Test theory 2! was everyone in the last beta?
No evidence to prove validity, but when I asked someone in LA about that, they stated they had received a chest but were not involved in the beta.
“Working as intended” is actually developer speak for – “We know what we’re doing because we’re making an MMO and since you’re not, nothing of what you say can ever be right. Or we can’t be kitten d to take a look at it because it’s simply not high enough of a priority.”
Of course making something a priority equivalates to “Can we make money by fixing this.” or “Is it blowing up the forums so much that by not answering it makes us look like we don’t care or know what we’re doing and players are leaving the game.”
Actually, the forums represent such a small slice of the games population, that they don’t even have to care if things are blowing up here. If that were the case, they’d be introducing Cantha in the expansion (based on the number of replies and activity that the Cantha thread had over the past 2 years).
“RNG is RNG”
The main issue here is a lack of understanding regarding the nature of programming. This is a videogame. It is completely possible to program a discriminating loot system, automated or not. Doesn’t mean the company is going to admit it. In fact, from a business standpoint it would be a good idea to have one and keep something like that a secret.
Thank you for having the guts to point this out, even though I’m sure you’ll get flamed for it.
The fact is that from a business standpoint, Anet has a lot to gain by gaming the system, and doing so is not illegal. Nor is it stated anywhere in the EULA that the loot system is fair or impartial. People have simply assumed that Anet is this pristine snowflake of a company that is apparently staffed by individuals who are the most philanthropic, blameless, infallible, perfect individuals to ever walk the earth, who would never for a moment consider doing such things, even if they can be proven to increase profits.
I played a few hours a day from the day it was first possible to get the tokens.
Got one off a Terragrif (part of a pack bull event) a few hours ago.
46 here.
Technically I’ve been a gamer since my mom brought home PONG in the 1970s.
44 here and pretty much the same story, though my affinity for being a ranger in MMO’s finds it’s roots in D&D.
Anet makes a remarkable amount of money from the RNG “gambling” part of this game. Do I have numbers as proof? No. What I see as proof is that they are still doing it. They are constantly making changes to the game to optimize their income, yet some aspects of the game have changed very little (gambling).
That being said, it is clear that gambling is a core part of their income model, and as such they probably have spent a lot of their own money into researching the psychology of gambling and how to maximize profits based on peoples weaknesses.
Magic Find is a perfect example of this psychological manipulation. Magic Find (MF) was a pretty bauble that people went after because they perceived a better reward for time put in. Anet capitalized on this in a big way. They made MF a big deal. Integrated it with the account. Created new shinies to help you gain MF (essence of luck), and set a maximum on it (300%) that was at a set distance from the starting point (no RNG involved. Just keep salvaging stuff for luck essence, and you’ll get there.)
The players rejoiced and the overall morale of the community was increased. Then Anet silently started to replace all types of loot that were affected by MF with loot that could not be affected by MF.
Now we are at a point where MF is almost useless except for a few different select spots that Anet may yet change.
This is but one facet of the games they play with the minds of the players. They are not a game company that is focused on making money while making a great game. They are focused on making the greatest amount of money possible with the minimum amount of effort needed (there is a difference between the two. The former is long term investment thinking, the latter is short term “want it now” thinking).
RNG is the core of their game. It affects so many areas of what happens regarding loot and obtaining items. Fed up with it? Just whip out your wallet and pay real cash (see how that works?).
In the long run, this thread will get buried and ignored like the rest, because the majority of players are still pumping enough cash into the game that Anet is meeting its monthly income projections, and that’s the true bottom line. Nothing will change until Anet is hurting for cash, and even then, it’s likely they’ll just throw out more fluff as opposed to fixing a core problem like the overall loot system.
So regardless of fact vs. fiction, you can bet all your gold on nothing changing. They simply don’t care.
I’ll add mine to the list here. I have two accounts. First one gets loot that is “meh”. Get an exotic once in a while. Have had ascended chests drop, etc. But overall I feel like I get nowhere. Especially with BLC’s and salvaging exotics for dark matter.
My 2nd account? Not been around very long, but it has gotten stellar drops from black lion chests, and better drops running around in world. Salvaging stuff goes well also.
One difference I’m seeing among the examples given is that the younger accounts seem to always get the better loot, and those younger accounts don’t have nearly as high a level of MF.
Wondering if the problem is MF.
((speaking as my main. A ranger))
I feel the need to try and set some things right here. Many of you make valid points regarding what you perceive as slights or even abuse, but as some have pointed out, it’s not all fun and parties as a main.
My master has me read his mail once in a while, when he’s busy, and I was heartbroken to read the letter that Misty had written recently. She does not know the plans the master has for her, and my heart warms to think of the smile on her face when she discovers he is going to completely retrain her, and bring all her armor and jewelry up to date.
For me, this means many more hours in the Silverwastes, as it will be up to me to obtain all the materials and gold needed for this task. I can’t begin to speak of the number of times I’ve been flattened by a charging herd of Teragrifs (I can only interrupt so many at once, you know?); and I will not go into any detail on the ground tentacles the Leechers use.
Needless to say, I am hurt that some would consider us mains to be pampered and even go as far as to be jealous of us. Yes, we delight our masters/mistresses, but we also put it all on the line every day. I don’t hold it over them, but I can guarantee you that I’ve spent more time “inspecting the ground” than any of the others my master calls upon, and it’s not always pleasant when I am forced to do so! Have I mentioned the Leeching Thrashers tentacles?
This is not to say that I deny enjoying the masters attentions. My master has bestowed upon me a full set of ascended armor, and as of a short time ago, a second Legendary weapon. I have one of the finest longbows in Tyria, the Zodiac. Rare enough that I’ve only seen one other in all my years, but I have to stress again that it all comes with a price. Dying is not fun. The pain is real, and the revival through waypointing is.. well, let’s be honest, it’s disturbing. I love the Asura and all their technology, but resurrection via waypoint always leaves me a bit queasy and disoriented. You’d think they could make it smoother than that.
Anyway, forgive my digress.
Being an alt may lack some of the perks, but each one of us has our purpose in life. I would never wish upon anyone that they were a “mule”, but even the lowly mule serves a purpose for his/her master, and in the grand scheme of things they too have their importance. Plus there is always the chance that the master/mistress will take an interest in you! My masters little Asuran Engineer was originally a mule. Then one day the master pulled me aside and explained that he would be spending a good amount of time with her to train her to the same high level of training that the rest of us had obtained. She was part of the family, but now she would get the same fine clothing and appointments that the rest of us had. Now there is a new mule, though he was hired from a temp agency. Something about the master searching for a revenant and needing a placeholder. Not sure what that is all about, but it just goes to show that there is always hope.
Masters and mistresses are fickle, and unfortunately some are abusive, but it is not our place in life to question those who would be gods. Our very existence is at their whim. It is up to us to make the best of our situations, no matter how poor they may seem.
In the long run, it’s up to you to choose happiness. It is not your master or mistresses job to make you happy.
Misty sighed heavily as she considered the words she had penned upon the parchment before her. It wasn’t that she was prone to complaining, but she simply couldn’t hold back her frustrations anymore. It seemed like just yesterday the world was at her feet. It was just her and the master adventuring across Tyria, seeking out every little corner and point of interest that the atlas had listed. Monsters and vagabonds alike suffered their end to her marks and wells, and the wonderous things they found together. She thought it would never end.
She never saw the change coming. It hit her out of the blue. One day she was this powerful necromancer that would face down any challenge, the next it was like the power just vanished. Misty sighed again.
“Not vanished.” she said sadly. She knew in her heart that it was more than just a loss of her ability to remove threats quickly. If she was honest with herself, it really started the day she recieved her glorious reward for exploring all the known lands. The master was very pleased with her, there was no doubt. He lavished her with gifts, and even bought a very expensive dye for her along with a day at the salon, but something had changed. His attentions shifted to her. To Amethyst.
It’s not that Amethyst was a bad person. They had enjoyed many wonderful conversations in the past, but the masters new infatuation with her left Misty feeling empty and used.
Misty walked across the room and looked at herself in the gilded floor lenght mirror. The fair skinned red-haired girl looking back at her was certainly young enough, and the master had used transmutation stones to adorn her with the best Orichalcum jewelry and exotic gossamer robes, so it certainly wasn’t her appearance.
No, it was them.
The clones.
Misty’s eyes flashed with a hint of anger as her mind filled with thoughs of the master adventuring across the world with Amethyst and her “twins”. Everyone in the group knew they weren’t real. They were just illusions, and part of the rather formidable skills that she added to the masters powers, but Misty could have sworn at times that he was just as fooled as any commoner.
She knew she was judging unfairly. She got along just fine with Amethyst now. Misty’s jealousy had come dangerously close to destroying what was a beautiful friendship, but then she witnessed Amethyst going through the same things that she herself had been through. The lavish gifts, and the seeming disinterest that arose after she was given her exploration rewards. Was that all they were to the master? Just a thing to pick up and explore tyria with and then be left to live out their days in the masters house doing next to nothing?
Misty snorted. At least Amethyst was called upon once in a while, but Misty didn’t envy her task. It appeared that the master only cared to call upon Amethyst when he needed her artificing skills to condense luck essense. For as much as she, a necromancer, dealt with gooey gutsy icky things, the luck essence was a substance that just made her shudder.
Judging the ink on the parchment to be dry, she carefully rolled it up and sealed it with wax. Her plea to the master to at least spend some time with each of them once in a while. It was a sensible request, she felt, and the others had agreed that it was time to bring it to the masters attention. With a wave of her hand, a white dove appeared out of the aether, snatched up the note, and flew out the window to deliver it to the master.
The bell tolled the late hour, and Misty set to preparing for sleep. She longed to have purpose again. Her life was comfortable enough, but she longed to be out and running across Tyria once more.
“Someday, my master, you will see” she whispered to the air.
“I am worthy.”
I used to hate underwater combat, but after a while it grew on me and has become something I don’t mind as much anymore when I have to do it.
The fact that it introduces a third dimension to the playing field makes combat a bit more interesting, since your enemies can now spawn and attack from above or below you, not just on a flat plane around you.
There’s an inquest area in the north west of Bloodtide Coast that I died at several times in my early days because I did not adapt to this change in the playing field.
Now, all that aside, underwater combat does need some reworking, but I suspect it is a large project, and Anet may currently have no idea where to go with it at all.
Movement is slowed due to being in water, so making combat faster is not the best answer, otherwise we might as well be wearing wings and flying among the clouds.
One of the things I went through when I started to not hate underwater combat was when I realized that it wasn’t just me doing seemingly less damage, the mobs were as well. At that point I was able to calm down and not panic as much.
These days I rarely do underwater combat unless I’m on my ranger. Much as I love and defend rangers, they also highlight one of the main issues of underwater combat (for me anyway). When I attack something like a mid level champ, or a level 80 vet or such, I just swim into range, hit F1, wait for my pet to get aggro, then just plink away until the target is dead.
The problem isn’t so much that I’m not drawing aggro, or that the target needs to switch aggro to different attackers, but the targets don’t move much once they are in melee range of their target.
A combination of movement and aggro switching would go a long way to change things up a bit. Making the aggro swapping tied to the movement comes across to me as important because it allows ranged weapon users, like Rangers, the room to move around themselves to avoid getting aggro.
That being said, I’m no game wizard and am probably the last person Anet should go to for advice on changing combat mechanics.
Just thoughts.
Is the price of sprockets so high that it is making millionairs vs those who don’t have the pick? No.
Not millionaires, but if you use a gathering booster, it’s an extra 2 to 3 gold per hour. More if you focus only on mining nodes and not gathering wood and plants like I did.
The LFG tool is the proper answer to this problem. What I want to do in silverwastes changes from time to time. Sometimes I want to chest farm, sometimes I want to breach hop, sometimes I want to farm bags of gear and shovels. No matter what I want to do, it hasn’t taken more than a couple minutes of watching LFG to find a map that fits my needs, and in my case it has never turned out to be a map that suddenly changed its mind on what it wanted to do.
Chest farming doesn’t need to be fixed save for in the eyes of those who want to force others to play their way.
Necro power OP. Please nerf (and read the first post to see how long ago it was made).
Yet if they created a new thread, you’d be there yelling at them about not using the search feature to find existing threads… so.. which is it?
Use G500S personally and tbh the amount of buttons on the 600 is way more than you would ever need for GW2 (g500s got 3 buttons on the left side, and 2 on the top along the left side as well (close to where you would hold you finger on the LMB as well) and then a tiltable mousewheel.
Im having heal and elite on the side buttons and then dodge i have to tilt my mousewheel to the right (ie move my left finger to press on the left side of the wheel), is all i need tbh
Have to echo this. I’ve used the G500S since I first got GW2 (2 years or so ago now). Plenty of buttons on it for options if you aren’t sure about the thumb-board on the G600. I couldn’t ever get used to it because, like a couple others here, I have a rather tight thumb grip on the mouse when playing. The buttons on the G500S are up and out of the way slightly, but still easily accessible.
However, if you have no issue with the thumb-board, go for the G600, it certainly offers more options in that respect. I’m just a big fan of the G500S because it has a decent number of key options, without going full thumb-board.
I guess you could say the kitten’s out of the bag now.
One source on Reddit has it becoming a base line, but it merely states “range increase”, it does not say exactly what the range will be.
On a similar subject, is Piercing Arrows being removed completely, or am I misreading things?
Longbow uses lead the wind for gain piecing and shortbow light on your feet.
Ah. That’s where it went. Thank you
You are only allowed to give Anet money for the things they want you to buy, not the things you want to buy.
Play How You Want™
One source on Reddit has it becoming a base line, but it merely states “range increase”, it does not say exactly what the range will be.
On a similar subject, is Piercing Arrows being removed completely, or am I misreading things?
Hey, the answer is going on 6 months old. I am asking politely for an update. Maybe the answer will be “sorry – never coming back!” But I would still like to hear something.
I’d like to know the truth about what happened, and who was behind it. The whole thing stinks like a fish that’s been left in the sun for a few days.
You can buy them, right? That’s likely what you are supposed to do. It hurts because you’re supposed to just go buy them.
You just described GW2 in a nutshell.
There are so many same sex relationships in the game, do we even have any heterosexual relationships represented by the main characters anywhere?
Welcome to the land of PC
Ehrm.. no? It’s still for sale for 1000gems. Just checked to make sure. It’s been there for a few months at least.
I have a sprocket generator/node in my home instance that drops sprockets and blades, but I don’t know if they are still available.
Yes. You can get these nodes at a laurel vendor.
Also, OP, if you aren’t averse to buying stuff with gems and you really want sprockets, get a watchwork mining pick. It has a chance to give sprockets when in use.
This right here is my problem with GW right now. It seems they have all these ideas and ways to improve the game to keep people playing, but when they forge ahead and break some of the stuff people liked, they never look back. I get that it takes resources to change the town clothes into outfits. Fine. I’d rather have a polished game with fewer features than a game with half-formed ideas that don’t really work anymore. They add up over time and the little things that didn’t bother me before become glaring and turn my attitude sour. How many bugged events are there that have essentially been that way from day 1? How big is the traits thread? This topic is recurring because tonics were a horrible solution. How many outfits have clipping issues at release? How many of these things have they ever gone back and reassessed?
So while I really do like the new features like wardrobes and the mini re-vamp, I would trade it for a game that even pretends like it gives a da@% about being a quality product.
I’m no historian, but it would be interesting to see how many day 1 bugs and issues have been fixed vs. how many are still around. I am pretty sure there are a number that have been fixed.
Anet does seem to forge ahead while leaving a trail of destruction though.
If the various sigils are common enough that most people are using them on their permanent tools then they might collapse those markets, just like the snowflake market collapsed and now you can’t even give the T1 snowflakes away.
While that’s good for the buyers it means that the first users may not recoup their costs of getting the sigils and it’s useless for later users.
I have to disagree here based on the current prices of watchwork sprockets. The existence of the mining pick hasn’t caused their price to plummet. In fact they still go for a decent amount.
I suppose that if everyone and their mini had a full set of sigils to choose from for their infinite tools that it might affect the price, but, as you said earlier, it would be up to Anet to figure out how to control when and where sigils were obtained.
Not a bad suggestion but i think its bad design unless infinite tools will be a possible reward in game and not only available in the gem store.
But aren’t they pseudo-available in game via gold-to-gem purchase? I mean, yes, they aren’t available as drops, but I’m not quite sure what you’re getting at. If you do not mind, please expand a bit further on that.
I stress “possible”, and will point out that due to the activity on the long lost thread on this subject, that there are at least some who feel there needs to be a solution.
the problem that some see: The watchwork mining pick has an advantage over other infinite mining picks. It is seen as “unfair” or such, in spite of being able to grind gold to buy gems to buy one.
A solution: Give infinite harvesting tools a special sigil slot that holds a special class of sigil. An example sigil would be the watchwork sigil, which when fitted to an infinite tool, gives a chance at harvesting watchwork sprockets with each use.
Other sigils could produce similar things. Candy Corn, Geodes, Bandit Crests, etc.
All current watchwork mining picks would automatically get the sigil for watchwork sprockets, but all other infinite tools would then have the ability to have such a sigil fitted to them.
Again, just an idea that would resolve the issues some people have in a manner that doesn’t demand that people who bought the watchwork pick lose out.
The people who have tons of gold should have the opportunity to flaunt it.
They can. Using the Gem Exchange they can purchase anything and everything that is available in the gem store.
Suggested Resolved.
[/thread]
Right, because people who have 100,000 gold or so don’t already own everything there is to own.
You just don’t get it do you?
This might solve the current meta issue, but the nature of “meta” would be that people would simply start going for the new “best stat combo”.
There is always going to be a best combination. Unless Anet manages to achieve perfect balance between stat sets, at which point it kinda negates the need for different combinations I would think.
I think, again, that OP is an outlier, but it does illustrate a problem in game. Some people simply collect too much of a given item through their daily activities, and Anet provides no outlet for those items other than to delete them. This destroys the value of the effort put in to obtain those items.
Though I think that something as simple as a mystic forge recipe might not solve the OP’s predicament. He’s got so many Essence of Luck, he’d wind up with stacks of the best that a mystic forge recipe could offer, even with RNG involved.
People in game have collected a lot of money over time, through whatever means, and some of them might be interested in spending it on items that are prestigious. That is all. It would be an excellent gold/item sink. It gives others something to work towards when they’ve figured things out to a modest level of success.
It resolves issues of people having thousands of one type of account bound item without just telling them to delete it and lose their effort.
I don’t know why this is so difficult for some to see. Perhaps it is jealousy, or something else, I don’t know.
The people who have tons of gold should have the opportunity to flaunt it.
Over the past couple years, there have been various complaints on the forum about having “too much” of a given item. People showing screen shots of banks that are just flooded with thousands of the same thing. Champ bags, luck, wood, etc.
There are also a number of people who have “more gold than brains” by some peoples estimate. We’ll just call them “super rich”.
Anet should give these people who spend 12hours a day farming something to do with their wealth.
Add items that sell for 50,000gold, or cost 20,000gems, or something like that at a special vendor. Prestigious well made things that only the super rich can afford.
Make a special vendor for these items that let’s people buy with gold or trade in things like essence of luck, or champ bags, or other items in exchange for these high-end items.
congratulations, you’re what is known as an “outlier”. An anomaly among the usual. Your reward is the trouble you are currently facing.
Best solution: delete them. By the time Anet comes up with a solution that requires them, you’ll undoubtedly have rebuilt your stock.
As I understand it, the forums are at a standstill because Arenanet doesn’t have the manpower/knowledge on how to deal with them. They made the mistake of being convinced that a custom solution would provide all their needs, instead of using one of any number of proven stable solutions that already exist and are used by their competitors.
Why would it require removing those?
If you want A and I hand you a token that allows you to select A, then your ability to obtain A is 1/1.
If you want A and I hand you a token that allows you to pick a letter out of a hat while blindfolded, your ability to obtain A is 1/26.
A 1/26 chance forces you to engage in more attempts (on average) to obtain A.
As unethical and sick as this is, it is exactly what I’d expect of this company.
I suppose next we’ll have threads from people who are “overflowing” with charged lodestones since you can get those in SW too.
I’m somewhat tired of seeing human cognition offhandedly dismissed irrespective of evidence in accompaniment simply because some people’s faith in algorithms borders on deranged.
I’d put that in my signature if it wasn’t too long. Beautifully well written post. Thank you.
You’ve correctly identified the predictors of player behaviour though – If it’s lucrative enough it will be farmed, if it isn’t it will be largely ignored.
This is entirely Arenanet’s fault. They decided to make this a game of scarcity, in which most of the highly desired content would be locked away forever behind dismal drop rates so that supply/demand would bring in high gold values, and, in turn, lead potentially to more cash to gem to gold transactions.
This sort of system isn’t inherently bad, but it wasn’t implemented very well and is now a complete mess. The whole loot system is in need of an overhaul when dozens, if not more, items are on the TP for just coppers over vendor price.
If they are going to operate on scarcity, then they need to add more item sinks into the game (note: item sinks, not gold sinks). For the multitude of food items that sell for mere coppers, they need to introduce recipes that give a player desired benefit while at the same time consuming a large quantity of that item. There are plenty of potions they could come up with that would consume a lot of the excess materials floating around.
Heck, introduce new transmutation recipes that allow these items which are in massive excess to be changed into something else of value, not just upgraded in tier.
Ascended crafting had a vocal minority in opposition to the way it worked and to this day i have never met a person who liked ascended crafting (really good for character progression right?).
:waves: Hi!
1.) Diminishing Returns
2.) Town clothing disaster
3.) Precursor crafting presented as QoL, then locked behind pay wall
4.) Watchwork Mining Pick
5.) Tradable Legendaries
6.) Better rewards for failed events than success (this should really be a no brainer)
7.) Silence policy (resulting in a company that is at odds with its customers, not working with them)
8.) Final choice for forum programmers/creators
9.) Hiring former Nexon employee to run monetization (and then wonder why some users refuse to trust them)
10.) Did I mention Diminishing Returns?
If they really just wanted to listen to the playerbase they could send ingame surveys.
I wish they would!
Send an in game survey with a booster as a reward for finishing it or something. It’s the easiest way to get an idea of where your playerbase sees the game, and since it is done in game for a reward, far more people will take the survey.
but they are listening to the forum .
How do you know if they are listening to the forum, or if it is merely coincidence that the forum complaints happen to be the same as the data they are receiving from in game, sampled from thousands of users?
That’s part of what I’m getting at here. The forum complaints only appear to get addressed. What is actually going on is simply coincidence.
The announced upcoming NPE changes are strongly indicative that Arenanet IS listning .
the skill " patience " will be required to see these eventual changes .
I’m not saying they aren’t listening. I’m saying they aren’t listening to the forum. They are listening to the playerbase*
*and possibly some un-named outsiders
(or: Why Arenanet won’t listen to us a lot of the time).
Even within the strongly enforced guidelines of forum etiquette, the forum still manages to see a lot of negative commentary about the game. A good portion of the comments over the past 2 years have involved complaints about persistent bugs, broken events, and other “broken” aspects of the world of Tyria. Yet as time marches on, we never seem to see these things fixed. Nor does Arenanet take the time to advise us that they are even working on such things other than to say “it’s not off the table.”
Something that people who come to the forum to complain need to recognize is that Arenanet only cares, and can only afford to care, about the majority, and what the majority thinks. Unfortunately, this means your complaint may get completely ignored.
Let’s take the one day sales for an example. That I recall, there were several people who complained about the one day sales that Arenanet has had. The complaints started right after the one day sale of the black wings backpiece.
While these were valid complaints, one merely needed to stand in Divinities Reach during peak hours near the bank, or in Lions Arch near the mystic forge, to see what the majority thought of the one day sales. It was like a scene from an Alfred Hitchkitten movie.
Arenanet made bank on that one day sale, and in the case of one day sales, money talks. No matter how much you hate it, no matter how eloquent you are with your criticism of it on the forums, nothing will change the fact that one day sales are a big money maker for Arenanet. As a company, it’s a no brainer.
This also filters down to other issues, unfortunately, because Arenanet has to juggle their resources to apply to various areas of the game. If there are a small group of 30 or so people on the forum raising a fuss over a broken event in Straits of Devistation that prevents people from getting a collection item, it means absolutely nothing to Arenanet, because it’s only 30 people. The majority of players are happy with the game as it is. When the majority is happy, bugs like that get thrown into the cosmic void of “some day” and “not off the table”.
One would be tempted to think “hey, the forums are the only outlet where people can complain about things, how else is Arenanet supposed to know if the players are unhappy with things?”. This is true, except those instances like the New Player Experience, where a group of unknowns were consulted as to what was the best thing.
The truth is, those of us on the forum are not the only people Arenanet is gathering information from. The NPE changes are strongly indicative that Arenanet is ignoring our voices completely and relying on …who knows who.. to guide where the game goes.
Regardless of the existence, or not, of ghost critics, the one day sales issue, along with many others, simply point to the fact that the silent majority in GW2 is the reason a lot of these things get no attention at all. Because that majority is silent.
If you really want something fixed or changed in this game, you need to get 10,000 players upset about it, and you need to get them talking about it here on the forum. Otherwise Arenanet is just going to listen to the silent majority, or worse, the ghost critics.
Basically, let’s say that Anet was working on something similar to what you’ve presented to them here, they might have to shelve it now or risk having to compensate you in some way, even if they’d been working on it first since you could argue your work gave them these ideas even if that wasn’t the case.
Frankly, that’s Anets fault for not communicating at all with the community. If the community was aware of what was being worked on, and if they released teasers (similar to how CCP does with Eve Online), this would do well to prevent users from striking out on their own like this to solve problems that, as far as we know, are not being worked on at all.
Just wait until the expansion is out. There’ll probably be an ad for that too.
You are demanding something you know is impossible to obtain. Nice try.
First off, if you read my comments fully, I included other recent anomalies in my argument as well. Not just the BLC’s.
No-one outside of people who work for Arenanet can provide evidence of anything in regards to what is going on. It is all speculation. I am merely stating that it is financially advantageous for Arenanet to make such moves. High volume items that carry a 15% transaction tax add up quickly in the gold sink.
There is no reason for them not to manipulate certain items which have floundered for a long period of time.
Yes that is true. Was there a point that you were trying to argue? If you were trying to argue against Wanze with it, could you please provide evidence that isn’t conjecture or circumstantial? I’m curious about how you think Anet is manipulating the market for black lion chests.
If you can’t see something as simple as how they could do something like that, I’m not going to bother explaining anything else.
Is there anything stopping Anet from buying items on the BMT to artificially make the item more rare and expensive?
Not sure about BLC’s, but there are plenty of other areas where it would benefit their bank account to do such things. There is no law against it, and they’ve never told the user base they wouldn’t do it, so.. yeah.
I am pretty sure that JS stated that Anet, as a company, doesnt participate in the trading market.
Well, I guess if John said so, it must be true, because no employee of a company has ever lied on the forums.
(Not saying he is lying, but his statement does not necessarily make it true)
As I mentioned, maybe you should produce a proper reason, why Anet should do it in the first place before considering that they actually do it.
You are being deliberately obtuse. You know very well that the trading post is a massive gold sink and higher price equal greater gold sink effectiveness through taxation.
conspiracy theories abound…………..
So does naivety