We’d like to keep it that way until Rangers can be more than 11111111Entangle!
Wahoo! Bye frands!
Try your 1 1 1 and Entangle and see if you can ever kill an Ele…
This self-proclaimed #1 Engi really knows his stuffs lol..
Also I’m quite sick of seeing people claiming Ele or Engi “need more skills to play” lol..
Clicking more bottoms =/= hard to play. It takes about 30 minutes to learn the rotation if you’re already a veteran player of this game and know the concept. (and know how to set hot-keys)Also, Anet never nerf Ele for more than 2 years, while constantly nerfing Ranger no end.
Pressing 1 doesn’t take skill.
Pressing 1 and 2 doesn’t take a skill.
So yeah, I’m sorry to bring you these new, but rangers are not hard to play at all.
They did nerf ele.
Playing Ranger isn’t about pressing 1 and 2, but:
→ Managing kittened Pet.
→ Proper baiting dodge, since “2” aka Rapid Fire is the easiest skill to dodge in whole game.
→ Proper chaining CCs.
→ Proper dodging and using Signet to mitigate possible burst, since Ranger is squishy as kitten.
→ Switching weapons, since LB is kitten against anyone who has clues and can break distance.
Very good post OP.
→ A.
Srsly
You really need to fix this stuff. It’s a totally no sense.
It’s pretty embarrassing for the entire game.
PvE/WWW and Spvp.
Condis formulas need to be lowered A LOT
And they needs to scale really better with condi damage.
Professions with 0 condi damage should deal almost no damage with conditions, that’s the point to have 0 condi damage.
Condi damage has to be lowered?
Ask yourself how long Condi Necro has to attack to apply condis to make damage equal to 2s Mesmer burst…
P.S.
Dhumfire deals 1k dmg with max condi.
(edited by Morwath.9817)
because the thief was ultra imblanced prepatched with the evades…now as intended you need to time them…. ps. many builds required an energy sigil…I don’t see why the thief should get it’s evade spam again. the whole game has changed I suggest you start adepting….
LOOOOOL acro thief was “ultra imbalanced”? When having more evades than other classes’ builds were the only thing the SD thief had going? If you played Pvp at all you would know that even pre patch, acro thief had few favourable matchups (Mesmer being the only one). As for you turning this into an kitten contest by asking the thread started to a duel, I’ll accept the challenge too – if you’ve "adept"ed so well, please duel D/P on your super balanced and viable post patch SD. I’d really like to see.
I thought every (non-guardian) single zerker was favourable matchup for Thief and for that reason those often weren’t played, due being hard countered…
Mesmer is very squishy, so very squishy. Get one get one good cc when theyre out of stealth, burst and watch their health drop.
When they go into stealth kite backwards. Dodge forwards through the mirror blade which you can see even instealth. Dodge the illusionary berserker which you will see spawn in your peripheral vision. Dont stand there and tank that man.
Mesmer burst hasnt really increased all too much despite the outcries in the forum. What has greatly increased is the mesmers survivability which was sorely needed.
Just stop with all the nonsense.
Blind through evade is not something unique to mesmer, other classes can cureently do this.
Invulnerability and blocks isnt something uniquevto mesmers. Other classes can do do this.
High spike damage is not something unique to mesmers, other classes can do this.
Come on people just stop. Stop it stop it stop it. What is wrong with you all.
While invuls, blinds, strong CC, burst, stealth or ports aren’t unique to Mesmers… all of them combined into one build is unique to Mesmers.
They bring ONE mesmer and suddenly the class needs a nerf xD? We can’t count helseth’s squad either, since the man is an amazing mesmer with or without buffs.
Reminder: oRNG (team who used to play without Mesmer at all in the past) has won ESL in last week with double Mesmer comp.
^Exactly, team with most mesmers win now, quite obvious something is wrong.
Yesterday was the “big” monthly finals… and guess what: A lot of mesmers disappeared!
oRNG took a really close second place (lord rush failed at 1%) without a mesmer.
Abjured won NA without a mesmer.Seems the teams learned to play around them / counter them.
I think they practice with their core members, because they can’t bring Frostball during WTS? oRNG without Frostball seems to be much weaker ;-)
Ranger has many other problems, like:
-> Power Ranger has lower burst than other burst specs and its burst is super easy to dodge since its bound 2,5s cast time.
-> Condi weapons even if they are good 1v1, they are no use in TeamFights due to AoE cleanses, so they bring nothing to those scenarios.
→ Lack of combo fields/finishers…
-> Low group utility: Spirits provide close to nothing; Traps can help with bunkering position on point, however they aren’t much help in moving Teamfights; Shouts are pretty crappy compared to those possesed by Guardians/Warriors.
Its the payoff for having to stand there and charge for 2 and a half seconds and it only procs chaotic interruption and power block if you interrupt a skill.
It has always been an instant cast skill. All mantras have been an insta cast skill since the beginning of time itself and youre just now complaining about it?
Furthermore, this skill can be countered by blind and atability, and the number of charges is clearly written on the mesmers status bar.
PLay a zerker mantra mesmer with 4 mantras fo your utilities. That takes micromanagement to a new level but the burst, oh the burst is glorius
the odd moment when utility with similar effect is way better than elite (see basi venom)
It’s all relative. You know, considering basi venom is attached to Thief with its irreconcilably broken initiative system :/
still, similar effect (but worse than mantra), about same cast time, has a tell as well~
mes and thieves also fill same role
also, mes are welcome to have ini system but then all of their wep skills would get nerfed hardcore for balance (like anet did with thieves) oh and ini would be shared between 2 weapon sets so no more casting everything on GS and switching to s/x for defensives
something tells me if it did happen, mes would cry rivers about how weak they are~
Ini system = no CD system = mirror blade spam.
So long as celestial <anything> is around that is tanky and puts out damage, that’s always going to be part of the meta. Eles benefit greatly here mainly because burning can be stacked by one ele fairly high and it provides a ton of damage per tick.
If they tweak burning (application? damage?) then the meta could shift. But there are other tweaks that need to happen before this changes. It’s an extremely sad state that meta comps does eliminate half professions but this new patch is leaps and bounds better than before.
With all that said, the meta could change. The patch is still relatively new, tournaments are just starting to happen, and teams are trying to find what works for them and counteracts other comps. I’m all for the meta playing out which is why I’d love to see some minor tweaks that are needed now which won’t kitten a class.
I won’t even mention Ranger because ANet just hates them.
Ele works greatly not because of celestial, but because of new messed up OP traits.
If you take a close look on all those new Aura abuses, as well as numerous strong boons that grant permanent protection WHEN GETTING HIT (promote passive play), as well as passive play of immune to crit when attune to Earth, you should get a pretty solid picture as to why Ele is OP now. Those -% damage things or auto soft-cc/hard cc aura thing , in conjunction of numerous heals, outweighs any toughness. In fact, toughness almost do nothing under the current system. I played a Rabid Engineer, and I feel like I’m playing a berserker because it still goes down in 2 seconds when someone hits me with a burst. Only passive procs and passive damage reduction, and passive CC like auras will save you. That’s the truth behind why most classes can NEVER kill a D/D Ele.Earth Ele deals meh damage and even as D/D is a bit like a bunker.
Fire Ele is the one that stacks Might as mad.The lack of knowledge about the Elementalist is astounding…
_The only “Passive” Elementalist is a dead one. If you lose to an Elementalist, it’s probably because he was constantly swapping attunements, if you sit in one attunement you are going to deal little damage and die. Elementalists is the most active playstyle class in the game.
Oh and all Grandmaster Earth traits are still horrible, no smart Elementalist stays in Earth Attunement more than 2 seconds (lulz, immunity to crits ONLY in earth?), immunity to conditions at a certain health threshold is absolutely useless in any team fight and there is no reason to carry any Signet other than Signet of Earth if you are bringing a zerker spike build.
_
Earth Attunement needs to be less about mechanic denial and more about play style.
And what has your blablabla anything with my statement that going Earth makes ele much more tanky while losing loads of damage provided by Fire?
Btw do you realize that “can’t” be crit means:
→ ~87% less extra damage taken from possible critical hits vs Marauders (less extra ~109% vs Zerker) AND completly disables Air/Fire Sigils reducing overall damage taken by more than 60% >_>’…
…so if you properly roll attunements you can counter majority of incoming burst?
They bring ONE mesmer and suddenly the class needs a nerf xD? We can’t count helseth’s squad either, since the man is an amazing mesmer with or without buffs.
Reminder: oRNG (team who used to play without Mesmer at all in the past) has won ESL in last week with double Mesmer comp.
WHERE IS THE LINK TO THIS DOUBLE MESMER GAMEPLAY?!
I honestly want to know. In the ESL that I watched they had Frostball playing for Rom, and Rom btw will never play mesmer because he is one of those one class only players.
How many times you will ask about it and how many times I will have to link it once again? ;P
-> http://www.twitch.tv/jebrounity/v/6857511
P.S.
Frostball isn’t playing instead of Rom.So my question, the whole time teams were playing with two eles, that was totally balanced right?
Yeah thought not.
Obviously it wasn’t, never said that ‘Ele was fine’ or that ‘Ele is fine’.
So long as celestial <anything> is around that is tanky and puts out damage, that’s always going to be part of the meta. Eles benefit greatly here mainly because burning can be stacked by one ele fairly high and it provides a ton of damage per tick.
If they tweak burning (application? damage?) then the meta could shift. But there are other tweaks that need to happen before this changes. It’s an extremely sad state that meta comps does eliminate half professions but this new patch is leaps and bounds better than before.
With all that said, the meta could change. The patch is still relatively new, tournaments are just starting to happen, and teams are trying to find what works for them and counteracts other comps. I’m all for the meta playing out which is why I’d love to see some minor tweaks that are needed now which won’t kitten a class.
I won’t even mention Ranger because ANet just hates them.
Ele works greatly not because of celestial, but because of new messed up OP traits.
If you take a close look on all those new Aura abuses, as well as numerous strong boons that grant permanent protection WHEN GETTING HIT (promote passive play), as well as passive play of immune to crit when attune to Earth, you should get a pretty solid picture as to why Ele is OP now. Those -% damage things or auto soft-cc/hard cc aura thing , in conjunction of numerous heals, outweighs any toughness. In fact, toughness almost do nothing under the current system. I played a Rabid Engineer, and I feel like I’m playing a berserker because it still goes down in 2 seconds when someone hits me with a burst. Only passive procs and passive damage reduction, and passive CC like auras will save you. That’s the truth behind why most classes can NEVER kill a D/D Ele.
Earth Ele deals meh damage and even as D/D is a bit like a bunker.
Fire Ele is the one that stacks Might as mad.
They bring ONE mesmer and suddenly the class needs a nerf xD? We can’t count helseth’s squad either, since the man is an amazing mesmer with or without buffs.
Reminder: oRNG (team who used to play without Mesmer at all in the past) has won ESL in last week with double Mesmer comp.
WHERE IS THE LINK TO THIS DOUBLE MESMER GAMEPLAY?!
I honestly want to know. In the ESL that I watched they had Frostball playing for Rom, and Rom btw will never play mesmer because he is one of those one class only players.
How many times you will ask about it and how many times I will have to link it once again? ;P
-> http://www.twitch.tv/jebrounity/v/6857511
P.S.
Frostball isn’t playing instead of Rom.
Please don’t nerf damage, the game is fun right now in this respect.
Disagree.
They bring ONE mesmer and suddenly the class needs a nerf xD? We can’t count helseth’s squad either, since the man is an amazing mesmer with or without buffs.
Ehh no, every team brings 1 or even 2 mesmers, obviously something is wrong.
What other classes are the same across every team?
Thieves and Mesmers are the core. Majority of teams uses also 1-2 Eles, but not always.
You can also sometimes see Guardians, Warriors and Engis. Rarely Necros and nearly ever Rangers (unless in early stages of Tournaments and their team is losing anyway).
You clearly have no idea how an ele is played or how to play one. Ele is unbalanced atm but you’re way exaggerating.
20 weapon skills on low cd.
What are you smoking? Ele has the highest cooldowns of all classes in game.
Highest cooldowns of all classes? You don’t represent elementalists positively by intentionally spreading misinformation and insulting someone’s intelligence. There’s absolutely NOTHING in this game that can do as much damage as this in such a short cool down.
This is FAR worse than the engie nades bug everyone cried about. Sadly, this isn’t even a bug.
Sigil of Smoldering and Balthazar Rune spotted.
Doesn’t matter. All I know is I feel like a terrible person running this class knowing how broken it is.
Traited, the high burning damage is LONGER than the cooldown.
People are absolutely lying to themselves if they think this isn’t broken.
(Condi) Ele is weaker than Cele Ele. While you can do better in 1v1 than Cele, you will be worse in Team Fights. However I’ve never said that Burn damage after patch is fine. If you would actualy read this thread, you would notice that I’ve put Burning damage after Mesmers burst on my nerf ranking (hint: 3rd post in thread).
im 1200% convinced that mesmer is only played by bad players that defend any of the proposed nerfs.
That is a lot of percents on a truly deep, well thought-out hypothesis.
@OP: The mantra daze is fine. Its always been like that since launch. The “100% stun on daze” is what you’re mad at.
100% stun on daze is prefectly fine.
Anything else than 100% = RNG, RNG is the worst thing in this game.
You clearly have no idea how an ele is played or how to play one. Ele is unbalanced atm but you’re way exaggerating.
20 weapon skills on low cd.
What are you smoking? Ele has the highest cooldowns of all classes in game.
Highest cooldowns of all classes? You don’t represent elementalists positively by intentionally spreading misinformation and insulting someone’s intelligence. There’s absolutely NOTHING in this game that can do as much damage as this in such a short cool down.
This is FAR worse than the engie nades bug everyone cried about. Sadly, this isn’t even a bug.
Sigil of Smoldering and Balthazar Rune spotted.
They bring ONE mesmer and suddenly the class needs a nerf xD? We can’t count helseth’s squad either, since the man is an amazing mesmer with or without buffs.
Reminder: oRNG (team who used to play without Mesmer at all in the past) has won ESL in last week with double Mesmer comp.
Even Abjured is playing with Mesmer now…
Orly? Well, look at that, I wonder why GUYS!?
…and their enemies in finals also had Mesmer. I wonder why ;-(
Looks like everyone mains Mesmer at eSportz lvl suddenly.
If you complain about a class in a game mode, and it’s not used very much in that game mode, then you need to l2p.
If I will complain about how Rangers and Necros are UP, do I have L2P because they aren’t played in Tournaments? ;-(
Even Abjured is playing with Mesmer now…
Or maybe you need to require some skill’s & L2P
Maybe all changes made to Mesmers should be rolled back and those “Mesmer mains” should L2P?
i believe its because of the patch we have decline in solo queue. atleast alot of my ingame friends stopped to queue or play 1-2 matches and rage. its not fun to play broken game :/
I haven’t qued for a week and I refuse to do so, until balance will be restored.
I agreed mesmer needed a buff, but more in survivabililty than damage/pressure.
At this moment, the teams with the most mesmers win.
Just utilize daze mantra, CI and you’re done. Maybe add staff to it for that extra interupt..I only got about 200-300 games on Mesmer and wow, I feel like such a king now.
Quite awkward that good mesmers are king while bad mesmers are..well..also king.. equal to good mesmers.. Obvious build issue?
Mesmers will defend their class, duh, but something needs to be done at the faceroll rate.
Maybe add an ICD to CI, add longer CD between the mantra’s, disable mantra’s while cc’d, etc etc
Maybe just nerf damage and buff group utility.
Elementalists have always been weak against knockdown effects. It’s why Tage’s hammerguard did so well in team fights, the build can lock down not just 1 player but multiple players at once; long enough to burst down the class.
Not anymore.
You can pick Earth > Fire in games where enemies got heavy CC team and you will not only counter burst by going into Earth, but also counter CC by granting yourself stablity.
Deathmatch in Stronghold que? Are you mad? Just make it separate (thrid) que.
Lol no way enough people que up for dm after conquest and stronghold. I think the stronghold fans should have to share with the dm fans.
Why would they?
Both modes will require different builds and tactics… And seriously, if I would que for Stronghold and would be put into any other mode than Stronghold I would just do same as I did with Skyhammer when it was in Ranked que:
-> -logout- -> -character select- -> -wait 5-10 minutes- -> -que again-, if deserter would be in motion there are two choices : 1) AFK ; 2) run around and do nothing.*
*Well, back then you could just -leave- and -que again-.
Forcing players to do something they don’t want to do is the worst thing.
(edited by Morwath.9817)
Why do people want braindead AI specs to be buffed? Do you really want Turret Engi to come back to the game?
Whats the problem with “AI specs”?
“AI specs” have -active- abilities on their AI minions (e.g. turrets), it’s all about balancing between -passive- and -active- aspects of “AI specs”.
Deathmatch in Stronghold que? Are you mad? Just make it separate (thrid) que.
I guess wild Grouch will appear and tell you guys to don’t walk in and out ;-)
It’s disabled.
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So the inevitable Taunt nerf has come, and rather quickly.
They even add internal CD on traits I never really bother to pick anyway lol…
Oh LotF would never be picked by any none SB spec ever, and SB is still a crap weapon.
(10% increased duration for 4 secs on dodge lol , while other classes get 30%~100% constant condition duraiton)Necro has +150% on Scepter and it’s still unplayable ;-(
There is only 1 curses GM trait for PvP anyway sooo..
My mistake: it’s +100% duration, +150 was condi damage. Anyway Weakening Shroud is more potent…
So the inevitable Taunt nerf has come, and rather quickly.
They even add internal CD on traits I never really bother to pick anyway lol…
Oh LotF would never be picked by any none SB spec ever, and SB is still a crap weapon.
(10% increased duration for 4 secs on dodge lol , while other classes get 30%~100% constant condition duraiton)
Necro has +150% on Scepter and it’s still unplayable ;-(
Not a single ‘balance fix’…
Edit:
While I can understand that ‘bug fixes’ are more important for Anet than ‘balance changes’, I’ve to admit that current state of game combined with silence from Dev Team is unbearable.
(edited by Morwath.9817)
Only advice I have for you is l2p though. If anything, thief is underpowered atm. Acro traitline is worthless and so is cs due to gm trait being moved to da. Rip thief. Only one build is viable now and everyone knows what that is.
R.I.P. Thief, each team has only one >_>’
Nerf List
1.) Every class except the classes I playBuff List
1.) The classes I playAh, what if I play all classes for more than 2.5 year?
What if I roll any FOTM and don’t what what FOTM is? :P
Guys, if you compare GW2 Conquest to GW1 mechanic wise etc…
You should look on it like GvG since both have objectives, unlike Anihillation.we are not comparing game mechanics we are finding a way to improve on the gw2 queue system.
We are doing both ;-)
Honestly I’ve tried to make discussion about solotions from GW1 (random arena) and even if other people very positive about such ideas for changing que system in GW2, such thread and/or posts in other threads about ques never got any dev response… so I doubt our feedback won’t be ignored this time.
Anyway lets do it once again…
How to make Que system better while using GW1 solutions?
-> Split SoloQ and Premade que.
-> Let winning team (SoloQ) persist for next game (reque), while giving winning team win streak bonus to reward track, ladder points etc.
-> Move winning team from SoloQ to PremadeQ after X winstreak (5-10?).
-> Make reward.track and ladder.points gain higher in PremadeQ.
Lets see what this would give us:
+:
-> Premades would be removed from SoloQ, matches would be more fair and less frustrating for majority players in SoloQ.
-> Ability to keep winning team could make playing much more enjoyable, since you wouldn’t have to roll a dice every match.
-> Ability to keep winning team could help in forming teams for PremadeQ or even encourage people to try #esportz. If you’re doing great with your ‘team’, then try to play more often together!
-> Teams which did well in SoloQ after keeping their winstreak would face Premades and:
a) weak and average SoloQ teams wouldn’t be moved to PremadeQ, where they don’t have any chances of winning anyway (less frustration for SoloQ players)
b) SoloQ players who did well as SoloQ team could advance into PremadeQ and battle Premades on even ground (more competitive matches)
c) since ‘strong’ teams from SoloQ would be moved into PremadeQ waiting time for PremadeQ could be shorter
-:
→ Strong SoloQ teams could be considered as annoying as Premades.
→ PremadeQ could be longer if SoloQ teams would have problems in achieving required winstreak to get moved into PremadeQ
they are scared of you and are so bad at the game they are trying to use psychology to get you to stop playing ranger because they can’t think of any other way to fight you.
But the enemy kills me too. It’s not like I never die as a Ranger. The only difference is that I shoot arrows. Elementalists cast magic at me, so they’re similar to Rangers, but no one complains about them. I have a hard time killing Guardians because they are so tough, but I don’t complain.
Was there something else that happened years before I bought this game that I don’t know about? Something that made people hate Rangers for a long time? Like a glitch or bug that made Rangers invincible?
Rangers are weakest profession in the game.
Guys, if you compare GW2 Conquest to GW1 mechanic wise etc…
You should look on it like GvG since both have objectives, unlike Anihillation.
Just put in a in-game Voice communication instead. Now, pugs can reap the benefits.
Yeah, the problem is half of the people wouldn’t use it.
You see half of the pugs not using it, I see a half more of the pugs using it.
This would let more players form actual teams because the game loses the barrier and the players do not need to download third party voice communications. Also they would form teams because they want to play with players that want to dedicate teamwork by using voice com.
Meaning, OP can just form a “LFG Must have teamwork!”
The point is it wouldn’t solve the issue.
Is dumbing down teamwork the issue? Because I don’t want to solve that issue.
No, separating the queues is.
Is the player base large enough to do so?
When the two were separate, I don’t remember having long wait times for solo. I think the playerbase is definitely large enough. Maybe it would be larger for team q, but since most of us solo, that’s not really a problem. We can’t spoil the game just because a small number of premades are being incovenienced.
+1
Due to -Premade vs Solo- issue playerbase is smaller and smaller. As example I can tell you that nobody (N-O-B-O-D-Y) on my friendlist and/or guild isn’t playing GW2 anymore.
PvP in GW1 was very different. No insta kills, CC was rare, combat was more strategic with resource management, no blinding flashes, and no pet zoo (other than MM necro, but they weren’t used much for PvP because the corpses could only come from the dead bodies of other players!)
And as others have pointed out, matches finished much faster.
-> Spikes were viable tactic for pretty long in competitive play.
-> Hammer Warriors, Gale, Interrupt Rangers/Mesmers etc…
-> http://wiki.guildwars.com/wiki/Blinding_Flash
1. Ele damage + tankiness in cele is way too high. This is by far the strongest class right now.
2. Mesmer burst. the burst + interrupts are too much.
3. Burn damage. Needs to be toned downI’m mostly fine with everything else right now.
1. and 3. are the same in your list.
→ ©Ele does the most damage in Fire due to high Burn damage.
Condi builds should be as viable as Power builds.
No it shouldn’t. Condis are passive, you just stack them up and numbers win for you instead of skill. MMOs where passive skills are too strong are the most boring ones to play and are more unbalanced (for example ESO, where a single guy can take out a whole zerg).
Power skills requires your opponent to dodge every single burst and promotes active gameplay which relies on reflexes and skill.
How have years passed, and people still don’t realize you can dodge condi application?
Problem is, they nerfed endurance/vigor regen while NOW you need the higher dodge uptime. You can’t expect someone to dodge condies AND dodge power abilities .
I don’t get your problem. If you’re fighting condi build, you dodge condi abilities. If you’re fighting power build, you dodge power abilities… there is no reason for condi abilities to be less viable than power ones.
Terror should be baseline for Fear. BAM!
What ya’ll think about my master plan?!
You want Warriors to be even scarier condi burst? Longbow + Fear Me means you’re dead before you can do anything about it, and the Warrior still has a weapon set, 2 utilities, heal, and elite to choose whatever he likes. Just with those two, he would have enough to condi spike you down harder than Necros were ever able to.
All that is being suggested is that Stability and Fear interact the same way Defiance and Fear do. You can Fear a champion and the condition itself does nothing. It’s still on the boss, but it does not affect his actions at all. However, by being present, it does allow Necromancers to apply Terror damage as well as any build on any class that cares about unique conditions on a target to benefit. For example, even though Fear is having no effect on that boss, and Engineer with Modified Ammunition is still getting a damage boost.
He meant making Terror baseline for Necros… I hope.
Is that weird for you that they communicate with Tournament Players (e.g. Backpack) more than with ‘randoms’ crying about everything?
Yes it is, don’t they make bad decisions too? I for one do not like some of the balance ideas here, and where does that leave me?
Oh if X top player says this needs to changed or addressed even when its not, What do you do? Oh you must be one of those conformists that put top players on a pedestal.
Having conversation with top players doesn’t mean they do what top players tell them to do. However I believe listening to so called ‘top players’ is better idea than listening to crowd.
Is that weird for you that they communicate with Tournament Players (e.g. Backpack) more than with ‘randoms’ crying about everything?
1) Mesmers
→ Burst is a bit too high for new survi abilities Mesmers have gained.
2) Burn damage modifers
→ Fixes too much damage on Cele Ele.
→ Fixes too much damage on Burn Guards (I don’t really think it’s too much but w/e).
3) Warrior
→ ROMpage.
4) Thief
→ Backstab crits are a bit too high.
5) Bug fixes
→ over 9000 nades etc…
guardian burn is 100% OP. NEED NERF
So… did Guardian channeled his #5 Torch and you just ate it?
Such a surprise that skill with 15s CD could deal as much damage as Spin-2-Win!
Wrong subforum. It’s PvP, not WvW forum.