Why would you nerf DS, it’s useless trait…
…nobody will pick it in serious play unless we will have condi meta, otherwise Stone Heart is like thousand times better.
Hi,
there are a lot of interesting balance topics and broken stuff is pretty clear but i really think, before of everything, queue issues need to have higher priority.This is because before to play, you need to waste your time in queue. And when you spend half of your time doing nothing while in queue, the issue is pretty big.
Honeslty doesn’t really matter which meta we have if people have 2-3 hours to spend daily in the game, and half time is close to your golem friend or NPC friend doing the same thing (basically nothing) over and over.
There are many suggestions about how to fix this, my favourite is giving the chance to go in queue from every place, adding more time to queue pop (like 30s+) and remove time from match beginning.
In alternative (or you can do at the same time it’s not exclusive) you can rework HOTM adding interesting stuff for pvp players. I mean, you reworked Lion’s arch 3 times, you can do something for HOTM, it appears really like an old map and totally useless. Considering new PVP stuff like Stronghold, keeping an old map like HOTM is a contraddiction.
Thx.
Disagree.
Other problems are more important, because e.g. such horrible imbalance as we have now → less players queing for PvP → longer que times.
I do, so much I’ve uninstalled GW2.
Ranger should get ability to control all pet skills, not just one >_>’
I loved it, but bigger teams would be nice. Less time sprinting across the map. Like 8v8
I agree. Would be much more interesting to play/watch with more action in few spots at once, also would be easier to split team between tasks.
pretend that the skill is a Necromancer!
Better nurf chill.
@OP
Just que for both at same time, you can do it. Problem solved.
sorry, but too much nonsense
Play a engi. Play it for real and then come back!
Engi and necro are the weakest classes for pvp and wvw atm.
Rangers disagree.
Thats because Rom goes Rompage, not Rampage!
Nothing happens to those who quit or disconnect from a ranked game and leave the other 4 outnumbered. Do something about this, any type of competitive game i played had somekind of system against leavers but not GW2.
I want to hear the reason why didn’t put something in place in 3 years, by your standards a 4 vs 5 is fair game ?
Devs stated long ago thats not fair.
Because of that, during ladderboard season you won’t lose any leader points if you had leaver in your team (unless he was part of your premade) and you lost match, however leaver will get his loss.
It’s pretty ironic since some believe there is a condition meta and the devs believe they improved condition specs in PvP.
They ruined condition specs in sPvP, probably not because conditions are too weak, but because power damage is overbuffed and far superior to conditions.
And also as you have said before, some professions perform better when stacked, so I dunno why you cannot stack them… And, lets say, why you cannot run a DPS guard and bunker guard? The problem is about stacking builds, not professions
Because otherwise you’ve no reason to bring weaker classes, since e.g. Guardian will outperform Ranger in: holding point while being able to support in TFs (Bunker), +1 (Medi Guard), so maybe some condi spam vs team with low cleanses (Burn Guardian)?
What happened to the balanced teams in spvp?
I just que’d for an unranked match and got put against a team with two mesmers on it.Last time i was playing gw2 the que’d matches never had double classes.
So wth is this?
Did i have some outstanding luck to never run into this when i was playing before?
Or did Anet remove the team balance in spvp?Some classes are stronger while other are weaker. This leads to deviation in numbers of players playing class X and make it impossible to balance, because if you got 20 Mesmers : 30 others players queing at same time you can’t avoid this.
The amount of players does not affect the way teams should be balanced though. If there is 30+ mesmers and only 15 of each other class then the mesmers should have to wait longer to join through que’s. Allowing multiple same classes in spvp really screws with the balance.
Why it screws balance?
Because as said before, some professions are stronger, while some are weaker. Also some professions perform better when you stack them, while other doesn’t bring much when you stack them, so it can screw entire Match.
Imho it would be better if they wouldn’t allow profession stacking (so only 1 of each profession max) in sPvP. Also it would help with keeping competitive enviroment more healthy if teams couldn’t stack FOTMs ;-)
What happened to the balanced teams in spvp?
I just que’d for an unranked match and got put against a team with two mesmers on it.Last time i was playing gw2 the que’d matches never had double classes.
So wth is this?
Did i have some outstanding luck to never run into this when i was playing before?
Or did Anet remove the team balance in spvp?
Some classes are stronger while other are weaker. This leads to deviation in numbers of players playing class X and make it impossible to balance, because if you got 20 Mesmers : 30 others players queing at same time you can’t avoid this.
Mesmer OP, better nerf Necro.
Better rework both of those like you did with Guardian Tomes. Please, Anet ;-)
I’m not feeling SoC but that’s one way of seeing it.
Well, SoC should only heal others and have healing interval reduced greatly and better scalling with Healing Power. So Guardian could choose between selfish Renewed Focus, altruistic defensive SoC and versatile Feel My Wrath ;-)
If Ele/Necro elites would be reworked same way it would be great. However I can understand why they don’t buff Ele elites…
Edit:
Suggestion for Plague revamp:
Toggled, NO CD (like Engi kits)
Whenever you gain a condition, all foes in the area gain that same condition. You sacrifice 5% maximum Health each time this happens.
And yes, that would be Contagion from GW1 ;-)
(edited by Morwath.9817)
Better rework both of those like you did with Guardian Tomes. Please, Anet ;-)
~necrostuff
Terromancer was viable in TFs. He was great for securing kills. You was focused and you try to escape with stability? Great! Get some Fear, and some more Fear… poor little kitten ;-)
Not viable since patch, because:
→ Everyone deals more damage, it’s easier to melt Necro.
→ Condi damage (other than Burn*) can’t compete with power damage even 1v1.
→ Boons are corrupted in random order, so no more tactical Stablity → Fear.
*Dhumfire has horrible scalling and does 1k damage with +1200 condi dmg Amulets.
The only class that downs good ele (not buttonsmasher) are ranger longbow because its the hardcounter but they’re never in pvp.
Except Ranger is hard countered by Cele Ele, when both are played to their maximum xD
What is it Morwath?
Something that:
→ Does good 1v1, but doesn’t suck in group fights;
→ Does good in group fights, but doesn’t completly suck in 1v1;
→ Is good in supporting others and doesn’t die in seconds when focused;
→ Has mobility and good damage, so can swap between lanes/objectives.
So yeah, depends what you want to do.
EDIT: What im trying to say is, of course shatter mesmer is right now a really strong build, but I dont think it is broken…
If you consider it as not broken, compare what it can do with post-patch:
-> Engi;
-> Necro;
-> Ranger.The same as pre-patch, but with better dps… And this is also applied to mesmer, the unique major change post/pre is the blind when using shatters
I really can’t believe that you really think about it this was, because:
→ Is Engi better now than pre-patch in your opinion?! (e.g. has more dps?)
→ Is Condi Necro (imho Terrormancer was the only truly viable) better than prepatch (e.g. has more dps?); or you consider power builds (including gimmick Signet builds) as ‘same, but with better dps’?
→ Is Ranger same, but with better DPS, even when Ranger does less damage now?
Hint: It’s not Ranger nor Necro.
EDIT: What im trying to say is, of course shatter mesmer is right now a really strong build, but I dont think it is broken…
If you consider it as not broken, compare what it can do with post-patch:
→ Engi;
→ Necro;
→ Ranger.
Nerf in the eyes of these forums means running something into the ground.
Balancing- shaving- traits like CS and PU would fix the problem.nearlight.3064:
Morwath.9817:
If any class need ‘nerf’, it’s Mesmer actualy.
Mesmer only really needs a slight shave if anything. Right now I feel like its really well balanced, but a slightly higher and per target ICD to confounding suggestions would solve most of the percieved OPness.
Mesmer has too much of everything, while having it in one build, e.g.:
? Superior burst;
? Amazing CC (Mantra, Moa);
? Stealth;
? Teleports and Portal (which we could count as ‘turning the tables’ often);
? Invul (Distortion);
? Spammable Blinds;
? Boon removal…So yeah. If I’m going for superior CC I’m not taking PU which mean decoy and mass invis(unless torch is taken) are my only stealths. But wait I’m running moa and MoD and blink and portal. Hmmm yeah I can’t seem to fit everything you listed into a build. Maybe if I gave up some CC for for stealths, went full zerk, but still wouldn’t work like you say.
U1: MoD;
U2: Blink*/Decoy**
U3: Portal;
U4 Moa.
GS + Sword&Torch*/Staff**
As you see, you can cover missing part with your 2nd weapon set.
@OP:
You do realize that eles are currently the most OP class in PvP right?
FYI, lol you missed his memo:
Thanx for the feedback but I am not a noob and I do not need your advice!
Lol yeah this is funny. And yeah like that one guy said air is the poop traitline for cele ele, and if he actually did his research he’d know that fire and earth are much better.
Also when it comes down to class balance, I beleive that there are great builds on all classes. Strategy and rotations (from point to point, not skill rotations) and individual skill and teamfight strategy competence play a much bigger role in determining the outcome of a match than than the builds or classes themselves. Which is why I’m so sick of everyone spouting that necros are garbage tier when they’re very good in the hands of someone who knows the game and his class well.
I love to fight a well played necro. Especially one that has proper DS and utility managent.
But I’m honestly tired of seeing all the nerf this and that because I can’t beat it in a 1v1. Check the profession subforums and there’s enough discussion about how to deal with certain skill like PU on Mesmer that these threads are pointless and will lead to unnecessary nerfs. (We all know necro and Mesmer doesn’t need nerfs)If any class need ‘nerf’, it’s Mesmer actualy.
Mesmer only really needs a slight shave if anything. Right now I feel like its really well balanced, but a slightly higher and per target ICD to confounding suggestions would solve most of the percieved OPness.
Mesmer has too much of everything, while having it in one build, e.g.:
-> Superior burst;
-> Amazing CC (Mantra, Moa);
-> Stealth;
-> Teleports and Portal (which we could count as ‘turning the tables’ often);
-> Invul (Distortion);
-> Spammable Blinds;
-> Boon removal…We can say nearly the same about thieves
While I’m true Thief hater, I’ve to disagree. Because:
-> Burst? Thief need to land Backstab (D/P), to do so:
a) Thief has to be stealthed;
b) Thief has to get engaged into melee combat (!!!);
c) Thief ‘burst’ is lower.
-> Amazing CC? Basilisk? Not even close, because:
a) Requires Thief to attack;
b) Isn’t instant cast from distance.
-> Stealth? Yeah.
-> Teleports? Yeah, both Sword and Shortbow are good (even better I would say) for self mobility, however Mesmer brings unique team teleport (Portal, which can decide games).
-> Invuls? Noooooope.
-> Spammable Blinds? Yeah, but:
a) Thief has to sacrifice Initiative, which leads to damage loss (unlike Shatters);
b) Thief Blinds aren’t insta casts.
-> Boon removal? Yeah, Thief can even Steal boons.
@OP:
You do realize that eles are currently the most OP class in PvP right?
FYI, lol you missed his memo:
Thanx for the feedback but I am not a noob and I do not need your advice!
Lol yeah this is funny. And yeah like that one guy said air is the poop traitline for cele ele, and if he actually did his research he’d know that fire and earth are much better.
Also when it comes down to class balance, I beleive that there are great builds on all classes. Strategy and rotations (from point to point, not skill rotations) and individual skill and teamfight strategy competence play a much bigger role in determining the outcome of a match than than the builds or classes themselves. Which is why I’m so sick of everyone spouting that necros are garbage tier when they’re very good in the hands of someone who knows the game and his class well.
I love to fight a well played necro. Especially one that has proper DS and utility managent.
But I’m honestly tired of seeing all the nerf this and that because I can’t beat it in a 1v1. Check the profession subforums and there’s enough discussion about how to deal with certain skill like PU on Mesmer that these threads are pointless and will lead to unnecessary nerfs. (We all know necro and Mesmer doesn’t need nerfs)If any class need ‘nerf’, it’s Mesmer actualy.
Mesmer only really needs a slight shave if anything. Right now I feel like its really well balanced, but a slightly higher and per target ICD to confounding suggestions would solve most of the percieved OPness.
Mesmer has too much of everything, while having it in one build, e.g.:
→ Superior burst;
→ Amazing CC (Mantra, Moa);
→ Stealth;
→ Teleports and Portal (which we could count as ‘turning the tables’ often);
→ Invul (Distortion);
→ Spammable Blinds;
→ Boon removal…
@OP:
You do realize that eles are currently the most OP class in PvP right?
FYI, lol you missed his memo:
Thanx for the feedback but I am not a noob and I do not need your advice!
Lol yeah this is funny. And yeah like that one guy said air is the poop traitline for cele ele, and if he actually did his research he’d know that fire and earth are much better.
Also when it comes down to class balance, I beleive that there are great builds on all classes. Strategy and rotations (from point to point, not skill rotations) and individual skill and teamfight strategy competence play a much bigger role in determining the outcome of a match than than the builds or classes themselves. Which is why I’m so sick of everyone spouting that necros are garbage tier when they’re very good in the hands of someone who knows the game and his class well.
I love to fight a well played necro. Especially one that has proper DS and utility managent.
But I’m honestly tired of seeing all the nerf this and that because I can’t beat it in a 1v1. Check the profession subforums and there’s enough discussion about how to deal with certain skill like PU on Mesmer that these threads are pointless and will lead to unnecessary nerfs. (We all know necro and Mesmer doesn’t need nerfs)
If any class need ‘nerf’, it’s Mesmer actualy.
→ Would be nice to have Lord HP Bar at same UI part where you see your team HP Bars.
Thanx for the feedback but I am not a noob and I do not need your advice! I never had problems on 1v1, I was winning 80% of the fights or when I was loosing it was always very close, very good and intense fights. Now I am loosing 90% of the fights with necros, 70% with mesmers, guardians and warrios. My brother plays all classes and he agrees with me, that Necros are ridiculously OP at the moment, and Mesmers, Guardians and Warriors are walk in the park!
I am playing DD Ele with celestial Amulet > air, water, arcana. I am keeping cele cause I like the balance and I wan’t my fights to last long and not being a result of either me striking first and kill someone in 2 secs or me dying in a 2 sec.
Since you play cEle:
a) Necros:
→ Don’t spam condis on them, so they won’t transfer them back on you.
b) Guardians
→ Focus on cleansing burns and dodge torch skills, if they are condi.
→ Dodge ‘burst’ (spin2win), if they are power.
c) Mesmers (while I agree they are OP as kitten, they are disadventaged against cEle in 1v1)
→ Try to dodge Mirror Blade and iZerker.
→ Try to keep Armor of Earth and Obsidian Flesh (if playing with focus) for burst.
→ If you see Mantra of Distraction on them, try to keep Armor of Earth for stuns leading to huge kittened burst.
→ They die to your burns easily, unless they run Mantra of Recovery (otherwise they don’t have enough cleanses).
d) Warrior
→ Run as much as possible so they will have problems in landing all their burst on you.
→ Blind them!
→ Disengage when they Rampage and kill them once it’s not avalible.
Also:
Air is the worst trait line for Cele…
Pick a) Fire for more damage and Blinding Ashes to blind spam while burning; or b) Earth which allows you to overcome CC (stablity on switch) and it should help mitigate burst since Stone Heart counter completly Air/Fire sigils and since enemies can’t crit you, they hit like wet noodles.
Problem mainly is that every player think that they know how to play. If bad player can’t win against good player it just means that good player play op class.
Suddenly all Mesmers are good players and everyone else is bad one… oh wait.
You running around and try to hit his clones whole time and wonder why mesmer is so op.
Indeed, your quality of trolling is pretty low. Try harder next time.
Problem mainly is that every player think that they know how to play. If bad player can’t win against good player it just means that good player play op class.
Suddenly all Mesmers are good players and everyone else is bad one… oh wait.
You forgot BASH, POW and RAAMPAGE!!
Advice: Run like Forest Gump!
Great advice for “capping points” game mode.
I don’t see a single reason to make weekend testing, until all class related bugs [e.g. Ranger bugs) or current lack of balance between power-condi-tanks is fixed…
…since such testing will produce false image and may lead to bad changes.
… If you go all in for defense, you should be pretty much indestructible…
No.
That boring bunkers poking each other on the point for 10 minutes? Kitten no.
No one should be indestructible.
Compared to being able to insta-gibb from stealth? To have combat last a few seconds with nothing more than 3-5 buttons presses? No thank you to that….
Its not instagib if you know what you are doing its instagib you are bad
the day we go back to indestructible bunkers is the day i quit pvp
I guess you’re not refering to pre-patch Celestial meta? Since there was not a single ‘indestructible bunker’, and if you had feeling that they are ‘indestructible’ you’re the one bad here…
There is also chance you’re refering to older ‘bunker meta’, however nobody is asking about return of that one.
… If you go all in for defense, you should be pretty much indestructible…
No.
That boring bunkers poking each other on the point for 10 minutes? Kitten no.
No one should be indestructible.
Yes.
It’s not boring and bunkers don’t poke each other for 10 minutes, unless both teams are full of incompetent fools who never +1/2… rotations.
Yes, if you would read majority of threads, we want less damage.
Burst counters celestial, as does tanks and squishes.
Indeed, balanced…
Current meta = worst meta.
Ignore him, 5v4 rest of his team.
He probably won’t join large scale fights, because hes horrible in those…
Playing all classes =/= enjoying playing all classes.
Good idea.
Message Body length must at least be 15.
Can anyone tell me why we can’t have all types of carrots to satisfy everyone? Is there a shortage of carrots?
There is shortage of devs.
obviously you guys are…they didn’t implement this gameplay the way it is now just for me now have they? if they did that be great but no.
realitycheck…tho you guys write here…and most people don’t. you are still hands down the minority not us.
the game is in a better shape then it ever was before and you guys are gonna have to get better instead of cry or go farmville for real….besides only bad players will promote slowpoked gameplay. good players will embrace this cause high risk high reward now…what is it exactly that you can’t handle now or dislike….the game is more exciting then it ever was
Don’t worry, damage will be toned down. It once was as high and too many people has left GW2 PvP to never comeback, they won’t repeat this mistake.
realy, eleborate. cause youre talking like you know something but you don’t….if it was the mistake it is like you say…then how come their marketing team has voted to bring it back just before release? they know people want this and they realise most people on the forums are clueless and are in fact the minority hands down…man you guys claim to represent the intellect and hardcore pro base of pvp players….yet you want the game to become slowpaced “tactical” game….being slow isn’t more tactical in fact having to be realy fast requires one to be tactical with so many options and elements involved…baddies exposed I’m out good day…have the desire to prove me you’re not a baddie…don’t wait here for replies send mail
One kittened troll less, good ;-)
did or didn’t their marketing team decided to revert the so called mistake as you call it right before the inc release of HoT….do you think that is a coincedince or a well planned strategy?? what do you think….ik the answer, it is well planned….gw2 has been ruined by players like you prepatch and they fixxed this cause gw2 was dying out and getting extremely boring cause of players and nerfs you ask for…that aside…you obviously don’t like me and that’s ok….just ask yourself and answer this….did or did they not revert the damage before inc HoT release and if so why would they do this…. disagreeing with me is basically you saying that you are more intelligent and aware of things then Anet’s marketing team….think about this.
set aside what you think of me just sink this in….why would Anet do this???? why….again don’t take the disliking me into this question/statement just ask yourself this….why, why would they if it was considered a mistake like you say it is…why
good day kid
Why they ‘buffed’ damage?
Probably for same reason as e.g.:
-> You can stack 20k Burning damage in seconds, while other conditions are underpowred as hell compared to Burning or Power damage.
-> Over 9000 bugs associated with new trait system.
Such examples could be a clue, if we want guess why they ‘buffed’ damage so much at same time when they implemented new trait system and changed stats on amulets. It’s probably effect of lack of any serious testing on their part, as usual.the bugs are not related to higher damage…the higher damage was as intended, I already said some of the burn damage should be looked at I agree…not valid to use against me for I am for this…bugs have always been an issue and are fixxed over time still not related to the higher damage atm….power damage should be higher then condi damage (wich it truly isn’t…fought any good condi players recently?) for power builds do require more active play then condi and goes paired with low armor whereas at condi specs one can have armor over 3k easily….this is a no go on effective powerbuilds
If you want discuss power vs condi damage:
P.S.
Guys, condition damage should be higher than power, because:
-> Skills that apply condition damage can be blinded, evaded, dodged etc. same way as power;
-> They deal damage over time, so it’s are already inferior in terms of spiking/bursting focused target (= already worse in group fights);
-> They deal damage over time, so it’s easier to outsustain it (= already worse in group fights);
-> They deal damage over time AND can be cleansed, which means entire damage or part of it can be negated especially due AoE cleanses (= already worse in group fights).
P.S.
Guys, condition damage should be higher than power, because:
-> Skills that apply condition damage can be blinded, evaded, dodged etc. same way as power;
-> They deal damage over time, so it’s are already inferior in terms of spiking/bursting focused target (= already worse in group fights);
-> They deal damage over time, so it’s easier to outsustain it (= already worse in group fights);
-> They deal damage over time AND can be cleansed, which means entire damage or part of it can be negated especially due AoE cleanses (= already worse in group fights).
(edited by Morwath.9817)
obviously you guys are…they didn’t implement this gameplay the way it is now just for me now have they? if they did that be great but no.
realitycheck…tho you guys write here…and most people don’t. you are still hands down the minority not us.
the game is in a better shape then it ever was before and you guys are gonna have to get better instead of cry or go farmville for real….besides only bad players will promote slowpoked gameplay. good players will embrace this cause high risk high reward now…what is it exactly that you can’t handle now or dislike….the game is more exciting then it ever was
Don’t worry, damage will be toned down. It once was as high and too many people has left GW2 PvP to never comeback, they won’t repeat this mistake.
realy, eleborate. cause youre talking like you know something but you don’t….if it was the mistake it is like you say…then how come their marketing team has voted to bring it back just before release? they know people want this and they realise most people on the forums are clueless and are in fact the minority hands down…man you guys claim to represent the intellect and hardcore pro base of pvp players….yet you want the game to become slowpaced “tactical” game….being slow isn’t more tactical in fact having to be realy fast requires one to be tactical with so many options and elements involved…baddies exposed I’m out good day…have the desire to prove me you’re not a baddie…don’t wait here for replies send mail
One kittened troll less, good ;-)
did or didn’t their marketing team decided to revert the so called mistake as you call it right before the inc release of HoT….do you think that is a coincedince or a well planned strategy?? what do you think….ik the answer, it is well planned….gw2 has been ruined by players like you prepatch and they fixxed this cause gw2 was dying out and getting extremely boring cause of players and nerfs you ask for…that aside…you obviously don’t like me and that’s ok….just ask yourself and answer this….did or did they not revert the damage before inc HoT release and if so why would they do this…. disagreeing with me is basically you saying that you are more intelligent and aware of things then Anet’s marketing team….think about this.
set aside what you think of me just sink this in….why would Anet do this???? why….again don’t take the disliking me into this question/statement just ask yourself this….why, why would they if it was considered a mistake like you say it is…why
good day kid
Why they ‘buffed’ damage?
Probably for same reason as e.g.:
-> You can stack 20k Burning damage in seconds, while other conditions are underpowred as hell compared to Burning or Power damage.
-> Over 9000 bugs associated with new trait system.
Such examples could be a clue, if we want guess why they ‘buffed’ damage so much at same time when they implemented new trait system and changed stats on amulets. It’s probably effect of lack of any serious testing on their part, as usual.
obviously you guys are…they didn’t implement this gameplay the way it is now just for me now have they? if they did that be great but no.
realitycheck…tho you guys write here…and most people don’t. you are still hands down the minority not us.
the game is in a better shape then it ever was before and you guys are gonna have to get better instead of cry or go farmville for real….besides only bad players will promote slowpoked gameplay. good players will embrace this cause high risk high reward now…what is it exactly that you can’t handle now or dislike….the game is more exciting then it ever was
Don’t worry, damage will be toned down. It once was as high and too many people has left GW2 PvP to never comeback, they won’t repeat this mistake.
realy, eleborate. cause youre talking like you know something but you don’t….if it was the mistake it is like you say…then how come their marketing team has voted to bring it back just before release? they know people want this and they realise most people on the forums are clueless and are in fact the minority hands down…man you guys claim to represent the intellect and hardcore pro base of pvp players….yet you want the game to become slowpaced “tactical” game….being slow isn’t more tactical in fact having to be realy fast requires one to be tactical with so many options and elements involved…baddies exposed I’m out good day…have the desire to prove me you’re not a baddie…don’t wait here for replies send mail
One kittened troll less, good ;-)
obviously you guys are…they didn’t implement this gameplay the way it is now just for me now have they? if they did that be great but no.
realitycheck…tho you guys write here…and most people don’t. you are still hands down the minority not us.
the game is in a better shape then it ever was before and you guys are gonna have to get better instead of cry or go farmville for real….besides only bad players will promote slowpoked gameplay. good players will embrace this cause high risk high reward now…what is it exactly that you can’t handle now or dislike….the game is more exciting then it ever was
Don’t worry, damage will be toned down. It once was as high and too many people has left GW2 PvP to never comeback, they won’t repeat this mistake.
Blinds on shatters and daze = stun traits are a bit over the top when combined with the Inspiration tree. Although, pop Rampage and we can do absolutly nothing. At all. (When playing the mantra build)
stop acting fake, rampage is quite useless and maybe just not versus you… the score will still be like this: mesmer overal OP vs everything except you when paired vs rampage…I fought tons of rampage players…and rampage sucks!!
The Rampage players sucked, not Rampage…
Srsly
You really need to fix this stuff. It’s a totally no sense.
It’s pretty embarrassing for the entire game.
PvE/WWW and Spvp.
Condis formulas need to be lowered A LOT
And they needs to scale really better with condi damage.
Professions with 0 condi damage should deal almost no damage with conditions, that’s the point to have 0 condi damage.
Condi damage has to be lowered?
Ask yourself how long Condi Necro has to attack to apply condis to make damage equal to 2s Mesmer burst…P.S.
Dhumfire deals 1k dmg with max condi.You compare condi build with a full glass cannon necro can kill a bunker with 3 lich shots a theif with 10,8k hp with 1 so there goes that logic out of the window
Lich can’t 3 shot Bunkers, e.g.
-> Stone Heart Ele in Earth : you won’t hit harder than 3k (can’t crit) and you won’t be able to trigger Air/Fire (can’t crit).
-> Bunker Guard : Aegis, Invuls, Blocks.
P.S.
Do you even Necro?
Ranked currently means no Skyhammer and Coutyard, nothing more nothing less.
Default modells >>> no skyham/courtyard
Not when you play Asura! :P
Ranked currently means no Skyhammer and Coutyard, nothing more nothing less.