Like any company it is a mix of good people and bad ones. I know companies that are FAR worse and ones that are better. I always have good interactions with their customer service (yes, I hade the script they have to follow but know they need to follow it). Some of the content people are great!
As to changes that require development remember, you are not the one coding it. Things users see as ‘a quick fix’ are not to anyone that knows the code (and vise-versa).
I can deal with no weapon swap on my ele. I would like it though for when I do Teq … in the main fight I use staff but when running to defense d/d would make more sense if an option.
I would call it certainly needed for engi though. I never use my toolbelt.
Please be a real mac client, please be a real mac client …
[Oh, and to PC fans: our ‘beta’ version (which we have had for years) is NOT a mac client, it is a PC version running on an emulation layer. Emulation is why macs have a bad rep in the gaming community.]
Sya with Tybalt a close second.
I’d just like to offer the feedback that I’m seeing more and more monopolization of the Silverwastes zone by the people who insist on repeating extended “chest runs” over and over again, to the exclusion of the event aspects of the zone. In my mind, it has become the new Champ train. Perhaps if the locations of the chests were more random, and considerably fewer, we could keep the opportunity to find random loot without allowing it to take over what I assume was the primary purpose of the zone, which was a war between the Pact and the Mordrem.
I join in on them now and then as a break from the usual but I would rather be doing the normal events. It seems like there are less people doing the events when there is a chest run going on.
Oh well, as long as they do not go ‘gee, we will remove some skins this week’ and I have to spend most of my gems to grab them before they disappear even though I have no immediate need for them.
The only definitive news I’ve read is bolded below:
“What we had were two systems that should have been using two different currencies, and now they do. Every source that used to give scrolls of knowledge will now give spirit shards, which Miyani will accept for her materials. A few things will change to accommodate this split:
Tomes of knowledge will level you up if you are under level 80 and give one spirit shard if you’ve reached level 80.
Writs of experience can only be used if you’re under level 80, and they can be traded in to Miyani for a tome of knowledge at a rate of 20 writs per tome.
Leveling up after level 80 no longer grants skill points, but level 80 characters will be able to loot spirit shards off of monsters.
Any scrolls of knowledge that you have in your possession will automatically be converted to spirit shards, and any source that used to award scrolls of knowledge will now grant spirit shards."
I found an interesting bug. While 1-point scrolls were converted 3-point ones were not.
I consider humans boring. There are what? Nearly 7 billion of us in real life? For a fantasy world I want it to BE a fantasy: anything but human.
I have one human character. Only because I designed her to look like a human NPC (Sya).
Thanks!
Now if there was an easier way to get a list rather than hovering over each item. Hint to anet.
What if they changed the function of staff between Attunements? What if Air Staff was reworked to be melee oriented?
It sounds nice in theory but you are forgetting cooldowns.
What I REALLY want to see could be done across all professions. Let us define builds (weapon, traits, skills, etc) and swap between them as needed. It can even be another window if they want, as long as they implement it.
Yes, someone else already told me I was not insane. That I could not do all of it yet but the wardrobe would probably be in the character api if it was ever included. I knew the TP part would work as there are already plenty of sites and apps where it is used.
Wait … sitting?
Since there is a way to authenticate in the api now I can think of all good (and time-saving) features you could do on a phone, assuming the required calls are permitted. For example …
Scan my wardrobe for what skins I need. Look them up in the TP. Tell me which skins exist and how much they will cost me to add. Extra points for UI design (selecting sort parameters and the like) and thumbnails of what they look like. I would use that even if I was at my computer as I could see it being a huge timesaver for collecting skins.
For some of this, stuff is in the works through the new API endpoints and keys. You can already check and calculate your bags, bank and material storage via apps and soon you will be able to use it to create links to your build, along with skins used etc. The new account and character api should also give info about account unlocks. The guild api will get a big overhaul with HoT and i think one programmer said that guild chat outside of the game is something he would really like to make happen but it wont be ready with HoT as there are some technical difficulties.
Yes, I thought most of it would be in the character api, thanks. So I was not spacing out on it.
The reason I thought of it recently was that I have been doing this exact same thing recently and it is a royal pain: going to my wardrobe, getting some skin names, see if I can find them in the TP for a reasonable cost, repeat. I am 800+ skins so getting the 1,000 skin achievement is a nice goal with the side-effect of getting me able to bling out new characters once they get armor that will not change every few hours.
I vaguely am remembering something that would allow you to authenticate to get player data? Or am I mistaken? If so would this be possible?
Scan my wardrobe for what skins I need. Look them up in the TP. Tell me which skins exist and how much they will cost me to add. Extra points for UI design (selecting sort parameters and filters) and thumbnails of what they look like. I would use that even if I was at my computer as I could see it being a huge timesaver for collecting skins. If not at my computer I could see it a handy way to plan out purchases when I was not busy.
Im happy to see warhorn get used by more classes tbh, who else then necro and maybe ranger really use it frequently?
If any weapon needs to be used by more classes it is the rifle. About the only class that uses it is the engineer because on the warrior the longbow is better.
My point in hoarding is I rarely do JP. Like 3 of them since I started playing last year only because a mesmer shouted that they were opening a portal.
I am curious. If you do not open one until the next wintersday will they “work” or still be shattered ornaments?
They don’t want players playing the game without playing the game.
The example I listed would not do that though. It would either be a tool while already playing or allowing you to plan your purchases while not. It would not include the TP however it would encourage people to spend more gold on it by pointing out things they had missed.
Since there is a way to authenticate in the api now I can think of all good (and time-saving) features you could do on a phone, assuming the required calls are permitted. For example …
Scan my wardrobe for what skins I need. Look them up in the TP. Tell me which skins exist and how much they will cost me to add. Extra points for UI design (selecting sort parameters and the like) and thumbnails of what they look like. I would use that even if I was at my computer as I could see it being a huge timesaver for collecting skins.
What if they added the gem store on the mobile application, then it could enhance the “cash shop cosmetic” and even drive profits up?
Although how much would people use it if it were solely the gem shop? It is not like I often feel a compelling need to buy transmutation charges when I am not already playing the game.
I originally was thinking of getting 100% but now I am just “eh, if I get there I get there” when I found out how bad the rewards were. It seems the best is the “been there, done that” tag and the star. I could use that time better in any number of ways, both in-game and in real life.
Sorry, the sense I got was ‘only people in their 20s and 30s know how to play games’. Being an adult female game player that is the type of attitude I run into a lot so am a bit sensitive to it. That everyone there is a college-age male and nobody else knows what they are doing.
I am not sure it makes too much of a difference really. Any advantage from a particular class is far outweighed by the difference in time between one person and another due to things like luck when something spawns and being in the right place at the right time.
Yes, oddly I have seen better teams thrown together at the last minute (actually, one time I arrived right AFTER the reset because I was busy with something). Which is odd because with most things the good maps are the ones that fill up first.
I keep experiencing very frequent game crashes. Every time I try to do Tequatl the game crashes and I end up not being able to finish the event. Sometimes the game seems to crash at random, but it definitely tends to crash at events when the map is full or nearly full. Each time the game crashes a crash report pops up, and I’m certain that it isn’t my computer. One time my game recovered from the crash even after the crash report appeared. Today, the game crashed while I was at silverwastes doing events and I couldn’t even close the game by going to the task manager and forcing it off, and because of that was unable to send a crash report that time. I’ve also had fairly bad lag off and on while playing, which is also definitely not my computer or internet. I tried turning down my graphics as much as possible and that didn’t help.
Another time, I was doing the Fire Elemental and I had the option to volunteer to go to a different map and so did most of the other people, but when we got to the other map, it was even emptier.
I used to have that often during teq and it took me a tabby long time to figure it out. Even though GW graphics are cpu-bound (and mine is no slouch) for some reason it chokes on them. The solution is to turn down your graphics settings as low as you can.
I actually had a GREAT defense team last night on the south hills for a change. We formed quickly (even though we only had 10 minutes to do so) and the leader of the group issued a series of instructions on how to do the defense. What is even more amazing was we even stuck together during the defensive stages. I am not sure about the other teams though as we were timing things constantly so we could cover the south hills, the south boat, and, when we still had time, some of the fingers.
Looking around it seemed like people were from multiple guilds. So I was shocked to see something put together in a few minutes that is a struggle to do in an hour.
Maybe they changed to an older audience. There are people in their 40s and 50s playing this game as their first computer game ever.
Huh?
I am in my 40s and have been playing computer games since the 70s.
As far as I can tell, people don’t like to do turrets because of the amount of abuse that turrets get when something doesn’t go well. People are always barking orders at them and blaming them when things go wrong or are taking too long. I have infinite respect for people who regularly do turrets because I personally won’t be willing take that kind of heat.
Generally people start with minor statements of where defenses are needed and such. As it gets closer to the time though those calls get more desperate.
The people I find really funny are when it is pretty obvious it is going to fail. Bone walls, some turrets completely unmanned, only a few people (none with a commander tag on), and teq nearly at 100% health after enough time that he should be 75%.
Then they wonder why people laugh at such a situation, cut our losses, and go elsewhere.
Success rate when I am there is high and I try to be 45 mins to an hour early. The problem is those of us that know what we are doing have to spend all the prep time practically having to drag people to be on a defense team. We would rather be troubleshooters (‘We need someone at xyz because a party member disconnected! Thanks for volunteering so fast!’) and teach new people winning strategies.
As for me, I like the zerg. I know I can survive in it and I feel like my ele is able to do a lot there. I have high dps on teq, I can reach the fingers with range, and I tend to res a lot of downed people. If it’s getting close and nobody will take a turret, I will do that (and then keep calling out for someone to come replace me :P). I guess I don’t find defense as fun as being in the thick of the teq fight.
I play an ele all the time for it. My strategy is to attune to fire whenever I am defending then go to water when running back to Teq. With water I still do damage to teq but also heal people around me by using the cooling mist trait. Throwing ice bows and fire swords when you can helps too.
(edited by Menadena.7482)
Almost every day lately it is like pulling teeth to get people for the hills, particularly the north ones. I cheer when a guild arrives that has it down cold because they know the defense is key.
BTW, how much instructions does a zerg need anyhow? Aim at it and press your action buttons? Use any conjured weapons around you? Do not stand in a red circle? REALLY?
Last night we finally get 5 in the south hills about a minute before he landed. The north hills had it even worse …. empty until the last moment when 3 people reluctantly volunteered. That is not an unusual occurrence lately, before teqs strength was changed defense positions often started filling up an hour beforehand.
The current daily systems is too easy, in my opinion. Total no challenges. You can be finished within 5 minutes. The current daily systems is always the same.
I am guessing you do all of them in pvp or wvw? No such thing kitten minutes for the daily in pve. The fastest I have been able to do it was 20 minutes.
Sure, gathering and vistas are quick but nothing else. If an activity it is 5-10 minutes for you to get credit for it. If it is a boss it depends on when it comes up. If it is events on a map it is the luck of the draw (and you WILL eat through TP fees and each is several minutes … no tps if you catch a train but those take time too). Even with everything going EXACTLY right I can not see any way to do the dailies in 5 minutes of pve, especially regularly.
When commanders and other veterans of the event are saying we need people on turrets and defense or the event will fail why do people ignore it? It is not like people on defense can not get event credit, after all, most of the defensive teams run to teq after the first battery stage anyway.
I always play one of the defensive teams in the first quarter except for the rare occasion when they are all full. Why would I do that if I did not expect the chests at the end?
It is the same with other big bosses like TT. If everyone just zergs 100% of the time the whole thing will fail.
Interesting, this never happens if I get swallowed while fighting the alpha drake.
note to self: get swallowed by the hylek then walk over to the silverwastes
I have noticed this happening occasionally lately during teq that everything freezes then processes all at once. For example, in the middle of a fight everything stops moving, then a second or two later it will unfreeze and continue. This did not happen before.
I am pretty sure it is not my graphics settings. During boss battles I crank my graphics down to the minimum (I do put character detail on low or medium so my mesmer can tell which people are her clones though). In addition to other things it is pretty nice to /map ‘my FPS is down into the 50s’ when everyone else is complaining about single digits.
Is anyone else experiencing this that does big boss battles often? It feels to me like a server-side issue since teq was changed recently, especially since my machine is no slouch. It is possible that I MIGHT have had it happen outside of teq during another fight, so maybe it is server overload instead?
My point being the old system was..again…intuitive and symbiotic with just generally playing the game how ever one wanted to. You just logged in and played and sure…sometimes you got it pretty quickly (although I can’t recall ever getting it in 15 minutes…..30-45 maybe if all the dailies just happened to fit into my class and what I was up to at the time) but most of the time as I said earlier you got to 80-90% after a few hours then spent a minimal amount of time finishing it off before logging off.
You see this is a big thing for people like me who play MMORPG’s to actually roleplay. I have a set character at that point in time, with set goals. I couldn’t care less about dailies. My current character is on her/his personal journey and story and the old daily system fitted in with this style of play. It just naturally occurred with playing the game for an hour or two with little impact on how I actually wanted to play the game.
It pretty much rewarded all styles of daily play non-intrusively.
I didn’t have too jump on another toon, go farm trees in some place I had no interest in, or jump on a PvP “Cheat the daily system” server etc, etc to complete it.
Exactly. With the new style I play them when the clock clicks over just because I want it off my screen ASAP. With the old one I could relax and do them sometime before the next evening. Even if I did not do all of them at least I got some sort of a reward.
I know what you mean about hopping characters. Silverwastes and Orr? My ranger is on her home turf. Shiverpeaks? Paging engineer. Maguuma? My sylvari has that one. Ascalon or Kryta? My guardian has them down cold. Sure I could use any character in a pinch but some are better suited (or have more waypoints in the zone) for different situations than others.
It is especially frustrating when I am doing something already with a different character. For example, right now I am trying to gain experience using my mesmer and I am not about to throw her in a situation she can not deal with yet.
Okay, they want us to use underutilized servers and not cluster in one area all the time, I get that. This is not the way to do it though.
Something to eat snowflakes would be good. Right now they suffer the same fate as dragonite and blooddust.
The old system was more intuitive in that it usually gave you the daily for merely playing…on a daily basis in anyway you saw fit or enjoyed.
Exactly. While I love the addition of the login rewards ideally the dailies would be for being active doing pretty much anything. Not for being a monkey jumping through hoops.
Then do them as you get home the next day before reset?
I could do that but I loathe them so much I just want them off my screen ASAP. I figure the only time I have to enjoy the game is between getting home and the dailies appearing on my screen.
Really?
They takes, in the worst case, ~15 minutes of time.
In sPvP and WvW they are pretty much automatic.
Awards for the 3 tasks now is more than for all old 10, which took more than an hour of time.
I do not understand what people complain about….
Fifteen minutes at the MOST? In PVE the fastest I have been able to do it is 20 minutes because of timings: a typical activity is 5-10 minutes, bosses depend on when they spawn, and zone events are hit or miss (it could be 5 minutes, it could be half an hour).
Again, I like to play MY way when the daily rolls over. If I am fighting Teq when the clock rolls over and the daily includes Tasha (both start at about the rollover) I do not want to feel like I have to teleport away from what I am doing.
While there is a certain logic to the time (0:00) it is not the most convenient for people on the east coast of the US. Right as I am at my major time in the game for the day (and just when prime-time on the TV is starting too) I have to stop and do a grind of mindless tasks … meanwhile the west coast gets to do them as soon as they get home from work and have a full day.
Yes, a little thing, but I want my main play time to be doing what I want to do. Not something that someone else decided I should be doing. What is worse is before I could do as much as I wanted to get my rewards but now it is an all-or-nothing proposition. I find I am much more likely to just skip a day of dailies under the new system than the old one.
While it would keep you from having to constantly buy fine salvage kits I never could figure out the value. You are paying the same amount per salvage as the fine salvage kits plus the $$ for the gems in the first place to get the machine.
Is there something I am missing or is it just a QOL issue? Usually when I am doing a lot of salvaging I just stand near a merchant.
Why do you want to do that though? Map completion and just lazy?
It probably has to do with how the graphics of certain objects are programmed at a low level on the server.
For example, in Second Life (and I am sure other VWs/games) when a character is genericized you will not see their custom skins but you will see the ‘solid’ objects attached to them. I am guessing something similar was done with backpacks: they are so off of what the character’s skeleton provides they have to be their own objects.
OP – I am a bit lost what you even want. As has been pointed out multiple times you get all the hero points you need by level 80. It is better than before where the skill points you had by 80 did not unlock everything. So what is the point? Do you want to buy the traits again for some reason?
If they are going to just change only one thing about the tp it should be not letting bids below the minimum selling cost of the item (and removing the ones already there).
I tried the chapter I needed to do in order to buy the pants carapace skin (which is strange as it is the only part you can not just buy outright with bandit crests). When I ran into trouble I just looked it up on youtube … and saw how ridiculously evil it was if you did not have a great sense of coordination. It felt to me like requiring a jumping puzzle for something basic … I would have to conform to the definition of fun someone else used.
I’m unable to get the full set too. Simply can’t do those last achievements, too twitchy. And no option to use bandit crests to get the last collection items required, which completes the fail.
Yes, that one was just really odd. Why have all of the elements of a set sold one way but do something different for one of them? Not a huge deal I suppose, but it would have been nice to get the full carapace and luminescent sets for those that do not mix ’n match.
I tried the chapter I needed to do in order to buy the pants carapace skin (which is strange as it is the only part you can not just buy outright with bandit crests). When I ran into trouble I just looked it up on youtube … and saw how ridiculously evil it was if you did not have a great sense of coordination. It felt to me like requiring a jumping puzzle for something basic … I would have to conform to the definition of fun someone else used.