Showing Posts For Neko.9021:

The future of eles...

in Elementalist

Posted by: Neko.9021

Neko.9021

Persisting Flames merged with Lava Tomb. Awww yeah.

Elementalist core ideology has changed

in Elementalist

Posted by: Neko.9021

Neko.9021

I want to be a Monk

No more Elemental Attunement + Evasive Arcana

in Elementalist

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Neko.9021

And so they day has finally come. When the update comes, no more tons of boons and free spells on dodge. Eles must choose what to put in that GM tier if they go Arcana!

http://www.reddit.com/r/Guildwars2/comments/33qrg0/specialization_ama_livestream_notes/

Tempest - Ele Elite Spec CONFIRMED!!!

in Elementalist

Posted by: Neko.9021

Neko.9021

I’d like to see the Conjures become kits that focused more on utility over damage.

R.I.P. Icebow

in Elementalist

Posted by: Neko.9021

Neko.9021

I’m glad, honestly. Using Ice Bow to fire off two skills then putting it away always felt really weird and cheesy to me. Hopefully if they nerf the skills, Conjures could be re-balanced into something more general purpose and useful (kits?).

Tempest - Ele Elite Spec CONFIRMED!!!

in Elementalist

Posted by: Neko.9021

Neko.9021

If Lightning Hammer gets nerfed in damage too much, Scepter in PvE fights lasting longer than a small time becomes terrible. I never particularly enjoyed that build, but it’s sad to see a spec die.

What will YOU do with your 9 Major Traits?

in Elementalist

Posted by: Neko.9021

Neko.9021

https://www.guildwars2.com/en/news/specializations-part-one-a-primer/

With the introduction of the new specialization system, the largest power creep ever to come to GW2 brings us the ability to take NINE Major Traits, up from seven. This means we can now get THREE Grandmaster Traits.

How will you use your new-found power? What will your new build be?

Dailies are still no good

in Guild Wars 2 Discussion

Posted by: Neko.9021

Neko.9021

Daily rewards are now tied to simply logging in. All dailies give are a few minor extra rewards and achievement point progression. Dailies just aren’t ‘necessary’ anymore unless you really want to keep raising your achievement points.

Please respect your PvE players

in PvP

Posted by: Neko.9021

Neko.9021

PvP needs more unique stuff if anything. The OP’s argument is nonsense.

Also, now that daily rewards are tied to simply logging in, all that the daily gives is achievement point progression. ANet is under no obligation to facilitate people’s pursuit of the already overbloated and inflated achievement point system that only means a few rewards every thousand thresholds and a big number next to your name.

Spvp DPS guard needs help.

in Guardian

Posted by: Neko.9021

Neko.9021

I hate to be that guy, but the results of the previous WTS tournament and ESL cups with DPS Guard on the comps indicates to me that this role is fine.

Ele PVE / WvW builds

in Elementalist

Posted by: Neko.9021

Neko.9021

For what it’s worth, I think people ought to leave be, and realize that when you PUG, you basically forfeit the right to complain about how terrible everyone is. If it’s that bad, you should run with a guild. Of course PUGing will lead to people playing terrible builds and strats. And it irks me that it’s a constant fascination of a lot of the people who run dungeons a lot to keep ragging on PUGs all the time. PUGs are terrible, duh. Welcome to the internet.

At the same time though, I do think it’s important to be honest about this fact from both sides of it. As in, even if content is competeable with a Nomad’s Gear Bearbow Ranger, it will be kittening painful to do so if you do this content on a semi-regular basis. It’s all doable, but we should be upfront with people who ask on the forums if such a thing works, and how well it works. “Can I take my Tank Build to Fractal 50?” Sure, you can. It will be like rubbing your face against a cheese grater every time you do so, and you will probably grow to hate doing any difficult instanced content (as opposed to spamming AC CoF SE HOTW) pretty quickly because of how slow it will take. But it is doable. Will you ever be efficient? No. Will you ever have a quick run? Rarely.

Everyone can run whatever they want, but there I do think we owe it to tell people that if they ever hope to do harder instanced content on a regular basis, it will be pretty bad. People deserve to know if stuff is bad. Everything is viable, but a lot of stuff is pretty bad. So everyone can make their suggestions when build advice comes up, but we shouldn’t get mad when it’s pointed out how bad some suggested build is, nor should we become indignant that some people don’t play the most efficient builds and just wanted to share some casual thing that they thought was fun.

Ele PVE / WvW builds

in Elementalist

Posted by: Neko.9021

Neko.9021

I seriously think you guys need to take your debate to private messaging or in-game chat. It’s actually taking up space about the topic at hand whenever it happens.

Fix Mossman

in Fractals, Dungeons & Raids

Posted by: Neko.9021

Neko.9021

A set of real underwater skills seems that he’d actually use seems like a good solution.

Pls increase ele base HP

in Elementalist

Posted by: Neko.9021

Neko.9021

For PvP, to be honest, I’d like it if healing was nerfed and health was more normalized. Having to play either a glassy Berserker Ele or a boring Cele-Healing Ele is pretty meh. It’d be nice to see Soldier Builds in general be more viable in PvP. Less sustain, less burst, more normalized and larger health pools with moderate damage in PvP would be better for the game in PvP.

PVE (meta): Staff or Sceptre/Focus?

in Elementalist

Posted by: Neko.9021

Neko.9021

Scepter/Focus is only really good with Lightning Hammer, so that’s why, as others have said, it’s best to stick to either Staff or D/F if you are just PUGing, since LH is a pain in PUGs. I mean, you can run Scepter/Focus without LH, sure, but your damage, after your burst, will be stupendously bad.

Staff and D/F have their ups and downs. Staff has more damage and perma fire fields, Dagger/Focus has more utility and a projectile block. Both are fine.

Class Comparison: Vigor-on-crit

in Mesmer

Posted by: Neko.9021

Neko.9021

It’s a Major trait. That’s why the ICD is smaller.

Ele support

in Elementalist

Posted by: Neko.9021

Neko.9021

I wonder how little I could do in a dungeon without getting kicked. Just sorta pondering. Maybe Nomad’s Gear, autoattacking in Water Attunement in Staff. Heck, a lot of people have pretty poor awareness – I wonder if I could just walk into fights without using skills, and still no one would notice I’m doing nothing.

D/D Ele build *Opinion*

in Elementalist

Posted by: Neko.9021

Neko.9021

Elemental Surge? O_O You have no Arcane Skills!

new shout healing skill: "Feels Good Man!"

in Warrior

Posted by: Neko.9021

Neko.9021

It looks OP.

Fried Golden Dumplings

in Fractals, Dungeons & Raids

Posted by: Neko.9021

Neko.9021

https://wiki.guildwars2.com/wiki/Fried_Golden_Dumpling

Anyone like this food? I bought 2000ish of them while they were available, and wondered if people at large have tried/liked this Consumable.

[Build] D/D Celestial Condition

in Elementalist

Posted by: Neko.9021

Neko.9021

I feel like the utility lost by not speccing into just Water and Arcana is too great.

Also, Written in Stone is pretty bad, even with 3 sigs. You’re probably better off taking Diamond Skin if you’re going this route.

Have you tried Perplexity Runes, those are pretty funny.

Ele support

in Elementalist

Posted by: Neko.9021

Neko.9021

I mean, the Elemental works fine if YOU’RE in Melee >.>

Ele support

in Elementalist

Posted by: Neko.9021

Neko.9021

To be honest, you’re probably not going to heal people enough to keep them alive in PvE content, especially if you’re trying to pursue higher level fractals.

The typical Cele Ele 0/0/2/6/6 build that people like to run is pretty good support in PvP formats though.

One thing, though. If you are in some fight where you need more healing, why not use the Elite Water Elemental? The activated heal will heal a ton. And the best part is you can use it no matter your build, just slot it in!

New player, Ele - what is this "meta"?

in Elementalist

Posted by: Neko.9021

Neko.9021

By the way, to append to what I said previously, if the idea of a “meta” for GW2 PvE seems like a stretch, it’s because it really is. GW2 PvE simply isn’t challenging enough for there to be a true “meta” in the way the term is used for other games. Add onto this the fact that many players don’t prioritize efficiency or gold per hour, and using the term “meta” to refer to the most efficient DPS builds does feel somewhat incorrect.

However, there are two points to keep in mind. First, for better or for worse, the term “meta” does now have that connotation in GW2, and the most important thing about language is the way real people use it. If people want to use the term meta to refer to speedrun builds, that’s their right. And if a large portion of the community agrees and understands that that’s what “meta” means, then… that’s what it comes to mean. Even if it is somewhat inaccurate.

The second thing to note is that the overall inferred concept of “meta” is still very useful, when referring to GW2 speedrun builds. By this I mean, if you go play some other competitive game like League of Legends or Magic: The Gathering, you will hear people use the term “meta” as a shorthand to refer to what is good or bad in that game’s current state. The term “meta”, while not entirely understood, is a large part of gamer language today, and the ability to go between games and use the same terminology is valuable. Thus, to someone new coming from some other game, if I call something the “meta”, then they will generally understand it to be “what the best builds/choices/strategies are”. In fact, that’s still a generally decent way to use the term, and so using it to refer to speedrunning builds is generally OK, even if I’ll always have my personal gripes about it.

What a lot of players may get upset about is the fact that since GW2 PvE can generally be overcome by basically anything, they point out that trying to bring competitive or “meta” concepts to something that is ultimately casual content can be a bit disheartening. Some people want to play their high-healing support builds or tank builds, even if they’re arguably not all that great if we look at how they help in completing the dungeon quickly and efficiently as the only metric. But you see, this is a game, and there’s more metrics to games than simple efficacy. Some people just wanna have fun, you know? And that’s why many players have a general distaste for every time they hear about the “meta” or how “the meta ruined the game”, etc. Since GW2 PvE isn’t competitive, you don’t need to use “meta” tactics, builds, or strategies to succeed. Compare this to a competitive game where, by their nature, you do need to understand and adapt to the meta of the game if you want to win. Some people just want to play their PvE to relax, not to be high-strung competitive.

New player, Ele - what is this "meta"?

in Elementalist

Posted by: Neko.9021

Neko.9021

So let’s try and apply the concept to GW2. First, let’s look at its PvP. In the last World Tournament Series for GW2, the top two teams were The Abjured from North America and oRNG from Europe. The Abjured are an incredible team with incredibly skilled players, and their team comp essentially helped define the meta (that is, what other players copied and used) of PvP at that point. The Abjured was considered the best team in the world. So when oRNG was to go up against them, and knowing that The Abjured are highly skilled players with the best builds in the game, they had to think, how can we win this tournament? You see, they were not simply trying to win one game against The Abjured. They wanted to win the tournament. They want to win the metagame of the tournament, which consisted of playing a bunch of PvP matches. So what did oRNG do? Knowing that The Abjured ran with 2 Celestial D/D Eles and a Celestial Engineer, and a Condi Necro, they countered the Abjured’s team! They ran a DPS Guardian and a Shoutbow Warrior. The DPS Guardian does a great job of wrecking the enemy team with Hammer, and the Shoutbow Warrior provided the necessary team support and sustain to keep them in the fight. The act of counter-comping is one of the fundamental aspects of metagaming. And it’s part of the reason why oRNG won that tournament against the “best” team in the game (also oRNG just had far tighter play from practicing way more, but the comp was important as well).

Now let’s try applying this to GW2 PvE. It’s a bit of a stretch, but try and go with me here. You load up GW2 and decide it’s time to run the same godkitten old boring dungeons that haven’t been added to in over a year, like what the heck, come on ANet some dungeons for some quick gold, and for whatever reason, you want to minimize the pain of doing the same thing over and over again maximize your efficiency and speed and doing a dungeon tour. So you go look at your build, and try to fit as much damage as you can possibly play well without dying. From this perspective, it’s not so much that you’re trying to complete a single dungeon as much as it is you’re trying to run dungeons efficiently, in general. This is your metagame. Now other players are trying to do the same thing, since lots of players run dungeons every day for the gold and challenge of it. So you take into account the build ideas and theorycrafitng of all of the players, and try to determine, what kind of build will I run? What kind of builds should my team run? Can we fit more damage? Maybe someone should take a few more defensive utilities like Glyph of Storms. Maybe the Warrior should take Phalanx Strength instead of a selfish DPS build to help buff the team’s damage if we can’t sustain enough Might. It’s still a metagame, even if running dungeons isn’t competitive per se.

Anyway, that’s basically what it is. Metagaming is playing the overall game, and trying to do well at it. And many players already naturally do this. After all, one of the most natural ways to start metagaming is to go to the forums/community, and ask people “what is the meta”. That’s what the OP did, and it’s perfectly natural if you think about it.

New player, Ele - what is this "meta"?

in Elementalist

Posted by: Neko.9021

Neko.9021

I apologise…

I did know that the word “meta” has a lot of meanings but I wasn’t aware it has THAT much. A knew the “part of the game” and the “higher level of theorycrafting” meanings. I was pretty sure that it’s also an artificial acronym of MostEfficientTacticAvailable… In LoL I heard this a lot and I thought it’s a gamer slang…

Well…

The metagame or metabattle words can be translated to any of these without making a huge mistake.

I think…

#EDIT: can somebody explain me what meta means in the metabattle or metagame words please? What do you believe?

#EDIT2: I still think my explanation is far from the most accurate one but describes the builds fairly good…

My posts attempt to give a broad overview of the history of “meta”. I’d like to believe it’s fairly accurate. The term meta can indeed refer to “high level theorycrafting” as a shorthand, sure. It’s not quite accurate to its historical context, but the gist and feel is about right.

If you’re looking for a more precise answer, the term “meta” can mean something which refers to itself, about or of itself. This is a wholly confusing definition, so let me use some examples:
*Metadata is “Data About Data”
*Metadiscssion is “A discussion about discussions”
*Metadreaming is “Dreaming of dreaming”
*Metajoke is “A joke about jokes”

And finally:
*Metagaming is “Playing the game of a games”

Okay, I’ll admit that last one is still a little confusing, but it’s basically trying to take your outside knowledge of the game, and incorporate it into your gameplay. Let’s take the example of a tournament. You decide to play in a casual Magic: The Gathering tournament with your friends. You’ve played with all of your friends a lot before, and you know what their decks are like. So when you go to prepare for this tournament, you decide to build your deck to counter the decks of your friends. You’re playing a metagame. The tournament itself is a game which you are trying to win, and the tournament consists of several instances of playing Magic. The tournament is a metagame. You will use your knowledge of the tournament and of your friends’ decks in your decision-making process while playing each individual game of Magic. This is essentially what metagaming is.

[Continued Below]

New player, Ele - what is this "meta"?

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Posted by: Neko.9021

Neko.9021

Since GW2 isn’t a trinity MMO, the idea is to instead build your character for the content, taking as much damage, support, and control as you need individually.

In general, GW2 PvE content is both “fair” and “easy” enough that it’s possible to load up entirely on a highly damage-oriented build, and then either just burst things down quickly, or use proactive damage-mitigating skills like Wall of Reflection and Blinding Powder.

Mind you, there are so many things to consider when deciding what to play. For example, if you’re leveling, then you generally want to prioritize Mobility and quick Direct Damage.

For leveling an an Ele, I’d suggest a Dagger/Dagger Ele. You have some nice burst mobility skills, and Lightning Whip does quick, fast, cleaving damage. Staff is also decent but you mainly want to try and sit there and land all ticks of your lava font, which in my opinion, is more trouble than it’s worth. For leveling in the open world, it’s probably a lot faster to just cleave things down with the Air Attunement Auto Attack (the #1 skill) on Mainhand Dagger.

For leveling a Warrior, you have a few choices. Mainhand Sword may not do the damage of Greatsword or Axe, but it has so much mobility with its leap that it is a very effective open-world leveling weapon. For your second set, I’d go with Greatsword, because of the gap closers with the #3 and #5 skill.

You can use skills such as the GS #3 and #5 for a Warrior, or the Dagger 4 Air Attunement skill to travel a short burst of distance for quicker mobility. However, you should turn off Auto-Targeting in the options if you want to be able to do this. While you’re there, you should also turn off Melee-Attack Assist, so you can move through mobs while fighting them.

Overall, my biggest suggestion right now is this: build for high damage and mobility. The Warrior should use Offhand Warhorn to provide Swiftness, and take Signet of Rage for more Swiftness. The Ele might want to take Air Signet and maybe even Lightning Flash for movement speed and mobility as well (note that movement speed buffs do not stack, however). Build for Power/Precision/Ferocity gear. Both of you. There’s really no need, in open world, to go tanky gear, since mobs will just die so fast if you just build for the most damage you can. Th Ele can get a lot of good sustained damage by using the Air Dagger Autoattack, and the War can get great damage by using GS skills. For the Warrior, traits like:
https://wiki.guildwars2.com/wiki/Slashing_Power
https://wiki.guildwars2.com/wiki/Forceful_Greatsword
obviously go well with a Greatsword for a Warrior, while:
http://wiki.guildwars2.com/wiki/Bolt_to_the_Heart
http://wiki.guildwars2.com/wiki/Air_Training
go well with a Dagger for an Ele.

If using Staff instead, you can max damage by going:
http://wiki.guildwars2.com/wiki/Internal_Fire
http://wiki.guildwars2.com/wiki/Pyromancer%27s_Alacrity
And just spam Lava Font off cooldown, as well as using the autoattack on Fire attunement for Staff as well.

These are all simply suggestions, so no need for people to get personally hurt if they disagree with these as someone always seems to. I promise I’m not trying to hurt your feelings. Anyway, these are some build tips I’d suggest for a fast and pleasant leveling experience. Feel free to message me if you want any help, in game!

New player, Ele - what is this "meta"?

in Elementalist

Posted by: Neko.9021

Neko.9021

Now, I do take issue with this narrative to a certain degree. Having run dungeons in PUGs for a while, I actually don’t know if high-damage, Berserker builds are actually the most popular builds in dungeons, if you take the playerbase as a whole into account. In fact, I’d wager that many more players run less efficient or survival-oriented builds instead. I don’t have the data, of course, I’m just going off of my own feelings. However, strictly speaking, the “Meta” of dungeon running would actually be whatever the player base as a whole uses to complete dungeons, and I’m not entirely convinced that speedrunning builds actually are the most used ones.

However, this is a somewhat moot point, because the truth is, in the context of dungeons, and in the context of the way the community tends to use the word, the term “meta” in GW2 PvE actually refers to “whatever the speedrunning community has deemed to be good builds”. This is a somewhat warped definition of the term, “meta”, in my opinion, but that’s beside the point. That’s what it means. “Meta” builds in GW2 PvE are speedrun builds posted by skilled players who know how to run dungeons quickly.

Here are the so-called GW2 PvE Meta Builds:

Tier 1
http://metabattle.com/wiki/Build:Elementalist_-_Staff
The Staff Build is considered Tier 1 because it literally just does the most damage in the game. It also provides access to permanent fire fields, which you can blast finish in for more Might.

Tier 1.5
http://metabattle.com/wiki/Build:Elementalist_-_S/F_LH
The S/F LH Build is also supposed to be Tier 1, but I bump it down slightly because I rarely see people actually run this, since the Staff build does more damage, and running Lightning Hammer in a PUG can be frustrating at times. However, pairing Lightning Hammer’s constant Blast Finishers with Staff’s constant Fire Fields provides permanent Might and Fury for the group.

Tier 2
http://metabattle.com/wiki/Build:Elementalist_-_D/F
The D/F Build is considered Tier 2 because it does less damage than the builds above. It also does not provide perma fire fields like Staff, or constant Blast Finishers like Lightning Hammer. The advantage of this build is that the nature of the cleaving auto-attack combined with the various abilities on the Focus and the various attunements makes for a very “active” build with a lot of useful defensive utility. Basically, some players find the build more fun than the other two builds above, and some argue that it’s more survivable in some content because of the Focus’ utility.

That’s basically it. That’s what “meta” means, and only the last little bit is probably what you were actually looking for :P

New player, Ele - what is this "meta"?

in Elementalist

Posted by: Neko.9021

Neko.9021

In this context, the term “meta” is shorthand for “metagame”.

http://en.wikipedia.org/wiki/Metagaming

“In simple terms, it is the use of out-of-game information or resources to affect one’s in-game decisions.”

The term Metagame is used in several contexts. These are usually competitive in nature. For example, let’s pretend I play a game of chess against an opponent, and I know that they have a particular strategy they often like to use whenever they play. I may try to use my foreknowledge of that person’s strategy when I play against that particular opponent.

Another example would be picking and counter-picking in game formats where this is allowed. For example, in a MOBA, teams alternate in their choice of picks. Let’s say you’re on such a team, and the last player to pick, and you had some particular hero/champion that you wanted to play. However, you look at the other picks of your opponents’ team, and decide to play with a different hero/champion, knowing that your new choice counters the choices your opponents made. This is Metagaming at its core. You are using your knowledge of the matchups of various heroes/champions to decide what your next move should be, rather than simply picking your favorite hero/champion every time.

We can apply this concept, too, to games where many decisions are made beforehand. Take Magic: The Gathering. Let’s say I want to enter some tournament. A good strategy to start with, when choosing to enter an MTG tournament, is to go look up the “metagame” of that format (let’s pick Standard). I go look up the Standard Metagame of MTG, which means I look at the most popular decks for the Standard Format in Magic. This data of the most popular decks is called Magic’s “Metagame”. So I look at these decks, notice that many of them play a particular strategy, so I go ahead and build my deck to counter the choices of what is popular. Mind you, an even better Magic player will realize that other players are doing this exact same thing, and so they will attempt to go further, and try to counter the choices of the people who are trying to counter the Metagame as well! And so on.

So the question becomes, how on earth does this apply to a non-competitive thing like GW2 PvE? Honestly, it has to do with Guild Wars’ history. In Guild Wars 1, much of the harder content could not be done without specialized builds. This was because GW1 had highly creative and fine-tuned encounters, and players’ builds could also be highly tuned, complex, and creative. The content in high-end PvE in GW1 could be so difficult that it required that players research and theorycraft builds, just to overcome it. This is an example of Metagaming in a PvE enviornment.

Once GW2 came out, it actually turned out that no such content exists in PvE.
>_>

HOWEVER, much of the try-hard spirit of GW1 players remains, and so a mantra was largely started that one could not simply do a dungeon, they had to do the dungeon efficiently. And there is actually something to this. If you’ve done a dungeon path multiple times, you will soon grow weary of taking 30 minutes+ to do a single dungeon path, when you know that an efficient group can do it in 20, 15, 10, or even 5ish minutes. In fact, since GW2 has had the same dungeons now for over 2 years, many of the veteran players simply get bored running dungeons in an ‘inefficient’ manner. Therefore, what started out as the mantra of a few “elite” players gradually grew to become the widely-held belief of the general player base. Many players who still run dungeons don’t care to do them inefficiently, and want players to run the highest-damage, most efficient builds possible. This is how we ended up with a “Metagame” for a game that does not have truly challenging PvE content. Enjoyable but unchanging dungeon content over two years caused adjusted the community’s expectations to have “speedrunning” builds as the so-called “Meta”.

[Continued Below]

Has D/D Been Upgraded?

in Elementalist

Posted by: Neko.9021

Neko.9021

If you disliked Ele enough back then, not much has changed to make you like it now. The class is for sure far stronger. D/D Cele is probably the strongest build in sPvP.

The main thing was the introduction of stronger Runes and double-proccing Sigils. They also un-nerfed Signet of Restoration in sPvP, which helped a ton. And of course, Cele gear really pushes the class over the edge in PvP formats.

But I’d suggest against rolling flavor of the month if you don’t actually like the class. Stick to Mes and War if those are what you like.

Charr Light armour pictures please

in Elementalist

Posted by: Neko.9021

Neko.9021

Here are some pictures of my Charr Ele:

Attachments:

(edited by Neko.9021)

PvE D/D questions

in Elementalist

Posted by: Neko.9021

Neko.9021

http://dulfy.net/2014/07/11/gw2-elementalist-pve-class-guide-by-haviz-and-zelyhn/

You can run a typical D/F build with an OH Dagger, though you give up a ton of utility by doing so. Still, for open world stuff, D/D Berserker is probably the best.

Warriors getting a Staff? more info

in Warrior

Posted by: Neko.9021

Neko.9021

It looks like a Guardian casting Line of Warding, but cool idea nonetheless!

Why are thieves loved in dungeons?

in Fractals, Dungeons & Raids

Posted by: Neko.9021

Neko.9021

Mainly for the Stealth, which isn’t so bad. It’s unique and it’s very Thiefy.

Current PvE meta?

in Elementalist

Posted by: Neko.9021

Neko.9021

This is the best guide for PvE Ele in my opinion:

http://dulfy.net/2014/07/11/gw2-elementalist-pve-class-guide-by-haviz-and-zelyhn/

Read this one.

Sword Ele Confirmed

in Elementalist

Posted by: Neko.9021

Neko.9021

Ele has two Ranged Weapons and one Close-Ranged Weapon. A real Melee Weapon seems like the most logical next weapon set.

(Not counting Conjures)

Sword Ele Confirmed

in Elementalist

Posted by: Neko.9021

Neko.9021

Armor of earth 10/balance stance 5

in PvP

Posted by: Neko.9021

Neko.9021

I fully agree with everything in the OP! Ele should get Balanced Stance, and Warrior should get Armor of Earth!

Metabattle - Staff Farmer

in Guardian

Posted by: Neko.9021

Neko.9021

I complained about the existence of such a build on a website meant to promote good builds, but the kitten mods there are (somehow) worse than these forums. The people in charge there have no clue what to do with the PvE builds, and any attempts to critisize them or complain that they’re categorized get largely ignored. The mods completely control the categorization of what goes where, regardless of how many votes things get, even though the wiki is supposed to encourage people voting and contributing. The setup is a bit of a sham.

Engi EASY dung/fract build ?

in Fractals, Dungeons & Raids

Posted by: Neko.9021

Neko.9021

Play a Fire Staff Elementalist.

Concern about stronghold

in PvP

Posted by: Neko.9021

Neko.9021

The Heroes probably need to get buffed as the time of the match goes on. People were slaying them on bunker builds. Since you rely on them to push the door down when your other NPCs aren’t cutting it, they need to be stronger.

Does Lightnig Whip + Stow Wep still work?

in Elementalist

Posted by: Neko.9021

Neko.9021

It was just recently nerfed. It doesn’t provide any benefit anymore, no.

And if you’re wondering, this was the “optimal” way to play D/D Ele for the longest time. I’m quite glad it’s no longer beneficial to Stow-Whip.

Taunt : rise of tanks?

in Fractals, Dungeons & Raids

Posted by: Neko.9021

Neko.9021

I can see it now. The big boss goes “I taunt the five Axe Warriors!” And they continue to… attack…

Are elementalists better now?

in Elementalist

Posted by: Neko.9021

Neko.9021

It was pretty trash in PvP for about a year last year, and then they introduced double-proccing sigils, Celestial Amulet, and un-nerfed Signet of Restoration, making it godly in PvP once more.

In PvE, the introduction of the Grandmaster Trait Fresh Air and the buffing of the Grandmaster Trait Persisting Flames granting Fury gave it incredibly powerful PvE builds that allow for very consistent damage and incredible team damage buffing.

Are elementalists better now?

in Elementalist

Posted by: Neko.9021

Neko.9021

felt so pointless (read)

in Elementalist

Posted by: Neko.9021

Neko.9021

More skill-clicking videos…

How unforgiving is Ele in PvE?

in Elementalist

Posted by: Neko.9021

Neko.9021

It’s harder to survive on Ele than the other classes. But it can also be the most rewarding.

People are stuck in PvP matches

in PvP

Posted by: Neko.9021

Neko.9021

Fix it please

subscribe

in Elementalist

Posted by: Neko.9021

Neko.9021

O_o are you skill clicking

which Elite skill we would use?

in Elementalist

Posted by: Neko.9021

Neko.9021

Ele Elites are actually really good. FGS mobility is useful for all sorts of things (organized teams use them to rotate in sPvP, speedclear teams to move through stuff faster, gives an escape in WvW). The Elemental gives a good AoE heal or the Rock Elemental can be an actual tank because it somehow does a good job of pulling aggro, not entirely sure why. Tornado is pretty terrible ever since the nerf though, I’ll give you that. ^^;

But the elites Eles have are overall pretty strong.