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lol when a feature looks like a bug. Thankfully i have no reason to play this season.
Pve: bad unless enemy moves a lot for more torment damage
Pvp: i think its okay. maybe not as good as power but handles enemy conditions infinitely better than its power version.
wvw: bad. you really feel the lack of mobility . Still great for duels though.He is basically saying it is bad. In pvp it isnt worth taking because glint heal makes not having an escape manageable which you dont get unless you want to sabotage yourself and go no mobility with glint mallyx.
Im guessing you are asking to decide on your gear. i would suggest you dont stat for condi. Just play glint shiro like everyone else. you are free to experiment but everything has been tried already and nothing else works no where near as well as shiro glint despite its cleansing issues.
I know one player who 100% solo q to legend last season with Glint/Mallyx Rev.
i know one player who solo’d with power warrior before the buffs. Doesnt mean it was a good build at that time does it?
Correct solo q to legend certainly doesn’t indicate a good build. However condi-hybrid build has been on meta-battle since the release of hot, and it has always fluctuates between meta and great build. So I don’t think anyone can say it’s bad or even average.
People are naturally attracted to good builds. Because of the way the classes are designed you can say which is a good build and which isnt. A good build is basically any build that can handle the pressures from whatever build other players are using which are condi, CC, direct damage and mobility. Builds that cant handle all 4 of them often enough in some way are bad builds because you can get outplayed by just one of them.
Forget meta battle, go in game and check the most popular builds in pvp, all of them follow this rule. Its also because of this rule there is no build diversity.
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Pve: bad unless enemy moves a lot for more torment damage
Pvp: i think its okay. maybe not as good as power but handles enemy conditions infinitely better than its power version.
wvw: bad. you really feel the lack of mobility . Still great for duels though.He is basically saying it is bad. In pvp it isnt worth taking because glint heal makes not having an escape manageable which you dont get unless you want to sabotage yourself and go no mobility with glint mallyx.
Im guessing you are asking to decide on your gear. i would suggest you dont stat for condi. Just play glint shiro like everyone else. you are free to experiment but everything has been tried already and nothing else works no where near as well as shiro glint despite its cleansing issues.
I know one player who 100% solo q to legend last season with Glint/Mallyx Rev.
i know one player who solo’d with power warrior before the buffs. Doesnt mean it was a good build at that time does it?
The delay is there so players who accept the party don’t leave the match early and and get back to the lobby before the party is actually created. Otherwise they’d be able to queue and then get kicked out, and it’s just all sorts of weird user experiences.
However if someone doesn’t intend on joining the party anyways, there is no harm in letting them leave early other than maybe slightly less usage of the feature.
wtf? ive never even heard of this being a problem. I dont think it has even been mentioned in threads. So this timer isnt a weird user experience? this is about the 3rd thread ive seen dedicated to this timer.
Please stop making changes to fix issues that create other issues, especially when your fixes arent even needed.
Pve: bad unless enemy moves a lot for more torment damage
Pvp: i think its okay. maybe not as good as power but handles enemy conditions infinitely better than its power version.
wvw: bad. you really feel the lack of mobility . Still great for duels though.
He is basically saying it is bad. In pvp it isnt worth taking because glint heal makes not having an escape manageable which you dont get unless you want to sabotage yourself and go no mobility with glint mallyx.
Im guessing you are asking to decide on your gear. i would suggest you dont stat for condi. Just play glint shiro like everyone else. you are free to experiment but everything has been tried already and nothing else works no where near as well as shiro glint despite its cleansing issues.
I was there for the beta. I know what the chill damage was like. But it was trait-dependent. As in, not inherent in the weapons or shroud. Clearly, you missed my point.
As for reaper not being power based… Still wrong. What is Decimate Defenses but a way for a power Reaper to replace some zerk with some soldier or something similar? It makes up for missing precision easily. Damaging conditions have never been the mainstay of Reaper in the traitline, nor in the greatsword, the Reaper’s designed weapon. Condi is condi and it’s a cheap playstyle because of what you mentioned.
Not too sure if you are just trolling or naturally ignorant. You bring up a random trait that power builds benefit from. I can bring up deathly chill which is condi.
You say condi is cheap (meaning condi is better than power) but reaper is for power meanwhile condi builds use reaper. Ehh…im done with you.
Also reaper isnt power, reaper is reaper.
Excuse me, but as it comes to damage Reaper is clearly a power-oriented line. If that still keeps condi superior then we clearly have some problems elsewhere.
I agree completely. Reaper actually has fairly mediocre condi traits (at this point) and the only inherently damaging condition it has is poison on RS 4
only players who showed up after the chill nerf would say this. Reaper is designed to use chill. Before the rework a Reaper could focus on nothing but chill damage and do a lot of damage. Chill damage is condition damage which reaper form has plenty of access too.
What you both seem to forget is to have an effective power spec you need 3 stats power, precision and ferocity. To have an effective condi spec you need 1 stat, condi damage which means you can stack other stats like toughness and not lose damage. Because of this advantage condi has, the majority of the condi damage in shroud form comes from traits while some direct damage is native to shroud form
That does not mean reaper was designed for power. Reaper is designed to take advantage of both power and condi.
with condi if you use excutioner’s scyth with the spiral, you cause bleed stacks from the chilling bolts plus the poison damage from spiral which = a lot of damage. Although, the direct damage from the combo is small. If you are using power the reverse happens.
Reaper is not for power or condi, reaper is its own thing that does the damage you spec into.
If you still dont understand, then theres nothing else i can tell you and we can get back on topic now. Bai
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Might be about that time to give up on power necro. Its been 4 years. Unlike other classes’ power spec that has seen the limelight at some point, necro’s power build has always been horrible, easy to outplay, vunerable to almost everything.
Its pretty clear there is no intention of making necro’s power spec sensible, so unless the devs for necro are finally changed, threads like this are just falling on blind eyes.
Nice there are newer players to keep the dream alive though
No, Reaper was in the limelight for a few, brief, glorious months after HoT came out. I remember wrecking in team fights in PvP with my shout build and it was wonderful. Now, though, there’s condi creep. And what hope does power have against that?
condi creep happened when the forumlae was changed mid last year not with HoT. Also reaper isnt power, reaper is reaper. Condi builds use reaper. Condi builds were considered better than power builds during the early days of HoT because of chill damage not because of a slow motion stun skill.
very very nice..Sword off hand i find better than shield so i was pretty hyped when i saw the immobilize shenanigans.
Another one i do is to immoblize from behind then use elemental blast. pull, precision strike then switch for SOTM.
Might be about that time to give up on power necro. Its been 4 years. Unlike other classes’ power spec that has seen the limelight at some point, necro’s power build has always been horrible, easy to outplay, vunerable to almost everything.
Its pretty clear there is no intention of making necro’s power spec sensible, so unless the devs for necro are finally changed, threads like this are just falling on blind eyes.
Nice there are newer players to keep the dream alive though
UA might have been worked on a bit some time in the last 2 days. It is still bugged with confusion and many times doesnt port you around objects and to targets on higher ground even though it is a shadowstep.
Still dont know why this skill was created if it is just going to be broken. These people hurt my brain.
Can we at least give the Thief an immunity to a trap IF it successfully evades the initial activation? It gets frustrating to avoid a stack of traps only to be sucked back into them because your evade/dodge didn’t take you outside of the pull range.
Oh you mean like how thief traps don’t affect targets if they dodge through them…
lol you two are hilarious.
Kuya makes a great suggestion which would prevent stacking traps, helps thieves while giving DH mobility and defense. Literally everyone wins but nah you just want to face roll.
Ok bai.
So make the DH even more of a hard counter to thief?
Not really, if anything it helps thieves because the traps would go on full cd only when the recall is triggered so no more double test of faith or maw.
Also the dh would likely have used the other traps helping team mates on one point while the thief is decapping another point which wouldnt go on cooldown if the dh teleports to engage the thief unless the recall on the other traps expire or was used before the dh engages the thief.
Basically the cooldowns on the traps would be longer depending on the choices the DH makes which the thief can take advantage of against a full trap dh
If the dh is using all traps he would be stuck having to either recall back to the point just left to put the traps on cd or use weapons and virtues (assuming the recalls havent expired or been used)
Balance wise it makes sense because typically skills are normally designed in such a way that players who only use skills from one category dont benefit too much.
Also want to mention that something like this would guarantee DH a spot in the esl meta without threatening another class’ spot, well except ele.
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At least engineer had a threshold. Warrior doesn’t even have that and they get perma resistance. This is a 100% to all strait condition builds preventing player from winning without a shadow of a chance. Also it is constantly reapplied so boon stripping doesn’t stop it.
I hate to call out warrior on this but I just stacked 50 seconds of resistance which is more than enough to keep it up 100% of the time.
Dmn it man…there is such a thing as boon rip and corruption which is pretty common on condi builds. I get the sense you havent been playing pvp competitively too long, you should try things out for for a few months before calling things OP
Lol the post dh buffs nerf traps threads have begun as prophesied

In all seriousness though Kuya that idea is pretty nice, i dont play dh but it would be really interesting to see. The teleport would be a flip over skill which would prevent the traps from going on cooldown once used, which may mean base cooldown reductions. This should be fine if the damage of the traps were nerfed in the process.
I imagine Dhs wouldnt mind at all especially since the recalls would work as escapes
That’s because the vocal majority is usually the upset minority. Most people who are satisfied are actually playing the game, rather than people who QQ more on the forums than they do spending time on the game.
That is not even close to being true and I really hope that is not something that Arena Net believes. If you break down all the complaints in the pvp sectionyou can put them into a few categories:
Matchmaking and League System
Quite a few people believe that they are being put in weaker teams because of their MMR. It has already been established that people with low MMR will often end up on a team with low MMR and high MMR are grouped with high MMR. Also there have been several threads about people with old accounts who are stuck in a win-loss cycle only to use a free account and then win nearly all their games to legend division.
People also complain about the league system being a grind fest, you know what is really funny about this complaint? BLIZZARD got the exact same complaint from overwatch players and then they cared enough to change it. Anyone who dismisses this saying it is just a vocal minority should check themselves.
Class Balance
Last season If you went in game and asked people who they think the strongest class is, you would have gotten scrapper, condi mesmer, condi warrior and condi necro. If you asked which class they thought carried matches, you would probably have gotten elementalist. Last season majority of the matches were filled with these and people would ask other players to switch to ele and not just ele, but the support ele why not other builds? because conditions took over pvp
forums didnt cause this to happen
When necros and eles complain on forums about not being able to use power builds, is it the vocal minority? did you notice that there were almost zero power necros and eles last season?
When revenants complain about not being able to use non meta builds, is that just a few people? how many non shiro/glint builds were there last season?
Bugs
There are quite a few bugs or things that just work really weird like Revenant. You dont need the forums to know that UA is a hot mess. You dont need the forums to know that spectral grasp and trip wire are getting obstructed by thin air. These are very real problems that are brought up only by the few people who care in the first place.
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ah, had no idea. See i stopped falling for the outfit money grab. I prefer armour so i can mix it up and not look like everyone else 
I feel epidemic should be an instant, allow necros to spread things like fear and blind easily before the condition is gone. Would add a level of AoE defense that the class does need. Also im not entirely sure if it should take up its own slot, would be better as a flip over weapon or utility skill
Anything can be made good with the right combination of ideas. They could turn that tablet into the most broken thing that this game has ever seen if they thought a bit more. In one patch Ventari can go from useless to team carry. It just takes some smart devs to do it.
The tablet isn’t the problem.
Again you start with “The combo you described can be avoided.” Everything can be avoided in this game…
lol im not trying to theory craft some build nobody uses to prove you wrong, im just saying stun break and basic defenses like dodge and block prevents anyone from taking the full combo.
i dont think its going to get released to players because it doesnt look like it will fit for males and some other races
I know you love revenant. But what you just said implies that everything is balanced as long as it can be dodged and everything can be dodged. I actually don’t mind it except for the fact that it is a quick kill combo with one skill alone able to take out a zerker thief. Unless they plan on upping the now (nerfed ele) hp and thief hp there is nothing they can do once this skill connects.
Its obvious why this kind of damage exists. 100% crit chance under fury+loads of leaching/damage buffs+Vulnerability and might stacking to max+unblockabale buffs
I also talk about many classes including my own main so I don’t think I have extreme bias to this issue.
The combo you described can be avoided quickly by the other classes’ meta builds. All mesmer needs to do is port which is also stun break. On top of that they have the invulns and blocks a , guard has their passive stun breaks and blocks, thieves have their shadowstep utility, evades and steal.
You talk about 1 cc to start the combo which i assume is to avoid UA from being evaded, well where is the cc going to come from? sword off hand? even if you pull that off there are still stun breaks to worry about.
Also invocation rev is a very risky type of build, (which i assume is what you are talking about when you say “buffed up”) because of stuns
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Lets be real though Rev’s have an insta gib combo that needs to be removed. I say this anticipating more sustain reduction.
insta gib?
Yes it takes about 1 cc and one second (3 skills). Swap to Legendary dragon stance after getting buffed up. Knock them down with elite/proc weapon-swap to staff skill 5 surge of the mists. Then finish them as they get up. It isn’t op the first time but they use it again and again and again and eventually you dont have the stunbreak/ energy to avoid it. For so few skills it should only deal 10k as a combo at best because thieves get on shot before getting up forcing them into mard amulet so they can at least have a brief moment to react. Even worse is the combo is often used after you blew defenses on precision strike.
lol if anyone is getting hit by this full combo then they either have no cooldowns or they are new and not good at using them yet.
Lets be real though Rev’s have an insta gib combo that needs to be removed. I say this anticipating more sustain reduction.
insta gib?
I love how you’re all pro alternative builds opening up when it comes to ele, but when mesmer has buffs that move it toward having alternative builds opening up (cause that’s all the mesmer buffs could do at best) you get all kitteny XD
Lol
Mesmer already has builds that were playable in ranked, most just used one because it was the easiest
Unlike necro where you have to use the same utilities or rev where you have to use the same legends and weapons
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Holl, spec grasp worth taking for you now? or does it still get obstructed by air molecules
Lmao I have to say i think this is the only game ive seen where so many people get kittened ofF after every patch. I suppose this what happens when you are at the mercy of really bad devs.
Not too bright but at least they are good artists
-So after another 3 month wait we now have:
- Revenants more buggy than ever (even after a patch focused on bug fixing) to the point where revenants cannot play the next season
- Elementalists no longer relevant. I kinda expected them to completely annihilate the heal bot but i thought they would have opened up another build. Pretty naive of me considering what they’ve done to other classes before
- Mesmers stronger than ever when they didnt really need to be buffed in the first place.
- No new builds available aside from Guardian and maybe mesmer and druids. Power necros will still be unusable in ranked because of how stiff it is.
I’m not too surprised since ive been around for a bit and this sort of anti productive patch is a pretty common thing, but, if you are one of those that came in around HoT release well although i have nothing to do with Anet i’d still like to sincerely apologize on their behalf.
If you are like me and you spend most of your time in game at PvP then like me you are better off playing something else
Nightmare still. Blind and condi transfer on elite plus universal condition duration is still pretty decent.
lol…really
Overall – wait for the next patch?
Sure dude, see you in 2070. Maybe by that time they finally rework Jalis.. who i am kididng, that will never happen just as they wont revert icd with stab on dodge.
Btw, does “new” trait copy all stacks or just 1? And whats the duration?
Also given the high cds on wep skills i want to see energy removed from them to make it fair with other classes. Damage on UA also seems to be lwoer than pre patch. Stealth nerf?
lol Rym trolling
it takes around an hour to complete 3 matches with the queue times so i dont know how you managed 5 in an hour
That many 4 v 5s is extremely unusual within anything close to that time, almost impossible actually (then again i guess unranked is different?).
If the match didnt start when it was 4 v5, people would be able to select the comp they want to play against. If the match was canceled because of a 4 v5 after 2 mins, people would quit when they are losing. This is just one reason why eloo (or individual point system is so much better)
Players can be rewarded with higher eloo for performing better than others. Performance can be measured by contributing to caps, kills near a point vs far off point, rezzing, winning a match etc. Each of these give the player different points (some could be the same like player kills near a point and rezzing near a point). You lose points for disconnecting, leaving a match and losing.
There could then be point thresholds for each division How many? well if they didnt waste everyones time with this ridiculous pip grind fest (that overwatch which just came out promptly left behind) they would know by now. To prevent people who just lose but play a lot from crossing over, there could be a win percentage requirement as well.
A system like this would erase the problems of other players disconnecting, the problem of other people dragging the team down, the problem of lack of communication in pugs. Would also greatly encourage people to keep trying even if the team is losing.
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There is no way these changes will actually happen thankfully. Aside from that, what happened to Anet just making everything more powerful to match something else being powerful which was their original design decision.
typically yes, until it gets too much then they start nerfing. Rev is special though, its the reverse, pretty much like warrior and thief of the old days
The aim of these changes is to make revenant a bit more manageable for other classes. We felt that it is still a bit too effective when it moves and are toning things down in a few areas.
Shiro
Riposting shadows- This skill no longer evades or stun breaks, instead will immobilize you while casting AoE swiftness (180).We didnt like the idea of a legend being able to stun break and evade (even though there are no escape skills on the class).
Phase traversal- Now has a 3 second cast time. Energy cost is now 55. We felt that the teleport is a bit too strong so we are giving other classes a chance to interrupt it.
Impossible Odds- This skill no longer applies superspeed or quickness, instead will cause you to be slowed for 5 secs while applying superspeed (1s) to allies within 180 units
*All condi removal skills have been removed from the class. “Revenant has too much power” (real quote from a developer) so doesnt need condi cleanse.
I wonder how close i am to the real thing
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Even then I hope we never get a ranged weapon. All ranged weapons besides ele staff and necro scepter are trash in PvE.
I hope we do even if it is trash in PvE at least we will have more than one ranged weapon to choose from.
It does not even have to be a full condi weapon. It can be a hybrid like the warrior’s Long-bow.
Oh, great, so an even more useless weapon not even used for large scale WvW because hybrid weapons are trash only used for duels or gimick spvp builds.
Rev’s hammer was a gorgeous AoE weapon for WvW until Anet patches nerfed it to irrelevance, making it useless in every other game mode.
I would chose a good single target ranged condi or hybrid weapon over any other kind of weapon for Rev, specially taking in consideration that the new specilization will prevent us from use Glint, so you can bet that the next spec will be crap at PvE, anyway.
The only difference between hammer then and now is that hammer was doing ridiculous damage. Its not like it lost utility like shield. Its not damage that hammer needs but utility
They keep adding more skills that do different things
They keep the number of slots the same
Every build has to meet certain criteria (multiple stun breaks, multiple condi cleanse) before you can add in your own twist
Because of this, there will always be skills that are just not going to be used. This is just the 4th year, if the studio wants to save themselves a lot of headache, they should start combining utility skills and balance them, maybe even have some combinations be toggleable on the utility bar but, change the no 1-5 slots (each with their own cooldowns).
We will find out what they do to DH next week. I still expect them to break the thing or make insignificant changes. Hopefully i am wrong.
The utility bar is exactly that, a utility bar but anet turned it into weapon slots by allowing traps do a lot of damage as well as CC. If they wanted to give DH more AoE damage, that is what weapons are for. They could have done something about the ridiculous no. 2 skill on GS, no. 3 on 1h sword, no. 3 and 4 on longbow. The utility set could have then be skills that help with sustain
Now they have put themselves in a position where they will have to either straight buff skills that can be used alongside traps to improve sustain which will probably break the class or skills that improve sustain that replace traps which will become mandatory in PvP.
These guys are something else.
What many don’t realize is that just like warrior, on paper DH is actually not bad it just needs very slight adjustments to its sustain abilities and better weapon skills. It will not take much for traps to cause the class to look broken.
Honestly, how you can say you played since release then say HoT ruined GW2 is ridiculous.
If i were to ask the simple question what is GW2? What would be your answer? (aside from it being an MMORPG). If someone asked you to describe GW2 to them, how would you do it?
There are several parts to GW2, and all these parts dont interact with each other. HoT altered all these parts so to say it ruined the entire game is not for you to say but for everyone to say for themselves depending on why they play the game in the first place.
Objectively GW2 is better because of HoT. Every part of the game was enhanced in some way: more rewards, more stories and better story telling, better maps, more items to craft, class balance is still badly out of place but that wasnt made worse by HoT.
If it is true that GW2 isn’t working out in China then that is really odd. To determine if a new market is viable for anything, there is so much data it is overwhelming., you can literally breakdown a segment to the point where you know what your target eats in the morning.
GW2 also had the advantage of going in after other successful MMOs so its not like they were going in blind with no information of what the Chinese like and expect from their MMOs. Its either Anet doesnt have a marketing team to run the data and didnt bother with a decent agency or their marketing team is really bad.
It would be great if GW2 really is a success in China because it means there is a higher chance for a GW3
And do you really think Chinese and Korean MMOs that belly-flop over here DON’T have that same research?
and that changes my point how? Also, budget is another problem with most new MMOs. The franchise isnt big enough to support everything the game needs to succeed but the studio gambles and releases anyway. GW2 didnt have that problem.
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If it is true that GW2 isn’t working out in China then that is really odd. To determine if a new market is viable for anything, there is so much data it is overwhelming., you can literally breakdown a segment to the point where you know what your target eats in the morning.
GW2 also had the advantage of going in after other successful MMOs so its not like they were going in blind with no information of what the Chinese like and expect from their MMOs. Its either Anet doesnt have a marketing team to run the data and didnt bother with a decent agency or their marketing team is really bad.
EDIT: If it turned out that gw2’s hand holding wasnt China’s type of game then it shouldnt have launched there.
Found a pretty funny post from a year ago made a player over there, funny because they are the exact same things NA/EU players say.
https://www.reddit.com/r/Guildwars2/comments/3encqy/how_is_gw2_doing_in_china/
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Since when was world completion even remotely farmable
Stacking invulns, its an interesting idea if limited but the studio is going to find a way to break an idea like that.
How long are the stacks going to last? how many would be appropriate? These can easily be resolved if the change was done by a dev experienced at unorganized PvP but how many of them actually play unorganized PvP, unorganized meaning no voice chat to coordinate. If they are using ESL players to test, then their testing methods are worse than i thought.
Also the studio is clearly not interested in designing based on how players can outplay each other. If that were the case, Dh would not be the way it is, Shiro and rev shield would not have been nerfed to the degree it was and they wouldnt put so much pressure on Necro’s utility bar to the point where power builds would become so useless competitively.
The studio is more interested in strengths and weaknesses, which class can exploit which class’ weaknesses and which class will do well in which situation against which build. Anet are forever trying to balance this many variables and utter failures at it but yet continue to do so and have shown no signs of changing.
This is why stackable invulns wont make it.
It goes for any kind of condi build that it takes a minute to ramp up. BiP has little to do with that. I kinda like the way it is atm.
You know it is a utility skill not a trait right? It takes up a slot for mediocre to bad effects and then you need another skill to transfer and if that doesnt work you need a second.
I defended corruption skills and traits a while back because the game was much simpler then, now with the amount of damage there is, we are past the point of flooding a class with set up skills.
All I know is, if this balance doesn’t address HoT powercreep I QUIT.
I’m going straight to WvW.
choose one, power creep or bunker meta
Im just going to quietly wait for the patch, and if in PvP I cant use legends other than Shiro and Glint or weapons other than staff and swords, Anet can take their Player vs Point game mode and stuff it up their…..
I think a lot of us would enjoy a nice relaxing between seasons unranked romp with properly balanced classes. Thanks!
You shouldnt be asking for a balance patch then
The death of logic… It hurts.
I mean, they are balanced now (except for DH), a balance patch would proly unbalance them.
They are more balanced now than the first two seasons yes (which could be fixed if ANet didn’t refuse to wait till the end of a season to apply balancing patches). But that doesn’t mean they are all that balanced. A truly balanced game is one where any class has multiple viable builds they could take into competitive PvP all the way up to legendary. And quite frankly this season lacked that as well.
Can somebody please laminate and pin this where people wont forget it.
Their are loads of sets that already clip with it’s own pieces, a few more clipping issues won’t bother me.
It would really be awkward to look at, some shields would cut out quite a bit from the backpiece then you would have your shield sticking through half of the backpiece because its not like the levitation changes with the shield’s size. It would just defeat the purpose of your suggestion.
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y lol backpeace i refuse to take it.Why should i play other profs for a wing i never use.
ikr lol, i completed the achis and sold all my t6 mats for better skins and dyes
I thought there was some rule that prevented you from queuing with someone from a different division.
All these issues of Elite specs being mandatory or OP wouldn’t be happening if they had done the smart thing and designed them to be an add on to the cores not a replacement…smh
Those ridiculous back items should be removed anyway. Imagine you see Gandalf talking wisely and fighting against a Balrog while wearing this furniture of a back item. People would start laughing.
so instead of you just not using one if you dont like it, all back items should be removed for everyone. These forums never cease to amaze me.
@BlooDyliCious: What you are asking for is a design unique to Ad infitum. Also, shields come in different shapes and sizes, some shields will clip the back piece, some wouldnt. They would literally have to look at every shield and make the ones that are small enough fit under the backpiece and the ones too big to go on top. I dont think it is worth it, if they even thought about it, they probably didn’t either.
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