I personally think the real reason why Anet has said MANY times that GW2 will never come to consoles is because they want to maintain 100% control over the game.
If they release GW2 on the PS4 and Xbox One, they would first have to get Sony’s and Microsoft’s approval before they can do anything to the game. Which means if they want to release a bug fix patch or release a new LW episode they would have to first submit it to Sony and Microsoft and wait for them to approve it. This could mean console players could be 1, 2 or 3 LW episodes behind PC players.
I don’t think Microsoft would try to control it at all. They really only get power hungry with games they are developing/publishing. The only thing they would want probably would be a cut of the money coming in from the Xbox side of things. And Microsoft is a lot easier on the rules for updating now a days (At least I think). My friend had a little Indy game that Microsoft had nothing to do with, other than it being sold on the Xbox. It updated like every day for a week or two straight. So I’m pretty sure they are more laid back with things like that now. That being said, I don’t know how Sony is with stuff like that. Like I said, they seem a lot more strict now.
Thus if Anet has 100% control over GW2 they won’t have to give anyone a cut of the profit. Nor will they have to go through a middle man like Microsoft or Sony in order to do anything with their game.
I think it has nothing to do with which console has the least amount of restrictions or how much work it would take to port GW2 to consoles. It all comes down to having full ownership over the profit, full ownership over creative control and full control over the game where they can do what they like. Such as releasing a patch or new content when they want to and not having to wait for someone to approve it first.
I’m pretty sure they would always have full control of their game. Microsoft would never touch their profit, they would probably just want a little of the top from the initial sell of something on Xbox. If you are making $10 selling something. Then someone offers to sell it for you in a different town, they won’t change the product at all but they want $5 from the sell. You are getting $15 now and they are getting $5. Why wouldn’t you do it?
You seem to have strong opinions for someone who knows nothing.
Sony is less strict than Microsoft except for Xbox to PS4 crossplay only because it benefits Microsoft significantly more than sony.
The real less dumb reason is the cost. Let me break it down.
Cost of porting the game to either one of the platforms is expensive.
The cost of releasing patches is about 20k per patch and requires a lot of testing by platform holder. Look at how many patches arena net releases? Arena net could change their process to avoid releasing too many patches but at this stage of the game’s life, why would they?
Platform holder takes 30% of box price per game sold. I think gem store also.
Other MMO franchisee can do that because it was planned during the design process. Gw2 was not planned to have a console release.
The whole premise of this topic is based on the assumption that companies hate easy money. Anet probably doesn’t do it because they think it is not a cost effective use of their time. And it doesn’t even guarantee that there is a large Xbox audience waiting for gw2.