multiplicative model is correct.
Condition duration is additive though
Its going to turn into a giant EotM style karma train.
Its obvious to anyone that understand how wvw works.To be fair, EotM will be even more so.
EDIT: Which begs the question, why didn’t ANet just “test” this in EotM in the first place?
That’s what they claimed they were going to do with EotM originally. LOL.
Will EotM even see much golems during this “event?” Everyone’s there to karma train, not waste money on golems — I’d guess after the first day, you won’t see any omegas in EotM.
As far as I know, all bonuses from “damage is increased” is calculated from your base damage. So additive.
Edit: seems this was wrong. See my post below.
(edited by Lord Kuru.3685)
It is almost the anniversary of the date where they announced “no more dungeons,” right? (I remember it as being during gamescom, could be wrong). So what about a week-long celebration where they reduce the number of dungeon tokens everyone gets.
Wasn’t this where they revealed last year (or was it the year before) that there would be no more new dungeon content?