Don’t you know? this is hide and seek wars two. There isnt enough stealth in the game as it is
The whole issue with condis, its like the people who created the class didnt learn anything from thief. They used the same thief must be trash against condis logikittenil it nearly destroyed the class, then they had to go as far as add in condi removal on evade as well as basically turn acro into an anti condi line.
Condi is so integrated into combat and so dangerous that no class should be built with such bad options for cleanse, most especially power builds. You can have less condi removal options on power rev then other classes but to put virtually none?
I still think the best anti condi skill they can give to rev that wont be broken is an upkeep skill that converts condis into boons. It can drain 10 energy/sec but at least it wont leave you wondering where to run when there are builds in the area that can relentlessly hit you with so many damaging conditions.
I really love my revenant. Leveled him to 80 and have been having a blast. Maxed out herald and I play sword/axe (with hammer on swap for ranged stuff) with a pretty standard invocation/devastation/herald build. Currently using a full set of level 78 berserker exotics (with a few 80s) that I’ll fully upgrade to 80s soon.
I feel kinda squishy – primarily in HoT – but I am always reading that Revenants have great sustain or good defense and great sustain. From where?
Facet of light is pretty weak and I generally never run it for the regen. I just hit it twice for the heal sometimes.
Enchanted daggers seems ok but doesn’t blow me away with its healing.
I typically run Strength + Darkness + Elements. Should I be running Facet of Chaos more consistently?
I’ve even tried swapping hammer and using the 4 ability to lifesteal through it, but that seems to do virtually nothing.
I’m sure I am missing something. Where does the revenant defense/sustain come from?
Apparently, running around HoT in Zerk wont get you far, and you are using full zerk with no blocks. This is your problem.
Lol collin leaves, good things start happening
Lack of weapon options and lack of utility skills. I dont think this was caused by giving the class weapon swap but not enough time.
I think at some point the class is going to get more weapons, at least 1 ranged condi weapon and a second melee main hand weapon (probably main hand axe). The class is also probably going to get more utility skills.
i use sword/sword and staff for pvp a lot of people use Sword/Shield and staff. The two combined have 2 blocks and 2 evades which is extremely important since the class has no escapes. If you delete weapon swap it cuts down defence by a lot, to the point where the class will be helpless in fights.
The worst part of this topic is you think that swapping legends is the only thing the class needs. This comment alone makes me think all you do is PvE and if thats the case then you really have no right to make a suggestion that affects players in PvP and WvW.
Swapping from melee to range is also important in PvP and WvW. Even revenant cannot throw itself head first into a blob of people and auto attack everything. Hammer good for pressuring range if porting with shiro is not a good idea and being able to swap to sword is important for close range.
If this is a troll post, nice one. If it isn’t please just stop.
I don’t think anyone is requesting removal of Rev weapon swapping without other changes.
Since this is your main point i just cut out the rest cuz of length.
That is just the problem. I already know OP means trading weapon swap for something else but what changes will justify cutting the defense and utility by not being able to use another set of weapons. Why exactly should devs complicate things now and redo the entire class just to remove weapon swap?
If weapon swap was removed now, devs would have to change the whole class to compensate for the lost number of blocks, utility, attack flexibility and burst just to get the class to the same level it was with weapon swap. Again, why?
yea hammer is one of those iffy weapons probably because it kind of sucks when people are paying attention to it which is probably why its better in WvW and PvE than PvP
This OP, i wasnt even going to dignify this suggestion with a response but its still being talked about, why? This type of topic bothers me because i fear with the sort of things Anet has pulled in the past, they might actually take this seriously.
i use sword/sword and staff for pvp a lot of people use Sword/Shield and staff. The two combined have 2 blocks and 2 evades which is extremely important since the class has no escapes. If you delete weapon swap it cuts down defence by a lot, to the point where the class will be helpless in fights.
The worst part of this topic is you think that swapping legends is the only thing the class needs. This comment alone makes me think all you do is PvE and if thats the case then you really have no right to make a suggestion that affects players in PvP and WvW.
Swapping from melee to range is also important in PvP and WvW. Even revenant cannot throw itself head first into a blob of people and auto attack everything. Hammer good for pressuring range if porting with shiro is not a good idea and being able to swap to sword is important for close range.
If this is a troll post, nice one. If it isn’t please just stop.
lol at least you got to t6, i still havent gotten to t3 yet.
Can we please get a way of seeing when the runes and sigils are up. I’m sure this has come up before so i dont need to explain way, i really shouldn’t have to anyway. Ill just say that its really important that we know when they are off cooldown so we can time skills better for the maximum effect.
Secondly can you please stop having runes and sigils proc when there is no reason for it. For example, rune of lyssa procs even though there are no conditions. Words cannot describe how irritating it is. It is bad enough in this condi meta having to play power rev that has abysmal cleanse (for no reason) without using an elite until i get hit with enough condis. Would be helpful if he runes and sigils did not proc unless there was at least one condition on the player.
Edit: The rune i’m refering to is Rune of Lyssa
(edited by Ragion.2831)
its good but i was more interested in seeing what you do with shiro glint against condi
Honestly dude balance isn’t that bad. I know that’s not the popular thing to say. It’s not as interesting as “balance sucks, so OP, elite specs ruined the game, I hate this game.”
I play mainly Rev, DH, and DD thief and guess what? They all do pretty well for their given roles. I see warriors brave into a match and do some awesome plays. I tried engi and eli for a while and they do okay just not my style. Druid has some good potential and everyone seems to think Reaper is most op.
Now the point: META doesn’t suck. META is a lie. Balance is fine. If a class sucks for you, you’re not playing it right.
**mic drop
If you think balance is fine, you aren’t playing the same game. Some classes are OP and some are definitely UP.
Put it another way, compare how often you see 3 necros on a team compared to how often you see 3 warrior or 3 thieves.
Stacking classes does not prove something is OP or UP…
See how this match went for me vs a team of 3 reapers https://www.youtube.com/watch?v=sJlvYb8fmV0&feature=youtu.be
With 2 reapers 1 scrapper and 1 tempest on your side… this does not prove a lot.
It proves that stacking 3 reapers is pointless and does not prove they are uncounterable (OP).
No it doesn’t really prove anything. All I saw in your video is that your team outrotated the enemy team, which is why you won the match. This doesn’t really deny that reaper is OP (which is it clearly is, in competent hands).
Also, if you were the thief, well played. But you demonstrated that DD is weaker than reaper, because you avoided fights when possible and went for caps instead, which is also the best thing to do as thief, because we can’t really face down reaper or most other elite specs atm.
Edit: Sorry, I edited after you already replied, because I misread the reply.
its not reaper, reaper deserves the buffs it got. The problem is how conditions work. If condi reaper got nerfed directly there will just be new problems.
What needs to happen is they need to stop the whole condi must counter power thing they have going on.
Ah so reaper and condition mes ‘counters’ scrapper,ele,druid and revenant in teamfight?
This statement is even more wrong.
And 2+ reapers in one team is still terrible btw.
Don’t really know how you can say condi necro doesnt counter revenant at least on paper. Lets remove skill factor for a second.
Revenant defends most with blocks, reaper can make its attacks unblockable.
Evades, reapers can inflict weakness permanently
Boons, reapers have convert boons to conditions all over the place. Do revevnants convert conditions to boons? not without lyssa and leadership
Condi rev vs condi necro, necro can always remove resistance and transfer the conditions. Condi rev can only apply resistance and apply more conditions essentially feeding the necro. This would not be a problem if resistance wasn’t a boon but an effect like alacrity so cannot be removed or pain absorption was an upkeep
Power rev vs condi necro. Best power build is Shiro Glint, taking anything else for cleanse leaves you wide open to a lot. Best thing rev can do is do amazing damage quickly, but this can be a problem in team fights when using sword because the best damage is split and auto attack damage nerfed and hammer? well there is a reason people dont use hammer over staff.
Since im also trying to get really good at rev, i asked a rev in legend division how she deals with the condi meta and the answer i got was dodge.
Just cause everyone chooses Condi Mes or Condi Necros, it doesn’t mean there aren’t Engineers, Eles, Rangers, Revenants that fight as equals.
That’s just perceived balance, whereas before there literally was only Rev/Mes on the top tier.
Condi mes and necro counters everyone else on that list lol not as many revenants anymore probably because of the condi meta but engi and ele yes because they can sustain when they need to against the power builds that many still use and rangers have the search and rescue
but i see your point.
However, when nearly every match it seems that the side with the most condi necro/mes wins, nothing about it strikes as equal to me.
I would be careful with statements like ’ this counters that ’
In fact there are only a very few ‘counters’ in the whole game.
Revs and druids for example have a fair chance against reapers while druid and scrapper can also stalemate mesmers.I also have never understood why people say that it would be good to stack reapers. Even in soloq it’s just terrible to have more than 2+ reapers.
I used to be careful with it, i always thought, player skill is all that matters but a few thousand matches and 3 mains later, i realized that condi mes and condi necro essentially counters just about everything else.
Revs have a fair chance against condi reaper 1 on 1, not so much team on team because damage is gone thanks to the brilliant idea of splitting the sword mainhand attacks, hammer doesnt seem to do much either and condi necros negate condi revs which used to be the other way around i believe. only decent thing is staff 5 and that only goes so far.
The cleanse legends have issues almost as bad as having no condi clear so yea. I use lyssa, but like i said very common to be in a match against at least 2 condi reapers. Also, condi mesmer is just as bad and also common to find both on one team
My point is 1 on 1 sure you can say this class or build vs condi necro and mesmer is fair but as you know, thats not how conquest works.
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Just cause everyone chooses Condi Mes or Condi Necros, it doesn’t mean there aren’t Engineers, Eles, Rangers, Revenants that fight as equals.
That’s just perceived balance, whereas before there literally was only Rev/Mes on the top tier.
Condi mes and necro counters everyone else on that list lol not as many revenants anymore probably because of the condi meta but engi and ele yes because they can sustain when they need to against the power builds that many still use and rangers have the search and rescue
but i see your point.
However, when nearly every match it seems that the side with the most condi necro/mes wins, nothing about it strikes as equal to me.
Class balance is 100% better in Season 2. How quickly we forget Bunker Mes, Mally Rev being a tier above everything else.
im not sure about better, it just seems to have shifted. In league where 70% of the matches have 4 or 5 condi reapers in the match and every mesmer you meet is condi, i dont think better is the word i would use for it.
Its at the point where people are just rolling condi mesmer or necro.
This is a true story.
Last year Anet made a major attempt to balance the classes and set them up for HoT. Part of this balancing act included looking for ways to nerf thief’s evading because they felt that it was overpowered. So they announced to everyone on stream that they were going to remove the endurance gain on dodge called feline grace (which was the reason thieves were able to evade so much) and make the trait improve vigor by 20% bringing endurance regen with vigor up to 120% as opposed to 100% for everyone else
What they did instead is truly amazing
They cut vigor effectiveness by 50% for everyone then turned feline grace into a trait that improved vigor by 50%. Now, 50% of this new vigor is 25, this meant that vigor regens endurance by 75% instead of the 120% they announced and 25% less than what it was before they meddled with it which was 100%.
Confusing, i know, confused a lot of people for a while.
This of course caused evade thieves to be completely useless because they ran out of endurance too quickly. After a while, Anet realized their error and they decided to buff the new feline grace (which improved vigor by 50%) to 100% so now, when traited vigor now improves endurance regen by 100% for thieves, something that every class used to do without traiting vigor.
A while after this they returned vigor’s base effectiveness of 50% endurance regen to normal at 100% base effectiveness and then changed feline grace to just give more vigor, why? because the elite spec daredevil gave thief more dodges, arguably as many dodges as it had before they made all the circus changes to vigor.
They removed thief evades and left the class hanging, saying it was overpowered, and went full circle on the vigor trait, only to give it all back but make people pay for it
And now after all this, thieves are now considered one of the worst classes to play in high level PvP so what was the point.
Do you now understand why balance will never happen? the studio is playing a completely different game from everyone else.
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1 on 1 is very different from a team on team fight. Thanks to anet’s brilliant decision to make unrelenting aassaut and precision strike split accross multiple targets, it is nearly impossible to fight properly when there is a condi necro or mesmer in the area. Revs can’t do the damage they need to quickly enough to avoid taking so many conditions
If no class stacking was allowed in league like in ESL it wouldnt be so bad but very often there are 2 or 3 condi necros on one team making shiro glint useless and every other build that might help against conditions equally as useless at fighting other things
With the way PvP is now for the most part centered around conditions, all the legends should have condi cleanse. Glint should have an upkeep skill like Embrace the darkness elite on Mallyx but converts 1 condi to a boon every second, would be very fair seeing what condi necro and condi mesmer are putting out, condi necro especially with their corruptions.
Its good that condi necro got buffed but making power rev virtually useless at defending against the buffs is a pretty silly move. If UA and precision strike focused on one target then that would be a different story.
Doubt Colin had anything to do with any profession’s design. He seemed to be more of a PR “damage control” person.
If thats the case then that explains a lot
“The personal story is too short and full of we will explain [it to] you later”
ROFL
Some classes cant fight on point like power rev and thief. For some reason a lot of people are incapable of understanding that.
I trust you are either condi necro, scrapper or trap dh
Lots of hp? what?
Trapper is fine, just eat the dragon maw or whirling blade and reveal them or dont and eat the trueshot. #WorkingAsIntended
This studio, some of the dumbest designs ive seen in my life but ill still keep playing. On my 3rd main since my last 2 were made irrelevant. One day maybe it will all make sense and ill realize that this was all part of some genius master plan way above my intelligence.
It was bound to happen with the addition of leather to crafting all weight classes of ascended armor. Anet simply never thinks ahead.
Actually i think this was their intention. They mentioned once about creating a sink for materials
Adding a massive sink without an actual way to obtain materials is in fact what I was talking about, its short-sighted.
They said they wanted to deflate the economy, but they’ve actually accomplished was deflating the income while inflating cost.
Maybe they just didn’t count on losing players which would end up double dipping on the supply reductions.
losing players?
It was bound to happen with the addition of leather to crafting all weight classes of ascended armor. Anet simply never thinks ahead.
Actually i think this was their intention. They mentioned once about creating a sink for materials
Adding a massive sink without an actual way to obtain materials is in fact what I was talking about, its short-sighted.
They said they wanted to deflate the economy, but they’ve actually accomplished was deflating the income while inflating cost.
well wiki shows a lot of sources for leather. Also wouldnt we be back to square one if there was a quick way to farm leather? that would defeat the purpose of the sink wouldnt it?
It was bound to happen with the addition of leather to crafting all weight classes of ascended armor. Anet simply never thinks ahead.
Actually i think this was their intention. They mentioned once about creating a sink for materials
Colin is done, now you are in hands of Karl so.. get Karled
(look at guard, thief, ele)
But tbh im not sure what Colin has to do with rev..
not sure myself, i assume the director has a big say on the direction of the classes. Roy and his team may have designed it but i dont think they are completely autonomous
Ever since beta ive been using glint/shiro but now since this condi meta is probably not going to go away anytime soon, i tried adding jalis and mallyx to shiro an glint for the anti condis which either doesnt work with a power set up properly, lacks defense or movement.
However Ventari Glint never occured to me, has anyone tried it yet? Im thinking a high evasive version (sigils of energy, endurance regen traits and rune of the adventurer) with off hand axe for some chase.
unlike the other heals that have a cooldown of 30 seconds, ventari’s heal has a cd of 2 allowing rune of the adventurer to be used once it is up. Ventaris heal CD also works well with Bolster forifications trait for permanent protection which on paper should pay off on a high evade build
id like to take this opportunity to ask anet to allow us to see rune CDs Its about that time in the game’s life span isnt it?
/Discuss
Perhaps now we make a bit more intelligent class balances and fix glitchy skills
Unrelenting assault is not the be all end all skill like you think it is at least not anymore. It is in the same damage range as many other skills in the game, like rapid fire, imaginary burden, kill shot true shot, etc. I dont know why you decided to cause both of sword main damage skills to do negligible damage in team fights then nerf the auto attack
I assume im speaking for all revenants when i say that UA should not be attacking objects in the area. The same goes for precision strike. It is bad enough the attacks are split, we dont need inanimate objects being counted as targets as well.
Unrelenting assault for some reason does not shadowstep in the z axis. If the target is on a very short ledge, it does not work. Every other shadow step in the game does not have this problem.
Unrelenting assault also glitches when there is an indestructible object in the area like a wall or a pillar.
The Class
Im not entirely sure what the balance philosophy is (if there is one). Im assuming the design was for condi to counter power. Ok, so what counters condi? cleanses? One touch from condi necro can apply 5 conditions, was there actually a test between power revenant vs condi necro or mesmer? or was everything yolo’d using golems.
Condi builds already have high toughness, can apply protection and condi necro can reduce damage by a lot while condi mesmer has more defense than revenant between block and invulnerability recycle and then there is moa form but its revenant that has gotten majority of the nerfs since HoT beta. Are you trying to repeat the mistakes made with warrior?
Necros can make their attacks unblockable as well as corrupt boons very frequently but that wasnt enough of to control power revenant apparantly, you had to make sure that there was no cleanse on Shiro or Glint, the two best legends for power builds
Why is the ventari heal the way it is? that is probably the biggest reason why it is not being used, there is no heal. Secondly, by default the tablet should follow the user around. You can make Ventari’s will a utility skill..
Move the condi removal on Purifying Essence to Natural Harmony. Put in a proper heal skill then move ventari’s will in the place where purifying essence was.
Colin is gone and so far the bunny ears and the wizards hat might just be a coincidence, but it seems more attention is being paid to what is popular amongst players which is great and i hope that applies to class balancing as well in pvp. Best of luck to the new director.
(edited by Ragion.2831)
Actually the biggest joke here is that you think precision strike was designed to go through walls and ignore the range limit. This comment of yours alone is reason enough for anyone not to take your call for “adjustments” seriously
You say it does back stab damage but neglect to say that it only does that if you are the only target.
“Revenants have good mobility especially in the chase department”. Correction, revenants have good mobility only in the chase department which was nerfed due to the 5 second cooldown added to phase traversal. But it still needs further adjustments apparently.
Idc whether it was designed like that or not, this is how it works right now and it is not ok.
Are you implying that rev never fight 1v1?
No, they don’t have good mobility ONLY in chase department. If you combine shiro with staff and swiftness from herald you get more mobility than most classes out there.
Point is, Anet idea was that if you have high mobility and do high dmg, you should be squishy – revs are anything but that.
Precision strike does not ignore the range limit, or go through walls. The same way downed skill 2 does not push people through houses. If that happens then it is a glitch. That is a problem with Anets coding not with the class.
Swiftness is not considered mobility. You only have good mobility if you can both engage and disengage very quickly over long distances, unless you want to say Revenants can run across the map as well as thieves
Your point about Anet is the reason why i said Revenant is the only properly designed class in the game. The original design was that everyone supports each other, sits in a circle holding hands singing church songs. That only works well in a team that practices often together which is not the case for 99% of the player base.
Every class should be able to sustain well under focus fire while being able to do damage without or extremely limited get out of jail skills like invulnerability and stealth because that is where real teamwork happens. Instead of one guy being an easy target because its sustain can be exploited
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This OP, lol. Mesmers are running around turning people into Moas and winning the match for the team.
Players are able to go full tank and do burst damage with conditions that are supposed to be damage over time. Power no longer measures up even though it is meant to be the burst damage type.
Druids are able to go full tank while their pet deals zerker damage.
Dragon hunters are killing as fast kittentr power mesmers without even needing to use their weapons. Has anyone even heard of a guardian with access to stealth before. Dodging and blocking traps still triggers their effects meanwhile they daze and lock in place with the damage they do.
Revenant on the other hand has no stealth or ports, no invulnerability, nothing that can be exploited. Revenant is the only class in the game that was built properly minus the unnecessarily bad cleansing and you complain about a down skill that you can get past with 1 stack of stab.
Excuse me, what?
Best joke i read on forums this month.
Actually the biggest joke here is that you think precision strike was designed to go through walls and ignore the range limit. This comment of yours alone is reason enough for anyone not to take your call for “adjustments” seriously
You say it does back stab damage but neglect to say that it only does that if you are the only target in the area.
“Revenants have good mobility especially in the chase department”. Correction, revenants have good mobility only in the chase department which was nerfed due to the 5 second cooldown added to phase traversal. But it still needs further adjustments apparently.
This OP, lol. Mesmers are running around turning people into Moas and winning the match for the team.
Players are able to go full tank and do burst damage with conditions that are supposed to be damage over time. Power no longer measures up even though it is meant to be the burst damage type.
Druids are able to go full tank while their pet deals zerker damage.
Dragon hunters are killing as fast kittentr power mesmers without even needing to use their weapons. Has anyone even heard of a guardian with access to stealth before. Dodging and blocking traps still triggers their effects meanwhile they daze and lock in place with the damage they do.
Revenant on the other hand has no stealth or ports, no invulnerability, nothing that can be exploited. Revenant is the only class in the game that was built properly minus the unnecessarily bad cleansing and you complain about a down skill that you can get past with 1 stack of stab.
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I’d really like to hear from the studio why they think outfits should exist, instead of releasing them as armour so we can actually mix them up.
The worst part is the outfits are often times better designed than armour. The blatant greed is pretty disgusting to be honest.
no game benefits from alienating people who want a challenge. Not a single one.
Its odd, usually you find studios are bad because they love to release broken games or they are so greedy they have pay to win microtransactions. This studio is interesting, they are bad because they really dont have the first idea of what players generally want which is content that can challenge and a proper reward system.
They could have had the face plant on keyboard to win content for people who want it and the dark souls level content for the people that play regularly. They could have developed a reward system that didnt involve only getting useless gear. I wnder if this really was all colins doing
I still get a kick out of how the old pros still try and set the skill curve of the average player at their level. Players who have been playing for three plus years, have played thousands of hours on every or close to every profession, put countless time into every mob type, every boss type, seen every mechanic and have also crafted one if not multiple ascended sets. Your judgement of difficulty for HoT is flawed as you are not within the average player skill level. You are quite far above it.
lol when I dont need to use my utility bar or even have to dodge for 90% of the content, I call that a design flaw not overwhelming god like skills.
I really enjoyed it at first because everything was so new and different from other MMOs then i got into PvP seriosuly. That was when i noticed how dumb the AI was.
Extremely happy with the results of Season 2. Players are exactly where they belong but I suggest allowing players to lose divisions. This might fix the problem of bad players getting a lucky win streak and somehow managing to get to ruby.
Don’t know how winning over 80% of matches from amber to ruby is luck. adding loss of divisons serves no purpose whatsoever. There are enough tiers in the higher divisions to force players to improve and prevent less experienced players from climbing by luck.
All they need to change for now in the league system is the profession achievements. There is no reason why players should be encouraged to risk losing ranked matches for their teammates by using a profession they are not good with
I want to switch my main character but to make one that I would be satisfied with, i want to level it to 80 without tomes which means lots of PvE.
I have a hard time stepping back into PvE after the brain dead feeling of going through the PvE in the vanilla area that insists on hand holding(still dont have map completion yet after playing for over 3 years).
So, has the difficulty improved in HoT? and are there any plans of making changes to the difficulty of the base game.
remove the jump pads and any access to the ledges. The jump pads seriously mess with high movement builds. Nothing is more irritating than evading and moving around under heavy fire only to suddenly get thrown upwards then die in mid air because you are unable to use skills .
The ledges give ranged builds an advantage over melee builds. Not a good thing or remotely fun when you get to a point only to look up and have someone shooting projectiles at you and you are not able to teleport or pull. Pulls dont work properly 80% of the time and there are still no buffs on people that can negate CC without stability.
While you are at it, please fix air immobilize.
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Getting ‘stuck’ in ruby is a very important topic regarding how best league should operate. We changed matchmaking to make the ladder more prestigious and so far it has done that. Divisions are aligning with skill level much better than season 1. The product of this change is that the bulk of players who hover around the middle of the mmr curve should stay in sapphire and ruby. Win rate will level out at 50% because there are plentiful players of similar mmr in the same division.
Should average players be able to climb out of the middle divisions by grinding? This removes prestige and can make matchmaking worse within a division, but always allows a sense of progression.
Should average players stay in the middle divisions because that’s where they belong at their skill level? This retains prestige and only improving skill will allow climbing, but rewards and progression stop at some point through the season.
Is there an incentive that could be added to league games for players who have reached their appropriate division and can no longer climb?
just finished a match and rolled a team with 2 revs and 3 rangers against 1 ranger 1 thief 1 Dragonhunter, 1 necro and 1 engineer. Naturally we lost badly but im sure this is clearly evidence of my mediocrity right?
Well of course it is. This is WHERE you should be… Forget the fact you have to rely on four other people not being igits and have to fight an equally sentient team… This sir is where you were destined to be in the leagues. =P
makes no sense but ok
Getting ‘stuck’ in ruby is a very important topic regarding how best league should operate. We changed matchmaking to make the ladder more prestigious and so far it has done that. Divisions are aligning with skill level much better than season 1. The product of this change is that the bulk of players who hover around the middle of the mmr curve should stay in sapphire and ruby. Win rate will level out at 50% because there are plentiful players of similar mmr in the same division.
Should average players be able to climb out of the middle divisions by grinding? This removes prestige and can make matchmaking worse within a division, but always allows a sense of progression.
Should average players stay in the middle divisions because that’s where they belong at their skill level? This retains prestige and only improving skill will allow climbing, but rewards and progression stop at some point through the season.
Is there an incentive that could be added to league games for players who have reached their appropriate division and can no longer climb?
just finished a match and rolled a team with 2 revs and 3 rangers against 1 ranger 1 thief 1 Dragonhunter, 1 necro and 1 engineer. Naturally we lost badly but im sure this is clearly evidence of my mediocrity right?
Getting ‘stuck’ in ruby is a very important topic regarding how best league should operate. We changed matchmaking to make the ladder more prestigious and so far it has done that. Divisions are aligning with skill level much better than season 1. The product of this change is that the bulk of players who hover around the middle of the mmr curve should stay in sapphire and ruby. Win rate will level out at 50% because there are plentiful players of similar mmr in the same division.
Should average players be able to climb out of the middle divisions by grinding? This removes prestige and can make matchmaking worse within a division, but always allows a sense of progression.
Should average players stay in the middle divisions because that’s where they belong at their skill level? This retains prestige and only improving skill will allow climbing, but rewards and progression stop at some point through the season.
Is there an incentive that could be added to league games for players who have reached their appropriate division and can no longer climb?
This comment irritates me to the core. Its like the studio doesnt even play their own game. They forget that in Soloq there are 5 RANDOM players. on top of that, 5 random build combos that may or may not work well together. ON TOP OF THAT, 5 random classes.
My build on revenant doesnt handle conditions well so if I get a match where my teammates dont have party cleanses or the other team has too many condition builds, I am at a serious disadvantage and can only get through it using sheer force.
If the team composition is not ideal for what we are up against, you expect us to class swap? change to something we may not be able to play well?
The only way to get past ruby with the thousands of variations is to hand hold the team and give instructions in chat constantly. Your comment is something i would expect from a call of duty dev.
+1 it is beyond ridiculous that those achievements exist in ranked. The devs first of all invite casuals with open arms then design a league that is for hardcore pvp players. Then they say it is ok to screw your 4 other teammates over if you want an achievement point. after all they only lose a game and a pip right? no big deal smh
I am happy to say that this same trick helped me not only finish my unrelenting assault which killed the mesmer but the mesmer graciously led me to a free point that wasnt capped by my team which I happily took over.
What exactly is wrong with the match making system?
Hey guys, so getting to Ruby really was no problem on average an 80% win rate. Ruby however is a nightmare, cant seem to get past 1 pip into tier 3. I’ll win 4 or 5 in a row then go on a losing streak, then a win streak and stop at tier 3.
I’m not going to be blaming the matchmaking because I dont think it is nearly as bad as people make it seem. I dont think its a problem with the way I play the class (Revenant) either but probably rotation issues.
Since it is solo q with no chat, most times i feel like im going around blind and wondering what the situation is around the map
Is there anyone else with this problem. Also if anyone else in NA is having trouble in ruby and is good at rotations would be appreciated if we could party up and use voice chat.
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This just happened to me for the first time. Ofc its not the losses that the system would just miraculously forget.
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I will never active seek out fighting 3 on 1 in any PvP I play, thats asking for trouble and if any class can survive…its time to investigate. But my next question for you is how you approach the fight, I never active start the fight involving 2 or more, I will always have someone else around to help. While I can chew quite a bit of damage, I can’t deal and absorb damage. 1 v 1’s (or even sometimes 1 v 2 if im on my A game) are usually a death sentence for other players unless they are really good, but even then it takes them a LONG time to down me, due to all the mechanics Necro’s have (Death Shroud, Minions, etc.). I am by no means a “PvP God” or anything close. I just the limits of this character and just try to play the strengths :P
On a side note: Rev is sorta like the combo of several current classes, morphed into one. So naturally its better, or at least the same, in the various roles. lol
On revenant I usually approach a 3 person group with the intention of just surving it not killing them and also i go in knowing that they wont be careful because im outnumbered
So i rush one of them with Shiro’s phase traversal, usually the one with the most range since im melee.
It usually takes a few seconds before they realize i teleported so most times they dont burst right away so i hold off on unrelenting assault and just evade and auto. I usually try to be behind the person im targeting so i can watch the other 2 to know when to use unrelenting assault.
After that it is really about evade and block strings. Since im not using shield ive got plenty of those.
During the fight i try to avoid being on flat open space as much as possible because i will need to obstruct them if a block or evade is on cooldown. Also i try not to swap weapons until i have used all the defensive abilities on that weapon.
So on Sword/Sword if i block before using UR, i will still use UR even though Surge of the mists on staff will give me more damage, because i want to get them to use CDs or just buy more time for glint heal or help from teammates.
If UR is 3 seconds off and i have no more defensive skills i will dodge roll, use shiro dodge, or obstacles and wait for it before switching because killing all 3 of them at the same time is not possible anyway.
Since the group usually isnt careful until one of them is low on health, I know that pretty much all they are concerned about is killing as fast as possible which is good for me because it makes things easier to avoid. Very easy to evade when you know all they are trying to do is do damage.
The last thing which is actually pretty funny. Since they are only concerned about damaging it is easier to separate them if my target is range and the others are melee using Shiro’s riposting shadows to get them to follow yo and then phase traversal, leaves them open to UR and SoTM. If theres a melee warrior there, more often or not, they would get irritated and use rampage
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Honestly, people always seem to freakout without thinking. Thats how so many complained about mordrem dragon finisher when it was announced saying that because of its size people will be able to use it to prevent opponents from seeing their skills.
GS 5 on guard lasts 3/4 of a second. and doesnt have AoE defence. The cooldown on both sigils is 10 seconds but look at the cooldowns on the finishers then look at their limitations. Some of them have a very small radius, some have really long cast time and some have very little AoE defence on the weapons that have the finishers.
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maybe not low, i thought, 750 or 700 might be better but perhaps that would be too much
600 radius? What a joke.
More projectile hate? What a joke.Obvious incompetence.
I also thought 600 might be a bit low then when you think about it, it can work. The class that needs this sigil the most is necro and necro can get within that range easily thanks to chill, the problem has always been landing its most damaging strings and this sigil might actually help with that especially when it comes to GS builds
Putrid explosion into grave digger. Since ptrid has no cast time, you can start your grave digger while simultaneously using putrid. Can also use putrid to AoE lock for a moment while casting “Chilled to the bone”and hit more targets instead of hoping it doesnt get avoided
Flesh wurm port into grave digger. Wurm cast is so long but if you start it in time, you can port into grave digger without being forced to chase then grave digger or having to cast the wurm exactly on the target which is about impossible in PvP
This sigil is quite genius.
(look at guard, thief, ele)