Showing Posts For Namu.5712:

Food Healing Nerfed?

in Warrior

Posted by: Namu.5712

Namu.5712

I’m pretty sure a glass cannon Thief will out-dps a glass cannon Warrior any day of the week.

Not true, Glass Cannon Warriors do almost double the damage a glass cannon thief does.

However with the changes, neither can survive melee combat anyways less your talking about pvp.

AOE maybe. Single target, no way. I do waaaaaaay more damage on my thief.

Dont confuse burst with DPS

lol… thanks for that condescending insight.

lol sorry that’s not how I meant it, but axe/mace or axe/axe your doing auto attacks for 3k-3.5k on crit… I don’t play a thief so I don’t know how hard a pure dps build hits, I do know your backstab hits for a truck load but other than that do you have a consistently high dps that doesn’t require init?

Food Healing Nerfed?

in Warrior

Posted by: Namu.5712

Namu.5712

I’m pretty sure a glass cannon Thief will out-dps a glass cannon Warrior any day of the week.

Not true, Glass Cannon Warriors do almost double the damage a glass cannon thief does.

However with the changes, neither can survive melee combat anyways less your talking about pvp.

AOE maybe. Single target, no way. I do waaaaaaay more damage on my thief.

Dont confuse burst with DPS

Food Healing Nerfed?

in Warrior

Posted by: Namu.5712

Namu.5712

Warrior having the highest dps in the game? I’ll have what you’re smoking!

Couldn’t come up with something for a legit response so you resort to trolling lol nice.

Good day.

Food Healing Nerfed?

in Warrior

Posted by: Namu.5712

Namu.5712

“Food items that give special bonuses upon a critical hit now have an internal cooldown before they can produce the special bonus again.”

This could potentially mean that Omnomberry Pies/Ghosts will be nerfed quite a bit. All speculation on my part, of course. This would prove devastating to certain ’zerker builds, as it is what keeps them alive.

An entire playstyle crushed in one patch with no reason, nobody said it was overpowered in pve or pvp.

You dont think that a heavy armor wearing class that can pretty much get 100% crit rating and go full offensive in both traits and gear while being healed all the time isn’t overpowered?

I want what you smoke.

Warrior jumps into cluster of 15 mobs and just starts swinging and doing not only the most damage of any profession for their direct and crit damage but healing at the same time because they are criting on no less than 3 mobs at a time lol…. ya that wasn’t OP at all.

I’ve said it once and I’ll say it again: the total Armour difference between Light and Heavy is less than 15%

That doesn’t negate the fact that warrior has the highest damage potential and highest crit because of the way traits work. Then add the food on top and its op because not only do they get the highest dps in the game they also now have the best health regen in the game….. and from a consumable… lol please. Time to do something else beside build full offensive zerker warriors guys…. though good warriors dont need the food, but you however cant sit there face tanking a pack of mobs without a care in the world.

Warrior + food ment best dps with amazing survivability while other class’s if they go with full dps they sacrifice everything else for it which is no the case for warriors. So the food nerf should have been expected really.

An ele with 12k hp full dps(or any other profession really) vs a warrior with 23k hp and 15% armor with better crit and better damage with food healing them…. you do the math … doesn’t change the fact that you still have better armor and the highest health pool second only to the necro. And thats coupled with the highest dps and crit rating in the game.

Food Healing Nerfed?

in Warrior

Posted by: Namu.5712

Namu.5712

“Food items that give special bonuses upon a critical hit now have an internal cooldown before they can produce the special bonus again.”

This could potentially mean that Omnomberry Pies/Ghosts will be nerfed quite a bit. All speculation on my part, of course. This would prove devastating to certain ’zerker builds, as it is what keeps them alive.

An entire playstyle crushed in one patch with no reason, nobody said it was overpowered in pve or pvp.

You dont think that a heavy armor wearing class that can pretty much get 100% crit rating and go full offensive in both traits and gear while being healed all the time isn’t overpowered?

I want what you smoke.

Warrior jumps into cluster of 15 mobs and just starts swinging and doing not only the most damage of any profession for their direct and crit damage but healing at the same time because they are criting on no less than 3 mobs at a time lol…. ya that wasn’t OP at all.

Omnomberry pie: long overdue change

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

What bothers me is this: this removed a lot of Warrior survivability. Where is our increased tankyness to compensate? Even Warriors who do not go all ’zerker are relying on Pies/Ghosts to survive.

Good now that decreases warrior dps as you have to build into a more balanced build so you get rolled in groups which might decrease alot of the looking for warrior only crowd when they realize they cant stack pure zerker gear in a pure dps trait setup and just use food to make up for their lack of survivability. welcome to what every other profession has to deal with…. balancing their builds around things other than dps lol.

Or you can just roll Guardian and DPS/Heal/Do everything like normal, since they’re attacks are slow anyways they didn’t really benefit much from the food as warriors did, they also have a ton of heals built in, fun fun

Well that’s what I am saying, what made warriors op is the fact that they could build 100% offensively and not suffer any consequences based on crit heal food, now that that’s gone going 100% offensive is going to get a lot of warriors killed when they jump into a pack of mobs and start hacking away like they used to and realize they aren’t healing lol, Heavy armor + best dps in game + highest crit levels compared to most professions + healing food based on crit…. ya it was only a matter of time before the food got nerfed.

Guards are much more fun to play anyways

Omnomberry pie: long overdue change

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

What bothers me is this: this removed a lot of Warrior survivability. Where is our increased tankyness to compensate? Even Warriors who do not go all ’zerker are relying on Pies/Ghosts to survive.

Good now that decreases warrior dps as you have to build into a more balanced build so you get rolled in groups which might decrease alot of the looking for warrior only crowd when they realize they cant stack pure zerker gear in a pure dps trait setup and just use food to make up for their lack of survivability. welcome to what every other profession has to deal with…. balancing their builds around things other than dps lol.

Holy kitten Cleric Ascended Accessory

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

EASY way to get ecto’s…

Run CoF

Turn in 30 tokens for level 70 RARE armors (you’ll have enough from each first run on each toon to do this twide)

Salvage

Profi… err… Ectos.

You may now continue on about how getting 50 ecto’s is just too hard…

There might be a valid argument that this would put another step in between you and legendary jewelry… if/when legendary jewelry comes out though… but for now I see no conflict

Right…so run the same dungeon 25-30 times….how fun.

Heres the thing you don’t get, he suggested the fastest way to get them other than spending money at the TP.

YOU DONT HAVE TO run anything repeatedly, but you do have to play the game to get the gear… you could run some random dungeons, maybe do a fractal or two go do some world events kill a dragon or 2…… either way you are granted other ways of making gold to get ecto’s and chances for rare drops. All you have to do is PLAY.

Stop kittening about having to play the kittening game to get something!

I'm bored - seriously.

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

60 bucks for hundreds of hours worth of fun well I think you got your money’s worth and then some if you come back later if you take a break.

No where else can you spend 60 dollars and get months of entertainment.

Comfirmed- Nothing being done re: conditions

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

Well this has been an issues since beta… but at least its formally acknowledged in the forums…. thats better then what we had so ill take it.

Just don’t do something stupid like increase the cap then decrease condition damage lol.

Comfirmed- Nothing being done re: conditions

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

If I can bleed a rock element/ or ice why the hell cant a mound of dirt be bled!

Comfirmed- Nothing being done re: conditions

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

If condition is at cap then apply direct damage: cond duration * condition damage per tick = Direct damage.

Duration: 5 seconds
Condition damage per tick: 144
Damage output = 720

720 damage for every bleed you do when theres already 25 stacks on a boss. Simple enough right? Keeps condition damage builds doing damage even when its at 25 stacks and keeps bandwidth limitations the same…. win win imo.

This could also be carried over to structures convert that condition damage to direct damage so that condition builds aren’t gimp when killing burrows or other structures.

(edited by Namu.5712)

Comfirmed- Nothing being done re: conditions

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

I think in pve if your group is at a 25 stack for conditions that every condition after counts as direct damage.

So if your do 150 damage per tick for instance and you throw up a bleed that last 5 seconds but the bleed is capped already you should get a direct damage of 750, if your bleeds last 9 seconds that would be 1350.

That way condition builds aren’t getting screwed damage wise when everyone is laying down conditions especially in world events.

If your doing a dragon event and the dragon is at 25 stacks of bleed and you slap on a skill that say does 3 bleed and you have 150 dmg per tick and your ticks last 5 seconds you should get a hit for 2250 on the boss.

There are many ways they could make condition damage that is over cap count, they are just being lazy imo.

(edited by Namu.5712)

Comfirmed- Nothing being done re: conditions

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

Dev 1: Hey I got a brillant idea lets make drops damage based! If you don’t do enough you don’t get loot!!

Dev 2: Won’t that be a problem for condition’s though since some professions will likely use conditions for main damage?

Dev 1: Nah if they want loot they have to do a power/precision/crit % build they can get loot if they want!

Dev 2: But I thought we weren’t going to force people to play a certain…… oh kitten it nvm. Lets just do it that way then.

Anyone feel like Anet added a bunch of rules but didn’t think about the repercussions of the rules on different play styles?

Playerbase declining?

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Posted by: Namu.5712

Namu.5712

Try guesting to emhry bay server, in most zones you’ll be lucky if you even see some other players.

WoW has millions of subs, but they have servers that are dead as well. Does that mean they are in a massive decline and the game is dieing? No it means everyone went to the popular servers, just like in GW2.

Playerbase declining?

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

Try guesting to emhry bay server, in most zones you’ll be lucky if you even see some other players.

Sure, you can say not everyone uses raptr or xfire, but alot of more seasoned gamers do – these stats don’t lie. Listen, I’m not trying to pull the game down here ~ I’d personally love it if anet got its act together, pushed out some content of the highest orders and gained 5+ million new members. But what is the likelyhood of that happening?

http://www.xfire.com/games/gw2

Out of the 30 gamers I play with and have played with the past 8 years including WoW none have used Xfire. Or does 8 years worth of gaming not make me seasoned? lol Don’t force your opinion on others as fact because that’s what your doing.

If 1000 people use xfire at the launch of a game then all 1000 of those players stop playing that game that means the player base for that game should be dead according to you. Or show a horrible decline, neither of which are true or show any trend really because out of the millions that play GW2 the hand full that use xfire is insignificant in the big picture of things.

Playerbase declining?

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

I took about a month or so off from playing. Last time was during and right after the Christmas event. Before that and during that time the game was bustling. Lions Arch was always full and I often saw many people in many of the games areas. This is on Stormbluff Isle which is/was one of the more populated servers from my understanding.

I logged in a couple of days ago and Lions Arch was a ghost town. I think I saw 5 people while I was there. The once chattery chat was silent. No one looking for fractals or dungeons or just talking. Nothing. Played around a bit on an alt and only saw a couple people the entire time. This is in stark contrast from only a month and a half ago. Where did everyone go?

I know guesting is now live. Has everyone guested to a different server and I missed the memo? Have the new daily achievements finally motivated people to get out into the world? I would really hope that this game hasn’t lost that many players in so short a time.

Please know this isn’t a doom and gloom, the sky is falling kind of thread. I genuinely just want to know what happened.

One phrase. GW2LFG.com.

You dont see spam in LA anymore because people dont have to sit there looking for a group. They do it on the website, and while they wait they go elsewhere. anytime I login to my servers LA i am put in overflow… which tells me that LA is very much populated just not people spamming for groups. This is on Sea of Sorrows.

The servers are very populated still, just the players are doing different things and there are specific areas that have tons of players….wayfarer foothills being one…. go there and you will see dozens of people leveling.

My opinion about the loots

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

You are on bad side of RNG that is all. Things change, and those lucky ones will feel bad days too. I cant complain about drop, i get at least 5-6 rares in 40 mins i spend in orr doing daily, and i run dungeons for hard cash not drops so i dont expect miracles out of chests even tho i smile when i see a rare or exotic out of it.
Not much point ranting about random luck, its like ranting about not winning lottery while your mate is getting win every month.

Its really not like that because this is a game and is supposed to be rewarding to everyone investing time in playing it. the same cant be said about the lottery, its not supposed to be rewarding to everyone playing it.

Just pointing out the obvious logical flaw there.

This game is rewarding to everyone who invest time into it because you’ll always make something, just dont expect the rares and exotics, thats the lottery part of it. All depends how you look at it.

I didn’t say it wasn’t, I was simply stating that its not the same as the lottery lol.

My opinion about the loots

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

You are on bad side of RNG that is all. Things change, and those lucky ones will feel bad days too. I cant complain about drop, i get at least 5-6 rares in 40 mins i spend in orr doing daily, and i run dungeons for hard cash not drops so i dont expect miracles out of chests even tho i smile when i see a rare or exotic out of it.
Not much point ranting about random luck, its like ranting about not winning lottery while your mate is getting win every month.

Its really not like that because this is a game and is supposed to be rewarding to everyone investing time in playing it. the same cant be said about the lottery, its not supposed to be rewarding to everyone playing it.

Just pointing out the obvious logical flaw there.

Comfirmed- Nothing being done re: conditions

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

Make condition damage scale better then.

If there is 25 stacks of bleed on a target and you add a 26th it should add more damage to existing ticks.

and again make condition damage scale better for builds that are built specifically to do condition damage.

Is CoF armor getting really cliche?

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

If they made all armors have flashy effects COF wouldn’t be as widespread as it is now.

Alas Anets design team is lacking in the gear department. They make some gear amazing flashy, flames and other effects… then other gear of the same quality is just like….. wtf is this? Same goes for legendary weapons Twlight being a prime example of a great looking legendary….. then you have ones like the scepter for instance that just make you say…..UH what happened?

On a game largely based around looks on gear rather than stats you would think they would put some effort into making all sets on par… That way people could make cool unique sets and still get fancy effects.

Ranger: Sword dagger or Sword torch

in Ranger

Posted by: Namu.5712

Namu.5712

You would get better responses posting this in the ranger forums not the general discussion.

I was guild leader and I'm now the lowest ranking member

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

Well I would expect my guild leader to be a leader and not make simple mistakes such as this, YOUR IN TIME OUT!

But how are we supposed to know that making a change like that has such far reaching results? Good interface design doesn’t allow mistakes like this to occur without, at the very least, asking for confirmation.

Your right it is Anet’s fault for not having a confirmation confirming that you are ranking yourself down from guild leader. Further more most games when you go to make someone the guild leader they have to accept it.

I was however being a bit sarcastic in my reply though lol.

I was guild leader and I'm now the lowest ranking member

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

Well I would expect my guild leader to be a leader and not make simple mistakes such as this, YOUR IN TIME OUT!

Really though sucks that support is being stupid about things like this, one area gw2 sucks is helping people with legit issues.

Achievement points as GW2 gearscore/rating...

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

This is why everyone is so very ignorant. OMG GW2 has no gear climb finally no elitist’s!!!

And I said this at launch I will say it again, gear increase or everyone the same, dps meters or no dps meters. NO MATTER WHAT YOU DO player’s will find a way to exclude other players. Fine no tier gear for progression np if your not xxx class, or dont have xxx points, or dont have xxx title dont apply.

Players create gated content, games dont. Players create elitist groups, games dont.

That is all.

Furthermore this isn’t a common thing, I have yet to see this issue. So why come to the forums and make a huge ruckus over something that probably happened one or two times and probably from the same people. Again people seem to think that if someone puts up a group asking for only warriors that it some how effect them….. JUST DONT GROUP WITH THEM AND JOIN ONE OF THE OTHER THOUSANDS OF GROUPS kitten

(edited by Namu.5712)

Please STOP ninja patching

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

Perhaps you should pay attention. they give a 3 hour warning if you are in dungeon lol….that’s hardly a ninja patch.

You should play other mmos that shut down the actual server for updates and maintenance and give a 15 minute warning no matter what your doing and they stay down for hours.

I don’t think you realize how nice GW2 maintenance really is.

If you were in fractals for 3 hours I feel bad for you.

Mystic Weapons are 50 SP?!

in Crafting

Posted by: Namu.5712

Namu.5712

This is just so kitten By the time I got any of my characters to 80, the most extra SP I had was 30ish. In the time it would have taken me to earn another 20 SP to buy a SINGLE Mystic exotic, I could have gotten enough rare’s to salvage for exto’s and made my own freaking weapon. So what, are there meant for some other purpose, like putting into the forge to try and get something else? Or just salvaging?

For them to be actually worth it, ANet would have to reduce the SP requirement to 10. Then it might actually be worth it to get ll the other mats together to make these items.

I had around 80ish SP when I hit 80… your doing it wrong.

And no where near 800 hours o.o

All Hail Colin Johanson and Anet!

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

Loot is still crap. Uuuuuh, a champion will drop a guaranteed blue? Awesome….not! At least give us greens for god’s sake!

Ya spend 20 – 30 minutes soloing a champ and get a blue… WHOPPIE!

Champs are supposed to be one of the hardest mobs in the game to kill….. and a Blue is the starting point lol.

If it was a Green with high chance for Rare or higher then people might acutally do it…. maybe.

precursors are fine

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

I would say they are fine… but I have been farming everything for months not a single one has dropped for me. Cool you farmed dragons for a month…. good for you try farming them for 3+ months every cd, try dumping thousands of rares into the toilet and still not getting one…. a month is perfectly reasonable I agree, however some people will never get one if RNG decides its not going to be in their favor and drop a precursor no matter how much they farm dragons, events or anything else.

Do not confuse hard with RNG, because it is not hard to kill a dragon and get a precursor your first kill…. it is not hard to toss 4 rares into the mystic forge and get a precursor your first try. Precursors should have been a massive quest line requiring a huge time sink to finish, not based on RNG.

Because then Player A spent just as much time as Player B did getting their legendary as they both had to do the same thing essentially. One person didn’t luck out and get it in a day while the other is going on 6 months with nothing to show for his time spent.

(edited by Namu.5712)

Are MM necros actually viable?

in Necromancer

Posted by: Namu.5712

Namu.5712

Assuming the AI functions (which is a major obstacle):

  • Open world PvE – excellent
  • Dungeons – poor
  • sPvP – excellent ?v1/?v2
  • WvW – terrible

Essentially, if you expect to encounter much AoE, don’t use minions.

You are underestimating our value ind dungeons. We are good to great depending on fight. We are much better in open world and tournament play because our skills excel in 1v1. In dungeons, we are very strong depending on fight.

I am tired of the comment that when the minions die we are weak. You know what dagger well guys are weak when they don’t have wells. Ds centric builds are weak outside of ds, and condimancers are weak when they can’t use epidemic. Guess what, we are as strong as all of you when the minions are dead. To top it off the likelihood of them all dieting at the same time is hilariously high. Plus my cooldowns are shorter than yours so while you are waiting 60 seconds or 45, I am ready to resume on in 24 . If you don’t believe me, I will run a dungeon with you. Flesh warm hits like a truck and rarely dies. Shadow and bone fiend are alway tanking npcs so you can deal damage, and flesh golem regents health and hits like a truck. How is that poor?

Because when a boss does a massive aoe and it one shots all your pets as soon as you summoned them…. well just pointing out the obvious.

Lets not talk about high level fractals where agony alone will kill them.

Why would anyone want a necro over others?

in Necromancer

Posted by: Namu.5712

Namu.5712

Not sure why there are so many haters from other professions here talking down about necro’s…. sounds like a case of envy tbh lol.

“whatever you can do I can do better!” sticks tongue out I like when the forums feels like elementary school at recess all over again.

Why would anyone want a necro over others?

in Necromancer

Posted by: Namu.5712

Namu.5712

Necro’s are amazing in dungeons not only for their support but for their massive debuffing and condition damage. If you run with an organized group where you are the primary condition dealer, your group will be far faster then a all warrior group with a mesmer lol.

People think the big numbers on warriors are the end all be all dps in this game…. yet they forget to account for how many times you have to back away from a boss to keep from getting killed, when your dodging or kiting your not dpsing for most melee class’s.

While a necro will continue to do strong dps throughout the fight. If you were to have a damage meter that measured overall damage on a boss for a 5-10 minute fight garantee the necro would be at the top every time.

A full cond speced necro is putting out at 25 stacks of bleed around 3600 damage per second…. now add in their poison damage, the vuln stacks they put up, weakness they add, and their direct damage….. only fools think necros are unwanted or unneeded in groups.

And only fools think their dps is low.

loot engine

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

You can’t really say that a RNG is broken, can you? If you have a large enough sample, weird things are bound to happen. It wouldn’t be random if everyone got the exact same stuff in the same amount of hours played.

Either way people aren’t feeling rewarded doesn’t matter if it is broken or not at this point.

People want to be rewarded for their time.

I have been playing since beta, not one precursor here. I have put thousands of rares (purchased from TP, I hardly get them as drops)into the toilet aka mystic forge. Farmed hundreds of dragons, fractal level 60…..

I am lucky to get an exotic a week, rares maybe 1 or 2 a week if im lucky. While I have friends that run with me on alot of the content I do…. linking rares all the time, exotics etc etc.

I could really careless if RNG is broken or functioning normally. What I care about is the fact that some people are extremely favored by RNG while others rarely get drops, while they are putting in the same effort if not more.

Worth playing again?

in Players Helping Players

Posted by: Namu.5712

Namu.5712

Not sure why people ask these questions on a game that has no sub… just update the game and play again… if you don’t like it after a night of playing then quit again lol. Pretty sure if somethings not changed that you quit over you will notice right away.

Why seek an answer on what you should do from other people.

Professions lacking any kind of depth?

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

Skillful play is rewarded in pvp…. it is however stupidly easy to pve in this game and it isn’t very rewarding or required to have much skill… just spam your buttons and roll out the way of an attack and stay out of circles…. pve wise combat lacks depth… pvp wise I think its pretty good.

Pve elementalists vs the pve warrior

in Elementalist

Posted by: Namu.5712

Namu.5712

Thats what people dont understand, is if you had the damage of a warrior + all the other goodies we get as a class…. we would be op as hell.

anyone else bored with legendaries?

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

Well it wouldn’t be this way if devs had actually finished the other legendaries… because as it stands twilight/sunrise are the only truly nice looking legendaries the rest are kitten.

Doubt the others will ever be finished to busy working on new content to fix old content/assets that weren’t even finished to begin with.

Pve elementalists vs the pve warrior

in Elementalist

Posted by: Namu.5712

Namu.5712

No one said elementalists are ineffective in pve all people are saying is that warriors are better because they are doing twice our damage maybe even more.

Staying alive is not really a problem as an elementalist.My problem is you can’t use berserker gear to maximize your damage unless you want to risk getting gibbed.

If warriors want to spec for 100% damage they can without risking death if they make a mistake.Elementalist have to spec into survival traits to survive.Thankfully we also pick up a ton of support by specing into survival traits.Warriors don’t have to do this their Self Healing/HP/armor/Utility slot condition removal is enough.

The damage problem I’m complaining about is you can’t make a 100% damage oriented build that can compete or even come close to warrior dps.

@Namu please post a video of yourself killing the boss faster than me with an attunment swap dps rotation.I’d like to see proof your claim that I’m doing it wrong.If you can’t video record I’ll gladly record it for you just send me a tell whenever you can do arah.

Changing attunments as staff is a dps loss.Casting lava font on cooldown and spamming fireball is the highest dps possible for staff.

Swapping as scepter/dagger is worth it because the fire auto attack is crap and all the fire skills for scepter/dagger have long cool downs.

Swapping as dagger/dagger is up for debate but there is no way to really know if it’s worth it without a dps meter.You could swap to earth use ring of earth,churning earth then go air ride the lighting then auto attack until you can get back into fire.Even then its only worth it if burning won’t fall off before the boss dies.

According to the spreadsheet Puandro made

Dragon’s Claw averages out to 2071 damage per cast and takes 1 second to cast – 2071 dps.
Drake’s Breath averages out to 8274 damage per cast and takes 2.85 seconds to cast – 2901 dps
Burning speed averages out to 4994 damage per cast if the target sits in the fire field the entire time if not then 4091 damage per cast the skill takes 0.9 seconds to cast- 5548 dps or 4545 dps if the target moves out of the fire field.
Ring of fire averages out to 4177 damage per cast and takes 0.9 seconds to cast – 4641 dps
Fire grab averages out to be 5154 damage per cast and takes 1.3 seconds to cast – 3965 dps

Nothing in water is over 1300 dps so its not even worth going into water unless you or a party member needs healing

Lightning whip averages out to be 2577 damage per cast and takes 1.15 seconds to cast – 2251 dps
Ride the lightning is 1841 damage per cast and takes 0.35 second to cast – 5260 dps

So its only worth it to go air to use ride the lightning then auto attack until you can get back into fire.

Ring of earth does 2804 damage per cast and takes 1.3 seconds to cast – 2157 dps
Churning earth is 9043 damage per cast and takes 4 seconds to cast – 2260 dps

If you look at the numbers non fire skills are slightly better than dragon claw spam.However the extra damage you gain may not be worth it because you miss out on drakes breath and pyromancer’s puissance if you are 30 points into fire.

Like I said before elementalist are fine to do all content in the game and great sword damge is broken theres not much left to discuss.

I say wasted dps because you only look at direct damage, you refuse to count condition damage and other things ele brings by attunement swapping. I dont play staff so cant comment there because imo its kitten all boring.

Ill do a kill when I get the time tbh im in no rush to be in a kitten contest with you, so when I get to it I get to it.

Seriously?

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

I don’t know much about this sort of thing – are rollbacks the only way to fix things sometimes, or were they just being lazy?

They likely had a server crash that corrupted data and had to rollback to a time when the data was not corrupt and before the crash happened to get back online….. just like if you mess up windows so bad that it wont boot up the only choice is to rollback to fix the problem. However data is lost in the process.

philosophy on raids?

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

It sounds to me that you are a PvP(er) in which case raid’s,dungeons and DE’s shouldn’t matter to you because your not going to do them anyway.

I absolutely hate this argument with a passion. Just because you won’t or can’t do certain content doesn’t mean that it doesn’t affect you. The fact of the matter is that creating new content takes time, manpower, and money. And all of those things are limited quantity. So every second of development time that ANet spends making Raid content that only a small (but insanely vocal) fraction of the community can or will play, is a second that they could have better spent on content that everyone will play.

This “everyone should be a winner” crap is whats gonna kill this game. Eventually people will get tired of never progressing, never being challenged, and when they say this this forums response is always " OMGOSH slow down man get more skins ".

And this right here is what it comes down to. It’s not about Raids because Raids are fun, it’s about Raids because Raids are exclusive and elitist.

And “this not having Raids will kill the game!” mindset is complete BS. Being different from the norm of MMOs is the one thing that will make GW2 a success, and is a great reason to stay away from Raids and the trinity, etc.

What it comes down to is that if you really want to play a Raid based game, there are literally dozens if not hundreds of them out there already. Go play one of those. If you want to play an MMO that’s not Raid based, GW2 is really the only option.

Thats not true because everyone knows they have teams working on several things at once. So working on raid content would likely not effect the WvW and pvpers content, so his argument was valid. Whose to say they wouldn’t bring in a small team to specifically work on raid content as well?

I hate arguments that dismiss logic.

And the game doesn’t have to be raid based to have raids, stop thinking black and white terms.

So what some people want a challenge WHY IS IT A PROBLEM FOR YOU?

Seriously?

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

Its a roll back, it happens. Sorry for your loss but nothing can be done.

Pve elementalists vs the pve warrior

in Elementalist

Posted by: Namu.5712

Namu.5712

People who complain about the ele being ineffective in pve are either blinded by a warriors root skill 100b or doesn’t understand how to play the ele.

A ele is not going to be able to stand in front of dungeon mobs and face tank something like a warrior. Granted the only difference is 2 hits, but still.

I don’t understand why people complain about the ele dmg and health so much. Mine has 16k health with 2.7k power and I destroy things in dungeons. I don’t even have all p/v/t toughness gear either. I use p/pre/crit dmg rings, etc. I have 2k armor, yes that is low, but that is not the end all be all of the survival of the ele.

The survival of the ele comes from all the boons they are blessed with. Not only can I keep up swiftness 100%, but also, Fury, and vigor. I can keep up protection, regen, might (around 3-5 stacks if I don’t combo) around 75% of the time. The protection alone makes it like I have at least 2.5k armor (if not more). The biggest thing is the vigor boon. I can dodge more than I know what to do with. Not to mention, even time I dodge I get either more dmg, condtions, or get healed and remove a condition depending on which element I choose to dodge in.

So I say, my ele is far greater compared to my warrior in both pve and pvp. The only way a warrior could win a battle is if both targets stood still and traded hit for hit.

edit to add screenshot of health perma fury/swiftness (can’t do vigor unless in battle) along with stats. Please note that is after switching elemental 3 times and using one skill.

Agreed, watched the D/D ele video… so much wasted dps imo.

Whole power behind an ele is attunement swapping.

ACP1 Full Solo

in Fractals, Dungeons & Raids

Posted by: Namu.5712

Namu.5712

Best music in a gameplay video ever.

That being said, good job again on another feat. I’d not thought it was possible to do the Hodgins library event solo, but good job in finding a way. Although to be honest, as the designer of that content, I did a facepalm when I saw your thread title.

Aww its not your fault the warrior profession is incredibly…. well better at everything then any other profession in the game lol.

Scaring new comers

in Fractals, Dungeons & Raids

Posted by: Namu.5712

Namu.5712

They’re getting preettyyyyy picky these days.

Who cares? If you are doing farming runs and want to do them fast you are going to request people that A. Know what they are doing. B. Have gear to make the run fast and C. are high dps and not in a magic find set or some nonsense.

Now tell me why so many people are making such a big deal out of something that has ZERO to do with you.

For every 1 bad LFG you have pointed out ive seen several normal/ good ones with no requirement. Stop focusing on what other people are doing. Its not like a newbie goes to gw2lfg.com and says omg I cant join any of these groups they are all elitests! No they find a group just fine…. or better yet make their own posting gasp!

Your all being a bunch of drama queens over something that has no effect on you. If someone is creating a group they can add whoever the hell they want to add. And its their right to. Don’t like it? Don’t join their group, join someone elses or make your own listing thats nice and full of rainbows and sunshine and will take anyone regardless of their gear experience or playstyle…. because that is YOUR choice, no one is raging on the forums about you accepting every player that wants to go now are they?

philosophy on raids?

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

I just want challenging content in general.

This game is no challenge…. zerg event boss spam auto attack at range…. sorry but wheres the depth in that…. oh I got downed hurry one of the 50 people around me zerg res me in a split second lol.

Do I even need to talk about the pointless and utterly boring dragon events? Where the zerg stands there for 10 minutes beating on a dragons hand, with no real fear of dieing?

I expected more to be perfectly honest…. world events with dragons and stuff should have engaging mechanics not just sit and spam a button for 10 minutes… look at jor… a good 10-20 minutes of that fight is you standing in place spamming 1 on an ice shield lol.

The next 10 minutes is the zerg moving to a new spot and spamming 1 from a distance and killing ice pillars if they feel so inclined, if not owell not like its going to affect the zerg.

I mean if raids mean depth and engaging combat im all for it because right now pve wise this game is a joke.

Is AoE actually a problem? - Discussion Thread

in Guild Wars 2 Discussion

Posted by: Namu.5712

Namu.5712

I still stand by the fact that this is a kitten moment by devs. Looking at the fact that over half the skills in the game AOE damage lol. And looking at the fact that 90% of the content is centered around aoe’s….. unless we are expected to run around for 5 minutes trying to single target 10 mobs…… ya let me tell you how fun that will be eyeroll.

Are Eles even viable in late game dungeons?

in Fractals, Dungeons & Raids

Posted by: Namu.5712

Namu.5712

LordByron needs to take a break all he posts about is how bad the class is….. reroll or take a break man.

Sea of Sorrows??

in Players Helping Players

Posted by: Namu.5712

Namu.5712

SoS has alot of players at all hours, because it is the unofficial oceanic server.

In fact the server has started organizing black outs early am in order to get more oceanics on the server as its normally full.

So to answer your question yes you will have lots of people to play with in your timezone.

Ascended gear at the TP pls

in Suggestions

Posted by: Namu.5712

Namu.5712

No pay to win would be geeting overpowered gear only avaliable by paying… Ascended gear is avaliable for whoever willing to farm it, which much players, specially PVP players dislike. I agree Legendary weapons or stuff like that are rewards for dedicated players who spent lots of time to craft em, those u shouldn’t be able to buy. What i don’t agree with is farming PVE dungeons to get gear that actually gives playes the edge in WvW.

You do realize legendary stats will be the same as ascended stats in the future right?

Ascended gear at the TP pls

in Suggestions

Posted by: Namu.5712

Namu.5712

Ok so, i hate PVE, i never ran a fractal, but i want my ascended gear for WvW it would be nice for casual players like me who works and have limited time to play, to have access to top of the line gear by buying gems using real money i would pay up to 300$ for them if necesary, i think many other playes who don’t really have time to farm the fractals or don’t even like that hadcore farming concept would do the same.
I think it is ok to give WoW kids something to farm but i don’t think is right to force the non Wow players to do it aswell. I just wanna do WvW, so make the ascended gear buyable by badges or real money, u are ruining the game… If we want to play WoW we would just do it, think about that.

I don’t like pvp and WvW so I want badges that you have to farm in WvW for sale on the TP. I dont think its okay to give WoW kids a way to farm badges in pvp and force non pvp WoW players to do it as well… I just wanna do PVE so make badges buyable, you are ruining the game. I should be able to get my legendary with out doing pvp.

Sorry couldn’t help myself but just because you don’t like a part of the game doesn’t mean its bad or has anything to do with certain players. Throwing around insults like your 12 is not only ignorant but immature.