(edited by Ramoth.9064)
if you ask they should have just nerf everything else and leave warrior and thief the way it is. right now the core classes dont even have a chance i feel sorry for the free to play players that hops into pvp. and why did they remove ranked >.<
This. I’d actually delete all amulets EXCEPT for celestial, naturalize the base HP, then everything will be a matter of builds and skill.
Well before more often than not you would lose your might to signrts corrupting your boons anyways so its not a huge difference.
The real difference is now than for corruption necromancers don’t HAVE to go signets and it allows their builds to be a whole lot more diverse. Offhand dagger, mainland dagger and the curses line became fsr more attractive after this change since spite is no longer mandatory. And if you go spite you don’t have to take the signey trait because you don’t have to run signets just to stand a chance against all the boons rhatbare been able to spam in the game at the moment.
But that IS the power creep. With signets you have to go spite, and now that you don’t thats a good change, yes. BUT. The nature of boon corruption on spite requires a specific build, an active counterplay, AND the loss of a signet passive. That’s a just reward for a commited build.
Some of the new boon corruptions are almost like a free resource, no real trade off whether you use it or not, and thats where the power creep is.
Yeah I felt like that was the case too when I was playing this week.
And mind you, this is only with reference to weakness.
Say hello to pretty much free cripples, vulnerability, blind and poison.
There is this option on your character select screen that says delete character after that you type in your toons name and click delete now you can create a new toon. Use leveling scrolls and tomes to level up( ofc before deleting your toon salvage what gear you can)
Yeah, no.
Uh, you know, celestial is only removed in PvP. If you were going to class change, for the sake of PvP, you just need to make a new character, of a different class. You don’t need to level up, you don’t need to re-gear.
See how that works?
Yes, but that was ONE application of weakness that can be removed. If anyone is consistently applying might (and most classes do). Then you will be consistently corrupted to weakness, since it is so easy to do now.
The difference is; before; even if you didn’t remove the weakness from weakening shroud, you can keep your might.
Now, you lose your might, AND you get weakened if a necromancer so much as sneezes in your direction.
Preface: I main necromancer.
The main issue of the abundance of corruption now is that it significantly reduces active counterplay. Yes, corruption is a direct counter to boon-bunkering, but the real issue is that for classes that have passive production, i.e. pretty much every class, you are creating liabilities for yourself without even trying.
Look at it this way:
A necromancer has 3 direct, active ways to apply weakness before:
Enfeebling blood, corrosive poison cloud, signet of spite. None of these have 100% weakness uptime.
It’s not that we didn’t have boon-corruption before, but at least they were direct and active abilities with somewhat high CD.
Now everyone with might, and relies on might will pretty much be perma-weakened without even trying. And look at all the classes that produce might almost involuntarily.
You’d almost not want to have it on you:
No, the necromancer will be needed for corrupting the stability, if stability uptime became a thing, is what I meant earlier. Combos are such a unique feature to this game, but in its current state a lot of combos are useless, and not entirely integral.
You mean a coincidence that every other class can dodge roll as well?
Why wouldn’t they be viable. A condition build would focus on traits that created more combo fields that apply conditions when combo’ed with. You’d have to work for your conditions, yes, but they’d be powerful if not dealt with. And how is maintaining stability a ‘good’ thing. Currently it just locks half the classes out of CC and soon it will make necromancers some sort of silly required countermeasure.
(edited by Ramoth.9064)
Preface: I main necromancer and thief.
I think the current problem in GW2 at the moment is the power creep that has injected into the game ever since the specializations patch (more stats, more traits) and HoT (elite specializations). Conditions that might not have been as powerful before, like chill, have become much more powerful because of its ease of application and uptime. The same goes for powerful boons such as protection, stability, and resistance. Arenanet seems to have a super-charging approach to balance; solving one OP solution by providing another OP solution. I’m looking at you, boon corruption.
The issue is, this method of problem solving is that it soon becomes some what of a baseline requirement, for any mode of play. If a certain elementalist can achieve 100% uptime on protection, we simply cannot do without it. I think there are two sides to this argument. If meta revolves around people doing the same exact things because such and such aspect has become a baseline requirement, we are watching players duke it out in pvp relying on almost mechanical skill alone. But on the other hand, I think this really reduces build options and locks out entire classes.
My suggestion is, lets take a step back. Lets take a big step back. Lets bring it back to the days when activating protection just before an eviscerate was a clutch move. What I’m suggesting is a complete rework of conditions, and boons. Maybe even combos.
The basics:
Conditions and boons from a single player cannot stack in intensity, i.e. you can only inflict one stack burning by yourself. Your teammate will be able to inflict a second stack. Conditions will require a rework, such that they have more counterplay associated with them.
For instance:
Bleeding: Moderate damage scaling, also reduces endurance regeneration, low base duration.
Poison: Low damage scaling, reduces healing, high base duration.
Burning: High damage scaling, high base duration, removed upon dodge rolling.
So just comparing these 3 reworked conditions, theres a specific element of counterplay associated with them. Class skills will need to be reworked so that you can’t freely apply conditions at will. .’. there will be a more important timing associated with when you apply conditions.
e.g. do you burn an opponent when he has no endurance left, or do you do it so they might waste a dodge to get rid of the burn? The opponent getting burned might then think, do I dodge now to get rid of the burn, or do I dodge later to both evade a powerful attack and remove the burn.
Some other reworks include:
Weakness: Enemy has a % reduced chance to crit. Scales with toughness.
Vulnerability: Intensity % scales with precision, also prevents going into stealth. ‘Revealed’ is removed.
Reworked boons for example:
Vigor: Increased endurance regeneration, removes bleeding on application. Scales with vitality.
Protection: Intensity % scales with toughness, removes vulnerability on application.
*
There’d be a cap for some of these things so that a team of 5 in PvP cannot walk around with 100% reduced damage from protection etc etc.
If this sounds a bit like Guild Wars 1 (no stacked intensity) well, yes, it does. Condition removal will become more specific. Bandage for instance might only remove bleeding. Conditions and boon mechanics will become more specific in general.
So this will require a rework of almost every skill in the game. Certainly conditions and boons cannot be applied on every auto attack. But there is one aspect of the game this rework can be directed to: combos.
If all classes had a higher access to different combo fields and finishers, and this is where most boons and condition are applied from. Combat will involve a lot more counterplay and mind games. Players will see combo fields being laid down as a byproduct of an attack, and will need to think whether the enemy will leap through the field to inflict vulnerability, or blast the field to inflict cripple.
/Discuss?
I’ve always had this feeling that the Arenanet PvP designers and PvE designers work in different cities, and have no access to emails. I think I’m onto something here.
Welcome to the world of Arenanet Consistency™
Because what you perceive as a 2v5 obviously isn’t shared by everyone else.
I’d love for ANET to show stats for how often a 3 thief pug team beats a no thief pug team. I guarantee one of us will be right and it isn’t you.
Ok, sure. Lets include data from the start of GW2, when quickness was 100%, mug can crit, and every game had 4-7 thieves. I guarantee one of us will be right, and it isn’t you.
Because what you perceive as a 2v5 obviously isn’t shared by everyone else.
Ok, we’ll pair you with 3 thieves.
GS is viable as a pre and post reaper shroud weapon. The key is sigil of agility. Pop into GS for a quick spiral or nightfall, then into reaper shroud. Spend 9 seconds in RS and pop out for a quick GD.
my legendary journey is oh so legendary because i need this unattainable LUMP OF BEESWAX.
Don’t you need to fix this NPC for HOPE too?
The way the preview was worded makes me think so!
Can’t complete frostfang because i can’t make dragon mold, which requires this.
Fiona Hastings won’t sell it after the defense event in queensdale
boom headshot? 15
IMO, spoilers should be allowed when the movie is usually not shown in cinemas anymore?
No I can’t “just pop distortion” or rather I’d be stupid to do so. Continuum Shift uses all my extant clones.
So no, I can’t “pop stab” and then WoP or continuum shift because doing so would expend my clones making the continuum shift ridiculously short.
You’re making up a fantasy here. Each of thos moves you allege I can do in sequence would use up all fo my extant clones or be of ridiculously short duration.
Yes I get some back for shattering if I am so traited. So, assuming I’m traited that way, I can use two skills in succession… that still doesn’t cover your fantasy.
Sorry, learn to play.
“Continuum Shift uses all my extant clones”
Uhmm, you still get 1 second of distortion from it, FOR FREE BECAUSE IT COMES BACK AFTER CONTINUUM SHIFT IS DONE.Hello. YOUR CHARACTER COUNTS AS A CLONE. You know, illusionary persona? That thing we have by default now.
Dude, LEARN TO PLAY
Edit:
Also, if your only goal is to drop down precog for free, you can do that with 0 clones, by using continuum shift in the middle of the cast.
I know, because I do it with gravity well all the time when I’m +1’ing.
I like it how he makes it sound like its hard to make a clone as a mesmer. doubyateeeeffelletwopee
Please stop. Chronomancer just took a big hit. ANET broke it’s own rules especially to do an emergency hotfix to heavily nerf chrono bunker..
At this point you really just need to learn to play. ANET doesn’t need to nerf me (again) because of your lack of skill.
So what? they need a bigger hit. Well of precog is a ridiculous ability by design and it shouldn’t exist.
my PVE build uses rune of thorns, death nova, CPC, rise and bone minions. I drop the CPC and do RS4, it can get up to like 30 stacks of poison. Then you can trigger bone minions and gravedigger for more poison.
I love how ColinJ said on reddit not to knock it if you don’t like it because it stops the game growing. Well kitten Colin, would you not be up in arms if you bought a new car and it was a pile of kitten? You’ve sold us a kitten product and you expect people to still be happy about it? Wake the kitten up.
Stop patting Anet on the back please. This should have been nerfed before league even STARTED. It should have been nerfed on day 1 of Heart of Thorns.
It was the most obviously overpowered ridiculous insult to PvP I’ve seen in a long time.
The devs should not be rewarded for screwing up and taking their sweet time to fix something this obviously broken.
precog is still a terribly designed skill. Oh hey, lets give a class a skill that ignores the enemy, lets you attack them for the whole duration, lets you break out of stun, then lets give the class another skill that lets you do that all over again. WTF arenanet? WTB Brains?
yeah well, how many casual fotm mesmers do you think read these patch notes? PvP is going to be hilarious this week.
While the nerf is good the skill in general is still an example of kitten skill design. I’m going to troll with it to prove a point.
Im totally going to troll with it.
this is how you do a patch anet. It puts your patch notes and content additions to shame.
Why would Anet balance non-HoT content? It doesn’t make them any money.
Ok. So everytime some one decides to play this skill-less chrono bunker build all we need is 3 people. Gotcha. If they enemy team has 2 chrono bunkers we only need 6! awesome!
Cmon. It shouldn’t be a surprise now that Arenanet cant deliver what they promise.
Does the one character need to craft all the components? For instance, I’m trying to make frostfang precursor and my character who opened the box with the various recipes that need elonian leather and deldrimor steel has artificer, but my other character has weaponsmith.
Where can i find the axe haft recipes?
Gw2 is a gud esports. Wuld u agre with me?
This is actually the best meta ever. Its the meta worth 100s of thousands of dollars to deliver the greatest esports garbage of 2015. Great way to end the year.
After just advancing into the emerald division after 20-something long games of getting through Amber division, I lost a game because we had a teammate refuse to play. He stayed at home and did nothing. He did not d/c or leave, but he sometimes left home and died while autoattacking the enemy player taking the point. I wouldn’t be too annoyed at this loss if I didn’t lose a pip.
The game is rewarding players who deliberately toss games by making future games easier. When a player comes in with the intent to lose what are the rest of us supposed to do. His loss becomes all of our losses.
Deliberately throwing games is not something that we are OK with, and we should have something in-place in the near future to discourage this activity. I would look for enforcement against this negative behavior to start sometime early next week and may be retroactive since the start of the season.
I can’t really comment on system changes, as that is outside of my realm, however I do know that it’s actively being worked.
Get kittened seriously. You are chasing your own tail with this sort of design mentality. If you actually made MMR change with your tier like EVERY OTHER SENSIBLE MMR system out there you wouldnt need to make convoluted safeguards that will just get circumvented. Wake up.
They dont care and we dont really need more PR bs
Are you talking about Gaile? You are talking about Gaile right? You are talking about Gaile.
Why would you want to counter chronobunker? Its better to lose these days.
Well, Arenanet are just too stubborn to listen at this point.
For some ridiculous reason they reduced the visual noise on the most important skills that should be easily visible, like the aura effects that have CC, instead of unnecessarily loud effects like mesmer’s greatsword AA.
Thats what I’ve been saying, comparing crap to a crap doesnt change the fact it is a competition between crap. They are trying to break into the Esports market, you think spectators care this is the best ‘MMO’ to spectate?
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Dota? LoL? Why compare to other MMOs that aren’t aiming to be Esports?
Stop comparing GW2 to other crap games. It doesn’t make GW2 a good game. You compare with other GOOD games to know where GW2 is falling short. Which is everywhere.
It lacks kittening explosiveness because the action is kittening non stop.
Turn off the kittening damage numbers, no spectator gives a kitten. Or having evaded appear a billion kittening times. kitten. Read a kittening book on game design
Need we remind ourselves of the promises made in the ‘manifesto’
Conquest is such a kitten game mode. Warsong gulch wasnt balanced but it was infinitely more fun to play AND watch