If you have a good track record, or have a good relationship with your customers, then occasional mishaps are easily forgotten.
On the other hand, if you have a terrible track record and also post snarky replies in the forums, then people are going to blow up at even small mistakes.
Remember Fractal Leaderboards?
If you’re running out of time, then your DPS is way too low. Just fix that with better DPS gear.
The 33% increase would justify the additional chance to get bonuses.
- 5 salvages would cost 5 copper more than a regular salvage kit.
- 5 salvages would get you, on average, one sprocket.
- Each sprocket is worth 3+ silver at the TP.
- Right-click, join.
- Right-click, join.
- Right-click, join.
- Right-click, join.
- …
That’s the most prominent feature of the Crown Pavilion this year.
Anet can’t even balance this game with one game mode. There is zero chance they’d be able to balance multiple ones.
For those of you who are farming for the Chaos of Lyssa (or whatever other drop), you’d get it faster if you just did dungeons instead and then bought whatever you wanted on the TP.
Don’t buy it. Wait for the unlimited pick that gives sprockets to return to the gemstore. Sprockets are worth quite a bit these days.
-this is the kicker for me; there has been so little in terms of WvW growth outside of account-bound WXP and the Obsidian Sanctum arena.
You can’t even give them credit for these two things.
Devon Carver was ENORMOUSLY opposed to account-bound WXP when WXP first appeared. And the funny thing is that at the same time, things in PvE were shifting from soulbound to accountbound (gold, karma, if I recall correctly). Look how long it took for them to admit they were wrong!
And the Obsidian Sanctum exists only because of that dev who griefed the GvG and cause a MASSIVE uproar within the WvW community. Anet almost had no choice but to do something. Had that dev not done what he did, you can be pretty sure we wouldn’t have the Obsidian Sanctum today.
As for AFKers… there’s very little possibility that they are contributing their fair share of DPS. Anet should have designed (or tweaked after release) the bosses so that AFK autoattacking simply won’t work.
As has been asked already in this discussion, how would Anet accomplish this without also penalizing active players?
I just don’t think some of you even begin to realize how difficult a thing this would be to program so that it worked in a consistent fashion for all players.
That’s not saying that I don’t like the idea. Just that I think it would be near impossible to accomplish in a reliable manner.
For example, Kuraii is very hard to AFK autoattack because he moves around. Wiggins is easy because everyone uses the cheese spots (in a way, we deserve the autoattackers at Wiggins). Ideally, those cheese spots should have been dealt with quickly.
Another thing to do is tweak the rewards algorithms so that afk autoattacking doesn’t do enough DPS to get rewards. It’ll be fine for people who actually use their skills.
(edited by Lord Kuru.3685)
It’s ok if you do it right. That’s all what I’m saying.
This. As Wethospu has shown with his example, you can easily tag bosses and still have an overall positive contribution to the event (i.e., it was better that you were there than if you weren’t).
The complaint shouldn’t be about tagging in general, but rather should be about taggers who aren’t pulling their weight.
In any case, whether taggers are pulling their weight or not, you’re going to get taggers in these events. I think the best policy is to accept and acknowledge this: tell taggers in mapchat to get it over with quickly and to WP to the center when done.
As for AFKers… there’s very little possibility that they are contributing their fair share of DPS. Anet should have designed (or tweaked after release) the bosses so that AFK autoattacking simply won’t work.
- Join In the Crown Pavilion.
- The world you are attempting to join is full.
- Leave Party.
- You have joined too many parties recently.
- You have joined too many parties recently.
- You have joined too many parties recently.
- Goto 1.
Changing conditions to “fire-and-forget” so that they tick damage according to the applier’s stats at the time of application (as opposed to rechecking the applier’s stats every single tick) would enormously reduce computation and data transfer costs almost certainly allowing greater condition stack limits.
Wow. I’ve noticed right-click sell on TP not selecting the desired item many many times but didn’t know about this bug. I wonder how much gold has been lost from this?
Prepare to wait a long time. They didn’t even fix the missing rewards from season 1 yet.
Megaservers was a way to merge servers without using the dreaded words “server merge.”
They also save Anet money because not as many instances of each map have to be spawned.
But what I really want to ask those people is if Anet have no clue what the “price will be set at”, by market research.
I suspect Anet thought the Gauntlet would be far more popular than it has turned out to be. The droprate was probably set assuming a lot more people would be doing the Gauntlet.
But I have noticed: gambits or not, you get one gauntlet chance per ticket spent – meaning you don’t actually have to fight with gambits to get more drops?
You don’t do the gambits for drops but rather to save time. Doing them increases your chances per hour.
True. If you’re in a Silver/Gold instance and get into Bronze territory even once, it’s time to open LFG and taxi somewhere else because your instance is going to self-destruct.
In fact, depending on the status of the last boss(es), you may want to leave before the event is even over — it might not be worth your time to stick it out.
you could start your own of and make a gold run
You could. Perhaps after the instance you’ve logged in to finishes zerging the remaining 3 bosses in 40 minutes?
Queen Jennah mini.
The rare goodies are extremely rare. Your time would likely be better spent farming gold (e.g. dungeons) and buying what you really want. Just trash the tickets.
But if you really want to farm: try mesmer on deadeye… you can do 5 gambits easy.
you are “locked” to that map for an hour.
This is already the case: if you’ve tried to join a few taxis and they’re all full, you get the dreaded “You have join too many parties recently, you’re now locked out, and we aren’t going to tell you how long that’s for” message.
It’s the Chaos of Lyssa Cartel! They’re going to start advertising: “Chaos of Lyssas are a girls best friend” pretty soon.
How long?
Also, “You have joined to many parties recently.”
Just break up the top servers. And be done with it.
Let’s just be honest here…Anet just want us to feel important with the Cdi. They ignore everything people say and do another fail season, the next one(already been said there will be a 3rd) will be a complete fail worse then s2.
Anet really just wants $. If they truly cared about the game, they would have done it lol ago and stopped catering to the pve care bears who complain at every little thing. Sounds like blackgate to be honest…Actually, it seems as if there may be new WvW leadership at ANET. If that is the case, maybe there is hope for this next CDI.
This is exactly what people said the last time there was new WvW leadership at Anet. The time for benefit of the doubt has long passed for Anet.
Has anyone figured out whether the fully dead continue to scale the bosses?
If so, you definitely want them to WP; if not, you’d often want them to not WP in order to scale down the boss.
¿Que?
…I couldn’t help myself!
OP – you meant “queue” – probably one of the most misspelled words in the English language . . .
Or just the shortened version…
…anyways, I /agree on pve que for full maps.
There is no shortened version of " que ue."
/facepalm
And “the” is the shortened version of “there?” Talk about facepalm.
The problem is that apparently, in the Pavilion once the group is larger than a certain size, the bosses durability scales up substantially faster than the expected damage output of a single additional player.
As I said before, I could be wrong, but this is probably a myth.
I’ve seen huge blobs defeating a boss on gold reward time right after activation, which shouldn’t happen if the events oversclaed that much.…
It’s not a myth.
Yes, you can see a blob beat a boss within the gold timer. A good small group can kill most of the bosses in 2 minutes. You can still take 3 times as long and make the gold timer.
Here’s the reason it isn’t a myth; boss leveling. As the number of players increase past certain thresholds, the level of the boss increases as well. This means an increase in glancing hits. If a player comes and causes a 2% decrease in damage to everyone while scaling the boss, there is no way they’ll make it up.
Boom-boom makes this really obvious. If you see that turret hit level 84, you know it’s going to take forever. By then, the boss has scaled up enough to reduce everyone’s damage by 6% in addition to the normal scaling. That hurts. It’s not a myth. The scaling is such that an additional player can hurt more than help.
Are you sure that bosses level up? Because I haven’t seen that happening, even with 20+ players.
bosses health increase, something like 5% for every player after 5 players
I’m not entirely sure, a dev commented on upscaling (post seems to be gone ). but it was somethiing like that.Booms turret is the easiest one to notice upscaling as you’ll see the level of the turret increase .
It’s 20% for each player over 4, I believe.
¿Que?
…I couldn’t help myself!
OP – you meant “queue” – probably one of the most misspelled words in the English language . . .
Or just the shortened version…
…anyways, I /agree on pve que for full maps.
There is no shortened version of “queue.”
… and you won’t have problems with AFK autoattackers scaling up the event but providing very little DPS.
We need another CDI because the previous ones have been fantastically productive and have improved WvW in immeasurable ways.
Anet loves seasons because they have no intentions of doing anything substantial for WvW. Seasons are trivial to implement and give the illusion of content so they can string people along as long as possible.
I lost count of how many chances have been given.
This. Plus, the fact that the last Living World storyline was even approved means Anet is incapable of telling a good storytelling from a bad one. That does not bode well.
But go ahead and pretend you “earned” it when it is just some tie-break technicality.
Coverage, coverage, coverage. No one really “earned” anything anyway.
Well it would be a factor to consider. But its not very hard to place your wells and kite the clones in such a way that you can avoid this issue most of the time.
And from what ive gathered lifestealing her to death runs you very close to the clock so I wouldnt be too comfortable missing out on the burst lifesteal from wells.
Pure lifesteal will get her, I believe, in 2:20 to 2:30 minutes — I believe that’s pretty a pretty comfortable time (not sure what the limit is exactly… 3 mins?)
You’d have to do a bit of math, but I’m guessing that’s long enough that you’ll critical hit (over all) very close to your average critical chance. So I think this would be a very consistent time (as long as you hit Axe 2, DS, and swap weapons whenever available).
In fact, knowing how long lifesteal takes probably give us a good estimate for Liadri’s health.
As for wells … you’re right kiting effectively will remove the worry of wells hitting the clone — in which case, it’s gotta be faster.
…In any case, I think it’s kinda cool you can kill her with such an autopilot build.
Anet probably had an estimate for how many people would be doing the Gauntlet and set the drop rate from that estimate.
Could it be that the Gauntlet is far less popular than Anet expected, making that drop rate too low for the amount of activity the Gauntlet is actually seeing?
Is it worth the time to convert Gauntlet tickets into Gauntlet chances? Or should I trash all my tickets and instead spend the time making gold in the Boss Blitz (for example)?
Anyone done a study?
Lack of community in EoTM made it into a karma train. Anet should learn something from this (but won’t).
The main feature of the Boss Blitz is that you have to burn them down more or less simultaneously. Which means you can’t have one zerg going boss to boss — you must split up with a certain minimum number of people at each boss. That’s fine. No problem with that.
The problem is Boss upscaling means there’s a threshold where you can have too many people at a boss (the number I usually see is 15) and the boss becomes much stronger/tougher. If you pass that number, you’re likely hurting the team rather than helping. This leads to map chat GTFO wars.
Ideally, scaling should be done so that if a player has the same skill level as the average skill of the group, then the boss is killed in the same amount of time with or without that player. What we have now is way too far from the ideal, IMO.
Oh thats what he meant. Hmm well procing that on a clone doesnt justify not taking wells. Traited wells can proc 3 lifesteals per tick.
Sorry if I wasn’t clear.. I mean on the sigil of blood and the food for the recharge. These two and sigil of leeching give a large percentage of your damage — so I think making sure they don’t proc on a clone is important…. maybe I’m wrong and I’m underestimating well damage?
(edited by Lord Kuru.3685)
I’ve been farming gold reward in the pavilion with my guild the last few days. It’s pretty easy with 6 commanders and teamspeak. You just divide the zerg up evenly and wait for all bosses to reach 5% before bursting them down simultaneously. It’s actually kinda broken how profitable it is, but it’s temporary so no biggie I suppose.
You also have to get the pugs to listen and cooperate/split properly. one too many at one of the bosses and its easily silver instead of gold.
Moreover, it’s pretty hard to organize when every time you log in, the instance you get is half way through an hour long Boss Blitz run.
Couldn’t there be something like a server affiliation achievement that goes up over time of consistently being in a server and also active in WvW? What the reward could be is gaining better rewards from WvW loot (which sucks) and end of season (50+/100+/etc more mystic whatnot that your server will get) .
If you change server then what accruement you got in the previous server goes down as the accruement goes up in your new server. That way its detrimental to people jumping servers all the time in that yes they win at the end but over time get lesser rewards.
Im sure it could be exploited but just a thought.
This probably could help a lot. And to make it easy on Anet: just make it a Magic Find bonus, so that no new system of rewards has to be created.
As for solving the problem as a whole. If we could just get servers that are close in ranking to have comparable coverage, that would already be an enormous improvement.
The big problem of getting all servers to have roughly equal coverage/population is probably too big an issue to solve directly at the moment.
IMO you should go 0/6/0/4/4. The traits you need are:
- 6 in curses for the precision (Fury upon DS is really important as well)
- II, V in Blood for the leeching
- VIII in Soul Reaping so you can flash for fury every 7 seconds.
- You can leave every other trait blank.
Also, I think it’s better not to use wells.. you don’t want to waste your lifesteal procs (those that have recharge) on Liadri’s minions by accident. Use only Axe #1 and Axe #2 for the whole fight as they are single target and fast attack.
For weapons: Axe/anything with sigils of Leeching and Blood. Swap for Leeching procs at every opportunity.
As for skills: you don’t need any… but Signet of the Locust gives you an advantage.
(Finding/creating builds like this really brings me back to GW1 and the ENORMOUS fun I had creating builds to farm specific areas. Too bad almost all of this has been lost in GW2.)
(edited by Lord Kuru.3685)
It’s top secret, apparently.
Around two hours ago, roughly 3:10AM EST, I received an email notifying me of a login attempt from a Korean IP. I did not click anything in the email, navigated to the Guild Wars 2 website in my browser, logged into my account, and changed my password. Then I checked my Security page to make sure everyone was in order.
Everything was not in order. Somehow the Korean IP was listed under Authorized Networks and also had been logged in under Current Logins for about 5 minutes. I disconnected their current session and removed them from the Authorized Networks. I also noticed they added a mobile authenticator to the account, which is strange because it did not prompt me for a code when I logged in. I contacted Customer Support, who removed the authenticator about 6 minutes later. I also assumed my email must be compromised and took the steps of changing the password.
This should have been the end of the problem. However, despite having changed the game password, the email password, removing them from the Authorized Networks, and removing the mobile authenticator, the Korean IP continues to appear under Current Logins like clockwork almost as soon as I disconnect it. I would like to mention that the password I set was still working, so they had not reset my password and still somehow had maintained their login session.
Despite this, I reset my Guild Wars 2 password a second time. This did exactly nothing to stop the hacker. It was still appearing under the Current Logins (but not authorized networks) constantly. All the password changes did nothing to even slow this hacker down. At this point, the Customer Service changed my Guild Wars 2 email on the account to a different, secure gmail account (with account login history) and did a third password reset. This, again, had no effect. In gmail, I confirmed that no other IP has ever logged into that email address, and yet the hacker was still connecting without an issue.
It was now around 4:20AM EST, and despite constantly disconnecting them, two of my characters are completely naked with my gold, karma, bags, and gear gone. This brings up a number of issues.
1 – Hacker Persistant Log-In
While it is possible my first email was initially compromised, changing the password and even changing my Guild Wars 2 account email to a gmail account that I can 100% confirm was not compromised did not help secure my game account. Somehow, after the initial login session is granted to them, there was no way to revoke that login permission. I’m assuming the disconnect button on the Security page was booting them off the character, but not out of the launcher, but I have no way of confirming that. I was also unable to log into any characters during this entire period, as I would get a message alerting me that I was being logged in from another client during the loading screen every time.
2 – Why didn’t the Customer Support lock my account?
The damage could’ve been greatly reduced had the first action by Customer Support been to lock everyone, including me, out of the account while it was being fixed. I appreciate the quick response time to remove the mobile authenticator, but despite catching this person just 5 minutes into hacking my account, I still lost all of my currency/gear. I thought an account lock was standard procedure in these situations.
3 – Website Trouble
I spent the entire hour this was occuring refreshing the Account Security page and ran into two problems. Sometimes it would be blank below the Current Logins and Authenticated Networks, when I knew that was wrong because I was logged in myself. Other times it would load an XML error with the message “This XML file does not appear to have any style information associated with it. The document tree is shown below.” These errors greatly reduced how often I was able to disconnect this person, as reloading sometimes took a few minutes to get it to properly load.
Very interesting and disturbing. There’s been a TON of account hacks going around recently. Anet, as well as certain forum regulars always find a way to blame the player, but it’s all really fishy, especially after hearing your story.
Anyone got one for Pyroxis that doesn’t involve cheesing from the cliff and risking reset? (Assuming pug group.)
Final Rest Redux. Probably a good idea to not open any bags until the issue is addressed (or until it’s clear it will never be addressed).
It’s a secret.