Showing Posts For Nimrud.5642:

Silver tier ranked matches - 26 lost matches

in PvP

Posted by: Nimrud.5642

Nimrud.5642

Can you tell me which account you were playing on when you lost 26 games in a row? Looking at the match history of this account I see the longest losing streak is 11 games, and you’ve also had a win streak of 12 games.

Unless I’m too hungry to think I see some serious roasting comin our way… I like it well done, Sir!

enthusiastic noob

Chasing demons (botters)

in PvP

Posted by: Nimrud.5642

Nimrud.5642

So let me be the 324012345th poster about this issue, but lets take a calm approach:

Is it possible that there are players who are really so bad at this game that one cant help but to think they are bots*?

A) If it is possible, then how the hell do they get in the same match with people who at least have some clue, experience and put in effort to be at least as good as mid gold tier is supposed to represent?

B) If its not, then how come Anet keeps letting these posts ‘fly by’ by the hundreds and do nothing?

  • - symptoms of being a possible bot:

No reaction to team chat. Except for an occasional ‘lol’. (Usually out of context.)

Always running to the closest contested or enemy-held point and engaging even if its 1v5. Never defending or free-capping a point, even if the occasion is present.

3 of them dieing to one enemy player in 5-8 seconds, no major CDs used. (Druid going down 3-4 times without once using signet of stone.)

Running in to fight after a respawn even when the score is 490-3xx or lover – so basically they dont even have a chance to reach a point on the map where there is a cap point or a fight going on…

And many-many more… my point with these is that they seem to have no tactical thinking. Not even a very basic one. I just find it hard to believe that there are enough bad players to fill up the spots in all these matches…

enthusiastic noob

HOPE IV

in Players Helping Players

Posted by: Nimrud.5642

Nimrud.5642

Hello guys,

any of you who completed this collection? I’m having doubts about how the part that involves the ’ Incomplete Catalytic Converter’ should be done. You know where you have to kill the 3 bosses at the Blighting Towers plus Mordremoth…

So my question is:

Is it enough to participate in one boss kill and the whole thing can be done in one run?

Or do I have to do 3 separate mordremoth kills each time participating in a differemt squad to get credit for all the blighting tower bosses?

Thx

enthusiastic noob

Shadow Arts Deadeye?

in PvP

Posted by: Nimrud.5642

Nimrud.5642

Hello guys,

been playing and reading the forums about deadeye and came up with a build alternative:

The basic trickery 3-1-2
Deadeye traitline ofc
And shadow arts 3-2-2 as third

D/P as second weapon set.

My line of thinking was: deadeye is too easy to focus and has problem with condis. And SA was the closest thing to those that I could think of.

What do you think?

enthusiastic noob

Have condition builds been swept out of meta?

in Fractals, Dungeons & Raids

Posted by: Nimrud.5642

Nimrud.5642

Hello,

so as the title says… I’ve read the changes about expertise and concentration and I was wondering if its still worth it to run condi builds on any class?

enthusiastic noob

Where are my 4000 gems?

in Account & Technical Support

Posted by: Nimrud.5642

Nimrud.5642

I’ve bought the 80 dollar version which includes those 4000 gems. In theory… but I didnt get them. Any of you walking in the same shoes?

(Will I only get them once PoF goes live? I got all the other extra items except for the gems.)

enthusiastic noob

How do I climb out of silver?

in PvP

Posted by: Nimrud.5642

Nimrud.5642

What’s your build? play something with good damage and mobility, never try to climb as support.

I may not be knowledgeable enough to say this but I think its the other way around at low ranks. I’m around 1400 games played mostly on my thief:

Thief
611
49.26%
Elementalist
237
51.90%
Ranger
173
53.18%
Guardian
129
48.06%
Warrior
122
45.90%
Revenant
84
51.19%
Engineer
36
47.22%
Mesmer
9
44.44%
Necromancer
2
50.00%

(the only support class with lower % than 50 is engie whom I just picked up a few days ago)

And the reasons why I say this:

99% of the games the initial split is 1 home 4 mid on both teams and in 80% of that 99% the team who takes mid first wins, because:

1. nobody never leaves a mid fight even if they are losing.
2. you can play smart and rotate well, decap/backcap stuff and whatnot but the average IQ of the team simply does not qualify them to be able to rotate around a good teamfighter duo/trio —> if they lose a 3v3 or 4v4 they will engage the same 3v3 or 4v4 every time they run into enemy players. they never make the conclusion that if they cant win a fight with sheer force it may be alittle more helpful to try to outrun them or something other than just being slaughtered every 30 sec.

In higher tiers where people know some stuff about rotations, class matchups, class roles, etc… Then I do believe that a thief or a mes can be extremely effective. But in lower tiers players are like little robots. They always do the same, and never listen. Winning the first mid fight will give you a 70% winrate in bronze and silver imho.

enthusiastic noob

Carry potential: druid vs scrapper

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Posted by: Nimrud.5642

Nimrud.5642

Hey,

I’ve been playing on my druid for quite a while now and it got me wondering what would it be like to play an engie instead… gave it a couple of tries and I liked it. But I also realized that it will take quite a while until I get used to playing an engie. And I want to decide if its worth putting in the effort.

On druid I really like mobility, stealth, invuln, stab, double rez via shout trait, but I cant really cleave with LB and not even with staff. Going S/D instead of LB helps with cleaving but gets me killed with a good thief around…

On engie I like the increased meele damage, projectile hate, double rez, but Im as fast as a snail, cant really be sneaky due to the fact that stealth gyro is still visible after activation (and also lags behind if you happen to move too fast).

But at this point I cant really decide which one to choose. So I’d like to hear so experienced engineers on this issue.

And pls no ‘play what u like’ answers. I like both I just played druid a lot more.

p.s.: Just to be a 100% clear: Druid builds: bunker S/D and shoutbow. Scrapper build: power hammer.

enthusiastic noob

(edited by Nimrud.5642)

matchmaking algo BROKEN. w/ evidence

in PvP

Posted by: Nimrud.5642

Nimrud.5642

Imho either Anet lies about its matchmaking: many – including myself – have the opinion that certain games are meant to end in a certain way. A.k.a. – they are fixed or heavily biased so that the lower rated part of the community gets more wins via getting thrown into teams that win the game for them.

Or the matchmaking still cant measure player skill. The potential of individual players varies wildly, to the extent that I cant even comprehend how they get into the same match.

This season I’ve won all the close games (within 100 score difference) except for 2. All my other losses are from total blowouts. Its still 75% luck and maybe 25% skill or even less. Whether these are forced wins/losses or just bad luck I dunno.

Either way those games where everything is decided before the teams leave their bases should be much lower. 27 of my 30 losses this season were all games we had no chance winning.

Not fun, not competitive… and each season there are multiple topics about it on the forum, yet nothing changes.

I’d also like to add this screenshot which shows that losing a total blowout match and a close game results in the same loss in rating. So according to Anet those teams were in both cases close to eachother in skill level however the actual score of the match says its the other way around. (Losing a game 172-503 and 424-503 both resulted in a 13 rating loss – which tells me that MMR says NOTHING about skill level.)

Attachments:

enthusiastic noob

(edited by Nimrud.5642)

Rev gear

in WvW

Posted by: Nimrud.5642

Nimrud.5642

Hello,

I was wondering how is concentration for power roamer build. Its basically the WvW version of the conquest build. But because in WvW you get to choose your full gear not just a single amulet I thought I might add some concentration and/or toughness through commander gear.

This is the original build I saw Skeggox using.

And this is the one I have in mind. Difference: the above mentioned commander stats, more marauder items and different sigils.

I’d be happy to hear your opinions. thx

enthusiastic noob

When to use condi/power ranger?

in Fractals, Dungeons & Raids

Posted by: Nimrud.5642

Nimrud.5642

Hello,

a few weeks ago I entered a t4 daily run with my power druid and got kicked after the first fractal when my group realised that I’m not condi. So I decided to put together a condi gear before entering again. And now that the gear is ready I went to qTfy.eu to check the exact build/sigils/etc. And then I saw this: ‘Check the Fractal section to know where each build is optimal but in general Condition Druid will do the job in most fractals if you cant afford both.’ But the ‘fractal section’ is empty…

So all you seasoned players pls help me decide!

Here’s the list of fractals, so you only need to write a ‘P’ or a ‘C’ and can save typing:

Aquatic
Swamp
Uncategorized
Urban Battleground
Molten Furnance
Snowblind
Thaumanova
Cliffside
Underground facility
Aetherblade
Volcanic
Mai Trin
Molten Boss
Solid Ocean
Chaos
Nightmare

Thx, <3

enthusiastic noob

Warrior changes

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Posted by: Nimrud.5642

Nimrud.5642

Hello,

I’d like to hear your opinions on warrior after the nerf:

1. Reading the patchnotes – it seems to me that the condi build took a bigger hit. Did that hit put the condi build behind in effectiveness or is it still better than the power build despite the bigger nerf?

2. If I chose the condi build is it still mace/shield + LB or maybe sword/shield + LB?

3. If I chose the power build is axe now superior with the buffs it got or is that too still mace/shield + GS?

4. And finally: Bloody Roar or Eternal Champion? (If I had to make a guess I’d say BR if there’s a lot of boon corruption on the enemy roster, otherwise EC.)

Thanks

enthusiastic noob

Teamfighter classes/builds in current season

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Posted by: Nimrud.5642

Nimrud.5642

Considering you’re only talking about support classes, that’s what I’ll go in to.

Ele is still by far the strongest teamfight support. Through reflects, auras, protection and heals they outshine Engis and Druids.

Engineer is probably the best of the three as a 1v1 class. You can still support in teamfights through blasting fields aswell as peeling for them with either invis or superspeed.

I would consider druids the best support for small scale fights. They drop off drastically in 4v4s and 5v5s but truly shines in 2v2s. They can hold their own in most 1v1s but lack killing potential.

Other honorable mentions might be Symbolic Mender guardian. Through heal ticks and counterpressure coupled with aegis, they actually grant more sustain to the team than most people think.

Oh, my post is kinda all over the place so its no wonder you didnt get it. My bad.

So here it is:

In my little world roles are like this when it comes to spvp: roamers (thief, mesmer, rev), supporters (ele, druid, engie, ventari rev), and team fighters – who can deal great dmg but only work well with support classes (necro, war and maybe guard).

So I am looking for classes/builds for the 3rd category.

enthusiastic noob

Teamfighter classes/builds in current season

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Posted by: Nimrud.5642

Nimrud.5642

Hey,

I suspect that the support role will be filled with druid, tempest and scrapper this season too. (Maybe a little less tempests.) But what about teamfighter builds?

Warrior seemed to be a solid option with a lot of resistance, invuln, block, etc. BUT some say recent patch was really rough on condi wars, others say it was worse for power war… some say condi is still ok. I dont play warrior actively so I cant decide by myself. All I know for sure that the condi build has much less cleave.

Engineer seems to be a stationary point when it comes to meta. Would it be better to play engie with pala amulet for solo q? Better rez, better cleave(?), less overall dmg, more sustain.

I cant really think of anything else viable for teamfights. Maybe a druid with a little more offensive stats or build?

FYI: I exclusively play solo.

enthusiastic noob

PvP ascended items stat reset

in Players Helping Players

Posted by: Nimrud.5642

Nimrud.5642

So I’ve just noticed that all ‘Mist’ items that I have from pvp got their stats reset. Is it a one time occurance or is it going to be like this in every new pvp season?

I’ve also just noticed that an other ‘Mist’ item in my ele’s inventory didnt get its stats reset. Maybe it is a bug indeed? :O

enthusiastic noob

(edited by Nimrud.5642)

I'm loving the balanced match ups.

in PvP

Posted by: Nimrud.5642

Nimrud.5642

Ok, so why is it that hard to find out the actual skill level of a person? Because that is what obviously is missing from this machmaking system. The system thinks that it is putting together balanced teams but when it comes to the actual game it turns out that one team is much more potent than the other. And the usual blowout takes place. So far this season I’ve had only 2 games where the score was somewhat close and both teams had a chance to win. All the other games… I could just have been AFK all along and it would not have changed a thing. So how are these games supposed to indicate my skill level? I guess they just cant do that. No matter how you look at this ANET has no chance. Because personal ratings are coming from team performance and there is no way to tell what components make up your personal rating. But one thing is for sure: personal skill level maybe has 15-20% in it. The other part comes from team comps you get along the way, possible DCs, AFK trolls, a legendary player playing his alt account, etc. So there are many more factors other than personal skill level that will determin your win rate. So lucky and unlucky ppl can end up much lower or much higher than their actual skill level would allow them. And its never going to change unless ANET finds out accurate methods to measure personal skill level. Which is kind of doubtful as the quality of a player’s performance cannot only be measured by numerical data.

So all in all: this wont change, you better get used to it.

p.s.: Here’s an example to better see what I mean:

Lets say both team A and B have the same potential comp wise, have the same average skill level. Team A consists of players quite close to eachother when it comes to skill and knowledge of rotations. While team B has the same average MMR but from much bigger swings of skill level. So in team B 2 carry the team, 1 is ok, and the last 2 players are carried hard. The game ends with a close score, whoever wins. But now the system thinks that both the 2 who carried team B and the 2 who were carried in team B are at the same skill level. Next game comes and now its 4 carriers vs 4 that would need to be carried at that MMR and the blowout happens. Its as ‘simple’ as that.

enthusiastic noob

Still cant attune Mist Bands

in Guild Wars 2 Discussion

Posted by: Nimrud.5642

Nimrud.5642

‘Ascended PvP rings can now be attuned.’ – can they?

Attachments:

enthusiastic noob

Denial Esports moving on from GW2

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Posted by: Nimrud.5642

Nimrud.5642

Whats up with the video the OP linked? Twitch says its no longer available. Helseth’s channel wont even load for me. And I cant see any new videos on his YT channel either…

Did he do this himself/his account or did Anet take leagal (or other) actions against him?

This is what twitch says about the issue:

‘Sorry. Unless you’ve got a time machine, that content is unavailable. The community has closed this channel due to terms of service violations.’

Any thoughts?

enthusiastic noob

Mesmer basics

in PvP

Posted by: Nimrud.5642

Nimrud.5642

Hello guys,

I decided to pick up mesmer for pvp playing the meta condi chrono. And for starter I’d like to know:

1. Which matchups to take and which not to take when it comes to a 1v1?

2. My very little knowledge is telling me that I should prefer 1v1s and 2v2s (not even sure if its true), but what if it comes to team fighting? Am I like an ele stuck in a useless 1v1 on a side node? Or can I still be useful enough to stay?

3. Any build/utility/weapon change depending on the enemy comp? Or should I go in with the very same build all the time regardless of enemy comp?

Thx

enthusiastic noob

Enrichments in WvW

in Players Helping Players

Posted by: Nimrud.5642

Nimrud.5642

Hey,

so do enrichments work in WvW? More specifically this one.

enthusiastic noob

Carry-potential ranking

in PvP

Posted by: Nimrud.5642

Nimrud.5642

It honestly depends on what tier of play you’re in. In low tier games, people can’t stay alive for the life of them and high sustain, high damage team fighters carry the day. I’d much rather shamble mid on a warrior, guard, or necro and cleave everyone down with AoE because they’re bad, then win a simple, predictable match than try to create pressure with a thief.

It’s at higher tier games, where people don’t just die within 10 seconds of a fight starting, that classes like thief or mesmer start to shine – that’s where you need to create mismatches and push people out of position to win, which thief and mesmer excel at.

Plus, if you genuinely belong in bronze / silver the skills needed to yoyo and force bad match-ups on a thief or mesmer are going to be a lot harder to master, and less fruitful in the short run, than learning how to not die on a warrior or guardian and using one of those two sledgehammers to piledrive the trash on the other team. Low end players don’t have small windows of opportunity to capitalize on, they’re wide open doors of failure. Drive the biggest truck you can through it.

Word! Laughed so hard, because its true.

enthusiastic noob

Carry-potential ranking

in PvP

Posted by: Nimrud.5642

Nimrud.5642

Zoose made a list about this but things may have changed ever since, so I’d like to know your opinions. And here are my thoughts as starters:

Mesmer, necro and engie are excluded from my list as I dont play those classes at all.

1. Thief: but ONLY if the match is somewhat close and your team only need a little push here and there. Thief is best because of its great mobility it can deliver those little packages of additional help very quickly almost regardless of where these events take place on the map.

2. Rev: less mobile than thief, but can go into many more 1v1 without being a disadvantage to the team. Also much more durable in teamfights, decent rezzing cabability. So when things get more rough it outperforms thief.

3. Druid/ele: they have roughly the same potential. Ele can support better in a teamfight, but druid has a chance to actually kill something in a 1v1. But overall they both are only situationally good. Because they need other players to deal damage for them. Killing some1 in a 1v1 with ele means you outplayed them by a lot. But this rarely happens.

4. Warri/guard: even more situational than druid and ele. They are slow, so they shouldnt even try to keep up with thieves, mesmers or revs when it comes to decapping and stuff. And they are only good for team fights if the enemy team do not have healer(s) either. In my experience (may only be the case because of my low rating) – 2 warrs and 1 guard vs an ele, a war and a guard will mostly lose. So guard and war needs to have mobility and support in their teams before they can be really effective, thats why I rank them last.

/discuss

enthusiastic noob

(edited by Nimrud.5642)

Either total domination or epic butt whooping

in PvP

Posted by: Nimrud.5642

Nimrud.5642

Btw can some1 come up with some kind of at least half-rational conspiracy theory for this phenomenon? As I just refuse to believe that Anet cant do what this guy can do

Is it possible that impleneting a proper MMR system would bring other even worse issues to light? Is that possible that Anet ignores these problems or gives ‘solutions’ that are actually not solutions – on purpose?

Or try it from the other way around: What can be screwed up if they implement a proper MMR system? Population issues would be revealed to the public creating a vortex of self-fulfilling prophecies and further decrease population? Or are they protecting the silent army of ‘pve noobs’ so they get at least some wins as well and are less likely to desert the game?

Even though we will never get a definite answer to this question, its worth theorizing about because within the normal and ‘politically correct’ course of things it obviously does not work. And I just cannot believe that all the problem Anet has with this is that they cant figure out a proper MMR system… Come on, they made the whole game… community is crying about it for years. Are they really this incompetent? Or do they have motivations they dont make public?

Opinions?

enthusiastic noob

Either total domination or epic butt whooping

in PvP

Posted by: Nimrud.5642

Nimrud.5642

Was just about to write the same, still getting blowout matches 90% of the time. Still feels like its just RNG at the start (the game puts the teams together), and nothing significant after the game starts – just waiting for the inevitable.

And its not just some wierd forum dudes who come here and complain about it all the time. I’m a regular viewer of ESL players’ streams and its quite often the case with them as well. You see them going 2v1 or even 3v1 for minutes and their team still loses other caps. How can you possibly carry harder than that? You cant… this system is just not able to measure true skill level and potential. (Dunno which one does though…) What were those players doing in that division if they cant win 2v3s and 2v4s? Got a guildie, I could never ever beat him 1v1. Still he’s lower rated this season than me… Killed a necro on my thief in like 12 seconds last game, the next game a DH did the same to my ele… its just crazyness all over the place.

I believe Anet is trying, but if they do they are constantly overlooking fundamental things I suspect. It’s been the complaint since forever, and seems to stay so for a good while…

enthusiastic noob

Eles and the 4 stats

in WvW

Posted by: Nimrud.5642

Nimrud.5642

I think going a mix of Crusader and Marauder is the best alternative to Celestial.

What do you exactly mean by ‘alternative’? The better option, equal or a little worse? I already have the gear that is in the linked build so I dont want to change it just for the sake of something new. I only intend to change it if there is a better setup.

enthusiastic noob

Eles and the 4 stats

in WvW

Posted by: Nimrud.5642

Nimrud.5642

Hey, back a while a go I created this version of the standard cele roaming build. And I was wondering if its worth going full celestial or select one of the newer 4-stat trinkets and back item such as Commader’s, Marauder or Waderer’s gear. How’s ele with boon duration and condi duration? Back in the days when cele ele was a thing in spvp as well ppl always said its all about the burning. ‘All the other things you do is just to kill time while your enemy burns to death because thats the condition eles can apply infinitely.’ – or something along these lines if I remember correctly. Is this still true?

enthusiastic noob

After-buy drama

in Players Helping Players

Posted by: Nimrud.5642

Nimrud.5642

There’s a thread in the Bugs sub-forum with a copy of a CS Team member response indicating that the Mist Band will be changed at a later date, and to watch the forums for the official announcement.

Good luck.

Its really kind of you but it seems I won’t need luck, only patience…

enthusiastic noob

After-buy drama

in Players Helping Players

Posted by: Nimrud.5642

Nimrud.5642

Hello,

is this ring meant to be like this or is it a bug? What I exactly mean is this part: ‘This ring cannot be attuned and does not interact with the Mystic Forge.’

enthusiastic noob

Any viable power ranger build for roaming?

in WvW

Posted by: Nimrud.5642

Nimrud.5642

Thx for the helpful input! Planning my transition from the old version to the new version – all I have left to ask is this:

Is this concentration ‘hype’ dependent on the weapon set or does it work well with all weapon choices? I’m planning to use longbow + staff instead of sword/warhorn + staff and I really dont want to reforge my gear just to get to know that it only is good for a specific weapon choice.

enthusiastic noob

If not AFK farmers then what?

in Guild Wars 2 Discussion

Posted by: Nimrud.5642

Nimrud.5642

Just because it didn’t last as long doesn’t mean it didn’t happen. And just because it wasn’t as long before HoT doesn’t mean that AFK farmers and autoloot are the cause. More than just that was added or changed with HoT’s launch.

I don’t need to see a graph to now that it won’t have evidence that AFK farmers and autoloot are the cause.

You should be a politician… but until you get there you may learn from Mikikira.1574 how to conduct a proper conversation. You keep representing falsely what I said and then you argue with my twisted statements instead of the original ones. ‘Could be’ isnt agreeing and in no way is a hard statement. Yet you act like it is… However I provided graphs that exactly show that this has never happened before. You just refuse to look at them because they may put your stupid arguements in danger… Hot air, nothing but hot air. Typical case of wanting to look smarter than others even at the cost of twisting reality.

enthusiastic noob

If not AFK farmers then what?

in Guild Wars 2 Discussion

Posted by: Nimrud.5642

Nimrud.5642

Why is the most unlikely explanation is the one people pin their hat to. AFK farming (assuming you don’t mean gathering here, but bots that kill mobs and loot) is dealt with with DR and the numbers you are seeing aren’t all that impressive or meaningful either. You can’t assume that exceptional cases you have cherrypicked from the TP are linked to AFK farming. There are lots of ideas on why what you have seen can happen; deciding it’s the one that gives you an easy finger to point at Anet is already starting the thread off on a confrontational foot.

Ok. Then lets just keep it simple!

You cant get leather and cloth from gathering. You loot it. The item itself or from bags or from salvaging. So you need to kill and loot to get them.

The increased demand of mats for precursor crafting raised price lvls significantly after HoT release. Staying at the previous example: rugged leather squares were somtimes even above 16s a piece. This stayed like this for quite a while.

Then from somewhere, sellers occured who had tons of the needed mats. And been dumping hunge amounts ever since.

So my questions are:

If it has nothing to do with the autoloot mastery then why wasnt this a thing right when HoT came out? Ppl sitting on their stocks (that are enough to craft multiple precursors) while the price is 40-70% higher than now… that does not make sense to me.

But if there is an other explanation then be so kind to share it. Where did this huge influx of mats come from? Or has demand dropped that much? Well actually it didnt… View the full price/supply/demand history of the items on the link I provided and you’ll see that they all shoot up in Oct-Nov of 2015 and after the initial sipke they stabilize around Jan of 2016. And from June of 2016 supply goes up reaching never before seen levels without demand significantly changing. This kind of goes against what you are saying…

And you haven’t proven that it didn’t happen before HoT. You’ve even admitted in THIS THREAD that it may have happened before HoT and that you didn’t notice it.

Hey, why are you trying to act as if this was just a temporary occurence? This may have happened before HoT but surely never lasted this long. Look up what I just wrote about price plugs.

And above all look up the full item history on the links I provided and you’ll see that supply volume was never ever this high before. In the case of rugged leather and wool the gap is a little smaller but consider that the pre-HoT lvls of supply occured without the increased demand.

So actually you are doing the exact same thing that you are accusing me of. All the data is there, but you didnt even bother to look it up…

Just because it’s lasting longer not doesn’t prove that it’s AFK farmers that did it.

So again, you’ve admitted that it’s happened before HoT. Therefore it’s AFK farmers that cause it.

No. I did not happen. Stop parroting yourself lol. Or are you having a hard time understanding graphs?

And btw would you give an alternative explanation to what the graphs show? It seems its not me who has a hard time disconnecting from the AFK farming concept…

Did you ever stop to think that,
1. The base GW2 is now F2P, thus people have made extra accounts, plus those in conversion of buying HoT to remove restrictions
2. WvW now has RNG nodes on EVERY map, I’ve struck a lumber node at the same spot, 4 times in a day and got this list

Green Wood
Green Wood
Hard Wood

Ancient Wood
Hard Wood
Soft Wood

Soft Wood
Seasoned Wood
Seasoned Wood

Green Wood
Elder Wood
Green Wood

As you can see completely random. There are Lumber, Ore, Vegetable, Herb, Cloth, Leather, and Berry. Gathering from these can give you ANYTHING on the drop table, plus every character on an account can use these freely, I personally got 21 characters so do this math.

2 nodes per camp, 3 nodes per tower, 4 nodes per keep and SMC
Generally there are 6 camps, 4 towers, 3 keeps per BL, 6 camps, 9 towers, 3 keeps and SMC in EBG. That’s a lot of nodes that any one player can hit up, add to it they can hit up those nodes on every character they have, then the number of mats start to rack up fast.

Finally something that makes sense. Ty! And you didnt even get personal. Thats exceptional.

I saw these nodes introduced but never thought they could have such a profound effect.

enthusiastic noob

If not AFK farmers then what?

in Guild Wars 2 Discussion

Posted by: Nimrud.5642

Nimrud.5642

Why is the most unlikely explanation is the one people pin their hat to. AFK farming (assuming you don’t mean gathering here, but bots that kill mobs and loot) is dealt with with DR and the numbers you are seeing aren’t all that impressive or meaningful either. You can’t assume that exceptional cases you have cherrypicked from the TP are linked to AFK farming. There are lots of ideas on why what you have seen can happen; deciding it’s the one that gives you an easy finger to point at Anet is already starting the thread off on a confrontational foot.

Ok. Then lets just keep it simple!

You cant get leather and cloth from gathering. You loot it. The item itself or from bags or from salvaging. So you need to kill and loot to get them.

The increased demand of mats for precursor crafting raised price lvls significantly after HoT release. Staying at the previous example: rugged leather squares were somtimes even above 16s a piece. This stayed like this for quite a while.

Then from somewhere, sellers occured who had tons of the needed mats. And been dumping hunge amounts ever since.

So my questions are:

If it has nothing to do with the autoloot mastery then why wasnt this a thing right when HoT came out? Ppl sitting on their stocks (that are enough to craft multiple precursors) while the price is 40-70% higher than now… that does not make sense to me.

But if there is an other explanation then be so kind to share it. Where did this huge influx of mats come from? Or has demand dropped that much? Well actually it didnt… View the full price/supply/demand history of the items on the link I provided and you’ll see that they all shoot up in Oct-Nov of 2015 and after the initial sipke they stabilize around Jan of 2016. And from June of 2016 supply goes up reaching never before seen levels without demand significantly changing. This kind of goes against what you are saying…

Let’s keep it more simple … let’s say there are AFK farmers wrecking the economy … where are they actually farming and how come we don’t see them all over the place? The real fact is that the game layout doesn’t actually make AFK farming at the scale needed to wreck the economy possible.

There are a handful of places where AFK farming can happen because of mob density, and even then, those spots can support maybe two people farming … so instead of trying to tell us AFK farming exists based on some indirect evidence from the TP, it would make more sense to actually look at how the game works first before you continue.

I’ve said it like a gazillion times that I’m not sure its just the most logical explanation that I can come up with…

And the two alternative answers I could squeeze out of you guys were not that convincing. One of you said its beacuse of new salvage items being introduced so lvl80 players can get lower tier mats as well. And some else said that lower lvl characters are selling the lower lvl mats. But that also goes against reality. Because with the coming of HoT and the accumulation of tomes of knowledge and the instant lvl80 boost it takes less and less time to get to 80. So this should decrease supply. But supply went up dudes… it went up. Well before the new salvage items were introduced.

So pls all you guys who get it, share your secrect with a stupid bloke like me pls!

enthusiastic noob

If not AFK farmers then what?

in Guild Wars 2 Discussion

Posted by: Nimrud.5642

Nimrud.5642

Why is the most unlikely explanation is the one people pin their hat to. AFK farming (assuming you don’t mean gathering here, but bots that kill mobs and loot) is dealt with with DR and the numbers you are seeing aren’t all that impressive or meaningful either. You can’t assume that exceptional cases you have cherrypicked from the TP are linked to AFK farming. There are lots of ideas on why what you have seen can happen; deciding it’s the one that gives you an easy finger to point at Anet is already starting the thread off on a confrontational foot.

Ok. Then lets just keep it simple!

You cant get leather and cloth from gathering. You loot it. The item itself or from bags or from salvaging. So you need to kill and loot to get them.

The increased demand of mats for precursor crafting raised price lvls significantly after HoT release. Staying at the previous example: rugged leather squares were somtimes even above 16s a piece. This stayed like this for quite a while.

Then from somewhere, sellers occured who had tons of the needed mats. And been dumping hunge amounts ever since.

So my questions are:

If it has nothing to do with the autoloot mastery then why wasnt this a thing right when HoT came out? Ppl sitting on their stocks (that are enough to craft multiple precursors) while the price is 40-70% higher than now… that does not make sense to me.

But if there is an other explanation then be so kind to share it. Where did this huge influx of mats come from? Or has demand dropped that much? Well actually it didnt… View the full price/supply/demand history of the items on the link I provided and you’ll see that they all shoot up in Oct-Nov of 2015 and after the initial sipke they stabilize around Jan of 2016. And from June of 2016 supply goes up reaching never before seen levels without demand significantly changing. This kind of goes against what you are saying…

And you haven’t proven that it didn’t happen before HoT. You’ve even admitted in THIS THREAD that it may have happened before HoT and that you didn’t notice it.

Hey, why are you trying to act as if this was just a temporary occurence? This may have happened before HoT but surely never lasted this long. Look up what I just wrote about price plugs.

And above all look up the full item history on the links I provided and you’ll see that supply volume was never ever this high before. In the case of rugged leather and wool the gap is a little smaller but consider that the pre-HoT lvls of supply occured without the increased demand.

So actually you are doing the exact same thing that you are accusing me of. All the data is there, but you didnt even bother to look it up…

Just because it’s lasting longer not doesn’t prove that it’s AFK farmers that did it.

So again, you’ve admitted that it’s happened before HoT. Therefore it’s AFK farmers that cause it.

No. It did not happen. Stop parroting yourself lol. Or are you having a hard time understanding graphs?

And btw would you give an alternative explanation to what the graphs show? It seems its not me who has a hard time disconnecting from the AFK farming concept…

enthusiastic noob

(edited by Nimrud.5642)

If not AFK farmers then what?

in Guild Wars 2 Discussion

Posted by: Nimrud.5642

Nimrud.5642

Why is the most unlikely explanation is the one people pin their hat to. AFK farming (assuming you don’t mean gathering here, but bots that kill mobs and loot) is dealt with with DR and the numbers you are seeing aren’t all that impressive or meaningful either. You can’t assume that exceptional cases you have cherrypicked from the TP are linked to AFK farming. There are lots of ideas on why what you have seen can happen; deciding it’s the one that gives you an easy finger to point at Anet is already starting the thread off on a confrontational foot.

Ok. Then lets just keep it simple!

You cant get leather and cloth from gathering. You loot it. The item itself or from bags or from salvaging. So you need to kill and loot to get them.

The increased demand of mats for precursor crafting raised price lvls significantly after HoT release. Staying at the previous example: rugged leather squares were somtimes even above 16s a piece. This stayed like this for quite a while.

Then from somewhere, sellers occured who had tons of the needed mats. And been dumping hunge amounts ever since.

So my questions are:

If it has nothing to do with the autoloot mastery then why wasnt this a thing right when HoT came out? Ppl sitting on their stocks (that are enough to craft multiple precursors) while the price is 40-70% higher than now… that does not make sense to me.

But if there is an other explanation then be so kind to share it. Where did this huge influx of mats come from? Or has demand dropped that much? Well actually it didnt… View the full price/supply/demand history of the items on the link I provided and you’ll see that they all shoot up in Oct-Nov of 2015 and after the initial sipke they stabilize around Jan of 2016. And from June of 2016 supply goes up reaching never before seen levels without demand significantly changing. This kind of goes against what you are saying…

And you haven’t proven that it didn’t happen before HoT. You’ve even admitted in THIS THREAD that it may have happened before HoT and that you didn’t notice it.

Hey, why are you trying to act as if this was just a temporary occurence? This may have happened before HoT but surely never lasted this long. Look up what I just wrote about price plugs.

And above all look up the full item history on the links I provided and you’ll see that supply volume was never ever this high before. In the case of rugged leather and wool the gap is a little smaller but consider that the pre-HoT lvls of supply occured without the increased demand.

So actually you are doing the exact same thing that you are accusing me of. All the data is there, but you didnt even bother to look it up…

But if you finally do, I also suggest taking a look at how drastic the supply spikes are. If its an overall trend and vast numbers of players get access to much more mats it spreads out a little more in time as players dont have the same gaming hours and overall activity. Hunge spikes imply fewer sellers selling bigger amounts.

enthusiastic noob

(edited by Nimrud.5642)

If not AFK farmers then what?

in Guild Wars 2 Discussion

Posted by: Nimrud.5642

Nimrud.5642

Why is the most unlikely explanation is the one people pin their hat to. AFK farming (assuming you don’t mean gathering here, but bots that kill mobs and loot) is dealt with with DR and the numbers you are seeing aren’t all that impressive or meaningful either. You can’t assume that exceptional cases you have cherrypicked from the TP are linked to AFK farming. There are lots of ideas on why what you have seen can happen; deciding it’s the one that gives you an easy finger to point at Anet is already starting the thread off on a confrontational foot.

Ok. Then lets just keep it simple!

You cant get leather and cloth from gathering. You loot it. The item itself or from bags or from salvaging. So you need to kill and loot to get them.

The increased demand of mats for precursor crafting raised price lvls significantly after HoT release. Staying at the previous example: rugged leather squares were somtimes even above 16s a piece. This stayed like this for quite a while.

Then from somewhere, sellers occured who had tons of the needed mats. And been dumping hunge amounts ever since.

So my questions are:

If it has nothing to do with the autoloot mastery then why wasnt this a thing right when HoT came out? Ppl sitting on their stocks (that are enough to craft multiple precursors) while the price is 40-70% higher than now… that does not make sense to me.

But if there is an other explanation then be so kind to share it. Where did this huge influx of mats come from? Or has demand dropped that much? Well actually it didnt… View the full price/supply/demand history of the items on the link I provided and you’ll see that they all shoot up in Oct-Nov of 2015 and after the initial sipke they stabilize around Jan of 2016. And from June of 2016 supply goes up reaching never before seen levels without demand significantly changing. This kind of goes against what you are saying…

enthusiastic noob

If not AFK farmers then what?

in Guild Wars 2 Discussion

Posted by: Nimrud.5642

Nimrud.5642

I don’t understand how you think AFK farmers are getting more materials then people playing the game actively. If there were an AFK farmer they wouldn’t get events, they’ll most likely just die and be dead for hours, or they’re getting drops from two mobs re spawning. If you disagree, then you’ll just have to be more specific with what you’re seeing people do. There’s no way in hell someone AFK letting their pet or minions kill things is getting a massive amount of leather.

Your market trends don’t mean anything, and you ignore any possibility that other things are being factored in because people are just trying to be smart. Selling hardened leather you have stored up gets you a ton of money, and people may be trying to buy something else they need with the gold. Then the new maps also give you the items you can salvage for leather for almost every event.

So I don’t know what kind of AFK farmers you are witnessing, but I only see AFK people dead or on a rock so that mobs can’t aggro on to them.

Lastly I have 2,000 material storage. I have no idea what others have, but injecting that much into the TP isn’t a surprise with how many veteran players there are.

Maybe like 20% of your post is relevant to what I was saying.

AFK farming is a thing, I wont educate you on that. Look it up at the forums. But still I never said I’m 100% sure about it. All I said was I cant logically come to any other conclusion. The reason I’m here is that I dont think I’m all knowing so I rather ask just to be sure…

Your market trends don’t mean anything, and you ignore any possibility that other things are being factored in

Thats a detailed and factual statement… Would you mind expanding this a little?

What the hell does hardened leather and the money you get from selling them come here? :O I also dont get how people ‘trying to buy something else’ has an effect on the issue… And the new maps are lvl80 maps, you dont get much low tier mats from there either, so this argument of yours is kind of weak too.

enthusiastic noob

If not AFK farmers then what?

in Guild Wars 2 Discussion

Posted by: Nimrud.5642

Nimrud.5642

You are asking why was the game different a year ago befor a huge expansion came out ……

Yep but that had no effect on the mechanics you were mentioning. Hoarding and flipping was very much possible before HoT. The only thing that HoT changed was the price level. But I referred only to HoT prices in my post. (Before hot rugged leather squares were around 6-8s if I remember correctly or even at 5s.) The ‘HoT prices’ seemed stable in the first few weeks/months until players got their masteries maxed out, then this happened…

Surely if maxing masteries is an underlying cause, that will be the Legendary Crafting one, not the autoloot which has any significant impact on the economy for better or worse?

Yep, precursor crafting caused the initial price increase (remember thick leather sections being 9c a piece? :P). But that only lasted for the first weeks or months.

enthusiastic noob

If not AFK farmers then what?

in Guild Wars 2 Discussion

Posted by: Nimrud.5642

Nimrud.5642

Several reasons:

1. Coincidence. It just happened to get easier to gather enough mats for more players to sell on the TP at lower prices since it no longer takes as much effort.
2. It happened before, you just never noticed it until after HoT launched
3. Coincidence. It just happened that someone accidentally posted a number of mats at the 1c above buy order cost and regular players just placing sell orders without thinking followed suit.
4. Coincidence. Those mats have reached their equilibrium prices where the prices most players are willing to buy them at matches the prices sellers are willing to sell them at.

1. Would you pls specify what you exactly mean by ‘it no longer takes as much effort’?
2. Could be.
3. Yep that happens, and it in fact can create a price plug. For a few hours or days, not weeks and months.
4. Maybe but that rather applies to silk or mithril. Because the majority of players are at lvl80 and get lvl 80 loot which gives silk, mithril, elder log and thick leather. In much greater quantities than lower tier mats. Your ‘average Joe’ lvl 80 player wont have 25 stacks of low lvl mats by just playing the game. Or if he does he will dump them at 3-4 occasions in a year. That cant cover the full demand all through the year.

enthusiastic noob

(edited by Nimrud.5642)

If not AFK farmers then what?

in Guild Wars 2 Discussion

Posted by: Nimrud.5642

Nimrud.5642

You are asking why was the game different a year ago befor a huge expansion came out ……

Yep but that had no effect on the mechanics you were mentioning. Hoarding and flipping was very much possible before HoT. The only thing that HoT changed was the price level. But I referred only to HoT prices in my post. (Before hot rugged leather squares were around 6-8s if I remember correctly or even at 5s.) The ‘HoT prices’ seemed stable in the first few weeks/months until players got their masteries maxed out, then this happened…

enthusiastic noob

If not AFK farmers then what?

in Guild Wars 2 Discussion

Posted by: Nimrud.5642

Nimrud.5642

Ok, then my only question to you guys remains: Why wasnt it like this before HoT, how did it happen to coincide with the coming out of the autoloot mastery?

enthusiastic noob

If not AFK farmers then what?

in Guild Wars 2 Discussion

Posted by: Nimrud.5642

Nimrud.5642

Hey,

I brought up this issue before but it seemed that commenters were more keen about being the smartest guy in the thread (and show it to everyone who comes around) rather than looking at the facts. But just before I start I have to mention that I may be biased as well, but for other reasons.

I’ve been around for quite a while. Well before HoT ever came out. And after like the 1st month of me playing gw2, I got into the ‘TP-stuff’… well because I wanted to make money. What a surprise! And through all this time I’v seen big fluctuations of prices and volume across the board. And nothing like the current situation has ever emerged before HoT. Not once! But some like to make it look like it all OK, fine and dandy. What am I talking about exactly? The same issue as in the previous topic: market flooding. There are some guys in this game who found out a way to get extreme quantities of goods for no or ignorable cost and they regularly dump it at the TP. Period. Some like to get ‘smart’ at this point and come up with alternative explanations (probably those who actually do it but dont want others to find it out) like: ‘they farmed it themselves and not being AFK’ or ‘running this dungeaon or that world event gets you even more’…

But if we look at the bare facts the situation looks way different (however I’m still open to hear other rational explanations for the situation than mine):

with rare interruptions – bolts of different cloths and squares of different leathers are used to flood the market continuously. Take rugged leather squares for example: the otherwise usual price would be between 11s and 13s50c or so (only seen it going higher once before HoT) and even to this day it actually does go back to this level when these big sellers occasionally run out of mats. But the next morning its hammered down to 9-10s again with large stacks of mats. And its the same with almost all bolts and squares. Take a look how these big sellers dumped their stuff again when the latest patch came out:

http://www.gw2spidy.com/item/19740
http://www.gw2spidy.com/item/19742
http://www.gw2spidy.com/item/19744
http://www.gw2spidy.com/item/19733
http://www.gw2spidy.com/item/19734
http://www.gw2spidy.com/item/19736

They all go downhill around 13rd-14th of Dec. Except maybe rugged leather squares (probably they are a bit harder to come by because they are the items who tend to jump back to their normal prices more often than others). And supply shoots up at the same time. And sellers put up huge amounts of mats like 25-120 stacks. These just cant come from leagal sources I suspect. But if anyone can tell me how you can farm stuff to be able to put 12000 rugged leather squares at the TP for 9s30c and not get bankrupt I’m all open to that… but as long as some1 can enlighten me about this I remain firm about the idea that these sellers get their mats from illeagal sources thats why price really does not matter to them, because there is no investment or effort involved in getting them. So even selling them for 1c is worth it to them.

So… if its leagal then I’d like to know how its done? But if its not then I’d like to know why Anet does not do kitten about this for more than a year now?

p.s.: If nothing else convinces you: the gap between sell and buy price is virtually nonexistent now. There used to be a good 12-30% price gap between the sell and buy price of certain bolts and squares but now this gap has shrunk to 0-5%. Wanna make sure no1 undercuts you? List your stuff just 1c above the buy order preice so when competition rears its ugly head they cant undercut you because undercutting you only by 1c puts them on the lvl of the highest buy order. You see this a lot as well…

Attachments:

enthusiastic noob

Any viable power ranger build for roaming?

in WvW

Posted by: Nimrud.5642

Nimrud.5642

Hi,

so is the vanilla power ranger build better for roaming than power druid ? I’d really like some hard hitting pew-pew build for roaming because my current build is getting boring. thx

enthusiastic noob

Lopsided matches

in PvP

Posted by: Nimrud.5642

Nimrud.5642

This whole balanced matchmaking BS is well… BS! Since the beginning of the season I had only 2 games where the outcome was not set in stone when the gates opened. Blowout after blowout… my win ratio is around 40% so thats not extremely bad (could be better though), but I STILL DONT GET COMPETITIVE MATCHES! Stuipd… What was all the hype for then?

enthusiastic noob

crit chance

in Fractals, Dungeons & Raids

Posted by: Nimrud.5642

Nimrud.5642

Something to always keep in mind is fury and other profession buffs (spotter) or banners that complement many builds. As this is an mmo, you generally should expect to be playing with others and getting these kinds of buffs. You can then use food to fill in the gaps when you solo content, like personal story.

As to how much crit, power, and ferocity to have on a power build, there is a graph/spreadsheet out there someone made after they reworked the stat system that you can look at as a guide. I would suggest looking at it and basing everything off of that.

I’d be nice if you cold give a link to that spreadsheet.

Having all buffs with full uptime is irrealistic indeed, but having your crit chance maxed out all you need is a ranger and a warri.

enthusiastic noob

crit chance

in Fractals, Dungeons & Raids

Posted by: Nimrud.5642

Nimrud.5642

I know some of them like thief it ends up not being worth it after a certain % since there isn’t an easy way to pick up the crit chance.
Even that said a number of the builds can reach 100% with minor dps losses or gains but most people don’t tend to care if you get within ~2% of 100%.
And the thing with Qt’s builds is that they generally don’t spreadsheet like Dekeys used to, they may use some, but more often than not their stuff is based off of just what rotations and stat combinations worked best on the golems. And you usually can assume that what they have posted is within probably ~3% of the best possible gear setups.
The other thing to remember is to not get overly fixated on theory and work more with what preforms better in practice which usually means you need to run one of the ""Allowable"" dps tools.

DPS meters are not accurate either:

So I guess the snake has bitten its own tail… I hoped that Qtfy had more accurate methods. I’ll just be a cupcake and suck it up.

enthusiastic noob

crit chance

in Fractals, Dungeons & Raids

Posted by: Nimrud.5642

Nimrud.5642

Hi,

I play thief, ele, guard, ranger and rev in PvE. And I’m about to min-max their gear/stats for power builds – using this as a guide. But I’m the type of guy who likes to double-check everything so I went to the dps golem – with the exact same builds the guide suggests – and checked my crit chance for all builds and classes I play. Having done that my questions are:

1. Is 100% crit chance the sweetspot for all power-based builds and classes?

2.a) If not then what is the ideal crit chance for my classes?

2.b) If it is then the numbers just dont add up:
– fresh air ele (d/wh), standard rev are fine – using the suggested build and gear
– staff ele, thief and radiance guard are on 98.x% – using the suggested build and gear
– honor guard, glyph power ranger are on 83.x% and 92.x% – using the suggested build and gear

So do I need to tweak these to 100% or should I just think that the guys at Quantify are accurate?

enthusiastic noob

infusion and gear choices

in WvW

Posted by: Nimrud.5642

Nimrud.5642

Hello,

when I play WvW i mostly do roaming. On my thief, ele, rev and ranger. Here are the builds:

thief—> D/P
ele—> cele roamer
rev—> the spvp build
ranger—> shouts roamer and sniper zerker

My questions are:

Which WvW infusions should I use (all builds)?

Is maraudaer better if I feel like I lack survivability on the zerker builds? Or simply go zerker + soldier? (I saw that marauder has more stats/item than zerker or soldier.)

ty

enthusiastic noob

Is Advanced Logistics a built-in abuse?

in Guild Wars 2 Discussion

Posted by: Nimrud.5642

Nimrud.5642

All salty here…

So. For a while they have been gone, but now they’re back – the pet/minion farmers. Up until a few weeks ago the gap between buy orders and sell offers shrunk under 10% of the usual. Then a patch came and these sellers disappeared. But for a few days now I’ve been seeing multiple sellers putting up 25-60 stacks of one crafting mat, undercutting competition massively (1-3 silvers when the usual is only few coppers) pushing down the sell price almost to the buy order lvl. So either being able to auto-loot from pet kills was not removed from the game and the farmers only took a break or they have found out a new way to acquire infinite amounts of loot.

I know that this is a mastery, intended to work like this implemented by the allmighty Anet. But is it fair? Shouldnt it be otherwise? All games discourage this kind of mechanics where some1 with a hack, bug, error, etc. gains massive advantages without having to put in effort proportionate to the gain. I still do know that its not a hack, but has the same effect. Basically you can make thousands of gold while being afk all the time. Then flood the market with massively underpriced mats as it does not hurt you in any way, because you didnt have to invest money or effort at all. If you sell everything for 1 copper its still a gain, because you had to invest none.

There may be some tricky reasoning behind this but I really dont like it. Anet was concerned about too many agony infusions flooding the market if they allow free deconstruction of all high agony infusions, yet when crafting mats in much larger numbers and worth much more money flood the market it somehow slips through their fingers.

/discuss

p.s.: Thin leather squares went from 7s10c to 5s95c, bolts of linen from 11s90c to 9s85c, bolts of wools from 7s10c to 5s90c, etc.

Price of the linen,mostly farmed in that way,did not go down.Its been fluctuating from 4s to 5s,for almost two years now.I am not talking about bolts.
Also,you can not analyze market fluctuations for a period of 24 hours.Science of statistics says so.
Another thing-you say that those that are allegedly swamping the market and bringing the price down dont have to withstand any consequences.Not true.Any good tradesman will tell you that he will not do anything to hurt the price of his product.

.I didnt see that you said anything about the gem price rocketed sky high.Why?Cause its Arena doing and its ok?Or cause you,in some part of your petty brain,understand that its the way an open market works?

We had bots in GW1.Tons and tons of them,real bots.Did they ruin the game?No.Arena just stopped being interested in further developement of the game,and the game died out.
Anyway,I personally,do not have a problem with so called farmers.
Im doing things Im enjoying-playing the game,they are doing things they enjoy-farming.And they cant,in any way,harm me.They just dont interest me,cause they are too small group of ppl to have impact on the game in any way.
Cheers.

Not an other chair-warrior… -.- You couldnt resist bringing personal issues into a perfectly clean conversation. ‘Cheers.’

enthusiastic noob

Is Advanced Logistics a built-in abuse?

in Guild Wars 2 Discussion

Posted by: Nimrud.5642

Nimrud.5642

All salty here…

So. For a while they have been gone, but now they’re back – the pet/minion farmers. Up until a few weeks ago the gap between buy orders and sell offers shrunk under 10% of the usual. Then a patch came and these sellers disappeared. But for a few days now I’ve been seeing multiple sellers putting up 25-60 stacks of one crafting mat, undercutting competition massively (1-3 silvers when the usual is only few coppers) pushing down the sell price almost to the buy order lvl. So either being able to auto-loot from pet kills was not removed from the game and the farmers only took a break or they have found out a new way to acquire infinite amounts of loot.

I know that this is a mastery, intended to work like this implemented by the allmighty Anet. But is it fair? Shouldnt it be otherwise? All games discourage this kind of mechanics where some1 with a hack, bug, error, etc. gains massive advantages without having to put in effort proportionate to the gain. I still do know that its not a hack, but has the same effect. Basically you can make thousands of gold while being afk all the time. Then flood the market with massively underpriced mats as it does not hurt you in any way, because you didnt have to invest money or effort at all. If you sell everything for 1 copper its still a gain, because you had to invest none.

There may be some tricky reasoning behind this but I really dont like it. Anet was concerned about too many agony infusions flooding the market if they allow free deconstruction of all high agony infusions, yet when crafting mats in much larger numbers and worth much more money flood the market it somehow slips through their fingers.

/discuss

p.s.: Thin leather squares went from 7s10c to 5s95c, bolts of linen from 11s90c to 9s85c, bolts of wools from 7s10c to 5s90c, etc.

Over what time period are you comparing those costs?

In less than 24 hours. Except coarse leather. Thats 48 hours.

http://www.gw2spidy.com/item/19740
http://www.gw2spidy.com/item/19744
http://www.gw2spidy.com/item/19733
http://www.gw2spidy.com/item/19734

Paralel with the price drop sell listings volume went up. I guess I’m not that far off with my assessments…

Compare the base materials and not the refined ones.

Why? Thats the market they are flooding not the base materials market. They dont even buy their stuff there cause if you do the maths, you’ll see that its a negative return if you buy base mats, refine them and sell them.

It’d be easier to have a talk with you if you finally came up with some statement or opinion.

enthusiastic noob

Is Advanced Logistics a built-in abuse?

in Guild Wars 2 Discussion

Posted by: Nimrud.5642

Nimrud.5642

So as long as ANet is OK with AFK pet/minion farming, if that’s the primary source for those raw materials, then I’m happy that my costs for mats have returned to a more favorable, to me, price range.

I think Anet has sufficiently demonstrated that they are not okay with AFK pet/minion farming, as there have been instances of people getting booted and/or infracted by GMs for failure to respond while doing such things.

Yep they took a broom and trying to sweep long beach clean…

enthusiastic noob