We seem to have alot of useless half traits. that’s one of our main problems. Alot of things need to be combined. We also have much weaker versions of traits that other classes get at lower tiers. Geomancer’s freedom at master and warrior’s Dogged March, which is at adept for example. What’s up with that? they either need to move that down to adept or buff it by alot to justify it being in master. How about making it affect ALL conditions, not just cripple, chill, and immob. That would be worthy of a master trait.
And i’ve been saying this forever, change stop, drop and roll!. That is by far one of our most useless traits. Just change it into cleansing wave from the evasive arcana water dodge but make it remove 2 or 3 conditions plus the heal. Then replace the cleansing wave on evasive arcana with frozen ground.
Earth’s embrace should be combined with elemental shielding as well. Combine lingering elements and arcane fury together. Make the 15 point arcane trait Final Shielding. Make elemental attunement baseline but ONLY affect the elementalist so it wont be overpowered. Then put a trait in master that says “elemental attunement now affects up to 5 allies within 600 range.” the current range is too short.
I also wouldn’t be opposed to changing water signet into a stunbreaker and changing its passive to -40% condition duration.
And seriously. Fix focus already! Fire is horrible. The fire shield needs to be completely reworked. gaining might when getting hit is crap. Make it deal a percentage of the damage you take back to the attacker as burn damage. And fix flame wall. increase the size of it and make it last longer. its way too thin and fades pretty quickly.
(edited by Nikkinella.8254)
When players of other classes are saying they have no issues stomping 90% of the Ele’s they run into, and that they would literally prefer having any other class in their team over an Ele, you know there is a problem. I’ve seen it from their perspective when playing as Engineer or Mesmer.
Yet apparently there’s 10% that can play the elementalist to such a degree that they are challenging. Which can also indicate that a large part of the problem is learning how to play them properly, rather than actual power.
I’d trade all of my ele’s team support for just half of warrior’s survivability. I don’t like playing in groups, i prefer to be alone most of the time. If i could sacrifice all my team support to purely focus on my own self survival, i would. But they won’t allow us to do that.
Eles have one of the best self survival elites in the game, in the form of the elite earth elemental summon. I cannot think of any solo content you couldn’t do with the earth elemental as your tank.
If you’re referring to WvW or sPvP however, then I can understand. However, that’s technically not solo content and playing solo there is actually going against the game design and then demanding things are adapted to suit that.
I’m speaking about WvW. Ele is severely lacking there. Any player who is good on ele, will be fantastic on any other class, that is a fact. If you can play well with complete crap, of course you’re going to be good when you switch to a class that’s actually decent. Hell, i even feel more survivable on my recently created necro, and shes only level 29 and i’m still facerolling in WvW. I have yet to run into an ele that i cant effortlessly stomp into the dirt on my uplevel necro. And no, im not even using all the cheesy condi bomb crap. i’m using a d/d life siphon build so far and still destroying them.
I’d just like to see stealth completely changed to be how it is in other MMOs. They tried something different in this game, and that’s fine. Trying new things is great, but its time to admit they were wrong and did a poor job at executing it. Stealth should last permanently until engaging in combat, stealth breaks upon taking damage, stealth can’t be activated while in combat, you move 50% slower while in stealth. That’s how it is in other decent MMOs with BALANCED stealth classes, and that’s how it should be in here. None of this constant restealthing, invisible for 90% of the fight, reset every time you make a mistake that any other non invisible class would have died for BS.
In other MMO’s they can also stunlock you and have skills where you just can’t hit them at all for long periods of time while they wail on you. Different games are different. Doesn’t mean one is imbalanced.
90% stealth uptime =‘s wat. If a thief did do that… they they shouldn’t be able to out damage your healing unless you’re total glass and not very good at avoiding attacks.
If you just took the time to learn how to play against the new Vs. ask for the old you would be in a far better position.
I also have a stealthless evade thief myself. we can survive fine without the stealth spam. It IS ridiculous how it’s designed in this game. It needs more hard counters or needs to be completely reworked. As it is now, it’s only fun for the troll using it. It’s not the least bit fun for anyone fighting against it. Stealth IMO, has no place in a pvp game to begin with. It’s a cheap mechanic in general to hide in invisibility ganking someone from behind and taking out most of their health before they even know you’re there. Not the least bit fair or fun to go up against. I would be very happy if they jsut removed stealth altogether and just gave something else to mesmer and thief instead.
False, warrior healing is insane as well. With heal sig, adrenal health, and all those shout heals if they trait for them. They probably can heal even better than eles not sure exactly what the numbers are over time though.
Warrior healing is pretty good, but here are the numbers:
Healing Signet is ~400hp/s with relatively low +heal scaling.
Adrenal Health ticks every 3 seconds and isn’t affected by +heal, so 120hp/s at max.
Shout heals are a grandmaster trait in a tree that doesn’t provide much offensive capability and shouts are also not the most desirable utilities.
Warrior self-healing is quite good, but eles can provide healing to a team.
I’d trade all of my ele’s team support for just half of warrior’s survivability. I don’t like playing in groups, i prefer to be alone most of the time. If i could sacrifice all my team support to purely focus on my own self survival, i would. But they won’t allow us to do that. Things like elemental attunement and all our aoe healing stuff should be made stronger and inherent to the class, but ONLY affect the elementalist. If you want team support, you’d still be able to spec for it. But we suck if not in a team and i don’t like being in a team. I just want a fraction of the survivability i have on my warrior.
I’d just like to see stealth completely changed to be how it is in other MMOs. They tried something different in this game, and that’s fine. Trying new things is great, but its time to admit they were wrong and did a poor job at executing it. Stealth should last permanently until engaging in combat, stealth breaks upon taking damage, stealth can’t be activated while in combat, you move 50% slower while in stealth. That’s how it is in other decent MMOs with BALANCED stealth classes, and that’s how it should be in here. None of this constant restealthing, invisible for 90% of the fight, reset every time you make a mistake that any other non invisible class would have died for BS.
I think they should flash wvw messages in pve like they do with the stupid pve messages about Scarlet that pop up in wvw. All the people afking in LA would see “Green is attacking red keep on EBG!”
we’ve been fighting the same 2 servers for the past 3 weeks and still getting rolled over by 60 man zergs against the maybe 30 people we can field if we pull people from other maps to help. Great changes anet. now instead of occasionally getting an even fight, we ALWAYS get spawn camped, what a wonderful change.
Lol so this is what goes through the heads of the zerglings that leave their zerg to kill real players and die.
Lol, implying that the brainless meta stun spam warriors are “real players”. Easy to win when your opponent cant move. not everyone farts out stability and immunities like warrior. I play a warrior and even i think this crap is broken. CC needs diminishing returns like it had in DAoC. But as a necro, he shouldnt really be complaining either cuz they’re OP as hell too in their own way.
I’m not talking about the build in any way. However, this build has been around for a long time. The OP and like most zerglings just karmatrain and don’t know how to fight outside of it.
That, i’d have to agree with you on. Most people i manage to pull away from their 60 man zerg melt like butter. Guards give me more of a challenge than the majority of people i run into.
- - The eles are running scepter focus. It is purely a dueling build and it is extremely unlikely you will ever run into anyone running it outside of obsidian sanctum.
2 – You are running a suboptimal build because you don’t want to cheese it up. Most necros don’t care.
3 – You still won.
Not sure what you were hoping to prove, but you didn’t do a very good job of it.
This. so much this. No roaming ele will ever run s/f because it’s horrible for roaming. If you’re just standing in a spot to duel where you don’t have to run away from a zerg or chase after someone, it’s fine. S/f has decent cond removal on it, the rest of our weapon sets do not. So you fought a few eles who were purely specced to fight people in duels in obs sanctum and specced against conditions, and you still beat them. And i have no problem blowing up DS eles on my necro who hasnt even hit 80 yet, so you’re doing somethign wrong if you have problems against them if even an uplevel can take them below the threshold for ds to be ineffective
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Lol so this is what goes through the heads of the zerglings that leave their zerg to kill real players and die.
Lol, implying that the brainless meta stun spam warriors are “real players”. Easy to win when your opponent cant move. not everyone farts out stability and immunities like warrior. I play a warrior and even i think this crap is broken. CC needs diminishing returns like it had in DAoC. But as a necro, he shouldnt really be complaining either cuz they’re OP as hell too in their own way.
^it doesn’t need a change just so fotm necros can keep mindlessly spamming conditions. it needs a buff. it should work at 75% health and be a master trait, not a gm trait. Or even better, make it an inherent class mechanic that kicks in as long as the ele is at 75% health or more and change the gm trait to “diamond skin now applies to all nearby allies withing 600 range”. Then maybe we’ll finally get out of this boring mindless condi spam meta if we just hard counter it all.
What they should do is make it so you have a period of invulnerability to conditions and cc in general. You shouldn’t be able to have to blow every cleanse or stunbreaker you have getting out of someone mindlessly spamming crap only to have it all reapplied a second later while all your stuff is on 60+ sec cooldowns. Get hit with a bleed and cleanse it, immunity to bleed for 3 seconds afterwards. same thing with stuns. This especially needs to happen with immobilize. Alot of cheesy perma immobilize crap is popping up lately. 2 people can keep you permanently immobilized very easily. 2 warriors together can do it, as can 2 thieves. Normally i have no problem killing 2 or 3 people at the same time, but lately i keep running into pairs running perma immobilize builds. absolutely nothing you can do about that. get hit once and its game over. Cant dodge when immobile, cant cleanse it since it’s instantly reapplied the second you do.
The tears from all the terribad fotm condi necros who can no longer press 1 button to instantly win is hilarious.
I’d be in favor of them removing diamond skin if they nerfed condi necros, peplexity runes, condi engies, and pu mesmers. Until they get rid of all that overpowered BS im fine with having hard counters to them. Conditions are out of hand at this point and we need to shift out of the condition meta. If things like this will force people to stop mindlessly spamming conditions, so be it. You shouldn’t be able to to just sit there and rapidly eat away at someone passively with conditions while being tanky as hell. As OP as necros are at this point i’d even be in favor of them adding an item to the gem store you could consume that would make you 100% immune to conditions. I’d buy one for every character i have.
School girl uniform and the clothes that the nobles wear in Divinity’s Reach.
i can only assume its better since mages from every single other mmo that has ever existed is better than ele. I do know that the Force in PSO2 is what ele SHOULD have been in GW2, it’s freaking amazing. You can download the Japanese version for free and there’s an English patch for it since people got tired of waiting for SEGA to localize it, which will probably never happen.
i miss being able to use it underwater. at the very least, it should be reverted for underwater since its useless now. We have no blast finisher for underwater combat now, and no, don’t even suggest that pile of horse crap new heal. The change to arcane wave only helped staff users, but screwed everyone else over. i’ve stopped using it and just use arcane blast now when i run my d/d burst build, which although great for a scepter build, is nowhere near as good as the aoe burst from arcane wave when you dive into a group of people. I want it reverted back or atleast have an option to turn it back so the few who like this change can keep it and the rest of us can use the better old version of it.
I stopped reading after you said you’re a necro. Necros are so stupidly OP in wvw right now it’s not even funny. You have no right to complain about anything.
Warrior is definitely OP. Anyone who says it isn’t has ONLY played as warrior and never even bothered trying to play another class. I feel almost guilty when i play as my warrior and run across some poor sap who’s using another class, especially if it’s an ele or a ranger, they don’t even have a slim chance of beating a half conscious warrior unless they’re amazing and the warrior is terrible. If you play as warrior, just level another class and try playing as them for awhile. Its like playing a completely different game, they don’t even come close. Either warrior needs to be brought down, or other classes need to be brought up (excluding mesmer and condi necro since they’re OP as hell too)
celestial is horrible for trinkets. i made the mistake of trying that. fortunately the trinkets arent that much of a pain to get compared to other ascended stuff. So save yourself the laurels and whatever else, dont use celestial for jewlery. If you must use celestial, use a couple armor pieces and/or weapon.
These people who say ele is fine, i have a feeling they’ve never even played the class and probably main warrior. They just don’t want ele to be good again and warrior to go back to being crap.
that would make ele an efficient counter of smthing, won’t work.
Srsly, the 75% point and transfert would be too op imho, but i d love to see the feature transfered on signet
fine then how about immunity at 75% and just cure conditions you have on you when you activate it? that wouldn’t be op. or even better, make it a stunbreak on activate but nothing else and the 75% immunity thing as the passive. i’d gladly lose the chill on it for immunity plus a stunbreak.
I still think they should jsut remove this as a trait and rework signet of water to work in a similar way. Make signet of water make you immune to conditions if youre above 75% hp (90% is way too weak. most autos on pure condi builds will go right through that) And the active for the signet would be to transfer all conditions you have on you to your opponent.
^They also need to combine rock solid and geomancer’s freedom, as well as combine stop, drop, and roll with the cleansing wave from evasive arcana and replace the cleansing wave on EA with frozen ground. Also make elemental attunement inherant to the class but only effect the ele. Then give us a trait in master to repace elemental attunement that says “elemental attunement now effects up to 5 allies”.
Divinity or scholar would be my top choices. Unless you want to be really cheap and jsut slap a few ruby orbs in your armor. I bit the bullet and dropped the cash for full divinity for my burst spec and don’t regret it at all.
They stated before that it was too powerful a support ability in a team fight to just make it an inherent trait fr us, like it should be. The simple solution to this would be to make it inherent, but ONLY affect the ele. Then add a trait in master that says “elemental attunement now affects up to 5 allies” That was we actually have a trait we need for our basic survival, but if we want to support others we can still spec for it.
An item i can consume or equip somewhere on my character that would make me permanently immune to conditions. I’d pay any amount for something like this. I’d buy one for every character.
I wouldn’t hold my breath on this ever happening. The current existing professions are horribly unbalanced. throwing dual professions into the mix would just make it that much worse.
^not as overpowered as necros and mesmers and perplexity theives and engies are. I’m still in favor of them adding an additional accessory slot that just gives effects but no stats that you can add things in like regen or condition immunity. I would literally pay hundreds of dollars for something like that if they added an item in the gem store that would make me completely immune to conditions. I’d buy one for every single character i have, hell i’d buy several more for any future characters i may create. Hear that Anet? I’d be willing to pay hundred or possibly thousands of dollars for something like this.
The should either lower the health threshold down to 75% or lower, 50 would be ideal, or make it like the engi trait where it kicks in when you drop to a certain amount of health. In which case it should be moved down to master tier and combined with rock solid. The way it is now, it’s not worth being a gm trait.
Go with warrior if you just want the most powerful class that’s good at everything, sacrifices nothing, and completely outshines everyone else in every part of the game. Stick with ele if you just enjoy the playstyle, but don’t expect anything spectacular. The class has been nerfed into oblivion and gets progressively weaker with each patch. We’re at a point now where if you go into spvp as an ele people yell at you and insult you because they think you being there will kitten their team because they’d rather have another warrior instead. You’ll also be considered a free kill in wvw. and you’ll have to completely outplay your opponent flawlessly to win against even a mediocre player of another class. Ele is just THAT much weaker than all other classes now.
Maguuma is Maguuma. If they are close they’ll push kitten Monday-Wednesday and call it done.
I’m just surprised that YB could do so well. I don’t know about stomps, but I know I saw hellaciously high PPT the last 36 hours.
Oh well, keep it to yourselves then. Keep this up and we’ll probably find out in the next few weeks.
I honestly don’t know what happened either. I thought we were boned when LA was full almost 24/7 with the majority of our people doing wintersday stuff when we were behind. But we somehow pulled ahead.
Urban legend. Yak’s only uses f to build siege and repair.
3-5 weeks ago, we were pretty terrible at going for stomps, but we’ve been getting the word out.
Maybe you do, but i prefer to drop a combustive shot and pindown on downed players then spam /laugh as they struggle to rally while slowly dying from bleeds and burns. Its so much more entertaining than stomping.
Conditions are in no way balanced in wvw unless all you do is zerg. I do not. Conditions are stupidly overpowered in small group fights and 1 on 1s. They NEED a nerf badly. Even if you spec entirely for condition removal sacrificing everything else, they’re still over the top. They’ll still wear you down from attrition thanks to the stupid dire stat that should never have existed. They can spam and reapply conditions way faster than you can cure them. cleanses have long cooldowns. Conditions do not. They either need to add a new stat that you’re forced to take to be effective with conditions, or they need to drastically increase the cooldowns on heavy condition applying moves that classes like necros and engies have. I’d much rather they add another stat and force people to make more intelligent and less autowin builds than nerf any classes. But something needs to be done about the overpoweredness of conditions in small group fights and 1 on 1 fights. Adding diminishing returns to conditions would also be an option. If you’ve recently been hit with a certain condition, you have a period of immunity to that condition. this prevents the brainless spam. It sucks to cure a bunch of conditions only to have them immediately reapplied afterwards, then your cleanse is on a long cooldown while they stack more conditions on you.
(edited by Nikkinella.8254)
I’m getting it because ele is so weak it needs all the stats possible just to compare to any other class who’s wearing nothing but rares or even blues. But hey, when i’m in full ascended gear i’ll be as effective as another class is in rares……that’s depressing.
RTL is also uneffected by movement speed effects like cripple and chill as well. Even when considering this, it doesn’t really justify a 40s CD if it misses, gets dodged or blocked. The distance nerf and the 15s to 20s CD were pretty justifiable but the double CD on miss was pretty overkill… At the very least they need to get rid of that double CD mechanic when so many other classes can escape much better.
It may be unaffected by movement impairing effects, but then again so is warrior if he takes mobile strikes. And lets not forget their passive immunity to conditions anyway. You’ll never be able to chill, cripple, immobilze a warrior. RTL is also unaffected by swiftness while the other movement skills are, which makes their range far greater than that of RTL. So i’d say considering all that, a complete revert on the nerf is perfectly justifiable. I won’t settle for any less than its original stats unless they significantly increase the damage and make it unblockable. i wouldn’t be opposed to it also stunning on impact since they seem so hell bent on making it an attack move and not an escape move..
Ride the Lighting. Isn’t Lighting instant? The last time I checked it was.
To add onto your “They are hell bent on making it an attack move and not an escape move” I would suggest that the original Stats(or at least the CD) are restored, but instead of a follow your opponent till you hit them or max range an instant teleport to them. Not like lighting flash to where it ground targeting.
If you used RTL with no target you would teleport to the same spot. (Maybe i shouldn’t put this) Now for your counter argument of “Now I can’t run away”. As you turn and run you see a pretty little bunny(Ambient creatures) range:1200 away (don’t know whether its feet, meters, or whatever) now you can teleport that far away. The downside is if there are no pretty little bunnies (Ambient creatures) in sight and only non ambient creatures then that puts you back in combat there for running slower(this one is for Anet since they are hell bent on not giving us any wiggle room).
That would be a horrible change that no one would enjoy and would finally kill offhand dagger for me. I’m fine with just a complete revert on the unjustified nerf.
i like how on the gameplay previews meteor shower knocks down foes.. >_> hilarious
I miss that so much. This is the only game i’ve ever played where the beta was actually better than the finished product. How i miss those beta weekends of playing my ele.
Democracy is a two edged sword. Every statement has a counter statement. Like I said, after selecting one character to take down, we are very much weaker. So, if you are the unlucky one, then thats it. I play engineer and ranger in WvW too, but i learn to keep my distance. I dont always need to get kills, but its just as fun pounding enemies from afar and providing support. But when I see a warrior coming for me, I ran because I know my character has a much slimmer chance against him. LIke I said, if you go one on one with a warrior, you will bound to lose.
And you can’t see why this is unbalanced? Your own statement proves that warrior is OP. If you see a warrior, you run because you know you have less of a chance against him than anyone else? That isn’t balanced. Any class should have equal chance of beating any other class. Warrior shouldn’t be the one who always wins no matter what.
This would be pretty convenient. I’d also like it if the pet acted sort of like how pets do in Torchlight, where you can load him up with crap when you’re in a dungeon and he’ll go back to town and sell it to a merchant and return with your gold.
They need to add another stat that condi users are forced to take to be effective. If we want to build for power, you need power, precision, and crit damage to be effective. This forces you to sacrifice defensive stats. You hit hard, but you die hard, so it’s balanced. Conditions are OP because all you need to take is condition damage and can take defensive stats and mindlessly spam skills while your damage eats away at your opponent.
They need to make conditions only have a CHANCE of activating when you apply them to a foe. Add a new stat that works like precision but for conditions. Condition chance or whatever. So someone with 100% condition chance will be able to always apply their conditions. Someone with no condition chance will have a hard time getting any of their conditions to stick to an enemy. Dire is a stat that never should have existed. The mindless condition spam while being tanky is cheesy as hell. We’re all sick of these high reward, no risk super tanky condition builds that take forever to kill while eating away at your health rapidly with conditions that they can reapply faster than you can cure them even if you spec for pure condition removal and nothing else. They WILL wear you down eventually. There needs to be more risk in this brainless style of gameplay.
I’ve said this before but i’ll say it again. They need to add another stat that condi users are forced to take to be effective. If we want to build for power, you need power, precision, and crit damage to be effective. This forces you to sacrifice defensive stats. You hit hard, but you die hard, so it’s balanced. Conditions are OP because all you need to take is condition damage and can take defensive stats and mindlessly spam skills while your damage eats away at your opponent.
They need to make conditions only have a CHANCE of activating when you apply them to a foe. Add a new stat that works like precision but for conditions. Condition chance or whatever. So someone with 100% condition chance will be able to always apply their conditions. Someone with no condition chance will have a hard time getting any of their conditions to stick to an enemy. Dire is a stat that never should have existed. The mindless condition spam while being tanky is cheesy as hell. We’re all sick of these high reward, no risk super tanky condition builds that take forever to kill while eating away at your health rapidly with conditions that they can reapply faster than you can cure them even if you spec for pure condition removal and nothing else. They WILL wear you down eventually. There needs to be more risk in this brainless style of gameplay.
RTL is also uneffected by movement speed effects like cripple and chill as well. Even when considering this, it doesn’t really justify a 40s CD if it misses, gets dodged or blocked. The distance nerf and the 15s to 20s CD were pretty justifiable but the double CD on miss was pretty overkill… At the very least they need to get rid of that double CD mechanic when so many other classes can escape much better.
It may be unaffected by movement impairing effects, but then again so is warrior if he takes mobile strikes. And lets not forget their passive immunity to conditions anyway. You’ll never be able to chill, cripple, immobilze a warrior. RTL is also unaffected by swiftness while the other movement skills are, which makes their range far greater than that of RTL. So i’d say considering all that, a complete revert on the nerf is perfectly justifiable. I won’t settle for any less than its original stats unless they significantly increase the damage and make it unblockable. i wouldn’t be opposed to it also stunning on impact since they seem so hell bent on making it an attack move and not an escape move..
I wish this could still happen. Freezing everything around me sounds fun. I’d trade that for healing when attuning to water. But only if it was like the unbreakable freeze from icebow. Swap to water, then quickly swap to earth and churning earth them while they’re helpless and cant dodge it.
I hope they buff it. Don’t know why it wouldn’t get a 1% increase if the other armors with crit% did.
Lets hope legendary armor isn’t as fugly as ascended armor. It had better be so amazingly beautiful it makes my eyes bleed rainbows.
From what i’ve tested of it so far, It’s horrible in 1 vs 1 fights unless your opponent is a total noob and keeps attacking you after you use it. In large scale fights however, I absolutely love it. Its so OP against large groups. Rush into a group when low on health after popping this for a guaranteed full heal. It’s actually kind of balanced when you think about it that way. Horrible for small fights, powerful in large fights. It’s situational, but not totally useless like most of the other new heals on other classes. It won’t replace signet for most situations though, but it’s nice to have.
If only there was some way to be 100% immune to ALL conditions all the time. Too bad there’s no Ribbon accessory like in the Final Fantasy games that makes you completely immune to all negative status effects. I’d pay any amount of money in gems or gold for something like that. I’d buy one for every single character I have.
gonna have to try this out. seems too good to be true.
Well boohoo, eles are no longer guaranteed free kills for condi theives/necros/and engies. Sorry if i don’t feel sympathy for any of them. Time to adapt and change your build and playstlye the same way eles have been forced to do over and over again JUST to remain mediocre after non stop nerfs in every single patch while other classes recieve ridiculous buffs. Guess you’ll have to spend longer than 2 seconds now to try kill an ele with mindless condition spam. I still say its waytoo weak for a gm trait and either needs a buff or needs to move down to master tier. ANY player with even half a brain even using a pure condi build can easily knock an ele below the health threshold rendering it useless.
(edited by Nikkinella.8254)