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The initiative costs for stealth however are trivial. The “costs” that you’ve outlined vastly outweigh the benefits. And in a 1v1 thief mesmer fight if the mes is downed, the stealth completely negates any damage whatsoever even if they have just 100 health left making the downed skill state a joke.
Learn the rules of the game before complaining about them. What can a ranger, engineer, warrior, necro or guard do when you distortion stomp? What can a thief do when you blink stomp?
Blind might work as well, but I don’t know.
It does not. Mesmer downed skill #2 can be countered only in an ideal situation where you can stealth stomp and there are no other targets nearby.
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Still no Ascended gear from WvW, forcing WvW players to PvE?
Still no solution to the huge gold drain in WvW, forcing WvW players to PvE?
Still no additions to the content itself or even the re-addition of Orbs?
Oh, but we get a carrot on the stick leveling system for PvE players?
And this took them all this time, while hyping “the big WvW update”?
Deal breaker.
It’s already been stated on these forums that this update will add in new gear for WvW… multiple times in fact. So your first point is just wrong.
The new gear means new exotic type gear avaible through badges, that is, zerger armors for example. Currently only soldier is avaible. No ascended gear will be avaible through wvw. So you are just wrong.:)
(fixing culling)That alone makes this a huge addition to WvW.
Addition? Are you delusional? Culling was a game-breaking bug that should have been fixed during the betas or immeditately after the release. Fixing it was mandatory and does not count as addition.
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Actually that “less damage from guards” can be fairly useful for ganker type player like me. Guards are a real nuisance when you are already fighting against impossible odds.
I’m pretty sure the laurel system was Anet’s way of making ascended gear available to WvW players, I doubt they will be available for purchase through badges.
What a kittenty way at that. Even farming fractals was better than doing some kittened daily task each day.
ps. I’m getting tired of this hellokitty -style word filter.
4 days before the patch is released any feedback is useless.
Btw, the fix to culling itself would be enough to make this the greatest WvW patch ever.
Probably since we haven’t really had any WvW updates before…
Seriously, fixing something that should have been fixed during the betas is nothing.
I’m so disapointed to this game.
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What I’m saying is that your argument for a future dying population is flawed because the automatic assumption that those games 1) will exist and 2) be more enjoyable than GW2 has all kinds of holes in it….
They don’t even have to be more enjoyable. If people don’t enjoy wvw of gw2, people will try something else. Don’t expect them to get back to something they didn’t like.
The fact remains that a group of 20 people who were coordinated enough to intelligently place siege and then organize a defense of it with swirling winds certainly deserves to take an objective defended by 5-7 people. It’s not like this is an OP maneuver that lets a braindead zerg take objectives in 5 minutes, it still took the attacking force time and effort to succeed. It favors coordination, not merely numbers.
It still takes a long time to catapult down walls, during which time your 5-7 people can be attempting to counter during the holes on swirling winds coverage, suicide on the siege taking them down tic by tic, or calling allies from other maps to aid you if this location has had such investment of siege and upgrades in it.
You just don’t get it, do you? Here, the point is this: swirling winds made the fight trivial.
I sorta like the idea of mages blocking siege. It looks cool and makes some sieging situations a lot wizards interesting, but it’s true it has the unfortunate side-effect of enpowering zergs.
Maybe make it so that trebutchet has a 30% chance to ignore the swirling wind, superior one bypassing it 50% of time, or something.
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Anet doesn’t realise that they can’t just walk head in the clouds chasing for their “visions”. They have to realise that people do not want to play the game the way Anet wants them to play. People want to play the game the way THEY want to play. If people want to do GvG, make it possible and they are happy.
Adding a semi-neutral wvw area as someone mentioned, would be good enough.
ps. They can, but it’s not good for the game or the community.
uh…yes. 8v1 odds the 8 should win by default. Again, i’ve seen situations where the outnumbered side wins those odds, but it should be very very rare.
And yes, it’s for the good of the game. You want to have a population that is happy. While the 5 that got wiped may begrudgingly complain about numbers, they are not likely to quit the game because the fact that they run in such disadvantageous numbers in a gamemode that encourages large grouping shows that they obviously still enjoy it. If you don’t, then quit and stop complaining, go to another game because Gw2 WvW is obviously not fun for you and games are played for enjoyment.
Exactly what I said: this game is pro-noob and pro-carebear because that way item mall sells better.
You want a practically dead game with only hardcore players and no one buying? Gw2 isn’t for you, please move on.
Dead or crap? Does it even matter? But your point is solid. Nowdays devs have to dumb everything down in order to please the CoD generation.
uh…yes. 8v1 odds the 8 should win by default. Again, i’ve seen situations where the outnumbered side wins those odds, but it should be very very rare.
And yes, it’s for the good of the game. You want to have a population that is happy. While the 5 that got wiped may begrudgingly complain about numbers, they are not likely to quit the game because the fact that they run in such disadvantageous numbers in a gamemode that encourages large grouping shows that they obviously still enjoy it. If you don’t, then quit and stop complaining, go to another game because Gw2 WvW is obviously not fun for you and games are played for enjoyment.
Exactly what I said: this game is pro-noob and pro-carebear because that way the item mall sells better.
But even GvG is about running into another group with help of teleport or veil. Then cast everything you have. The only abilities that are a bit responsive to enemy actions are your heals(+waterfield) and stability… rest are all cast them when
Anything more than 3v3 in this game is just a mess and a spamfest. The most interactive fights are 2v2 and 1v1.
Those “GvG’s” are a bad joke and look ridiculous.
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The problem and the reason why I complain about zergs is their regenerative abilities. You can’t damage a zerg if you can’t kill it at once. Down a few, they get back on their feet faster than you can stomp with haste. Kill a few, they just get revieved.
It’s a shame that this game is so noob friendly. But, since the main target group of Anet is now carebears, it is understandable.
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This is a good change that won’t impact good thieves, and only the bad ones that rely on chain stealthing (repeated CnD on PvE mobs, blackpowder/HS spam).
So tahts what I said, this wont impact GC zerker 1 combo kill builds ( which you are refering as to “skilled thiefs”), but will fk up stealth builds that relly on CnD or Black powder/hs combo to survive till their next opening who are completally skilless compared to google copied gc zerker 1 combo thiefs. Yea, thats about it.
Yah, this. This nerf only touches the skill based builds, but the gimmicky instagib crap remains the same.
They said they were going to re-work Mug as well. It probably will be replaced with the boon hate mechanic or turned into some sort of synergy instead of raw damage. It will be a nerf to that combo.
Then everyone just rolls a p/d (I certainly will), which is currently by far, the most broken build in the game.
It’s not that broken. Most of the time a P/D runs to mobs to chain C&D when they get in trouble. They will be hit by the reveal change harder than any other spec.
Don’t forget about + mobility and + boon hate. Thieves have the hardest time taking down heavy boon targets, with boon hate we will counter them. It’s just going to normalize us a bit instead of making us completely avoid bunker guards/eles and the like.
I quess by heavy-boon builds you mean another broken build, d/d ele? But what do you mean by boon-hate?
Boon hate is a new mechanic they are going to introduce to thieves and maybe warriors. An example would be a trait that you pick that does +X% damage per boon on your target. Perhaps something that even ignores protection. Basically turning thieves who spec for it into a pretty hard counter to boon bunkers (Ele’s/Guards).
Thieves will probably want to avoid drinking stolen Mesmer juice vs one another with this out there…
This is a joke right ? Because this is like fixing a leaking dam with chewing gum, if you know what I mean.
Artificial Rock Paper Scissors – design. I really expected anet to be better than that. Hell, why am I wasting time on this thing anymore…
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Causeing Grief should be agenst the rules, to keep sadistic players like you in check, why not use your annoyance on another server, or i dont know..agenst the E N E M Y?, but knowing your kind you couldnt kill an afk naked elemenetalist.
I don’t know. Why is it not ok to grief a player from the same server, but it is magically ok to giref the player from the other?
if by any chance you’re french, just ignore the whole comment all together.
Don’t worry, it’s a mesmer / thief from the Gandarian guild [Song].
But tbh I don’t think I will be attending much to this weeks matchup. I don’t somehow enjoy WvW much anymore and it really just makes me feel bad and frustrated, which only results into me complaining in the map chat.
I really used to like WvW. Either I have done it too much or the overall style of wvw has changed.
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Prepare for twin humiliation, Piken Square.
This is a good change that won’t impact good thieves, and only the bad ones that rely on chain stealthing (repeated CnD on PvE mobs, blackpowder/HS spam).
So tahts what I said, this wont impact GC zerker 1 combo kill builds ( which you are refering as to “skilled thiefs”), but will fk up stealth builds that relly on CnD or Black powder/hs combo to survive till their next opening who are completally skilless compared to google copied gc zerker 1 combo thiefs. Yea, thats about it.
Yah, this. This nerf only touches the skill based builds, but the gimmicky instagib crap remains the same.
They said they were going to re-work Mug as well. It probably will be replaced with the boon hate mechanic or turned into some sort of synergy instead of raw damage. It will be a nerf to that combo.
Then everyone just rolls a p/d (I certainly will), which is currently by far, the most broken build in the game.
It’s not that broken. Most of the time a P/D runs to mobs to chain C&D when they get in trouble. They will be hit by the reveal change harder than any other spec.
Don’t forget about + mobility and + boon hate. Thieves have the hardest time taking down heavy boon targets, with boon hate we will counter them. It’s just going to normalize us a bit instead of making us completely avoid bunker guards/eles and the like.
I quess by heavy-boon builds you mean another broken build, d/d ele? But what do you mean by boon-hate?
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If this forum wouldn’t have so over zelaus moderators, I would start a parody topic
“Get rid of all classes except warrior” and explain how they generate inabalance to the game.
I think it’s silly to think the purpose of anything should be loot, levels or abilities.
I just want it to be fun and interesting.
The problem with WvW is that it’s too small and fluid to have any long-term strategy. Whereas EVE can have strategies that span months or years and WW2O can have strategies that evolve over weeks, WvW has strategies that span no more than about 60 minutes. There’s no real sense of long term investment in what’s going on.
Look, nobody ever said that this “just a yet another mmo” would be onpair with Eve online. It can be argued that Eve is the only real mmorpg avaible*, so it really isn’t fair to compare some dumbed down, modern “mmo” with it.
Personally I stick to this game only because it’s sort of a habit (due to gw1), online friends, fairly good graphics and because the combat fun. Everything else in this game is seriously lacking. WvW has potential, but currently it feels like it was in some alpha state or something. The maps are small and there isn’t much you can do, and anything you do, has no impact lasting longer than 15minutes.
*Anyone who hasn’t tried it and argues otherwise, should try it. It’s completly differend world from the petty wow-clones you are used to.
I play WvW because I find it fun and hilarious to fight other people who find it fun and hilarious to fight other people with other people who find it fun and hilarious to fight other people who find it fun and hilarious to fight other people.
You know, playing tic tac toe can also be hilarious, but most people have higher standards. And besides, wvw isn’t even that hilarious anymore. Not now that they nerffed wood planks and other fun consumables.
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This is a good change that won’t impact good thieves, and only the bad ones that rely on chain stealthing (repeated CnD on PvE mobs, blackpowder/HS spam).
So tahts what I said, this wont impact GC zerker 1 combo kill builds ( which you are refering as to “skilled thiefs”), but will fk up stealth builds that relly on CnD or Black powder/hs combo to survive till their next opening who are completally skilless compared to google copied gc zerker 1 combo thiefs. Yea, thats about it.
Yah, this. This nerf only touches the skill based builds, but the gimmicky instagib crap remains the same.
They said they were going to re-work Mug as well. It probably will be replaced with the boon hate mechanic or turned into some sort of synergy instead of raw damage. It will be a nerf to that combo.
Then everyone just rolls a p/d (I certainly will), which is currently by far, the most broken build in the game.
This is a good change that won’t impact good thieves, and only the bad ones that rely on chain stealthing (repeated CnD on PvE mobs, blackpowder/HS spam).
So tahts what I said, this wont impact GC zerker 1 combo kill builds ( which you are refering as to “skilled thiefs”), but will fk up stealth builds that relly on CnD or Black powder/hs combo to survive till their next opening who are completally skilless compared to google copied gc zerker 1 combo thiefs. Yea, thats about it.
Yah, this. This nerf only touches the skill based builds, but the gimmicky instagib crap remains the same. This game is noob friendly beyond belief. I quess the carebears are better customers when it comes to the Item Mall.
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Hmmh, a bit boring. Means I need to buy my thief new gear and just spec for glass cannon or p/d then. My mesmer benefits from this though, as skilled thieves were the only counters for my build. :P Well, p/d ones still are.
Skilled thieves don’t need to chain stealth, sry you’ll still have problems with us. :-P
Yes they do when they fight against me. :P Now I can just dodge / pop invulnerabilities / whatever until you get that revealed debuff, and then burst you down.
Of course I still don’t win against p/d, but then again, nobody does.
Hmmh, a bit boring. This does damage my s/d build. Means I need to buy my thief new gear and just spec for glass cannon or nooby, completly broken troll build p/d. My mesmer benefits from this though, as skilled, semi-tanky stealth specced thieves were strong opponents against my build. Well, p/d ones still are.
This nerfs only affects cloack and dagger and some zerg builds that used veil to mantain stealth. Mesmer should never use stealth repeatetly anyway, so it’s not an issue for us.
ps. Its a shame to see that Anet balances according to noob-skill level. All good players know that apart from p/d build, thief is fairly balanced in high-skill level fights.
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We use existing mechanics like player kills and event completions to award world XP, but it is an entirely new system with new pieces of data associated to it so unfortunately there’s no way to award retroactive progress.
EDIT: I should have mentioned that once this system is live, everyone will have access to both this new system and the existing achievement titles.
We will be keeping all the existing WvW achievement tracks and titles associated with them, along with the progress you have already obtained on those achievements. None of that stuff is going away, so you can still keep working on those original achievement tracks and titles (which are intended to be extremely rare and obtained over years of play).
Sorry I didn’t make that clearer in my original post, we will have a blog post coming out before the patch explaining this new system in greater detail!
Years? I think you mean decades. Or maybe you guys at Anet just fail to calculate 1+1=2. If this is the case, go and put “500000*3 minutes in years” to Wolframalpha, and you’ll see why SM defender for example, is a joke.
There, I did it for you:
http://www.wolframalpha.com/input/?i=500000*3+minutes+in+years
It would take 2.8 years if you would do nothing but defend SM.
Ok. But what if you have to sleep and eat? Lets assume you can dedicate only 1/3th of your live for SM defence (half of the time you aren’t sleeping)
Then it takes 3 times longer, that is 8.5 years.
Ok. But what if SM isn’t constantly under siege? Then there are no enemies to rebel! Let’s assume it’s under siege 33% of time. Then the title would take 26 years. Decades like I said.
Anyway, seems that this new “update” doesn’t bring anything truly new. Just more progress bars for the barely-sentient to fill. Good thing Arma3 is soon out.
1500 gold?
You MIGHT have two legendaries.
He said he used 1500gold in WvW. That means he could have bought two legendaries already by just using that gold in pve instead. If he had spent his WvW time in PvE, he would have made money worth of 3 addional legendaries.
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In this game its much easier to attack than defend. A bit ankward, but nobody said that this game was very good.
Not too even speak about how much survivability stealth gives. I’m not an hardcore PvP’er since I do it once in awhile but sure this class gives me a feeling not to even bother with PvP.
This is actually the right decision. If you aren’t a semi-good pvper, you don’t stand a smallest chance against average thief.
Thief is still fairly balanced when it comes to experienced people fighting, though.
On my Warrior I can kill you in 1.75 seconds OP.
So I’m twice as OP as Thieves? No, you just need to learn how to pvp in this game.
Uhh, oh, we both know that this isn’t the case. If you try to charge me as a warrior, I just pop invulnerability and shatters: you took 20k damage and 10 confusion stacks, I took none. The thing is, I can’t counter attack like that against a good thief because they attack from stealth. I can’t just wait for them to do a move and then counter it.
When playing against a good thief, you must know their mechanics and style very well so that you can predict their attacks. This isn’t the case when playing against warriors. I have to admit that warrior is generally a weaker threat: I know nothing about warriors, yet they hardly ever get me. I know a lot about thieves, and even then they can get me. Could be just build wars, ofc.
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Might I suggest less QQ, more pew pew?
May I suggest not? I want more QQ.
p/d might be able to take a d/d ele in spvp environment. You know, op against op.
If 4 people lose to 1 thief, its nothing but a l2 kitten ue. If 2 people lose to 1 thief, its either a l2 kitten ue, or they were both glass cannons and the thief caught them by suprise. Only thief build that needs a nerf is the p/d condition build.
95% of wvwrs are clueless zergers. If all you do is run in a blob, why do you expect to win against a skilled roamer thief?
Because of this thieves do not pay for their mistakes and they are class without risk. It seems unfair and promote skilless gameplay.
Who even cares that thieves don’t pay for their mistakes? Neither does anyone running in a blob, and thats 95% of wvw population.
Here’s what timespace said about killing ppl in zergs:
“As a thief player I sort of like zergs. The general zerger is so clueless when it comes to game mechanics, that it isn’t difficult to pick them off one by one from middle of their zerg. xD
Sure, sometimes they revieve faster than I can stomp with haste, but that doesn’t matter. By revieving they can at best delay their ultimate fate: I just down them again and again until they die to downed penalty. :P”
Ya, but there is no contradiction. The point is that stealth is strong against clueless people. I can’t for example surf an organised guild group.
If 4 people lose to 1 thief, its nothing but a l2 kitten ue. If 2 people lose to 1 thief, its either a l2 kitten ue, or they were both glass cannons and the thief caught them by suprise. Only thief build that needs a nerf is the p/d condition build.
Wrong topic mate. We do not discuss nerf to specific theif builds we talk about stealth here.
Stealth is a class mechanic of thief so balance related to thief builds is relevant when discussing stealth balance.
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If 4 people lose to 1 thief, its nothing but a l2 kitten ue. If 2 people lose to 1 thief, its either a l2 kitten ue, or they were both glass cannons and the thief caught them by suprise. Only thief build that needs a nerf is the p/d condition build.
95% of wvwrs are clueless zergers. If all you do is run in a blob, why do you expect to win against a skilled roamer thief?
Because of this thieves do not pay for their mistakes and they are class without risk. It seems unfair and promote skilless gameplay.
Who even cares that thieves don’t pay for their mistakes? Neither does anyone running in a blob, and thats 95% of wvw population.
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As a thief player I sort of like zergs. The general zerger is so clueless when it comes to game mechanics, that it isn’t difficult to pick them off one by one from middle of their zerg. xD
Sure, sometimes they revieve faster than I can stomp with haste, but that doesn’t matter. By revieving they can at best delay their ultimate fate: I just down them again and again until they die to downed penalty. :P
I suggest you remove these noob-friendly features:
-aoe cap.
-revieving while in fight
-downed state
-no waypoint timers, should be 10 secs per person.
and maybe then WvW becomes something more than Zerg Wars 2.
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Those jumping puzzles are jumping puzzles with pvp spice. Do the pve jumping puzzles if you don’t like pvp.
Many of these ideas are quite boring tbh, and would make me quit for good. Especially the idea of separating wvw completly from pve. What wvw needs the most is more content, such as new maps for example. Artificial tricks that don’t truly add anything new aren’t going to help.
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Yaah, when I run glass cannon mesmer, thieves hit me 2.5k with their spammable, bouncing number #1 downed skill.
The problem is that the siege cap is implemented in a lazy, and just plain wrong way. It should limit “per local area” and not global. For any experienced mmo player / designer, it should be obvious that global siege limit would get abused.
Seriously, those of us who started off with other classes, and are now playing the Thief realize just how much easier the class is to play, than our original classes. The Thief plays an entirely different game than does all the other classes.
I don’t know how anyone could deny this, with a straight face.
Dunno about straight face, but I do it all the time with troll face and it’s hilarious! :P
Welcome to a game by Anet, the leading game company when it comes to stealth* nerfs.
*Ironically stealth in the game is completly broken :P
Anet wants you to play only 1 weapon set. The kittenness of this game is just getting worse and worse.. Scepter was already a quite bad weapon.
- Pistol whip needs a tweak – Lower the Init cost and the total number of swings/damage the ability does. People should not be able to just walk or dodge roll out of the last few swings. Make the ability more of a sustained DPS tool than a silly Haste fueled burst tool, or the kind of attack that never hits more than half its swings without immob or player inexperience being involved.
Yeah, and I think that 100blades should have immobilise, haste and shadow step on the same skill. After all, people shouldn’t be able to just dodge roll away from the last swing!
Get rid of DB already – CnD does poor damage
Last time I checked it critted 5-7k on my semi-defensive thief build.
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If i was trying to stay behind the lines and harress a whole zerg i would be dead in 3 seconds. Neither my build or my play is good enough for that.
It’s very easy for dagger off hand. My thief who is in rare armours is more than cabable of doing that. I’m not sure if you can do it without it because people will see your smoke fields and start spamming skills.
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More progress bars for the barely sentient to fill, does not either, count as “major update”.
If WvW hasn’t seen major updates the day arma3 comes out, I will leave this game. WvW needs spice desperately. Fixing something that should have been fixed during the betas does not count as “major update”.
Golems are awkward, delicate and only function well when used in numbers. They are most effective when used in surprise attack and after that they often get dumped in a keep somewhere and forgotten, due to the impractical nature of their use.
They also function as a way of breaking stalemates where everything is fully upgraded and foot slogging just ends in death and frustration.
I would say that they are fine and the general opinion I see when golems bash something in is that if people wish to spend that much cash on an attack, then they deserve to see success.
Yeah. And personally I think they should sell a “Royal authority parchament” in the item mall. This item would immeditately claim any single building in the map to your world. It would cost a lots of gems, but if people wish to spend that much cash to capture a building, they deserve to see success.
People also need to learn to interrupt the thief stealth heal. Hide in Shadows has a one-second channel.
are you suggesting that 1 second channel is reactable in an online mmorpg?
Could we sticky any document explaining ununformed players how reaction works in online games so we stop reading these things.
Just easily..
Latency +
Recognition time to see what s happening (its not easy as reaction test in wich u see a dot changing colour)+
Time to think the correct answer +
Execution +
(possibly latency AGAIN depending on netcode)+
CHANNELING of countermove (i’ll take pistol 5 for example that requires HALF A SECOND).Now its matematically IMPOSSIBLE to react a 1 second channeling in an online game….
I really hate all those L2P posts by players ignoring basic stuff…
P.S. consider that a mmorpg latency would be considered UNPLAYABLE for any fighting game player….so all those discussions about reaction and balance are flawed by definition.
And that in the case everything works fine.
Add the state of www with huge server side HARDWARE/overload latency…..
You never played Guild Wars 1. Top mesmers and rangers of gw1 could control the whole enemy team by placing interrupts on their key skills, some of which had 3/4 or even 1/2 second cast time. Not to mention that some players faked their casts to avoid being interrupted.
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GS is not a bad weapon. It’s more like the noob-tube from a particular popular online game.
A fact is that 95% wvw population are trash. All they do is zerg in huge blobs spamming skills. Then when they get owned by a single skilled roamer thief, they come here to cry how OP thief is.
Spaming skills to me means facerolling the keyboard. That doesnt make a good d/d ele. Sure you use skills all the time, but look at this video. He has a pretty good timing at using his powerful skills at the right time. This is crucial to playing d/d ele. Each attunement has a few low cooldown skills which are indeed spamable. But the rest is on huge cooldowns. You definitely dont want to waste those skills in the wrong situations.
Using skills all the time is spamming, and being able to do so is what makes this build so op.
BTW: Non of the opponents shown in this video ever dodged a single churning earth. Its pretty obvious they doesnt really have a clue about eles.
They did not have energy left because they had to evade 100 spams before he used churning.
s. I’ve fought countless eles 1v1 on my bunker ranger in spvp and it’s easy to tell the difference between a spammer ele and a good one.
Spvp rules are differend and you used a bunker ranger D; Try it in wvw and with a build that can’t constantly fix up / soften mistakes you make.
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As you can see in this video – this ele is destroying 3 (!!!!) Thiefs simultaneously !!!!
Well he’s a very good player tbh, though, I still think d/d ele is the only class that can really pull off stuff like that. Other classes would run out of skills / initative.