Yeah mace F1 and shield don’t work with it.
Incorrect, they do work with it and it’s the basis behind the Skull Crack+100b that makes all strikes critical if you have fury up.
No, mace f1 and shield bash don’t work with the trait, the attacks that follow them do. The 100b you do AFTER works with the trait but, unlike earthshaker, the stuns on mace f1 and shield bash are currently applied after damage calculations. In a Skull Crack -> 100b build your skull crack itself will only have a 50% crit chance while your 100b has 100%.
Try pressing Tab…
Yeah, force people to stick to even more of a schedule…. it’s bad enough as it is with daily, monthly, reset of ori nodes, guild commendations, daily fractal.
I swear, to get all those scheduled things done properly, I need an ingame calendar with reminder-function.
To make this even more complicated by adding an internal counter with weekly reset… then Im back to playing the trading post because honestly, that wasnt that hard to keep track of as this.
Well it’s not that hard to have a schedule if you have a committed group. Run X, Y, Z dungeons after daily reset (happens at a convenient hour for most people to be on). Set a couple days for guild missions (with extras if anybody missed something). I would suggest avoiding bounty on weekends as EVERYBODY is doing it at once and that one conflicts the most.
I tend to like 30/10/0/0/30 a bit more. I’m not sure how much % is empowered. I thought it was 2%, but wiki says 1% now for some reason. So I rather have the vulnerability stack.
30/0/0/10/30 is much more important for the first warrior in a group to be running empower allies. 750 extra power party wide.
Difficulty?
15char
Greens would only work as well as writing it on a piece of paper. Places more impact on your trait stats and boons than there would be in a build with better gear and you’ll under perform in wvw.
While you will underperform a full exotic build, the difference is ~22% of stats.
Primary stats will have 60 more points if you went full exotic vs masterwork.
Secondary stats will have 40 more points if you went full exotic vs masterwork.So unless 60/40 in a stat is going to make or break you, I’d suggest re-thinking your “Everything MUST be max stat or I’m useless!” mentality.
Overall, yes you are losing out on 140 stats, but when you have an average of 1500 in each stat (not including Healing Power/Condition Damage/Critical Damage/Condition Duration/Boon Duration). If you actually do the overall math on it, you’re only losing out on 2.33% of your total stats (average of 6000 stats in a full build, so 140 / 6000).
Stat loss is 293 on major and 145 per minor with current exotic/ascended mix. That’s 583 total points from the 3951 stat points you can get from traits and gear. Then there’s putting runes/sigils in your green gear and having to pay to get them back.
(edited by Player Character.9467)
adding more skills and weapons to each profession might turn it into something similar to a second profession. Elementalists with long swords, Warriors with daggers, etc
So mesmers and thieves?
Combustive shot on longbow applies a field for a full 4 seconds (at full adrenaline), this usually gives me enough time to get multiple skills off while standing in the same field e.g. arcing arrow, then often switching to axe/axe for a whirl finisher.
However I’ve noticed the combo doesn’t always go off for using multiple skills within the same field (like whirl finisher doesn’t always play the burning bolts animation). Perhaps its the case that only the first skill used within a field triggers the effect, but not subsequent one.
I’m just wondering is this a known issue and/or by design?
Axe 5 only triggers 1 whirl finisher at the start.
Also combustive shot lasts 8 seconds at full adrenaline.
I just want my 20 pristine fractal relics, my 50 laurels I spent on the Golden Lotus & Magic find infusion, and the 30 gold from my armor/weapons/runes/sigils back. then I’ll be contempt.
So it would disgust you if you got those things?… o.O
Also, you shouldn’t expect to get full value back. You have used and benefited from these items.
Greens would only work as well as writing it on a piece of paper. Places more impact on your trait stats and boons than there would be in a build with better gear and you’ll under perform in wvw.
Secondly, it’s going to be time-gated.
What he doesn’t like is the time it takes to make each set will make it very hard to change builds and maintain optimal gear.
My Norn would definitely be the one running around in pink and purple.
We can do the dance of our people.
http://www.youtube.com/watch?v=dTV03YR0ePI
I’ve yet to see any kind of proof that a moaning elitist is a far better player than a player with MF gear. The last time I checked, it’s skill, not stats that matter in this game.
Oh, but I forgot, elitists aren’t interested in enjoying GW2 – they’re just in it for the loot and treat it like a second job. After all, it must be really detrimental to them that they might have to spend an extra second or two speedrunning a dungeon because some sneaky MF user has infiltrated their precious MF-free ubergroup.
I also hear the same old argument being trotted out that the rest of the group is carrying the MF user? Are you really so sure about that? How do we know that it’s not you elitists who are just incompetent and looking for a scapegoat to blame every time you get wiped because in reality, you’re so obsessed with stats and ordering people about that it is probably those MF users who are carrying you.
12 second MF lupi kill? 5 Precursor drops.
Yeah If they stat’ed it across to become an Account MF% I would have no complaints
How would that make any sense?…
“Oh I had a bunch of pirate runes, now I have 800% MF on my account.”I’m not sure what he meant, but I don’t think that is what he meant. :p
Maybe he was referring to transferring the MF one has from currently has from there equips to the account wide MF. (and they said there would be a cap on this, so stacking is not an issue)
example: If that had MF equips that they were wearing that totaled to 140% MF, the buffs you get from account MF would total to at least 140% with an overall cap of 300% or so. (maybe 400%, which could but attained in southsun)
Not sure how that would be accomplished, but yeah.
again, why would your gear convert into something a billion times better than what it is right now?
Having the same magic find as one already has now on their present gear (that they are wearing) is a billion times better? It may be account bound, but that’s kind of irrelevant for people who only play 1-2 characters.
Really? So having hundreds of % of mf across all your characters because you used to own mf gear makes sense to you? I demand that zerker gear get removed and all my characters receive 5000+916 base power.
Why would you have 5000k power? What I’m saying is.
Only the max % of mf you can get on one character would be allowed. If the max you could get on one of your characters was 140% from ascended trinkets, then all characters would share the same 140%
Not that I’m suggesting that, because I don’t know how they would select which items to be converted into account bonuses, and which wont.
So you’re giving somebody a permanent, account wide, major stat bonus. That’s the same as giving somebody else an account wide +1000 power.
I’m not, A net is. There will be a cap on the new MF system, so no worries of people having tons of MF.
http://www.mmorpg.com/gamelist.cfm/game/473/feature/7597/ArenaNets-Master-Plan-for-2013.html
And one more big change? The Magic Find system, where players currently have to choose or switch between gear with stats or gear with magic find, will be getting overhauled completely. Only one or two item types will keep the MF stat, while the rest of it will go an account wide stat that you can sort of “level up” over time with achievements and rare found consumables (they’re kind of like karma jugs). They’ll put a cap on it of some sort, but you’ll be able to go well over 100% MF, just maybe not 1,000,000%. The food temporary buffs will still be in the game too, which will add even more MF to your dungeon runs. Overall the goal of this new system is to take away the need to choose between more power or more loot.
I think what the person who suggested this idea in this thread was thinking is maybe it would be possible for peeps with MF gear to transfer some of the magic find stats to the new system, that way they wont have to grind all over again to get their MF back to what it was previously.
So make the mf mechanic completely pointless because 99.9% of the people would hit cap day 1.
How do you know heightened focus is bugged ? it doesnt even show how much crit chance you get in your hero pannel
By testing in builds that should hit 100% with the +15%. You don’t get guaranteed crit until you have enough for the old value (12%). Berserker’s Power has also been demonstrated to not use the updated value either.
Traiting longbow also makes the auto attack a projectile finisher (2 actually) 100% of the time. playing smart with fields you can be inflicting conditions on the bad guys or removing them from the good ones, stealing health, and all other kinds of nifty things.
this,
also stronger bowstrings its a must.
because without it you can’t defend keeps, your arrows will not reach targets when you stand on the wall above.
Stronger bowstrings is something you would only want to touch if the range was necessary. Open field (which is where a zerg backliner would be…) you’re dropping 10% of your auto attack dps if you put it in.
As for my melee weapons I run dual axes. The mobility is far more than running a greatsword and the damage is on par, as well as being able to have multiple sigils. (Accuracy and Rage)
How, may I ask, does dual axes provide more mobility? Sure, you have the gap closer in Eviscerate, but that’s it. And you can’t use it as an escape skill really because it barely goes anywhere and has a recoil.
It’s not more mobile than having a warhorn or a sword leap, but you’ve got a cripple with a long duration and are able to stay on the move while you build adrenaline with Axe 5. It’s a lot more flexible than say, greatsword.
Greatsword has 2 mobility skills (one of which is a dodge) and an even longer cripple…
Condi warriors need huge help, not sure if this is the right way to do it though.
You need to rethink your build if you are having trouble as a condition warrior.
Condition warriors put out less damage than direct damage warriors can and have a very limited set of conditions to apply making it much easier to clean them off.
Would be nice if these DB lvl 80’s would stop running from my lvl 37 guardian, I just want some exp guys.
Yeah If they stat’ed it across to become an Account MF% I would have no complaints
How would that make any sense?…
“Oh I had a bunch of pirate runes, now I have 800% MF on my account.”I’m not sure what he meant, but I don’t think that is what he meant. :p
Maybe he was referring to transferring the MF one has from currently has from there equips to the account wide MF. (and they said there would be a cap on this, so stacking is not an issue)
example: If that had MF equips that they were wearing that totaled to 140% MF, the buffs you get from account MF would total to at least 140% with an overall cap of 300% or so. (maybe 400%, which could but attained in southsun)
Not sure how that would be accomplished, but yeah.
again, why would your gear convert into something a billion times better than what it is right now?
Having the same magic find as one already has now on their present gear (that they are wearing) is a billion times better? It may be account bound, but that’s kind of irrelevant for people who only play 1-2 characters.
Really? So having hundreds of % of mf across all your characters because you used to own mf gear makes sense to you? I demand that zerker gear get removed and all my characters receive 5000+916 base power.
Why would you have 5000k power? What I’m saying is.
Only the max % of mf you can get on one character would be allowed. If the max you could get on one of your characters was 140% from ascended trinkets, then all characters would share the same 140%
Not that I’m suggesting that, because I don’t know how they would select which items to be converted into account bonuses, and which wont.
So you’re giving somebody a permanent, account wide, major stat bonus. That’s the same as giving somebody else an account wide +1000 power.
Yeah If they stat’ed it across to become an Account MF% I would have no complaints
How would that make any sense?…
“Oh I had a bunch of pirate runes, now I have 800% MF on my account.”I’m not sure what he meant, but I don’t think that is what he meant. :p
Maybe he was referring to transferring the MF one has from currently has from there equips to the account wide MF. (and they said there would be a cap on this, so stacking is not an issue)
example: If that had MF equips that they were wearing that totaled to 140% MF, the buffs you get from account MF would total to at least 140% with an overall cap of 300% or so. (maybe 400%, which could but attained in southsun)
Not sure how that would be accomplished, but yeah.
again, why would your gear convert into something a billion times better than what it is right now?
Having the same magic find as one already has now on their present gear (that they are wearing) is a billion times better? It may be account bound, but that’s kind of irrelevant for people who only play 1-2 characters.
Really? So having hundreds of % of mf across all your characters because you used to own mf gear makes sense to you? I demand that zerker gear get removed and all my characters receive 5000+916 base power.
(edited by Player Character.9467)
AntiGw,
Good luck with handling your money in real life if you don’t see what an opportunity cost is.
Endure pain isn’t an invuln… fail at skill 1.
Well, Invuln for Direct Damage. It’s still a form of Damage Mitigation.
And real invulns prevent CC, conditions, confusion/retaliation procs.
Endure pain isn’t an invuln… fail at skill 1.
Yeah, 3 new fractals. Hopefully they update some of the current bad ones as well.
Dredge.. I just.. Now I’m gonna sleep and have some silly dream about getting stuck at dredge 48 with a full team of PVT and MF players. Sometimes my boyfriend says I yell out in my sleep about idiots screwing up bomb runs and lazer doors. -.-
but they’re getting rid of MF gear :P
Waypoint costs are a significant gold sink.
so were axes, picks, and sickles
Axes, picks and sickles are not a gold sink. You can buy them with karma.
Try paying for a waypoint with karma.
karma that wouldve been used to make money off orrian boxes… gold sink still applies here.
A single orrian box costs kitten karma, which equals 13 gathering tools. Each of the 13 gathering tools has 50-100 uses.
That’s not a gold sink.
does it lower your money? yes. thats a gold sink.
You have no clue what a gold sink is, do you.
“Gold sink is an economic process by which a video game’s ingame currency (‘gold’), or any item that can be valued against it, is removed.”
I do, but i dont know about you.
Parroting wikipedia doesn’t mean you understand it.
What are you even trying to get at? If you have the real definition of “gold sink” just say it instead of telling me im wrong just because youre wrong.. I know what it is and definitions online agree with me.
A gold sink removes large quantities of existing gold from the game.
Not buying a purchaseable item of minimal value doesn’t equal removing large quantities of existing gold from the game.
just because karma isnt called “gold” doesnt mean the term gold sink cant apply to it. its still a common currency and has sinks.
over time, the purchases of many small items (gathering tools in this situation) will cause your karma to dwindle and remove a sizeable amount of karma from the game.
the amount doesnt have to be “large” thats opinion on your side and isnt the definition.
If it has nothing to do with removing actual gold from the game, it’s not a gold sink.
It can be a karma sink, whatever. The fact is, it keeps gold in the game, and sinks karma instead.
It does remove actual gold from the game, it keeps you from creating gold in game via the boxes or any similar means. This is a potential gold loss.
Yeah If they stat’ed it across to become an Account MF% I would have no complaints
How would that make any sense?…
“Oh I had a bunch of pirate runes, now I have 800% MF on my account.”I’m not sure what he meant, but I don’t think that is what he meant. :p
Maybe he was referring to transferring the MF one has from currently has from there equips to the account wide MF. (and they said there would be a cap on this, so stacking is not an issue)
example: If that had MF equips that they were wearing that totaled to 140% MF, the buffs you get from account MF would total to at least 140% with an overall cap of 300% or so. (maybe 400%, which could but attained in southsun)
Not sure how that would be accomplished, but yeah.
again, why would your gear convert into something a billion times better than what it is right now?
On maguuma, even calvin can manage to use voice comms.
PvP combat in GW2 is very mobile. It’s very easy to move around, and evade damage. This makes selfrooting melee skills borderline useless in PvP combat. I propose we make it so all melee skills be made able to allow the caster to move while channeling the skills. This’d make a lot of skills more useable in PvP. If any skill becomes too strong, they can be nerfed accordingly.
Skills that root you are made stronger to compensate, the idea being to CC your opponent to earn being able to use them.
Except that doesn’t really work in practice now does it?
You have to be exceptionally bad to be threatened by Pistol Whip or Hundred Blades.
No, you have to be CC’ed. That’s the entire basis of the skull build.
I’m not sure if it’s intentional or if it has something to do with earthshaker being aoe.
Ok but would you be willing to pay for 2 years of waypointing upfront to not have to pay each time?
So like… squads? Those things that already exist?
So if champs become actually worthwhile to kill there will be people camping out champs and killing them in two mins. Did you like when you were in queensdale and someone would link [Vale Waypoint] and say trolll and youd just click twice be transported there and get your goodies. Too bad, now you will try to travel there as quickly as possible but by the time you get there a hundred level 80s will have ripped that troll to shreds.
Congratulations on killing that level 8 champion, have some t1 craft mats.
Yeah If they stat’ed it across to become an Account MF% I would have no complaints
How would that make any sense?…
“Oh I had a bunch of pirate runes, now I have 800% MF on my account.”
PvP combat in GW2 is very mobile. It’s very easy to move around, and evade damage. This makes selfrooting melee skills borderline useless in PvP combat. I propose we make it so all melee skills be made able to allow the caster to move while channeling the skills. This’d make a lot of skills more useable in PvP. If any skill becomes too strong, they can be nerfed accordingly.
Skills that root you are made stronger to compensate, the idea being to CC your opponent to earn being able to use them.
Needs moar clarification on blog post.
I’m not looking forward to this change. The new ascended equipment will become standard, since it gives around 8% more stats (7.5 on minor stats, 9.5 on major stat, compared amulets for reference), and that will add up to be quite a bit. Time-gating the whole thing, while not affecting the rest of the economy, ultimately makes the whole thing slow to obtain while favoring only the richest players in the game. The rich players can afford to get all the things needed for a full set by buying them, which will instantly create a divide between the have and have nots.
It’ll be interesting to see what happens now that there is 30 more AR readily available to players. I imagine uber-level fractals will be sick.
Level 50 jade maw will still tick for millions. That’s why it’s called locked.
Not sure what crit rates they’re working with, but would be curious what the extra ~4% crit chance from swapping out the bleed durations for +40 precision per signet trait, switching surge for heal sig, and using real combat to build the adrenaline.
wha… you didn’t even needed your scholar rune procs LOL
He put in the 20% while under 50%hp to replace that and empowered. Probably picked a different rune too since that 6 isn’t doing anything.
Why are you necroing this?
Have you seen what a necro can do to mobs?
They do things besides bring back threads from September 14th?
No one is forcing you to have ascended gear/weapons. All content is easily doable with exotics. The stats are negligible.
No, I’m forcing myself to get ascended gear/weapons. If it ends up solely through crafting, I shall do that. However, I won’t like it and I am voicing my opinion on this issue.
Options NEVER hurt.
As ascended weapons will just be legendaries without as many visual effects, you already do have another choice and a year head start on getting it.
Or, they could make the reward dynamic. Start rewarding 10 silver at 5 minutes and climb upwards like a reverse timer, capping out at 1G after an hour, something like that. If the reward is per account per day, there might be some optimal timing for completion. Say you get to the boss, it might be worth taking 5 for a smoke break then finishing out. Speculating is fun.
It’s a game with Metrics Analysis.
If they really wanted to, they could compare your dynamically adjusting multivariate gaussian curve of theoretical ranking versus the Boss’s and reward you based on how you performed versus an algorithmically determined probability of winning. Not saying that that’s a good idea. But, Completion Time is like, 2003 stuff. You’re seriously underestimating the capacity for frighteningly glorious evil there is in your modern big brother MMORPG.
Except he wants the reward to go up the worse you do, 10 silver for 5 minutes, 1g for an hour (8.333s per 5 minutes). God knows what for akitteng thru the night.
And to further clarify for skills that stun, the stun is applied before the damage so the damage of that ability will be modified by the +50% crit chance.
Simple testing with stat combos resulting in more than 50% crit chance shows in spvp that mace f1 and shieldbash do not get guaranteed 100% crit. Earthshaker (hammer f1) does which is where this statement has come from, but the mechanics aren’t consistent with the other 2 weapons.
Bluuuuuuuuuue let’s go run some CoE
Alright, our server is now being bombarded by guests again to do the temple zerg/meta events that their servers are too lame to not do.
Their servers are too lame to NOT do them so they come to yours to do it… again? o.O
They will still need a solution for dungeons and karma vendors that currently provide top line exotic items that will become ignorable exotic junk once ascended is available. (Assuming that ascended will be widely accessible and not just for an elite few).
Not really, dungeon gear will become skins for those with ascended stats. T3 Cultural are RARES.
Isn’t there a report function? The IP would get flagged.
Here come the Path 4 speedclear record videos.
kitten it brazil be quiet, let them set the difficulty reward super high on something BEFORE openly speed clearing it :P
Waypoint costs are a significant gold sink.
so were axes, picks, and sickles
Axes, picks and sickles are not a gold sink. You can buy them with karma.
Try paying for a waypoint with karma.
buying them with karma means you aren’t turning that excess karma into gold, it has been sunk.
I assume that “Superior Sigil of Night” is actually “Superior Sigil of Smothering”.
No, night works in more than just 1 dungeon.
The thing is that people will not be migrating from CoF to CoE because these changes are universal so there will not really be any point in Farming a specific dungeon for hours on end. So charged will never go as low as molten.
The reason CoF is currently farmed over CoE is the gold drops are higher average income than charged cores/lodes. CoE wouldn’t be impacted as much by changes to gold drop mechanics.