Showing Posts For Lordrosicky.5813:

The worst ranked system ever devised.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

No, actually it isn’t.
You want teams to spread out evenly over time, you don’t need to artificially lower or higher their odds to win just so to achieve that idiotic 50% ratio.

Again, in any sports, do you see it happening? Do you see a team getting easier or tougher opponents to “even out” their win odds, in order to get a 50% win chance?
Think carefully.

Btw: GW1, you know, the original game in which PvP was so much better it seems funny if it weren’t tragic? GW1 didn’t do it neither.

Wtf are you on about. Sports have designated teams and not scrambled teams of random players. This game is a solo/duo queue based on an mmr rating. Sports dont have mmr ratings. Your analogy is ridiculous. It makes zero sense.

What is your alternative? Games where 1 side has all the highrr rated players and the other side has all the lower rated players. Joke

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Season 5 Class Balance Thread

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Ok so DH seems to be a given due to low skill floor vs rewards, and the ability of the class to pubstomp.

Ele seems to be another class that is OP at all skill levels

I’m intrigued by warriors and I think that might be due to lower skill levels not understanding the invulns/blocks/etc on em.

Now I’ve seen some thief is OP posts, and I’d like to get a feel on why. Is it b/c they can control a map and +1 really well. Nothing has changed for thief to make them OP btw.

I’m happy my class mesmer hasn’t really been mentioned so far.

Anyways great replies and keep em coming. It’d be great to get some ESL player feedback here, and maybe a dev too.

keep em coming

Ele is not op at all. It is limited in what it can do. Classes like that are never op. Ele can be killed and cant kill anything ever. So i would actually say ele is the worst class along with necro.

However, both ele and necro can be very strong given the right set up. So balance is really good currently. Necro and ele are limited but both really strong in their narrow roles.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

PvE players in Gold division

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Posted by: Lordrosicky.5813

Lordrosicky.5813

It actually makes climbing the divisions easy if you are with worse players. You are factually wrong about what you are saying.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

The worst ranked system ever devised.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Yes, that idiotic 50% win ratio match-making system is….I mean….how come any Pvp dev keeps his job after such an idiocy is beyond me.

I wonder is Leah was in charge of soccer and rugby and the NBA..
“What, one team keeps winning? Give the other team one more player!”
“What, they still keep winning? Tilt the field against them! They must have a 50% win ratio, no matter what”.

kittened as kitten.

You have no idea what you are on about. 50-50 matchmaking is how it should work. Of you want to win over 50% of matches then play better.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

1200 ascended shards per season intended?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Sell them obv….

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Fixing crashes while in match...

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Yeh seems quite commom

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

You know the weekend started....

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I agree. Well said.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Season 5 Class Balance Thread

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Posted by: Lordrosicky.5813

Lordrosicky.5813

To me dragon hunter and thief are too good, everything else seems fine.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

6w - 4L different outcomes.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Placement games have a large portion of luck in them, but if you place too high or low then over the season you will gradually move to where you belong.

Its early days

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

How to improve the system

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I think it’s about time people who actually love PvPing in this game (me included when excluding the broken rank system) should perhaps, just perhaps consider boycotting PvP altogether if it’s even possible to organize something like that. :P

If word gets out that zenral.3958 is going to boycott pvp then anet could see their stock price crash. This is terrifying

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Last season ever in ranked

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I said earlier that removing the option to play in an organized group made everything their eSport community worked toward meaningless.

You get a class balance that is completely terrible in 1v1 and are told that it’s intended that way because pvp is a team game… Yet we can’t even team up and work on team synergy!

Clearly I’m in the minority of complainers here, so I apologize about complaining again.
I guess that’s what a free to play game comes down to: pleasing the majority by making them believe they are legendary material, even if they can’t play in an organized team.

I’m not going to argue about the validity of that if it brings Anet the fund to improve create a GvG mode for the next expansion. It would have been worth it.

But what is the message sent to your eSport community? Are your past tournament participants happy not to be able to play together as a group? I can’t believe so.

Anet reaps what it sows.

They listened to the whiners that thought 5-man teams were the boogeyman that was keeping them from reaching lofty heights in ranked PvP.

I say this as someone who never had a group of 5 for playing and was 99% of the time soloq. I very rarely ran into 5 man groups on the other side, and even if I did it didn’t stop me from at least trying.

You miss the point. The problem with 5 man teams is it makes any in game ladder or competition pointless. With solo queue there is in game competition. People care now. Before, nobody cared because it meant nothing

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

How to improve the system

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Posted by: Lordrosicky.5813

Lordrosicky.5813

There is no denying that Anet had the right intentions with this season redesign however it is fact that your ranking is based 80% on luck. I’m going to jump right in and say what I think should be changed in order to make a more successful pvp season.

1) Make top stats give you more points – Top stats show that you played well in the game. Having these be more rewarding highlights skill more than luck. It also would encourage people to not give up and stay in the game. You should perhaps get 5 extra points per top stat when you win a game and you should lose 5 less points per top stat when you lose a game. Sure, this may encourage people to chase things like kills but it would also give way to a more skill based system.

2) No placement matches! – These 10 matches make or break your entire season. You can be a fantastic player and get unlucky in a few matches and get confined to gold. Make everyone start in bronze and give everyone equal ground to climb the divisions so there can be no complaints.

3) Less points lost for close games – Also encourages people to keep fighting and its also heartbreaking in Gold to lose a game by 20 points and end up losing 35 SR points.

4) Destroy bunker/condi meta once and for all – This is more just wishful thinking. Maybe one day.

I certainly believe the first 2 are vital to making a good season. Would be interested to hear what people think.

Disagree with every point you made

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

BEST SYSTEM EVER NO KIDDING

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Devs finally implement a non-biased system with known MMR and people just get upset when they realize they’re not as good as they claim to be.

People aren’t getting carried by purposefully stacked teams any more and have to actually earn it, and a lot of people really don’t like that.

Pretty much

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Pure solos vs 2 Duos is a thing?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

You should probably get a 10% bonus to your mmr change when you win as solo queue

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Why did these blowouts occur, Devs?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

The game in general snowballs. Even a close game in terms of skill can end 500-150

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

The leaderboards should show....

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Posted by: Lordrosicky.5813

Lordrosicky.5813

The percentage of games queued solo. That way you can tell if the people at the top are only there because they duo queue every game.

I had posted earlier that the leaderboards should show 2 extra stats.

1. A (D) if you played more than 50% as Duo or an (S) if you played more than 50% solo.

2. A class icon next to your name showing the class you played the most this season.

This would be very informative to the pvp population as to which classes are truly OP and widely used.

Yeh that would be good.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Is duo Q healthy for the game?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

MMOs are a social game. Duo queuing is really fun and should be allowed. This is how alot of games work. You can duo or solo queue.

Removing duo queue would be counter productive.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

The leaderboards should show....

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Posted by: Lordrosicky.5813

Lordrosicky.5813

The percentage of games queued solo. That way you can tell if the people at the top are only there because they duo queue every game.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

The placement games matter too much

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Posted by: Lordrosicky.5813

Lordrosicky.5813

How am i like 25-12 including about 20-5 in my last 25 games and yet my mmr is below my friends who are 6-7?

Just because i was trolling my placement games now i have to grind like 100 games to get my mmr to my skill level because i gain 10 points per win.

Some sort of alteration is needed to make it so your most recent games have higher impact on mmr than older games.

Sounds like you got what you deserved tbh. :P

Maybe. But the system is flawed. What should happen is that your most recent 10 or 20 games should count for more towards your mmr changes and old games should count less the longer away they were.

For example if you start 0-10 then go on a 50 match win streak then the system needs to realise you are rated incorrectly. To do this you can simply make it so that the last 20 games count for alot with respect to your mmr. So anyone on a long winning run will start to get large mmr jumps, and vice versa for a long losing streak.

Otherwise the whole system is pointless as it isnt accurate at all.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

terrible experience in new system

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Posted by: Lordrosicky.5813

Lordrosicky.5813

You have to accept you will lose sometimes. I know you are probably the biggest rager i have seen in any game, but you just have to accept it.

It is just pathetic how you can duo q with pro league ele/necro at 4am and you cant even win a game cause your teammates literally block any chance of winning.

I want to be rewarded for playing better than my opponents. The matchmaking is not reliable at all. The balancing is not made for duo q either.

That makes no sense. Sometimes your 5 including you will lose to their 5. You want a system where you personally never lose? That makes zero sense.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

They buffed base guardian...

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Posted by: Lordrosicky.5813

Lordrosicky.5813

But there’s one very obvious buff they could add rather easily: stability on Tainted Shackles. 3 stacks, 3 seconds, so it basically covers the time between cast and the immob hit in the end.

I feel like I would prefer that Tainted Shackles became instant-cast since it barely has an animation anyway, just an irritatingly long aftercast. Instead, give Stability for Life Transfer so you can’t be interrupted while siphoning Life Force. And perhaps increase the Life Force gain as well.

The whole point of having stability on Tainted Shackles would be so you could use it while casting other skills – like Life Transfer – or during stuff like rezzing/stomping.
After all, that’s one of the main reasons why Infusing Terror makes RS so much more superior to DS.
Stability on Life Transfer, however, would just protect Life Transfer, nothing else.
So Tainted Shackles really is the obvious solution here.

Having tried repear for the first time today, reapear shroud is vastly better than ds on almost every level. To get ds up to rs level would require significant buffs.

3 stacks of stability on ds5 and more torment
8 stacks of Poison on ds4
And probably 10% cd reductions on all ds skills

This would help although rs would still be way better.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

The placement games matter too much

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Posted by: Lordrosicky.5813

Lordrosicky.5813

How am i like 25-12 including about 20-5 in my last 25 games and yet my mmr is below my friends who are 6-7?

Just because i was trolling my placement games now i have to grind like 100 games to get my mmr to my skill level because i gain 10 points per win.

Some sort of alteration is needed to make it so your most recent games have higher impact on mmr than older games.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

terrible experience in new system

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Posted by: Lordrosicky.5813

Lordrosicky.5813

You have to accept you will lose sometimes. I know you are probably the biggest rager i have seen in any game, but you just have to accept it.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

They buffed base guardian...

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Posted by: Lordrosicky.5813

Lordrosicky.5813

@Lordrosicky.5813 I just can’t agree with how you see the mesmer. In fact, the only real reason one want to use the chronomancer’s traitline is the free movment boost. It’s just for QoL, otherwise, the core mesmer is perfectly fine as is and even more, enjoyable to play.

Why poison on DS#4? Is it because RS have it? You know the main purpose of DS#4 is sustain. It’s our source of life force in DS, it’s not like RS#4 which is a lot more agressive and lack any sustain. Being a bit more steady or having a less of an awfull Cool Down is what this skill need. It absolutely doesn’t need more damage…

Well on mesmer (and other classes) you are factually wrong. Mesmer changed to chronomancer by addition of an extra skill and not by replacement. As such, the chrono will always be better than the mesmer as it adds that really strong 5th skill. In practice what should have happened if that 5th skill replaced one of the current 4. It is a design flaw in many of the HOT elite specs.

Well, you can say that I am “factually wrong” (sorry it make me laugh) but I could say that you that you are blinded by the meta.

Core mesmer have a lot of advantage, trading a core traitline for the chrono line only really give you an easy access to a passive movment ability (which is something that help a lot the mesmer as a QoL since before chrono most mesmer had to use a runeset giving them a passive movment boost). You trade a lot of things in order to use this 5th skill and honestly it’s not always worth it.

It is the same for other professions. Elementalist lose some flexibility, you could even say that it’s fast paced natural rythm drop a lot in order to bring some punch to the tempest traitline (however, this change of pace is a lot more user friendly which make tempest meta). Scrappers gain a drone that almost never work, to the point that if it wasn’t here it would be the same. Berserker gain new abilities but trading a core traitline for berserk traitline is a huge loss, especially when you play axe. Core ranger and druid are almost as effective as is, the only difference is that druid is more forgiving and suit better players that have a hard time using dodge. Thieves gain a skill on dodge, well not a big deal.

For revenant, what herald put on the table is certainly the most difficult to apprehend because, de facto, both core profession and elite spec where released at the same time and most people usually mixed the 2 thing as one. The F2 skill is a great addition that improve a lot the gameplay experience when playing revenant, however, nobody have enough gameplay experience without herald it to really say “yeah! I’m a lot stronger thanks to the Herald traitline”. People just didn’t had the time to gain enough insight of the core profession and now that the elite traitline have been released, it’s already in all those meta builds that sheeps use mindlessly instead of trying to play something that could fit them.

Now, I’ll just say that guy like you were despising me in fractal because I was using a condi mesmer which is now known as one of the best mesmer dps spec. I am not a meta sheep and you should just try to think a bit outside the meta before assessing that I am “factually wrong” about profession, because what is factually wrong is the fact that the trade is alway in favor of the elite spec. You are so used to the elite spec that you don’t even understand haw much you lose by taking those very spec.

Are you trolling or don’t you get it?

Chronomancer is strictly better than mesmer because it ADDS a 5th skill. Repear is not strictly better than necro because it replaces 5 skills with 5 different ones. Replacement and not addition.

If repear was designed like chronomancer then it would simply be that repear shoud gave you 6 skills instead of 5. In which case repear would be better than necro because it has everything necro has AND an extra skill.

It really isn’t complicated.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

(edited by Lordrosicky.5813)

They buffed base guardian...

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Posted by: Lordrosicky.5813

Lordrosicky.5813

@Lordrosicky.5813 I just can’t agree with how you see the mesmer. In fact, the only real reason one want to use the chronomancer’s traitline is the free movment boost. It’s just for QoL, otherwise, the core mesmer is perfectly fine as is and even more, enjoyable to play.

Why poison on DS#4? Is it because RS have it? You know the main purpose of DS#4 is sustain. It’s our source of life force in DS, it’s not like RS#4 which is a lot more agressive and lack any sustain. Being a bit more steady or having a less of an awfull Cool Down is what this skill need. It absolutely doesn’t need more damage…

Well on mesmer (and other classes) you are factually wrong. Mesmer changed to chronomancer by addition of an extra skill and not by replacement. As such, the chrono will always be better than the mesmer as it adds that really strong 5th skill. In practice what should have happened if that 5th skill replaced one of the current 4. It is a design flaw in many of the HOT elite specs.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

They buffed base guardian...

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Posted by: Lordrosicky.5813

Lordrosicky.5813

My suggestions are that ds4 pulses 8 stacks of poison and has reduced cast time. Ds5 should have a lower cd and grant 3 stacks of stability. Ds3 should be an unblockable interrupt. Then we would be getting somewhere with death shroud.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

They buffed base guardian...

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I definitely agree that core shroud is far less strong than RS. However, necro is probably the strongest core spec compared to it’s elite spec. Between seasons i played both core and reaper necro a lot, and corenecro is honestly fairly playable. Reaper is def better, but the difference is definitely smaller than other classes. Try playing ranger without druid or Mes without chrono. Far more significant difference.

The reason for that is that the design of repear is replacement and not addition. Whoever designed the chronomancer basically didnt understand good design principles as they just made it strictly better than mesmer and so obsoleted mesmer. Core necro and core guardian should both be made equal to repear and dragon hunter because they can be made equal. Core mesmer can never be good because of the bad designer who created the class.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

The patch solves alot of pvp problems

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I have previously posted on these forums several pvp problems that were the result of stupid changes but anet and most of them how now been fixed. So infrastructure wise the game has undone all the terrible changes that have made the game worse over the last 2 years.

1, There are now skill based leaderboards again which drives people to compete. Finally. The reason for removing these in the first place was really silly.

2, there is now solo queue which reduces the barrier for competitive play. Again, removing this previously was utter madness.

3, they added progression back. Remember when they just randomly made everyone level 80 for no reason except grouch thought it took too long? Well finally a designers at anet realised this was hurting the game and they finally have rank progression back in the game.

4, queueing outside heart of mists, i know this came back in another patch, but this finally came back and it was a good thing

So credit where its due. Anet have reversed many of the bad changes they made and the game is probably now going to do better pvp wise again.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Duo queue too strong, not enough punishment

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Its true that there is no real skill test without pure solo queue. Those who queue solo are still punished alot. But it doesnt matter. Duo is needed.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

(edited by Lordrosicky.5813)

GW2 is 4.5 years old and...

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Posted by: Lordrosicky.5813

Lordrosicky.5813

They don’t know what’s good for their own game plain and simple. Also not listening to the community is a big factor as well. A small minority wanted Stronghold, but it was given the green light regardless because mobas are popular so it must work here, right? It was very low effort and they treated it like the second coming of Christ.

But yet are now deleting it. Proper communication would have saved so much wasted time and frustration on both ends. Out of all the games I’ve played, Guild Wars 2 has to be the worst in terms of relaying information with its community. When it’s ready, soon, when we have more info, etc. How about just be honest with the community when you have an idea and get some proper feedback before going knee deep on something the majority won’t like and driving more dedicated players away?

The glassdoor reviews doesn’t shock me either, from the reviews I’ve read from present or past employees it seems to be a trend of the following. These are quotes from the people who work or have worked there.

- Refused to replace lost talent, opting to rely on current staff to pick up the extra work

- performance reviews are heavily ignored, and almost no room for expansion as the company refused to expand for years.

- Upper management is run by Yes men. Deadlines don’t mean anything, good for you if you’re always late because you won’t get any adverse action taken or be fired. Bad because the game has slid in quality and stability. Every team has a different process, making it hard to move between teams or to figure out what is going on with the entire project. There is a lot of blame slinging and service teams such as marketing,

- Sometimes I wished there was a little less hesitance to fully get behind new ideas.

- non-collaborative.

- Steady increase in number and scope of projects, but no increase in staff.

- firing of employees based on performance is very rare, and normally only occurs when you have upset one of these people.

When you see all this does it honestly surprise you when the game is in the shape it is? If you answered no then there’s clearly something wrong with you. Don’t get me wrong there seems to be effort going in, but the people making the decisions at the top have too many screws loose that’s sinking the ship as a whole.

Countless

Agreed. Stronghold seemed like a grudging new game mode that was requested. But it almost seemed intentionally sabotaged as if some of the devs wanted it to fail so they could say i told you so. It lacked any sort of vision behind it and any sort of creativity. I refuse to believe the design minds who created gw2 originally were behind this new game mode or the terrible HOT elite specs. I think they lost their top talent

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

A plea: Can we start raising cooldowns

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Posted by: Lordrosicky.5813

Lordrosicky.5813

What matters is who wins silly, and the more you lower skill cieling the less likely the better player is to winning.

You should apply to be a balance dev. Anet is looking for highly qualified and insightful talent such as yourself.

Lol is anything you said supposed to be more insightful? At the end of the day I probably know around 7 times more about comp gaming than you for real.

Why?

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

GW2 is 4.5 years old and...

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Why do real world rules and regulations change every couple of years?

Because when dealing with real dynamic human beings, solving a problem isn’t linear.
———————————
You’re right about gw2 removing a lot more stuff than other games. Other games just leave abandoned broken things lying around for years.

Yes but the vision for the game should have been established years ago. Sure, small changes in that vision are fine.

But they just add stuff then remove it then add it then remove it. It is completely illogical.

It cannot be the case that this game having leaderboards was a good idea and then for 18 months became a bad idea before becoming a good idea again.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

GW2 is 4.5 years old and...

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Posted by: Lordrosicky.5813

Lordrosicky.5813

They are still “testing” their competitive system.

Does it take 10 years to get a system which works and they are happy with? Isn’t this a bit strange?

Add solo queue, remove solo queue, add solo queue again.

Add leaderboards, remove leaderboards, add leaderboards again.

Add queueing outside HOTM, remove and then add again.

Add new maps, remove new maps, add the maps back again on a trial basis.

Add new game mode, remove new game mode.

Remove jewels from amulets.

Add a bunch of amulets, remove many of those amulets and add different ones.

In game tournaments at launch, in game tournaments removed because reasons.

8 vs 8 lobbies removed.

This game just removes features. Are there any other games like this? Surely 8 years ago they should have sat down and designed a system they were happy with as the final pvp system in gw2. Then all their actions should have been to add features to get to this point.

But instead….just constant going back on themselves. What is going on? The amount of wasted effort must be huge.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

They buffed base guardian...

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I don’t believe for a single second that they have left 3 out of 9 professions unchanged. The list that Gaile gave us is not a complete list of the changes coming tomorrow.

You must be new to this game if this is what you think lol

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

A plea: Can we start raising cooldowns

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I agree but there is more chance of a pig flying to mars than this happening. The game is dead, get over it imo. Time to let go. It is only going in one direction and that is towards skill-less spam.

The fact is people only want buffs for their classes because that is what anet has built into their community. The result is that never ending power creep is the future. It is a textbook example of how not to design a game.

If anyone says it is fun to fight vs classes such as thieves or rangers with perma dodge then they are a liar.

The proof is in the pudding as they say. GW2 is dead as far as competitive pvp is concerned. Give away money and stuff in chat and still nobody watches their “esports”. Also gw2 pvp died about 2 months after launch.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

(edited by Lordrosicky.5813)

They buffed base guardian...

in Necromancer

Posted by: Lordrosicky.5813

Lordrosicky.5813

Not base necro though lol. Shows what they think about necro, they dont care.

Guardian and necro are unique in that their elite HOT specs replace rather than build on the core specs. So there is no reason for necro shroud to be so bad vs repear shroud except for the fact they dont care. Same with guardian.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

PvP upcoming skill changes

in Necromancer

Posted by: Lordrosicky.5813

Lordrosicky.5813

Two months of hard work and their changes for necro are the following:

.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Upcoming Changes to Skills

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Fiddling whilst rome burns I am afraid. They need a huge patch to reverse the power creep and rework all the traits to be less passive and overpowered.

Pointlessly bad patch. It makes the game worse by just buffing stuff.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

RIP Stronghold

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Posted by: Lordrosicky.5813

Lordrosicky.5813

It is because all anet cared about was their “esports” dream which was basically them convincing the out of touch higher ups to part with some cash to give to their friends.

All else was sacrificed. Including stronghold.

Well a business reaps the rewards of its actions. GW2 is making less money every day and they only have themselves to blame.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Will there be balance on the 13th?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

3 month patches is totally fine and close to the industry standard.

The problem isnt balance, its power creep anyway. The more patches you get mean the more power creep you get as they never nerf anything because all the clueless people will cry about it as they dont realise it power creep will make them quit anyway

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Will there be balance on the 13th?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I’d bet considerable money there wont be a balance patch till march.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Season 5 looks terrible

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Posted by: Lordrosicky.5813

Lordrosicky.5813

The changes are good excpet for disallowing team queue lol. So there is no competitive mode in game for teams? That is fail.

But otherwise I dont know why people are moaning. These changes are good for the game. Probably the best patch they have done in 2 years for pvp. Finally a skill based leaderboard for bragging rights?

If the power creep on classes wasnt so bad this would be another golden age for pvp.

Evan doing well. The skill based leaderboard will allow top solo players to prove themselves and then join teams. This is how it used to work.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

(edited by Lordrosicky.5813)

Blocks, Dodges, Evades, Invulns

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Posted by: Lordrosicky.5813

Lordrosicky.5813

100% damage avoiding with skills ( also high mobility damage avoiding ) makes the game not fun to play. Even if you give necros also more damage avoiding skills its balance the game as necro survivability don’t scale the more peoples appear, but not fixing the issue of all the time have to fight against damage avoiding builds.

Remove that too much 100% damage avoidance. Fix them to give 10% 15% 33% or 50% damage reduction for some sec etc instead. Just stop that lame no skill 100% damage avoiding spam its good if you want to chase away old players and especially new players fast. It’s a lame lazy mechanic that don’t attract players/ new players and not fun to fight against.

I agree. Actually across the board nerfing of damage reduction things is something they could easily do and it would not effect the pve population at all as these things are only abused in pvp. It would need to be significant though and i cant see them doing this in a timely fashion if ever.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Blocks, Dodges, Evades, Invulns

in PvP

Posted by: Lordrosicky.5813

Lordrosicky.5813

You dont need to do math to show the level of damage avoidance is ridiculous.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Why I Left GW2 PvP

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I posted this stuff 2 years ago before anyone realised it happened and I got silenced by community members who just wanted buffs for their classes. Look at the game now. It is dead and I was right all along.

Spam a rotation is what this game is now. Used to be you would have a bunker guardian at mid who would pop stab when the warrior switched to hammer and use protection when a spike was coming onto a team mate. No more. Now its just spam and 24/7 boons.

Some great developers made this game but they must have left after launch. They cant go back now. Its a PvE game at its core. They cant nerf everything because all pve players would quit. The result is a game which can only get worse. Once power creep starts it cannot be stopped. GW2 is a case study in how to ruin a game imo.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

(edited by Lordrosicky.5813)

When is the next World Championship?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Probably never. I think they probably have finally realised that not all publicity is good publicity. All their tournaments do is show the game in a bad light. I would guess a ton of people have not bought the game as a result of these tournaments.

In addition, spending $200k (or whatever it is) on tournaments that get 3000 viewers (mostly hardcore players already into the game) is a terrible investment. People also get annoyed at this investment whilst there is a lack of PvE content and so they quit the game. They have smarter people at anet than allowing that to continue.

Its surprising to me how well games like Dota and LOL do so well.

Core GW2 has some great moments. The WTS with ORNG winning vs the Abjured, then Abjured winning vs ORNG in the next one were 2 great Tournaments to watch. ( Though that D/D ele meta was terrible)

Ive been playing LOL and i still dont understand why its so huge especially when GW2 mechanics are of the charts.

Then you talk about Anet Leader Boards, match making, build diversity, changing metas, ranked ques, que times, rewards.

I wouldnt be surprised if they took a break but im shocked by both. How Anet made HOT specs so badly and how core GW2 didnt get any momentum going.

The reasons are up for debate but gw2 pvp itself has become worse. Their “growth” in pvp numbers was due to increased rewards. That is how the MMORPG playbase works. If you have 5 dungeons and 4 of them are AMAZING FUN and 1 totally SUCKS. Well if the rewards are better in the 1 that sucks then that will still be done 100 times as often as the fun ones. Check when citadel of flame was easy to do with the best rewards, it was the most done dungeon by far. Probably multiple times all other dungeons combined.

The game has got less fun for pvp since the whole HOT power creep (and the trait patch). Their feature base is constantly changing and not in a positive direction. They have clearly got a leadership issue. There are too many changes of direction with respect to the game. Every 6 months they decide to throw out all their previous work and make something new. See the fact they have removed so many features including in game tournaments, leaderboards, jewels, many amulets, solo queue and much much more. This leads to a base game which will only go down from now on. Look at how they used to have solo queue and team queue. They got rid of solo queue and now they are getting rid of team queue to bring solo queue back. It is ludicrous.

There is also a lack of actual investment into pvp in this game. All their time and effort is wasted on reworking mechanics. They remove stuff and rework it for something that is not even an upgrade. Meanwhile the last time a competitive map was added to the game was in September 2012. 4 years and no new maps for competitive. Actions beat words.

As for other games. GW2 is a joke to watch because of the effects and spam. The whole game is spam. In a MOBA you have 3-4 skills which are used to try and have an effect. In gw2 it is totally different. Except a few skills like the moa there are no big moments. If you miss your poison attack it is irrelevant because it will be available again in 5 seconds. Auto attacks have massive pressure, so do passive defences. So the exciting moments in a MOBA when a player hits his elite or his stun combo and gets a gank, well that doesn’t exist in gw2. It is just a spam based game. Look at boons for example. Nobody is putting up regen or protection to deal with incoming burst. It is all just permanently on. Same with stability and basically every boon.

GW2 is a really great game made by really great designers. But its a PvE game, all their income comes from PvE and that is where all their design decisions (like HOT specs) should come from.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

(edited by Lordrosicky.5813)

When is the next World Championship?

in PvP

Posted by: Lordrosicky.5813

Lordrosicky.5813

Probably never. I think they probably have finally realised that not all publicity is good publicity. All their tournaments do is show the game in a bad light. I would guess a ton of people have not bought the game as a result of these tournaments.

In addition, spending $200k (or whatever it is) on tournaments that get 3000 viewers (mostly hardcore players already into the game) is a terrible investment. People also get annoyed at this investment whilst there is a lack of PvE content and so they quit the game. They have smarter people at anet than allowing that to continue.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Unranked matchmaking...

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Posted by: Lordrosicky.5813

Lordrosicky.5813

This is a game which hasnt had a new competitive map for 4 years. 4 years! To expect anything that will update the game is madness.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

The PvP Scene Is A Pain Train

in PvP

Posted by: Lordrosicky.5813

Lordrosicky.5813

Gw2 pvp will only get worse dude. It is bad and will get worse. Time to accept that fact.

Where do we find better pvp then? Wildstar was fun and had nice pvp and feelt like it had some good balance, the games pvp is pretty much dead now, low level bg doesn’t even pop, high level bg 40-50mins q.

I think anet should make a capture flag/ or capture something like bg game mode that don’t take as much tactic/and or brain power for solo players while still fun to play and not enough to run in your base with the stolen stuff, you have to activate it on your base, which takes lets say 5seconds so enemy players still have 5 seconds to interrupt you getting points for your team.

That conquest mode doesn’t really work good with solo players as it require a lot of thinking and tactics which works in organized team. but if you get grouped with peoples don’t care about cap points, don’t defend, cant rotate, doing stupid things, fighting outside, don’t help teammates, alt+f4 the game when getting stomped. etc. you will fail because you have to rely on other 4 players. especially if you are playing necromancer then you very heavily have to rely on 4 randoms as you can’t survive in group with bad players.

With my idea also necromancer loses a bit of “all time focus the necro” as it wont be good in its current state holding the stuff on the way from enemy base to ally base and enemy have to take care of the player running back to base with the stuff while necromancers can do their job a bit better.

Maybe us necromancers get more healers and help from players in that capture something game mode if we are running back to base with stolen stuff as its not hard to find out people have to heal and support to keep alive the guy running back to base with the stuff!!!

Conquest not ideal for solo play as its full of selfish solo players, bad teamplayers that just used to solo hero hard trying alone or brainless zerg even if they cant kill anyone they keep hard trying dont even try to change something they don’t see if something doesn’t work try do something else.

Competitive solo games rare as white raven, I stomp enemy whole game or enemy stomp me whole game up to how good teammates i get and get support when required or only i care about defend points we have so enemy can stomp me 2-3v1 while teammates die at far or cant kill 2-3guy as 4 so 2-3 enemy players stomp me and we lose cap. etc.

There are many games with competitive and succesful pvp scenes. You just shouldnt be playing an mmorpg and expecting some amazing pvp experience.

Gww did have a chance to break this trend but a lack of features at release and some terrible design choices in the last 18 months killed it. This game is a spamfest as someone else said. It is way past the point of no return, nothing they could do now is fix it. Time to move on honestly, in fact that time was a year ago.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

(edited by Lordrosicky.5813)

The PvP Scene Is A Pain Train

in PvP

Posted by: Lordrosicky.5813

Lordrosicky.5813

Gw2 pvp will only get worse dude. It is bad and will get worse. Time to accept that fact.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.