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The one against the warrior is quite high. What specs are you using ?
Would be ridiculously overpowered with that 3 second invulnerability.
Yep, d/p is the noobiest build of Guild Wars 2 so far.
Because as Aethilmar described larger groups / numbers often win a war.
Superior numbers may win a war but not necessarily a battle. You know, war is something that often takes several months and involves tens of thousands of troops. What we have in Guild Wars 2 are small scale fights involving around 80 to 100 people. In reality, a well positioned but outnumbered force could easily win such a fight. Both highly trained and well equipped group could definitely win such a fight*.
So this point of Aethilmar is really quite moot.
*For example there was a situation during Operation Desert storm where a single USA tank destroyed several Iraqi tanks at point blank range. The outdated cannons of the Iraqi tanks simply couldn’t penetrate the plating of the Abrams. Just to point out that in reality it’s really not as simple as numbers > everything, especially not in the modern day.
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Some things to think about:
1) Generally speaking small armies get crushed by larger armies. Inconvenient fact of war often glossed over by movies, romantikittenerature and first person shooters.
Perhaps the larger army will eventually win the war, but that doesn’t come without losses. In gw2 however, because of the downed state and the ressing system the zerg can’t be harmed without fully destroying it.
In reality it’s certainly possible for smaller groups to harm much greater groups, check out for example: http://en.wikipedia.org/wiki/Salients,_re-entrants_and_pockets:
A motitus is therefore a double envelopment manoeuvre, using the ability of light troops to travel over rough ground to encircle enemy troops on a road. Heavily outnumbered but mobile forces could easily immobilize an enemy many times more numerous.
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First, ask yourself why you play the game.
Is it so your server is at the top of the list?
If so, for a fee, you can move yourself to a server at the top of the list. Problem solved.
Or, do you play the game to have fun when you log in?
If so, I don’t understand the fascination with what happens when you’re not online.
Finally a rational person. They are rare these days.
By the way, kitten es me off how many people here think that everyone else plays only during day just because they do.
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Did you know that thief can easily chain 12 seconds of stealth from just 1 black powder? (4 x hs)
It is true that some mesmer skills are bugged, especially ileap, but the problem is really greater than just mesmers.
When you attack a POS in Eve, it gets put into reinforced and the defender knows exactly when they need to be there to defend more than a day in advance.
Not even close to comparable to WvW in GW2.
Yes and it’s a good system. However, I was replying to this:
24/7 servers is a nice marketing gimmick, but it has never proven itself to work in any MMORPG I’ve ever played
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It might come as a shock for the op, but not everyone is trapped into that treadmill known as briefcase life. Some of the most dedicated WvWrs I know play almost exclusively at night.
What elkirin said is also a good suggestion.
24/7 servers is a nice marketing gimmick, but it has never proven itself to work in any MMORPG I’ve ever played.
It works just FINE in Eve online. The reason for this is that Eve isn’t meant to be a hello kitty world where everyone immeditately starts to cry when something is a little unfair . (Oh they they do, but in space nobody can hear you scream, har har!)
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So you are suggesting that the GAME SHOULD TELL ME WHEN TO GET SLEEP? What is it, a game or my mother?. I hope you are kittening kidding me, I seriously hope.
Due to the way I roll, I can’t access the game much at all during day and I mainly play during night. If your retarted suggestion would be implemented, I would have to transfer to american server in order to play my game.
The correct way to “fix” night capping, (if you consider it an issue) is to alter the point gain in the following way:
potential points = normal potential points * (current wvw population / average wvw population of the week)
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Best burst? No, S/D Ele does more burst dmg than dagger mainhand. And thats not even when built glass cannon.
Scepter ele? HAHAHAHH, well maybe if your target is scarecrow XDD
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Yes please, my thief will LOVE it.
Class balance. It seems that this game isn’t balanced with foodbuffs in mind. The extra stat percentage gives a large crutch to a lot of players. I’ve seen “good” players in WvW get wrecked in sPvP because they dont have the foodbuffs to give them a crutch.
Spvp has differend rules than WvW, and food buff isn’t at all the most important of these. Spvp is generally “softer” as the smaller damage allows room for more mistakes. It also makes regen and healing based builds more viable. A build that wins in wvw doesn’t necessarily win in spvp, and vice versa.
It’s differend game and differend rules. Deal with it. (Or don’t and keep crying in the forums)
I just don’t care to take it seriously or any fights seriously.
If you want nerdy kitten flexing serious pvp, then this game is not for you. Sorry.
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It’s sort of funny that the same noobs who sit on ac spamming #1 complain about how thieves with their stealth are op.
Whahah, successful troll is succesfull.
Like Dungeons . . . don’t go thief . . . go warrior or Mesmer.
This proves you are of the type that talks even if he doesn’t know a crap.
If you get killed by a roamer thief in wvw because you was just roaming with your necro .
This proves even more. He thinks necro is bad in 1v1. xDD
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Hmh, well I thought he’s question was sarcastic and so I replied in an insulting manner. Whatever.
No, I wasn’t sarcastic. I gave very little care to what happened to Thieves specs because the changes barely affect the kind of Engi I play. Even through a fair amount of time PvPing the few encounters I’ve made with Sword Thieves were the same as before, and as I’m boonless by default it’s like trying to extract water from a rock. As much as I know my matchups I only have rough ideas about matchups between other classes. The only thing I’ve seen before the update was a huge amount of complaints about Guardians requiring like 2 DPS specced classes to bring it down.
Now… I’m sure Engies wouldn’t insult you if you didn’t know about the exact mechanics of our gadgets or a couple of often-used bugs.
Of course I wouldn’t have insulted you, but I thought you were a typcial thief player who’d reply in a sarcastic way about “how any non-noob guardian should just destroy a thief”. My bad here.
Back when I used my thief as my main I could get a lot of kills using my GC build of 30/30/10/0/0. but they were just instant ganks and against better players it did not perform great.
Of course it didn’t because that build is trash.
In a couple of seconds you strip all their boons, and you get all their boons. Then you lay the smack down.
Oh, right, boons, almost forgot. Isn’t it remotely possible for a Guardian to show resistance to this? Even through blocks and CC?
Flanking Strike is unblockable. Do you even play the kitten game?
Flanking strike is not unblockable, do you?
Stop splitting hairs, smart kitten . The second attack in the chain is the only thing that’s important, and that’s unblockable.
Oh, of course, he was asking a question about a profession and a specific spec he may or may not play, and you insult him by asking if he plays the game. It doesn’t feel very good the other way around, does it now?
Hmh, well I thought his question was sarcastic and so I replied in an insulting manner. Whatever.
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My rifle warrior once landed a nice 3×20k+ in a Stonemist fight. That build is pretty practical as well, and I suggest more people try it out.
In a couple of seconds you strip all their boons, and you get all their boons. Then you lay the smack down.
Oh, right, boons, almost forgot. Isn’t it remotely possible for a Guardian to show resistance to this? Even through blocks and CC?
Flanking Strike is unblockable. Do you even play the kitten game?
Flanking strike is not unblockable, do you?
Stop splitting hairs, smart kitten . The second attack in the chain is the only thing that’s important, and that’s unblockable.
In a couple of seconds you strip all their boons, and you get all their boons. Then you lay the smack down.
Oh, right, boons, almost forgot. Isn’t it remotely possible for a Guardian to show resistance to this? Even through blocks and CC?
Flanking Strike is unblockable. Do you even play the kitten game? Also, sword thief has infinite stun breaks. Of all builds in the game, sword thief is the most resilent against CC.
why do you care how other people decide they want to play? what if they want to kill them? it’s their game.
Because it’s a bunch of people taking slots in world vs. world without contributing anything of value.
But why should they contribute ? In fact, why should anyone give a flying kitten about the match? It’s just a fundamental flaw of WvW desgin to assume people magically want cooperate for some common goal.
For example, on page 2, “Looks like that, for you, “balance” is some sort of punishment” which was before evilapprentice posted in this thread.
What does aggressive means to you, exactly?
Anything you do basically. :p
But seriously, just about each of your posts contains a form of (verbal) aggression, this was just the first, and posted long before evilapprentice posted in this thread.
Btw, you changed the wording from ‘treating bad’ to ‘aggressive’
I did not treated bad anyone in this topic, at least not first.
but it matters little, it’s good you recognize it as aggression.
Seriously, are we in the forums of Hello Kitty Online Adventures? Because sometimes it looks like that here.
The “you can dodge it” argument is indeed retarted. If warrior killshot would have instant cast time, it could still be dodged, but how balanced would it be?
For example, on page 2, “Looks like that, for you, “balance” is some sort of punishment” which was before evilapprentice posted in this thread.
That’s not agressive. He just pointed out that he doesn’t agree with someone’s vision of balance.
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Yay, another trash match up. PvDoor, here we come!
I would prefer AG over this nonsense as well, lots of fun duels with them.
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I think they should rework mesmer gs a little. Currently its a very straightforward and boring weapon. Just look at it.
- - straight forward ranged attack skill.
- - straight forward ranged attack skill with small aoe effect. Mariginal utility effect.
- - straight forward ranged aoe skill with very small radius. Mariginal utility effect.
- - straight forward ranged aoe skill. Moderate utility via the cripple.
- - warrior rifle #5 with better aoe effect but lower damage and longer cool down.
That’s why I call it the noob stick. It’s just as dumb as warrior’s rifle.
I tested it a bit more and there seems something wrong with the appearing damage text. Sometimes it says it hits for around ~2-3k yet a Scale mob still loses about half of its health.. ?
I don’t know, maybe it’s bugged after all.
Or it is a bug not limited to mesmer
If a warrior uses whirling attack against you when you are moving fast towards him, not all of the attacks will land. Whirling attack is a “multiple hit area attack while moving”. Whirling attack not delivering all blows is no more of a bug than 100blades (or any other multiple attack skill) not landing all blows.
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Its reliability. Sometime it hit 3 times. Sometime 2. Sometime 1. For a skill that can cripple and bleed on hit, it make quite a lot of difference.
It’s a typical whirling attack, so it depends on position how many times it hits. It’s certainly not a bug.
What does popularity have to do with bugfixes ?
What is bugged with mesmer great sword? Ok true, that bounce logic should be fixed, but other than that it’s fine.
The noob stick, aka mesmer great sword, does not need any buffs / fixes. It’s already overly popular.
Edit: I went and tested that gs #4, and it’s damage is fine? It hits around 4-5k on 91% crit damage, 3.3k power., without the inspiration line 15% damage boost. What else do you except from a 1200 range aoe attack that also bleeds, crippes and is a whirl finisher?
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ok i dont have any pics . but eles have a -33% condition trait….the runes of melandru give condition -25% and lemongrass soup food does another -40 % condition duration. this is a total of -98% condition time. if you give somebody 100 seconds of poison…..it now lasts a mere 2 seconds. so basically anything under 15 seconds is literally less than a blink of the eye. 10 sec duration of bleed is now .2 seconds :P its nothing.
Too bad. Maybe you have to run something else than that ridiculous p/d crap. There is no way in hell the ele can take you down anyway, so it’ll be a draw at best.
I think ANet did a stupid thing by dealing with percentages with regards to condition up/down time. They should have done something like exact amounts (-1s burns, +1s burns) and so on, or at least assigned coefficients to each condition so that a multiplier like food affects conditions fairly. As things are:
+40% conditions gives you 1.4x effectiveness. +80% conditions gives you 1.8x effectiveness.
-40% conditions gives you 1.66x effectiveness (1/(1-0.4)). -80% conditions gives you 5x effectiveness (1/(1-0.8)).
Effectiveness doesn’t scale the same on either side of the 1 in [0,inf]. This was just a really bad way to go about the whole system in general.
Well percentage calculations ARE difficult. :P
In any case, that build seems pointless, though depends how much resources you must sacrifice to get the condition immunity. Condition bunker builds are so ridiculous it’s only good they have some hard counter.
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Map size is limited by the engine I hear, but they could still add more maps. Currently we have 2.
Congrats, he ran away. you won.
I cannot agree with this statement. If he ‘won’, then why does the Thief not have to pay repair costs, walk back from the WP, and where is Ralathar’s loot bag?
If Ralathar wants loot bags, he should just run in a zerg. Or better yet, farm stelks in the Karka Land.
You don’t solo for loot, you do it for differend reasons that can include good fights, ego stomps and griefing / trolling.
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Is it because it’s not fair? If that’s the case, do something about it. I’m sure DYE is looking for a challenge.
¨
DING DING DING! We have a Winner!
People here are prolly talking about our 10-15 “blob” roaming around EB and looking for some fun activity and challenge ofc. Not helping anyone thats fo sho. I will also post a video in a day or two with a clip how we “helped” AM in the mines near Ogrewatch. No hard feelings Rs, we helped you too, u just don´t know it ^^
That’s one epic screen shot there!
Thieves are hard to catch? They can stealth too much? They also have (one) of the lowest HP pools, and also are one of the squishiest classes.
You are just clueless if you think so. Roll a real thief build and see how squishy you actually are xD.
You mean how even with full Vit/Toughness gear they can only manage to get 18k HP even with food?
My Warrior gets that in full Zerker and not a single point on Vit. Yes, Thieves ARE squishy. They just have a lot of evasive options. Learn the difference.
If you feel that you are somehow “easy to kill” / “squishy” as a thief, you are just a bad player. I’m not even a good thief yet I hardly ever die. If I do it’s because I did something super stupid. (like ran to legendary defenders)
Learn the difference.
I have already: evasion >>>>>>>>>>>>>>>> face tanking.
You are denying that Thieves can’t take much abuse before dying. That is what squishy means. Try to save face all you want, but you are wrong, plain and simple.
Thieves are hard to catch? They can stealth too much? They also have (one) of the lowest HP pools, and also are one of the squishiest classes.
You are just clueless if you think so. Roll a real thief build and see how squishy you actually are xD.
You mean how even with full Vit/Toughness gear they can only manage to get 18k HP even with food?
My Warrior gets that in full Zerker and not a single point on Vit. Yes, Thieves ARE squishy. They just have a lot of evasive options. Learn the difference.
If you feel that you are somehow “easy to kill” / “squishy” as a thief, you are just a bad player. I’m not even a good thief yet I hardly ever die. If I do it’s because I did something super stupid. (like ran to legendary defenders)
Learn the difference.
I have already: evasion >>>>>>>>>>>>>>>> face tanking.
You are denying that Thieves can’t take much abuse before dying. That is what squishy means. Try to save face all you want, but you are wrong, plain and simple.
AVOIDING an attack is very different from eating one. And under the right circumstances, any class can force a Thief to eat a hefty number of attacks either killing him or forcing him to run away.
By your logic guard is squishy as well. xD Let’s look at the facts:
1. Guard and Thief have same low base health.
2. Guard has ~200 more armor. So he takes about 10% less damage, and so has only 10% better EHP.
You just have to realise that in this game “squishiness” has nothing to do with base stats / armor. It’s all just a matter of how you spec your character.
And under the right circumstances, any class can force a Thief to eat a hefty number of attacks either killing him or forcing him to run away.
Well under the right circumstances true is false and false is true. But kitten comments aside, it’s certainly easier to force any other class, except perhaps mesmer, to eat up damage than it is to force a thief. That is the reason so many thieves (and mesmers) run a glass build: because they can.
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Please for kittens sake drop the crap about “human nature”. Only nature that’s at play here is the nature of online gamers and that’s to do what is effective and easy.
Siege, tactics, and even numbers. Having superior numbers is a perfectly viable warfare tactic and the team with more numbers should not be punished.
Sabotating and spying through inflitration are viable warfare tactics as well. Why, glitching and hacking are too. After all, there are no rules in war and love!
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Been mostly a crappy blob vs. blob match up. Gandara isn’t any better in this aspect anymore.
I can see how bunker boon users would be angry about flanking strike, however its rock paper scissors, I think Warrior and Ranger elites should have there boons split a bit so they arn’t as effected by this however the ability itself is fine.
Any boon removal in this game isn’t capable to constantly cleanse the enemy out of their boons. They mostly annoy the boon-user if you are good enough to use your boon strips at the right time, to strip the most crucial boons.
Once you give to some profession the tool to completely wipe any boon out of your enemy for some reasons (probably they want boons out of the meta), you should adjust any other boon-hate skills according to your game design decision, or your buff will become imbalanced.
Counter-example: Mesmer 1h sword autoattack. With clones up boons are removed exponentially faster since clones from dodge and illusionary leap attack with the same ability.
That’s not very practical unless you happen to be fighting a scarecrow. Then again, scarecrows don’t use boons.
WvW DOES = Zerg fights. The problem is that you seem to think “zergs” are a bad thing. You can demonize the term all you want, but in the end of the day, zergs are nothing more than a large group of people working together towards a common goal. Sorry you hate teamwork in a large scale team-oriented game. There are other PvP options available to you, and I’d suggest you use them.
Zergs <> teamwork…its pretty obvious you didn’t play much other MMOs
Please explain how zergs =/= teamwork.
Zergs:
-Require a large number of players
-Roaming together
-Attacking together
-Healing/Assisting one another
-Taking the same objectiveThis is basically be the definition of teamwork. You sure have a skewed perception of the word.
Because if the other zerglings were just bots, you’d play the exact same way: rock the keyboard.
Here, I drew you a picture:
Angry mob != team work.
Army platoon = team work.
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Thieves are hard to catch? They can stealth too much? They also have (one) of the lowest HP pools, and also are one of the squishiest classes.
You are just clueless if you think so. Roll a real thief build and see how squishy you actually are xD.
You mean how even with full Vit/Toughness gear they can only manage to get 18k HP even with food?
My Warrior gets that in full Zerker and not a single point on Vit. Yes, Thieves ARE squishy. They just have a lot of evasive options. Learn the difference.
If you feel that you are somehow “easy to kill” / “squishy” as a thief, you are just a bad player. I’m not even a good thief yet I hardly ever die. If I do it’s because I did something super stupid. (like ran to legendary defenders)
Learn the difference.
I have already: evasion >>>>>>>>>>>>>>>> face tanking.
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Thieves are hard to catch? They can stealth too much? They also have (one) of the lowest HP pools, and also are one of the squishiest classes.
You are just clueless if you think so. Roll a real thief build and see how squishy you actually are xD. (If you are, you just suck :P)
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Balance only exist for the competitively egotistical players to stop crying about fairness.
Inbalance destroys variety and thats the general reason why it is avoided. If warrior had 100k hp warriors would still have even fights between each other, but you wouldn’t see many other professions out there. Would be quite dull.
It is true that right type imbalance is fine. Personally I love my warrior who crits 20k+ with 1 skill, even though one could say that it’s imbalanced. I also love to cheat in JPs with mesmer portals, even though that’s imbalanced as well. Indeed, if I can recall correctly, someone from Anet said “we leave some imbalancies to the game because they are fun”.
However, the problem is when something is strictly better than everything else. Then that something becomes a type of “jack of all trades” and variety disappears. A notable example would be the zerg balling tactic in WvW. That “stack might & roll” tactic is so vastly superior to everything else that you don’t see any other tactics being employed. It’s boring.
ps. In the video it is claimed that Chess is balanced ? But this is not true at all. White has a great advantage over black, and this is quite visible in high end games (statistically as much as 80% greater chance of winning, or something on those lines). It has also been proven through computer analysis.
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I’m fine with that if they give my mesmer two hard counters from gw1:
empathy – target foe loses 10% health whenever that foe uses an attack skill, lasts 10 seconds, 10 sec cool down.
Backfire – target foe loses 25% health whenever that foe uses a spell, lasts 10 seconds, 20 second cool down.Those are needed as currently, after confusion nerf, there is really no hard counter against spamming.
GW1 had better game design. It had hard counters for everything, except for shadowstep, which had 3/4 s after cast delay. I think GW2 should have a similar aftercast delay after using any teleportation skill.
GW1 had a thing called hex removal. GW2 doesn’t have them, so introducing hexes like backfire and empathy would be completely overpowered. Besides 25% health per spell casting. To my memory backfire did 133 dmg with 14 points in domination magic. 4×133 = 532 <— that is pretty kitten low full health for a GW1 pvp character. Backfire was also notoriously slow skill to activate and GW1 had much more interrupts than GW2. So what you are suggesting is hopefully just a joke, since it would be totally imbalanced in GW2.
Of course it’s a joke, but so are the #1 spamming blobs.
Feel free to verify that Thief has essentially zero access to either of these categories:
https://wiki.guildwars2.com/wiki/Invulnerability
https://wiki.guildwars2.com/wiki/Protection
The funny thing is that whenever I’m fighting a class that’s supposed to have protection, that class doesn’t have it but I do. Strange, isn’t it?
Also, invulnerability is just differend name for evasion. :P
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Too many people play bunker already. Apparently people coming from other mmos think that having armor means you can face tank. Guild Wars has never been like that, it’s all about active defence. Armor is there to just control the damage you “have to take”.
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if you really hate theives, you can try out a rifle warrior for these thieves. 10k volley channel and 12-14k kill shot will definitely get them dead if they try to shadow your group.
volley will still hit even if they go into stealth, same thing with killshot if you started channeling the skill when they are still targetable.
it’s viable if they don’t notice the warrior, with the spec and gear required to do 14k you will die in seconds to the thief. Though it is nice seeing a thief come out of stealth downed after a kill shot
No you don’t lol. Stealth thief lacks the burst of an old school d/d thief and can’t burst a warrior down like that. Even the full, 100% burst spec has 22k health and 2200 armor. Warrior pretty much just uses noob pain followed by whirlwind attack and noob rush, and then thief is dead.
I don’t know. My suggestion for WvW is still this: remove the forced teaming and make it free for all.
“When do you feel you are doing something really important, determinant, for your server?"
When I’m trolling a spawn point with my thief.
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