Showing Posts For Lordrosicky.5813:

Balance Wish List!!!!!!!

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Dragonhunter:
- F1 spear throw range reduced to 900
- trap heal and f2 base healing reduced by 15%

- test of faith duration reduced to 4 seconds ( from 6 secs)

Druid:
-ancient seeds immoblize duration reduced to 3 secs ( from 5 secs)
- bristleback f2 damage reduced by 15%

Thief:

- pulmonary impact now has an ICD of 5 seconds
- Vault damage reduced by 15%
- Death blossom ( D/D dagger 3 ) is no longer an evade , increased bleed stacks to compensate

Mesmer:

-continium split no longer works with elite skills

Scrapper:

- Reduced stability duration by 15% from both traits in the scrapper traitline

Tempest:

- Healing to allies from from Auras reduced by 15%, self healing remains the same

- stone heart now reduces damage by 50% from critical hits instead of being 100% immune to crits

Idk what to say about warr/necro/rev but I feel like the changes I listed there would make the game alot more balanced and less brainless and they are just small chhanges instead of huge nerfs to skills like they did to the revenant.

Ele healing is fine. It is a limited spec. It is fun to have dedicated support in the game. They die to focus fire anyway.

Warrior:
Mace f1 no longer gives blind
Greatsword 3 base damage decreased 15%

Other than that, decent changes.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Why Solo/Duo should be kept

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Depends. If you want actual in game competition with a meaningful leaderboard then it must be solo queue only. With duo queue there is little point in the leaderboard or rating system as it doesnt really reflect skill.

If duo queue stays then they should get rid of this rating system because it is worthless.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

PvP Mesmer needs balancing

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Posted by: Lordrosicky.5813

Lordrosicky.5813

The only thing i would nerf right now is
1. CS shouldn’t affect ult
2. clones should stop running at 300% speed otherwise it makes dodging shatter pointless

Good suggestions. Well said. Need more than that though. Reduced evade frame on blurred frenzy makes sense too.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

thief, mesmer and warrior are op

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Lmao 3 soft counter classes of necro how surprising.

Only one I agree with is the new war MaceShield/GS combo, sustain is a bit over the top there (personally playing that too from time to time).

That isnt why

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

PvP sucks atm here s why

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Posted by: Lordrosicky.5813

Lordrosicky.5813

- rating system punishes u for playing because u lose more rating than u win therefore forcing people to play on their alts and troll or do whatever else to not risk their rating
It has to do this, otherwise it becomes a grind where the top rated people just played more. This would suck. Quit moaning about this, it shows a lack of intelligence.
- matchmaking is still broken, 5 random pugs solo Qing going vs double pro league Duo and still losing -20 , or getting 1600 MMR players in my game when I was1850+ makes no sense, fast Q times make matchmaking a lot worse
Yes there is some bug in the system that means sometimes one team gets all the 5 most highest rated players
- faceroll classes with a lot of passives like guardian/ranger makes PvP unfun especially when stacked, low skill high reward builds in general ruin PvP because it feels like I’m getting outplayed by passives and not by the player
yes
- no incentive to play anyway, u can have a couple of good games at the peak of prime time for like 2-3 hours then its who ever has the worst pugs loses
what a fail comment

- duo Qing still makes the system very exploitable and not really skillbased compared to a pure solo Q
Yes of course. It should be pure solo queue honestly

Idk theres probably more stuff that I cant think off right now but I stopped caring. I ve been playing compeltly random useless builds and stopped caring about the ladder even tho ive been top 30 before solo Q only. Its just not worth playing anymore for me at least I’m bored of my f….. mind. Probably gonna quit the game till season 6 and see if they fixed some of the issues.

My thoughts in bold

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

PvP Mesmer needs balancing

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Posted by: Lordrosicky.5813

Lordrosicky.5813

- Dont let Continuum Split affect Elites
- Nerf the shield #4 (just make it a single block over 3secs duration like war shield, the additional phantasm on both blocks that slows enemies plus gives alacrity is too op), also the #5 needs to be tuned down a bit (double stun, quickness, damage, missile block, combo field PLUS cooldown reduce is too much imo)

- give blurred frency a higher cd, reduce the damage output OR the evasion time; its a 2,5 second evade on a 12sec short cd that actually does good damage

Agree. Good ideas.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

thief, mesmer and warrior are op

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Guy plays a necro. If I had to pick three classes to absoultely blow up a necro i would say……. Oh! see thread title.

Yes but they are op in general. I know these 3 classes are the necro killers but they are still op in general

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

5 Buffs to Tempest That Could Make FA Viable

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Fresh air is horrible for the game. It is huge instant spikes with no visual tell and the burst is instant. It should not be viable.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Logic behind losing or gaining rating points?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

It seems to me, that advancing up the ladder is almost impossible for me unless I have a win rate of above 70% based on the amount of points I lose and gain.

Just curious, but why do you think you should advance up the ladder without winning at least 2 out of every 3 games?

That you have to have a win rate of 70% or better to advance up the ladder is kind of the point; if you’re hovering around a 50% win rate, you’re probably exactly where you should be.

You assume that matchmaking creates fair matches LOL. Newsflash: it doesn’t. Of course, game can’t measure all player skills but it doesn’t even attempt to create fair matches based on measurable numbers like MMR and rating….

Why do you think the system creates unfair matches? What makes them so?

If MM can’t find people in same range within a min it just throws anything it can find in a match which results in absolutely lopsided matches for the sake of short queue times.

I had matches with/below 1700 players + me 1887 on my team vs people in 1800-1900+ range on enemy team during prime time. Take a guess how it went. I also have been in matches with double duoq of top 5 players (2100) vs 1800 team #workingasintended.

I have had what you said at the end too. Many times. It is almost as if sync queueing is back again and the rosters are not defined when the 10 players are collected. That is the only explanation. I think it puts people into teams then tries to match those teams.

What it should do is collect 10 players and then divide into fair mmr teams. It sucks that it fails at doing this.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Logic behind losing or gaining rating points?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I think it is your personal rating vs overall rating of enemy team. You notice it if you queue with someone higher or lower than your rating – you will gain different amount of points.

I think what is really wrong about it is that game doesn’t consider that you often have to carry players way below your rating vs players of your or even higher rating (yes, it is a thing, did some research on players i get in my matches). So not only you are put in matches you are guaranteed to lose, the game also thinks that you had fair match and deduces points accordingly.

I can kind of understand that it is to prevent MM manipulation (e.g. queue with lower rank to get easier matches and still gain same amount of points) BUT as long as matchmaking doesn’t provide fair matches (which it simply doesn’t, apparently overall rating difference of 50-300 is acceptable) i think it should at least somehow consider set up of your team and not just your personal rating.

It is true. Sometimes it will pop and be 5 people 1850-1900 and we will be vs 2 duo queues of people rated 2000+. It makes no sense.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

thief, mesmer and warrior are op

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Everyone knows it.

Time to act. All fair minded players need to support this initiative. For too long have these professions kept the others down with their op kitten.

Thief = way too much sustain and evasion for the mad dps. It warps the game and is way too good.

My proposals:
Reduce pulmonary impact damage by 25%. Passive dps should not be so good when thief has a spammable insta cast ranged interrupt. Like really…

This is the most dumb idea I’ve seen on the forums in a long time. ‘Like really.’ What you want to be nerfed isn’t pulmonary impact, but it is the ricidulous amount of dodges a staff thief or acro thief has. Remove the evade frame on #3 for staff, and nerf acrobatics, and now we are getting somewhere. I mean, do you really want this to be bunker wars 2? And speak for yourself, next time please.

I couldn’t agree more. Not PI is the problem, the vault spamming build appears to be a bit out of order.

OT: I like how a necromancer complains about passive procs (which PI obviously is not btw).

Pi cannot be countered. It is a joke. Fix needed.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

thief, mesmer and warrior are op

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Everyone knows it.

Time to act. All fair minded players need to support this initiative. For too long have these professions kept the others down with their op kitten.

Warrior = too much sustain for the mad burst.
Thief = way too much sustain and evasion for the mad dps. It warps the game and is way too good.
Mesmer = too much invuln whilst they pump out passive condis.

My proposals:
Reduce pulmonary impact damage by 25%. Passive dps should not be so good when thief has a spammable insta cast ranged interrupt. Like really…
The shield block on mesmer needs fixing to not slow the enemy, it does way too much
Mesmer distortion is too long in duration. Increase cooldowm to 1 minute.
warrior is annoying. Reduce the damage of greatsword whirl by 25% and also f1 mace should not apply blind and 3 stacks of bleed not 4

these are minor nerfs. But they will help for fairness.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

(edited by Lordrosicky.5813)

Idea to buff staff

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I think staff marks should base line add life force.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Voice Function for SPVP

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Posted by: Lordrosicky.5813

Lordrosicky.5813

To be raged at over voice? No thanks

Spoken like someone who’s never played an actual competitive game. In-game voice is ubiquitous in online gaming – specially with competitive games. You know what they all come with? An option to mute or even disable.

lol dude. I would guess my winnings from online games exceed yours by a factor of 100 at least.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Voice Function for SPVP

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Posted by: Lordrosicky.5813

Lordrosicky.5813

To be raged at over voice? No thanks

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Worth it to get back into PvP?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Yes its pretty fun.

Finally there is some in game competition. How long will it last? Dunno, anet love removing things.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Trio Que

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Trio queue is basically a premade. It plays much different to duo queue.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Let's Fix Ranked PVP

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Giving points for top stats would kill the game outright.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Let's Fix Ranked PVP

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Terrible ideas imo

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Hard MMR Reset Petition

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Posted by: Lordrosicky.5813

Lordrosicky.5813

If you are at bronze or silver and cant carry out of that mmr then you completely suck.

People are deluded and see mistakes in everything other people did whilst not seeing their own errors.

A hard mmr reset would be a total disaster.

LOL! You don’t understaaaand man! ONLY the best players in the game can carry in bronze. Literally anyone else and it’s impossible. Anyone other than Helseth (or whoever else does it) and it destroys the narrative :^)

You being sarcastic?

Anyway, I am bad and I placed at 1020 MMR. I solo queued my way to 1800. The games at 1020 mmr were impossible to lose.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Hard MMR Reset Petition

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Posted by: Lordrosicky.5813

Lordrosicky.5813

You people are so deluded. There is no mmr hell. I placed at 1020 which is bronze i think. Those games were the easiest games i have ever seen. It was almost impossible to lose even as someome who hadnt played for years and didnt know any of the expansion skills or anything.

If you are at bronze or silver and cant carry out of that mmr then you completely suck.

People are deluded and see mistakes in everything other people did whilst not seeing their own errors.

A hard mmr reset would be a total disaster.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Top 250 requirement

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I think we all agree it is kind of silly that some players get placed at say 2k rating and play 1 time every days to maintain their position. They don’t exactly participate in the season, it leads to half dead top 250 which leads to lopsided matches because matchmaking can’t find better players so you have 1700 team vs 2100 teams.

Suggestion (stolen from OW): you should play at least 100 matches in the season to quality for top 250. Also i think players should be placed maximum at 1750 rating after placement so if they want to be legend, they would have to play for it instead of afking all season.

Agree on rating cap on placements and matches played. Someone should not be able to queue dodge snipe a top rating.

With the match making, they have to do something to give the top players decent queue times so they can do a stream that isn’t them attacking practice dummies for an hour before their queue pops. Maybe at the end of the season have a playoff where only the top 500 players can queue for matches to sort out who really belongs in the top 250.

The queue times are long BECAUSE half of the top 250 doesn’t play since it is all smurf accounts and people afk’ing for the season to keep their rating. If top 250 were forced to play, the queue times would be shorter as well.

Decay should be permenent after a while.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

The Season

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Class stacking is really not an issue at all. All preventing class stacking will do is mess up the matchmaking.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Please dont remove leaderboard or solo queue

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Theres not enough players to support 5 man and solo ques even though its the best option.

What should happen is soloque remains without duo queing, and tourneys are added for full 5 man teams throughout the day. Say every third hour would encourage people to form a 5 man team and play together for greater bonuses on a win and they can continue as a team to vs the next matches winner.

I would love for Ranked to be just Solo Queue and 5v5 only Team Queue, and feel Team Queue could work well if they properly implement and promote it. However, in place of Team Queue, I think frequent 5v5 team tournaments would be great. Really love the idea.

So basically the system they had 2 years ago? This was when pvp was most vibrant.

However, it is now very vibrant again as there is actually finally in game competition with actual skill based mmr leaderboards.

I hope anet dont mess it up. This system is awesome. Refine it slightly, but the core of a great system is in place.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

The results are in - necro is underpowered

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Just want to add that i will run the numbers on what people suggest as buffs and post the best 3 in the OP after a few days.

May take a little while to run the numbers but it should be doable.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

The results are in - necro is underpowered

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Hi peeps, henry here again, how we all doing?

Anyway, down to business, i did a study of games with necros in and games without them. I found necros lose more than they win. Clear evidence for necro sustain buffs.

You cant argue because its science.

please post 3 ways to buff necros so we can give anet some feedback. If everyone did their bit for the community like i do then maybe the world and gw2 would be in a better place.

Thanks,

Henry.

Disclaimer : i do not favour any particular class in my studies.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

(edited by Lordrosicky.5813)

Is ele op? Poll here.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Hi all, henry back again. How we all doing?

I have had some trouble collecting data on the elementalist for various reasons. Anyway, i was wondering if people would answer my question:

How Op is ele?

A, Very overpowered
B, extremely overpowered
C, brokenly overpowered
D, overpowered
E, their healing and ports and invulns are ridic op and a complete joke

I will collate the findings after 2 days so we can get some action on ele.

Please let me know either here or in game if you would rather,

Cheers dudes,

The henry.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

The lack of variety is killing me.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Variety sucks. I love doing the same stuff over and over again. I usually expect different results but it never happens.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Safeguards against last day?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

We need safeguards against exploiting gw2 leaderboard, against meteors killing all humans and against nuclear world war. These are the 3 issues of our time.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Ranger needs a considerable nerf

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Listen, Henry, I like where you’re coming from. I really do… but how do you expect anyone to take your thoroughly researched propositions seriously with these little nerfs to chip away at classes? You’re not going to get anywhere unless you think big. I wouldn’t settle for anything less than a 50% nerf to all ranger sources of damage, and you shouldn’t either.

Hm, to offset the nerf, we should probably buff one of the professions other skills. Maybe we should give Signet of the Wild an unblockable buff. That would help with a good few matchups.

I hear you my friend. The issue is that my scientific results only pointed to an 8% over performance. So the nerf should be in this range. I found that much of this 8% was due to the pets, which has too high damage up time. I need to run the numbers on your proposals though before i comment more thoroughly.

I am working on a detailed report into the “op ranger” study. When its ready i will submit it for peer review.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

engi has too much healing

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Theese threads are hilarious ^^

The data is precise, the sample sizes suffient.

I think you hit the nail on the head.

Great work, Henry the reporter.

Thanks mate. I have worked on this data collection for several weeks though. Glad to know some people appreciate my hard work.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Revenant has too much evasion

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Hi all, henry back again. Hope we are all doing well.

Anyway, rev has too much evade. As in, way way way too much evade. I found out yesterday, to my surprise, that 47 people each day quit gw2 pvp because they hate how much evade rev has. Something needs to be done. Any ideas?

Take care people,

The henry.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Ranger needs a considerable nerf

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Alright people, henry back again. How we all doing?

Anyway, i carried out a study of ranger and found it was overperforming by around 8% in pvp. Now the margin of error on these findings is 2%. So we need to be careful with nerfing ranger because of these results.

Anyhow, i suggest that pets are nerfed by around 10% across the board. Thos should solve the issue.

Thoughts?

H

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

engi has too much healing

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Hi all, henry back again. How we all doing?

These mugs heal for days. I propose making it so regen is nerfed by 25% in pvp. I know for a fact that at least 62% of the pvp community strongly agree with me whilst a further 27% agree somewhat. This is a poll i did of the pvp community. I am just giving feedback, thanks and good luck all.

also healing turret cast time should be longer to promote counter play.

Kind regards, henry

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

(edited by Lordrosicky.5813)

Warrior is op

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Hey guys, henry back again, how we all doing?

Berserker stance is stupid, they are immune for about 7 years each time they click this stupid skill.

I would make it last less long. Sort it out.

Hope you are all good.

Henry

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

(edited by Lordrosicky.5813)

Necro needs more sustain - it sucks

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Would like to point one thing out, EVERY class has better survival when paired with an ele. In fact, those other classes have better damage and survival on their own, and surpass anything the Necro could accomplish when paired with an ele. The reason why you think of necro when you think of ele, is because necro is the only class that NEEDS the Ele. And you guys telling Necros that they can’t have the option to TRADE damage for survival, something other classes do not have to do to the extent Necros do, because apparently they are supposed to be balanced around their Ele babysitters!? Get out of here with that crap

Ok firstly: no, not every class benefits from having an ele. You’re assuming that every class stands near their teammates, making it easy to be healed. Not true. Mesmers stand outside of a node fight unless they have a death wish. They also have mediocre aoe damage and their clones get cleaved constantly in node fights, who would want a mesmer over a necro in a node fight? A D/P thief spends very little time in node fights, and will only be hit by healing accidentally. A rev, if well-coordinated with the ele, will get full benefit. If not well-coordinated, poorly-timed Unrelenting Assault and SotM will cause them to partially miss condi clears and/or healing, which revs desperately need. LB/Staff Druids also stand off to the side like mesmers, but they don’t really need a support teammate. The only builds that get full benefit from eles are scrapper, DH, necro, and condi warrior (power warrior too for the most part, but sometimes they spam GS 3 off CD and that moves them far away). That’s primarily due to the fact that they can stand on-point, and that their movements are highly predictable. An ele can’t heal teammates in disparate locations, so they’re going to focus on healing the people on-point.

So really this was a big exaggeration. No, not all classes benefit from an ele, due to their positioning. And while necro does need a support, meta scrapper with stealth gyro is perfectly acceptable, so long as you’re smart enough not to use down state skill #1 or #3 while you’re stealthed. Ele is not required at all, in my experience you’re likely to have either a healbot ele or a meta scrapper in every match.

Just because it isn’t smart for an Ele to babysit a class that fights off point doesn’t mean that the class wouldn’t perform better if he had an Ele babysitter. And Scrapper can’t provide the support that the Ele can for a Necro to keep him off the ground. Also, Stealth Resses are very situational considering that the enemy still knows exactly where you are and is likely to cleave you to death.

My point (maybe not your point) is that you’re reaching in order to prove that necros are weaker than they really are. Sure they’re comparably bad in 1v1s, but why is it that classes which benefit just as much from ele support aren’t played as often in a duo? Like who really said “wow condi warrior/ele duo sounds like a great idea”? Necro has the best aoe damage over time, and that’s why it’s picked in a duo with ele. Condi warrior’s aoe damage is laughable by comparison. If you can find a way to buff necro’s survivability in 1v1s without buffing its survivability in node fights, I’d love to hear it. Also, power reaper builds can be very good in 1v1s, you might need to switch your build depending on the situation.

As to your point about ele keeping necro off the ground, yeah it’s better because it heals for much more, but engi is twice as good at rezzing, more than twice as good when you factor in stealth gyro. Ele and engi are about equal at condi clears, with inversion enzyme Fumigate is actually preferable to Soldier ammy ele. Rather than just finding everything negative you can possibly say in the hopes that a dev will take pity on necros, maybe try duoing with a decent scrapper and see what happens.

Interesting

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Necro needs more sustain - it sucks

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Posted by: Lordrosicky.5813

Lordrosicky.5813

How you counter dh’s and warriors atm? The answer is the same.

Once again, bringing up broken classes as example for balancing is wrong. So bottom line you want necros to be as broken as DHs and warriors. This is NOT how balancing works. I think this thread can be closed now.

How do you counter thief when they perma evade and yet do backstabs for 10k? How to counter steal when it is a ranged instant cast ability with no visual tell? Hkw to counter mesmer when they are constantly blocking or evading or immune and yet their clones deal serious damahe whilst this is going on.

The point is that nothing in gw2 can be countered. That is how the game is designed. Build wars where you spam all your kitten and see who wins. All we are asking for is a level playing field. Much of what has been said about necro can also be applied to rev but on a slightly less level. It has counter play to it which makes it bad.

I tried running dozens of created core necro specs and they almost all suck. So do a ton of repear specs i tried. The sad fact is that to do well in this game you need uncounterable stuff. As such, the best necro specs are based on passive proc traits either signets or other procs. The game in general is lame and skillless

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Necro needs more sustain - it sucks

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Posted by: Lordrosicky.5813

Lordrosicky.5813

My question which I asked first still remains unanswered. Tell me why improving an incredibly bad and underused traitline(s) and core shroud is bad?

Instead of buffing (power creep), lets nerf hot, elite specs not only ruined diversity but also included too many ways to bypass mistakes or make their outcome appear later.

Once the game its on a level of balance that it have prehot (without the cele problem), you could reevaluate each class problems.

Power creep will only mantain or make worse this meta and how forgiving it can be.

I agree, but that will never happen, so core shroud and core guardian virtues should be buffed alot to make them competitive.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Necro needs more sustain - it sucks

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Wow, people must really hate Necromancers. OP puts together a reasonable request for buffing Necro defense in such a way that it would not buff the meta condi necro in any way, and everybody starts losing their heads talking about condi spam getting buffed, or eles losing their role, or necros becoming some sort of unkillable gods when paired with an ele.

Would like to point one thing out, EVERY class has better survival when paired with an ele. In fact, those other classes have better damage and survival on their own, and surpass anything the Necro could accomplish when paired with an ele. The reason why you think of necro when you think of ele, is because necro is the only class that NEEDS the Ele. And you guys telling Necros that they can’t have the option to TRADE damage for survival, something other classes do not have to do to the extent Necros do, because apparently they are supposed to be balanced around their Ele babysitters!? Get out of here with that crap!

A buff to Blood Magic and Death Magic gives us a Necro that puts out less offensive pressure while allowing him to stay in the fight a little longer in Solo Queue. This has the potential to increase build diversity without creating an OP Powerhouse.

Stop derailing this thread and spreading all this false information and try actually contributing suggestions to fine tune ideas on how to balance out the OP’s suggestions. And if you really think it could break the Necro, try to at least provide some details to back up your claim instead of whining about condi spam or Ele support, which have nothing to do with this thread.

Yeh there is clear balance issues

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Continuum split is the most OP skill ever

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Posted by: Lordrosicky.5813

Lordrosicky.5813

While there are many broken things HoT introduced, the many times people point fingers and go ‘(insert class) is more broken!’ isn’t going to lead to anything productive. CS is something that shouldn’t have been implemented in the first place, and that’s the point of the discussion. The sooner people admit these things, even if it’s thier own class, the sooner we can start coming to a reasonable state of balance; even if Anet will never do it.

Start with one, then move onto the next.

I agree. Every class needs nerfs in pvp to add counter play. Boon times should be reduced. Passive condition application released. Passive defensive procs reduced. Up time on invulns reduced. Damage abilities with little visual tell need damage reductions

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Necro needs more sustain - it sucks

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Posted by: Lordrosicky.5813

Lordrosicky.5813

The real question is, if necros get buffed, how are you supposed to win any fight vs necro/ele combo?

You buff the defensive lines or core necro specs that mean to be more survivable the necro has to give up their damage lines. There is no suggestion of putting defensive buffs into curses or spite lines which is where all the passive procs that kill people come from

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Why do the devs want elite spec power creep?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Its just a matter of the designers not actually being that good at making something that is different without being stronger. There are a few pieces that add to it:

1. Most elite specs add capabilities to the class, but take nothing away. Only for Reaper and Dragonhunter does the new elite spec merely change the profession mechanic, meaning for the other 7 classes taking an elite is more, free skills. With reaper and DH, they didn’t even exercise good design because they made reaper skills and DH virtues FAR superior to deathshroud/base virtues.

2. Utility skills: Not only are the new skills in general stronger (they were developed with better understanding of what makes something good/bad), they were also given more work revising them and making them usable. Most base utility and weapon skills for classes have received little to no attention despite being wholly worthless throughout the game, while HoT skills have been adjusted multiple times, including through betas, to see wide use throughout the game (with very few still being useless).

3. Weapons: Power levels were chosen with more difficult PvE content in-mind (HoT areas are more challenging than even Orr, and Raids are more challenging still), so weapons were created that have more hard-mitigation, more CC, more damage, more mobility, etc. Everything has insanely low CD’s for what you get and compared to pre-HoT weapons on most classes.

4. General design incompetence. For many of the elite specs, the elites fixed problems of the base class without introducing new weaknesses. If I take chronomancer line, I immediately have perma near-swiftness, the ability to double-cast, and lots of alacrity for lower CD’s, but you aren’t all of a sudden worse at doing damage or more susceptible to CC. In fact, taking the elite line improves just about every build through free clone-factories. You get new roles, but no new holes.

What they could have done:
1. Locked off some utilities/trait-lines for elite specs. Making the base-profession trait-line a core “elite” would have forced some new “holes” on HoT specs and reduce total max-power.

2. Balance the power of the traits and abilities to some standard. When EVERY SINGLE HoT spec was immediately stronger than pre-HoT D/D ele (the standard for strongest build), you know there is no baseline they are working to. HoT skills should have longer CD’s, be fewer aoes, have less stability, and way less hard-mitigation.

3. (too late now) Make the elite specs truly different for every class. The worst offender here is probably ele, whose tempest spec is just “the same as you have always done (heals, cleanse, protection), just implemented slightly different”

This is a great post. I played recently for the first time in ages and was shocked how spammy the game was. I also didnt fully understand how bad the design of elite specs was. Did they not have experienced design teams working on these?

Imagine if an expansion came out for hearthstone and suddenly instead of getting a 3/2 for 2 you got a 4/3 for 2. That obsoletes everything that came before. These elite specs obsolete everything that came before.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Necro needs more sustain - it sucks

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Posted by: Lordrosicky.5813

Lordrosicky.5813

like flow said for healing,

what about evryone else who was and is always able to fullheal in invulns and stealths in safety?

The main problem of shroud healing would not be BURST HEALING BY ALLIES, but rather LONG PASSIVE REGENS as shrouds durations are lenghtier than the true invulns.

Then again,
everyone else has stupid strong passive ticks and survival is mostly dependant on cooldowns and positioning rather than having 10k vs 15k hp left – getting healed 0-30k then focused back to 0 seconds later is regular scenario
.

EXACTLY. Everyone else gets perma invuln or the ability to block or kite or go invis or whatever else. Why shouldn’t necro have this? And yeh, necro damage is nice, but mesmer damage is also amazing and they have perma portal and perma moa (continium split lol) and are perma invuln.

But do mesmers have chill? Boon strips? Necro has more condi pressure and mesmer loses to dragonhunter by far while a good necro knows to use his staff when dh presses F3. What I am saying is that if you compare these 2 classes the way you do, you show everyone that you don’t get why necro is very strong. It’s just that it needs support (only if you play meta build, I can easily fight everyone, except warrior…. CC, on a core necro non meta build without support).

You pretty much sound like a salty necro player that got rekt in game. Tho yea, necro should start with 30% life force, it’s just annoying to start without.

Mesmer could spec for way more damage than necro if they wanted to. They pick defensive traits though and still do massive damage.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Evan, match scoreboard damage stats broken?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

It seems like damage statistics are severely under reported now. Before the patch I used to consistently do around 600-700k damage (50/50 power+condi). Everytime I play now it always floats around 300k.

What gives? I have a feeling when breaking down the damage between power and condi it just takes your highest and shows that.

Edit: for the record I play Viper’s Condi Rev, so seeing the damage breakdown between condi and power is useful to me. Can we have that back?

downed dps and npc dps doesnt count nemore

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

What am I supposed to do against Guardians?

in Necromancer

Posted by: Lordrosicky.5813

Lordrosicky.5813

If its burn guardian then transfer the burns when it gets to about 5. Dont do it too early though. Suffer, staff 4 and plague signet work for this. Suffer sometimes doesnt give the burn which sucks.

If its trap dps guardian then its a hard match up. If you can daze them and stop them doing their leap and cleanse then you can win but it is hard. Unblockable marks obviously helps alot but then again so does chill of death trait.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Playing necro isnt fun

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Posted by: Lordrosicky.5813

Lordrosicky.5813

You die.
100-0.
You know you will die 10 second before.
You cant cast or move.

Every single time you need to heavily outplay someone and it takes too long to kill. Its not a unique feature to kill someone after the blow CDs.
If we win, were too slow to capitalize on it.
Instantly die in 1v2, great.

Theres simply too much random dodge and randomly ups im dead moments.

Its not worth playing necro and it isnt fun.

I agree. Necro isn’t fun because you either dominate given the correct support from team mates (which never happens). Or you get crushed and farmed all game because you don’t have the support. We have no dodges, no evades, nothing. Compare that with mesmer. Look at mesmer shield for example. That is just so much better than anything a necro has.

You can have success with a necro but chances are anything else if you put the same time into it you would do way better.

But the main issue, as the OP says, is that necro isn’t fun. You just die so fast.

I hate to say this, but necro needs significant buffs to things like life stealing and unholy sanctuary trait to make it able to do a bit more healing in death shroud. I dont think healing should go through death shroud but I think life stealing and unholy sanctuary should be considerably better. They are really bad from a healing point of view currently. You steal 400 health whilst a warrior is hitting you for 30k in 3 seconds whilst immune. Yeh….

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Axe, why all the hate?

in Necromancer

Posted by: Lordrosicky.5813

Lordrosicky.5813

Honestly I think axe and scepter are the only good weapons a necro has. But yeh, axe not hitting anything except in front of you is really lame.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

How are adventure runes STILL bugged?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

After 4 years…still bugged.

Was bugged when I quit. Came back 18 months later a few days ago. Still bugged. gg

you know what else is bugged?

Characters shout their “critical hit” catchphrase when -they- get critically hit.

They have thousands of bugs prob, the best you can do is just comment on what -is- bugged instead of expecting them to be fixed in a reasonable amount of time.

hell, charr had sideways facing footprints for.. years? months?

At least long enough to annoy me.

yeh but you would think the best rune set would not be bugged lol

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

How are adventure runes STILL bugged?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

After 4 years…pvp adventrue runes still bugged.

Was bugged when I quit. Came back 18 months later a few days ago. Still bugged. gg

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

(edited by Lordrosicky.5813)

6w - 4L different outcomes.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Placement games have a large portion of luck in them, but if you place too high or low then over the season you will gradually move to where you belong.

Its early days

The problem many are experiencing is that they are moving VERY VERY VERY VERY slowly. I know I hit gold and only get 14 MMR per win atm. I had horrible luck with my matchmaking teammates and now climbing is a chore almost with how much i’m getting per win. Wasn’t bad at 27ish per win but now it’ll take a LONG time to just climb out of gold.

Yes i agree. But the season is long so your rating now doesnt matter.

I trolled my placement games and started with a rating of 900 after my placement games. My rating is now 1700 after about 60 games since the placement games.

If you are really rated way too low (as i was at 900) then you will win almost every game for a while and rank up quickly even if its only 15 pts per win. With 30 wins you can gain 450 points that way.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.