Showing Posts For PlatinumMember.5274:

We Need Beta Weekend 4

in Guild Wars 2: Heart of Thorns

Posted by: PlatinumMember.5274

PlatinumMember.5274

What game are you playing?

all your complaints except raids specifically have existed in some shape or form since release.

Like it or not, guild wars 2 is getting released october 23. They are not going to change their plans just because you are not happy about the current state of a custom made map. The beta you play is not the live beta but a specially made version.

Fishing in guild wars 2

in Guild Wars 2 Discussion

Posted by: PlatinumMember.5274

PlatinumMember.5274

Or why waste resources making a boring activity when they can be making Polymock, using mini pet. Not only does it increase the value and demand for minipets but it greats a fun mini game.

No place for Reapers in raids/dungeons?

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

so glad I dont PvE then

The type of people that will have issues or exclude Reapers are generally not skilled enough. so pretty much 90% of pvers. it might suck being a reaper in “high” end PvE.

Reaper's Might Bugged?

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

Why didnt this guy come 3 years ago because the trait was the same ,it has not changed in the last 3 years.

maybe because he now thinks if he comes in here and whine about it, Robert H Geezus will listen to his uninformed opinion and nerf reaper?

Wow we do terrible dps...

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

OP I don’t claim to know much about how damage is calculated.

Here are a couple of videos one from the scapper and one from reaper.
Reaper: https://youtu.be/AP859mpHF7o
Scrapper: https://youtu.be/zFAS7jPwPKk

I am not seeing what you are seeing, but like I said it is probably just me.

Pretty much. Even the Reaper is behind, and, using greatsword is a total glass cannon (the defensive value of a pull and a blind field I very small).

Do you or the OP have any evidence to support your claims or are two (you and OP) doing your usual routines?

No place for Reapers in raids/dungeons?

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

@Tatikios: Don’t get me wrong, reaper it’s not bad, but we bring too little to justify our existence and what we do can be done better by other classes or is meanigless when ti matter most (our debuffs like chill).

I hope to be proven wrong because I really really want Reaper to succeed in PvE. ;_;

People beat the first easy boss w/o changing much. It doesn’t say anything about the final main boss.

BWE 3 Reaper Specialization Feedback Thread

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

The greatsword is far too low to be of much use in PvP.
Skill 5 rarely is reliable. For me it rarely works on a consistent basis.
Skill 4 is so boring and I doubt people will stand in it, honestly it is so uneventful I don’t remember what it does, other than to use it and then us RS4.
Skill 3 too slow.
Skill 2 useful only at 50% which is great but getting to 50% might be a problem.
Skill 1 too slow, it should be faster.

Reaper Shroud is great, it just needs VP to be baseline to allow more options as a player.

Overall, Reaper is a great elite specialization but the GS and the lack of an alternate range power weapon will cause it to have issues in the long run.

bwe3 reaper is 99% perfect.

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

We really need VP to be based line and a slight increase in GS.

Thoughts of a graphic upgrade in the future?

in Guild Wars 2: Heart of Thorns

Posted by: PlatinumMember.5274

PlatinumMember.5274

You should actually play blade and soul before commenting on it.

Tera has terrible art direction, which render its graphics pointless. If you want to see beautiful gw2 is, use sweetfx.

Should dagger get nerfed for GS?

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

Not all shower thoughts are good posting material.

What happened to the 'no grind' philosophy?

in Guild Wars 2 Discussion

Posted by: PlatinumMember.5274

PlatinumMember.5274

Anet defined grind so that nothing in their game could ever be defined as a grind, while in reality you would need to grind much more than any other game in existence.

And people will actually defend this like you were trying to murder their child.

Good luck.

Let me guess you only played hello kitty and angry birds. The grind in guild wars 2 is nothing. Leveling is easy, crafting gear is easier. You don’t put in 12 hours a day and still have no gear to show for.

Get strange feeling of upcoming nerf

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

Robert gee seems to be conservative in his balancing decisions so I don’t see him ruining reaper. In any case it does matter if it happens it happens.

Not so much conservative (his changes to Reaper and Necro traits were pretty significant) as wanting most things to be viable.

Conservative in the sense that he doesn’t make rash decisions. He always has some somewhat rational reason for his decisions. His decisions makes sense to a logical degree unlike the others.

Enable Hardcore PvE mode

in Guild Wars 2 Discussion

Posted by: PlatinumMember.5274

PlatinumMember.5274

Op if it makes you feel better your terrible worthless suggestion will never be implemented not even in your dreams.

Also if you really wanted to, you could do it own your own. The fact that you speaks volume about you.

Get strange feeling of upcoming nerf

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

Robert gee seems to be conservative in his balancing decisions so I don’t see him ruining reaper. In any case it does matter if it happens it happens.

Foes ability activation bar

in Guild Wars 2: Heart of Thorns

Posted by: PlatinumMember.5274

PlatinumMember.5274

Guys, this is another unnecessary thread about a clear L2P issue.
As the attached images, an example from a recent fractal run, illustrate, reading the telegraphed ability activations is not an issue in GW2.

… Wait a moment….

The argument you are making is valid, the pictures you choose are discriminatory. It seems you intentionally choose pictures from a FOV that suited your comment making it far worse than it seems.

It is bad, but your frame of reference is disingenuous.

Please listen to the WvW comunity

in WvW Desert Borderlands Stress Test

Posted by: PlatinumMember.5274

PlatinumMember.5274

It makes sick reading most of these comments who don’t want to fight enemies in WvW.

You wanna say we destroyed your game mode? Ok, well thanks for turning WvW into another regular PvE map.

The bigger the Blob, the less your personal skill counts towards the victory. If you want to be proud of your PvP Skills (talking about all those GvG Guilds), dont throw 30 man blobs at each other. Go into sPvP and fight 5v5 Customs or if 5v5 is too small for your Guilds taste, go to OS and fight 8v8 GW1 Style or 10v10 or whatever.

In those places you don’t interrupt the flow of the WvW Matchup of your Server with taking 30 Spots of People that care about the score instead of useless killing.

Wait wait wait, WHUUUUAT?

30 vs 30 is easyer than 10v10 pff ok! Shure buddy! Coordinating 30 players in a fight is shure easyer than coordinating 10 players all 1v1 ing in the smal scale shure. I finaly realize how wrong i was with believing that it takes more effort and time to train and form a proper 20 25 player WvW guild than just going 5v5 (1v1) spvp.

Except that in 30v30 or 100v100 only a handful of people are doing the actual coordinating the other 25 or 95 are usually blindly following orders. There is less individual skill showcast, if you mock up you got another 29 or 99 people to cover up your mistake. That is why there is less INDIVIDUAL skill in Zerging than in small groups.

Also effort and time is not related to the skill level of the individual player other than the person who does the thinking aka leader(s). Not all member of the zerg do the thinking thus individual skill matters less.

Reaper and lack of gap closing

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

On the other hand, I sorta agree with the intent. I’d rather that Spectral Grasp/Grasping Darkness be tweaked to work properly than they give the greatsword seven leaps because the PvP guys would like to play a Warrior with shadow-magic seasoning.

The thematic differences between the two classes are important to folks. It just feels more Necromancer-y to drag enemies to you rather than fling yourself to them, and yes – in PvE, which is where at least one out of thirty-five people in the Necromancer PvP Complaints Subforum (i.e. this place) do in fact spend some time…Grasping Darkness is pretty killer. Quirky, and unfortunately prone to issues, but killer when it works.

Turning it into Savage Leap would suck, and I would protest such a change. Can we, like…not do that, please? I get that Necromancer does have a lot of issues, and it’d be nice if they were corrected, but this isn’t really one of them. Or the correct way of addressing the problem.

A lot of people would rather have a functional skill than a skill that doesn’t work and only exist due to some arbitrary theme. I like the theme of a slow movie monster however, that theme ignores the fact that a movie monster ALWAYS gets his prey. Right now we have no viable way of getting to that prey.

If GS5 worked in all situations great, but it doesn’t and given the complexity of that skill it probably will not work. Most would prefer a functional skill to a non functional. It doesn’t have to be a leap it can be a teleport similar to DS2. If keeping the theme is important, well we have already have a precedent for teleportation. Also movie monsters are always on their prey even where they hide, somehow they appear behind them.

(edited by PlatinumMember.5274)

Names giving you an Advantage

in PvP

Posted by: PlatinumMember.5274

PlatinumMember.5274

Your complaint speaks volume about your observational skills.

Reaper and lack of gap closing

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

I got sick of reading the QQ posts, but here’s an exhaustive list of my responses.

  • Reaper Shroud 2 https://wiki.guildwars2.com/wiki/Death%27s_Charge is a gap closer. It is available no matter what weapon you are using. Why does GS need a closer?
  • I had none of the issues you reported using GS5 in PvE. In fact, GS5 to cluster enemies, GS3 to apply vuln, then GS2 to finish was absurdly powerful, even in Soldiers/Knights
  • Necros have lots of access to cripple, and Dagger 3 is a pretty strong immob. Control is a great way to close the gap.
  • Necro is not really designed to be highly mobile. Deal.
  • Necro is incredibly tanky, and Reaper just adds to that.

You are not special. If you never had issues with greatsword 5 that says more about you than it does about us. You cannot be that lucky to never have issues with that skill.

In any case, we (necromancers) are all fortunate that you are not the one in charge of the Necromancers. I mean there has to be someone who blindly supports a class flaws.

Who else isn't going to reaper?

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

most have more then enough Hero pts without being close to map completion

I really hope I hit 80 with enough points for reaper without map completion. I want to play the basic pve content with a greatsword.

You wont hit 80 and get enough points to unlock reaper. You have to do some hero challenges.

vital persistence change

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

Make it baseline. Necro is too weak without it.

And what do you think about the suggested replacement trait?

Really that is your biggest concern?

Fine, increase Recharge aspect From 15 to 20%.

Or make half of it baseline and other half in SR.

(edited by PlatinumMember.5274)

BWE2 Reaper feedback and GTAOE discussion

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

Well, people report that our sustain is a bit too high, so we need a solution to this that doesn’t make the trait completely useless such as a flat 1s ICD.

You don’t mean that pvp forum thread where the main poster is a condi mesmer right?

Even Helseth posted on reddit, saying that having passive sustain as amazing as this on a DPS class is a bad design decision and it needs to be toned down if we want a healthy game. So it is not like only bad players with l2p issues are seeing the current iteration of Reaper as an issue.

WE all know Helseth is generally accurate and not full of hyperbole. We also know that he generally doesn’t have an agenda. Helseth says a lot of things, it doesn’t mean anything. When you are in experience fighting a class, it seems strong. It is the same kitten problem Elementalist at during bwe1. People whine and they completely cripple every weapon except d/d.

Balance Cele DD Ele Please

in PvP

Posted by: PlatinumMember.5274

PlatinumMember.5274

I agree its not the amulet, thy could tone down fire and it will be balanced every body crying for nerfs is just crazy if thy nerf ele into the ground and the class falls off the rader there will be another class that will just take the top spot (revenant) and then ppl will just start crying for nerfs all over.

With ele out of the equation , the crowd would turn their attention back to mesmers and necros, a scenario I can’t wait to see…so I’m all for ground breaking nerfs on ele ( as they wouldn’t affect me the least ofc xd)

necros huh? What game are you playing? It is Ok not to be happy about the inevitable d/d nerf but necros? Really?

[@Anet] Can we get a red post for BW2 ?

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

Almost like Robert was on a vacation during LABOR day.

If you did not realize that, during a national holiday people do like to work. In any case, there having a centralize location is far too late. All robert is going to do is give us a summary of future changes.

Not everyone is from ‘murica ya know. Also isn’t Labor day kind of an ironic name for a holiday? Sounds like you should be working extra..

Since when was ignorance consider an excuse? If you are dealing with a foreign company it does help to know a little something about it.

Second, it is only ironic to you because you don’t know the meaning of ironic. It is labor day because it celebrates workers. But like I said, you don’t know the meaning of ironic.

Reaper and lack of gap closing

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

Am I the only one who had no issues whatsoever with Grasping Darkness? I hate to say learn to play, but the Reaper is awesome at the moment (worked quite well in ranked PvP).

You are not that special, you are never the only one.

It is not a learn to play issue when the skill doesn’t do its actual job. It is not a learn to play when a skill doesn’t pull in a mob even though it knocked it down. The point being the skill is not reliable. It is especially so in PvE when the environment has more bumps, but you can tell yourself it is a l2p issue if it makes you feel special.

Death Spiral

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

Am I the only person who didn’t have issues landing this skill, both in PvP and PvE?

You’re not.

I also have absolutely no idea what people are complaining about. This skill is really strong already. Sure, it may not hit hard, but it provides 12 vuln stacks which works out to 24% crit with Decimate Defenses. There may be a few mechanical issues with it, but all in all I think it’s the most important skill to me, depending on build of course.

Like a lot of people on this forum you are thinking short term. yes short term you can easily land this attack in PvP. Long term people will soon be able to read the animation and simply lazily move aside.

[@Anet] Can we get a red post for BW2 ?

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

Almost like Robert was on a vacation during LABOR day.

If you did not realize that, during a national holiday people do like to work. In any case, there having a centralize location is far too late. All robert is going to do is give us a summary of future changes.

Oh NOOOOO BWE is over. :(

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

I just can’t play the game, now that I have tested the reaper. I guess it is a good thing, since I can focus more on school.

Reaper and lack of gap closing

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

I think i like the idea of a teleport but what if we just made GS 5 like a grip that pulls the opponent to us eliminating all the silly path issues, that alone would fix it and resolve all the problems.

We are simply offering alternate suggestions to an issue that will never be fixed. I realistically do not expect your suggestion to work any better than the current suggestion.

Anyone NOT planning on using the new specs??

in Guild Wars 2: Heart of Thorns

Posted by: PlatinumMember.5274

PlatinumMember.5274

I will not be using the Necro spec, I truly cannot see where it has any place, the GS attack is to slow, you will be burst down before you can hit anyone, my current necro build does a lot of damage and sustain, ill stick to my current build.

If you cannot see the purpose of the reaper than I will have to question your knowledge of the class. DH and Tempest sucks for sure. Reaper significantly adds a lot to the necromancer and improves in in cleave damage in PvE.

In PvP there are multiple builds.

Reaper and lack of gap closing

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

Well, something has to give. GS 5 is unreliable and too long of a cooldown. And GS4 isn’t good enough to keep anyone near you. I’d love for Gs3 to become a leap but I doubt they will do it.

Since GS5 will never ever ever be reliable why not make it a teleport and an aoe child or cripple and then keep gs4 and gs3 the way they are?

First level Mastery Training

in Guild Wars 2: Heart of Thorns

Posted by: PlatinumMember.5274

PlatinumMember.5274

After playing the beta and going for over a few hours of not having access to glide and mushroom. I think the first basic level of each mastery should be extremely quick or even unlocked automatically, given their importance.

BWE2 Reaper feedback and GTAOE discussion

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

Reaper in this new soon to be new bar breaking meta need a very good way of breaking bars. I do say that the reaper’s place should be to break bars. Also their sub 50% traits should be shared to groups. obviously adjusted to compensate for that.

So making chill would be extremely helpful and an easy way to make them part of the meta.

Consolidate feedback

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

The point of a consolidated thread is to tell ROBERT what the issues we think the reaper has. Not to argue or debate with each other, so trying to keep track of the debate is useless.

Feedback thread is for robert and not for us to argue our mundane point of view because ultimate he decides NOT us. This is not a design committee

Consolidate feedback

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

I don’t mean to make my thread “the” consolidated thread lol.

oh.

BWE2 Reaper feedback and GTAOE discussion

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

They should increase the damage for reaper shroud one because it has to take into account the fact it is melee. While it does great damage, it doesn’t do great Shroud damage.

RS degenerates far too quickly. Also Reaper shroud relies on vital persistence far too much, Vital persistance must be baseline or we are forever stuck with SReaping. Limiting build diversity.

RS2 and GS 5 are extremely buggy. RS2 usually moves in the wrong direction without a target. GS 5 most of the time doesn’t pull in. IF I had my way, I would make it an Teleport to target and AoE chill or cripple. But that is just me.

Reaper shroud doesn’t do great damage. Given the fact that it requires the player to be in range.

(edited by PlatinumMember.5274)

The Scythe of Out of Scale.

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

This is why we can never have nice things. Fortunately, Arena net isn’t going to waste their time trying to make a few people happy, consdering the amount of resources require.

Make Moa Unblockable

in PvP

Posted by: PlatinumMember.5274

PlatinumMember.5274

down with counterplay. Down with it.

Please remove Beta characters from ranked PvP

in PvP

Posted by: PlatinumMember.5274

PlatinumMember.5274

Please limit them to unranked.

Why should people who paid 50 bucks be subjected to skyhammer and spirit watch, when rank is currently meaningless.

PvP Disappointment from a GW1 Perspective.

in PvP

Posted by: PlatinumMember.5274

PlatinumMember.5274

Bye Guild Wars.

I am an adult now, that just recently bought HoT, to revive the good old GW1 PvP-glory.
My nostalgia and the similar names raised my expectation, that there was a chance for that but Anet flipped its design priorities.

Ah yes, nostalgia.

Let us forget Sway, Smiteway, RoJ Spike, ranger spike, palm strike, RoA way, spiritway, shoutway, signet assassins, hero battles, ele ball, discord spike, spamming /stuck, body blocking under bridges and the 90% skills in the game that are completely and utterly worthless. So worthless you even forget their entire existence.

Hell, here is a test for you GW1 vets, tell me ANYTHING you remember (without googling it) about the skill Spoil Victor. It can be anything from it’s skill type or what profession even had it.


Yeah, lets just forget ALL of those yeah? Clearly, GW1 PvP did a lot right?

Necromancer blood magic hex to make target take damage whenever attacking someone with less hp. Pretty sure Green People Eater used it to farm random arena with a low hp build before being banned over and over for language. At least that is the iteration I remember.

On topic, yes Gw1 had a lot of problems, but it was still a unique game and pvp experience and many are still looking for a successor.

You can take solace at the fact that Arena net wasn’t trying to remake a CRPG that was/is still around. I mean why remake guild wars 1?

Please remove Beta characters from ranked PvP

in PvP

Posted by: PlatinumMember.5274

PlatinumMember.5274

The only difference between rank and unranked is skyhammer.

I just want a playlist where I don’t have to bother about getting matched with people who just want to try out their new build….. I don’t really care about map rotation that much. Or Leaderboards….

Well you are going to have to get over that real quick or don’t play pvp until monday.

Reaper? Nailed It

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

So what some of you guys are saying is an easy improvement for necro build diversity is to make vital persistence base or at least the 50% degeneration base?

I think they should split vital persistence into two. Keep the death shroud recharge increase at SR but increase it to 25%, make degeneration base.

This beta weekend....

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

I wish they would put the reaper shroud on F2 and let it share a cooldown with F1 shroud. That way a necro can decide which shroud to use on the fly. And since they would share the same cooldown, it wouldn’t make it OP…

Which will give the elite spec a significant advantage over the basic necromancer. This invalidates the concept of elite spec just being an alternate way of playing the necromancer. Not that I am against it, but it has to be said.

The idea that elite specs don’t replace core specs is deluded anyways. No mesmer will forego chronomancer since alacrity is good for the group.

No necromancer who actually wants to do DPS will forego reaper, GS power reaper will be by far the best spec.

Same goes for warrior, who get a plain DPS upgrade as does Daredevil. There are virtually no downsides to any specialization except Tempest, and the issue with Tempest is that how do you improve on a class that is already as almighty as the elementalist.

Specializations are meant as class progression. People need to abandon the idea that they’re optional.

I am not going to argue with you since it is ultimately a pointless argument. Arena net is probably going to do it if they feel it will lead to more box sales.

In any case, your argument only works for the chronomancer and not the other classes. And that argument only works because we haven’t had an extended amount of time playing with the elite spec. Two easy counterpoints, few ele is going to give up the basic ele to play tempest, the ones that do it probably are bad players. Very few Guardians will give up guards to play dragonhunter. Admittedly, it could be due to karl being the main designer for both of those classes but still.

I don’t think the Karl hate argument stands anymore because of daredevil. I originally was in the Karl bash camp but he did right with daredevil even if it is rehashed acrobatics/death blossom/leap finisher mechanics at play, you can’t deny that he didn’t make a good elite spec even if it is derivative.

Unless you have played the daredevil you really cannot comment on it YET. Secondly, getting 1/3 correct is not something to be proud of. I am sure all those tempest and DH players are going, at least karl got the daredevil right. Look at Robert, so far he has been 2/2, with the berserker stepping up to the plate today.

Robert is responsible for 3, not 2, and while you people like to pretend chronomancer is fine, it is really not. It’s a buffbot spec and mesmer is one of the lowest DPS classes and their main mechanics, shatters, are a DPS loss in addition to a class being balanced around 3 dps phantasms to do mediocre damage yet the phantasms can’t even survive in most PvE circumstances.

So if you’re going to compare, don’t make such lopsided arguments. The core thief and elementalist specs are one of the most powerful in the game, Karl has done no wrong.

Reread what I wrote.

Look at Robert, so far he has been 2/2, with the berserker stepping up to the plate today.

The point is, I know he has worked on 3 but we don’t know whether it is good or bad yet (AT least at the time I wrote my comment).

(edited by PlatinumMember.5274)

Please remove Beta characters from ranked PvP

in PvP

Posted by: PlatinumMember.5274

PlatinumMember.5274

The only difference between rank and unranked is skyhammer.

This beta weekend....

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

I wish they would put the reaper shroud on F2 and let it share a cooldown with F1 shroud. That way a necro can decide which shroud to use on the fly. And since they would share the same cooldown, it wouldn’t make it OP…

Which will give the elite spec a significant advantage over the basic necromancer. This invalidates the concept of elite spec just being an alternate way of playing the necromancer. Not that I am against it, but it has to be said.

The idea that elite specs don’t replace core specs is deluded anyways. No mesmer will forego chronomancer since alacrity is good for the group.

No necromancer who actually wants to do DPS will forego reaper, GS power reaper will be by far the best spec.

Same goes for warrior, who get a plain DPS upgrade as does Daredevil. There are virtually no downsides to any specialization except Tempest, and the issue with Tempest is that how do you improve on a class that is already as almighty as the elementalist.

Specializations are meant as class progression. People need to abandon the idea that they’re optional.

I am not going to argue with you since it is ultimately a pointless argument. Arena net is probably going to do it if they feel it will lead to more box sales.

In any case, your argument only works for the chronomancer and not the other classes. And that argument only works because we haven’t had an extended amount of time playing with the elite spec. Two easy counterpoints, few ele is going to give up the basic ele to play tempest, the ones that do it probably are bad players. Very few Guardians will give up guards to play dragonhunter. Admittedly, it could be due to karl being the main designer for both of those classes but still.

I don’t think the Karl hate argument stands anymore because of daredevil. I originally was in the Karl bash camp but he did right with daredevil even if it is rehashed acrobatics/death blossom/leap finisher mechanics at play, you can’t deny that he didn’t make a good elite spec even if it is derivative.

Unless you have played the daredevil you really cannot comment on it YET. Secondly, getting 1/3 correct is not something to be proud of. I am sure all those tempest and DH players are going, at least karl got the daredevil right. Look at Robert, so far he has been 2/2, with the berserker stepping up to the plate today.

What you want to see about Reaper?

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

I want a video with a female human saying “you are all weaklings.” I was going to buy the beta, but instead decided to buy a new phone.

This beta weekend....

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

I wish they would put the reaper shroud on F2 and let it share a cooldown with F1 shroud. That way a necro can decide which shroud to use on the fly. And since they would share the same cooldown, it wouldn’t make it OP…

Which will give the elite spec a significant advantage over the basic necromancer. This invalidates the concept of elite spec just being an alternate way of playing the necromancer. Not that I am against it, but it has to be said.

The idea that elite specs don’t replace core specs is deluded anyways. No mesmer will forego chronomancer since alacrity is good for the group.

No necromancer who actually wants to do DPS will forego reaper, GS power reaper will be by far the best spec.

Same goes for warrior, who get a plain DPS upgrade as does Daredevil. There are virtually no downsides to any specialization except Tempest, and the issue with Tempest is that how do you improve on a class that is already as almighty as the elementalist.

Specializations are meant as class progression. People need to abandon the idea that they’re optional.

I am not going to argue with you since it is ultimately a pointless argument. Arena net is probably going to do it if they feel it will lead to more box sales.

In any case, your argument only works for the chronomancer and not the other classes. And that argument only works because we haven’t had an extended amount of time playing with the elite spec. Two easy counterpoints, few ele is going to give up the basic ele to play tempest, the ones that do it probably are bad players. Very few Guardians will give up guards to play dragonhunter. Admittedly, it could be due to karl being the main designer for both of those classes but still.

This beta weekend....

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

I wish they would put the reaper shroud on F2 and let it share a cooldown with F1 shroud. That way a necro can decide which shroud to use on the fly. And since they would share the same cooldown, it wouldn’t make it OP…

Which will give the elite spec a significant advantage over the basic necromancer. This invalidates the concept of elite spec just being an alternate way of playing the necromancer. Not that I am against it, but it has to be said.

Meta ele d/d nerf confirmed

in PvP

Posted by: PlatinumMember.5274

PlatinumMember.5274

grouch has confirmed ele nerfs (and some buffs)

Lol.

Not only did they take forever to make a change, they are probably going to do some half measure that doesn’t really balance things. Hope I’m wrong but I think they’ve earned skeptics.

Yep…talking about coming nerfs confirmed while they are only discussing about the issue sounds a bit sick to me.
They are also talking about buffs..so be cautious…we can get an even worst juggernaut after.

The reason they are talking about buff is because if you haven’t realized yet, the ele only has only 1 viable PvP build. Unlike other classes, any changes to the ele will cause them will break them in PvP. So I am glad that they are not blindly giving in to the wishes and uninformed opinion of players by quickly nerfing them.

I mean a lot of the people who whine about the ele cannot even accurately articulate the issue with the elementalist. You see people quickly blaming celestial amulet even though it is simply a symptom and not the root cause.

Devs on Necro Raids

in Necromancer

Posted by: PlatinumMember.5274

PlatinumMember.5274

To be honest, the developers words do not inspire confidence. This is even worse since players are beginning to whine about increasing the buff cap from 5 to 10. Also this thing about tanking is even making me more angry, the only solace I can take is that I wont bother with raids. I want to do them, but the design decisions are not inspiring confidence. They brought up tanking and dps race and all you can do is laugh at the poor necromancer having no role.

Unless boon control becomes important for example, necros will never be needed.

Necro is the best tank. I’m gonna have to make a video…

I am not seeing the sarcasm so I am going to assume you are not joking?

If you are not, good luck generating enough life force to be a viable tank.