Life Transfer also has a 10 second longer cooldown. It’s drastically worse than Soul Spiral for Transfusion purposes.
Probably a good place for ANet to target for making base Necro more viable and frankly it’d probably make it more fun. Death Shroud is one of the most boring stances in the game because its 1 is so boring and everything else is on a huge CD.
Agreed. I feel like Reaper is in a great place, but base Shroud needs to be brought up to par.
do you only play condi reaper?
Reaper’s Shroud is still pretty good for Power Reaper as well. Yes, you take a small DPS hit, but that’s the tradeoff for the vastly increased staying power over your regular melee weapons. In solo play, the mightstacking usually makes up for the DPS loss anyway.
Cool but not really what i was asking. Do you personally only play condition reaper in ranked PvP
Life Transfer also has a 10 second longer cooldown. It’s drastically worse than Soul Spiral for Transfusion purposes.
Probably a good place for ANet to target for making base Necro more viable and frankly it’d probably make it more fun. Death Shroud is one of the most boring stances in the game because its 1 is so boring and everything else is on a huge CD.
Agreed. I feel like Reaper is in a great place, but base Shroud needs to be brought up to par.
do you only play condi reaper in ranked pvp?
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Again, the point of the reward is to do well in PvP, it is a reward for doing well in PvP and you do well in PvP by crossing divisions. If you are not crossing divisions, you are not doing well and therefore do not deserve the reward. That is what reward means
The bigger problem here has nothing to do with matchmaking but you just dont care about getting better at PvP. This league system brought in many people who didnt normally play PvP that means they will be matched against the people who were there long before league which i imagine was not that many compared to now. So there are many more newbs than veterans which is why blowouts happen when one side gets more veterans.
Also, gw2 is marketed towards casuals, there are probably many more casuals than hardcores. Now i dont think casuals will spend 5 hours a day getting better at their class for whatever it is worth
The only problem i see (without guessing) with the match making system is the comp matching. Anet’s system assumes that all the classes are made equal and have no problems putting two thieves on a team or two revs against a condi heavy team. This is why i think Anet has picked the dumbest way possible of creating classes
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why on earth would they remove the need to cross to another division for the reward, you might as well say crossing divisions shouldnt matter. The point of the backpiece is to do well in PvP not the other way around and you do well in PvP by crossing divisions.
Also even if they remove the crossing division achievements how would that automatically make people stop complaining about matchmaking? 5 players will still be matched against 5 players.
What is most confusing about this is you think profession achievement is more tolerable than the crossing divisions achievement. How exactly is forcing people to play classes they may not be used to right? not everyone plays multiple classes at a high enough level to take them to ranked, in fact it is generally advised you stick to one or two classes.
People tend to bypass this by switching classes when the win is guaranteed which makes the whole achievement pointless.
Every Necromancer is and should be about conditions, because that’s theme of the profession. Not every build, however, focuses on damaging ones (DoTs).
which is perfectly fine, except that there is almost no synergy between conditions and power. There is also no benefit in stacking non damaging conditions on power builds.
If they really wanted all of necro to be themed around conditions, they could have had traits that change what the conditions do. Like weakness actively siphoning endurance or blindness lasting for multiple attacks. Things that help both power and condi.
lol i hope you eles are ready for the unnecessary nerfs that are coming
The first thing i tried after the buffs was a corruption power necro, i immediately realized that it does nothing but set up for your attacks. Unless it is automatic like spite gm trait (why is it even a gm) and curses gm trait (gm again?) or easily accessible like scepter auto, attempting boon corrupt just eats up slots with no added benefit.
If you dont agree, take a look at warrior. Warrior’s most dangerous skills are so fast and dont need a set up, time is very important in pvp, how quickly can you pressure and recover from pressure.
Have you seen a power build take well of corruption? who still takes corrupt boon over rise, plague or wurm or even spec armour. Why would you take path of corruption over master of corruption for shorter consume conditions cd while this condi meta is going on.
The worst thing about the boon corruption strategy is that you need quite a few of them in your build to make it effectve and they are littered all over the place across multiple traitlines, weapons and utilities, so for a power build it is essentially invest in it or don’t bother since you also need to worry about what skill you are going to use when you get focused.
Reaper’s Shroud Transfusion has a shorter heal range than regular Shroud. While the downed teleport range is identical, Reaper Transfusion has a range of about 400, compared to regular Transfusion having 600 range.
Shorter range for more heal potency. I’d call that a fair tradeoff.
DS has no mobility skill for escape attempts and no stability so no not really a fair trade off
yea thats why i said the build wont work lol, playing ventari is like that, you spend all the time and energy trying to protect yourself.
At this point i think if there were any non meta viable builds, it would have been discovered by now, but its always fun to try sometimes.
Well they did say it sort of, it looked like they were throwing shade at power necro players. It was during the livestream when they announced that they wanted to push necro towards boon corruption and then also announced crazy buffs to scepter and did nothing about axe.
Boon corruption doesnt do anything for power necros except raise crit chance in curses, which is a condition focused traitline. Bad design is so bad, but nothing we can do about it now as long as they keep thinking hitting 10k with axe and gs consistently in pvp is feasible.
I blame the youtube videos, they are like movies, fun to watch but not realistic. Unfortunately Anet is like the kid at a magic show that thinks he can pull a rabbit out of an empty hat
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Anet simply decided that death shroud users don’t need as as much heals. why? because Anet.
Actually reaper shroud was built to replace death shroud, all the elites were built to replace the cores. For some reason the devs are lying to themselves (or the public, or both) and saying that that isnt the case.
So soul spiral hitting more times and therefore giving more heals than death shroud is just because Reaper shroud is meant to be better than death shroud.
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What was the comp you were matched against?
I think Anet really liked having to re-summon the tablet every time they switched to ventari so much that they felt we would like it too. Either that or some technical limitation/difficulty that they themselves created.
I’ve not seen these comparisons and I don’t think you will; very few theorycrafters concern themselves with anything but what is meta.
Not sure where this is coming from. Don’t theory crafters by definition look for builds and strategies other than the meta?
Talked to someone about this yesterday too. If the theory-craft community is non existent that is because non meta builds no longer work as well as meta builds and any slight variations.
I would like to think so but when was the last time you saw a theorycrafter say “Oh I think this build is cool, but it’s not meta”? Personally, I haven’t.
Do theory crafters even exist in this game anymore? Theres a hopeful one in revenant forums with a support build that looks promising but then again, it is revenant, any glint involved build looks promising until tested.
BTW if theory crafters are still commenting on meta builds then they arent really theory crafters, cant blame them though
Power Reaper still dead, Berserker is just one of your problems, theres Herald, chrono, Scrapper, DH, Daredevil and i don’t mean 1v1.
Anet still trying to prove that Power Necromancer can be slow with no active Ds and still work so if you stick around for another year or so, they might deem it worthy enough to break it (like half the other classes in the past) so it can enjoy the spotlight for a few months
I’ve not seen these comparisons and I don’t think you will; very few theorycrafters concern themselves with anything but what is meta.
Not sure where this is coming from. Don’t theory crafters by definition look for builds and strategies other than the meta?
Talked to someone about this yesterday too. If the theory-craft community is non existent that is because non meta builds no longer work as well as meta builds and any slight variations.
Inb4 warriors with endure pain and perma stab
I personally think we really need to let more traits be used at the same time like the old system. I loved the old trait system because you had such build diversity
Ha! that would never happen, they cant stabilize the current system as it is. Imagine what would happen if they opened up the trait system. It would take them double the time it does now to fix any breaks.
Naa its over, almost 4 years and we have bugs all over the place, lack of build diversity and a few broken builds with this condi meta. In Hotjoin probably about 90% of players use power builds but in ranked maybe about 30% use power builds.
The first mistake they made was changing the trait system, they could have combined some traits with the old system or changed the layout into a webbed one as opposed to trait lines.
The second mistake was making everything do 10x more damage than normal just because they wanted to kill the tank meta. Killing the tank meta by straight upping damage across the board is quite insane and flat out lazy.
If they did an overhaul now to allow for build diversity, the game will be in its 10th year before it makes any sense.
Everyone should just get used to playing one or two builds now because that is not going to change for a long time if ever.
Personally always preffered a shorter CD block (50% shorter) to a heal that can be negated within the next second but since it is a healing build, sure why not.
Maybe because you don’t play guardian?
This build wont work. You are not going to last long enough to support your team. All that would happen is you will end up spending most of your energy if not all of it healing and cleansing yourself.
In a team fight if you get targeted you wont last up to 20 seconds because then there is also some direct damage to worry about. Even at 2700 armor i take a lot of damage if im not blocking or dodging, at 2400 you might as well not take any at all.
compare the fight with an ele. if the ele get focused his team should do the dmg on him to support him. if the ele dont get focused than he can heal his team mates.
this build has good control in 1v1 situation and in team fight sure your team will need to help youbut as i said i will keep digging and trying
Ive tried a ventari build before and yes it controls 1v1 in melee because of the blind but ele and this build are completely different, ele can actually take a punch, they have the skills and traits to do that. They also have very good recovery and better AoE support options.
This build (ventari in general) is more about recovering after taking damage and the energy costs are too high to keep that up when you cant really take a hit.
You can try using cleric with glint instead of jalis then take Sw/Sw and staff
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lol that is one hell of an insult to BDO then. I’d like to see what it looks like a year from now, gw2 is almost 4 years old BDO is still pretty new.
Apparently they changed CC in such a way you can’t chain them (stun lock) and they update the game much much faster than Anet does to gw2.
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well 10 minutes to just say that capture node mode is killing build diversity, and that there’s just 1-2 build available for each class…
While i agree on this, 10 minutes are too much!! XD XD
Aniway, there’s also a third big problem in Gw2, as you mentioned it doesnt require a lot of skill. It wasnt like this before the condi patch hitting on june of one year ago, and it became even more evident after the HoT release… more and more autoprocs/CC/condi aoe, and less and less timing counterplay. If you don’t know what i mean, look at vanilla berserker warrior vs vanilla berserker warrior… now thats an example of skilled gameplay, look instead on druid/necro/condi shatter mesmer just to name some of the actual meta builds, and feel the difference.There is always going to be a OP class….That is the part of MMO’s balance, re-balance, and OP re-balance,. Look at wow…They did that by design to make players have to play new classes every patch. Why? Because the more u lvl the less u think about quitin
Its pretty funny actually, they are too stupid to realize that people will automatically want to play a new class after a while if their current class stays the same OP or otherwise.
All that energy they spend on breaking classes they could spend it on promoting build diversity or a trait system that changes the playstyle of the class as opposed to picking which strengths and weaknesses you want so people don’t get bored with their class.
There’s never anything wrong with breaking balance after a patch, that will always happen but the only thing that makes it OK is how quickly it is corrected
The sad part of it is actually the bugs that have been with the classes for months. Revenant has so many of those and a trait in corruption that doesnt even do what is on the tooltip, the devs know this but they havent done anything to change it.
Personally i’m just waiting for Black Desert Online to get settled in then im done with Anet and their games (no pun intended lol) i sure as hell wont be recommending this to anyone, probably will tell people to stay far away from it.
This build wont work. You are not going to last long enough to support your team. All that would happen is you will end up spending most of your energy if not all of it healing and cleansing yourself.
In a team fight if you get targeted you wont last up to 20 seconds because then there is also some direct damage to worry about. Even at 2700 armor i take a lot of damage if im not blocking or dodging, at 2400 you might as well not take any at all.
The thing with revenant is that they are the same as thief in terms of skill->profit.
Sure most revenants make you think that they are up, but few of them make you think that they are OP as hell. And that’s how class design should be tbh.
im not sure you understand what you are talking about, you either have never played revenant in league or all you do is 1v1.
Revenant only does well when there are a lot more power builds in the area than condi builds, it has nothing to do with skill level. PvP generally has nothing to do with skill level thats why you have 80% of players running condi builds from diamond up.
Even thief that has a high skill requirement has a lot of cleanse even on a power build despite the amount of damage they do, why?
Warrior with no skill requirement has a lot of cleanse and they also do a lot of damage, why
But i asked a dev last season why power revenant has no cleanse and he said to me because power revenant has too much power. It was at that moment i realized how hopeless this studio is
Before the damage formula changes power used to outperform condi, Anet fixed that by having condi outperform power. This is the caliber of people we are making suggestions to
.
The easiest thing for every revenant to do on this thread is to accept that this condi cleanse everyone wants will either not happen or they will put it on a useless legend or traitline.
Even if they do something intelligent for once, another Xpac is coming and probably another elite spec which means they will break things again and spend the following two years balancing wildly and we will all convene here again to make suggestions.
I didn’t realize every patch had to have a pvp update.
considering whats happening with PvP and some classes right now, yes every patch should have a PvP update
Good question, the effects you gain from those traits shouldnt be affected by resistance, but knowing anet and their ability to code, it probably does.
Resistance should just allow you to ignore the condition effects not the bonuses other players gain from you having those conditions.
Honestly, if you are a decent enough player you can play what ever you really want. I’ve played old builds, pre-hot builds, wonky builds, and everything in between. Unless you are playing organized 5 v 5, it rarely comes down to your build.
but in matches that determine whether or not you are a decent player, they are organised 5v5.
It uses rise I just reread your post.
I mean I could take a video if you want me too. But yes it does handle focus fire well.
Yea whenever you can post one up, might learn something. Usually necros aren’t carriers like condi warrior, mesmer or scrapper so i have to see this to believe it.
A full match though not just highlights because those are misleading.
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Axe warhorn staff, ive seen this before. thats a back line power build. Ofcourse naming all the power ammys isnt saying much thats my point, making a power build is not rocket science.
A dagger power reaper can out play that build but i guess that isn’t the point. Do you have a video of handling focus fire with that build?
Don’t do it. There are no power necro builds that work for pvp, believe me I’ve tried for years since i also dont like the way condi plays, many others have tried. You are better off switching classes if you want to run a power build.
If you run Marauder, you will get eating alive within the first 20 seconds of a team fight and that is if you run rise with spec armour with several condi cleanses
Then you don’t know how to craft a proper build. I play in high tier MMR, and I just do just fine on power reaper.
The only thing I would not take is greatsword.
Lmao, this is probably your build.
Marauder/demolisher/berserker ammy
Hoelbrak runes, maybe strength
staff, dagger/warhorn.
reaper, spite, soul reaping trait lines
utilites – consumer conditions, rise, flesh wurm, plague signet/suffer. Maybe even switched it up with spec armour and well of power
Dont make me laugh dude, i dont knnow what you mean by high tier MMR especially when players dont know their MMR but in high division league which I play at, power necro fails.
Even Holl who has a wonderful power necro vid im fairly certain plays condi in PvP
Since this thread was created ive seen an increase in power necros in pvp and they always die within 10 seconds especially since i play power revenant and everyone looks for necros.
Nearly everything counters power necro so if you are fine in PvP then you are probably below ruby division or avoiding team fights. You may have your good moments, maybe even good matches but for the most part Power necro is bad and as Nemesis put it “a win more” build
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Why should they nerf stab to buff condi cleanse? we are way past the point of give and take:
- shield was nerfed to pointlessness ( i really dunno why people take it over sword)
- riposting shadows nerf because “too evasive” when evasion was our condi defense
- phase traversal nerf for no good reason causing people to take way more damage than they should because they cant pressure properly.Besides, taking retribution over invocation annihilates your damage so no, give us condi cleanse and don’t touch anything else, they’ve done enough damage for one year.
The good thing is, the class is not terrible, just unnecessarily more annoying to play, and i dont even think they are done. Instead of focusing on making the other legends work in PvP they waste their time on pointless nerfs.
I’m not talking directly about the whole rev, just the stability uptime, which is permanent unless you cc him hard. This was ok at the start of HoT, but since then we have seen a big reduction in cc. I mean, how the hell am I suppose to cc rev with my fresh air ele? Or how the hell can I cc him with a powerlock mesmer, when I try to burst him? (I would have to use the mantra and f3, only to have him swap to shiro and instantly break -> my 2 very powerful tools are on CD, sorry but that is unfair).
If rev gets his condi cleanse and his stability stays the same, he will be OP. And who cares if you lose some damage, you can survive anything and do decent damage, I’d rather have that.
I was reffering to stability. And stab nerf affects the class as a whole
Jalis- effective at keeping opponents near him and fighting in melee.
- Inspiring reinforcement could have been a radial knock down while granting stability to allies
- Forced engagement could have been a pull similar to DH spear of justice
- Vengeful hammers could apply cripple on hit along with its current functions
- 3/4 sec cast time on Rite of the great dwarf
Shiro – effective at mobility and evasion which for the most part it does already, really dont know about the energy requirements though
Ventari – Ranged (longbow) and effective at support
- AoE ally blocks
- AoE ally cleanses
- AoE ally heals
*Could have had the tablet be manipulated to shift around doing all this while the caster is at range.
Glint – Effective at boon application
- convert condis to boons
- grants ally boons (pretty much what it does now
- heal should have been swapped with jalis and then had the new heal convert a few condis to boons
Facet of nature then could be removed and actually design an interesting F2 skill or none at all.
Mallyx – effective at condis
- remove resistance boon or move it to herald then have Mallyx deal with conditions some other way, maybe a non boon utility with native condi immunity/mitigation/duration decrease
With this kind of set up, you wouldnt have revenants only using shiro glint.
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Why should they nerf stab to buff condi cleanse? we are way past the point of give and take:
- shield was nerfed to pointlessness ( i really dunno why people take it over sword)
- riposting shadows nerf because “too evasive” when evasion was our condi defense
- phase traversal nerf for no good reason causing people to take way more damage than they should because they cant pressure properly.
Besides, taking retribution over invocation annihilates your damage so no, give us condi cleanse and don’t touch anything else, they’ve done enough damage for one year.
The good thing is, the class is not terrible, just unnecessarily more annoying to play, and i dont even think they are done. Instead of focusing on making the other legends work in PvP they waste their time on pointless nerfs.
Don’t do it. There are no power necro builds that work for pvp, believe me I’ve tried for years since i also dont like the way condi plays, many others have tried. You are better off switching classes if you want to run a power build.
If you run Marauder, you will get eating alive within the first 20 seconds of a team fight and that is if you run rise with spec armour with several condi cleanses
Conditions are so necros still work for now
lol’d. DH is like the worst class right now in PvP if you’re dying to traps it’s totally a L2p issue.
I think people are so used to seeing other people say, “DH is the worst class in PvP” that they just join in the chant without knowing why. Its pretty funny actually.
The reason why DH is seen as a bad class for pro level play is because at pro level people communicate and that means targeting becomes very coordinated and unfortunately DH sustain cannot handle coordinated attacks well.
Also, at pro level players cover each other much better than in leagues so if people get downed to the initial trap burst, again they communicated and pick up very quickly. This is bad for the DH because now the traps are on cooldown and didnt kill anyone and it has no sustain to handle the coordinated counter.
This cant even be fixed easily because, if you buff guard sustain through traits, you will start to see how broken traps are, buff it through utilities and traps will not see play at pro level.
DH weakness has notthing to do with coordinated teams,but the fact that every single meta comp counters it
that is pretty much the same thing, you say meta comp, i say coordinated team. All you’ve said is guard dies to focus fire, that can be said about most of the other classes.
Also, you are comparing an entire comp to one class?
It has nothing to do with focus fire but with projectile hate lmao
And Im not comparing a class to an entire comp, Im saying that DH cannot offer anything to your team against a meta comp, which is how comps are decided
A meta comp is a bunch of meta builds so for you to say a meta comp is better than a DH, well yes, because you’ve just put 5 players running meta builds against one class.
The most dangerous thing about DH isnt longbow, its the traps. Some classes counter them easily, some dont, some builds counter them easily and some dont. Guard isnt the only class with a projectile weapon so if projectile hate really was the reason, then using a ranged weapon would automatically cause your class to be “trash tier”.
A decent DH doesnt even use longbow half the time, same thing with anyone that has a ranged weapon.
This is pretty much why i said the DH is trash tier songs is just mob mentality, most dont really know why DH is bad, could it be better, yes, but it is not nearly as bad as people say it is. Just like warrior, warrior on paper season 1 and 2 really wasnt bad, sustain was the problem, they needed a slight sustain boost, they got it and now look at warrior. Blind buffs will break DH and blind nerfs will kill DH.
Actually we used to be able to queue from anywher so in the middle of whatever you were doing the queue would pop and you would accept it and teleport to your match.
I think they changed this because people while keeping themselves occupied during the queue would want to finish what they are doing when the queue pops so they would cancel it. Its the only reason i could think of because i did it sometimes :P
Commit to one, max two different professions.
This, so much this, playing too many professions will affect you in PvP quite a lot. When doing the profession achievement, dont actually play the 3 or so classes Anet wants you to play, play your main then switch to a different class at about 400 if the match is not too close
lol’d. DH is like the worst class right now in PvP if you’re dying to traps it’s totally a L2p issue.
I think people are so used to seeing other people say, “DH is the worst class in PvP” that they just join in the chant without knowing why. Its pretty funny actually.
The reason why DH is seen as a bad class for pro level play is because at pro level people communicate and that means targeting becomes very coordinated and unfortunately DH sustain cannot handle coordinated attacks well.
Also, at pro level players cover each other much better than in leagues so if people get downed to the initial trap burst, again they communicated and pick up very quickly. This is bad for the DH because now the traps are on cooldown and didnt kill anyone and it has no sustain to handle the coordinated counter.
This cant even be fixed easily because, if you buff guard sustain through traits, you will start to see how broken traps are, buff it through utilities and traps will not see play at pro level.
DH weakness has notthing to do with coordinated teams,but the fact that every single meta comp counters it
that is pretty much the same thing, you say meta comp, i say coordinated team. All you’ve said is guard dies to focus fire, that can be said about most of the other classes.
Also, you are comparing an entire comp to one class?
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What devs should do is increase Guard base hp to max (maybe test medium first) then set a 1 1/4 sec cast time on traps. This would force some actual skill based play because guard has a lot of blocks, make them use it. Aegis is there for a reason focus 5 is there for a reason.
At the same time there would be some counter play to traps if they can get interrupted. instead of just being able to get off double dragon’s maw and test of faith easily especially when spear of justice is unblockable and can be reset.
Lyssa and leadership runes have condi cleansing 6th bonuses if that that’s what you’re after.
And there are quite a few sigils that clear/transfer conditions too.
Leadership is a joke for cleanse. It seems more like a really bad troll attempt than anything. 2 condis converted on a 45 second cooldown? thats as bad as the two second resistance on rune of the revenant. Builds with not much condi cleanse that need them, cant use those runes.
It’s pretty funny how you think DH is only trash at pro level.
Even in diamond/legend it is a massive liability assuming similar skill level players on both sides.
Maybe in your potato sapphire leagues it is scary scary but as people realize they have a dodge key in higher leagues DH isn’t so threatening and is considered free food.
Not just pro level, just coordinated play in general, in solo, a lot of people leave the DH a lone and wonder why the DH traps are a problem,when the DH is focused then things are very different.
There are a lot more dragon hunters in higher tier league than there are revenants for instance but revenants are still considered to be the good class even though majority of players are running around with condi builds.
Its either you are a condi meta sheep which obviously would kill a DH or you can’t play DH which is a l2p issue
lol’d. DH is like the worst class right now in PvP if you’re dying to traps it’s totally a L2p issue.
I think people are so used to seeing other people say, “DH is the worst class in PvP” that they just join in the chant without knowing why. Its pretty funny actually.
The reason why DH is seen as a bad class for pro level play is because at pro level people communicate and that means targeting becomes very coordinated and unfortunately DH sustain cannot handle coordinated attacks well.
Also, at pro level players cover each other much better than in leagues so if people get downed to the initial trap burst, again they communicated and pick up very quickly. This is bad for the DH because now the traps are on cooldown and didnt kill anyone and it has no sustain to handle the coordinated counter.
This cant even be fixed easily because, if you buff guard sustain through traits, you will start to see how broken traps are, buff it through utilities and traps will not see play at pro level.
if you want more condi cleanse, run legendary dwarf or centaur
gladly, except they are both trash. Probably every PvP rev has tried to use those legends. You quickly realize that you are better off without them even with no cleanse as bad as that is.
Whether or not DH traps are good or bad im pretty sure depend on the class against it. Im also pretty sure a lot of the people saying DH traps are bad and DH is trash tier only play low risk or flat out skilless things like condi reaper, condi mesmer, condi warrior (almost condi anything in fact) and have access to lots of take no damage or invulnerable skills.
As a revenant if i take retribution DH traps arent too much of an issue but if not, it can be a real problem. That just goes to show that skill isnt really a factor in PvP anymore
A lot of good can come out from experimenting, some times you can find new ways to design something other than the original intent. Somethings can also only be tested properly using a large number of people. Where Anet gets lost is how long to test it for and they are so bad at checking their own intentions so they end up back tracking a lot.
It would be much better to run ideas through unranked and hotjoin before taking it to ranked.
This actually all could be a game Anet is playing, every year there is always at least one class that is broken and at least one that is underpowered. The following year the underpowered class is broken and the broken class is underpowered. If it isnt that, then it is build specific where so many builds are unplayable or only one build is playable for a class.
PVE, fair enough. Reaper without shouts though is really bad. Reaper without shouts is about as good as core necro. You at least need rise and CTB as often as possible in PvP. The trait to me just seems to be as niche as fall damage traits.
If the trait allowed you to break or ignore those conditions easily then that would be a different story.
They’ve always done silly unecessary things like this. They did it with vigor, they did it with sigils, theyv’e done it so many times with the classes. Unecessary buffs and unecessary nerfs because they have no idea what testing means. It is going to happen again, probably to rev as well since i doubt the nerfs are over.
Edit: Actually the pointless buffs and nerfs wouldnt be so bad, i can understand experimenting if it didnt take them months to correct it and at least 9 times out of 10 they correct it eventually. So that thing they say about waiting to see the effect of changes is really pointless.
I promise you this nerf, they will reverse it, may not be today or tomorrow may not even be in the next few months but at some point they will change it. Making his nerf then wait and see attempt really pointless
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