Showing Posts For Nimrud.5642:

Going D/D

in Elementalist

Posted by: Nimrud.5642

Nimrud.5642

Don’t forget about warhorn as well. I play a cele build and I prefer warhorn to focus or dagger. Its a nice balance between offense and defense. Not as mobile as dagger offhand, but you get way better heals over dagger or focus. Warhorn 5 in water attunement is a mobile water field that you can blast multiple times as well as water 4 which is a knock back and a heal.

What would be ‘the warhorn rotation’ (with dagger MH)? I’d say fire 5, water 3, earth 4, aftershock, earth 3 for fire aura. Ofc its not PvE, but still something similar must be the goal if I want to do damage I guess…

enthusiastic noob

Going D/D

in Elementalist

Posted by: Nimrud.5642

Nimrud.5642

A lot of useful answers here, ty guys.

I guess I’ll give focus a try… Maybe except on Legacy. Mid fights tend to demand staff due to the size of that cap point. But other than that I feel like smaller fights are not the best place for staff. So dear D/F here I come…

ty guys

enthusiastic noob

Healers

in Fractals, Dungeons & Raids

Posted by: Nimrud.5642

Nimrud.5642

Guardian heals are kind of like herald or tempest healers: Better off in melee and therefore most people haven’t used them since VG is the first boss and needs that healer on the green circle/ranged group. I think this has given them a bad name. DnT did use one as a tank for VG though. They may not be the best healer but I think they could actually work in other fights.

Symbol heals, aoe F2 passive, mace auto, regen, protection and elite signet for sustain vs the ~1k passive dmg every 3 seconds.

Then all the block combo traits for more healing: Invigorating bulwark, Communal defense, pure of heart, retributive armor and mace/shield in general.

Dodge heal, receive the light, shield 5.2 and merciful intervention for more burst healing.

Untested but I think they could keep a group up. Not optimal as they don’t have the best team buffs or personal damage though. Now I’m kind of tempted to try this…

I’d really love to hear about your results.

enthusiastic noob

Going D/D

in Elementalist

Posted by: Nimrud.5642

Nimrud.5642

Hello,

so I was thinking about playing the celestial tempest spec in spvp with double daggers… What do you think about it? I see many prefer D/F, but I dont really like focus. Though it doesnt mean I wont learn it if I have to. I like staff, but I get bored of it sometimes. What is a man to do? :O

enthusiastic noob

Healers

in Fractals, Dungeons & Raids

Posted by: Nimrud.5642

Nimrud.5642

Ok a bit of an info dump on the 3 classes I’ve tried/successfully healed on:

First off, sigil of transference, rice balls and rune of the monk = 275 healing power, 30% outgoing healing and 15% boon duration. The bountiful utilities potions are another 10% boon duration if you don’t mind dropping the gold. This is more important than what healing power you would get from gear.

For gear stats specifically, I would go against clerics as there is a lot of toughness and it could conflict with the tank’s aggro. Some groups like the healer to tank, some like chrono tanks etc so this really depends on the group. The buffs to healing in the first section is why you can go zerker or viper’s for healing if your group is decent enough. I’m rich enough to afford an ascended light/heavy zealots set so I can use those on my herald/tempest but my druid gets by fine with zerker+monk. Since trinkets are easier to swap out for raw stats, depending on my group, I’ll swap trinkets between zerker, celestial and magi for a bit more healing/tankiness if needed.

A bit more specific on bosses:
VG: I don’t like herald or tempest on VG because they do the best healing/damage in melee/can’t heal the front and backline well at the same time. In theory staff tempest can water auto attack the front line and aura heal the backline but meh. Depending on the group comp though, these classes can work but I’ve defaulted to druid after multiple weeks at it. Spirits can be traited for 1500 radius aoe on their effects, staff/long bow+ quickdraw means easy mobility and sustain heal on the frontline while celestial can be used to burst heal every 15 seconds for the green circle (F5, 3, 4, F5 to also cc the red circles before they reach you while getting max stacks on gotl,)

What I like about druid in general is how versatile the builds can be. While there is an obvious optimal healer build (sword/axe or axe/torch) for max power or condi dps, a lot of their builds work. I’ve tried longbow/longbow quick draw for a ranged group with shout healing to charge up astral. Almost full glyphs in max dps melee builds. Full spirit builds for dps buffs and protection and clutch resses. They adapt well for all situations while always being able to buff their group. They can also be the tank with the right trinkets. They’re great overall and I’ve also used one at Sab and Gorsy.

My group is currently struggling with throwing bombs fast enough at Sabetha so we haven’t had a successful kill yet (getting there) and gorsy has been killed a few times now. I’ve tried tempest and druid for both of these and they both work because these are bosses that your group stays collectively stacked in melee. Haven’t tried herald yet but I think it would do much better on these two for similar reasons that tempest is working better for me here. It’s still a clunky healer but has the most outgoing healing modifiers and can reach +106-110 % outgoing healing. Regen alone with that will become 500-700 healing per second with those modifiers + healing power. I’ll try it after reset this week but I wouldn’t go for it.

Thx for the detailed answer. One last question: How come guardians are not even on the table? :O

enthusiastic noob

Healers

in Fractals, Dungeons & Raids

Posted by: Nimrud.5642

Nimrud.5642

First of all: thank you for the answers!

I’m more or less getting the picture. But I have an other question now.

Why only druid? Is it something with the numbers? I mean healing-power scaling or coefficients and stuff like that… Or is it the healing mechanics of the class? Like druid is the most flexible when it comes to switching between burst healing and sustained healing?

enthusiastic noob

Infusions

in Players Helping Players

Posted by: Nimrud.5642

Nimrud.5642

All is well now, it was only the tooltip. When I actually tried to put in an infusion, I saw all 3 slots. Tricky, huh?

enthusiastic noob

Healers

in Fractals, Dungeons & Raids

Posted by: Nimrud.5642

Nimrud.5642

Hello,

so now not raids and high lvl fractals have come live healer builds have become needed. So with this in mind I have a few questions:

1. Is it Zealot gear? Or Cleric? Can some1 fill the role of a tank and a healer at the same time? (That would prefer Cleric gear.) Or Zealot, to have some dps left?

2. What classes are viable? Many has healer capabilities but I dont know how certain class mechanics fit in with the boss mechanics. Moving around that tablet seems a little annoying for example. I’m gravitating towards ele or gua, but I’m open to any class.

3. Would a raid healer/support spec work in high lvl fracs? As far as I know toughness scaling screws up the classic zerker meta anyways on the highest lvls, so the question is if I should make condi gear for my toons or cleric/zealot/cele?

ty

enthusiastic noob

Infusions

in Players Helping Players

Posted by: Nimrud.5642

Nimrud.5642

Hello,

so I started messing around with these new infusions. And what I noticed was that if I added this new ‘attuned’ infusion slot to my previously infused offensive ring I got what I expected:

1. the basic offensive slot
2. one extra slot from the previous infusion
3. one extra slot from this attuned infusion

But when I tried to do the same thing with my defensive ring the original extra infusion was replaced with the attuned. Any1 else had this? Is this a glitch or is this meant to be this way? Or should I write a ticket? Buying an other 500 relic token just to ‘try and see’ if I can re-infuse it or will they replace eachother again is not something I’d like to do…

Screen added.

Attachments:

enthusiastic noob

(edited by Nimrud.5642)

Killing Mordremoth

in Players Helping Players

Posted by: Nimrud.5642

Nimrud.5642

I only have simple gliding and updraft learnt yet, but I’ve found out how to do it finally:

On the west side of the platform (near the shady dragon head) there are 3 updrafts that are farther away from the boss, I used those 3 only because that way the rocks have a longer travel time therefore I had more time for moving out of their way.

But your brainstorming gave me the idea so thx for that, and I also hope it helps others having a hard time with this.

enthusiastic noob

Killing Mordremoth

in Players Helping Players

Posted by: Nimrud.5642

Nimrud.5642

Hello guys,

I am sure that it’s me and not the game but I just dont get it… I can smoothly get to the second gliding phase – when he starts throwing the rocks – but I always die in that phase. The instructional videos do not help, because they all play different classes… I play a thief and if I fall once I’m dead. No invuln, no big heal combos, etc. So these video guides I found do not tell you how to avoid the rocks, they just fall, heal up or go invuln and thats it.

So… can I dodge it (seems to me you cant)? Can you move out of its way simply (didnt work for me either – maybe too laggy or I just suck)? Or is there a trick to it? I’m into this thing 20+ tries and a lot of canisters… died each and every time during the 2nd gliding phase.

Pls halp!

enthusiastic noob

DEKeyz vs MetaBattle

in Elementalist

Posted by: Nimrud.5642

Nimrud.5642

You lose one 10% modifier and one 20% modifier that you may not even use (and some vuln uptime, but that doesn’t matter any more) for one 10% modifier with approximately 20-40% uptime, but you gain access to some grossly OP skills. Moreover, as others have pointed out already, overload fire is also great for stacking might in solo situations. Here’s what my math says for expected DPS in groups with raid-level consumables (air/force sigils, sharpening stone, 25 might/vuln, permafury, etc):

Thx for the clarification, and keep up the good work! My ele loves you even more than I do.

enthusiastic noob

Best way to farm empyreal fragments in HoT

in Players Helping Players

Posted by: Nimrud.5642

Nimrud.5642

Hello,

for me – empyreal fragments are the most scarce material type for making new ascended gear. I used to get them mostly from dungeon runs, but now that dungeons are less frequented empyreal fragments became hard to come by. Or am I missing something? I have more than twice the amount from dragonite and dust, and the ratio keeps getting worse. Any suggestions are welcome!

Empty fragments also drop from:

  • Open world chests (for L80 characters only). There are lists (“on the wiki”:) and farming maps available, e.g. (on the wiki)
  • Wintersday Gifts, about 30 fragments per stack of gifts or Trick-or-Treat bags, ~25/stack.
  • Silverwastes chest farming, although you get plenty of dragonite and bloodstone too.

Yep thats why I wrote “HoT” in the title. All you mentioned were before HoT release sources of empyreal fragments… but it was really nice of you to guide me to GW2 wiki – otherwise I could not have thought of it myself. -.-

I was hoping there are new sources and wiki may havent been updated yet or something.

But to be more specific about the sources I know:

1. Open world and silverwastes chests: Too few ‘collateral benefits’ (in dungeons/fracs you get: loot/xp, etc.), even more repetitive and boring gameplay than farming dungeons.

2. Fracs: I dont get the new mechanics… I do realize that a fractal run only consists of one instance now. But I never received a daily chest (about which ON THE WIKI it says rewards empyreal fragments) in 5-6 runs I did since HoT release. Not even when I killed bosses that used to be ‘endbosses’ (Mai Trin, Molten Duo, etc.)

3. Dungeons: much harder to find a group now, especially a good group.

So with all these in mind – does one have to accept that these fragments are simply harder to come by now or is there a ‘hack’? Thats what I wanted to know…

enthusiastic noob

Best way to farm empyreal fragments in HoT

in Players Helping Players

Posted by: Nimrud.5642

Nimrud.5642

Hello,

for me – empyreal fragments are the most scarce material type for making new ascended gear. I used to get them mostly from dungeon runs, but now that dungeons are less frequented empyreal fragments became hard to come by. Or am I missing something? I have more than twice the amount from dragonite and dust, and the ratio keeps getting worse. Any suggestions are welcome!

enthusiastic noob

DEKeyz vs MetaBattle

in Elementalist

Posted by: Nimrud.5642

Nimrud.5642

Hi guys,

so who’s staff build should I use for dungeons and fractals? MB suggests that the old staff build is still the best for PvE, while DEKeyz suggests a tempest build. So which one is the better?

thx

enthusiastic noob

Most important goals after HoT release

in Players Helping Players

Posted by: Nimrud.5642

Nimrud.5642

Hey guys,

has anything changed when it comes to farming priorities with the release of HoT? I make gold at the TP, so for me farming means: getting stuff that money cant buy. Like ascended crafting mats and so on. Are there new things to look for in this catergory (things that money cant buy)? Mastery points seem to be one…

Oh and one more thing: what are these ‘patches’ that became craftable now? wiki says they are not used for anything: http://wiki.guildwars2.com/wiki/Cotton_Patch

enthusiastic noob

(edited by Nimrud.5642)

Introduction of Item Sets or Builds?

in Guild Wars 2 Discussion

Posted by: Nimrud.5642

Nimrud.5642

Hi,

this has been asked many times before, and got discouraging answers in return. But with the coming of HoT – can we hope again that we wont have to manually change gear/traits/utilities/etc?

I just want to keep this thing alive in hopes of finding a solution finally. If the devs wont do it, at least allow the use of third party softwares. (Actually such things do exist, but I didnt risk using them.)

enthusiastic noob

WvW gear changes?

in Elementalist

Posted by: Nimrud.5642

Nimrud.5642

There is really no sweet spot between the two. Celestial gives you healing power which is 100% wasted on a Staff support build. I know that doesn’t sound like it makes sense, but it’s your Guardians/Warriors who will be blasting Water fields for heals and not the fields themselves that do the healing. It also gives you Condition damage which is largely wasted by a power based weapon. Sure your Burn will burn for a bit more but otherwise it’s really points better spent in Power.

That said Celestial stats aren’t going crack the sky open and unleash the four horseman of the apocalypse down upon you.. 100% Celestial with a Berserker Staff still gives you reasonable stat spread all around even with points wasted (mostly because it gives you more over all stats as an armor type). Yea you end up with -300 power where you could be, but a lot of that is moved into Vitality in addition to still getting that additional 500+ Condi/Healing.

Unless you really planning on taking it super hardcore with some Guild vs Guild group who is all super extreme time I wouldn’t worry about it and just play D/D stats with a Staff when you group up with a zerg. Even then if you do join one of those guilds, they will tell you exactly what they expect out of you.

Thank you for the helpful input. I dont mind a little more grinding, I’ll get both gear sets. I just wanted to make sure the exact goal. Speaking of which – does full cele d/d only work in GvG or small scale scenarios? I see metabattle suggests some zerk/knight gear mixed with cele for roaming plus air trait line instead of fire.

ty

enthusiastic noob

Ice Bow

in Elementalist

Posted by: Nimrud.5642

Nimrud.5642

Why even auto attack? Just drop it like its hot!

enthusiastic noob

WvW gear changes?

in Elementalist

Posted by: Nimrud.5642

Nimrud.5642

Hello,

I started a thread a few months ago, because I got the materials together for an ascended set and I planned to use it for my ele. But I geared my thief up instead. So here’s my second time – with the mats almost ready – to craft gear for my ele. Back then I got quite detailed responses how to pick stats and so on… I’d like to know if they are still valid suggestions? Is there any compatibility between staff and d/d stats? (I’m planning to switch staff and d/d quite often depending whether I join a zerg or go roaming.) Where is the damage/survivability/support sweetspot for staff and d/d stats? From my own thoughts – staff can either be more glasscannon-ish than d/d or it should go full support if in a zerg, while the d/d set should be somwhere between the two. But I’d really like to hear opinions from more experienced players.

enthusiastic noob

To 50, or not to 50?

in Players Helping Players

Posted by: Nimrud.5642

Nimrud.5642

Hello guys,

So is this true?

http://gw2efficiency.com/dungeons/fractal-karma

How come lvl50 has reduced rewards? Do we get an increased chance for ascended chests or something at the end? Or is there any reason to run 50s? I’ve been doing nothing but lvl 50 in the last 3 months, but knowing this made me actually question my approach.

enthusiastic noob

Why are tanky builds rarely used?

in Warrior

Posted by: Nimrud.5642

Nimrud.5642

Hello,

so I see all the complaining about the current GS/Hammer spec in spvp. And I’d like to think I do know the reasons. But I definitely dont know why tankier builds are even more neglected. Whats the problem with hambow, shoutbow, macebow and stuff like that?

I know that metabattle is far from being the bible of gw2, but here are some links to the builds just to give you a vague idea what I’m talking about:

http://metabattle.com/wiki/Build:Warrior_-_Greatbow

http://metabattle.com/wiki/Build:Warrior_-_Macebow

http://metabattle.com/wiki/Build:Warrior_-_Shoutbow

So are these all useless? Or are these outshined by other professions? If so, by how much?

ty

enthusiastic noob

Which Classes Do Thieves Counter Now?

in PvP

Posted by: Nimrud.5642

Nimrud.5642

Show yourself in a team fight (forest mid point is an ideal one), get them want to kill you, teleport back and forth like a mofo, whatch how your team kills the pack of hungry dogs chasing you, profit. But NO, never try to kill anything unless it has a knife/mask or ‘Svanir’ on its nameplate!

enthusiastic noob

those pesky runes

in WvW

Posted by: Nimrud.5642

Nimrud.5642

Hello,

so I’m looking for a solid choice for my thief and ranger. I dont like vampirism runes, beacuse 95% of the time I’m all alone, and unless some1 comes along to peel, heal, cleanse or something; I die anyways.

Pack? Not really. Works much better in spvp, where you have to cover short distances. But giving me 3 extra seconds on my thief? The traited 20.75 sec CD steal gives 13 sec of swiftness, but then I move around the map with my steal almost constantly on CD… which got me killed quite a few times. So no pack runes, thx.

So I was thinking about Strength, Scholar or Ranger for my ranger obviously. :P

For my thief scholar is the most tempting as with SA I can quite often fill up my HP, and then re-engage with the 10% bonus again. I dont have enough might uptime to use strength I guess (14sec every 20.75 sec with traited steal).

For my ranger, much better uptime with Clarion Bond (21.75 sec every 30sec). But if your pet dies and the switching goes on that extra long CD, no might for quite a while. Ranger runes are more reliable, but are also effected by your pet’s death. Scholar seems fine as long as I can keep up a decent uptime for that extra 10% dmg.

So what are your thoughts?

ty

enthusiastic noob

realistic engie pve

in Engineer

Posted by: Nimrud.5642

Nimrud.5642

Hi,

I play ele, thief and guard in PvE (all of them fully geared, lvl50 ‘fractal frequenters’). But I’m drawn to try out something exotic, unusual, etc… (Ok, ok I’ll gear up my warri for that mandatory PS build one day, I promise.) SO: from the remaining classes engie is the most tempting, because according to people much smarter than me: they are the only class outside the warri-guard-thief-ele quartet that have the potential to properly replace them in most PvE situations. (Keep in mind that I’d like to have a rather elitist approach, so the ‘play any class you like’ arguement is not on the table.)

So I went and:

Checked Element’s new guide – that dulfy posted – and a few other guides… DAT ROTATION!!! I mean is this serious? I get that smart people took a pen and a sheet of paper, did the math and that’s what they came up with; but never bothered how realistic its execution is. Its complicated enough to execute properly on a training dummy, but how about the Aetherblade Fractal or Mai Trin? Your utilities are a part of your rotation as well? What if you need a utility slot for other purposes than DPS? Does this mean that not only you have to know this extremely long rotation by heart, but you also have to know all rotation variations for each utility slot setup? This is getting nasty… Its practicly infinitely more complicated than any other class I guess.

I’m not trying to say that engie pve sucks or is unplayable, all I know is that I’ve only seen them in CoF runs and such. Never-ever in high lvl fracs. I remember one in CoE… one.

So I’d like to ask the few engie PvE renegades how they deal with these issues? From my current perspective it does not seem to be worth the effort. I like challanges, but this just seems plain stupid to me to try. But I dont want to make an early judgement, so convince me pls that it’ll be good… unicorns and rainbows.

ty

enthusiastic noob

Burn guard vs traditional medi guard

in Guardian

Posted by: Nimrud.5642

Nimrud.5642

Ty for the answers! They got my view clear.

The only question remaining: Are cele-ele and bunker guard the only two options for bruiser role now? (Hambow/Shoutbow gone, cele engie gone as far as I know… or I dont know what to make of these soldier/marauder engie builds.)

enthusiastic noob

Burn guard vs traditional medi guard

in Guardian

Posted by: Nimrud.5642

Nimrud.5642

What game mode?

Lol, sorry. Spvp it is.

enthusiastic noob

Burn guard vs traditional medi guard

in Guardian

Posted by: Nimrud.5642

Nimrud.5642

Hello,

I’ve taken a closer look at that burning build. At first, to my inexperienced eyes – it seems you dont need to blow all your defensive CDs (Shield of Wrath, Smite Condition) to do decent damage. So it may softens the ‘double-edged sword’ mechanic of the spec. Which was the reason I gave up playing medi guard in the first place. So do you think it is worth a comeback to try out the burning version or is it still the same problem with this build too?

Ty

enthusiastic noob

WvW build after 23/6

in Thief

Posted by: Nimrud.5642

Nimrud.5642

Mug and Hidden Thief dont work together you will get insta revealed, also I dropped SR for Black powder as you can actually stealth and move around instead of putting a giant “AOE ME HERE” the SR gives you. Everything else on your DA build looks pretty normal.

The CS build you posted is pretty standard for roaming at this point as well,

I wouldnt go full zerk though.. you get stuck youre going to get 1 shotted, as for Power you dont need that much anymore since raw damage is now increased precision is more important for landing those big hits.

Ive been running http://www.intothemists.com/calc/index.php?build=Vh;4RwkZ06-V-Fd0;9;4IJK;0148237257;4IFl0;2t_MTt_MTm-F9Ir-6;2VOVlWqXv21475230C-2H;9;9;9;9;9;9;0V8-6s

It gives you some health so you can take a hit, also black powder is now deception so the cooldown is a nice bonus + healing in stealth + condi removal + mobility.

Leeching venoms works on Basilisk venoms stealing health letting you pressure even harder after you land your backstab.

Precision food for reasons i stated above. you can also flip this around easily pending on what you 1v1

my build is still very much a work in progress but it is holding up nicely.

This is totally enough to get me started. I can work out the details on my own now, ty. It’s been really helpful.

enthusiastic noob

WvW build after 23/6

in Thief

Posted by: Nimrud.5642

Nimrud.5642

Roaming exclusively.

enthusiastic noob

WvW build after 23/6

in Thief

Posted by: Nimrud.5642

Nimrud.5642

If some1 does not get an answer for this long to his/her question it can possibly mean two things:

1. The question is monkey-poop stupid/the answer is too obvious for anyone to take the effort to type it here.

2. No1 knows the answer.

So?

enthusiastic noob

WvW build after 23/6

in Thief

Posted by: Nimrud.5642

Nimrud.5642

enthusiastic noob

Been away for a while

in Players Helping Players

Posted by: Nimrud.5642

Nimrud.5642

Thats really not that much. This game is really casual friendly… Thx for the reply!

enthusiastic noob

Been away for a while

in Players Helping Players

Posted by: Nimrud.5642

Nimrud.5642

Hi guys,

I missed 3 months of playing due to burnout and real life problems. But now I feel like coming back and need the usual update about how things were going while I was away. Ofc I’m not expecting anyone to do the reading instead of me, just pls point me to the things that are relevant for a returner. I main a thief and play guard, ele and warri; mostly in spvp and fractals.

Thx!

enthusiastic noob

Can anyone confirm if this happened?

in PvP

Posted by: Nimrud.5642

Nimrud.5642

Should this be deleted/locked/banned we organize civil disobidience and keep reposting it! The future generations must see this too! Golden!

enthusiastic noob

Ladder Test Season Changes - 3/27

in PvP

Posted by: Nimrud.5642

Nimrud.5642

The most remarkable element here is that it took Anet a mere 5 days to respond to a well articulated criticism of their system despite having planned on taking 60 days to even consider which changes to make.

Surely, this nimble response would never have been attempted if the criticism hadn’t come directly from a member of a tournament winning PvP team. I could be wrong; but, I doubt it.

This situation would seem to emphasize a lack of decisiveness in design and programming leadership coupled with an inability/unwillingness to truthfully analyze game issues and act accordingly. I say this because the discrepancies described by Chaith in his “The Reality of New Leaderboard Algorithm” thread were quite obvious to anyone reading the numbers on the leaderboards.

It would be striking if Arenanet would begin to reward players, in all areas of the game, for effort expended during play (skill) rather than frequency of play (grinding/zerging).

Replay value of all parts of the game would increase if overcoming great odds was rewarded more than repeatedly rushing through specific elements of the game according to a “meta recipe” ad-nausem. It seems that this is all that high MMR players are asking for.

Quoted for truth. This message needs to be put out there to the Anet devs. This is so true, not only for PvP but for all aspects of the game.

Right now, Guild Wars 2 is Grind Wars 2 because people don’t get rewarded for their level of skill but for how much/often they play instead which makes GW2’s endgame very dull and grindy. Maybe we could/should further discuss this in the “Grind is still Grind” thread but I just wanted to say that this post is absolutely spot-on.

This is because right from the start they decided on a game model that discourages elitism. Thats why there is no hardcore pve content, no gear progression beyond ascended, etc… If there is a more difficult PvE content that takes many hours of dedication and practice even from a skilled and coordinated group, then there will be players who will lack the skill and the gear to be a competent member of such a group. Therefore wont be accepted and will be called ‘low-geared’, ‘noob’ and such… But Anet does not want that. They want to make as many people as possible ‘special’ and ‘fully geared’ and whatnot…

Same goes for pvp. Except from some shiny finishers and armor, there is nothing more a player can be outstanding by. No gear progression, no nothing… just grind, grind and grind in order to avoid making the less skilled players feel inferior. Basically its an online babysitting organization for over-sensitive wannabe superstars.

But you can still get permanent gathering tools that give you a nice animation when harversting a node…

enthusiastic noob

Why is matchmaking sooooo horrible

in PvP

Posted by: Nimrud.5642

Nimrud.5642

Have posted in many of these kind of threads… so here goes an other one – as we should protest as long as this terrible matchmaking is finally changed!

Without getting into details of the matchmaking algorythm the problem occurs like this:

The total noob/casual/braindead (or for whatever reason incompetent) players make up probably at least 60% of the pvp community. And what matchmaking does is using them as fillers to get full teams for higher ranked players faster. Which does good for the waiting times but at the same time turns matchmaking into gambling (who gets less incompetetnt players). So I think that the priority should be finding equally skilled players to form two competitive teams. For everyone on their own level.

It frustrates everyone:

High or mid ranked players either rip their hair out in anger or slaughter a helpless team. No real feeling of accomplishment even when winning.

Low ranked players dont really get a chance to turn the course of the game unless they are lucky enough to face the noob(s) of the other team. But if they dont, the sensitive ragequit, but even the motivated feel frustration having to fight players way beyond their skill level.

And I could go on… this is simply not working. And matchmaking being a gamble – one can run into really nasty losing streaks if the RNG gods dont favor him.

WAY TOO MANY FACTORS OF ENJOYMENT OUTSIDE OF PLAYER CONTROL! If something sucks, its not that bad. But if it sucks and CANT be changed, well then… it sucks, big time!

Keep the QQ up, to keep Anet’s attention on this issue.

enthusiastic noob

Have the min system requirements increased?

in Bugs: Game, Forum, Website

Posted by: Nimrud.5642

Nimrud.5642

Ever since this patch was introduced I experience massive lags. Especially in the mists and spvp but also in PvE environments. Even in the least crowded areas.

So is the problem with my PC or is this a general observation?

enthusiastic noob

Hearing Player Shouts for Map

in Bugs: Game, Forum, Website

Posted by: Nimrud.5642

Nimrud.5642

a male charr warrior crossed my path and suddenly i heard the female human voiceclip “stand your ground”

i can’t remember laughing so hard about a guild wars 2 bug

LOL!

This afternoon I was staring at my monitor with an aching head, when a mean male norn voice shouted ‘Agony, torment, pain!’ Well, thats what I call caring customer support…

enthusiastic noob

Super long queues recently

in PvP

Posted by: Nimrud.5642

Nimrud.5642

But in return, I got much more balanced games tonight. I really do hope this means they have tightened up MMR requirements. So all the whining about unbalanced matches had its effect. Maybe… or I was just lucky today. Either way, I suggest we stop complaining. Unbalanced matches aer much worse than long waiting. Imho…

But what is rather likely is that they are having some difficulties with the new patch, and thats causing the long queue times. But we can still hope.

enthusiastic noob

Scholar vs Hoelbrak vs Strength

in Thief

Posted by: Nimrud.5642

Nimrud.5642

Thx for the help!

enthusiastic noob

Scholar vs Hoelbrak vs Strength

in Thief

Posted by: Nimrud.5642

Nimrud.5642

Hey,

I’m planning to use this build in WvW now that I finally got all the mats to craft a full gear. My only dilemma left is rune choice. I dont like Ogre because SA involves a lot of stealth and the dog reveales your position and lets emenies know that you are still around. (I admit its better is spvp though, I do use it there.)

Scholar seems to be a solid alternative as shadow rejuv and the low health pool means that if I can reset, I’ll be on full health which gives me a nice 10% dmg bonus when re-engaging.

Strength seems cool as well because of hidden assassin.

Hoelbrak may be an overkill due to shadow’s embrace.

Help plox, the desperation is real!

enthusiastic noob

(edited by Nimrud.5642)

Stop Golem Abuse! #Savethegolems

in PvP

Posted by: Nimrud.5642

Nimrud.5642

I was moved deeply by your post. To the point that I decided to open the fund for veteran golems. Anyone willing to donate please send me money in game. Thank you in the name of those innocent beings.

After long hesitation I accepted the job offer for treasury secretary at the Adam’s Foundation for Golems Institute. From now on I will handle all finances, so please send me the money in-game! Ty

enthusiastic noob

HoT Demo. Possible bad news for thieves.

in PvP

Posted by: Nimrud.5642

Nimrud.5642

And no you can’t see a thief coming at all, because they stealth a mile away and maintain the stealth indefinitely

That’s where you pretty much lost all your credibility.

Well, its actually not like they -can’t- do that. Most probably won’t, but they certainly can. If they feel it advantageous to stealth by a guy who’s helping mid, who’s also supposed to be watching far, sometimes going unnoticed can be a pretty big benefit, and if anyone can do it it’d be thieves.

No1 runs SA on competitive lvl for obvious reasons. If a non-SA thief does what the guy says above, he’ll have to use 2 gapclosers/teleports and burn a lot of ini… It is only worth it if you can 1-shot the opponent or bring him so low he cant recover (other zerkers). If you do this to a tanky build/class you’ll be out of ini and half of your abilities will be on CD right at the opening move. Supreme is either trolling or has no idea/ is outplayed too often by thieves. No wonder thieves are used only for 1+ing. If a thief goes 1v1 it has to be an other zerker (medi guard excluded ofc).

Otherwise its a NONO. In the last few tournaments I saw toker many times running away whenever a 1v1 situation was about to emerge. I’m not saying he didnt even have a chance but it would have taken too long even if he wins, so he left instead. Thats how sad thieves are these days. And now they are taking our ports… Oh, no! The ports!

High level comps don’t have people generally sitting on home doing nothing. Being able to get to the point unnoticed gives ample time to de-cap and MAYBE even cap it in time before they can get back to you. In that time you would have all of your init back up. Home watchers often support middle. This is one of the primary reasons high ranked players don’t like turret engineers, because they’re so anchored to a node.

I get your point but the original discussion was about fighting in general not just a sneaky decap.

enthusiastic noob

HoT Demo. Possible bad news for thieves.

in PvP

Posted by: Nimrud.5642

Nimrud.5642

And no you can’t see a thief coming at all, because they stealth a mile away and maintain the stealth indefinitely

That’s where you pretty much lost all your credibility.

Well, its actually not like they -can’t- do that. Most probably won’t, but they certainly can. If they feel it advantageous to stealth by a guy who’s helping mid, who’s also supposed to be watching far, sometimes going unnoticed can be a pretty big benefit, and if anyone can do it it’d be thieves.

No1 runs SA on competitive lvl for obvious reasons. If a non-SA thief does what the guy says above, he’ll have to use 2 gapclosers/teleports and burn a lot of ini… It is only worth it if you can 1-shot the opponent or bring him so low he cant recover (other zerkers). If you do this to a tanky build/class you’ll be out of ini and half of your abilities will be on CD right at the opening move. Supreme is either trolling or has no idea/ is outplayed too often by thieves. No wonder thieves are used only for 1+ing. If a thief goes 1v1 it has to be an other zerker (medi guard excluded ofc).

Otherwise its a NONO. In the last few tournaments I saw toker many times running away whenever a 1v1 situation was about to emerge. I’m not saying he didnt even have a chance but it would have taken too long even if he wins, so he left instead. Thats how sad thieves are these days. And now they are taking our ports… Oh, no! The ports!

enthusiastic noob

(edited by Nimrud.5642)

HoT Demo. Possible bad news for thieves.

in PvP

Posted by: Nimrud.5642

Nimrud.5642

And no you can’t see a thief coming at all, because they stealth a mile away and maintain the stealth indefinitely

That’s where you pretty much lost all your credibility.

enthusiastic noob

HoT Demo. Possible bad news for thieves.

in PvP

Posted by: Nimrud.5642

Nimrud.5642

And the stealth haters rise again! :S (I just dont get it to be honest… If you see a warri or a ranger immune to phisical dmg or a guard/mes goes invuln, you just say: ‘he used a CD, its ok’, but when some1 stealths… ‘Cheater, OP, faceroll!’ Blablabla… Stealth is no different than any other offensive/defensive mechanic of the game. Ppl just go crazy about it, cuz they CANT SEE their opponent. So childish imho…) People who hate on mesmers and thieves have no idea what it feels like to stay alive and be useful on these classes in a competitive environment. The last reason to play those classes was ports. And pls dont tell me that other zerker classes have it even worse. They do, but the overall solution is not to throw down the last remaining viable zerker classes to the level of other unviable builds. Nerfing ports wont bring your other zerker specs/classes up to meta level. So we can expect a full tanky meta, thats all.

And those who play cele/soldier and die to a thief 1v1… I have bad news for you: L2P. If equally skilled I dont even engage 1v1. On evenly skilled teams thief has 2 roles: decapping, 1+ing and the list ends here. Peeps have no idea how pathetic they look when complaining about mes/thief. (But if this nerf goes through without compensation, dont worry! You’ll still have power rangers and their 20000008540000 unit range to cry about.) If you want to complain, complain about zerker ele, warri, necro. Thats where the problem is.

/rant

enthusiastic noob

Bloodstone farming

in Players Helping Players

Posted by: Nimrud.5642

Nimrud.5642

Hello,

Champ bags give tons of this stuff. The Frostgorge Sound farm will give you all you need. The meta event ‘Breaking the Ice’ as well as the other Champs will do it just fine.

Wish I could have given you the stacks & stacks I’ve deleted

So frostgorge champ train is the best? I’m on it! Ty

Sometimes wishes do come true!

enthusiastic noob

Bloodstone farming

in Players Helping Players

Posted by: Nimrud.5642

Nimrud.5642

Hello,

due to my unusual farming methods I’m well off on all other materials for ascended gear. And I was wondering if there’s anything more time efficient than dungeon running. I dont care about the fun part as farming – no matter how it is actually done – is dull. So I just want to get through it as fast as possible. Still better than doing it in WvW…

So here’s my question: Do the silverwastes or Orr or boss trains give you more bloodstone dust? Or shall I stick to CoE p1-3 24/7?

Ty

enthusiastic noob

(edited by Nimrud.5642)

Heavy bag issue

in Guild Wars 2 Discussion

Posted by: Nimrud.5642

Nimrud.5642

Honestly, since I’ve owned a Copper Fed Salvage-o-Matic I’ve not encountered any of the problems you face.

Salvage whites, blues and greens with the Salvage-o-Matic. Hold onto 1 or 2 Masters/Mystic Salvage Kits for the occassional rare that is worth more to salvage than sell.

Go by merchants every so often to sell any junk or green sigils/runes that you might’ve picked up.

Deposit any materials by clicking the cog in the top right corner and click “deposit materials”.

Remove any items that you don’t use frequently in your inventory. Store them in your bank. The items that you might use, keep them at the start of your inventory (or in an invisible bag) so that you can compact your inventory and they won’t get moved about.

Having infinite gathering tools is also useful as it saves a few inventory spaces that might be used on extra mithril/orichalcum tools and spares.

I have the salvage machine but I never salvage stuff that turns into ore or wood (this only applies to high lvl stuff that turns into mithril or elder wood) as you get more money if you vendor them.

I have mystic salvage kits for special needs (they stack 250 instead of 25 so I save a lot of space).

I admit I’ve mentioned a little too many details, and that may have mislead you. So my most irritating inventory issue I have is this: weapon switching (see details above). So if you (or anyone else) can tell me if exotic fractal bags work with ascended gear as well or not, would be awesome.

enthusiastic noob