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I was a bunker for 1 week

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Posted by: Morwath.9817

Morwath.9817

Heal and aoe CC. That’s basically all it brings vs a bunker guard. Search and rescue utility and trait are in place of much better options. The spirit is immobile and will be insta rekt once the enemy knows what’s going on (imagine an immobile banner that can be killed BEFORE it resses). For pets, you either bring CC OR the heal, not both. Splitting your pet utility between heal AND CC reduces your effectiveness in both areas. Taking aoe heal (sylvan hound + trait) seems to be a more solid choice.

If raw healing was what mattered, shoutbow and staff ele would be meta soooooooooooooo

Not sure if serious.

You know that e.g. Fearing enemy is more effective than low Heal, since it prevents people from dealing damage, stomping, rezzing and so on? And even if you decide to run Bear and Sylvan Hound, you still can use their abilities to taunt if you pick Beastmaster?

About SoN, you’ve 1,5s to target it and kill it prevent rez… but thats good we agree that Spirits in common need to have their Effect on Death trigger restored.

(edited by Morwath.9817)

I was a bunker for 1 week

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Posted by: Morwath.9817

Morwath.9817

Because bunker guard brings other methods of support through healing, dedicated res support, peel through staff 5, swiftness, might, stability, etc. If you just want to be fat and hold a point, druid would be a better option IMO.

Druid is better at supporting than Guardian actualy, since it has imho more team support (e.g. heals, blinds, AoE CCs on Glyphs, CCs on pets, optional AoE root with Entangle, optional AoE rez with Spirit)… so not sure if serious.

I was a bunker for 1 week

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Posted by: Morwath.9817

Morwath.9817

Why build that can’t kill anything 1v1 but stall, who can’t take point away from you if you defend it, shouldn’t be able to survive 1v2?

Trap Guardian Overpowered

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Posted by: Morwath.9817

Morwath.9817

Im still amazed at the number of scrubs that see my DH standing on point and they all run to attack me in melee range.

Sorry but they deserve to die if they do that.

Pro Tip. If you see a DH standing in the middle of a point just shooting at you from range with his longbow DO NOT RUN ONTO THE POINT.

Do you even understand what you’ve said?
If a Ranger would write such stuff people would just eat him alive…

im pretty sure i understand what i wrote or i wouldnt have written it. Back when Turret Engies were OP or DD Cele Ele was OP you had to bring a spec that could fight them. If you played right into their strengths you’re gonna die.

And thats because they were OP, if DH follows same pattern, its also OP and requires fixing?

I didnt say DH wasnt strong. I do think its strong, however, there are counters. If you recall that Turret Engie and DD Cele Ele were OP for MONTHS!!!. It was only a few days before the tears started to flow and QQ started on DH and nerfs were brought in.

It doesn’t matters how long DD Cele was OP.
Turrent Engie wasn’t OP at all, unless you mean Cele Rifle Engi with Crate…

If something is too strong, it should be fixed, the faster the better. I hope they will shave DH instead of removing it from the game like they did with Minstrel

(edited by Morwath.9817)

Trap Guardian Overpowered

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Posted by: Morwath.9817

Morwath.9817

Im still amazed at the number of scrubs that see my DH standing on point and they all run to attack me in melee range.

Sorry but they deserve to die if they do that.

Pro Tip. If you see a DH standing in the middle of a point just shooting at you from range with his longbow DO NOT RUN ONTO THE POINT.

Do you even understand what you’ve said?
If a Ranger would write such stuff people would just eat him alive…

im pretty sure i understand what i wrote or i wouldnt have written it. Back when Turret Engies were OP or DD Cele Ele was OP you had to bring a spec that could fight them. If you played right into their strengths you’re gonna die.

And thats because they were OP, if DH follows same pattern, its also OP and requires fixing?

stronghold needs a lil something

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Posted by: Morwath.9817

Morwath.9817

No need to fight. Just hide behind the door and /sit. Enemies can’t hit you. Guards can’t be killed.

It could have certain range, like cap spots in Conquest. Players would need to stay there to grant immunity to Guards.

Point is: we need something to force players to focus enemy Players over NPC first.

Trap Guardian Overpowered

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Posted by: Morwath.9817

Morwath.9817

Im still amazed at the number of scrubs that see my DH standing on point and they all run to attack me in melee range.

Sorry but they deserve to die if they do that.

Pro Tip. If you see a DH standing in the middle of a point just shooting at you from range with his longbow DO NOT RUN ONTO THE POINT.

Do you even understand what you’ve said?
If a Ranger would write such stuff people would just eat him alive…

stronghold needs a lil something

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Posted by: Morwath.9817

Morwath.9817

Anyone PvPing in this gamemode is hurting the team much more than people who is PvEing.

Thats because imho Guards should be immune to Player damage as long as they have allied Players around, it’s too easy to ignore Players… and this way you would have to focus Players.

I was a bunker for 1 week

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Posted by: Morwath.9817

Morwath.9817

As a strong advocate for bunker guard, if it isn’t good suck it up and play something else.

Thats pretty arrogant and ignorant thing to say. Do you realise some people bought GW2 and/or HoT and invested their time just because they were enjoying filling role of e.g. Supportive Bunker and so called Developers shouldn’t threat them as worse kind of players, since they are the same customers?

I’ve for example bought HoT only because of Minstrel to show my gratitude for finaly listening to community asking for Tank-Support Amulet… after Minstrel was removed only week after release without any tries of “shaving it” I had feeling of being tricked by Anet.

As you have recently bought HoT, you can still ask for a refund if it bothers you that much.

Has humanity achieved anything by giving up?

Time for Standard Modells in unranked

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Posted by: Morwath.9817

Morwath.9817

I think I’ve made exacly same thread few days ago, was completly ignored, so…
+ over 9000

Why not make a new gear "option" for Esport

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Posted by: Morwath.9817

Morwath.9817

It’s not even .1%, there are less than 100 active tournament players in both NA & EU… and it’s not that low number of participants, because those <~100 are so amazing and nobody can compete against them, but because of balancing decisions made in the past…

I was a bunker for 1 week

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Posted by: Morwath.9817

Morwath.9817

As a strong advocate for bunker guard, if it isn’t good suck it up and play something else.

Thats pretty arrogant and ignorant thing to say. Do you realise some people bought GW2 and/or HoT and invested their time just because they were enjoying filling role of e.g. Supportive Bunker and so called Developers shouldn’t threat them as worse kind of players, since they are the same customers?

I’ve for example bought HoT only because of Minstrel to show my gratitude for finaly listening to community asking for Tank-Support Amulet… after Minstrel was removed only week after release without any tries of “shaving it” I had feeling of being tricked by Anet.

I was a bunker for 1 week

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Posted by: Morwath.9817

Morwath.9817

The guardian’s roots lie within the monk and paragon classes in GW1, which were heavily support-focused. It’s ashame that, at present, rangers can fulfill this role more effectively and playing a bunker/support guard is barely viable since the removal of the minstrel’s amulet as it is difficult to deal with the power creep since HoT with such a low base HP pool.

You’re supposed to pew-pew instead of supporting your team, because thats more healthy and exciting for devs to watch.

lmao

You disagree?

I was a bunker for 1 week

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Posted by: Morwath.9817

Morwath.9817

How would a sentinel’s shout build that uses DH over valor work? I mean, I don’t think you gain all that much for a bunker build from that traitline going that route, aside from bulwark and shield of courage, but wouldn’t sentinels help you survive the burst better to be able to get rezzes and such?

You give up on sustain, so even if you survive burst, you will die few seconds later once your invuls end. Also you give up on all healing for your team.

Why delete all threads about Minstrel's?

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Posted by: Morwath.9817

Morwath.9817

I tell why it should of been taking down.

For the most part the people who post on here are people who just cry. We had this terrible amulet which made druids and eles unkillable and yet the majority defended it like its a good thing.

Another thing is chaith explained why it was a good thing to remove the amulet for many different reasons and the heavy majority of the community attacked him as if they were all dodo birds walking off a cliff and thinking they had won.

I personally know more then a few people who ran this build. It was s/f ele earth 3-3-3, water 1-2-2, tempest 3-3-2. With the rune of the soilder and this was going 1 vs 4 and not dying. We had teams running 2 of these and a druid and they were winning since the pugs were saying move on not knowing that the team was running 3 of these builds.

People are begging for nerfs to this and buffs for that and we want anet to talk to the community and act like there listening when we act like children when people make points against what we like.

Whereas 4 celestial per team for 2 years is fine amirite? lol dead game as a result.

But… Celestials don’t have enough damage to deal with Minstrel, so Minstrel has to go!

I was a bunker for 1 week

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Posted by: Morwath.9817

Morwath.9817

The guardian’s roots lie within the monk and paragon classes in GW1, which were heavily support-focused. It’s ashame that, at present, rangers can fulfill this role more effectively and playing a bunker/support guard is barely viable since the removal of the minstrel’s amulet as it is difficult to deal with the power creep since HoT with such a low base HP pool.

You’re supposed to pew-pew instead of supporting your team, because thats more healthy and exciting for devs to watch.

Stronghold exploit safespot in lord room.

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Posted by: Morwath.9817

Morwath.9817

and you had to post it so everyone abuses it

So it gets fixed, yeah!

I don’t think ANET reads pvp forum

How could you, they read Chaiths posts

if anet listens to Chaith, then riddle me this: why does shredder gyro exist?

It’s a trap.

Any reason NOT to go afk every match?

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Posted by: Morwath.9817

Morwath.9817

Seriously, does Anet ban anyone in PvP for anything? Can they afford to?

They will just remove your amulet from the game.

Trapping mechanics break stronghold

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Posted by: Morwath.9817

Morwath.9817

Improve AI please. No nerfing of things because AI is too dumb to figure things out.

AI is harder to figure out than nerfing an unhealthy mechanic.

Besides traps are cancer in conquest as well in my opinion.

So you want to nerf Rangers because of AI coding? Makes so sense. If anything Rangers Traps/Shouts/Spirits need buffs not nerfs.

Any reason NOT to go afk every match?

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Posted by: Morwath.9817

Morwath.9817

There is a reason: Afking is boring, its waste of your time and effort to launch game and que for PvP.

Stronghold exploit safespot in lord room.

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Posted by: Morwath.9817

Morwath.9817

and you had to post it so everyone abuses it

So it gets fixed, yeah!

I don’t think ANET reads pvp forum

How could you, they read Chaiths posts

Rev sword 3 - No counter play?

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Posted by: Morwath.9817

Morwath.9817

It’s just a broken skill, combined with two heals, evades (Shiro) and block on shield (Glint) Revenants are too tanky and too mobile at same time.

To tanky!? Have you played a rev before?

Have you played a Thief? Now figure what means squishy.

Where'd all Nerf threads go?

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Posted by: Morwath.9817

Morwath.9817

Actualy people are asking about buffing Thieves.

Trap Guardian Overpowered

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Posted by: Morwath.9817

Morwath.9817

You know whats the REAL problem with DH?
Its fact that just choosing DH traitline makes Guardian Virtues better than Virtues traitline.

Better?.-..they have casting time, blocking is better, but virtue of resolve is bad, 1 sec casting time which cures 2 conditions – but problem is…it never lands due to lots of cc.

How it can be bad? Its additional heal with leap, that can immobilize if specced.

Try to use it when someone is at you cc’ing you all the time, you jump bam interrupt and you are on full cd and you didn’t cleansed nor healed.

Before more commenting I suggest you try it in pvp, you will be absolutely delighted how crappy that skill is.

Could you remind me which instant CC typical Shiro/Glint Rev has?

http://wiki.guildwars2.com/wiki/Surge_of_the_Mists
Other possible ones
http://wiki.guildwars2.com/wiki/Eye_for_an_Eye
http://wiki.guildwars2.com/wiki/Jade_Echo

I’ve asked about instant CC on demand (which is obvious since we’re talking about interrupting F2), none of those will interrupt Leap, unless Staff will be boosted with Quickness or used before Leap was activated.

Anyway thanks for listing.

Trap Guardian Overpowered

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Posted by: Morwath.9817

Morwath.9817

You know whats the REAL problem with DH?
Its fact that just choosing DH traitline makes Guardian Virtues better than Virtues traitline.

Better?.-..they have casting time, blocking is better, but virtue of resolve is bad, 1 sec casting time which cures 2 conditions – but problem is…it never lands due to lots of cc.

How it can be bad? Its additional heal with leap, that can immobilize if specced.

Try to use it when someone is at you cc’ing you all the time, you jump bam interrupt and you are on full cd and you didn’t cleansed nor healed.

Before more commenting I suggest you try it in pvp, you will be absolutely delighted how crappy that skill is.

Could you remind me which instant CC typical Shiro/Glint Rev has?

Trap Guardian Overpowered

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Posted by: Morwath.9817

Morwath.9817

You know whats the REAL problem with DH?
Its fact that just choosing DH traitline makes Guardian Virtues better than Virtues traitline.

Better?.-..they have casting time, blocking is better, but virtue of resolve is bad, 1 sec casting time which cures 2 conditions – but problem is…it never lands due to lots of cc.

How it can be bad? Its additional heal with leap, that can immobilize if specced.

Trap Guardian Overpowered

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Posted by: Morwath.9817

Morwath.9817

You know whats the REAL problem with DH?
Its fact that just choosing DH traitline makes Guardian Virtues better than Virtues traitline.

Trapping mechanics break stronghold

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Posted by: Morwath.9817

Morwath.9817

The on spot damage that a lot of traps put out allow classes like DragonHunter to burst down the lord way to hard. The lord can not avoid these traps the way players can, condi trapper rangers have similar capabilities.

Can we tone down traps or improve the AI so that the lord does stand in these traps for their full duration stacking TONS of burning or taking tons of unavoidable damage?

I agree. Those silly Rangers and Thieves are over the top with their traps!

Oh wait…

Rev sword 3 - No counter play?

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Posted by: Morwath.9817

Morwath.9817

its still not as bad as thief tho, spam 3 for free gap closer insane dmg unblockable blind u literally dont need any other buttons

But Thief dies if you just look at him.

stronghold needs a lil something

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Posted by: Morwath.9817

Morwath.9817

Just say it…strong hold is boring & no matter how you tweak it, the mod is boring.

How can you say Stronkhold is boring, if the only other mode is Failquest, which is the most boring mode ever made to watch/play?

stronghold needs a lil something

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Posted by: Morwath.9817

Morwath.9817

I think what Stronghold needs is way more maps.
There should be as many stronghold maps as conquest maps to choose from.

Don’t ask about Skyhammers in Stronkhold, because Anet could add some …

Rev sword 3 - No counter play?

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Posted by: Morwath.9817

Morwath.9817

To all the people saying double dodge, lol. They have other good damaging skills, what are we supposed to do against those now that 2 whole dodges where spent on one skill? What are necros supposed to do for the 10 seconds where they don’t have dodges anymore? Also, 1vs1s are relevant in pvp, and should be considered for balance. I’m not saying rev as a whole is OP, but skills that deal this much damage, even if only in 1vs1, and provide you with no options other than double dodge, block, or invuln on a 12 second cd aren’t well implemented.

I’d be all for the damage going back up, damage going up in multi-target situations, and/or the initial cast being made instant if it meant I could actually punish for using the skill improperly.

I bet you stand in a Warriors Hundred Blades then complain about how much Damage it does.

→ Has HB such range or its rather small cone?
→ Does HB makes Warrior yolo untargetable and damage immune?
→ You really want compare current Revenant with current Warrior state?

Dragonhunter too easy.

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Posted by: Morwath.9817

Morwath.9817

To those saying L2P to complaining against DH: let Anet buff Rangers traps (I know, that will never happen) to DH level and we will see your complaining all around ;-)

Wish I Could Kill Myself

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Posted by: Morwath.9817

Morwath.9817

PS: people talking about fun in pvp want to make me vomit. you don’t play pvp for fun you do it so you can make other people lose. casuals nowadays ….

Yes… but you can make other people lose in many games, so you pvp in the one thats the most fun, no?

Wish I Could Kill Myself

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Posted by: Morwath.9817

Morwath.9817

It’s strategic to let someone bleed out and not stomp, as long as there isn’t an ally to res, in order to keep them out of the game. Why take away that strategy? I know it’s not fun sitting there, but take that time to communicate with your team on where the enemy is going, or reinforce your plan etc.

Because its boring, because its not fun… shall I continue?

Why is Stronghold 5v5?

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Posted by: Morwath.9817

Morwath.9817

Because of no healers.

Why delete all threads about Minstrel's?

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Posted by: Morwath.9817

Morwath.9817

Without a single word of explaination… how unprofessional you guys are.

Premades

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Posted by: Morwath.9817

Morwath.9817

Disable them finaly. I’m tired of full premades vs 1×5... being forced to hit insta exit game button and then go to do something else whenever that happens is kinda annoying…

stronghold needs a lil something

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Posted by: Morwath.9817

Morwath.9817

Currently defensive NPCs are completly meaningless and die too fast, how they can be “less meaningful”?

One of the big differences between success and failure is getting the doorbreaker past the first inner set of guards. If you can stealth the DBs or keep that set of guards CCed until they die, you get your first set of DBs to the inner gate and have a commanding lead.

The necessity of killing the guards above anything else (including players) in order to progress makes the PvE aspect too strong. If the guards were a danger, but not enough to make them the priority, it wouldn’t be so bad. They should stop players from being careless and help defenders. But they shouldn’t be the dominant defense; that should be players.

They (Guards) die as easy as Rangers pet, so not sure if you’re serious.

stronghold needs a lil something

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Posted by: Morwath.9817

Morwath.9817

Defensive NPCs need to be less meaningful, not more. If anything, the one-shot doorbreaker mechanic should be removed.

Archers need buffed regardless of what happens with guards. They need to not “squirrel” as much and need far more HP. They should be the slow and steady alternative to the quick but risky doorbreakers.

Currently defensive NPCs are completly meaningless and die too fast, how they can be “less meaningful”?

stronghold needs a lil something

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Posted by: Morwath.9817

Morwath.9817

I’d like to propose two changes for this game mode

- Make guards have at least 3 times as much health ammounts of health, and make archers be able to OS them.

-In the event where none of guild lords die, make the overall score team scores be the decisive factor only when both teams have done enough progress. (If one team manages to destroy both gates, and the other only one gate, then REGARDLESS of the score, the one who invested their efforts more into the primary objectif deserves the win)

I think those are both good ideas. Currently you often ignore defenders and kill Guards with a blink of an eye and there is no reason to spawn Archers at all.

Rev sword 3 - No counter play?

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Posted by: Morwath.9817

Morwath.9817

The infusion of light complaints are just plain stupid and are a l2p issue. Don’t bloody hit the rev when it’s up. You can dodge and block UA. The skill must be kept as it is for PVE at least otherwise it will become useless like it was in the earlier betas.

Those heals simply should share CD or have twice as long CD.

PvP needs to be fun to play/watch

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Posted by: Morwath.9817

Morwath.9817

Sunshine, you’re simply wrong.
Conquest just needs an overhaul, e.g. you should be able to cap point without killing enemies if you outnumber them, so tanking for sake of tanking won’t be a problem…

I’m sorry, no offense intended, but you may need to read the title again. This is not about just Conquest. It’s about PvP and fun overall.

Yes, your “fix” will make it balance for a bunker meta. But what you will get is 5 bunkers rotating around trying to have more people standing on a point than the other team. No one will be able to kill each other, so they would just stand on a point and dance, waiting for another teammate to come so they have more people on a point and start capping.

In short, your fix will work for your goal “fixing conquest”, but it won’t work for the bigger goal “fix PvP fun”.

Let me quote myself from a different, while discussing about Minstrel (which is actualy the sme topic as this one):

Minstrel amulet spent all its stat points in defensive stats. It would be similar to adding Nomad to PvP. Tanky builds could stay alive forever and stalemate matches. That’s why it was removed.

So? Thats not any problem, there are few solutions:
-> Give much more points for kills.
-> Give more points for additional objectives.
-> Let node be capped even when defender is alive if you outnumber him.
-> Reduce timer.

Stalmate won’t happen if there are no reason to stack “bunkers” or “supports” no matter how you call them. If there are objectives and stuff that require different builds, people will have different builds in teams to accomplish different tasks.

In CQ you got two tasks usualy:
1) Don’t die.
2) Cap or prevent enemies from capping.
So problem aren’t “bunkers” who do 1) and 2) and only that perfectly, if you would need to contribute to something else and you couldn’t with such build then probably teams wouldn’t want more than one of such “bunker”.

Stronghold is good proof for my thesis, since “bunkers” are barely useful there.
E.g. Druid is nice, but only if your team can kill enemies on their own, there are no points you can hold by not dying and prevent enemies from winning just by not dying.

Rev sword 3 - No counter play?

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Posted by: Morwath.9817

Morwath.9817

It’s just a broken skill, combined with two heals, evades (Shiro) and block on shield (Glint) Revenants are too tanky and too mobile at same time.

PvP needs to be fun to play/watch

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Posted by: Morwath.9817

Morwath.9817

Sunshine, you’re simply wrong.
Conquest just needs an overhaul, e.g. you should be able to cap point without killing enemies if you outnumber them, so tanking for sake of tanking won’t be a problem…

the reds hates balanced stats amulets

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Posted by: Morwath.9817

Morwath.9817

Indeed. So why I can’t use Minstrel in Stronghold?

Stronghold is casual mode. Balance is done around conquest.

Wrong. Conquest is casual mode since launch, which barely has any viewers. I haven’t seen any tournament with more views than Minecraft streams or Goat Simulator streams, so I guess it has to be casual.

Also there aren’t any competitive teams. I may be wrong, but when I last time tracked CQ (before Stronghold was announced), then NA had only one winning team, which is proof that there is no competition at all.

Edit: I think its right time to Anet to abandon CQ and leave this fail mode which always has ‘not fun to play’ meta, because of its own horrible flaws.

(edited by Morwath.9817)

the reds hates balanced stats amulets

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Posted by: Morwath.9817

Morwath.9817

Why Stronghold has to suffer because of horrible Conquest mechanics?

Um, the stalemate problem was in Conquest. You’d have a bunker from each team on a node with minstrels, keeping the node neutral for extended periods of time. Games ran to timer and no one was near 500.

Indeed. So why I can’t use Minstrel in Stronghold?

the reds hates balanced stats amulets

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Posted by: Morwath.9817

Morwath.9817

Minstrel amulet spent all its stat points in defensive stats. It would be similar to adding Nomad to PvP. Tanky builds could stay alive forever and stalemate matches. That’s why it was removed.

So? Thats not any problem, there are few solutions:
→ Give much more points for kills.
→ Give more points for additional objectives.
→ Let node be capped even when defender is alive if you outnumber him.
→ Reduce timer.

Why Stronghold has to suffer because of horrible Conquest mechanics?

Are Elites required now to be competitive?

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Posted by: Morwath.9817

Morwath.9817

Morwath, thanks. Do you have to be a level 80 in PvE to do this? Or can you start a new character at level 2 and still make, say, a Druid in PvP?

Sorry for my ignorance, I have been away for months.

You can start new character at level 2 and still make, say, a Druid in PvP as long as you have HoT bought.

Are Elites required now to be competitive?

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Posted by: Morwath.9817

Morwath.9817

Why is it that I only see Revenant as an elite option when I create a new character?

Because it’s not an elite option.
If you want to be a Druid, you make Ranger then select proper trait line.