because he didnt have access to chill damage either. just sayin’
are you talking about pve? the deathly chill change is better for pve (group content) IMO
thanks, i have completely no use for sparks and dust, so the black diamond looks good. Strange particular choice though, I wonder if it gives lilies and such in other maps
thats the rub. you got those items 6 months before everyone else did. while those items dont translate backwards into something monetary you paid money to get something before other people.
this is hilarious. thanks op.
New items have been added for defeating map bosses, offering players a choice of items including ascended crafting materials, currencies for collections, and other valuable goods.
curious about this. Can’t test it out yet, still at work, anyone know what extra stuff is and how its achieved? thanks
about the change:
pros:
no more fighting over chill applications across the board. very hard to keep track of.
cons:
its way less bad kitten feeling.
pve armor changes (chill related runes are cheap though)
meh:
the damage ramifications of the change are ok. a bit weak but more opportunities to apply it evens out.
the new LA sucks. The only thing bad about the old LA was maybe the claustrophobic auction house.
the new LA has such a bland color pallet, and the crafting area is all symmetrical its so easy to run the wrong way
A lot of comments here seem to be based on heresay or speculation. I started raiding last week; it definitely needs effort, but the whole elitism stance is fairly baseless and not exclusive to raids. Dungeons and fractal players screamed zerk only for the longest time too. I’ve generally had really good pug experiences raiding. Team setup requires patience, but its not impossible. Set up your own team and you can specify the experience level. Ive also set up training runs before where experienced players joined and offered to teach.
I’d hardly say “most people” dont care about raiding, most of my guild raids, and it didnt come together when raids were introduced, we generally had people interested in it, whether it was inter guild raiding or pugging.
When I want to make a dungeon group,. I put up an ad, dungeon path casaul, fun run and I get people pretty kitten ed fast.
I’ve never not beaten a dungeon with any group I’ve gotten that way.
Try that with a raid sometimes.
Um, good for you? Not sure why you are replying to me though, i know raids need specific builds, and i dont mind that.
I’m replying to you because what I’m saying gainsays what’s your say. You’re claiming that people are just talking about elitism, but you know, it’s more than just elitism. It’s about having to have X build, X profession and until now, that’s really gone against what Guild Wars 2 has been about.
Could I run any path of Arah with 5 necros. I could. And not even five necros specced to death either.
This content CREATES that elitisim. People are calling it elitism, but it’s really not. It’s a requirement born of necessity that says you must play this way to win.
That’s a problem. It’s also why I replied to your post.
Applaud the fact you are clarifying the falsity of elitism claims however, the whole play this way, you must, schtick is only ever true until proven false. You’d think having 10 man for matthias is a must, but its proven wrong. Using updrafts for gors? Wrong. Green circle team for VG? Wrong. Ascended gear for the whole of sv? Wrong. Besides actually asking for players to play at their absolute best, which i dont think is unreasonable, this games raids have been extremely lenient as far as choice goes. Even the enrage timer is a soft enrage.
Yeah, it might be stretching the principle of play as you like a bit but that ship sailed ages ago. Its not like you can tell them to take the puzzle elements out of fractals either just because puzzle things are your choice of gameplay.
A lot of comments here seem to be based on heresay or speculation. I started raiding last week; it definitely needs effort, but the whole elitism stance is fairly baseless and not exclusive to raids. Dungeons and fractal players screamed zerk only for the longest time too. I’ve generally had really good pug experiences raiding. Team setup requires patience, but its not impossible. Set up your own team and you can specify the experience level. Ive also set up training runs before where experienced players joined and offered to teach.
I’d hardly say “most people” dont care about raiding, most of my guild raids, and it didnt come together when raids were introduced, we generally had people interested in it, whether it was inter guild raiding or pugging.
When I want to make a dungeon group,. I put up an ad, dungeon path casaul, fun run and I get people pretty kitten ed fast.
I’ve never not beaten a dungeon with any group I’ve gotten that way.
Try that with a raid sometimes.
Um, good for you? Not sure why you are replying to me though, i know raids need specific builds, and i dont mind that.
A lot of comments here seem to be based on heresay or speculation. I started raiding last week; it definitely needs effort, but the whole elitism stance is fairly baseless and not exclusive to raids. Dungeons and fractal players screamed zerk only for the longest time too. I’ve generally had really good pug experiences raiding. Team setup requires patience, but its not impossible. Set up your own team and you can specify the experience level. Ive also set up training runs before where experienced players joined and offered to teach.
I’d hardly say “most people” dont care about raiding, most of my guild raids, and it didnt come together when raids were introduced, we generally had people interested in it, whether it was inter guild raiding or pugging.
Thorns, simply because its more fun :O
Theres a very easy way to understand their pricing madness.
It will go up.
Legendaries are too low impact and not worth the effort to develop for what it brings to the game. MOB’s decision was a good one. I hope his next good decision is to provide double the Gemstore content, or more varied content. People making Legendaries doesn’t keep the lights on. There are other more engaging activities Anet should focus on to get people to play and buy stuff at the Gemstore.
Frankly, I think this is a sign Anet needs to review how they value their development time and efforts.
You are so clueless. The only reason why any mats had any value is because legendaries were gold sinks.
I can’t be that clueless; at least I understand that legendaries are NOT being removed and are still gold sinks.
I don’t mean to be an kitten , but without legendaries, what’s there in post-story HOT besides the zerg grind?
I don’t know but it doesn’t matter because that’s a hypothetical question … we aren’t without legendaries; Anet isn’t removing Legendaries from the game, they just aren’t making new ones.
Because not everyone wants to make a staff, shortbow, axe and pistol. What if you bought HoT wanting another legendary greatsword? That’s one person that has now been taken out of the the HoT related economy. That is game impact.
That’s right, it is game impact. It’s simply not enough for Anet to consider funding it to develop it, that’s why it’s low.
Lmao. Your assumptions on their game impact are baseless and doesn’t even have circumstantial supporting evidence. Take away the gold sinks in the economy and you break one of the core pillars of an MMO.
Legendaries are too low impact and not worth the effort to develop for what it brings to the game. MOB’s decision was a good one. I hope his next good decision is to provide double the Gemstore content, or more varied content. People making Legendaries doesn’t keep the lights on. There are other more engaging activities Anet should focus on to get people to play and buy stuff at the Gemstore.
Frankly, I think this is a sign Anet needs to review how they value their development time and efforts.
You are so clueless. The only reason why any mats had any value is because legendaries were gold sinks.
I can’t be that clueless; at least I understand that legendaries are NOT being removed and are still gold sinks.
I don’t mean to be an kitten , but without legendaries, what’s there in post-story HOT besides the zerg grind?
I don’t know but it doesn’t matter because that’s a hypothetical question … we aren’t without legendaries; Anet isn’t removing Legendaries from the game, they just aren’t making new ones.
Because not everyone wants to make a staff, shortbow, axe and pistol. What if you bought HoT wanting another legendary greatsword? That’s one person that has now been taken out of the the HoT related economy. That is game impact.
This was a decision that makes sense. Legendary weapons, no matter how awesome, have a very low impact on the game’s activities.
Here it is again.
Thats your opening argument. People presented counter arguments against that. Now you are shifting the goal posts. You didnt “clarify” so much as admitting your argument was proven completely false. You might as well have said legendary weapons dont cure aids, therefore they were rescinded
I fail to see how I didn’t discuss the counter arguments. I saw one; that Legendaries are impact for the economy. My response was simple and true; They aren’t being removed, so they still have that same impact; I never claimed they didn’t.
My claim is very simple; Legendaries are low impact content in the game; in otherwords, they are lots of work, little benefit to the game; low ROI. For some reason you’re stuck on not being able to make the connection between what I mean between low impact and return on investment, even though I have provided you with multiple clarifications, including again, this one. That’s not backtracking, that’s not shifting goalposts; that’s ALWAYS been my position.
If that was always your position it REALLY should have been in your first argument thwn shouldn’kitten Otherwise why is the onus on others to understand what you’ve misled
I think it’s rather disingenuous to imply I’ve misled you since I’ve clarified what I’ve said many times. Unfortunately, I can’t force anyone to read more than they are willing so if you’ve gotten stuck on my first post and can’t move on, I’m not willing to accept blame for that.
My position hasn’t changed; Legendaries are too low impact and not worth the effort to develop for what it brings to the game. MOB’s decision was a good one. I hope his next good decision is to provide double the Gemstore content, or more varied content. People making Legendaries doesn’t keep the lights on. There are other more engaging activities Anet should focus on to get people to play and buy stuff at the Gemstore.
Frankly, I think this is a sign Anet needs to review how they value their development time and efforts. Seems to me they are giving it away too cheaply in too short a time. In hindsight, seem to be a pay to access real time scheme would be more appropriate because players wouldn’t feel ripped off.
“You want access to these three new Legendary paths? OK you pay”. I would go for that.
Its not disingenuous; I have taken account of your clarifications, and they are for moot. If your original argument was clearly specified I would have no need to make a rebuttal. See how that works? Why should I have to be the one to adjust my argument to the business aspects of this decision when it was never my intention to argue on something that I have no interest in arguing about in the first place?
I love how well the developers keep to their promises.
Oh I understand your attempts at grasping btw, I have no intention to discuss business decisions or what not because that wasn’t my original argument to begin with.
This was a decision that makes sense. Legendary weapons, no matter how awesome, have a very low impact on the game’s activities.
Here it is again.
Thats your opening argument. People presented counter arguments against that. Now you are shifting the goal posts. You didnt “clarify” so much as admitting your argument was proven completely false. You might as well have said legendary weapons dont cure aids, therefore they were rescinded
I fail to see how I didn’t discuss the counter arguments. I saw one; that Legendaries are impact for the economy. My response was simple and true; They aren’t being removed, so they still have that same impact; I never claimed they didn’t.
My claim is very simple; Legendaries are low impact content in the game; in otherwords, they are lots of work, little benefit to the game; low ROI. For some reason you’re stuck on not being able to make the connection between what I mean between low impact and return on investment, even though I have provided you with multiple clarifications, including again, this one. That’s not backtracking, that’s not shifting goalposts; that’s ALWAYS been my position.
If that was always your position it REALLY should have been in your first argument thwn shouldn’kitten Otherwise why is the onus on others to understand what you’ve misled
This was a decision that makes sense. Legendary weapons, no matter how awesome, have a very low impact on the game’s activities.
Here it is again. That was your original argument that counterarguments were based on. Your original arguments were proven wrong and you shifted the goal posts. You didnt so much as clarify as you completely changed the focus of the argument. You might as well have clarified that legendaries didnt cure cancer so they were scrapped.
(edited by Ramoth.9064)
So far, I have seen zero successful dismissal of arguments. The arguments still stand.
No argument presented is going to change the fact that Legendaries as content do not have a good ROI; this is low impact. These are business decisions, first and foremost.
Customer retention is high impact. They can start making decisions based on what the lowest percentage of players and what the highest percentage of players want, but guess what…eventually…when you lose enough of those lowest percentages…you aren’t going to have much left. Not the first game I’ve seen go with that strategy. Every one that has done that…has ended up as a failure.
Everything has a customer retention impact so that really doesn’t differentiate Legendary content from anything else. What does differentiate Legendary content is the ROI to make it. That’s why I say Legendaries are low impact content; Costly to implement, little to benefit from.
Yup, and that doesn’t change because Legendaries aren’t being removed so I don’t think what I said is wrong.
That still doesn’t change the fact that you continue to decide to ignore my clarifications to be antagonistic and argue on irrelevant factorss, ignoring the most important one; that this is a business decision and Legendaries are not good ROI for Anet.
Lmao, that isnt so much as clarification, its pure backtracking. Your original argument was blown out of the water, and now you are having another pointless try at linking it to business decisions.
My argument always was linked to the business part of the decision because that’s all that matters, you simply didn’t understand that.
Then you don’t understand how an argument works, NOTHING in your first post about this mentioned anything about business, you said game impact. GAME IMPACT. you can clarify your way to the moon but that doesn’t change the fact that what ever you thought you were typing in your brain did not materialize on screen.
So yeah.
Someone took over for a few days now.
Starts to do exactly what players wanted (communication).
Tries to please the playerbase (even with questionable decisions).
And still gets hate?What is wrong here? Please tell me?
The development process is a mess and players were critizing it for a long time.
The lack of events and content is one major problem, as it was the case before HoT and now six month after.He tries to adress that problem by pulling back people, he knows that can handle that, but are not as good elswhere (appearently the legendary team, which for some reason didn`t worked as fast as it should, thus will be re-evaluated and continued at a later state.)
There is appearently no good deccision to make here.
If he goes as far, as to pull back on legendarys to support a constant content flow, than it means he has not much of a choice.We are not the devs. We don’t know the reccources. We don’t know the mess.
Even if there are systems in place for easy legendary deployment. It appears that the current team just wasn’t good enough for the task and can be utilized better elsewhere.
I mean, seriously. I am by no means a white knight, I take my jabs at the game enough, but I can undertstand someone who is taking over chaos, trying to sort it out.
That is what happened here.
If Mike has to cut like this, to entertain us and Collin at the helm of the so called hype train was just riding the hot air that his leadership has produced, than i rather take the cold iron grip of reality instead of the comfy clouds that only lead to a freefall as there is no ground to stand upon.
I mean come on. We loose legendarys for some time. However if what he says is true, we will end up with new things to do ingame instead.
Things that are not restricted to legendary-hunter and richer playerbase but for all players.Sure these weapons would be nice, but if they finaly get things into game that people were begging for, I am all for it.
Maybe an event-chain that allows us to get the tribal outfit finaly?
Lol, communicating he might be doing, but it smells entirely like a PR handling approach, kittening obnoxious with no apology in sight. I’m sure thats the communication everyone wanted.
Somewhere down the line they admitted releasing armors on the gem store was a bad idea and they won’t do it again.
No, but you can craft it Soon™
God no, in the realm of GW2 hype train was all there was with Colin.
Actually, given the availability of getting ascended items now, crafting is almost completely useless (unless you want a legendary). Most of the important foods can be bought, most ascended items can be obtained’ via completing content.
While I do say ‘can be obtained’, crafting does aid the speed of acquisition. Without it you rely on RNG or lots of hard work, with it, you can sink gold to get these items faster.
Yup, and that doesn’t change because Legendaries aren’t being removed so I don’t think what I said is wrong.
That still doesn’t change the fact that you continue to decide to ignore my clarifications to be antagonistic and argue on irrelevant factorss, ignoring the most important one; that this is a business decision and Legendaries are not good ROI for Anet.
Lmao, that isnt so much as clarification, its pure backtracking. Your original argument was blown out of the water, and now you are having another pointless try at linking it to business decisions.
Yup, and that doesn’t change because Legendaries aren’t being removed.
Deflecting. You’ve just agreed with me that legendaries have a more than low impact in game, it has nothing to do with whether legendaries are added or removed. They have impact.
This was a decision that makes sense. Legendary weapons, no matter how awesome, have a very low impact on the game’s activities.
This is what you said. No where does this imply anything to do with the nonsense you are spouting now, about business decisions or what not.
Very low impact on the game’s activities.
Farming : game activity.
TP flipping : game activity.
Collections : game activity.
Completion of events : game activity.
Crafting : game activity.
Legendaries impact all of these.
This was a decision that makes sense. Legendary weapons, no matter how awesome, have a very low impact on the game’s activities.
L. items are the pinnacle of the “work towards the cool looks” GW2 endgame. You’d be hard pressed to find another goal that’s as lengthy or expensive, or that even comes close. Crafting them, and Asc. drives the GW2 economy. You’d be hard pressed to name anything else in the PvE game that has a greater impact.
I’m not sure how you equate what has a great impact or not. Legendary weapons are low in my book; high entrance fee, high cost, minimal effect. Pinnacle or not, those factors make it low.
Much of the GW2 economy is driven by legendary crafting and precursor sales.
That’s just much speculation on your part. That doesn’t matter anyways … they aren’t taking them OUT, they just aren’t adding new ones.
you have little to no evidence that legendaries have low impact, where as the the trading post provides much evidence how much of an impact they have on the economy. My post was highlighting that fact.
You have no idea from the TP what fraction of sales are impacted by Legendaries crafting. Thanks though.
What I do know … not everyone pursues a Legendary, when they do it costs them quite a bit and they have little benefit to you once you do get them. The ‘evidence’ is quite clear by simply comparing to what other weapons are available and the cost/effort needed to make them. That’s why Legendary ‘content’ is low Impact content.
Have you been rubbing your hands recently selling sapphire orbs for 10x the price they sold for before HoT? Yes you have. You can thank legendaries for that.
Tyvm.And that has nothing to do with Anet deciding to not introduce more Legendary weapons. TYVM.
We (yes theres more than me telling you you’re wrong) are responding to your post on how this is ‘low impact’ content (and that its wrong), and has nothing to do with what Arenanet is choosing to do.
This was a decision that makes sense. Legendary weapons, no matter how awesome, have a very low impact on the game’s activities.
L. items are the pinnacle of the “work towards the cool looks” GW2 endgame. You’d be hard pressed to find another goal that’s as lengthy or expensive, or that even comes close. Crafting them, and Asc. drives the GW2 economy. You’d be hard pressed to name anything else in the PvE game that has a greater impact.
I’m not sure how you equate what has a great impact or not. Legendary weapons are low in my book; high entrance fee, high cost, minimal effect. Pinnacle or not, those factors make it low.
Much of the GW2 economy is driven by legendary crafting and precursor sales.
That’s just much speculation on your part. That doesn’t matter anyways … they aren’t taking them OUT, they just aren’t adding new ones.
you have little to no evidence that legendaries have low impact, where as the the trading post provides much evidence how much of an impact they have on the economy. My post was highlighting that fact.
You have no idea from the TP what fraction of sales are impacted by Legendaries crafting. Thanks though.
What I do know … not everyone pursues a Legendary, when they do it costs them quite a bit and they have little benefit to you once you do get them. The ‘evidence’ is quite clear by simply comparing to what other weapons are available and the cost/effort needed to make them. That’s why Legendary ‘content’ is low Impact content.
Have you been rubbing your hands recently selling sapphire orbs for 10x the price they sold for before HoT? Yes you have. You can thank legendaries for that.
Tyvm.
This was a decision that makes sense. Legendary weapons, no matter how awesome, have a very low impact on the game’s activities.
L. items are the pinnacle of the “work towards the cool looks” GW2 endgame. You’d be hard pressed to find another goal that’s as lengthy or expensive, or that even comes close. Crafting them, and Asc. drives the GW2 economy. You’d be hard pressed to name anything else in the PvE game that has a greater impact.
I’m not sure how you equate what has a great impact or not. Legendary weapons are low in my book; high entrance fee, high cost, minimal effect. Pinnacle or not, those factors make it low.
Much of the GW2 economy is driven by legendary crafting and precursor sales.
That’s just much speculation on your part. That doesn’t matter anyways … they aren’t taking them OUT, they just aren’t adding new ones.
you have little to no evidence that legendaries have low impact, where as the the trading post provides much evidence how much of an impact they have on the economy. My post was highlighting that fact.
How I wanted legendaries to be handled:
1. A weapon set themed to each of the 6 Human Gods.
2. Completing a long, lore-driven quest chain (Exactly like the current Legendary Collection), but The Six Gods related.
3. One collection for each of the Six Gods.
4. Completing the Legendary God Collection would reward you with a choice of one of their corresponding weapons.
5. One of the core components would involve an area similar to Guildwars1’s Fissure of Woe where you would prove your worth to the God of your choice.This could have really been applied to anything. Let’s not forget the other Religions of Tyria. There is just so much lore that making content should have been a breeze.
This could have applied to armor as well, but they started adding “Human God” armor to the Gem Store also.
You’ve clearly not read the OP’s post at all.
I know it is late and has likely already been asked but is legendary armor still on? Or going to be released sooner than later?
MO promises it is still on. Lol.
This was a decision that makes sense. Legendary weapons, no matter how awesome, have a very low impact on the game’s activities.
L. items are the pinnacle of the “work towards the cool looks” GW2 endgame. You’d be hard pressed to find another goal that’s as lengthy or expensive, or that even comes close. Crafting them, and Asc. drives the GW2 economy. You’d be hard pressed to name anything else in the PvE game that has a greater impact.
I’m not sure how you equate what has a great impact or not. Legendary weapons are low in my book; high entrance fee, high cost, minimal effect. Pinnacle or not, those factors make it low.
Much of the GW2 economy is driven by legendary crafting and precursor sales. I can hardly give you a TLDR here but if you listen to any self proclaimed ‘gw2 economist’ the root of most of the economic structure is based around materials related to legendaries.
Suppose you removed all legendaries from the game today; here is a small instance of what might happen:
You instantly lose one of the biggest gold sinks in the game. Gold gets devalued as a consequence.
People who gamble for precursors via mystic toilet will stop buying the relevant rares they toilet with, people who make these rares will no longer make them and any material used will be devalued.
People who farm for materials to sell to people making legendaries will lose an entire avenue of profit. You’d get less people farming, and probably only powerful bloods will have value afterwards thanks to always-popular-zerk.
That’s just 3 things that came to mind. Theres definitely way more detailed explainations for this.
(edited by Ramoth.9064)
I’m just curious what all the “I don’t care about legendaries so I am happy” posters would be saying if this was reversed and it was their favorite content that was being nixed. The selfish rallying behind anet is disgusting.
So people have to agree with you or else be selfish?
No, but if they say “I don’t care if people don’t get what they paid for, simply because I don’t like the canceled content” then yes, they ARE selfish.
That means, sometimes, making hard decisions where some plans have to be scrapped, and thus some people end up disappointed or even angered.
They still have to do that within the bounds of ethical behavior though.
They also still have to make sure the game stays afloat.
Within the bounds of ethical behavior.
Calling it unethical is a little bit of a stretch. There’s a difference between them intentionally lying, breaking promises for no good reason, and making hard tough decisions to make sure the game stays afloat. The first example would be unethical but the second example is trying to survive and it’s not unethical in any way whatsoever
Mike O is trying to PR you, of course he is going to tell you it is a tough decision. It doesn’t mean you should believe it. He has 70 developers working on the next half-finished expansion. Clearly he has written off this one already.
So, what, you think this is actually some kind of Machiavellian plot and they don’t have a good reason whatsoever for this decision and they are just, what, screwing with us or something?
Machiavellian? No. Charles Montgomery Plantagenet Shicklgruber Burns plot? Yes. It could be as simple as NCsoft saying; hey this thing you’re doing, called legendaries, our forecast is that it won’t really make us any more revenue, better to have those 6 talented staff working on gemstore products instead.
5 minutes later
Mike O Brien: “GUYS, IT WAS A HARD DECISION”.I though ANet was self published theses days, and NCsoft where just the money men? Or have I been misinformed on this?
I believe Arenanet have just removed NCsoft from the publishing process, but NCsoft are still their bosses.
I’m just curious what all the “I don’t care about legendaries so I am happy” posters would be saying if this was reversed and it was their favorite content that was being nixed. The selfish rallying behind anet is disgusting.
So people have to agree with you or else be selfish?
No, but if they say “I don’t care if people don’t get what they paid for, simply because I don’t like the canceled content” then yes, they ARE selfish.
That means, sometimes, making hard decisions where some plans have to be scrapped, and thus some people end up disappointed or even angered.
They still have to do that within the bounds of ethical behavior though.
They also still have to make sure the game stays afloat.
Within the bounds of ethical behavior.
Calling it unethical is a little bit of a stretch. There’s a difference between them intentionally lying, breaking promises for no good reason, and making hard tough decisions to make sure the game stays afloat. The first example would be unethical but the second example is trying to survive and it’s not unethical in any way whatsoever
Mike O is trying to PR you, of course he is going to tell you it is a tough decision. It doesn’t mean you should believe it. He has 70 developers working on the next half-finished expansion. Clearly he has written off this one already.
So, what, you think this is actually some kind of Machiavellian plot and they don’t have a good reason whatsoever for this decision and they are just, what, screwing with us or something?
Machiavellian? No. Charles Montgomery Plantagenet Shicklgruber Burns plot? Yes. It could be as simple as NCsoft saying; hey this thing you’re doing, called legendaries, our forecast is that it won’t really make us any more revenue, better to have those 6 talented staff working on gemstore products instead.
5 minutes later
Mike O Brien: “GUYS, IT WAS A HARD DECISION”.
I’m just curious what all the “I don’t care about legendaries so I am happy” posters would be saying if this was reversed and it was their favorite content that was being nixed. The selfish rallying behind anet is disgusting.
So people have to agree with you or else be selfish?
No, but if they say “I don’t care if people don’t get what they paid for, simply because I don’t like the canceled content” then yes, they ARE selfish.
That means, sometimes, making hard decisions where some plans have to be scrapped, and thus some people end up disappointed or even angered.
They still have to do that within the bounds of ethical behavior though.
They also still have to make sure the game stays afloat.
Within the bounds of ethical behavior.
Calling it unethical is a little bit of a stretch. There’s a difference between them intentionally lying, breaking promises for no good reason, and making hard tough decisions to make sure the game stays afloat. The first example would be unethical but the second example is trying to survive and it’s not unethical in any way whatsoever
Mike O is trying to PR you, of course he is going to tell you it is a tough decision. It doesn’t mean you should believe it. He has 70 developers working on the next half-finished expansion. Clearly he has written off this one already.
PVE dps golem now selling for just 800gems
If you can get to the last part of the boss you are pretty much experienced. I started raiding this week and after having one night of training runs ive killed the boss the next night. How?
Lies and deception. Make your own raid tell people you are experienced and use the code link for proof of kill items. Then up your game. As long as you arent the weakest link in a failed attempt theres really no reason for people to kick you.
The thing is, theres heaps of people in the same boat as you. When i made my VG ‘experienced’ group that finally downed him, there were 7 people telling me it was their first kill. Lies and deception.
Sure OP. They’ll be 800gems per slot.
Guys, MO already signed off in the last post of this topic, pretty sure he isnt reading this anymore because he is in IDGAF mode already.
oh wait thats how he and the rest of the anet team are usually.
Obviously I go into this knowing that some players will be very upset. That’s why it’s such a tough decision.
Ankdarkwolf, Darkmikau, Ballads, Spira, Caerbannog, Cysgod, you each posted a variant of an accusation I’ve seen many times over the past few months on the forums, something along the lines of, “AN shipped half an expansion with HoT.” I take issue with that. We shipped a new region full of content, a new mastery system, gliding, guild halls, a new profession, nine new elite specializations for existing professions, and more. Then we shipped precursor journeys for existing legendaries, and said, “We’ve been working hard on new legendary weapons, the first handful of which will be introduced in Heart of Thorns, with more to come in subsequent updates.” While I fully get that you’re disappointed today, this is not about us shipping half an expansion pack.
Mo
Wow, how can someone in your position even fathom spewing such bile. What if you bought a house with the promise of free stamp duty only to be told afterwards the free stamp duty would be voided and the only answer you got was, “well you still have the house you bought”. You lied, its as simple as that. Be ashamed, you’re a terrible person.
From OP:
Necromancer:
• Deathshroud is halved upon death
• Chillblains: cool down increased to 20 seconds chill duration decreased to 3 seconds
• Feast of corruption no longer corrupts a condition
Wow this would be such a terrible balance patch. I play necro mainly so I’ll only go there:
• Deathshroud is halved upon death
Not really sure what this is supposed to achieve. Do respawning Necros kitten you off in some way or another? Necromancers for the most part have quite viable LF gain from the start of a battle anyways, changing this is none other than an kitten you to necromancers, it won’t really change most engagements meaningfully. If shroud is an issue, the max pool and generation is what should be looked at. Has nothing to do with respawn.
• Chillblains: cool down increased to 20 seconds chill duration decreased to 3 seconds
And….No. Doing this would make Chillblains pretty much a reactionary skill, which 4 and 5 already are. This would reduce the zoning capabilities of a weapon that has a terrible auto attack and a mediocre 2.
• Feast of corruption no longer corrupts a condition
Necro axe has so many issues, being in a completely awkward place of not doing enough damage, not being good at life force gain, and low on utility. FoC actually gave it some utility, although presumably only through the trait that triggers it, removing this measly boon corrupt will make the weapon kitten again.
So yeah, lets trash the staff and axe!
adjust jump pads so the landing location is fixed.
no drop panel traps next to points
Who stands around AAing? Its semi rare to get the full 3 off. You are way over estimating its usefulness.
Actually, thats not entirely true. I used to think the way you did but once you get a +1 (or even when you aren’t focused in a evenly matched fight) the AA is tremendously powerful. Think about it. You are giving out free corrupts without blowing any CD.
I have a fun no-added-precision necromancer build, lots of big crits.
I love cavalier builds.
Arenanet treating their customers with the finest stuff. Classic Arenanet.