Another useless RNGfest. Typical Casino Net.
ikr, plus a sub! it’s just over the top…
I have played a few MMO’s in my life time, and a weapon/armor drop has always been on chance to drop from event/boss, not only rare chance but usually would have to roll against a fellow player for the loot.
This game would be better enjoyed when players realize they don’t need everything they want.
Or if the devs would stop gating everything behind mindless grind and RNG. You know, I didn’t buy this game because I thought it was “just another MMO”. But, it seems the rapier isn’t part of this release so I don’t really mind.
ps. I don’t understand why some people complain about substriction fees. I mean, they spend hundreds of hours of their life on the game and then aren’t ready to pay 40minutes worth of working once a month?
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Mesmers aren’t very viable as glass cannon zergers due to the popularity of perma stealth thieves.
This is not true. Life may be easier for you if you play a D/P or a perma stealth build but mesmers are still very strong and possible to play, especially against thieves.
Shadow refuge => wait 10 seconds => burst => defeated glass mesmer. Mesmer might win, but the odds really are against him in this type scenario.
This game begs for more skills. It is currently actually rather shallow when compared to other mmos.
There just isn’t enough builds and all the builds are so similar. For example mesmer, it has essentially 2 differend builds: phant and shatter, and even they aren’t THAT differend from each other. Sure you can adjust your traits to gain more cc/tankiness/utility/damage and blah blah blah, but it still really plays essentially the same as any other mesmer build.
Gw1 was quite differend with all those creative cross profession combos. Dshot monk, bunny thumber, caster sin, life steal bow ritualist… You just don’t have that kind of creative kitten here.
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A 5% faster kill rate in tougher dungeon content is huge. It’s the difference between efficient success and party wipeout. When a player goes down due to the 5% shortfall in toughness/vitality or a boss stays up longer due the 5% attack deficit it costs everyone.
I’m serious: I’d be fine with MF staying just as it is if it quit working when players were in a party. Seems like a simple and fair fix. You could still go off and farm PvE to your heart’s content.
Or perhaps your party just has to learn how to dodge.
Reactor is just the inquest though.
Always when possible, stay near your clones: if you dodge a backstab near your clone, the backstab will land on a clone, revealing the thief. Dodging without anything nearby achieves nothing: the thief will just hit #1 button again.
Block skills are also very useful if you have clones nearby. Normally thief can just spam bs through say aegis, but if there is something nearby, the bs will land on that something and reveals the thief.
Against a p/d thief you can try to move so that the clones will asborb the sneak attack.
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I propose Shadow Dancer.
Well done xD. Though, often using dagger storm against a mesmer isn’t a very good idea. It basically leaves you open for free shatter burst. Dunno how it worked out so well there.
I think they should’ve stuck with dedicated healers.
So true.
However, in WvW, there is always a bigger group
Not if you are from Blobbadon.
Mesmers aren’t very viable as glass cannon zergers due to the popularity of perma stealth thieves. A stealthy bs thief has always been a strong counter against that build.
Thief is the best roamer, but warrior specced for glass cannon rifle is probably the most fun if you are into trolling.
Guards still continue to be the backbone of any serious WvW guild group.
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The power ressing and massive amounts of health in downed state make sense in pve that is build around 1hit bosses. For some unknown reason anet just dumbed the same rules into WvW and assumed it would work.
I actually do think that downed state and rally as ideas are allright. It’s just that currently their values are tuned for pve making them inbalanced and frustrating features. Nothing like rallying from a random forest animal and then doing the warrior whirling attack on the dude who tried to stomp me… xD
Simple question: when does this game get some other pvp mode than this domination nonsense that’s plagiated from other games?
Will we get GvG, 4v4 anhillation (ra and ta style), hoh type fights? And if so, then when? It’s been almost an year, I think we deserve some answers.
Berserker gear is the real cancer to the game and removing it will be the single greatest thing ArenaNet will ever do.
How is berserker gear bad for this game? Over half the bosses in this game you can sit back and auto attack while dodging every now and then.
Exactly.
And thus, bringing anything but zerker gear to these dungeons is less than optimal and you are being a ‘leech’ to your party.
Zerker gear in no way, shape, or form encourages any type of build diversity.
There is a reason you see so many posts looking for ‘zerker warrior’. It is because it IS the most efficient in most fights. And while this remains true it will remain true that bringing any other class or build to the team is not optimal and thus you are a ‘leech’ to your team. Is this really what they want to encourage?
It isn’t the fault of zerg gear though, but badly designed bosses. Adding an armor check isn’t a solution either though.
I want to be able to swap my ascended magic find trinkets to other ascended trinkets. Or just give my pristine relics back. I also want back the 20 laurels I used on my utility infusion.
“watching HP bars the whole time is not interesting”.
Because it’s interesting to watch red circles and red progress bar.
I’m just quoting them. :P
Yes I know. Just wanted to point out that currently in pve thats pretty much all you can do: hack the boss (watch it’s progress bar go down) and avoid it’s attacks (watch the red circles). Ally targeted support skills with perhaps some reflex involved (like reversal of fortune from gw1) would make these dull fights much more interesting.
Good post, targeted support skills are needed badly to give structure to fights.
Solution is simple, add retaliation to more mobs
Zerk builds will then think twice before they start bursting things.
The best way to counter retaliation when you cannot remove it is to hit so hard that it doesn’t matter :p
The reasons why zerg gear seems overpowered:
(…)
- bosses are immune to CC and other effects, so only damage works against them.Except that no gear in the game improves CC. So even if you could CC a boss, the guy doing it might as well be full zerk too to improve his DPS. Especially considering a CCed boss cannot attack at all.
Do note that adding effects that can’t be avoided / dodged, that is, an armor check, is no better than a dps check.
Removing Defiant = making zerk gear even more useful than it is currently
You can however, trait for CC effects. Currently it’s just best to trait for as much damage as possible. Zerg isn’t really a problem anyway, the problem is that the boss fights are boring hack and slash.
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Same issue for me. Those effects have to be tuned somehow.
The reasons why zerg gear seems overpowered:
- bosses are based on 1hits.
- bosses have million health.
- bosses are immune to CC and other effects, so only damage works against them.
I’m someone who has invested so much to get full magic find gear and with buffs/food/gear i have 300% magic find. I choose magic find because I only do wvw and magic find build really makes sense. I find it HARD TO BELIEVE that any system they come out with will satisfy me when I’m accustom to a certain amount of magic find. Lets face it, the magic find will be no where near the magic find cap someone can get which was 327% before achievement buffs. It’s just another example how the vocal minority gets what they want and the quiet majority will have to adapt to this.
Like I said. You’re getting free magic find by not needing to sacrifice actual stats on gear. People will complain about anything. This change is a ways off. You’ll have plenty of time to enjoy your magic find set before it’s gone forever. But when it’s gone, I’m sure you’ll adapt.
You get some kittenty below 50% mf boost only though.
oh boy more glass scrubs complaining that another glass beat them in wvw lol
If you play a glass thief you are probably new to thief and don’t really know how to trait and gear up properly.
You say thieves are ez mode, skilless and blablabla but you cant do a basic thing like put down a trap to screw a build ?
How stupid thief does it take to walk on that trap though? Actually I sometimes walk on them on purpose because I know I can get away without stealth as well. Shadow Step, inv. strike & steal on nearest mob = instant breaking of aggro. Can also continue with withdraw, roll for initative or signet of inflitration depending which one you like to carry.
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Thief is BY FAR the #1 solo roamer, mainly because of their ability to escape from almost any situation. They are still very useful in small group (less than 5) roaming as well. Shadow Refuge alone makes them a viable choice.
It takes lots of knowledge to beat a stealth spam thief (and even then it is impossible for most builds to actually down him) while it’s very easy for the thief to keep stealthing: the “pvp with training wheels” -build even comes with a build-in blind to prevent interrupts.
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I’d like to hear more about Anet’s reasoning to removing MF from the game. I’ve played quite a few games with a similar stat, and like it. Yes, it is a trade-off to sacrifice other attributes in place of getting better loot, but it makes the game more challenging. I may be more squishy and do less damage, but I get better loot and it requires more skill on my part. I am also not sure how this will affect the economy long term. I suspect it will help to even out the wealth distribution slightly, but I would be surprised if this is anything more than minor.
They say very clearly in the blog post why they wanted to remove it. It’s not what GW2 is about. It’s an unnecessary trade-off. You’re still going to have magic find but it’ll just be account-wide and you won’t need to give up stats on your gear for it. How is that a problem?
It’s not quite that simple though. There are experienced players who want to make the game slightly harder. In exchange they naturally want more loot than those playing the easy mode. Magic Find was fairly useful for this.
So run with less armor or run with blues. Having a magic find stat doesn’t make the game harder lol You’ll still have the same magic find % just on your entire account rather than on that specific armor set…
But then I get no more loot and so it’s boring. I want the content to be harder, but also more rewarding to make it up. It was interesting trying to push as much magic find as possible, and still come up top and be helpful in dungeons. In dungeons I ran with around 100% magic find, 3.1k power, 100% crit damage. After the change it will be 3.4k power, 120% crit damage. Meh.
Anyway, now that they make it account bound, it just feels like some passive bonus that you barely notice.
Gw1 had “hard mode” which gave more loot, experience, titles and what not, but was a lot more difficult than the standard mode.
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I’d like to hear more about Anet’s reasoning to removing MF from the game. I’ve played quite a few games with a similar stat, and like it. Yes, it is a trade-off to sacrifice other attributes in place of getting better loot, but it makes the game more challenging. I may be more squishy and do less damage, but I get better loot and it requires more skill on my part. I am also not sure how this will affect the economy long term. I suspect it will help to even out the wealth distribution slightly, but I would be surprised if this is anything more than minor.
They say very clearly in the blog post why they wanted to remove it. It’s not what GW2 is about. It’s an unnecessary trade-off. You’re still going to have magic find but it’ll just be account-wide and you won’t need to give up stats on your gear for it. How is that a problem?
It’s not quite that simple though. There are experienced players who want to make the game slightly harder. In exchange they naturally want more loot than those playing the easy mode. Magic Find was fairly useful for this.
The real reason for the change is that anet just wants to nerf Magic Find, probably to sell more Item Mall crap.
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I don’t use Moa actually cause I find it gimmicky. I would rather have it removed for something useful.
That’s exactly what I think.
Even when doing it from stealth there are just so many ways for the enemy to avoid being hit with it. EVEN STILL giving them a way to run away is simply silly.
What? So you think Moa should be a skill that if not dodged, results in immeditate win for the mesmer? Pfft, go play mug thief or some other rookie crap. Oh wait it was nerffed.
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^ doesn’t know that mesmer can stealth.
Actually, that is why I said the “if I catch you off guard” part but thanks for playing.
off chance I catch you off guard don’t worry I am nice and give you an escape plan.”
Isn’t such an odd chance since every mesmer with moa has also decoy. Well… Moa is a gimmicky “I win button” -type skill, and I just believe that type stuff belongs to thieves, not mesmers.
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Not being able to use it as a movement skill unless there is a target nearby is fair since it breaks stun and is a teleport. The buggy pathing should be fixed though.
^ doesn’t know that mesmer can stealth.
So now I just change my mf gear to zerger gear. Meh.
I always thought there is something wrong with that Kiel. Now we have proof, well done!
So what I gather is that when a thief wins a tough duel it’s because we are bandwagoning, skill-less, scrubs and when other classes do it they are skilled dueling gods.
Expressing the truth in a sarcastic manner doesn’t make it any less real.
You have to be quite new player if you think that the current chaos armor is useful. Few random boons and some random weak conditions on your enemy on 30 second cool down with the price of having to let them hit you is just… How can you think this is useful?
Before I was careful not to rapidly attack opposing mesmer player who had chaos armor on. Now I just ignore it completly.
Totally. Swiftness? Protection? Regen? Pfft. Who needs that? Blind? Weaksause.
Random 3 seconds swiftness, regen that heals for about 400. Nope, I don’t need those. Protection that triggers when I have already eaten X hits, yay! Oh wait, just X hits wont do. Have to be 1 hit, then let second pass, then hit again, and then let second pass, now if you get hit, you might get protection!
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Another useless RNGfest. Typical Casino Net.
There are games that offer much better and deeper spvp gameplay than this game does, like hundreds of them. That’s probably why spvp isn’t very popular.
It’s not even zerging that ruins WvW, it’s PvDoor and blobbing.
Seems fair enough, that d/p crakitten o ridiculous. Sorta like the spelling filter here.
Do realise that if black lion chests cost less, the value of gems compared to gold will rise to compensate. Evon is well aware of this.
Then again, cheaper waypoints are just useless.
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You have to be quite new player if you think that the current chaos armor is useful. Few random boons and some random weak conditions on your enemy on 30 second cool down with the price of having to let them hit you is just… How can you think this is useful?
Before I was careful not to rapidly attack opposing mesmer player who had chaos armor on. Now I just ignore it completly.
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Full zerger cof party has 25 might, 25 vuln & crit banner, which is around 70% more damage…
The reason you don’t see people running with fractal weapons is that those weapons take a ridiculous RNG filled grind which is gated by time. The reason you don’t see that many arah stuff is that they only fit for a necromancer…
There is that, but I think there is a very skewed perception of how many people actually run dungeons. I know when i joined the largest of the guilds i’m in, there was only one other guy who had done over frac level 40 and most people were too busy doing wvw, map completion or other stuff. There are tons of people who don’t even touch dungeons. Just look at some of the perception of the achievement awards; some folks where freaking out, saying that everyone they know has over 6k and that the whole population of the game will have all the items in a week when, in reality, we can check the numbers and see that 90% of the player base doesn’t even have 3k AP.
People that do the harder dungeons, people that have over 5k AP, people that have legendaries, etc, are playing the game but we’re fooling ourselves if we believe they aren’t the minority of players.
Well it’s not a suprise that people don’t do dungeons that much. The rewards aren’t that good and tbh they aren’t very fun unless you have nice people to do them with. I only ever do them with friends.
The dungeons have next to no variation (path X is always path X), no suprises and the loot sucks. Also, the boss fights almost always require you to use some stupid gimmick* instead of providing an interesting and intuitive fight.
That said, I still like some of the dungeons, Arah probably being my favorite because of it’s unique atmosphere.
*Bosses that require you to throw rocks or other nonsensical bundles at them are probably the best example.
Anyway, I don’t see a reason why all cool skins should be locked behind either money or something specific such as dungeons or Living Story. I think it’s good design that people can get new skins also by doing general things.
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Meh, the rollerbeetle rankings were a bad joke. It was just about getting as many boosters in a row as possible. Might as well make rankings on coin flipping.
Really, if you want a serious racing game try a GTR simulator or something. Sanctum Sprint is there just for fun, I don’t think it’s meant to be taken that seriously.
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To be fair I suspect a lot of that is down to people simply not trying. A lot of people seem to have heard that dungeons are harder than normal PvE and somewhat intended as end-game and decided they’ll obviously never complete it and then they don’t even try. I’m not saying dungeons are easy, but I think a lot of people who could actually do them haven’t just because they haven’t tried.
I think that accurately describes a portion of the playerbase, but i can’t help but notice all the anecdotes i read on these boards and in guild-chat about dungeons being too tough. In any case, having such content as a gate for some rarer rewards makes such rewards far less common that skins handed out to anyone that has logged in enough times to have 1,000 AP.
The reason you don’t see people running with fractal weapons is that those weapons take a ridiculous RNG filled grind which is gated by time. The reason you don’t see that many arah stuff is that they only fit for a necromancer…
I like the new Zenith weapons. Got pistol for my thief and then staff for mesmer and they fit very well.
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Other than anonymous player on player action, there isn’t an incentive to solo. The fact is that while you are running around on the map, at any point in time a group of 10 + enemies may stumble upon you and kick the crap out of you in an instant.
WvW is based mostly on objectives. Now, most of these objectives can be accomplished quite easily with a small team. A group of 4 or 5 players can easily take camps and towers, set up siege points, and also defend towers pretty well.
So when you kill one player what do you get instantly?
When it comes to loot, there is no difference between random mobs and players, except that players can drop badges (0-2). A single badge is worth around 1 silver if you spend it well.
There are ZERO rewards for going solo in WvW. It’s something people do because they like it.
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lol @ tarnished coast
these 3 tried ganking my warrior at the top of obsidian sanctum
keep in mind these were all actually level 80s, one was a thief, engineer, and warrior and they got solod (at the same time) by 1 warrior
Also, just a tip, but you just have to get near the kite. speccing for some surviability to just run close to it will get you the achievement.
Dammit, that’s impressive. Warrior isn’t usually very good 1vX because it’s difficult to sustain a fight due to lack of teleports, stealth, pets and whatnot. Could you perhaps share your build (3 signets? What you done there seems almost impossible…), I’ve been looking for a decent small scale WvW spec for my warrior.
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Dumb question, but are you running on max specs? I noticed a similiar thing with the dragon weapons: they looked fine in the preview but crap in the world if I didn’t have max specs.
Also, try to look at it in some not so crowded area as lions arch. It seems that the game sometimes uses lower quality models for some items when there are lots of people around.
The helm should not be low quality because I’ve seen several of them and they looked pretty high-poly to me.
Some important aspects of guild wars 2 mesmer:
- Create clones of itself.
- Distort space.
- Teleport
- Speed up time.
- Burst damage.
- Pets.
Some important aspects of gw1 mesmer that gw2 mesmer perhaps can’t do very well:
- Slow down casting time of enemy spells.
- Cause health degeneration.
- Steal energy.
- shutdown.
- Hex them so that they have to think twice before using a particular skill. (Gw2 mesmer could do so as well before the confusion nerf)
I think you have your chronomager, but with a mesmerish twist.
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I just think that they should change that jumping puzzle into a “free for all”. Little backstabbing would make it more interesting.