how to make it useful?
Let me give two examples:
->
Arcane 30s CD
Blast Area around yourself (radius: 300?). Blasted enemies are damaged, knocked back and blinded.
Combo Finisher : Whirl
->
Cantrip 1 min CD
AoE blind enemies around yourself every second (radius 300?).
Enemies hitting you are knocked back.
Swfitness.
Duration: 6s.
Edit: Probably Blind on Arcane version isn’t needed (trait for Arcanes gives Blind while attuned to Air) and could be replaced by something else. I guess Elemental Surge could be good with such elite… since now there is like no reason to pick something else than Evasive Arcana.
(edited by Morwath.9817)
I would rather see Tornado reworked into something useful, like Anet threated Tomes.
Condi builds should be as viable as Power builds.
No it shouldn’t. Condis are passive, you just stack them up and numbers win for you instead of skill. MMOs where passive skills are too strong are the most boring ones to play and are more unbalanced (for example ESO, where a single guy can take out a whole zerg).
Power skills requires your opponent to dodge every single burst and promotes active gameplay which relies on reflexes and skill.
So, you want to say that e.g. Necro Scepter AAs are passive, while Thief Dagger AAs are not? Nonsense.
Condi aren’t passive by any means, they are applied by skills same as Power damage, the only real difference is that Condi damage is delayed and requires more time to have certain effect. Also, same way you can dodge Condi burst skills like you dodge Power burst skills…
Well, it will recharge in 6.6s (with ambidex), so you can chain them for node burning. Nice area denial.
Well, I was thinking about SM/BM/NM. With Ambidex you will have even more Burning and more frequent Burning than listed above, however you would have to drop Protective Ward or Beastly Warden.
Maybe I was wrong about Sun Spirit.
With Rune of Balthazar, Carrion Amulet, Sigil of Smoldering it has following numbers:-> 2750 burning per (5s) on proc
-> Solar Flare: 8,250 Burning (8,25s) + Blind on sacrificeTorch with same setup has:
-> #4 Throw: 6,200 (10s) Burning
-> #5 Bonfire: 12,380 (5s) BurningSo 20k Burning by chaining Bonfire with Solar Flare.
Edit: Fixed numbers on Torch, since I had no Sigil of Smoldering with previous numbers >_<’
Don’t forget to Quick Draw your Bonfire
I’d rather QD my Throw, since Bonfire has a bit too long CD (25s) to use it again fast enough.
Edit: I’d also probably play Torch in both weapon sets to ‘abuse’ QD as much as possible with such Rune/Sigil/Amulet set.
(edited by Morwath.9817)
Maybe I was wrong about Sun Spirit.
With Rune of Balthazar, Carrion Amulet, Sigil of Smoldering it has following numbers:
-> 2750 Burning (5s) on proc
-> Solar Flare: 8,250 Burning (8,25s) + Blind on sacrifice
Torch with same setup has:
-> #4 Throw: 6,200 (10s) Burning
-> #5 Bonfire: 12,380 (5s) Burning
So 20k Burning by chaining Bonfire with Solar Flare.
Edit: Fixed numbers on Torch, since I had no Sigil of Smoldering with previous numbers >_<’
(edited by Morwath.9817)
Why just mesmers? They can pick of anyone if they have the high ground, spam 2 and nobody goes after them.
How can Rangers spam Rapid Fire? They aren’t Thieves, they can’t spam their skills.
skills below 10 sec cd….are spammable buddy….they are, especially if they have lasting effects (wich rf doesn;t ik, just saying)….yes ranger spams
^ Adding onto his point.
Double Longbow + Lead the wind + quick draw = able to do 3 rapid fires within 15sec.
Double Longbow, so you want sacrifice amazing melee weapon (GS) just to have medicore burst skill a bit more often?
You may agree or not, but imho GS is the best Ranger weapon.
-> Separate ques.
-> Give better rewards in premade que.
-> …
->Profit.I don’t mind separate queues. But there is no reason whatsoever to give higher rewards for premades. If there are higher rewards for team q, then I will solo in team q – just like everyone did last time.
Premades are no more deserving of higher rewards just because they choose to form a team.
If there would be better rewards in team q, I guess you couldn’t que as solo ;-)
And obviously, premades deserve better rewards, because fighting organized teams is much more difficult than fightning soloQ players.
If you really think Rampage is fine then give it to everyone else and then we can talk how godly fine it is.
what about give everyone deathshroud?
Sure, but you will be forced to get horrible Necro weapons to generate Life Force ;-)
Ranger is too weak ! I dont understand what ANET has against this profession, the june patch made the profession completely useless everywhere…I think ANET failed at making this profession viable.
I will be going back to gw1 (the reason I posted this) if anyone wanna join me contact me my IGN is “Hard as Kruppstahl”It’s matter of design:
-> Thief got Preparations instead of Ranger.
-> Warrior got Pin Down on his LB instead of Ranger.
-> Pet is mandatory, even when majority of Rangers in GW1 never used pets in PvP.In PvP? Bunny thumpers were extremely popular pet build.
Post-Nerf “I Will Avenge You” builds utilizing pets were imho meh.
Reminder:
Guys, were at PvP forums.
WvW “balance” isn’t our concern.
→ Separate ques.
→ Give better rewards in premade que.
→ …
→Profit.
“PU MESMER IS A NIGHTMARE”
In the meantime, dude uses so much stealth he can heal twice before getting attacked, (no counterplay), to reingage with a 4k crit, double proc with immob (still no counterplay).
kittenit thieves are so lazy now…
Fact that Thief is kittened shouldn’t be ever used as argument allowing Mesmers to be even more kittened ;-)
Your asking me to prove it with a build? Soooooo you want to copy and paste me? If I have a build it’s my choice to share it. like it’s my right to have an opinion. Your opinion is that my words have no merit, that’s your right. I frankly don’t care.
There is argument somewhere flying on the Moon, which could win this discussion.
It’s my right to use it or not and your right is to believe me or not.
Ranger is too weak ! I dont understand what ANET has against this profession, the june patch made the profession completely useless everywhere…I think ANET failed at making this profession viable.
I will be going back to gw1 (the reason I posted this) if anyone wanna join me contact me my IGN is “Hard as Kruppstahl”
It’s matter of design:
→ Thief got Preparations instead of Ranger.
→ Warrior got Pin Down on his LB instead of Ranger.
→ Pet is mandatory, even when majority of Rangers in GW1 never used pets in PvP.
Ranks are meaningless.
Show me Necro tanking Mesmers, oh wait…
Will you just watch the godkitten video. Jk.
1v3 with an enemy mesmer interrupting the necro’s heal over and over again. Tanked them for a long time. Again starting at a little over 10% life force.
People are incredible. Even in the face of evidence showing clear examples through video footage, people will still refuse to open their minds even just a little. Necro has sustain with the proper build. Not saying necro has the best sustain, but the June 23 patch improved necro sustain by a lot and there are options for decent sustain.
He couldn’t do anything useful and died horribly.
Also, if Mesmer wouldn’t be yolo Condi, Necro would die in 5 seconds.
Why just mesmers? They can pick of anyone if they have the high ground, spam 2 and nobody goes after them.
How can Rangers spam Rapid Fire? They aren’t Thieves, they can’t spam their skills.
Seems no one will be happy until mesmers go back to being pointless to use competitively.
Mesmers were used in competitive games.
I would even dare to say : Misha and Helseth were MVP in their teams.If I understand correctly, mesmers could bring unique things to the team, usually via portal, but if the other team had a thief that decided to focus you, it was an uphill battle. Prior to the patch thieves could roam faster than mesmers and +1 a fight faster, all while being able to disable an enemy mesmer rather quickly. Now that mesmers aren’t just thief bait and there’s more build diversity besides shatter portal bot, I think mesmers could become a lot more prominent or even necessary.
Prior to the patch you ran Thief+Mesmer, you still do so.
Also, no class should be necessary in sPvP. For this reason we have no Monks in GW2.
(edited by Morwath.9817)
Seems no one will be happy until mesmers go back to being pointless to use competitively.
Mesmers were used in competitive games.
I would even dare to say : Misha and Helseth were MVP in their teams.
People telling how good Necro sustain is when you’ve fully charged Deathshroud – lol. If you have it at beginning of the fight, that means you already won previous one and you’re just snowballing.
The best possible fix for Necros is to give them portion (50%?) of DS at beginning of match/afte respawn.
I understand your point. The 1v3 at https://www.youtube.com/watch?v=TlQsW5JKu04#t=1m49s the necro started at 1/4th life force.
I think people are really discrediting the sustain potential of necros with the right build. Suspecting that people are desiring that same level of sustain in the video using glass berserker.
→ Necro leaves DS with more LF than he got before he went in: because a) he wasn’t alone, b) Spirits ;-O
→ ‘Burn myself Gurdian’
→ ‘Spirit Ranger’
Show me Necro tanking Mesmers, oh wait…
Blind on shatter is one of a precious few defensive abilities that Mesmers have at the moment.
Heal on shatter was gutted as was chaotic dampening.
Mesmer was the first class to see the nerf hammer and has likely been hit the hardest. I sincerely think this is a learn to play issue.
Thieves have multiple un-aimed AOE blinds. Guardians have blinds, Ele’s, I believe engi… Why is it OP for a Mesmer to have blinds again? The question becomes more relevant when you consider that it’s available less often than a thief blind.
The combination of more useful conditions and class changes has given Mesmers a real chance. To classes that are used to being able to virtually auto kill a Mesmer, this comes as a shock.
Problem about Mesmer aren’t Blinds, Stuns, Moa, Distortion, Stealth or ports. Problem is that you can have the best damage in game while picking some of mentioned above.
Mesmer have the worst damage in the game its been proved over and over
the worst dps unless u r counting training dummies
DPS doesn’t matters much in PvP.
PvP is all about how hard can you burst and how often you can repeat it.
Blind on shatter is one of a precious few defensive abilities that Mesmers have at the moment.
Heal on shatter was gutted as was chaotic dampening.
Mesmer was the first class to see the nerf hammer and has likely been hit the hardest. I sincerely think this is a learn to play issue.
Thieves have multiple un-aimed AOE blinds. Guardians have blinds, Ele’s, I believe engi… Why is it OP for a Mesmer to have blinds again? The question becomes more relevant when you consider that it’s available less often than a thief blind.
The combination of more useful conditions and class changes has given Mesmers a real chance. To classes that are used to being able to virtually auto kill a Mesmer, this comes as a shock.
Problem about Mesmer aren’t Blinds, Stuns, Moa, Distortion, Stealth or ports. Problem is that you can have the best damage in game while picking some of mentioned above.
Condi builds should be as viable as Power builds.
A thief complaining about blinds and stealth. So much irony it hurts my brain.
Mesmer has now the same amount of stealth and Blind but ontop of it better Range DMG/Burst, more Interrupts and deffens Boons.
Imagine if thief would get something like the PU grandmaster over Shadow Reju.
100% more stealth uptime+ Defensiv Boon
And if entire current Shadow Arts would became baseline like they did with IP and other Mesmer traits ;P
People telling how good Necro sustain is when you’ve fully charged Deathshroud – lol. If you have it at beginning of the fight, that means you already won previous one and you’re just snowballing.
The best possible fix for Necros is to give them portion (50%?) of DS at beginning of match/afte respawn.
(edited by Morwath.9817)
→ People got Conquest builds, which are often about node holding, 1v1/2v2 and do badly in team fights.
→ Premades got even bigger advantage here.
→ Anihilation in GW1 was much better (compare to Coutyard to GW1 maps).
You got link to finals post above… looking for previous matches shouldn’t be hard just by looking at previous brodcasts on Jebro twitch channel.
That last statement totally cracks me up. We aren’t a top dog class. That one still goes to eles and warrs. Just look at the last ESL. Double eles everywhere. Hell radioactive the team that gave the abjured quite a run for their money was running double ele and double rampage warrior.
Wow, really wow… using NA ESL as argument, so much competitive. Probably if Abjured would play 5 Rangers, they would win anyway just by outrotating enemies.
However at same time two ESLs happened at EU.
- : Both teams in finals been focused on Mesmer+Thief.
- : Winning team was focused on Mesmer+Mesmer+Thief.
Tell me more about Eles outshadowing Mesmers. You got my ear.
What are you talkling about? ORNG did not have two mesmers…. And even more so the mesmer they did have wasn’t running this OP PU build that everyone and their mom is whining about. Also TCG still had double ele.
You guys seriously crack me up.
That last statement totally cracks me up. We aren’t a top dog class. That one still goes to eles and warrs. Just look at the last ESL. Double eles everywhere. Hell radioactive the team that gave the abjured quite a run for their money was running double ele and double rampage warrior.
Wow, really wow… using NA ESL as argument, so much competitive. Probably if Abjured would play 5 Rangers, they would win anyway just by outrotating enemies.
However at same time two ESLs happened at EU.
- : Both teams in finals been focused on Mesmer+Thief.
- : Winning team was focused on Mesmer+Mesmer+Thief.
Tell me more about Eles outshadowing Mesmers. You got my ear.
In last ESL winning team had no Eles ;-(
Theres literally no reasoning with this guy, we post responses to his posts and he just says see previous post….. I mean it’s completely unreasonable we did read his post and still didn’t think he was making an effective point so we respond and he just tells us to see the same post we just read to which we were responding too…. it’s like an infinite loop that won’t end until we all just say give up or appease him.
Previous post.
For as long as there are better players than those ready to make OP claims, we will always have these kind of threads, but as it has been proven countless times already that no amount of nerfs will ever give the chance to bad players to beat a better player.
Are you telling me that you feel like the Elementalist is very balanced when fighting a ranger’s LB or any kind of guardian?
Are you telling me that you feel like the <Anything> is very balanced when fighting a Ranger’s LB or any kind of Ranger?:P
The funnies thing about topic is: we can’t even spectate Ranked matches unlike in GW1… much #esportz.
And if the mesmer is using his shatters for blind spam he is gimping his damage.
No, not really. You get shatter trigger on enemy you usualy blind because of IP.
Probably all those defensive side effects to Shatters should have drawbacks, like :
-> Your Shatters Blind, but they deal 10% less damage.
-> Your Shatters heal you for XxX amount, but they deal 10% less damage.
-> Your Shatters remove conditions from you, but they deal 10% less damage.
(edited by Morwath.9817)
Y’know…thief has many blinds too. Anet put the shoe on the other foot.
If Thief is blind-spamming then he has no Initiative for other things.
Just make it avoidable and it’s ok.
Lower the burst damage, not utility.
+ [over] 9000
Mesmer is too stronk for sure.
Problem is insane damage, not all those traits that make Mesmer more unique.
Some skills need to be toned down. OP skills:
Rampage doing 6k hits with every attack + perma stability, if 3/5 hits you are probably dead. – Check
Lich form doing 6-7k hits with autoattack. – Check
Necro Life blast doing 5k hits pressing auto. – Check
Necro down state dmg pressing auto plus aoe. – Check
Mesmers burst 20k in 2 sec. – Check
Warrior skills doing 4-5k per hit plus almost perma 10+might. – Check
Engie granade barrage instakill. – Check ( and disabled)
Fire condition doing 4-6k per tick – Check
Thieves 9k backstabs + 5k spaming 22222. – Check
Elementalist cele survival + dmg. – CheckSo only 1 nerfed?. Some attacks need to be toned down by 20% Clearly too much overpowered builds. This supposed to be pvp not some smashing button whoeverpresiwinbutton wins.
I would diagree about
->Life Blast, since it’s the only serious damage source of Power Necro and even if it crits hard: long casting time, slow projectile, requires Death Shroud.
-> C-Ele damage, not because it’s not too high, but because it’s mostly based on burning damage, so probably tunning down burning would already fix it. If not, could get some nerfs later.
Still disagree, only mesmers are crazy op atm and burn damage that doesnt make anything you said right. Also im yet to see a mesmer dominate in team play so though they are the op there not the game changer.
oRNG played last tournament with double Mesmer.
I guess we may see some double Mesmer compositions tomorrow.
are you eu if you want i have a chance real quick now ill even tell you what i run. I run scepter/focus mace/shield with shouts, shelter and renewed focus. Im on NA so if you want im ready. hes not my best bunker character but hes defintaly my best support player and i wont change anything.
I would suggest you to rethink your build, since;
→ without Staff you can’t properly support in Team Fights and all you can bring is Immoblize on Scepter
→ without Staff you can’t utilize Alltruistic Healing as good and you lose tankiness because of that
→ “Feel My Wrath” is great for quick rezzes and stomps and has only 24s CD with Pure Voice
You’re right and so wrong.
Your diagnosis about too much damage is correct, however e.g.:
-> Shoutbow shouldn’t get killed by… Ranger.
-> Guardian is superior compared to Engi or Necro in terms of support/tanking.If a character has 4k damage there suppose to do tons of damage. If you let mike tyson punch you in the face in 1986 guess what your down. What is this logic? For the first time in the game bursty playuers are bursty, cele are good all around and bunkers are actual bunkers. Thats the way its suppose to be. If your blindy attacking a player not worrying if someone is behind you or you sit in a necromancers well you should die for being dumb. If i put a deer in a cage with a lion should i not expect the lion to eat it?
I guess, you misunderstood, as usual.
By “shoutbow shouldn’t get killed by… Ranger” I haven’t meant that Ranger shouldn’t have enough damage to melt Shoutbow, but that Ranger is probably the only class that doesn’t have enough damage to do so ;-)
You’re right and so wrong.
Your diagnosis about too much damage is correct, however e.g.:
-> Shoutbow shouldn’t get killed by… Ranger.
-> Guardian is superior compared to Engi or Necro in terms of support/tanking.Yes, but the thing is that offensive Guard is so much more effective, what reason is there to play SupportGuard? I mean, after all, 10 burn stacks complete with the 5 second nigh-guarenteed Immobility to LAND those stacks, usually ends up with the burn ticking for 3-5k per SECOND for 7 seconds or so. You can despell the Immobility, Burn, but they can redo that combo within a real short time.
Combine that with the fact that Scep grants massive Might bonuses and that those bonuses can be applied to ALLIES, and that’s not paying mind to the Greatsword… what reason is there not to stack Precision, Condition Damage, and whatever other stat fits their whimsy?
Why would you play Bunker Guard?
Because in competitive play you need node holders and you can leave killing for others, e.g. Mesmers and Thieves, they are better at killing than Guard anyway.
You’re right and so wrong.
Your diagnosis about too much damage is correct, however e.g.:
→ Shoutbow shouldn’t get killed by… Ranger.
→ Guardian is superior compared to Engi or Necro in terms of support/tanking.
ele is fine, burn damage isn’t.
Yes burn damage needs to be toned down on all classes not Ele alone.
Not sure why on guard who deserves the highest, cele ele breaks the condition damage effiency too easy the threshold needs to be raised,condi war and engi are fine and necro has Wetfire.
Not Flamethrower Engi? ;-)
You know that anyone with clues would find more-less exact build of top players used im tourmanets even if you would hide bars? It would be harder, but people would just watch same videos like 10x in slow motion step-by-step to figure each single used skill?
Reminds me that people in GW1 were trying to hide their skill bars, that wasn’t much help in keeping ‘secrets’ ;-)
You said it. Players would would have to watch videos in slow motion step by step. If they go this far, they are very desperate for the build.
This relates to my OP slowing down (not eliminating) the speed at which builds are copied.
It wouldn’t slow anything. Especially when tournament players stream and share their knowledge about the game with others (e.g. guys from Abjured).
You know that anyone with clues would find more-less exact build of top players used im tourmanets even if you would hide bars? It would be harder, but people would just watch same videos like 10x in slow motion step-by-step to figure each single used skill?
Reminds me that people in GW1 were trying to hide their skill bars, that wasn’t much help in keeping ‘secrets’ ;-)
To be honest…
[+]:
-> Game easier to learn for newcomers, you still need to know what to dodge and when to do so.
-> Players could see what is going around them in team fights. Don’t tell me, you’re watching nine (9!) other characters and you can tell what they are doing or what they are going to do by watching their casting animations.
-> Much more esports. Viewers often don’t have large game knowledge (they don’t know each single animation in game and even if they know each single animation for humans standard enemy models aren’t used there).
-> We wouldn’t be forced to use standard enemy models for Ranked… since we’re forced to do so, since it’s close to impossible to read animations of non-humans.
[-]:
-> Using this feature would be required to compete at top lvl.
(edited by Morwath.9817)
There is a couple things wrong with your statistics.
Any ele fighting with under 20 stacks of might is bad.
Any ele using 3 Cantips is REALLY bad.
Any ele using Rune of Strength is also bad.
Phantaram has to be the worst Ele in game then.