Showing Posts For Malediktus.9250:

Anet's flawed logic

in PvP

Posted by: Malediktus.9250

Malediktus.9250

It is strange that Anet said nothing so far. Wish they would communicate wether they change the matchmaking or not.

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Account bound Mithril Box in Guild Treasury

in Bugs: Game, Forum, Website

Posted by: Malediktus.9250

Malediktus.9250

The account bound Mithril Box has a different item id, so it is only logical that it wont work.
http://db.dulfy.net/search/Mithril%20Box

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Skill based or Grind based rank system?

in PvP

Posted by: Malediktus.9250

Malediktus.9250

I prefer grind+skill based one like season 1. Anyone who was decent and spent effort could get to his desired division.

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All precursor collections completed

in Guild Wars 2: Heart of Thorns

Posted by: Malediktus.9250

Malediktus.9250

Not sure if I am the first to do this and it is not important to me, but today I finished completing all 72 precursor collections, which included a total of 1527 objectives. It was quite a marathon of things to do…

I wanted to give some feedback on my experience with the collections.

Pros:
- They made me do events I normally never do
- I did a few things I never did before even though I have 10k+ playtime
- Some of them had neat ideas, like Kudzu 3 collection with the hidden garden

Cons:
- some require events which often bug out, this is unacceptable 3 years after release
- some events have a long respawn time but can be completed in less than a minute by a single person. So you have to camp that spot and keep your eyes glued to the screen or you miss it
- some objective feel buggy and dont seem to trigger on first try or on some map /ips
- lots of objectives in fractals, but not a single one in the dungeons (you really want to see dungeons dead, huh?)
- a lot of things designed purely as a material sink barring any logic, such as “Jar of Yellow Paint” for Bifrost 3 collection which required 1000 Iron and 1000 Copper Ores

Debateable:
- the enourmous amount of t5, t6 and t7 materials required for crafting the precursors. I would have preferred a higher quantity of journey objectives, possibly harder ones which require more personal skill. Like meleeing tequatl without getting hit by a wave once.

All in all I spend around 10k Gold completing the collections. I sold the precursors of legendaries I already own and a few ones I consider ugly. The rest I unlocked the skin for fun and completionism. The account bound precursors will probably rot in my bank now since I cannot be bothered with building them, especially the new ones which require 250 Crystalline Ore (too much grind for mediocre skins).

On a side note it would be cool if there would be a title for completing all legendary weapon, armor and backpack precursor collections. Like “Legendary Wayfarer”, “Legendary Collector”, “Legendary Crafter” or “Archmaster Crafter”. Of course the title should be removed from you as soon as new collections get added.

Attachments:

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(edited by Malediktus.9250)

Pip system is flawed...

in PvP

Posted by: Malediktus.9250

Malediktus.9250

after ruby losing tiers? with 15 losing streaks?

If you have 45% win ratio and have 15 lose streak followed by even just 9 win streak, you will have 2 more pips than you started with…

good luck getting 9 win streaks in ruby+, impossible without a good premade or very high MMR

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First Legendary PvP Backpiece?_?

in PvP

Posted by: Malediktus.9250

Malediktus.9250

The ascended looks prettier than legendary. What a shame.

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Missing Achievements from account/achievement

in API Development

Posted by: Malediktus.9250

Malediktus.9250

I think I found the reason for github issue #223
If I meet the exact criteria of a repeatable achievement, it does not work. If it is for example at 1/5 it will work. But if it is at 0/5 it will not work. For some reason the API is not providing the completion status if you stop exactly at a checkpoint of a repeatable achievement. For many I stopped exactly when a checkpoint was reached so it does not show up under “almost completed” ingame. Hope to see this fixed soon.

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Minstrel III Collection Progress Blocking

in Bugs: Game, Forum, Website

Posted by: Malediktus.9250

Malediktus.9250

It worked for me fine after event ended, but for me “Zephyrs Performance” is not working

EDIT: The only thing I noticed that you were doing a defense event. I killed the High Wizard during an attack event.

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(edited by Malediktus.9250)

Legendary Prec bugs [Merged]

in Bugs: Game, Forum, Website

Posted by: Malediktus.9250

Malediktus.9250

I believe the “Zephyrs Performance” for Minstrel III collection is bugged. I tried this over 30 times so far. I even tried variations of the suggested dive performance incase the description is wrong, but no luck.
Please fix it fast.

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Minstrel III collection - Zephyrs Performance

in Bugs: Game, Forum, Website

Posted by: Malediktus.9250

Malediktus.9250

I believe the “Zephyrs Performance” for Minstrel III collection is bugged. I tried this over 30 times so far. I even tried variations of the suggested dive performance incase the description is wrong, but no luck.
Please fix it fast.
The description says "Perform a Flip-Spin-Triple-Flip using the Cathedral of Zephyrs diving goggles in Malchor’s Leap. " Which would mean pressing skill 2 1 2 2 2, but it is not working for me

EDIT: Kept trying and it eventually worked.

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(edited by Malediktus.9250)

Ingame Mailing a Banned Account

in Account & Technical Support

Posted by: Malediktus.9250

Malediktus.9250

They will receive the items if they get unbanned. If not the stuff is lost.

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Uzolan's Mechanical Orchestra Collect help?

in Guild Wars 2: Heart of Thorns

Posted by: Malediktus.9250

Malediktus.9250

It took me several days of doing all the easy adventures to get it.

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Anet you need to save this season

in PvP

Posted by: Malediktus.9250

Malediktus.9250

Don’t play ranked if you aren’t good enough to compete… I don’t play professional sports because I’m not good enough.

Just do Unranked.

He’s good enough to compete.
but the system doesn’t think so
and it proves itself right by paring him with idiots.
And you think the solution is for him to go to unranked.

He is probably one of the people profitting from easy win streaks

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Anet you need to save this season

in PvP

Posted by: Malediktus.9250

Malediktus.9250

Don’t play ranked if you aren’t good enough to compete… I don’t play professional sports because I’m not good enough.

Just do Unranked.

There is no point to play unranked. It is playing ranked or no pvp at all for me.

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Guild Challenger League Decay bug?

in PvP

Posted by: Malediktus.9250

Malediktus.9250

Well Anet loves to make hidden undocumented changes. Whenever you see a patch assume that the true changelog is at least twice as long as what they show you

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Guild Challenger League Decay bug?

in PvP

Posted by: Malediktus.9250

Malediktus.9250

They probably increased the decay. Lets face it. 1 game per week is way too few. It allowed people to have several teams ranked in top 10.

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Unhappy/Confused about Matchmaking

in PvP

Posted by: Malediktus.9250

Malediktus.9250

I’ll explain the lopsided games.

“Beginning with Season 2, matchmaking for Ranked matches will use your placement in your current league division as your primary matchmaking consideration and pair you against players who are placed in the same point range as you, regardless of the skill level (MMR) of the other people in that point range."

This is what they said how the season 2 MM system will work.

So actually to clarify something and please correct me if I’m misreading. The way the system currently works is it only considers MMR on your own team and not the full 10 players. So let’s say there’s 10 people queuing within an acceptable division range, 5 players are around 800 MMR and the other 5 are around 1000 MMR. Due to the fact that the system only considers making a team of 5 of similar MMR players at a time, the 5 800 MMR players will be put on one team and the 5 1000 MMR players will be on the other team. So what you get is high skilled players on 1 team and less skilled players on the other. Of course the result is the 800 MMR team getting stomped.

The result is you will never get a balanced team vs. balanced team like a team of 2 1500 MMR players + 3 800 MMR players vs. 2 1500 MMR players + 3 800 MMR players.

But with all said, I prefer the balanced team vs balanced team setup more.

The thing is eventually the teams will end up balanced. Or atleast so close it won’t matter. As different teams will progress at different rates. The 800mmr people SHOULD start fighting other 800mmr (or close) becuase they will be the only ones in range.

Atleast thats how I have understood it.

Eventually it will work out yes you are correct. As the 800 MMR people will be the only ones in the suitable division range so 800 MMR vs 800 MMR games will happen. The question is how long will that take though and if it takes too long is this system worth it as you’ll be playing lopsided games for a while. Another thing I’m wondering about is the decreasing player population amplifying this as well.

These are all good explanations (and questions) :]

That’s your answer? It’s better if you just straightened your stuff out. Can’t you see your customers are complaining?

They are using as as guinea pigs to test stupid pvp systems instead of using something from other game that is working

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Anet you need to save this season

in PvP

Posted by: Malediktus.9250

Malediktus.9250

So people suggested getting a full team. But it is not helping at all. I searched for likeminded people, we went on TS, tried our best. But we get guild teams all the time, which obviously are operating well together, at least better than a few like minded people you randomly pick up via lfg and map chat. We had some close games, but no wins. Usually after 2-3 losses people leave and you have to replace them. So you can never practice properly with these people.
So premade is not the solution to broken soloQ MMR.

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personal MMR reset?

in PvP

Posted by: Malediktus.9250

Malediktus.9250

I think Anet should give people the option to reset their MMR once per season.

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Anet you need to save this season

in PvP

Posted by: Malediktus.9250

Malediktus.9250

No I think they should play the whole season with the same rules. That way the community will know better than to request such a conceptually flawed match making system. Eventually this is going to reach the upper tier players when people quit. Both by queue times and eventually horrid match making.

Anet please save this pvp season and hotfix back to the old matchmaking algorithm. This is no fun for low MMR people. If you do not revert it back quickly all the bad, mediocre and casual players avoid pvp again. Noone enjoys loosing 80%+ of their games. Queue times are exploding already in emerald. From instant when season started to several minutes now.
The PvP population is low as it is. No need to reduce it further to please a few PvP elitists who are scared of people other than them reaching higher divisions.

A lot of people wont come back when they quit. So its better to prevent people from quitting.

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Anet you need to save this season

in PvP

Posted by: Malediktus.9250

Malediktus.9250

You mean lesser skilled players are together with mediocre or bad players.
The more you lose, the worst are you team mate. Don’t you forget that following this, the worst are you enemies as well?

You can not blame a system for this. If i understand, the players you face are mediocre players. May be you should overcome yourself and look what you(plural) are doing wrong.

Or do you want to face top team with your level?

You don’t understand. Your opponent could be anyone at all from the pip range. Only your teammates are chosen by the MMR range. So Streaks lead to more streaks.
It’s logically flawed, that’s all.

Yes, whatever I try I cannot get my loosing streaks to stop. Like 1 win out of every 20 matches at the moment

I need to find a PvP guild (EU) who helps me get out of MMR hell. paying good gold. Any takers? Just whisper me ingame and we work something out.

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Guide : How to break your losing streak.

in PvP

Posted by: Malediktus.9250

Malediktus.9250

Nice guide dude. I hope people read this, because I followed this advice and here are the results:

1, Before advice I was 5 wins and 36 losses this season
2, After advice I have got 26 wins and 1 loss.

Thanks again.

You played 27 games in 2 hours? I call bs

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[Question] MMR Vicious Circle

in PvP

Posted by: Malediktus.9250

Malediktus.9250

Need a good pvp guild (EU) who wants to help me get out of MMR hell. Paying good gold,whisper me ingame for offers.

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Thanks Anet...

in PvP

Posted by: Malediktus.9250

Malediktus.9250

It is the worst matchmaking I ever saw in a game. Even indie games do better matchmaking

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HOPE IV Icebrood Crystalline Phail

in Guild Wars 2: Heart of Thorns

Posted by: Malediktus.9250

Malediktus.9250

That event fails all the time though. That quaggan is up almost every time I pass that location

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Anet you need to save this season

in PvP

Posted by: Malediktus.9250

Malediktus.9250

Too late, many Asian want to put PVP an end in the Asia forum or fb.

what are you talking about?

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remove lose streak pip bonus

in PvP

Posted by: Malediktus.9250

Malediktus.9250

0 0 0 2 pips or 0 0 1 1 pips
result is +2 pips. So loosing streak is no advantage

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S2 From a High-Level Player's View

in PvP

Posted by: Malediktus.9250

Malediktus.9250

will cause many of the new, average, and bad players to just give up before matchmaking becomes balance again. Call it quits and go home.

we don’t need such players.

true pvp players will rise out of the ashes of defeat and emerge victorious.

failure is the mother of success after all.

Not sure if you’re being sarcastic but every game mode needs new blood or it just dies a slow death. Taking WvW as an example, not having new pugs/guilds/players drains the playerbase as hardcore/vets move on, the same will happen in PvP.

There aren’t even enough players/teams for those ESL weekly matches, the last thing PvP needs is a ‘we dont need those players’ mentality.

you need “real” new blood and not cry babies.

That’s the problem here. “Ranked” is just another farming spot, now. People don’t want it to be ranked, they want to be able to farm pips at a nice steady rate until they’re Legends just like everyone else. And ANet did it to themselves by saying the Legendary back pack is for everyone, now everyone thinks it should be easy to rise through the Ranked gameplay.

At this point, Unranked has pretty much no use, because everything thinks they’re “ranked worthy”, or at least, should be, and no one understand that in order for anything “ranked” to work there has to be winners and there has to be losers, and some of them lose hard. Not everyone is or needs to be cut out for Ranked, but because it is essentially just a glorified reward track to a lot of people, they feel that they’re entitled to gain a Division or two in a few days, regardless of the fact that the Season lasts until April, which should be VERY easy to hit Sapphire/Ruby by then. Not everyone will be Legend… that’s okay. It’s not meant to be knocked out in a week, and in some cases, at all if you’re not a good player. And that’s okay.

Ranked just means that your gameplay gets evaluated and ranked. It does not mean that average players cannot take part. Everyone is “ranked worthy”.

Yes, to some extent. But that doesn’t mean very low or even below-average deserve the highest divisions. Nor does it mean they should be even Ruby in a week. Seasons last well over a month.

The old way was far worse, in which poor players got carried and better players got held back all in the sake of a “fair game”. Fair games are for unranked. In ranked, players deserve to be able to rely on their team mates as well as they can be relied on themselves. That’s fair as far as competition goes.

Noone said that they should reach easy legendary. But long loosing streaks in the “tutorial divisions” should not happen unless you deliberately try to throw games.

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S2 From a High-Level Player's View

in PvP

Posted by: Malediktus.9250

Malediktus.9250

will cause many of the new, average, and bad players to just give up before matchmaking becomes balance again. Call it quits and go home.

we don’t need such players.

true pvp players will rise out of the ashes of defeat and emerge victorious.

failure is the mother of success after all.

Not sure if you’re being sarcastic but every game mode needs new blood or it just dies a slow death. Taking WvW as an example, not having new pugs/guilds/players drains the playerbase as hardcore/vets move on, the same will happen in PvP.

There aren’t even enough players/teams for those ESL weekly matches, the last thing PvP needs is a ‘we dont need those players’ mentality.

you need “real” new blood and not cry babies.

That’s the problem here. “Ranked” is just another farming spot, now. People don’t want it to be ranked, they want to be able to farm pips at a nice steady rate until they’re Legends just like everyone else. And ANet did it to themselves by saying the Legendary back pack is for everyone, now everyone thinks it should be easy to rise through the Ranked gameplay.

At this point, Unranked has pretty much no use, because everything thinks they’re “ranked worthy”, or at least, should be, and no one understand that in order for anything “ranked” to work there has to be winners and there has to be losers, and some of them lose hard. Not everyone is or needs to be cut out for Ranked, but because it is essentially just a glorified reward track to a lot of people, they feel that they’re entitled to gain a Division or two in a few days, regardless of the fact that the Season lasts until April, which should be VERY easy to hit Sapphire/Ruby by then. Not everyone will be Legend… that’s okay. It’s not meant to be knocked out in a week, and in some cases, at all if you’re not a good player. And that’s okay.

Ranked just means that your gameplay gets evaluated and ranked. It does not mean that average players cannot take part. Everyone is “ranked worthy”.

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Quip III: Skritt Trickery

in Bugs: Game, Forum, Website

Posted by: Malediktus.9250

Malediktus.9250

I wonder why the droprate for this item is so pathetic. I spent hours tracking down skrit burglars and it still did not drop. Without using wiki to find all the possible chest spots it becomes even more ugly (eg the average casual who just plays without guides/wiki)

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Anet you need to save this season

in PvP

Posted by: Malediktus.9250

Malediktus.9250

The more you play, the better your mmr becomes and the better matches you get… although I do agree that a change needs to be made. Perhaps a good solution would be to place sub-ruby players in amber, ruby in emerald, and diamond/legendary in saphire?

That might solve the problem with good players curbstomping bads.

You dont gain MMR by playing. You gain MMR by winning. If you have a loosing streak its a circle of doom.

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Buff lord at foefire already

in PvP

Posted by: Malediktus.9250

Malediktus.9250

Yea you like the fact the weaker team can win then, sorry but thats not real pvp to me. The strongest team should always win, and also the buffs at temple doesnt break the gameplay as much as lord on foefire does.

“We can’t keep the enemy team from killing lord, they suck!”

Did you even see how fast some classes/builds can solo the lord?

Sure, some classes can do it fast; but that’s why you watch your map, keep an eye out for things and listen to the oh so obvious “your base is under attack” which gives you enough time to respond and get someone there if necessary. It’s very much so possible to defend your lord for a reasonable amount of time, I’ve seen it.

1) You can open the gates before killing the lord and come back later
2) The lord can be soloed before the announcer even gives you the message that the lord is under attack

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Buff lord at foefire already

in PvP

Posted by: Malediktus.9250

Malediktus.9250

Yea you like the fact the weaker team can win then, sorry but thats not real pvp to me. The strongest team should always win, and also the buffs at temple doesnt break the gameplay as much as lord on foefire does.

“We can’t keep the enemy team from killing lord, they suck!”

Did you even see how fast some classes/builds can solo the lord?

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Myth - Me win, me awesome - You lose, you bad

in PvP

Posted by: Malediktus.9250

Malediktus.9250

Calling it quits for today. Played over 30 games, only two wins. Anyone who says this is the way it should be should do a reality check.

Some people call what you are experiencing “competition”. Anet should learn from league, they dropped the ball this time. I have guild who haven’t won a since game since league started. So they still don’t have their amber icon, I doubt they will pvp again. Every serious competitive game protect their new player experience but not Anet.

Well my PvP enjoyment definitely reached an all time low this season. 1) Balance worse than ever 2) Matchmaking worse than ever

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Buff lord at foefire already

in PvP

Posted by: Malediktus.9250

Malediktus.9250

Yes, the lord is too weak. It should have his health trippled and get some stronger skills.

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Myth - Me win, me awesome - You lose, you bad

in PvP

Posted by: Malediktus.9250

Malediktus.9250

Calling it quits for today. Played over 30 games, only two wins. Anyone who says this is the way it should be should do a reality check.

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S2 From a High-Level Player's View

in PvP

Posted by: Malediktus.9250

Malediktus.9250

Too bad the season only last 2 months. So if it takes 2 weeks for the system to work thats 25% of the season wasted with bad games which make a lot of people give up on pvp.

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Anet you need to save this season

in PvP

Posted by: Malediktus.9250

Malediktus.9250

Anet please save this pvp season and hotfix back to the old matchmaking algorithm. This is no fun for low MMR people. If you do not revert it back quickly all the bad, mediocre and casual players avoid pvp again. Noone enjoys loosing 80%+ of their games. Queue times are exploding already in emerald. From instant when season started to several minutes now.
The PvP population is low as it is. No need to reduce it further to please a few PvP elitists who are scared of people other than them reaching higher divisions.

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MMR thought of imbalance Anet READ

in PvP

Posted by: Malediktus.9250

Malediktus.9250

However bad someone is, losing/winning 20 games in row is unacceptable; yeah I know good player will climb faster and bads won’t, still that doesn’t justify the current streak. No competitve game has player who can go from the lowest to the highest tier in 5 days. That’s the bigger picture.

ANET wants a complete demarcation of their player base between Elites and non-elites. A 180 degree turn in their approach towards gaming. They made that decision in PvE with HoT and Raid. They have now made that decision in PvP with this system.

The current system is about pitting a group of bad players against better players all the way up while hoping that through attrition and by the system demarcation will be achieved and a wall will be built between good and the evil bad players. I just can’t fathom why would I knowingly participate in a game where I am playing just to lose again and again and again.

I stopped playing right now. I guess that was ANET’s objective. GTFO scums.

This. I already have 3-4min queues in emerald because so many people are quitting this pvp season. I had instant queues when the week started. 3-4min is longer than I had in diamond+ last season.

Really? Is that true? Now I KNOW that this pvp system is a scam.

Sadly. I get one blow out defeat after the next, too. Its no fun anymore. 100-200 : 500 is pretty common loss. Total games played today over 25, just 1 win.

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MMR thought of imbalance Anet READ

in PvP

Posted by: Malediktus.9250

Malediktus.9250

However bad someone is, losing/winning 20 games in row is unacceptable; yeah I know good player will climb faster and bads won’t, still that doesn’t justify the current streak. No competitve game has player who can go from the lowest to the highest tier in 5 days. That’s the bigger picture.

ANET wants a complete demarcation of their player base between Elites and non-elites. A 180 degree turn in their approach towards gaming. They made that decision in PvE with HoT and Raid. They have now made that decision in PvP with this system.

The current system is about pitting a group of bad players against better players all the way up while hoping that through attrition and by the system demarcation will be achieved and a wall will be built between good and the evil bad players. I just can’t fathom why would I knowingly participate in a game where I am playing just to lose again and again and again.

I stopped playing right now. I guess that was ANET’s objective. GTFO scums.

This. I already have 3-4min queues in emerald because so many people are quitting this pvp season. I had instant queues when the week started. 3-4min is longer than I had in diamond+ last season.

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S2 From a High-Level Player's View

in PvP

Posted by: Malediktus.9250

Malediktus.9250

Here’s the issue with that. While I love the fact that I am progressing quickly as a reward for being one of the more highly skilled players, this type of matchmaking can be quite discouraging to a majority of the playerbase. If the game doesn’t already rate you as good, you will be more likely to lose and the game will think more and more that you suck. Anet’s answer to this is as time progresses matches will become better. I fear however that this new matchmaking will cause many of the new, average, and bad players to just give up before matchmaking becomes balance again. Call it quits and go home. And let’s face it, that’s bad for the game. I would ask anet if having the few really good players progress faster is worth angering and harming the gaming experience of the vast majority of the player population. Also for the unlucky people who actually are bad whether it be from being unable to commit enough time or just lacking skill, there matches will never get better as they are always going to be below average and so will always have more of a chance to face teams better than them, and will always be on a losing streak and thus quit the game.

Feel free to share your thoughts.

this is the problem. people giving up in droves because unbearable loss streak streaks. only reason I am still trying is because I am desperate for the AP. Played 25+ matches today and only won 1.

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MMR on my account bugged

in PvP

Posted by: Malediktus.9250

Malediktus.9250

Rewarding anet for their atrocious matchmaking by buying a new account seems like the worst thing to do.

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How to link [Legendary Insight]

in Fractals, Dungeons & Raids

Posted by: Malediktus.9250

Malediktus.9250

Lol. Anyone will notice if you are new to a raid. You just earn a free ticket to the block list if you fake your experience.

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Debunking The Matchmaking problem

in PvP

Posted by: Malediktus.9250

Malediktus.9250

Just got paired with 2 saphire + 3 emerald vs 4 saphire + 1 ruby. Very good matchmaking.

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So glad its fixed...

in PvP

Posted by: Malediktus.9250

Malediktus.9250

Of course people with the win streaks enjoy this pathetic matchmaking. On the other hand I see people on my friendlist giving up on this season in droves because they are tired of loss streaks. Soon the matchmaking queue times will go up a lot.

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So glad its fixed...

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Posted by: Malediktus.9250

Malediktus.9250

Yes, this is the worst matchmaking I ever saw in an AAA game, even indie games do better.
Anyone who thinks that people who were diamond+ last season can realistically have 10+ loss streaks in emerald (merely division 2 out of 6) need to make a reality check instead of posting pvp elitist phrases.

1st person worldwide to reach 35,000 achievement points.

(edited by Malediktus.9250)

I think I hit the bottom MMR

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Posted by: Malediktus.9250

Malediktus.9250

Out of the last 5 SoloQ games 3 matches had afkers from or close to the start on my team.

Cant grind legendary anymore?? kitten thats sad… No AP for you I guess.

So it is my fault that this matchmaking is so crappy now and puts me with afk people on team? People say Pve elitists are annoying, but the pvp elitists must be 100x worse lol.

Also I did not grind legendary

1st person worldwide to reach 35,000 achievement points.

Debunking The Matchmaking problem

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Posted by: Malediktus.9250

Malediktus.9250

~7.5k games I dived trough leagues with 100% winrate untill higher ruby , now im diamond i dont understand all this QQ its so easy to get trough the starting leagues…

Looking at your queue times you are insanely high MMR = better people on your team.

1st person worldwide to reach 35,000 achievement points.

Debunking The Matchmaking problem

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Posted by: Malediktus.9250

Malediktus.9250

Hmm… I am guessing maybe the pvp population at those times might be really low so they match you with baddies just to fill your roster. I mean that could be 1 thing.

What were your experiences, are your teammates really bad or the opposing team is really good?

Had both experiences. Either opposing team really good or own team playing brainless and wasting an easy win. I play many hours a day currently and my experience is roughly the same during primetime and off primetime (tried 4h in the morning, too)

1st person worldwide to reach 35,000 achievement points.

(edited by Malediktus.9250)

Debunking The Matchmaking problem

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Posted by: Malediktus.9250

Malediktus.9250

Sure if it helps… I tried different classes where I thought I was decent with. But same result no matter what. Stuck in emerald. As someone who was legendary last season, got 2k+ tpvp wins and all class champion titles except revenant.

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1st person worldwide to reach 35,000 achievement points.