I love death match, but not when I’m built for conquest. Give courtyard a separate queue or let us save build templates.
Lesser boon duration on that sweet 1 stack of might. Don’t want it to get out of control.
Actually made me laugh out loud.
@Puck
I was actually able to beat a diamond skin Ele.
That’s what River Drake F2 and Blinding Slash from raven are for.If you don’t waste your abilities and wait for your opportunity – you can easily tear a lot of HP down with 25-might Sick’Em bird. Sick Em birdie hits celestial ele for around 3K.
It’s only much harder to control.But it’s definitely true that this build is not as good for teamfights as d/d Ele. Not even close to being on par. I found it much better for duels and small fights. I already managed to win a 1v2 fight on enemy far point.
What I usually do is occupy close point and if I see the opportunity I immediately call for a quick Far Rush and once we decap I ask my team to keep rotating mid and close. That way the enemy either has to lose 2 points to get their close (me) that will take them a lot of time, or try and fight 5v4 with a disadvantage of much longer route to the point.
It’s not so much getting them below 90% but keeping them there, why out of all the professions they thought giving diamond skin to eles was a good idea is beyond me. But I get what you are saying, if you and your team have good coordination you can definitely make this kind of build work.
I’m a big fan of the asuran animations. I deleted my charr ranger and barely touch my norn because they feel so slow in comparison. Human and sylvari feel like they are the size the skills were made for (if you get my meaning). Still the best choice is to make 1 of each and test them out in the PvP area. While you’re at it you should make and delete characters of every profession so you can get the unique starter skins like the thief hood, mesmer mask, etc.
I ran one similar and what I found was when it works it is awesome, you can easily hold 1v2’s for quite a while. The problem is diamond skin ele’s pretty much hard counter it since they can outheal your pet damage and stay over 90%, and coordinated teams will ignore you and have your team outnumbered on the other points. If you leave your point to jump in the fight they can send someone to decap without risking much since you aren’t bringing a whole lot of damage to the fight.
Basically you are able to sustain like an ele but you don’t pack the same punch. It is fun when it works though.
Not my normal build but I was having fun with this yesterday http://gw2skills.net/editor/?vNAQJARTjUqQLL2wCmsAVLGyEKPxTgG/rhF4x7kNAOgCWFB-TJBFABiXGggLBAAPBg52fAA
Having 3 pets harassing them and body blocking is pretty hilarious, especially when I keep making them drop target by stealthing or using BW.
Ok I just never see any other ranger in WvW with so much swiftness. I’ve seen like up to 30 sec stacks and all, but a constant 2 min upkeep was making me scratch my head.
That ranger is probably over invested in swiftness, his/her build would be better off with less swiftness uptime and other stuff.
Not really, because its full up time of regen and swiftness. As other people mentioned just guard and we heal as one with one trait in beast mastery and you can keep both buffs up permanently. It still allows you to focus in all kinds of other directions.
If you run clerics and soldiers runes its actually a really good support build for a group.
trooper runes on rangers don’t affect your allies, only you and your pet, and clerics is a pretty terrible choice for rangers.
…. I swear I just made this same comment to someone else… Who the hell is trying to make cleric shout ranger a thing? Even if you wanted to focus on a tanky regen bm build why wouldn’t you go condi instead of cleric so you could at least add some damage?
Cleric have had it’s glorious day for ranger. I understand why you would like to use condition instead and myself (2 years ago when the settler gear appear) ponder to do that. But, in fact there is not enough room for utility that would grant you enough condition. In the end, you don’t gain anything to go power or condition.
Other then that, healing power rangers are a pain to kill. There is so much HPs, it’s insane.
That’s about all they are though, a pain to kill. Looking at that build I’m guessing he does around 3k rapid fires and maybe 4-5k mauls with his guaranteed crit, both of which are easy to avoid. He relies heavily on the pet to make up the damage but pets are easy to avoid by just moving erratically, or using small ledges in the terrain.
I get that it could work in a 1v1 or 1v2 because I can win small fights like that doing even less damage on my uplevel ranger, I just think in a group fight you become pretty useless.
Also why eagle/hawk over raven/owl? I’d get it if he was using wilting strikes but without it that is less burst damage and its harder to keep track of BW. Maybe I just need to watch the video to understand it.
If you talk about “prepare” then you can establish it anyway, because it will not trigger if you have full hp.
It is about the ability to prepare it even if you don’t have full hp.
If you use it and the initial heal brings you to 99% health, do you really need he regeneration, condi cleanse and water field blast in that situation? It could be more useful to spare this field for later, if you really need it.If you are using it to cleanse immobilize you absolutely want it to trigger at full health. I can’t believe anyone is defending this awful change.
That is another problem, I never said it shouldn’t trigger if you are full health but have conditions on you. I was talking about the ability that if you are running using it, you are outside of the activation circle, before the arming time is over.
If you are full health and have conditions like immob, it should trigger and clean this condition, but it has its advantages that you can “flee” the trigger circle and let it lay there to be prepared.
That’s like saying you have the advantage of not drowning when you are stuck in the middle of the desert without water.
If you talk about “prepare” then you can establish it anyway, because it will not trigger if you have full hp.
It is about the ability to prepare it even if you don’t have full hp.
If you use it and the initial heal brings you to 99% health, do you really need he regeneration, condi cleanse and water field blast in that situation? It could be more useful to spare this field for later, if you really need it.
If you are using it to cleanse immobilize you absolutely want it to trigger at full health. I can’t believe anyone is defending this awful change.
Would it though? I guess that would depend on if the bleeds the pet applies goes off of your condi damage or the pets.
Ranger’s of course. Basically doubling the current damage.
I would fit it into Condi Survival builds for more Fury and Condi removal anytime.
But I don’t because… Spike Trap does a dozen more useful things and deals much more damage. And has the same cooldown. Plus pre-setting it is safe unlike risking to waste Sharpening Stone (shorter duration than cooldown).
I mean… yeah common sense says it should use the rangers condi damage…. but I’m using anet logic here. I could totally see them saying if the pets get 5 bleeds it would be based off of the 0 condi damage the pets have.
Ok I just never see any other ranger in WvW with so much swiftness. I’ve seen like up to 30 sec stacks and all, but a constant 2 min upkeep was making me scratch my head.
That ranger is probably over invested in swiftness, his/her build would be better off with less swiftness uptime and other stuff.
Not really, because its full up time of regen and swiftness. As other people mentioned just guard and we heal as one with one trait in beast mastery and you can keep both buffs up permanently. It still allows you to focus in all kinds of other directions.
If you run clerics and soldiers runes its actually a really good support build for a group.
trooper runes on rangers don’t affect your allies, only you and your pet, and clerics is a pretty terrible choice for rangers.
…. I swear I just made this same comment to someone else… Who the hell is trying to make cleric shout ranger a thing? Even if you wanted to focus on a tanky regen bm build why wouldn’t you go condi instead of cleric so you could at least add some damage?
Really? I read it and saw the point as a proposal for Sharpening Stone to also affect the pet.
If both you and your pet got the Sharpening Stone effect – the damage would go double beating Spike Trap in DPS.
Which I believe solves the problem and I support the idea.
Would it though? I guess that would depend on if the bleeds the pet applies goes off of your condi damage or the pets.
That’s what happens when you spend so many weeks fighting dragon blob, no roaming fights means people get bored and do other things like pvp. I used to see Sold roaming on your server quite a bit, might want to see if any of them are still hanging around.
If he’s also running Traveler’s Runes or consuming boon duration foods it’s also possible.
Travelers runes are unlikely but pack runes work really well for shout rangers. It’s what I used to run before switching to trooper.
Ok lets use logic and calculations. With the build editor using cleric gear its easy to get 350 hp per second regen and 175 hp per second from singet of the wild. Thats 525 healing per second to mysef. The regen can hit 5 total targets for a total of 2625 total healing per second. There is the calculations. Now for the logic your always gonna be have regen on yourself and singet of the wild and your gonna hit allies often with the regen. Your removing up to 5 condis every time you use a shout which some have very short cool downs.
Now for necro transfusion can do a decent spike heal of like 5k to up to 5 targets. Thats 25k healing on a 34 second cd or 734.29 healing per second if and only if you hit all 5 targets. All other life stealing traits like soul eater or vampric presence are garbage and dont heal for crap. There really isnt even a comparison here.
Trooper runes only remove condi’s from you and your pet on rangers, and of you’re running full clerics your damage will be terrible.
I’ve been doing this for years with traited ” Guard”, its much easier now that heal as one also counts as a shout.
I don’t know anyone who has stayed on their home server for 3 years. (bronze league)
I’ve always kept an account on AR but both of my accounts have moved off of it at one time or another. Which means that if they actually implemented what the op is asking for I wouldn’t be rewarded even though there was never a time I wasn’t on AR.
Not if you have a target selected.
Yep, just the untargetted behaviour.
No. Part of immobilizing someone is locking them out of directional facing. Obviously the camera isn’t limited in this way.
Should/could this change? Sure.
Lightning Reflexes clears immobilize, so it’s a bit odd that immobilize can still have an effect on it.
he meant immobilize prevents you from turning before you break out of it with lightning reflexes. So basically you can’t change your position to aim your lightning reflexes.
It makes more sense for it to go off of the direction your character is facing. I just wish it did that consistently. I’d say 1 in 30 times it will shoot me in a random direction and end up getting me killed.
I’d say that is caused by server-client lag more than a bug in the skill, ie the client displaying your direction as a different one than the server thinks.
Probably. I’m pretty sure every time it has happened I was in WvW. It happens with every leap skill like that, the other day when leaving the bl spawn to head to south camp my buddy used rocket boots instead of just jumping for the water, his rocket boots made him do a right turn in mid air and smack into the side of the cliff, he ended up fully missing the water and dying to fall damage lol.
It makes more sense for it to go off of the direction your character is facing. I just wish it did that consistently. I’d say 1 in 30 times it will shoot me in a random direction and end up getting me killed.
Just don’t give them a server at all until they upgrade. Make their accounts work like the megaservers, every time they hop into WvW they end up on a random server.
This lets actual f2p players experience WvW and get a feel for the different tiers, but it’s more trouble than it’s worth for current players to try and use these accounts to spy.
I heard it opens up occasionally at around 4 in the morning. You should definitely stay up all night watching the server list so you can hop on that bandwagon.
Under the new system they are fully locked.
Don’t listen to this guy, he is just trying to get his friends in and he’s afraid you’ll take their spot. That guys saying you can use an auto click program is lying too.
The only way to be sure to get in is to stay up all night and watch it until it opens up. It may take a few days but you can do it, just stock up on redbull. I mean what’s a week’s worth of sleep if you can get into T1 right!
I somewhat disagree. The food wasn’t what made zerk builds worse, it was the condi changes that hurt more. Food for condi builds might be good yeah, but theres also food that steals health on critical for instance which can give some sustain to builds that otherwise wouldn’t have it.
Well yea.
But the whole problem is somewhere else.
In WvW all you need is mobility. You either defeat your opponent with a build that sacrificed dmg/defense/CC/utility in order to get movement, or you begin to lose and escape the poor try-harder. And you can come again with full HP a new set of cooldowns able to do it again trying until you manage to beat him.In PvP? Your goal is to win a fight in order to occupy objectives. If you lost in a fight and was forced to back away – your enemy was probably better, countered your build, played something more efficient (which is thread about) or maybe you just suck.
If the player got his sorry a$* kicked so bad that he was forced to abandon his goal in the game – he’s going to lose it (unlike WvW where mobility = objectives).Those who are able to escape (rotate in PvP) are all classes that need to be as efficient in fight which means they have to sacrifice as little for the mobility as possible staying as good for fights as ever.
If they aren’t able to beat classes and builds that are solely made for fighting – rotating isn’t going to save their sorry butt (unlike WvW) because objectives are elsewhere.Food in WvW is just another crack in the difference. Because if we want to talk about WvW maximum potential we need 20 gold per hour to get +5% damage, +5% armor, +15% speed, +passive regeneration, +the most expansive food and sharpening stone, +black bear whistle, +stealth consumables, +cleanse water field consumable…
… And yea – if you didn’t get all this – you already are weaker than a person who did.If I hear an argument that someone managed to beat a guy like that > everybody who has hit points can run out of them one day. That statement has no value.
I’d argue WvW roamers have to build to be more efficient in a fight than PvP roamers do. WvW roamers expect to fight outnumbered, hell the main reason most of them roam is because they are looking for small scale fights. PvP roamers aren’t looking for 1v1 fights, they are looking for empty points to decap and fights to +1.
We used to be the best 1v1 class, pre-traits changes, it was about skill. Post-trait changes are just meh, every thing is so unbalanced and over-buffed to oblivion while ranger got so many nerfs with traits changes, to be honest we had 80% nerfs on ranger and only 20% good things. At the moment ranger has nothing that i didn’t use pre-traits changes, i had even more! What we have now is taunt and quick draw camouflage a huge drastic nerf to ranger a little bit, it’s a fun mechanic but still not worth the nerf that we got.
I rarely ran camouflage (hide in plain site) but I still hate that it was removed. It was a worthless trait for about 3 years and then they finally fixed it so you got stealth instead….. only to remove the trait all together 3 months later.
I mean….. what the actual kitten? I’m still not sure if they just completely forgot about the trait or they were just screwing with us.
I’ll put it this way, if you meet player that is not dedicated mesmer, u’ll have chance. But if you meet equally skilled mesmer that is dedicated to his/her class, and same goes with ranger, ranger stands no chance, it will take a while to kill each other but, on the end ranger will always die. We are talking open fight fair engage.
How many mesmer mains, or even decently skilled players do you find playing PU condi?
I heard it opens up occasionally at around 4 in the morning. You should definitely stay up all night watching the server list so you can hop on that bandwagon.
Ugh… I meant our opening strike not are… I haven’t had any coffee yet, don’t judge me.
Put Brutish Seals into Enlargements spot, then make another trait that gives Vigor and activates SoS at 33% health to put into Master tier.
No thanks. There are enough of these braindead passive effects as it is. I’d rather have them reduce the amount of them, not adding.
Merge Enlargement with the Brutish Seals traits or introduce some synergy with opening strike like they were toying around with before the specialization patch.
I actually find Enlargement a valid choice for adept trait.
Brutish Seals on the other hand seem to lack something. I can’t tell what it is, but I haven’t really found much use of this trait. One I was thinking of was Full Signet LB/GS (or full melee) build (SotH with Maul is cool)… But then I realized I find better use of MoC in PvP overall.Opening Strikes concerned – they need adjustments by themselves.
For example pet getting Opening Strikes whenever you do or getting Opening Strikes everytime you kill a foe (if you want to use your Killstreak XP booster you won’t refresh Opening Strike even once).
I can imagine some nice synergy with Brutish Seals SotH maul burst… But I’d like to hit 2 birds with 1 stone if Opening Strikes are concerned.I Agree.
Alpha Training needs to be packed into Opening Strike, Precice Strike moved down. From there on you have an open grandmaster minor which makes the opening strike mechanic worthwhile without slotting Remorseless.
Refresh on kill (basically the old Remorseless), refresh when hitting a foe with vuln (with icd). Or perhaps refresh when hitting a foe with movement-impaired conditions on them to tie that whole aspect into it aswell. There isn’t a single ranger build without access to these kind of conditions. Rework Predator’s Instinct while at it and it might suddenly be worthwhile to pick.
That’s just some ideas from the top of my head. Sadly, just the thought it of saddens me knowing that they will never implement anything like it. The Remorseless change they did in June was great, but it only solved half the problem.
I always thought they should move alpha training into opening strike to open up a spot to make opening strike unblockable. It’s kind of crappy that 1 guardian in a party completely ruins are opening strike.
Guard could use a knockdown component imho, and Sic’em would be good with shadowstep like Heimskarl said. I also would drop the reveal from the skill in exchange for a 0,5 – 1 second stun.
Nope. That reveal is clutch when dealing with troll dire PU mesmers.
Would an aoe, non targeted reveal be too op? 600 range?
I always thought that’s how it should have worked. Give us a counter to that 10 second mass invis or when they drop shadow refuge to power rez.
I did originally want an AoE reveal, but thought having it on a shout may be OP. Then I thought why not make it a pet F2? A Bat pet with “Echo Locate” F2 that is an AoE reveal.
I’m pretty sure I asked for that exact thing a few years ago but pets are just too unreliable. Even if you micromanage the hell out of it you still get pathing issues, and I occasionally still get the issue (mainly in WvW) where my pet will decide to auto target and run towards an enemy to use its f2 instead of using it on the spot or on the enemy I have selected.
Guard could use a knockdown component imho, and Sic’em would be good with shadowstep like Heimskarl said. I also would drop the reveal from the skill in exchange for a 0,5 – 1 second stun.
Nope. That reveal is clutch when dealing with troll dire PU mesmers.
Would an aoe, non targeted reveal be too op? 600 range?
I always thought that’s how it should have worked. Give us a counter to that 10 second mass invis or when they drop shadow refuge to power rez.
well actually imo the biggest issue of rangers shouts is that they’re not actually shouts even when labeled as shouts.
why?
Shouts from the beginning by default did not required any animation by themselves and coul be casted always – whenever in the middle of channeled skill or knocked down – as far as I can tell only protect me and search and rescue – 2 out of 6 ranger shouts works so – any other requires animation that breaks casting of current skills (oh and maybe sick ‘em but I’m not sure right now if it wasn’t using the same animation as guard)
They also still don’t affect your allies when using trooper runes. GG anet.
Power works if you manage to slot sic ‘em before the fight, otherwise it’s hard to get in enough damage before they hop into stealth and reset the fight. One great thing is you almost always reveal them if they try using mass invis without chaining it off of decoy or the prestige thanks to the reflect on the manipulation cooldown trait.
However I have personally found condi ranger to be much stronger against condi mesmer. Most of them only run 1 condi removal, if it’s mantra of resolve you will be able to see it on their bar and bait out their cleanses before bombing them, if you don’t see the mantra they might have arcane thievery and you’ll have to watch out for your condi’s being transferred back to you. Luckily arcane thievery is one of those skills that seems to miss like 90% of the time.
I don’t have any information on it and this will be pure speculation:
ANet got criticized by somebody who had something constructive to say about their practices that was more than the pay-it-foward circle stroke they normally receive, and the higher ups of TTH got worried that because of not saying nice things, somebody said real things, so they had the article pulled so they can still be in the running for exclusive information access and early reveal article rights.
Because why hold devs to a respectable standard and pay for a job well done when you can cup their juevos for them and throw money at the screen as they continue to do a poor job?
You forget the part where 2 weeks before the same writer praised Anet for their communication with the player base.
They do communicate with the player base…. about the unimportant fluff. Go take a look at the general forum, they have as many red posts on the first page as the ranger forum has had in the past year.
Give mdg pulsing fury so it works with remorseless. I’d actually consider taking that over quick draw.
Guard could use a knockdown component imho, and Sic’em would be good with shadowstep like Heimskarl said. I also would drop the reveal from the skill in exchange for a 0,5 – 1 second stun.
Nope. That reveal is clutch when dealing with troll dire PU mesmers.
And GW2 is not better than GW1 or more updated in anything except graphics.
+100000000000000000
Can someone link the reddit thread?
Unless there’s a different REDDIT thread on the matter it’s been linked in the post right above yours
Yup, I was posting from my phone and totally missed that lol.
Can someone link the reddit thread?
Sbi was a lot better last night as well. At least the bl’s were, I never went to EB.
Why not? They are damaging counters to punish you for specific action. You may dislike them, but that doesn’t mean they shouldn’t exist.
I would absolutely agree if that’s what they did. Confusion used to punish people for playing mindlessly, it would only kill you if you were stupid enough to ignore it and auto attack away. The counter play was to cleanse it (and take a hit) or to wait it out.
Now it’s ticking for 1500+ passively, mesmers don’t even need to worry about applying cover conditions because it ticks strong enough on its own and it is so easy to reapply.
I actually really liked confusion before, it was a condition that required smart play, this new version is just more passive garbage like vamp runes and all the save your kitten at 25% health traits.
I imagine it would be an unnecessary waste of server space to save 45 pet names for each ranger character. If they say they have sold 5 million copies of the game and we have seen stats before that ranger is one of the most popular classes (as in people have them) then we can almost assume that they would have to save 5 million x 45 names. Granted there are some people who won’t have a ranger or won’t name all their pets, but on the other hand you have people, like myself, who have 4 rangers. Its a waste of space, who cares? It shouldn’t even be mentioned in an article like this.
Just save the names on the client side in a .txt file, then check them for length and language on pet change.
Not that it takes up much space anyway… 5,000,000 (accounts) x 45 (pets) x 15 (characters per name) = 3,375,000,000 bytes, divided by 1024 (Kb)/ 1024 (Mb) /1024 (Gb) = 3.14Gb. I have offered to pay for a USB stick ANet can store these names on previously, that offer still stands
lol beat me to it. They were able to do exactly this with builds and pet names in GW1, there is no reason they physically can’t do it for GW2. The only explanation is they think so little of ranger bugs that they haven’t bothered.
Anyway this article is fantastic. Nothing get’s their butts in gear like negative press.
The skill delay on my SBI account makes it unplayable. My AR account has been running nice and smooth. I don’t know if Anet needs to lower the population limit again or what but they need to do something.
so we should all play shatter mesmer and nothing else? They nerfed the best part of shatter mesmer when they reduce the number of stacks of torment given.
I play wvw every day… and mesmers at the moment are well balanced. We still get owned by condi-tank rangers and we still get owned by tank elementalists. There is nothing to stop a warrior or guardian coming up with a build that beats us too. We can still be owned by skillful necros, thieves, and engineers.
At the end of the day… it 80% down to the player’s skill and 20% down to whether we have skill failure or not because most of our traits and skills have been broken since the start of the game.
Most rangers still give me problems. The easiest way to defeat a mesmer is to stop it moving and make sure you keep targeting the real one. It is not that difficult.
If you are dying to anything as a condi mesmer I can only assume you are terrible at the game. You might not be able to kill everyone because it’s fairly easy for them to just run, but how the heck are you dying?
lol… now that warriors can be killed by a mesmer while before they were all but invulnerable to mesmers… you want to nerf conditions?
Sure nerf conditions but mesmers require a huge boost in power output to compensate. Otherwise we will be back to the bad old days when I could hit a warrior with everything I had with full berz and not even make a dent in their hp.
Mesmers do not need nerfing… at the moment they are well balanced in the game for possibly the first time ever. Sure I can put a load of confusion on you but you will only take damage if you use a skill other than a cleanse. And even with the current confusion levels it is nowhere near as powerful as the mesmer skills such as empathy in GW1. Even when you are using skills and allowing a mesmer to attack you full on, it takes quite a long time to kill you compared to a glass canon build.
So learn to play the game or go and cry somewhere else please.
What?
Have you played the game recently? Confusion now ticks passively… That’s the purpose of this thread….
And anyway what does that have to do with power damage? Shatter mesmer hits hard as kitten.
Aww, the thread in HoT subforum got locked
Didn’t take them long did it? Things happen quick when they actually read the forum.
Players can no longer rally off of basic creatures in WvW.
Oh glorious day!
I said counter because an ele can screw up a bunch of times and still survive. If the ranger screws up he’s dead.
The dd ele is more forgiving (and finally admittedly by Anet, overtuned) than the ranger, straight up counter isn’t what pops up in my head when I see one. Especially off-node fights.
I should probably add that’s from a PvP perspective, WvW I haven’t touched in a while.
I see a difference between a counter and a hard counter. A hard counter is something like diamond skin ele vs a full condi anything. At similar skill levels the ele will always win that.
In that case I guess I agree. I just find myself very rarely losing against eles.
I rarely lose because I rarely bother with the 1v1 unless I’m the one contesting the point. Even in those situations someone from either team rotates before the fight is over since it takes so kitten long to kill them.
WvW is kind of the same situation. You either run into ele’s that are playing a little more glassy and you can kill them pretty easily, or you run into the ones that build tanky and the fight will go on for 20 minutes before they drop fgs and hightail it to the nearest tower.
The tanky ones are one of those spec I just don’t waste my time on anymore without a good reason. Same goes for full dire PU mesmers, nike warriors, or those weird tanky thieves that I’ve been running into lately… I swear they are running full nomads or something.
Hahaha alright guys, I’ll make that thread in the HoT forum right now!
I loved all the people trying to explain to you that they didn’t include druid in the BWE.
That pretty much covered my experience as well. +1

