I was just going to go check the mail, but no jumping puzzle was on the way, so I just came back inside.
I just like to have fun.
IRL JP? No thank you, I can hear my knees complaining just thinking about it…
I have a 400’ long driveway, I take the car… My jumping car…
I was just going to go check the mail, but no jumping puzzle was on the way, so I just came back inside.
I just like to have fun.
These events never seem to disappoint. Seriously, you’d think they’d get one wrong.
They did get one wrong…the Karka event. At least a lot of people thought it was bad. But you know, one out of so many isn’t a bad track record…they learned from it.
Actually I think it would have been a lot better if the servers could actually handle the event, more so if the event wasn’t as long. I mean the game is really casual and then they have an event that is like a hardcore 5 hour raid session.
Same people in every post, trying to stir up arguments.
Give it a rest, the game is fun and people are loving it.
Everything is packed, it’s a party, either join it or go take a chill break somewhere.
To be fair, if you don’t want to read about it, you don’t have to read things like “Please no more 8 bit music”.
Really you are whining about people that whine. It’s all redundant.
The possible answers so far aren’t quite on topic at all. I didn’t ask “what is” Mario, or “how to” Mario, or “when to” Mario. I know all those things. Been there, Done that (20 years ago, I might add).
I asked, “Why is there Mario in my Guild Wars 2”.
While I’m asking, I might also ask “where are the guild wars, in Guilds Wars 2”
Because guild wars is the lore, even though guild wars 1 had actual guild wars.
Probably wouldn’t have sold as well if they named it “Guild Buddies”.
Merge every server and use overflow servers for the big zones. Population problem solved.
The world would still be dead, since that would kill WvW.
And it’s not even great to play low level characters after you have some lvl 80 characters.
All the fun stuff begins at lvl 80
For some people. There are also a whole lot of people who enjoy leveling alts. It’s a completely different playstyle.
To me, the fun doesn’t really begin at 80, but then I’m more “into” each character. I’m building a play style for each, weapons and armor I want them to wear, personal story choices…all sorts of stuff that some people don’t consider fun.
I agree that for certain types of players leveling is boring. For other types of players (even in other games) leveling is what’s fun.
And the fun DEFINITELY doesn’t begin at 80 for some of us.
This game is so AMAZING! I spend all my time on the forums DEFENDING it, instead of PLAYING it.
Clearly no one ELSE can HAVE an OPINION, or even JOKE unless it’s PRAISE and done with RaNdOm caps to make sure YOU know it is serious business.
Actually what I’ve said before and I’ll repeat here, is that this is a good MMO with the potential to become a great one. You’ve never seen me say this game is amazing. I did say it’s fun. I’ve also said of all the MMOs out there this one is the best for my play style. It has a ways to go before it’s amazing. The difference is, I’m willing to give it time to mature.
There are plenty of jokes I don’t reply to. I reply to posts like yours which can’t really be construed as a joke, unless people are psychic. Me, I’m not psychic so I assume you’re not joking when you say the fun begins at 80. You might be. It’s possible you’re being sarcastic and if that’s the case, it doesn’t come off that way.
Saying I think this game is amazing, isn’t true, and remains not true. As for why I’m here on the forums, I tend to play when my American guild is one and take breaks when they’re not. It’s 10:13 PM in Australia most of my guild isn’t on, so between chores and tv and talking to the wife, I come onto the forums.
Yes I like the game. Yes, I defend it against people who wantonly attack it, mostly because their attacks use hyperbole, which I can’t stand. Or when people state opinions as fact.
I just want people to hear BOTH sides of the story.
While on the topic of opinion and fact, you find that anti-farming policy yet?
Other than that, you can’t argue peoples opinions and that is what you continue to do, give it a rest already.
And it’s not even great to play low level characters after you have some lvl 80 characters.
All the fun stuff begins at lvl 80
For some people. There are also a whole lot of people who enjoy leveling alts. It’s a completely different playstyle.
To me, the fun doesn’t really begin at 80, but then I’m more “into” each character. I’m building a play style for each, weapons and armor I want them to wear, personal story choices…all sorts of stuff that some people don’t consider fun.
I agree that for certain types of players leveling is boring. For other types of players (even in other games) leveling is what’s fun.
And the fun DEFINITELY doesn’t begin at 80 for some of us.
This game is so AMAZING! I spend all my time on the forums DEFENDING it, instead of PLAYING it.
Clearly no one ELSE can HAVE an OPINION, or even JOKE unless it’s PRAISE and done with RaNdOm caps to make sure YOU know it is serious business.
GW1 = no jump.
GW2 = Jump.
Take a break, play something else.
Sounds like burnout to me.
Ever since the new dailies system the zones have been busy. I always see people spamming map chat for events that are up and if you go there heaps of people are attempting them. Sometimes in the major group events there are too many people there and the scaling can’t handle the amount of people.
I’m on Sea of Sorrows. Some events will be untouched because unless you send out a /map message people won’t come to help you since they don’t know they are up.
Since I live in the Oceanic region and SoS is a Oceanic server there is always a lot of people on out in the world doing quests.
This has to be one of the busiest open world MMO games ever, I came from WoW and trust me you have no idea how bad it can get. A game where everyone sat in two capital cities spamming trade chat due to boredom.
WoW starter zones didn’t die off until like 3 years after launch, hell 2 years after launch starter zones looked like BWE 1-2 and three.
Sure, because WoW had very little competition back then. There aren’t a hundred free MMOs. What MMOs existed were pay to play, except for Guild Wars 1, which wasn’t a true MMO at all, but a multiplayer RPG that didn’t capture the mainstream.
With no competition, or very little, it’s not surprising that the zones didn’t empty out fast. And the advertising budget that Blizzard had didn’t hurt either.
How does that apply to today, where DDO, Lotrol Age of Conan, and SWToR are all advertised as free to play (even though most of them are P2W and you can’t “really” play for free"?
It’s a bad comparison.
Really? 100’s of crap F2P mmo’s are now crushing this AAA B2P mmo?
Well, let’s see. Last I looked, Lotro is a major brand name and yes, people play it because they love Lord of the Rings. Same with Dungeons and Dragons, Same with Star Wars. Not so much AoC since Conan isn’t as big a brand. But Rift is relatively popular too.
The thing is, if you added up 100 games, and each of them only have 200,000 players, you still end up with 20 million people not playing a game. The math isn’t that hard.
If you go into Perfect World, people play it. Hell there are a few hundred thousand people playing Eve. There are games like Terra who have part of the marketshare.
I can almost guarantee there are more people playing other MMOs than there are playing WoW.
Pre-WoW launch, there was plenty of mmo’s people loved, post-WoW launch even more games come out + 3 years after that.
Look up the mmo’s from 2003 to 2007 and tell me WoW was the only one worth playing. Don’t forget about investment of time/money (subfees), and social attachment people had pre-WoW/post.
The biggest problem with GW2 is it gates all the little things and gives you a direct path to the “end boss”. In my opinion they emphasize on the journey, yet the journey is short and anti-climatic. Then to keep you around ANet gates crap like daily’s, something that hasn’t been popular Netherdrake rep in TBC 2007ish – 6 years ago 12 million people: “I hate dailys”.
Anet loves to do it all backwards so imo, GW2 will go entirely F2P, then finally add tonnes of items to the cash shop that would have saved it from the beginning. To late Titan will be on it’s way out and mind blowing, because it’s important to know what works and what doesn’t.
No matter how much you, even me, who can’t stomach looking at WoW, it is still king, for this simple reason. Blizzard invests in whats best for the game that both keeps players paying and playing.
Anet had an anti-farming policy.
Please link, or copy/paste this policy for me to read over – Thanks.
Actually I think the inclusion of DR is enough to explain that.
That isn’t a policy, that is their pitiful attempt at stopping bots with a line of code. Which it did slow them down on farming DE’s, but like all who run bots, adapt to new strategies, such as tele-gather, or worse hacking.
If they had a policy, I’d think that Diminishing Returns would have been in since release, not months after.
Anet tells us it’s for bots, but despite that, it affects legit players enormously as well (and as farming is concerned, not in a good way). The reason it’s there months after release was because, like some players put it, “not playing the game Anet wants us to”. The message there is quite clear and obvious, especially since DR extends beyond just outside world farming.
You asked for an “anti-farming policy”. Obviously there’s no official policy, but from DR, we can tell that farming isn’t Anet’s intention (eg. they don’t want people farming). If the game was about farming, we wouldn’t have any of it.
That’s a satisfactory enough of an answer. If you’re not happy with it, then I don’t think you’d be satisfied with any answer.
If you read up a little bit, you will see why I am requesting the policy from the poster who keeps telling me “ITS IN THE POLICY”.
If the game isn’t about farming, actually if the game didn’t have a cash shop we wouldn’t have DR’s, DR’s are there to stop botting and to ensure that people would still buy gems with money, not just IGC. If the game wasn’t about farming there would be 1 set generic gear, 1 set generic weapons, no loot, no currency.
If the idea is to just play and enjoy the game, all those things like blue to legendary/cosmedics are completely unneeded to do so.
Wait, come back? Why would anyone ever come back after completing something? >.> It’s almost as if I was hungry once a day, and this place in the woods had food… Hrmmm..
You keep saying this, and I keep saying that Guild Wars 1 had an anti-farming policy, yet it had no gems for gold policy at all. In other words, Anet had an anti farming policy long before they were making any profit from it.
The policy was in place for game economy reasons, not because of any profit on the companies end. You’ve yet to explain why a continued policy from a previous game is suddenly a cash grab.
Repeating that the cash shop is the reason for DR doesn’t make it true. It’s an opinion you have and, considering Anet’s propensity to make it tough on farmers, I don’t see where you have a leg to stand on.
Link the policy, kthx.
’
I don’t have to link the policy. Every single person who played Guild Wars 1 can tell you this is the case. How Anet added Skeletons of Dhuum to the Underworld specifically to break the backs of ecto farmers, as just one example. Yes they said it. I don’t have to link it because it’s so long ago, I’d have trouble finding where it was said.But Anet has always been against farming. They changed skills to break builds. They rearranged encounters to make them harder for people to solo or speed run. They kept doing it and people kept finding ways around it.
And people complained about it back then. Do some research, instead of making a claim you absolutely can’t back up with anything but your opinion.
In fact, give me one shred of proof that DR is because of the cash shop. You have two facts from which you draw a possibly unwarranted conclusion.
Fact 1: DR exists, which we know is true.
Fact 2: There is a cash shop which allows people to buy gems and sell them for cash.These two things are facts. Together they don’t equal the fact that Anet included DR to get people to purchase gems for cash.
Sure, you can ASSUME that. You can BELIEVE that. But it’s only your belief. There’s nothing factual about it.
Perhaps we can get a mod in here to verify the GW1 policy, and their stance against farming, separate from “The War on Bots”.
Ever since the new dailies system the zones have been busy. I always see people spamming map chat for events that are up and if you go there heaps of people are attempting them. Sometimes in the major group events there are too many people there and the scaling can’t handle the amount of people.
I’m on Sea of Sorrows. Some events will be untouched because unless you send out a /map message people won’t come to help you since they don’t know they are up.
Since I live in the Oceanic region and SoS is a Oceanic server there is always a lot of people on out in the world doing quests.
This has to be one of the busiest open world MMO games ever, I came from WoW and trust me you have no idea how bad it can get. A game where everyone sat in two capital cities spamming trade chat due to boredom.
WoW starter zones didn’t die off until like 3 years after launch, hell 2 years after launch starter zones looked like BWE 1-2 and three.
Sure, because WoW had very little competition back then. There aren’t a hundred free MMOs. What MMOs existed were pay to play, except for Guild Wars 1, which wasn’t a true MMO at all, but a multiplayer RPG that didn’t capture the mainstream.
With no competition, or very little, it’s not surprising that the zones didn’t empty out fast. And the advertising budget that Blizzard had didn’t hurt either.
How does that apply to today, where DDO, Lotrol Age of Conan, and SWToR are all advertised as free to play (even though most of them are P2W and you can’t “really” play for free"?
It’s a bad comparison.
Really? 100’s of crap F2P mmo’s are now crushing this AAA B2P mmo?
Well, for some, I will just say, some day they may do something that you get concerned about. I hope you post it. And, I hope that you get the usual pile of people telling you to not let the door hit you on the way out while doing the usual ad-hominem attacks
Karma.. its not just a game currency.
Give it a few months, they will be begging on other forums for people to come play.
Ever since the new dailies system the zones have been busy. I always see people spamming map chat for events that are up and if you go there heaps of people are attempting them. Sometimes in the major group events there are too many people there and the scaling can’t handle the amount of people.
I’m on Sea of Sorrows. Some events will be untouched because unless you send out a /map message people won’t come to help you since they don’t know they are up.
Since I live in the Oceanic region and SoS is a Oceanic server there is always a lot of people on out in the world doing quests.
This has to be one of the busiest open world MMO games ever, I came from WoW and trust me you have no idea how bad it can get. A game where everyone sat in two capital cities spamming trade chat due to boredom.
WoW starter zones didn’t die off until like 3 years after launch, hell 2 years after launch starter zones looked like BWE 1-2 and three.
Anet had an anti-farming policy.
Please link, or copy/paste this policy for me to read over – Thanks.
Actually I think the inclusion of DR is enough to explain that.
That isn’t a policy, that is their pitiful attempt at stopping bots with a line of code. Which it did slow them down on farming DE’s, but like all who run bots, adapt to new strategies, such as tele-gather, or worse hacking.
If they had a policy, I’d think that Diminishing Returns would have been in since release, not months after.
Anet tells us it’s for bots, but despite that, it affects legit players enormously as well (and as farming is concerned, not in a good way). The reason it’s there months after release was because, like some players put it, “not playing the game Anet wants us to”. The message there is quite clear and obvious, especially since DR extends beyond just outside world farming.
You asked for an “anti-farming policy”. Obviously there’s no official policy, but from DR, we can tell that farming isn’t Anet’s intention (eg. they don’t want people farming). If the game was about farming, we wouldn’t have any of it.
That’s a satisfactory enough of an answer. If you’re not happy with it, then I don’t think you’d be satisfied with any answer.
If you read up a little bit, you will see why I am requesting the policy from the poster who keeps telling me “ITS IN THE POLICY”.
If the game isn’t about farming, actually if the game didn’t have a cash shop we wouldn’t have DR’s, DR’s are there to stop botting and to ensure that people would still buy gems with money, not just IGC. If the game wasn’t about farming there would be 1 set generic gear, 1 set generic weapons, no loot, no currency.
If the idea is to just play and enjoy the game, all those things like blue to legendary/cosmedics are completely unneeded to do so.
Wait, come back? Why would anyone ever come back after completing something? >.> It’s almost as if I was hungry once a day, and this place in the woods had food… Hrmmm..
You keep saying this, and I keep saying that Guild Wars 1 had an anti-farming policy, yet it had no gems for gold policy at all. In other words, Anet had an anti farming policy long before they were making any profit from it.
The policy was in place for game economy reasons, not because of any profit on the companies end. You’ve yet to explain why a continued policy from a previous game is suddenly a cash grab.
Repeating that the cash shop is the reason for DR doesn’t make it true. It’s an opinion you have and, considering Anet’s propensity to make it tough on farmers, I don’t see where you have a leg to stand on.
Link the policy, kthx.
This is now the third or fourth post that I see kittening about the fun content, as I said before relax or ignore it. And yes it’s kittening around…..8 bit music on the login screen omg can’t take it my world is serious please, no can’t take 3 sec of 8 bit music while I log in….sorry but this is pathetic.
What’s more pathetic is that you need to hear it 3 seconds while logging in. 3 seconds? Really what is the point?
Anet had an anti-farming policy.
Please link, or copy/paste this policy for me to read over – Thanks.
Actually I think the inclusion of DR is enough to explain that.
That isn’t a policy, that is their pitiful attempt at stopping bots with a line of code. Which it did slow them down on farming DE’s, but like all who run bots, adapt to new strategies, such as tele-gather, or worse hacking.
If they had a policy, I’d think that Diminishing Returns would have been in since release, not months after.
Anet tells us it’s for bots, but despite that, it affects legit players enormously as well (and as farming is concerned, not in a good way). The reason it’s there months after release was because, like some players put it, “not playing the game Anet wants us to”. The message there is quite clear and obvious, especially since DR extends beyond just outside world farming.
You asked for an “anti-farming policy”. Obviously there’s no official policy, but from DR, we can tell that farming isn’t Anet’s intention (eg. they don’t want people farming). If the game was about farming, we wouldn’t have any of it.
That’s a satisfactory enough of an answer. If you’re not happy with it, then I don’t think you’d be satisfied with any answer.
If you read up a little bit, you will see why I am requesting the policy from the poster who keeps telling me “ITS IN THE POLICY”.
If the game isn’t about farming, actually if the game didn’t have a cash shop we wouldn’t have DR’s, DR’s are there to stop botting and to ensure that people would still buy gems with money, not just IGC. If the game wasn’t about farming there would be 1 set generic gear, 1 set generic weapons, no loot, no currency.
If the idea is to just play and enjoy the game, all those things like blue to legendary/cosmedics are completely unneeded to do so.
Wait, come back? Why would anyone ever come back after completing something? >.> It’s almost as if I was hungry once a day, and this place in the woods had food… Hrmmm..
I would like to know what people think.
The price of dawn has just skyrocketed in the last couple of days.
I think its about at the price now where it might just be worth gambling in the MF for it.Its the last piece i need… along with a ton of people probably.
I have about 450 gold saved up for it right now… but the price is just getting silly.
So….
should i
A. Just keep saving up for it?
B. Gamble all my gold away?Only thing with B is ill probably quit the game if i don’t get dawn or dusk.
without getting into a discussion on how stupid it is to get the precursor.
Whats your opinion
Save gold until you have the precursor, chances are you will have all the pre-reqs long before the precursor, so maybe by then you can buy it and craft it.
OMG realy can’t understand people like you….can you just relax? Grumpy cats everywhere….
It’s personal preference, get used to it.
Yeh..it was amusing for like 5 mins, now you can get rid of it. I KNOW lots of people seem to think this event is cute..but personally, would have preferred the effort put into it was placed in a proper additional dungeon instead. And did it REALLY have to spill over into the open world??
I did purchase GW1, though I only played it for a very short time, so this is mostly hear-say.
From what I understand is Anet takes holidays seriously and at one time took solid content seriously, but playing GW2 I know this isn’t true and Anet had said themselves that they would not be releasing content like they had in GW1.
What I have noticed in GW2 is: 1 time events, and big holiday events. Open world content seems to be lacking, patches are shallow coincidentally right before, or right after a holiday. Meaningful content is so sparse that it will be consumed for months over and over before the next sparse update.
Anet had an anti-farming policy.
Please link, or copy/paste this policy for me to read over – Thanks.
Actually I think the inclusion of DR is enough to explain that.
That isn’t a policy, that is their pitiful attempt at stopping bots with a line of code. Which it did slow them down on farming DE’s, but like all who run bots, adapt to new strategies, such as tele-gather, or worse hacking.
If they had a policy, I’d think that Diminishing Returns would have been in since release, not months after.
The game world has been pretty dead since early on when the guesting system first broke. On my main I powered to 80 (3dhs), but when I went back for map completion a lot of the zones were already dying off. My second character was hit and miss, by the time I 80’d my 4th character I struggled leveling, I think I ran into the grand total of 3 people while leveling in open world. It got to the point where I only did WvW for xp and I picked up my last 12 levels via crafting.
Contrary to Anets belief, the game changes drastically as you enter “endgame”. The whole game isn’t endgame like they had hoped, then again they made it this way with scaling and a shotty reward system.
Anet had an anti-farming policy.
Please link, or copy/paste this policy for me to read over – Thanks.
Funny I’ve looked at that site many times (when I still played) while GS shopping and I just noticed one of my screenshots was in the bunch.
If you don’t have time to play a game, then maybe you shouldn’t be playing a game that requires time. A poor excuse is “I have money, but no time”, reminds me of casuals in WoW. “I hate raiding it sucks!!! But I want raiding gear!!” They simply don’t need it, just want it, why?
I do enjoy farming, I see it as part of the game. I meakittenome point, that is what all games become – farming. If someone enjoys killing bandit’s all day should they be punished for not killing 10 of each critters in 10 different zones? Both can be considered a grind, farming, but only 1 is punished for this type of “farming”. The game wasn’t sold on the basis that I could only play the way ANet deemed “correct”, but as “How I wanted to play”.
“Play how you want to” unless it skews the Cash shop.
You keep saying cash shop. You’re OBSESSED by it. Even after I pointed out that long before they had this cash shop and the ability to change gems to gold, Anet had an anti-farming policy. You use some other excuse as to why they used to, instead of accepting the extremely reasonable view that maybe the company has another reason for not liking farming, besides just making it hard for botters even.
Farming screws with game economies. It’s that simple. You don’t have to like it, you don’t have to agree with it, you don’t have to believe it, but it’s true. Game economies, unlike real life economies, aren’t complex enough to be sustained without some kind of management. In games where loot is easy to get, farmable and freely available they inflation becomes HUGE. And then people who have less time get screwed over. Clearly Anet doesn’t want this to happen. This is as much a possibility as why DR exists than the cash shop because Anet’s anti-farming policy preceded the gem/cash issue. You just don’t want to see it, because you’re stuck in your point of view. You want to farm no matter who it affects.
Well its’ like life. Everyone can play the way they want, until someone else is affected and then there are repercussions. Anet doesn’t allow griefing either, but griefing is a play style for some. Every game has rules. Within the boundaries of those rules, written or unwritten, you’re free to play the way you want.
But if you’re just going to farm the same area over and over again, you might as well be a bot. Bots are eliminated for a reason. DR affects people who do the work of bots in just the same way. It ruins the economy for a whole lot of people.
It’s not that hard to farm an area and move to another area long before DR kicks in, which is why it’s a good strategy to use against bots, at least to some degree.
The object of the game is farming. How you perceive it, doesn’t change what it is.
>Kill bad guys > loot.
This game wouldn’t last a month with a sub-fee, that alone judges how great this game is.
Recent history indicates that’s true of most games. Sub-fees are becoming less and less common.
Yes common knowledge is common, right? I think it is mostly the fault of greed, because no way should a sub-fee still be 15 dollars a month and to be fair it is hard on middle class families where 15 turns into 30-45 a month. Seems like every time sub-fee is brought up, it’s followed by “15 a month is a rip-off” – My question is: Why does it always have to be 15 dollars?
F2P is great until you realize how much it costs to play at a games full potential, seems to be the same with B2P.
My complaint is simply the game is gated, no matter what you do is hampered buy the cash shop. Does blizzard care if you have a bazillion gold? Nope. Do they care if you have 2 hours to play, or 12 hours to play? Nope. Do they care if you kill Green Whelps for a month? Nope.
Because they get paid and if that’s all you want to do, so be it.
(edited by Nappychappy.7046)
Okay, see, I didn’t say “If they just out of the blue added a sub-fee” I said “if it had one.” Big difference.
That’s exactly why your statement has no ground, the game would have to be different with a sub-fee as well.
Actually it does have ground, a sub-fee would improve the game overall, I mean, unless you cannot afford 50 cents a day (if high end of sub-fee spectrum).
It sounds like they’re actually making more from the cash shop than what they would likely be making from the people that would stick around and choose to keep subbing. Worked out to something like if 600k people were subbing consistently since release at $15 according to the earnings report.
I suppose it’s possible more than that would have consistently subbed, but it’s not like they’re not making loads of money here on a weekly basis with the gem store. More than enough to fund anything they want to do with the game, and bank a tidy profit.
Yeah I had read a while back, wish I had bookmarked the site, any way, it was a study done on how much people spend in f2p vs p2p games and f2p games made roughly 3 times more per-paying customer per month. WoW would be a bad example to compare to, but say Rift to Gw2, Gw2 is probably pulling in more money even if it had half the active players.
From a gamer’s perspective, this is pretty irrelevant. The cash shop is making it hell to turn a profit, to play and be rewarded, to actually go above and beyond to achieve something like a Legendary weapon that is completely undermined by the cash shop. Diminishing Returns are a direct result of the cash shop.
No one in the gaming industry wants to make an honest profit and to make good games while doing so, it is a bit disturbing – especially since all these developers say they want to make good games that players will love .
New weapons? Put em’ in a box and make them pay for a key, I bet they will “love” that!
If diminishing returns is a direct result of the cash shop, why did Guild Wars 1 have similar anti-farming features? You couldn’t get gold for cash in Guild Wars 1.
Maybe it’s the company’s farming policy and not the cash shop that’s causing this kind of problem. The farming in this game isn’t particularly better or worse than the farming in GW 1.
My guess is because the company is really understaffed and the best way to curve farming/gold selling cheaply, is to put a limit on it. In GW2 with the gem =/= gold system they would definitely have to limit a persons ability to farm otherwise no one would buy gems, and yes gems would still come out of the cash shop even in no one were actually buying them/trading them.
If DR’s continue, GW2 would be as bad as a facebook game. You have 2 events left, or ask friends to play to unlock more events Click to buy more events !!!
Lots of people would still buy gems, because not everyone enjoys farming, spends time farming, or has the time to farm.
I never farm. Never ever. I don’t enjoy it. It’s annoying to me. I’ll do all sorts of other stuff and make money incidentally, but I’ll never farm. I’ve also bought gems, but never sold them for gold. I just play the game.
Those who enjoy farming or feel that farming is their play style are generally the people who are affected by diminishing returns. I have trouble believing they’re the majority of the player base.
If you don’t have time to play a game, then maybe you shouldn’t be playing a game that requires time. A poor excuse is “I have money, but no time”, reminds me of casuals in WoW. “I hate raiding it sucks!!! But I want raiding gear!!” They simply don’t need it, just want it, why?
I do enjoy farming, I see it as part of the game. I meakittenome point, that is what all games become – farming. If someone enjoys killing bandit’s all day should they be punished for not killing 10 of each critters in 10 different zones? Both can be considered a grind, farming, but only 1 is punished for this type of “farming”. The game wasn’t sold on the basis that I could only play the way ANet deemed “correct”, but as “How I wanted to play”.
“Play how you want to” unless it skews the Cash shop.
Okay, see, I didn’t say “If they just out of the blue added a sub-fee” I said “if it had one.” Big difference.
That’s exactly why your statement has no ground, the game would have to be different with a sub-fee as well.
Actually it does have ground, a sub-fee would improve the game overall, I mean, unless you cannot afford 50 cents a day (if high end of sub-fee spectrum).
It sounds like they’re actually making more from the cash shop than what they would likely be making from the people that would stick around and choose to keep subbing. Worked out to something like if 600k people were subbing consistently since release at $15 according to the earnings report.
I suppose it’s possible more than that would have consistently subbed, but it’s not like they’re not making loads of money here on a weekly basis with the gem store. More than enough to fund anything they want to do with the game, and bank a tidy profit.
Yeah I had read a while back, wish I had bookmarked the site, any way, it was a study done on how much people spend in f2p vs p2p games and f2p games made roughly 3 times more per-paying customer per month. WoW would be a bad example to compare to, but say Rift to Gw2, Gw2 is probably pulling in more money even if it had half the active players.
From a gamer’s perspective, this is pretty irrelevant. The cash shop is making it hell to turn a profit, to play and be rewarded, to actually go above and beyond to achieve something like a Legendary weapon that is completely undermined by the cash shop. Diminishing Returns are a direct result of the cash shop.
No one in the gaming industry wants to make an honest profit and to make good games while doing so, it is a bit disturbing – especially since all these developers say they want to make good games that players will love .
New weapons? Put em’ in a box and make them pay for a key, I bet they will “love” that!
If diminishing returns is a direct result of the cash shop, why did Guild Wars 1 have similar anti-farming features? You couldn’t get gold for cash in Guild Wars 1.
Maybe it’s the company’s farming policy and not the cash shop that’s causing this kind of problem. The farming in this game isn’t particularly better or worse than the farming in GW 1.
My guess is because the company is really understaffed and the best way to curve farming/gold selling cheaply, is to put a limit on it. In GW2 with the gem =/= gold system they would definitely have to limit a persons ability to farm otherwise no one would buy gems, and yes gems would still come out of the cash shop even in no one were actually buying them/trading them.
If DR’s continue, GW2 would be as bad as a facebook game. You have 2 events left, or ask friends to play to unlock more events Click to buy more events !!!
Okay, see, I didn’t say “If they just out of the blue added a sub-fee” I said “if it had one.” Big difference.
That’s exactly why your statement has no ground, the game would have to be different with a sub-fee as well.
Actually it does have ground, a sub-fee would improve the game overall, I mean, unless you cannot afford 50 cents a day (if high end of sub-fee spectrum).
It sounds like they’re actually making more from the cash shop than what they would likely be making from the people that would stick around and choose to keep subbing. Worked out to something like if 600k people were subbing consistently since release at $15 according to the earnings report.
I suppose it’s possible more than that would have consistently subbed, but it’s not like they’re not making loads of money here on a weekly basis with the gem store. More than enough to fund anything they want to do with the game, and bank a tidy profit.
Yeah I had read a while back, wish I had bookmarked the site, any way, it was a study done on how much people spend in f2p vs p2p games and f2p games made roughly 3 times more per-paying customer per month. WoW would be a bad example to compare to, but say Rift to Gw2, Gw2 is probably pulling in more money even if it had half the active players.
From a gamer’s perspective, this is pretty irrelevant. The cash shop is making it hell to turn a profit, to play and be rewarded, to actually go above and beyond to achieve something like a Legendary weapon that is completely undermined by the cash shop. Diminishing Returns are a direct result of the cash shop.
No one in the gaming industry wants to make an honest profit and to make good games while doing so, it is a bit disturbing – especially since all these developers say they want to make good games that players will love .
New weapons? Put em’ in a box and make them pay for a key, I bet they will “love” that! edit oh and add that RNG thing too, oh boy!
But if the game would improve, change, how do you know how it would be and if it wouldn’t last a month with a fee…
Because the game isn’t worth a sub-fee, even if it was better overall.
Okay, see, I didn’t say “If they just out of the blue added a sub-fee” I said “if it had one.” Big difference.
That’s exactly why your statement has no ground, the game would have to be different with a sub-fee as well.
Actually it does have ground, a sub-fee would improve the game overall, I mean, unless you cannot afford 50 cents a day (if high end of sub-fee spectrum).
This game wouldn’t last a month with a sub-fee, that alone judges how great this game is.
No it doesn’t, because this game was designed without a sub-fee. Who cares if it would or wouldn’t last with a sub? It’s like saying that a single player game wouldn’t last a month because you wouldn’t pay a sub-fee for it. Guess what, you don’t have to. It makes absolutely no sense comparing the game to sub-based games – at least based on the sub-fee. Once you realize that, you can start enjoying the game for what it is, without your stupid rules that you set for yourself.
Okay, see, I didn’t say “If they just out of the blue added a sub-fee” I said “if it had one.” Big difference.
Also, sub-fee doesn’t mean it has to be 14.99 a month, but really, that is extremely cheap and it does help the company as well as the consumer. Blows my mind people can afford gaming machines and high-speed internet but omg, a sub? pffffft I has no monies!!
Anyways, don’t put words into peoples mouths eh? Try supporting an argument that way.
YO ANet, I’m really happy for you, and ima let you finish, but Tribes had one of the best video games of ALL TIME!! Of ALL TIME!
Starsiege? If so I agree!
(edited by Nappychappy.7046)
Hey OP, just remember that these boards are nowhere NEAR as bad as the Blizzard boards. Doomsayers be doomsayin yet still playin the game erry day.
I haven’t logged in, in months.
Yet you’re still, trollin the forums!
Trolling? Nah, expressing my disappointment still? Yes.
I was sifting through screen shots, ‘cause I couldn’t remember what gear I had on my toons (for another post) anyways I stumbled upon my bwe1-2-3 screens, fun times even though that event didn’t finish on our server.
Hey OP, just remember that these boards are nowhere NEAR as bad as the Blizzard boards. Doomsayers be doomsayin yet still playin the game erry day.
I haven’t logged in, in months.
This game wouldn’t last a month with a sub-fee, that alone judges how great this game is.
If you break it down to its core, people are just cheap kitten and this is a good looking semi-fun gaming experience; however not one to pay for, even though it would be a lot better of a game if it were P2P.
Just think of all the headaches in this game, that are a direct result of the cash shop.
Yeah my ele, thief and something else has that “I’m on fire” crap, my guardian has a mutt set, looks cool imo… still seems like everyone looks the same though.
If it was cheap you’d be writing “everyone runs around in Culture 3 gear! Everyone looks the same and it doesn’t feel special.”
I’ve had it on my main for 5mo’s, or so, I bet if I logged in today, everyone would still look the same.
Because gems.
How bad you want it?
Anything with PWI attached to it’s name is doomed to be bad. :/
You’re probably right, I also thought the same with GW2 having NCsoft on the box.
I quit months ago
This is why posting should cost Karma.
due to DR’s, but I still lurk on the forums occasionally.. Looks like I haven’t missed a kitten thing. Same old DR’s, crap drops and broken events..
I really miss launch, the game was fun then.
Launch – when the events were broken and nothing dropped due to bugs?
Things have improved quite a bit, you won’t hear that here though – I suspect most sooking comes from folks who can hack the forums more than they could a fractal.
Muscle memory is a kitten, eh?
Any ways, back to launch when everything worked pretty well excluding the TP, a handful of events that people still don’t do and 2-3 skill points, the game was much better. It was the closest representation manifesto thus far. Excluding the exploits, the game was extremely fun to play. The rewards were rewarding, the grind was non existent it was simple “farming” and endgame was the “entire game”.
The newer content added the carrot on the stick effect and diminishing returns just made a longer stick, one that I don’t fancy chasing.
I had fun at launch, definitely got my 60 bucks worth, can’t say the same for what I spent in the cash shop, but considering the fact that I had 1,200 hours of play then I can’t complain to much.
I quit months ago do to DR’s, but I still lurk on the forums occasionally.. Looks like I haven’t missed a kitten thing. Same old DR’s, crap drops and broken events..
I really miss launch, the game was fun then.
As the title suggests, Im just wondering what the point of the exorbitant cost of cultural armors is?
I mean the skins are nice enough, but they are only “rare” quality. Im not about to spend 50+ gold to get a set of armor thats underpowered compared to karma exo gear or TP stuff. Im serious, what is the point of the high cost? Skin alone? If so make it Exotic, and worth the money. Right now, its completely pointless to spend the gold on them since the gear is rare only especially when I can get exotic armor for 40k or so karma a piece ,or spend a one or two gold in TP or even just use exo dungeon gear.
T3 Cultural armors – waste of time and money.
This gear was extremely easy to get pre-Nov.15th, if you played before then you have no excuses, but now, good luck! With DR’s and ANets continuous nerfs to the game the pieces should be dropped to half, or less of what they were on release.
I don’t personally think the game is fun anymore since DR’s, and now that they have added laurel system (aka daily quests) it’s only getting worse. I had enough of that kitten in WoW. GW2 is a joke.
Is there a way to view what achievements that other players have in game?
friend them, pretty sure you could see their achievements.
I can’t remember, its either close to 4,000, or 5,000 and probably 100 or more in salvage (ecto’s and cloth)
I haven’t played in ages.
People seem to have different views, especially those who are casual themselves. Hardcore doesn’t mean plays all day only stopping to kitten in milk a jug. Usually hardcore logs on, works on player/guild progression and logs off. Casuals on the other hand spend all day playing and accomplish jack kitten. Hardcore players have goals and objectives they work for in a play session.
TL;DR
Only reason people think hardcore gamer’s play 8-12 plus hours a day, is because casuals play that much and have nothing to show for.
Using CC is a sure-fire way of getting anythings attention in this game.
It sounds like maybe a step in the right direction, improving loot, though I still refuse to play until they remove diminishing returns. I have a feeling I will never play the game again, ANet is still to busy patting themselves on the back, but maybe with the release of a few MMO’s they will take notice and actually at least “act” like they care for the community again.
ANet could even look at GW1 for some good ideas -> unique items from bosses
I wasn’t a fan of gw1 and only a fan of gw2 for a few months, but I did read somewhere that a great deal of the gw1 team is no longer part of anet, or don’t work on gw2, so I doubt those ideas will ever see the light of day.
I have a feeling that GW2 has been Jay Wilsoned.